[Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

Scorps

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Rei's Rules
Mid Range

Battlefield will be a large arena, 5 km across, circular, with its limits being a large, 100 meter tall wall. The arena has a single water source, to my right, your left, about 50 meters from us (thus long range), pertaining to a large, 300 meter wide lake, 100 meters deep. The ground of the arena is simple low grass and normal earth, completely plane.

__________

Hashirama on my sig (heavily updated since we last fought), with the staff of gaia on his back (its posted in the bio).


Lets see if this time around I can do more than simply seal away half his chest and then dyeing...=_=
 
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Scary Yamato

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I think I'm outmatched bro. Yamato below my siggy.

Yamat walks into the Arena and marvels in awe at the grand sight. He approaches his colleague and give a bow.

You Ready?

Yamato utilized his affinity for earth and makes the boar symbol, causing Scorps and the earth short range from him to be lowered 15meters into the ground. Yamato then makes the snake seal, causing a dome of earth to cover the hole, leaving his opponent trapped. Yamato then Makes two more handseals and turns the earth all around the hole and the dome into mud, completely encapsulating His opponent is a muddy tomb.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

Scorps

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I think I'm outmatched bro. Yamato below my siggy.

Yamat walks into the Arena and marvels in awe at the grand sight. He approaches his colleague and give a bow.

You Ready?

Yamato utilized his affinity for earth and makes the boar symbol, causing Scorps and the earth short range from him to be lowered 15meters into the ground. Yamato then makes the snake seal, causing a dome of earth to cover the hole, leaving his opponent trapped. Yamato then Makes two more handseals and turns the earth all around the hole and the dome into mud, completely encapsulating His opponent is a muddy tomb.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.


(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Out matched? Hardly.

Hashirama notices the ground suddenly dropping beneath him at high speeds. Thinking fast on his feet, Hashirama strings 2 handseals and unleashes his Moku chakra. A mayhem of tree branches erupts all around, stopping the earth from dropping and rising Hashirama out of the hole. As the earth starts to cover the large hole, trying to entrap him, hashirama activates his chakra enhanced strength and as he rises by the effect of his wood, he delivers a powerful punch into the covering wood, emerging from the hole in a very dramatic manner, much to your surprise as the wood bursts from the hole and stops, Hashirama on top of it. The super strength, comparable to Tsunade's own strength is more than enough to burst through a rock formation of such rank and serves the purpose of preventing unnecessary chakra use with ninjutsu. Off course even if you use Swamp, it won't be effective as the technique creates trees that borrow deep around and in the ground, and won't actually bury Hashirama or deal with the wood. As soon as Hashirama catches a glimpse of you, he throws a barrage of 10 shurikens at you in a very fast manner.

(Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user, after making the Tiger → Snake, creates a forest that can either Attack, Defend, Imprison the enemy or simply support the user. The technique that gave birth to the immense forest surrounding Konohagakure, the scale of the technique is only limited by the amount of chakra spent in it.

(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+15 to taijutsu techniques)
Damage points: (+15 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength.
Note: Can only be used by Tsunade, Sakura or Hashirama Senju biographies and once activated, lasts the entire battle.

(Shōgeki no Nami Hana)- Shock Wave Blossom
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30 (+15)
Description: The user with her super strength punches the ground and make it shake, knocking down all the enemies around them.
Note: Can only be used by Hashirama Senju, Tsunade or Sakura
 

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Out matched? Hardly.

Hashirama notices the ground suddenly dropping beneath him at high speeds. Thinking fast on his feet, Hashirama strings 2 handseals and unleashes his Moku chakra. A mayhem of tree branches erupts all around, stopping the earth from dropping and rising Hashirama out of the hole. As the earth starts to cover the large hole, trying to entrap him, hashirama activates his chakra enhanced strength and as he rises by the effect of his wood, he delivers a powerful punch into the covering wood, emerging from the hole in a very dramatic manner, much to your surprise as the wood bursts from the hole and stops, Hashirama on top of it. The super strength, comparable to Tsunade's own strength is more than enough to burst through a rock formation of such rank and serves the purpose of preventing unnecessary chakra use with ninjutsu. Off course even if you use Swamp, it won't be effective as the technique creates trees that borrow deep around and in the ground, and won't actually bury Hashirama or deal with the wood. As soon as Hashirama catches a glimpse of you, he throws a barrage of 10 shurikens at you in a very fast manner.

(Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user, after making the Tiger → Snake, creates a forest that can either Attack, Defend, Imprison the enemy or simply support the user. The technique that gave birth to the immense forest surrounding Konohagakure, the scale of the technique is only limited by the amount of chakra spent in it.

(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+15 to taijutsu techniques)
Damage points: (+15 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength.
Note: Can only be used by Tsunade, Sakura or Hashirama Senju biographies and once activated, lasts the entire battle.

(Shōgeki no Nami Hana)- Shock Wave Blossom
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30 (+15)
Description: The user with her super strength punches the ground and make it shake, knocking down all the enemies around them.
Note: Can only be used by Hashirama Senju, Tsunade or Sakura

Yamato, busy with his string of techniues suddenly hears the earth shatter as Hashirama energes from his would be prison. A barrage of shuriken are then thrown by his opponent.

Thinking quickly Yamato forms a small wall of Earth to block the shuriken.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

from the now sedentary trees, Yamato grows multiple pillars of wood which begin to wrap around the wood master in an attempt to bind him.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

Pulling a stack of explosive tags from his pocket, Yamato releases them high into the air, the forms a seal making a willow tree of wooden pillers emerge quickly from the ground. the limbs of the tree decend on the tags and push them into Hashirama, leaving the area around him decimated by a massive barrage of explosions and wooden shrapenal.

(Mokuton: Yanagi) - Wood Style: Wood Willow
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: User focuses his chakra and creates a huge willow tree that will sprout from the ground and attack multiple enemies with its branches.
 

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Yamato, busy with his string of techniues suddenly hears the earth shatter as Hashirama energes from his would be prison. A barrage of shuriken are then thrown by his opponent.

Thinking quickly Yamato forms a small wall of Earth to block the shuriken.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

from the now sedentary trees, Yamato grows multiple pillars of wood which begin to wrap around the wood master in an attempt to bind him.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

Pulling a stack of explosive tags from his pocket, Yamato releases them high into the air, the forms a seal making a willow tree of wooden pillers emerge quickly from the ground. the limbs of the tree decend on the tags and push them into Hashirama, leaving the area around him decimated by a massive barrage of explosions and wooden shrapenal.

(Mokuton: Yanagi) - Wood Style: Wood Willow
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: User focuses his chakra and creates a huge willow tree that will sprout from the ground and attack multiple enemies with its branches.
As the wood around me suddenly comes back to live only to grow and restrain Hashirama, he takes no time. Several other wood pillars rise and grab your own, restraining them and stopping them before they can restrain me as if a sudden battle of snakes has happened and canceled eachother out.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

At this point, Hashirama notices that you spread a wide barrage of weaponry and that using your wood chakra, willow branches rise up to turn it into a barrage technique that is sure to kill him. Without even a grin, Hashirama points his right palm and unleashes a barrage of lightning bolts. These spread in front of him in a 120º angle spread wide and high, similar to cone, destroying and intercepting the willow technique and heading towards you.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type:Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: A chidori that spreads from the users palm into lightning bolts that cover a circular area destroying all thats in its way.

Following his technique, Hashirama quickly drops his leg weights in a very dramatic manner and rushes towards you at full speed.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.
 
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Scary Yamato

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As the massive wave of lightning ravages the area, Yamato curses Hashirama for making him break character and use one of his non-cannon techniques. He forms a couple of seals and opens his mouth, releasing a huge blast of wind which nullifies the lightning in front of him and dissolves it into nothingness. Two clouds of dust shoot up as Hashirama drops his weight and Yamato knows he must bring the fight to him. Yamato focuses and activates his sixth sense, giving him greater conviction in his movements.


(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Sempai Oshie: Roku sacchi) Elder teachings: sixth sense
Rank: S
Type: Supplementary
Range: Short
Chakra cost: (-10 per turn to keep active)
Damage points: N/A
Description: Elder teachings six senses is a skill known only to those whom achieve mastery in meditation and fighting arts. The user unlocks the six senses which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret and allows the user to be able to increase their reaction to incoming taijutsu attacks and not fear death making the user possible to react fast to the attacks.
Note: Can only be used 2 times
Note: lasts 4 turns.

Yamato rushes his opponent while palming two items which he pulls from his pockets
 
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Scorps

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As the massive wave of lightning ravages the area, Yamato curses Hashirama for making him break character and use one of his non-cannon techniques. He forms a couple of seals and opens his mouth, releasing a huge blast of wind which nullifies the lightning in front of him and dissolves it into nothingness. Two clouds of dust shoot up as Hashirama drops his weight and Yamato knows he must bring the fight to him. Yamato focuses and activates his sixth sense, giving him greater conviction in his movements.


(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Sempai Oshie: Roku sacchi) Elder teachings: sixth sense
Rank: S
Type: Supplementary
Range: Short
Chakra cost: (-10 per turn to keep active)
Damage points: N/A
Description: Elder teachings six senses is a skill known only to those whom achieve mastery in meditation and fighting arts. The user unlocks the six senses which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret and allows the user to be able to increase their reaction to incoming taijutsu attacks and not fear death making the user possible to react fast to the attacks.
Note: Can only be used 2 times
Note: lasts 4 turns.

Yamato rushes his opponent while palming two items which he pulls from his pockets
As hashirama notices that Yamato nulified his attack and started rampaging towards him, Hashirama creates a minor pilar of wood and focuses chakra into his leg, combining the whole movement with just the right timing and jumps into the air, delivering a drop kick aimed at Yamato's chest. With the gigantic strength, the boost of dropping the leg weights and his downwards momentum, the kick is fatal if it hits. If it doesn't hit and hits the ground, a not so minor shockwave will rip through the surrounding area as the ground ripples and a crater if formed.

(Mokuton No Jutsu) - Wood Style Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 35 (+15 +20)
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
 
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Scary Yamato

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As hashirama notices that Yamato nulified his attack and started rampaging towards him, Hashirama creates a minor pilar of wood and focuses chakra into his leg, combining the whole movement with just the right timing and jumps into the air, delivering a drop kick aimed at Yamato's chest. With the gigantic strength, the boost of dropping the leg weights and his downwards momentum, the kick is fatal if it hits. If it doesn't hit and hits the ground, a not so minor shockwave will rip through the surrounding area as the ground ripples and a crater if formed.

(Mokuton No Jutsu) - Wood Style Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 35 (+15 +20)
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
As the pillar of wood from Hashirama's kick comes down on Yamato, he uses the back of his flat palm to knock the wood away from his chest and push it to the side. This keeps hashiramas momentum moving in the same direction. Yamato then punches upward, releasing a massive gust of winh which pushes Hashirama High into the air and spins him very quickly, making it it difficult to maintain visual contact with Yamato. A small cloud then forms over Hashirama, releasing flammable oil. Yamato throws two kunai with explosive tags to the left and right of Hashirama, resulting in an explosion that would ignite the flammable oil.

(Sempai Oshie: Purantan Ryuuchou Yanagi Shushou) � Elder Teachings: Springtime Flowing Willow Palm
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 30
Damage point: N/A
Description: The user after opening their sixth sense (elder teachings: sixth sense) begins taking a special stance where they are acting like a flowing willow tree using their palms flat and using the maximum surface area of the palm is then capable of reacting fast enough to deflect incoming attacks because of the clear mind and when coming to taijutsu attacks the user uses the body weight of the enemy and throws them behind them throwing them some distance due to use of body weight.
Note: Can only be used after use of Elder teachings: sixth sense
(one of the jutsu to be restricted as its a part of sixth sense ability)

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.
 

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As the pillar of wood from Hashirama's kick comes down on Yamato, he uses the back of his flat palm to knock the wood away from his chest and push it to the side. This keeps hashiramas momentum moving in the same direction. Yamato then punches upward, releasing a massive gust of winh which pushes Hashirama High into the air and spins him very quickly, making it it difficult to maintain visual contact with Yamato. A small cloud then forms over Hashirama, releasing flammable oil. Yamato throws two kunai with explosive tags to the left and right of Hashirama, resulting in an explosion that would ignite the flammable oil.

(Sempai Oshie: Purantan Ryuuchou Yanagi Shushou) � Elder Teachings: Springtime Flowing Willow Palm
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 30
Damage point: N/A
Description: The user after opening their sixth sense (elder teachings: sixth sense) begins taking a special stance where they are acting like a flowing willow tree using their palms flat and using the maximum surface area of the palm is then capable of reacting fast enough to deflect incoming attacks because of the clear mind and when coming to taijutsu attacks the user uses the body weight of the enemy and throws them behind them throwing them some distance due to use of body weight.
Note: Can only be used after use of Elder teachings: sixth sense
(one of the jutsu to be restricted as its a part of sixth sense ability)

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.
Hashirama's downwards momentum makes it impossible for him to avoid the combo and he's thrown into the air where the falling oil quickly covers his skin only to be ignited by the explosive tags in the massive explosion. Hashirama's body comes crushing down to the ground and raises a large amount of dust. From the dust in the aftermath, a blue chakra shines as Hashirama stands up, his wounds quickly healing and his strength high as ever.

(Iryō mōdo) - Medical Mode
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30 (+5 per turn active)
Damage points: N/A (+20 increase to health per turn) (+15 damage to physical techniques)
Description: This mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their strength and speed. Over time, this mode consumes the user's chakra until it finally wears off by itself. The technique lasts for three turns before deactivation.
Note: Must require medical training.

Time to kick this into high gear...Sensei

Still short range from you but almost in mid range, Hashirama strings a sequence of 2 non stopping handseals (water specialty). First part is spitting a large wall of water that quickly grows and rampages towards you. As its being spit, Hashirama continues the handseals and manipulates the water wall into a large tornado of water that quickly rampages and swirls around you, grinding you against the ground and the rocks, picking the debris and sending you backwards. As the tornado hits you, Hashirama throws 4 kunais with explosive tags into the tornado so that mid way through the grinding and impacts, 3 large explosions dilacerate your body into shreds.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source
 
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Hashirama's downwards momentum makes it impossible for him to avoid the combo and he's thrown into the air where the falling oil quickly covers his skin only to be ignited by the explosive tags in the massive explosion. Hashirama's body comes crushing down to the ground and raises a large amount of dust. From the dust in the aftermath, a blue chakra shines as Hashirama stands up, his wounds quickly healing and his strength high as ever.

(Iryō mōdo) - Medical Mode
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30 (+5 per turn active)
Damage points: N/A (+20 increase to health per turn) (+15 damage to physical techniques)
Description: This mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their strength and speed. Over time, this mode consumes the user's chakra until it finally wears off by itself. The technique lasts for three turns before deactivation.
Note: Must require medical training.

Time to kick this into high gear...Sensei

Still short range from you but almost in mid range, Hashirama strings a sequence of 2 non stopping handseals (water specialty). First part is spitting a large wall of water that quickly grows and rampages towards you. As its being spit, Hashirama continues the handseals and manipulates the water wall into a large tornado of water that quickly rampages and swirls around you, grinding you against the ground and the rocks, picking the debris and sending you backwards. As the tornado hits you, Hashirama throws 4 kunais with explosive tags into the tornado so that mid way through the grinding and impacts, 3 large explosions dilacerate your body into shreds.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source
Yamato see's the Former Hokage fall to the ground feels a sigh of releif that the fight is over. His releif turns to dread as Hashirama glows blue and injuries are quickly healed. Mouth agasp, Yamato gets slammed by the water wall which suddenly begins to grind against him. Yamato quickly gathers Doton chakra thoughout his body and releases it into his skin, making it hard as stone. The water twister spins, but Yamato feels no pain. He siddenly catches a glimps of an object on the water, moments before it explodes. Yamatos body is sent tumbling backwards (still in mid range). His technique has worn off, but he was thankfull it was able to absorb some of the impact. His body ached but his sixth sense kept his mind clear so he could adequatly control it.

That was clever of you to use one techniaue as the source for the next. You still have some tricks up your sleaves old man. Luckily, so do I.

Yamato string 5 hand seals and 5 orbs of whit fire materialize around Yamato, which form into falcons that begin to fly at high speeds. Yamato thrusts one hand into the sky and one forward at scorps. 3 Falcons begin thier ascent towards heaven and two fly at Hashiram from opposing sides

(Doton no Yoroi) - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to A rank normal ninjutsu but is vulnerable to Lightning Techniques

(Shiroi Katon: ejiki chourui) White Fire Style: Birds of Prey
Rank: S
Type: Attack
Range: Short – Long
Chakra: 40
Damage: 80
Description: The user strings 5 hand seals together and 5 falcons, measuring a meter in length, composed of white fire materialize around the user. The user then thrusts his hands forward signalling the falcons to fly, and controls their movements with his hands. The user can control each falcon individually. If the falcon is allowed go to into its hunting dive, its speed will greatly increase (due to its aerodynamics and gravity) up to 200mph/325kph.
Notes:
-Individually the falcons have to power of an A-ranked attack, but 2 or more can attack at the same time to hit with a cumulative power which will not exceed S-rank.
-The user cannot form any other jutsu requiring handseals or composed of a different element while controlling the falcons, however, the user can still move and use freeform taijutsu.
-May be used 2 times per battle.
-The falcons can stay on the field up to 3 turns.
-It takes one full turn before the falcon(s) will reach the diving altitude.
 

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Yamato see's the Former Hokage fall to the ground feels a sigh of releif that the fight is over. His releif turns to dread as Hashirama glows blue and injuries are quickly healed. Mouth agasp, Yamato gets slammed by the water wall which suddenly begins to grind against him. Yamato quickly gathers Doton chakra thoughout his body and releases it into his skin, making it hard as stone. The water twister spins, but Yamato feels no pain. He siddenly catches a glimps of an object on the water, moments before it explodes. Yamatos body is sent tumbling backwards (still in mid range). His technique has worn off, but he was thankfull it was able to absorb some of the impact. His body ached but his sixth sense kept his mind clear so he could adequatly control it.

That was clever of you to use one techniaue as the source for the next. You still have some tricks up your sleaves old man. Luckily, so do I.

Yamato string 5 hand seals and 5 orbs of whit fire materialize around Yamato, which form into falcons that begin to fly at high speeds. Yamato thrusts one hand into the sky and one forward at scorps. 3 Falcons begin thier ascent towards heaven and two fly at Hashiram from opposing sides

(Doton no Yoroi) - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to A rank normal ninjutsu but is vulnerable to Lightning Techniques

(Shiroi Katon: ejiki chourui) White Fire Style: Birds of Prey
Rank: S
Type: Attack
Range: Short – Long
Chakra: 40
Damage: 80
Description: The user strings 5 hand seals together and 5 falcons, measuring a meter in length, composed of white fire materialize around the user. The user then thrusts his hands forward signalling the falcons to fly, and controls their movements with his hands. The user can control each falcon individually. If the falcon is allowed go to into its hunting dive, its speed will greatly increase (due to its aerodynamics and gravity) up to 200mph/325kph.
Notes:
-Individually the falcons have to power of an A-ranked attack, but 2 or more can attack at the same time to hit with a cumulative power which will not exceed S-rank.
-The user cannot form any other jutsu requiring handseals or composed of a different element while controlling the falcons, however, the user can still move and use freeform taijutsu.
-May be used 2 times per battle.
-The falcons can stay on the field up to 3 turns.
-It takes one full turn before the falcon(s) will reach the diving altitude.
As expected of my master...The Sage of Wood should be the Sage of White Fire

As the Falcons rise into the air and 3 are directed at Hashirama, demonic looking gold and black flames engulf the old fart. The dramatic technique acts both as a powering mechanism but also as a defense from the white fire technique. The falcons to the sky are left unstopped by Hashirama is soon to figure what will happen next.

±Ibiton: Sono Doki no Azazel | Decay Release: The Wrath of Azazel±
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+20 to Taijutsu moves, +20 to Fire techniques S-Rank and below)
Description:
One of the basic techniques of Ibiton in which the user takes full advantage of the main release and the advanced release to power his hand to hand fighting. The user releases huge amounts of Decay Chakra through out his body, covering himself in an energy that resembles the "flames" of the main release of Ibiton. By doing this, not only does the user become extremely dangerous in hand to hand fighting as he gains a good defense against many energy based techniques as well as taijutsu as the decay chakra surrounding him is dense enough to also act as a defensive mechanism. As the user moves his body, he can release decay chakra as semi crescent waves, projectiles or localized jets/streams, by increasing the output of chakra in the correct timing, combining it with his taijutsu. Doing this enables the user to, for example, punch forward, releasing a burst of decay chakra or side sweeping his leg to create a semi crescent wave of decay chakra, all with the properties mentioned above, below and in Ibiton's definition (strength of A-Rank Ibiton). Not only that but since the user is shrouded in Decay Chakra that resembles flames, when using a Katon breath-related technique, it passively mixes with the Decay Chakra and creates an Ibiton/Katon combo with increased power. However due to the accelerated burn produced by the decay chakra, the fire techniques lose on rank in range, meaning that a long range technique becomes mid ranged, mid ranged becomes short ranged. This shroud of decay makes the user seem as if he's caught fire (in the colors that he can manifest the release), seeming as if flames are being fueled by his own essence. These "flames" have the normal properties of the main release with one additional property, given by the advanced release: when these "flames" touch animal flesh, they focus on decaying proteins, quickly liquifying enemy flesh. This effect, in essence, is more like the effects of a very hot flame/temperature, even if the manifestation of decay release doesn't have any kind of heat output.

Note: Once activated, lasts for 4 turns
Note: Can be used 3 times but requires a one turn cold down
Note: The ranged bursts and projectiles passively made by combination with Taijutsu are A-Ranked and count as a move from the 3 per turn count.
Note: While the technique is active, the user can't mold Water Techniques as doing so ends it
Note: Because of the inherent properties of Decay Release (being based on Fire and Lightning), all Fire Breath Techniques S-Rank and below gain +20 in damage if the technique is active, by mixing passively with the decay chakra being released all around the user, creating a Ibiton/Katon combo. However range is reduced by the accelerated burn, losing one rank in range. This means that a long range technique will only reach mid range, mid range only short range. Short ranged techniques are unaffected by this.

In a quick sucession as he birds collide with him, leaving him unaffected, Hashirama strings 2 handseals and puts his palm on the ground next to him. A large panda made of rock rises and starts siphoning in chakra from the field. Your techniques are now one rank lower.

Fuuinjutsu: Nehan Jomei | Sealing Arts: Nirvana's Excommunication
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:
-Reduces the enemy ninjutsu by 1 rank while active

Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps

Not actually stopping to think much about it, Hashirama releases a massive burst of fire chakra all around his body. As he does so, the fire mixes with the decay chakra, creating a fire/decay aura of great proportions. He then points his right palm forward and does a half tiger handseal with his left hand. The fire/decay condensates upon his hand, creating a dense orb. With a simple flick of his wrist, the orb is sent towards you as a semi crescent wave of decay/fire S-Rank in strength (although the technique isn't a breath technique, the concept of mixing with the decay chakra would apply I think)

Katon: Raion no Honba | Fire Style: Lion's Lair
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user expels a great amount of fire chakra throughout her body, quickly growing a flaming sphere outwards until it reaches the limits of short range. With one handseals (One hand) the orb condenses on itself, concentrating all on the user's hand, which can then be released as an horizontal crescent.
*The user is covered by a thin chakra coat that prevents the jutsu from burning her*
*The user can't use fire jutsus higher than A rank in the next turn, and will have to wait at least two turns to be used again*

 

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As expected of my master...The Sage of Wood should be the Sage of White Fire

As the Falcons rise into the air and 3 are directed at Hashirama, demonic looking gold and black flames engulf the old fart. The dramatic technique acts both as a powering mechanism but also as a defense from the white fire technique. The falcons to the sky are left unstopped by Hashirama is soon to figure what will happen next.

±Ibiton: Sono Doki no Azazel | Decay Release: The Wrath of Azazel±
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+20 to Taijutsu moves, +20 to Fire techniques S-Rank and below)
Description:
One of the basic techniques of Ibiton in which the user takes full advantage of the main release and the advanced release to power his hand to hand fighting. The user releases huge amounts of Decay Chakra through out his body, covering himself in an energy that resembles the "flames" of the main release of Ibiton. By doing this, not only does the user become extremely dangerous in hand to hand fighting as he gains a good defense against many energy based techniques as well as taijutsu as the decay chakra surrounding him is dense enough to also act as a defensive mechanism. As the user moves his body, he can release decay chakra as semi crescent waves, projectiles or localized jets/streams, by increasing the output of chakra in the correct timing, combining it with his taijutsu. Doing this enables the user to, for example, punch forward, releasing a burst of decay chakra or side sweeping his leg to create a semi crescent wave of decay chakra, all with the properties mentioned above, below and in Ibiton's definition (strength of A-Rank Ibiton). Not only that but since the user is shrouded in Decay Chakra that resembles flames, when using a Katon breath-related technique, it passively mixes with the Decay Chakra and creates an Ibiton/Katon combo with increased power. However due to the accelerated burn produced by the decay chakra, the fire techniques lose on rank in range, meaning that a long range technique becomes mid ranged, mid ranged becomes short ranged. This shroud of decay makes the user seem as if he's caught fire (in the colors that he can manifest the release), seeming as if flames are being fueled by his own essence. These "flames" have the normal properties of the main release with one additional property, given by the advanced release: when these "flames" touch animal flesh, they focus on decaying proteins, quickly liquifying enemy flesh. This effect, in essence, is more like the effects of a very hot flame/temperature, even if the manifestation of decay release doesn't have any kind of heat output.

Note: Once activated, lasts for 4 turns
Note: Can be used 3 times but requires a one turn cold down
Note: The ranged bursts and projectiles passively made by combination with Taijutsu are A-Ranked and count as a move from the 3 per turn count.
Note: While the technique is active, the user can't mold Water Techniques as doing so ends it
Note: Because of the inherent properties of Decay Release (being based on Fire and Lightning), all Fire Breath Techniques S-Rank and below gain +20 in damage if the technique is active, by mixing passively with the decay chakra being released all around the user, creating a Ibiton/Katon combo. However range is reduced by the accelerated burn, losing one rank in range. This means that a long range technique will only reach mid range, mid range only short range. Short ranged techniques are unaffected by this.

In a quick sucession as he birds collide with him, leaving him unaffected, Hashirama strings 2 handseals and puts his palm on the ground next to him. A large panda made of rock rises and starts siphoning in chakra from the field. Your techniques are now one rank lower.

Fuuinjutsu: Nehan Jomei | Sealing Arts: Nirvana's Excommunication
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:
-Reduces the enemy ninjutsu by 1 rank while active

Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps

Not actually stopping to think much about it, Hashirama releases a massive burst of fire chakra all around his body. As he does so, the fire mixes with the decay chakra, creating a fire/decay aura of great proportions. He then points his right palm forward and does a half tiger handseal with his left hand. The fire/decay condensates upon his hand, creating a dense orb. With a simple flick of his wrist, the orb is sent towards you as a semi crescent wave of decay/fire S-Rank in strength (although the technique isn't a breath technique, the concept of mixing with the decay chakra would apply I think)

Katon: Raion no Honba | Fire Style: Lion's Lair
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user expels a great amount of fire chakra throughout her body, quickly growing a flaming sphere outwards until it reaches the limits of short range. With one handseals (One hand) the orb condenses on itself, concentrating all on the user's hand, which can then be released as an horizontal crescent.
*The user is covered by a thin chakra coat that prevents the jutsu from burning her*
*The user can't use fire jutsus higher than A rank in the next turn, and will have to wait at least two turns to be used again*

Yamatos Falcons smash intothe wall of decay aura. Having Faught with Hashirama before, Yamatoknows, full well the dangerous capabilities this technique carries.

Yamato brings his other hand down as the panda fully emerges from the earth. The remaining 3 falcons shoot down from the sky at unimaginable speeds, obliterating the panda. At that moment The orb of decay enhanced fire is bearing down on him and he forms the tiger seal and then releases a massive momentary blast of white fire. The two enhanced forms of fire hit each other with equaly devastating force.

Yamato pants heavily as the dust and particulates dispearse, as well as his sixth sense. He then gives an exhausted smirk as he strings 5 handseals together releasing a massive earth dragon from the ground which heads towards Hashirama.

(Shiroi Katon: shinseki ) White Fire: Imbuement
Rank: S
Type: Supplementary/Attack/Defense
Range: Short
Chakra: 40
Damage: 80
Description: The user can channel and store white fire chakra throughout his body, which the user can release in a burst of explosive power to either increase the damage of a physical attack, make an explosive propelled movement, or defend from an incomming attack.
Note:
-This is used without handseals if the chakra is channeled during the use of another white fire technique, otherwise it requires the tiger seal.
-If channeled during the use of another white fire technique, the white fire technique in use loses one rank
-The chakra must be released at one time, but can be released at two different points of the body.
-May be used 3 times per battle.
-The chakra may be stored for up to 3 turns before it disperses.

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
 

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Yamatos Falcons smash intothe wall of decay aura. Having Faught with Hashirama before, Yamatoknows, full well the dangerous capabilities this technique carries.

Yamato brings his other hand down as the panda fully emerges from the earth. The remaining 3 falcons shoot down from the sky at unimaginable speeds, obliterating the panda. At that moment The orb of decay enhanced fire is bearing down on him and he forms the tiger seal and then releases a massive momentary blast of white fire. The two enhanced forms of fire hit each other with equaly devastating force.

Yamato pants heavily as the dust and particulates dispearse, as well as his sixth sense. He then gives an exhausted smirk as he strings 5 handseals together releasing a massive earth dragon from the ground which heads towards Hashirama.

(Shiroi Katon: shinseki ) White Fire: Imbuement
Rank: S
Type: Supplementary/Attack/Defense
Range: Short
Chakra: 40
Damage: 80
Description: The user can channel and store white fire chakra throughout his body, which the user can release in a burst of explosive power to either increase the damage of a physical attack, make an explosive propelled movement, or defend from an incomming attack.
Note:
-This is used without handseals if the chakra is channeled during the use of another white fire technique, otherwise it requires the tiger seal.
-If channeled during the use of another white fire technique, the white fire technique in use loses one rank
-The chakra must be released at one time, but can be released at two different points of the body.
-May be used 3 times per battle.
-The chakra may be stored for up to 3 turns before it disperses.

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
The momentary blinding sequence of blazing fast techniques happens in a flash. Hashirama is functioning almost in "auto-pilot" and instinct. His Iryo Modo vanishes as he notices a large earth dragon heading towards him at a rampaging fast pace. Hashirama rampages forward with immense speed. In a simple movement and taking the chance to produce a simple handseal, using his boosted running speed, Hashirama does a lateral, short flip with one hand in the ground, just in the right timing to dodge the earth dragon that passes by him in a blazing speed, making for a very dramatic move as the air displacement of the earth dragon slightly waves Hashirama's luxious hair. (LOL)The moment Hashirama touched the ground with his hand, he uses his doton chakra to make the earth tear up and break your balance as jagged rocks rise to tear and block your vision of him momentarily (hashirama did a low, quick, short flip and landed croutched which would make the rock formations of the technique, high enough to block your vision momentarily of him). While you lose sight of him, the moment is so short you barely have time to understand what happened and actually pick yourself off your feet as Hashirama appears from above the nearby rocks in front of you with lightning on his hands, aiming to rip your heart out. The speed he has, the highten strenght and his overall move are more than enough to make this quite challenging to defend from.

I see more finess and pinpoint attacks are needed...brawll force as expected has little to no effect on you my master.

Magarime | Flip
Type: Supplementary/Defensive
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
A simple Taijutsu move, Flip pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way.While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on flips, either lateral flips (or cartwheels) back flips or front flips. The user will charge his muscles and spring his body, performing either a lateral, front or a back flip, with or without the help of his hands. If he uses his hands he can do up to 4 consecutive flips that will bring him from short to mid range from his initial position. The speed of the flips is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Flip technique.
Note: Can only be taught by Scorps

(Doton: Tsuchi Douyou no Hira) – Earth Release: Earth Shaking Palm
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack.

(Raiton: Raikiri) - Lightning Release: Lightning Blade
Rank: S
Type: Offense
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This jutsu is an advanced form of Chidori.

____

Btw man, I didn't add that up into the move but what your opinion on chakra enhanced strength and rasengan, chidori and similar attacks? In my opinion it wuold make the attack more dangerous but not exacvtly add damage although its somehow logical that it would.
 

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The momentary blinding sequence of blazing fast techniques happens in a flash. Hashirama is functioning almost in "auto-pilot" and instinct. His Iryo Modo vanishes as he notices a large earth dragon heading towards him at a rampaging fast pace. Hashirama rampages forward with immense speed. In a simple movement and taking the chance to produce a simple handseal, using his boosted running speed, Hashirama does a lateral, short flip with one hand in the ground, just in the right timing to dodge the earth dragon that passes by him in a blazing speed, making for a very dramatic move as the air displacement of the earth dragon slightly waves Hashirama's luxious hair. (LOL)The moment Hashirama touched the ground with his hand, he uses his doton chakra to make the earth tear up and break your balance as jagged rocks rise to tear and block your vision of him momentarily (hashirama did a low, quick, short flip and landed croutched which would make the rock formations of the technique, high enough to block your vision momentarily of him). While you lose sight of him, the moment is so short you barely have time to understand what happened and actually pick yourself off your feet as Hashirama appears from above the nearby rocks in front of you with lightning on his hands, aiming to rip your heart out. The speed he has, the highten strenght and his overall move are more than enough to make this quite challenging to defend from.

I see more finess and pinpoint attacks are needed...brawll force as expected has little to no effect on you my master.

Magarime | Flip
Type: Supplementary/Defensive
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
A simple Taijutsu move, Flip pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way.While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on flips, either lateral flips (or cartwheels) back flips or front flips. The user will charge his muscles and spring his body, performing either a lateral, front or a back flip, with or without the help of his hands. If he uses his hands he can do up to 4 consecutive flips that will bring him from short to mid range from his initial position. The speed of the flips is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Flip technique.
Note: Can only be taught by Scorps

(Doton: Tsuchi Douyou no Hira) – Earth Release: Earth Shaking Palm
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack.

(Raiton: Raikiri) - Lightning Release: Lightning Blade
Rank: S
Type: Offense
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This jutsu is an advanced form of Chidori.

____

Btw man, I didn't add that up into the move but what your opinion on chakra enhanced strength and rasengan, chidori and similar attacks? In my opinion it would make the attack more dangerous but not exacvtly add damage although its somehow logical that it would.
Yamato sees Hashirama rush forward and redies himself. Suddenly the ground shakes and turns over, knocking Yamato backwards onto the ground which causes him to lose sight of his assialant. A moment later Hashirama appears above the overturned earth to see Yamato still on the ground, holding up his hands in a defensive manner. Hashirama slams his raikiri through Yamato's chest to find that It actually goes right through his chest and pierces the ground. Behind him, crounching behind the overturned earth, Yamato tosses a sealed tag at Hashirama which compresses his Decay aura (neutralizing it) while a second kunai is thrown just past Hashirama and explodes leaving the area around him filled with gas that affects his senses.

(Bunshin No Jutsu) - Clone Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:A clone made of the user that can move but(cannot use any jutsu)This clone is merely an illusionary projection of the user.
Note:The clone jutsu can be made with different elements and is a D-Rank jutsu under its own element(Mizu/Water Tsuchi/Earth Sumi/Ink)

(Assaku Fuuin) Compression Seal
Rank: S
Range: Short
Type: Attack/Defense
Chakra: 40
Damage: 80
Description: When this tag comes into contact with a foreign chakra, the tag produces a sophisticated barrier which surrounds the chakra source and then rapidly compresses itself. The compression of this barrier can neutralize a jutsu or crush a physical being
Note: Can only be activated 3 times

(Gokan Sakusou) - 5 Senses Confusion Disorder
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:N/A
Damage Points:N/A
The user throws an explosive kunai at their target and the mist spreads threw the air.This jutsu causes the opponent to be hit by attacks even though they think they dodged it or countered it.This effect lasts for 2 turns.

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Since chakra enhanced strength is a technique which is dependant on a percise release of chakra I think it would be extremely difficult to concentrate on holding a technique like chidori or Rasengan ans still be able to control the chakra in your arm for the enhanced movement. As the medical student you should have a better understanding of the level of concentration required for Chakra enhanced strength, so you'd be more qualified to answer that question.
 

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Yamato sees Hashirama rush forward and redies himself. Suddenly the ground shakes and turns over, knocking Yamato backwards onto the ground which causes him to lose sight of his assialant. A moment later Hashirama appears above the overturned earth to see Yamato still on the ground, holding up his hands in a defensive manner. Hashirama slams his raikiri through Yamato's chest to find that It actually goes right through his chest and pierces the ground. Behind him, crounching behind the overturned earth, Yamato tosses a sealed tag at Hashirama which compresses his Decay aura (neutralizing it) while a second kunai is thrown just past Hashirama and explodes leaving the area around him filled with gas that affects his senses.

(Bunshin No Jutsu) - Clone Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:A clone made of the user that can move but(cannot use any jutsu)This clone is merely an illusionary projection of the user.
Note:The clone jutsu can be made with different elements and is a D-Rank jutsu under its own element(Mizu/Water Tsuchi/Earth Sumi/Ink)

(Assaku Fuuin) Compression Seal
Rank: S
Range: Short
Type: Attack/Defense
Chakra: 40
Damage: 80
Description: When this tag comes into contact with a foreign chakra, the tag produces a sophisticated barrier which surrounds the chakra source and then rapidly compresses itself. The compression of this barrier can neutralize a jutsu or crush a physical being
Note: Can only be activated 3 times

(Gokan Sakusou) - 5 Senses Confusion Disorder
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:N/A
Damage Points:N/A
The user throws an explosive kunai at their target and the mist spreads threw the air.This jutsu causes the opponent to be hit by attacks even though they think they dodged it or countered it.This effect lasts for 2 turns.

------------------------------------------------------------------------------------------------------------------------------
Since chakra enhanced strength is a technique which is dependant on a percise release of chakra I think it would be extremely difficult to concentrate on holding a technique like chidori or Rasengan ans still be able to control the chakra in your arm for the enhanced movement. As the medical student you should have a better understanding of the level of concentration required for Chakra enhanced strength, so you'd be more qualified to answer that question.
As Hashirama pierces the clone, the lack of substance and the fact that he just pierced the ground leaves him angered.

"Fooled by a basic trick"

As his hand touches the ground, the Raikiri dispersing, his mind quickly makes a quick set of scenarios. As a master tactician himself, Hashirama knows that a diversionary move is most likely to follow by a move from the opponents blind spot. However, he can't avoid the low probability that he might get attacked from other angles. So, taking into account his stance, supporting himself with his hand on the ground, he quickly shifts his weight and stands on his hand, swirling with his legs open. As he extends his legs, he shapes the decay aura and unleashes a blazing 360º blast of decay all around. The blast is A-Rank and is triggered by the acrobatic pose of his leg stance and his move. Much like a breakdancer, the move makes him spin at a fast pace but not fast enough that he can't take advantage of it to acertain his surroundings and trying to find a glimpse of you. In that small swirl he notices that the attack he unleashed is suddenly sucked into a given point. The point is nothing more than your kunai intercepting his attack and sucking it in.

"As i suspected, he was behind me"

Taking only a split second to grab his footing and face your location, he notices, too late, that a burst of gas happened above him.

"#$%&!

As he inhales the gas, he notices that its not a simple smoke screen as it starts to affect him (with his medical abilities, he can notice these small chances and nuances in his body much more easily than a normal shinobi would). Immediatly he focuses decay chakra into his body. The decay chakra searches for intruding harmful substances and decays them into nothing. The process for such a low rank technique is ubber fast and near immediate but its enough for him to lose sight of you for a mere moment.

±Ibiton: Megumi no Ulphir | Decay Release: The Blessing of Ulphir±
Type: Defensive/Supplementary
Rank: S-rank
Range: Short
Chakra: 40 (-15 per turn)
Damage: N/A
Description:
By using the advanced release of Ibiton, the user focuses Decay Chakra into his body to target specific substances and harmfull effects that might be affecting him. The user must only be aware that he's being affected by something harmfull to activate the technique. Doing the Rat handseal the user "wills" his decay chakra to search for harmfull toxins, poisons, isotopes, venoms, etc that might be affecting him in a negative manner and decays them into harmless biproducts, even to a molecular level if needed. While usefull when fightning Poison users such as medical ninjas, its also very very useful when fightning against users of radioactive elements (since the isotopes that are the core component of radiation are easily decayed, this technique can easily tear them apart, basically, decaying the "fuel" of radiation and thus, stopping it) or when, in general, fighting for long periods of time or in long skirmishes, were stamina and endurance is important. By focusing the Decay Chakra into his body, the user may also target toxins produced by his own body such as lactic acid produced from muscle activity. This enables the user to fight against the effects produced by such substances and creates a great resistant to pathogens. This technique may also be used to target harmfull organisms such as bacteria or fungus as well as virus, that may be inducing a pathogenic state on the user. The user can also, even if in a smaller scale and effect, use this technique on others through direct physical contact. When doing so, the effects are momentary, unlike when used on ones self. This means that if the ally has the "aggressive agent" cleaned from his system but has contact with it again, the technique needs to be used once more.

Note: Usable 3 times, with 1 turn cooldown.
Note: Its effects last for 4 turns each time, during which the user can't use Decay Release above A-Rank unless he dispels the technique.
Note: When used on others, it counts as a single momentary use.
Note: Has an effect on anything that falls under the description of "aggressive external agent" as long as it respects the elements unique strengths and weaknesses.

That cunniving... !! !!!

In anger, Hashirama bites his thumb and does a small sequence of handseals. In a puff of smoke, beneath him, a giant panda is summoned. Master, the panda boss summon, standing 50 meters tall and with a blank look on his face. With care hashirama is smart enough to focus on his decay powering technique to actually prevent it from damaging the panda, as his decay flames if not carefully controlled would easily harm his own summon.

Don you dare say a word!

AHAHAHA!!! About how you'll lose again??? AHAHAHA

Taking the staff from his back in a quick motion, the slams it into the ground. The shockwave rips through the ground and clears the surrounding area.

Panda Kuchiyose no Jutsu: Myoushu | Panda Summoning Technique: Master
Rank:S-Rank
Range:Short-Mid
Damage:40
Chakra:80
Description:
The Elder Ruler of the Pandas, Myoushu (Master) is about half the size of Gamabunta (about 50 meters tall) and looks like a normal giant panda (black and white). He's very harsh and outspoken but also very fair and wise. Strapped to his back he has a giant Staff (proportionate to his size) that he uses with great proficiency, when fighting upright on both his rear legs. He has Suiton chakra when most Pandas have either Doton or Katon chakras, allowing him to use any S-Rank Suiton technique the user knows but without the need to use handseals. Unique to him, he can be summoned anywhere within short to mid range of the summoner. Because of his size and strength he is immune to basic ninja tools and Fire and Water C-Rank and bellow.

Note: Can only use up to S-Rank techniques in the same and the next turn.
Note2: Must have signed the Panda contract and have its tattoo.
Note3: Can only be summoned once per battle
Note4: His moves count as one of the users normal 3 moves.
Note5: Can only stay in play for 4 turns.
 

Scary Yamato

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As Hashirama pierces the clone, the lack of substance and the fact that he just pierced the ground leaves him angered.

"Fooled by a basic trick"

As his hand touches the ground, the Raikiri dispersing, his mind quickly makes a quick set of scenarios. As a master tactician himself, Hashirama knows that a diversionary move is most likely to follow by a move from the opponents blind spot. However, he can't avoid the low probability that he might get attacked from other angles. So, taking into account his stance, supporting himself with his hand on the ground, he quickly shifts his weight and stands on his hand, swirling with his legs open. As he extends his legs, he shapes the decay aura and unleashes a blazing 360º blast of decay all around. The blast is A-Rank and is triggered by the acrobatic pose of his leg stance and his move. Much like a breakdancer, the move makes him spin at a fast pace but not fast enough that he can't take advantage of it to acertain his surroundings and trying to find a glimpse of you. In that small swirl he notices that the attack he unleashed is suddenly sucked into a given point. The point is nothing more than your kunai intercepting his attack and sucking it in.

"As i suspected, he was behind me"

Taking only a split second to grab his footing and face your location, he notices, too late, that a burst of gas happened above him.

"#$%&!

As he inhales the gas, he notices that its not a simple smoke screen as it starts to affect him (with his medical abilities, he can notice these small chances and nuances in his body much more easily than a normal shinobi would). Immediatly he focuses decay chakra into his body. The decay chakra searches for intruding harmful substances and decays them into nothing. The process for such a low rank technique is ubber fast and near immediate but its enough for him to lose sight of you for a mere moment.

±Ibiton: Megumi no Ulphir | Decay Release: The Blessing of Ulphir±
Type: Defensive/Supplementary
Rank: S-rank
Range: Short
Chakra: 40 (-15 per turn)
Damage: N/A
Description:
By using the advanced release of Ibiton, the user focuses Decay Chakra into his body to target specific substances and harmfull effects that might be affecting him. The user must only be aware that he's being affected by something harmfull to activate the technique. Doing the Rat handseal the user "wills" his decay chakra to search for harmfull toxins, poisons, isotopes, venoms, etc that might be affecting him in a negative manner and decays them into harmless biproducts, even to a molecular level if needed. While usefull when fightning Poison users such as medical ninjas, its also very very useful when fightning against users of radioactive elements (since the isotopes that are the core component of radiation are easily decayed, this technique can easily tear them apart, basically, decaying the "fuel" of radiation and thus, stopping it) or when, in general, fighting for long periods of time or in long skirmishes, were stamina and endurance is important. By focusing the Decay Chakra into his body, the user may also target toxins produced by his own body such as lactic acid produced from muscle activity. This enables the user to fight against the effects produced by such substances and creates a great resistant to pathogens. This technique may also be used to target harmfull organisms such as bacteria or fungus as well as virus, that may be inducing a pathogenic state on the user. The user can also, even if in a smaller scale and effect, use this technique on others through direct physical contact. When doing so, the effects are momentary, unlike when used on ones self. This means that if the ally has the "aggressive agent" cleaned from his system but has contact with it again, the technique needs to be used once more.

Note: Usable 3 times, with 1 turn cooldown.
Note: Its effects last for 4 turns each time, during which the user can't use Decay Release above A-Rank unless he dispels the technique.
Note: When used on others, it counts as a single momentary use.
Note: Has an effect on anything that falls under the description of "aggressive external agent" as long as it respects the elements unique strengths and weaknesses.

That cunniving... !! !!!

In anger, Hashirama bites his thumb and does a small sequence of handseals. In a puff of smoke, beneath him, a giant panda is summoned. Master, the panda boss summon, standing 50 meters tall and with a blank look on his face. With care hashirama is smart enough to focus on his decay powering technique to actually prevent it from damaging the panda, as his decay flames if not carefully controlled would easily harm his own summon.

Don you dare say a word!

AHAHAHA!!! About how you'll lose again??? AHAHAHA

Taking the staff from his back in a quick motion, the slams it into the ground. The shockwave rips through the ground and clears the surrounding area.

Panda Kuchiyose no Jutsu: Myoushu | Panda Summoning Technique: Master
Rank:S-Rank
Range:Short-Mid
Damage:40
Chakra:80
Description:
The Elder Ruler of the Pandas, Myoushu (Master) is about half the size of Gamabunta (about 50 meters tall) and looks like a normal giant panda (black and white). He's very harsh and outspoken but also very fair and wise. Strapped to his back he has a giant Staff (proportionate to his size) that he uses with great proficiency, when fighting upright on both his rear legs. He has Suiton chakra when most Pandas have either Doton or Katon chakras, allowing him to use any S-Rank Suiton technique the user knows but without the need to use handseals. Unique to him, he can be summoned anywhere within short to mid range of the summoner. Because of his size and strength he is immune to basic ninja tools and Fire and Water C-Rank and bellow.

Note: Can only use up to S-Rank techniques in the same and the next turn.
Note2: Must have signed the Panda contract and have its tattoo.
Note3: Can only be summoned once per battle
Note4: His moves count as one of the users normal 3 moves.
Note5: Can only stay in play for 4 turns.
Yamato sees HAshirama stagger a bit as the as is expelled, and takes that opportunity to get back to his feet. At that time he sees Hashirama using a hand seal and begin to regain his composure. "Crap", he thought to himself."I thought that would have least bought me a little time. He's medical prowess really is outstanding." Lost in his thoughts for a second, Yamato notices the giant panda appear... O_O

Yamato gets blown backwards to mid range due to the shockwave sent from the panda's staff. getting up to one knee, Yamato stings some seals and a forest begins to form around both Hashirama and his panda.

Alright, You wanna play tough?

It twines round them tightly and explodes leaving a massive crater in the Earth as Yamato claps his hands together. Yamato knows that Hashirama's decay release may save him, but He has a low probability of being able to fully decompose the trees around his panda friend before he blows it up. As the explosion goes off, Yamato knows he does have time to lose, He quickly begins to draw on a scroll and then infuses it with chakra.

(Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user, after making the Tiger → Snake, creates a forest that can either Attack, Defend, Imprison the enemy or simply support the user. The technique that gave birth to the immense forest surrounding Konohagakure, the scale of the technique is only limited by the amount of chakra spent in it.

(Mokuton Hijutsu: Jukai Bakuha) - Secrect Wood Style: Explosion Of Dense Woodland
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After using (Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland, the user will clap his hands and focus his chakra into a portion of the created forest, using said chakra to detonate it into a large chakra explosion, leveling the field and leaving a crater behind. The explosion will be concentrated around a given spot, damaging everything Mid-range from it.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle

[I'm not posting what I'm actually doing to the terrain because I want it to be a suprise, but if you want me post what I did (I'm doing to it) to prove that I didnt change anything to fit the situation I can post it.]
 

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Yamato sees HAshirama stagger a bit as the as is expelled, and takes that opportunity to get back to his feet. At that time he sees Hashirama using a hand seal and begin to regain his composure. "Crap", he thought to himself."I thought that would have least bought me a little time. He's medical prowess really is outstanding." Lost in his thoughts for a second, Yamato notices the giant panda appear... O_O

Yamato gets blown backwards to mid range due to the shockwave sent from the panda's staff. getting up to one knee, Yamato stings some seals and a forest begins to form around both Hashirama and his panda.

Alright, You wanna play tough?

It twines round them tightly and explodes leaving a massive crater in the Earth as Yamato claps his hands together. Yamato knows that Hashirama's decay release may save him, but He has a low probability of being able to fully decompose the trees around his panda friend before he blows it up. As the explosion goes off, Yamato knows he does have time to lose, He quickly begins to draw on a scroll and then infuses it with chakra.

(Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user, after making the Tiger → Snake, creates a forest that can either Attack, Defend, Imprison the enemy or simply support the user. The technique that gave birth to the immense forest surrounding Konohagakure, the scale of the technique is only limited by the amount of chakra spent in it.

(Mokuton Hijutsu: Jukai Bakuha) - Secrect Wood Style: Explosion Of Dense Woodland
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After using (Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland, the user will clap his hands and focus his chakra into a portion of the created forest, using said chakra to detonate it into a large chakra explosion, leveling the field and leaving a crater behind. The explosion will be concentrated around a given spot, damaging everything Mid-range from it.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle

[I'm not posting what I'm actually doing to the terrain because I want it to be a suprise, but if you want me post what I did (I'm doing to it) to prove that I didnt change anything to fit the situation I can post it.]
NP bro ^^ I like the realism of your moves like that ^^

________

Have you noticed your genes only bring problems? Danzo is a freak of nature, bound to killing and torturing in the name of your legacy, Madara is the doom of this word himself, Obito is nothing but an emotional mess and don't get me started on the one we have in front of me! You need to stop spreading your genetic pool around like that, you *****!

Mean as ever uh? Focus on the dam task at hand, you lazy old panda!

As the wood rises around Master and rampages higher, he becomes quite aggravated. His old bones aren't quite ready for such harsh attacks and his normal relaxed demeanor doesn't fit with the need he now feels to attack. In frustration for having to do something, Master roars. His aggression, his ancient rage and battle experience, his overall killing intention focused in one simple roar. It however, manifests as a shockwave of blunt force, rage and power that ravages the field towards you. Off course, it levels the wood in front of Master and Hashirama, but doesn't deal with all the wood. Because of that, at the same time, Hashirama does one handseal and opens his palms, streching his fingers. 10 strings of fire/decay chakra are propelled from his fingers and cut through the wood as the fire/decay chakra dispels and overcomes the wood chakra within. From Yamato's point of view, its as if a sudden burst of minuscule blades just cut through his wood and decayed them away as they crumble to a putrid gunk. However, before he can trigger the explosion, there is a massive rampaging wall of "rage" ravaging towards him. Off course, even if the technique doesn't connect, Yamato will feel as if fear has taken over him. Despair and lack of motivation take over as his techniques and his mind becomes clouded by the sheer brute force of the aggression in front of him.

Panda Geijutsu: Dasai Houkou | Panda Arts: Primal Roar
Type: Offensive/Supplementary
Rank: S-Rank (Forbidden when used by Myoshu)
Range: Short-Long
Chakra: 40 (50 when used by Myoshu)
Damage: N/A (90 when used by Myoshu)
Description:
A manifestation of the primal ancestry of Pandas, this last resort technique has been passed down for generations of Pandas, being a manifestation of the ultimate bound to their origins. The Panda focuses a large amount of his chakra in his throat and executes a very loud, strong Roar. Using his most primal instincts, the roar is (much like the killing intent technique) charged with aggression and rage. The bloodlust contained in the roar is so intense that any enemy in the field will shiver in pure fear, regardless of any other aspect in play. The technique, while simple in its essence, its very complex. The technique is boosted to its ultimate effect when used by the boss summon, Myoshu who's roar can level anything in its path.

Abilities:
-Enemies will experience fear and pressure, putting less effort and chakra into their offensive and defensive techniques, which results in a -10 damage penalty to their techniques
-Any summon on the field immediately disperses in fear, running to his/her "homeland"
-The summoner's gain a momentary (5 turns) bonus in strength (+10 to Taijutsu) and damage in Ninjutsu (+10 to elemental techniques), as the primal roar increases their adrenaline flow and clears their mind, dispelling harmful emotional or illusional (up to S-Rank) effects, regardless of their origins
-When executed by Myoshu (the boss summon), the Primal Roar is labeled as a Forbidden Rank and produces a shockwave that levels everything in its path, much like a wind technique, due to the the size and enormous chakra Myoshu has.

Restrictions:
-While usable by every Panda Summon, each summon can only use it once per battle
-The user can use it twice per battle
-Can only be used by Pandas or by signers of the Panda Contract.

Ninjutsu: Nezumi no Hoohige | Ninja Arts: Rat Whiskers
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will make one handseal and expel her chakra outwards, from her hands. The chakra will create a set of thin and sharp but strong wires, this chakra wires, which will have an Elemental Nature in order to be effective, will immediately wrap around the opponent. Wind will make the wires much sharper. Lightning would numb the opponent, and make the wires sharper. Fire would burn the opponent and make add to the sharpness of the wires melting properties, Earth will make the wires thinner but stronger. Water is useless to the effect desired.
Upon trapping the opponent, the user will quickly constrict the wires, severing the thinner limbs and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
*This jutsu can only be used twice per battle*
Note: The wires created aren't enough no envelop the whole body, so only a limb/body part can me affected.

Feeling more powered and with his mind much clearer, Hashirama knows his decay technique is nearing its end (its my last turn) so he knows he needs to make the most of it. He does one handseal and from above Master he unleashes a gigantic torrent of flames. They mix with the decay chakra to produce a gigantic Decay/Fire wall. With +20 added in damage from the shroud and +10 from myoshou 's roar, the technique is a wonder of destruction and mayhem. Off course, Hashirama is starting to feel the pressure of his chakra uses and starts to notice that he's becoming sloppy, using high ranked techniques and being pressured into spending large amounts of chakra.

"Even if we are somewhat matched, I still can't avoid making mistakes in my own desire to win. Fightning ones sensei is always hard. Hashirama, take a hold of yourself. Don't make mistakes and don't tire yourself out. Focus!"

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80 (+20 +10)
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.
 

Scary Yamato

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NP bro ^^ I like the realism of your moves like that ^^

________

Have you noticed your genes only bring problems? Danzo is a freak of nature, bound to killing and torturing in the name of your legacy, Madara is the doom of this word himself, Obito is nothing but an emotional mess and don't get me started on the one we have in front of me! You need to stop spreading your genetic pool around like that, you *****!

Mean as ever uh? Focus on the dam task at hand, you lazy old panda!

As the wood rises around Master and rampages higher, he becomes quite aggravated. His old bones aren't quite ready for such harsh attacks and his normal relaxed demeanor doesn't fit with the need he now feels to attack. In frustration for having to do something, Master roars. His aggression, his ancient rage and battle experience, his overall killing intention focused in one simple roar. It however, manifests as a shockwave of blunt force, rage and power that ravages the field towards you. Off course, it levels the wood in front of Master and Hashirama, but doesn't deal with all the wood. Because of that, at the same time, Hashirama does one handseal and opens his palms, streching his fingers. 10 strings of fire/decay chakra are propelled from his fingers and cut through the wood as the fire/decay chakra dispels and overcomes the wood chakra within. From Yamato's point of view, its as if a sudden burst of minuscule blades just cut through his wood and decayed them away as they crumble to a putrid gunk. However, before he can trigger the explosion, there is a massive rampaging wall of "rage" ravaging towards him. Off course, even if the technique doesn't connect, Yamato will feel as if fear has taken over him. Despair and lack of motivation take over as his techniques and his mind becomes clouded by the sheer brute force of the aggression in front of him.

Panda Geijutsu: Dasai Houkou | Panda Arts: Primal Roar
Type: Offensive/Supplementary
Rank: S-Rank (Forbidden when used by Myoshu)
Range: Short-Long
Chakra: 40 (50 when used by Myoshu)
Damage: N/A (90 when used by Myoshu)
Description:
A manifestation of the primal ancestry of Pandas, this last resort technique has been passed down for generations of Pandas, being a manifestation of the ultimate bound to their origins. The Panda focuses a large amount of his chakra in his throat and executes a very loud, strong Roar. Using his most primal instincts, the roar is (much like the killing intent technique) charged with aggression and rage. The bloodlust contained in the roar is so intense that any enemy in the field will shiver in pure fear, regardless of any other aspect in play. The technique, while simple in its essence, its very complex. The technique is boosted to its ultimate effect when used by the boss summon, Myoshu who's roar can level anything in its path.

Abilities:
-Enemies will experience fear and pressure, putting less effort and chakra into their offensive and defensive techniques, which results in a -10 damage penalty to their techniques
-Any summon on the field immediately disperses in fear, running to his/her "homeland"
-The summoner's gain a momentary (5 turns) bonus in strength (+10 to Taijutsu) and damage in Ninjutsu (+10 to elemental techniques), as the primal roar increases their adrenaline flow and clears their mind, dispelling harmful emotional or illusional (up to S-Rank) effects, regardless of their origins
-When executed by Myoshu (the boss summon), the Primal Roar is labeled as a Forbidden Rank and produces a shockwave that levels everything in its path, much like a wind technique, due to the the size and enormous chakra Myoshu has.

Restrictions:
-While usable by every Panda Summon, each summon can only use it once per battle
-The user can use it twice per battle
-Can only be used by Pandas or by signers of the Panda Contract.

Ninjutsu: Nezumi no Hoohige | Ninja Arts: Rat Whiskers
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will make one handseal and expel her chakra outwards, from her hands. The chakra will create a set of thin and sharp but strong wires, this chakra wires, which will have an Elemental Nature in order to be effective, will immediately wrap around the opponent. Wind will make the wires much sharper. Lightning would numb the opponent, and make the wires sharper. Fire would burn the opponent and make add to the sharpness of the wires melting properties, Earth will make the wires thinner but stronger. Water is useless to the effect desired.
Upon trapping the opponent, the user will quickly constrict the wires, severing the thinner limbs and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
*This jutsu can only be used twice per battle*
Note: The wires created aren't enough no envelop the whole body, so only a limb/body part can me affected.

Feeling more powered and with his mind much clearer, Hashirama knows his decay technique is nearing its end (its my last turn) so he knows he needs to make the most of it. He does one handseal and from above Master he unleashes a gigantic torrent of flames. They mix with the decay chakra to produce a gigantic Decay/Fire wall. With +20 added in damage from the shroud and +10 from myoshou 's roar, the technique is a wonder of destruction and mayhem. Off course, Hashirama is starting to feel the pressure of his chakra uses and starts to notice that he's becoming sloppy, using high ranked techniques and being pressured into spending large amounts of chakra.

"Even if we are somewhat matched, I still can't avoid making mistakes in my own desire to win. Fightning ones sensei is always hard. Hashirama, take a hold of yourself. Don't make mistakes and don't tire yourself out. Focus!"

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80 (+20 +10)
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.
As the wave of destroyed forest ravages towards Yamato, fear begins to grip him and he feels that he must flee. Moments before the debris crashes into him he crouches down and slams his hand on the ground causing a small hole to drop him roughly 2.5 meters into the ground, allowing the carnage to pass over him, covering the hole with debris. Yamato quickly thinks and forms 2 shadow clones. One shadow clone stays with the original Yamato and the other gathers chakra and bursts out of the hole with a flash of light given off by a flash bomb. As he emerges from the hole he strafes to the right, circling his opponents, and tosses 2 smoke bombs in the air to the left and right his assailants. He then throws a kunai with explosive tag near the feet of the mighty panda. As soon as the clone had burst out of the hole, the second clone begins to draw on a scroll.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle
 
Last edited:

Scorps

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As the wave of destroyed forest ravages towards Yamato, fear begins to grip him and he feels that he must flee. Moments before the debris crashes into him he crouches down and slams his hand on the ground causing a small hole to drop him roughly 2.5 meters into the ground, allowing the carnage to pass over him, covering the hole with debris. Yamato quickly thinks and forms 2 shadow clones. One shadow clone stays with the original Yamato and the other gathers chakra and bursts out of the hole with a flash of light given off by a flash bomb. As he emerges from the hole he strafes to the right, circling his opponents, and tosses 2 smoke bombs in the air to the left and right his assailants. He then throws a kunai with explosive tag near the feet of the mighty panda. As soon as the clone had burst out of the hole, the second clone begins to draw on a scroll.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle
Bro, I made a poopie. Lol In the turn after summoning Master I can't use forbidden ranks and I did. Well, he did but the restriction was broken. Sorry. Just noticed it.

_____

As the blast of destruction ravages throughout the field, Hashirama and Master and left unsure of what happened. Because of all the debris and dust, they are unsure if you survided or not. Before they can do much, your clone bursts out of the ground with a flashing bang. Slightly blinded, Hashirama sees the outlines of your body (what appears to be it abut is actually the clone) move to incircle the mighty panda and himself and in that flash and overal caotic scene notices a small glitter and shadow of a kunai flyfing towards Master and himself. Its 50% hunch, 50% experience but Hashirama knows that kunais and projectiles need to be diverted or defended. Snapping his fingers, a small 1 meter wide area around the kunai flips 180º, sending the kunai back at your clone. Surprised, your clone is less likely to defend from it specially considering the explosive tag.

Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
Note: Can only be taught by Scorps

Hashirama is feeling that master isn't quite being as useful as he wanted to. His large bulk and his overal size makes him less prone to be usefull in tight, clone quarter, flash speedy fights like this one, so Hashirama wills him to disperse. As Master disperses, the battle ground begins to shift and change.

"#$%&/%#=*ª*ª*ºº+*-/!!!!!!!
 

Scary Yamato

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No worries. Technically, Master used it, not you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As "Yamato" throws his Kunai, he continues to strafe around the two assailants only to find that his kunai is shot back at him. The unexpected change in direction catches him off guard and it pirces him in the chest. The smoke from the dispersion notifies Hashirama and Master that is was a clone and that Yamato still lurks about. As the dispersion of the clone notifies Yamato and his remaining clone that it has been discovered (due to it vanishing) they know they must put part two into action. The ground vibrates and makes noise (due to the previous turn), but the landscape does not change. The two remaining Yamato's pop out of the hole. One Yamato strafes to the left and the other gathers white fire chakra which manifests into his hands and one palm. He rushes at Hashira at such speed that he appears to be a blur. this however is a distraction to attempt to force Hashirama to defend. As he begins his assault the other Yamato forms two seals making the ground within a 10 meter radius around scorps turn into mud, which sticks to him and strangely begins falling deep into the earth. It appears that the churning they heard in the ground earlier was Yamato making a giant cavern beneath Hashirama and master and turning the thin cealing above it into mud caused its collapse. After creating the mud, Yamato instantly begins to form an additional set of handseals which causes to two sides of the cavern to slam together, with HAshirama and the Yamato clone in between them.

(Shiroi Katon: Omokage Hirate)- White Fire: Face Palm
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 60
Damage Points: 60
Description: The user focuses white fire chakra chakra into their legs giving the user a monsterous boost in speed. The user then rushes thier target and charges their hand with concentrated white fire. The user then grabs the targets face, severly injuring them and then smashes them into the ground or nearby wall. The user moves so fast, that they look like a blur.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique

tl;dr: Yamato made a giant hole with a thin earth layer below scorps (previous turn). Attacked scorps to try and distract him, while simultaneously turning that thin leyer into mud (cauing him to fall into the giant hole). them made a mud-scorps sammich from the walls of the hole
 
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