[Mentor VS Student] Scorps VS Scary Yamato V.2.0 - The clash of old bones

Scorps

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No worries. Technically, Master used it, not you.
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As "Yamato" throws his Kunai, he continues to strafe around the two assailants only to find that his kunai is shot back at him. The unexpected change in direction catches him off guard and it pirces him in the chest. The smoke from the dispersion notifies Hashirama and Master that is was a clone and that Yamato still lurks about. As the dispersion of the clone notifies Yamato and his remaining clone that it has been discovered (due to it vanishing) they know they must put part two into action. The ground vibrates and makes noise (due to the previous turn), but the landscape does not change. The two remaining Yamato's pop out of the hole. One Yamato strafes to the left and the other gathers white fire chakra which manifests into his hands and one palm. He rushes at Hashira at such speed that he appears to be a blur. this however is a distraction to attempt to force Hashirama to defend. As he begins his assault the other Yamato forms two seals making the ground within a 10 meter radius around scorps turn into mud, which sticks to him and strangely begins falling deep into the earth. It appears that the churning they heard in the ground earlier was Yamato making a giant cavern beneath Hashirama and master and turning the thin cealing above it into mud caused its collapse. After creating the mud, Yamato instantly begins to form an additional set of handseals which causes to two sides of the cavern to slam together, with HAshirama and the Yamato clone in between them.

(Shiroi Katon: Omokage Hirate)- White Fire: Face Palm
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 60
Damage Points: 60
Description: The user focuses white fire chakra chakra into their legs giving the user a monsterous boost in speed. The user then rushes thier target and charges their hand with concentrated white fire. The user then grabs the targets face, severly injuring them and then smashes them into the ground or nearby wall. The user moves so fast, that they look like a blur.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique

tl;dr: Yamato made a giant hole with a thin earth layer below scorps (previous turn). Attacked scorps to try and distract him, while simultaneously turning that thin leyer into mud (cauing him to fall into the giant hole). them made a mud-scorps sammich from the walls of the hole
Clones...

As Master disperses, Hashirama notices 2 Yamatos rushing from the hole. One is headed to intercept his falling point (hashirama was on top of a 50 meter tall panda and now is falling down to the ground) with a noticeable white fire "hue". Having faced the technique before, Hashirama is fully aware that it will not be an easy thing to defend from if he isn't smart about it. So, right before he reaches the ground he snaps his fingers, dispelling the technique. (now, I dunno if he is the clone or not. If he is the clone, perhaps he's dispelled as well. If he is you, then nothing happens).

±Ibiton: Sono Kenryoku no Belial | Decay Release: The Power of Belial±
Type: Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
By taking use of the advanced release of Decay, the user snaps his fingers and releases his decay chakra into any enemy technique in the field, decaying it and dispersing it completely in a virtually instant manner. Following the elemental weaknesses and strengths of Decay Release, the user is able to defend himself from a multitude of techniques, by decaying them into the natural processes they would decay into to. Although the user can't target enemies directly, he can target clone techniques, effectively dispersing them or even dispel chakra shrouds or other similar techniques such as the Jinchuriki's chakra cloaks.
Note: Can only be used 4 times per battle
Note: Can't use other Decay techniques S-Rank and above in the same turn.

The startled Yamato is left either dispelled or in aw but still caught in the other yamatos technique. As is Hashirama. The floor is transformed into mud and collapses into a gigantic cavern, leaving Hashirama free falling into the ground below. Before reaching it, Hashirama notices the large walls of the cavern coming to completely obliterate him. With a simple but fast movement, Hashirama takes the staff of gaia and launches it into the air attached by a long wire to himself, doing a quick set of handseals. From the staff a mayhem of wood, trees and pillars alike burst, intercepting the walls of the cavern and stopping them from crushing him while some of the pillars and branches grab hashirama and throw him up into the air. As the wood grows it steadily pushes the staff itself upwards, keeping it somehow free from the dense burst of wood coming from it.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

As Hashirama is thrown off the hole he pulls the staff to him, freeing it from the wood and returning it to his hand. Off the hole in a flash, Hashirama has to find a way to actually avoid crushing down into the gigantic hole once more. Focusing chakra into the staff he makes shifts a glider of wood, enough to glide him to the craters side, long range from you in the opposite end. While gliding, Hashirama makes sure to keep his senses tuned and his eyes on you, making sure he can spot you (if he hasn't) or keep track of your actions (if he has)

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.
 

Scary Yamato

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Clones...

As Master disperses, Hashirama notices 2 Yamatos rushing from the hole. One is headed to intercept his falling point (hashirama was on top of a 50 meter tall panda and now is falling down to the ground) with a noticeable white fire "hue". Having faced the technique before, Hashirama is fully aware that it will not be an easy thing to defend from if he isn't smart about it. So, right before he reaches the ground he snaps his fingers, dispelling the technique. (now, I dunno if he is the clone or not. If he is the clone, perhaps he's dispelled as well. If he is you, then nothing happens).

±Ibiton: Sono Kenryoku no Belial | Decay Release: The Power of Belial±
Type: Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
By taking use of the advanced release of Decay, the user snaps his fingers and releases his decay chakra into any enemy technique in the field, decaying it and dispersing it completely in a virtually instant manner. Following the elemental weaknesses and strengths of Decay Release, the user is able to defend himself from a multitude of techniques, by decaying them into the natural processes they would decay into to. Although the user can't target enemies directly, he can target clone techniques, effectively dispersing them or even dispel chakra shrouds or other similar techniques such as the Jinchuriki's chakra cloaks.
Note: Can only be used 4 times per battle
Note: Can't use other Decay techniques S-Rank and above in the same turn.

The startled Yamato is left either dispelled or in aw but still caught in the other yamatos technique. As is Hashirama. The floor is transformed into mud and collapses into a gigantic cavern, leaving Hashirama free falling into the ground below. Before reaching it, Hashirama notices the large walls of the cavern coming to completely obliterate him. With a simple but fast movement, Hashirama takes the staff of gaia and launches it into the air attached by a long wire to himself, doing a quick set of handseals. From the staff a mayhem of wood, trees and pillars alike burst, intercepting the walls of the cavern and stopping them from crushing him while some of the pillars and branches grab hashirama and throw him up into the air. As the wood grows it steadily pushes the staff itself upwards, keeping it somehow free from the dense burst of wood coming from it.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

As Hashirama is thrown off the hole he pulls the staff to him, freeing it from the wood and returning it to his hand. Off the hole in a flash, Hashirama has to find a way to actually avoid crushing down into the gigantic hole once more. Focusing chakra into the staff he makes shifts a glider of wood, enough to glide him to the craters side, long range from you in the opposite end. While gliding, Hashirama makes sure to keep his senses tuned and his eyes on you, making sure he can spot you (if he hasn't) or keep track of your actions (if he has)

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

"Damn," Yamato thinks to himself. "I thought that last attack would have got him" Yamato stands in disbelief as Hashirama begins to glide.

Yamato forms a couple of seals and runs forward a few steps, while swinging his right arm from in front of him, downward in a circular manner. As his arm then rotates behind him it begins to grow exponentially and by the time it goes verticle it is now higher than Hashirama. The rotational speed of this attack causes it to his extremely hard and fast, which smashes Hashirama into the ground. (Think of it like a hard overhand slap with a giant wooden hand)

(Mokuton: Baika no Jutsu )-Mokuton: Multi-Size Technique
Rank: A (Partial) S (Full Body)
Type: Supplementary
Range: N/A
Chakra: 30(Partial) 40 (Full Body)
Damage: N/A
Description: With this skill the Yamato cover his limbs with dense wood and is able to resize them dramatically. This allows them to stretch and cause a more powerful impact against their targets. The wooden extension can move and act like the original limb. This technique is like chouji's multi-size technique, utilitzing wood, instead of actually growing.
 

Scorps

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"Damn," Yamato thinks to himself. "I thought that last attack would have got him" Yamato stands in disbelief as Hashirama begins to glide.

Yamato forms a couple of seals and runs forward a few steps, while swinging his right arm from in front of him, downward in a circular manner. As his arm then rotates behind him it begins to grow exponentially and by the time it goes verticle it is now higher than Hashirama. The rotational speed of this attack causes it to his extremely hard and fast, which smashes Hashirama into the ground. (Think of it like a hard overhand slap with a giant wooden hand)

(Mokuton: Baika no Jutsu )-Mokuton: Multi-Size Technique
Rank: A (Partial) S (Full Body)
Type: Supplementary
Range: N/A
Chakra: 30(Partial) 40 (Full Body)
Damage: N/A
Description: With this skill the Yamato cover his limbs with dense wood and is able to resize them dramatically. This allows them to stretch and cause a more powerful impact against their targets. The wooden extension can move and act like the original limb. This technique is like chouji's multi-size technique, utilitzing wood, instead of actually growing.
He is forcing me a bit uh?

Hashirama is surprised by the gigantic downwards slam of a hand but he doesn't budge. With his chakra enhanced strength active, he punches the hand directly. The chakra released at point of impact and the humoungous strength carried by the punches is enough to actually destroy the slamming palm or "squat it" away. With a burst of high speed, augmented by the leg weight absence, Hashirama suddenly appears right in front of you as your hand is still rising from the interception it faced. As he appears he uses his right leg, supporting himself in his left one and pivots, delivering a roundabout heelkick from left to right, down to up, aimed at your chest. The augmented power of the kicks and the chakra enhanced strength means my kick is almost fatal...if it connects.

( Haru no Kikku tōrai ) – Coming of Spring Kick
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40 (+15 from chakra enhanced strength)
Description: The user punches their foe with the Chakra Enhanced Strength, sending them flying in the air for a long distance, then they appear behind them and stop their flight with a kick to the face.
Note: Can only be used by Sakura, Tsunade or Hashirama Senju biographies.

Severely injured your sent backwards with enormous force and speed.

I cannot lose this one to you, old friend. Call it...stubbornness.
 

Scary Yamato

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He is forcing me a bit uh?

Hashirama is surprised by the gigantic downwards slam of a hand but he doesn't budge. With his chakra enhanced strength active, he punches the hand directly. The chakra released at point of impact and the humoungous strength carried by the punches is enough to actually destroy the slamming palm or "squat it" away. With a burst of high speed, augmented by the leg weight absence, Hashirama suddenly appears right in front of you as your hand is still rising from the interception it faced. As he appears he uses his right leg, supporting himself in his left one and pivots, delivering a roundabout heelkick from left to right, down to up, aimed at your chest. The augmented power of the kicks and the chakra enhanced strength means my kick is almost fatal...if it connects.

( Haru no Kikku tōrai ) – Coming of Spring Kick
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40 (+15 from chakra enhanced strength)
Description: The user punches their foe with the Chakra Enhanced Strength, sending them flying in the air for a long distance, then they appear behind them and stop their flight with a kick to the face.
Note: Can only be used by Sakura, Tsunade or Hashirama Senju biographies.

Severely injured your sent backwards with enormous force and speed.

I cannot lose this one to you, old friend. Call it...stubbornness.
As Yamato's giant hand is splintered into tousands of pieces, Yamatos; balance is thrown off, which allow Hashirma to move in swiftly. As Hashirama nears, Yamato knows he doesnt have the speed to dodge the attack now that his speed has increased. As Hashirama performs his sinning heel kick Yamato releases concentrated jets of water from the fingertips of his free hand, which soaks Hashirma from head to foot, while leaving deep gashes in his kicking leg. While Yamato takes the impact from the kick. Yamato goes tumbling across the ground. As Yamato staggers painfully back to his feet, he is thanksfull that the water absorbed some of the force of the kick. Had it been to his head, he would have been out cold. Cluthching his broken ribs, and with one eye squinting in pain, Yamato gives an exhausted chuckle. He forms one seal and the liquid covering Hashirama explodes. This would not do much damage but the suprise and distraction of the attack is all that Yamato needs to release his water laser right through Hashirama's heart.

(Suiton: Mizu pikku)-Water Style: Water Picks
Type: Attack
Rank: A
Range: Short
Chakra Cost:30
Damage Points:60
Description: The user holds thier hand in the tiger claw popsition when attacking the in close range combat. When the user is about the hit the opponent with thier "claw" the user will shoot cutting jets of water from thier fingertips. These jets can cause deep cuts when used in a slashing motion or can pierce deep into the body if thrust stright towards the opponent. The jets of water are very condensed at the tip of the finger, but as the fingertips move farther way from the target the jets lose ther concentration, so maximum cutting power will require direct contact (or a few millimeters away).
Notes:
-Requires no seals.
-While normally used as a supplement for hand to hand combat, this jutsu can be used to block against fire attacks.

(Suiton: Mizu Bakuha) water style: water explosion
Rank: A-S
Type: attack
Range: short - long
Chakra: (A rank: 30) (S Rank: 50)
Damage: (A rank: 60) (S Rank: 100)
Descriptions: wit just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed wit other water jutsu, even water clone jutsu. note once used the jutsu the water will be still there.. it wont disappear.. it will be just scattered every where and the larger the source of water the greater the damage.
once used = No S-rank jutsus next turn
used twised= no S rank or A rank jutsu next turn
*permission Granted by Hellsbadass*

(Suiton: Mizu Re-za ) Water Stlye: Water Laser
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: the user shoots water out of his fingers in the form of an extremely quick, and narrow stream of water. The user then injects lightning chakra into the stream to allow it the strength to cut through rocks and paralyze the opponent if hit. It travels to a mid-ranged opponent in the blink of an eye.
 

Scorps

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As Yamato's giant hand is splintered into tousands of pieces, Yamatos; balance is thrown off, which allow Hashirma to move in swiftly. As Hashirama nears, Yamato knows he doesnt have the speed to dodge the attack now that his speed has increased. As Hashirama performs his sinning heel kick Yamato releases concentrated jets of water from the fingertips of his free hand, which soaks Hashirma from head to foot, while leaving deep gashes in his kicking leg. While Yamato takes the impact from the kick. Yamato goes tumbling across the ground. As Yamato staggers painfully back to his feet, he is thanksfull that the water absorbed some of the force of the kick. Had it been to his head, he would have been out cold. Cluthching his broken ribs, and with one eye squinting in pain, Yamato gives an exhausted chuckle. He forms one seal and the liquid covering Hashirama explodes. This would not do much damage but the suprise and distraction of the attack is all that Yamato needs to release his water laser right through Hashirama's heart.

(Suiton: Mizu pikku)-Water Style: Water Picks
Type: Attack
Rank: A
Range: Short
Chakra Cost:30
Damage Points:60
Description: The user holds thier hand in the tiger claw popsition when attacking the in close range combat. When the user is about the hit the opponent with thier "claw" the user will shoot cutting jets of water from thier fingertips. These jets can cause deep cuts when used in a slashing motion or can pierce deep into the body if thrust stright towards the opponent. The jets of water are very condensed at the tip of the finger, but as the fingertips move farther way from the target the jets lose ther concentration, so maximum cutting power will require direct contact (or a few millimeters away).
Notes:
-Requires no seals.
-While normally used as a supplement for hand to hand combat, this jutsu can be used to block against fire attacks.

(Suiton: Mizu Bakuha) water style: water explosion
Rank: A-S
Type: attack
Range: short - long
Chakra: (A rank: 30) (S Rank: 50)
Damage: (A rank: 60) (S Rank: 100)
Descriptions: wit just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed wit other water jutsu, even water clone jutsu. note once used the jutsu the water will be still there.. it wont disappear.. it will be just scattered every where and the larger the source of water the greater the damage.
once used = No S-rank jutsus next turn
used twised= no S rank or A rank jutsu next turn
*permission Granted by Hellsbadass*

(Suiton: Mizu Re-za ) Water Stlye: Water Laser
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: the user shoots water out of his fingers in the form of an extremely quick, and narrow stream of water. The user then injects lightning chakra into the stream to allow it the strength to cut through rocks and paralyze the opponent if hit. It travels to a mid-ranged opponent in the blink of an eye.
O_O Nice... Love the Water Laser btw.

___________

That tricky....

As Hashirama is cut in his leg and covered in water being sent back he can't avoid feeling pain. Extreme pain as the cuts are deep in his leg. He gasps for air as he tries to grab his footing, unable to support his weight on his leg. With only his Left leg in a good shape he is still trying to get his ideas straight when suddenly all the moisture in his skin explodes. The impact ravages through his body and leaves him almost blinded and deft from the "flash bang" effect of the explosion. The main is now immeasurable, as he feels he was just compressed all together and suddenly released (the effect of an explosion from all sides would be more or less that i think). He can only see a small "shine" from the outskirts of his vision and using his reflexive reasoning based on his experience he attempts to do a black flip, trying to dodge whatever is coming his way. However, he is too slow to completely dodge the attack. As he starts the back flip, instead of hitting his heart, your water laser obliterates the lower half of his left lung and his rib cage. Collapsing in pain and gasping for air, Hashirama sets his anger filled eyes on to you. As blue chakra spills from him and his body starts healing, Hashirama snaps his fingers putting you in a genjutsu. As the world revolves around you, nausea and dizziness takes control of you and you are about to faint.

Magarime | Flip
Type: Supplementary/Defensive
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
A simple Taijutsu move, Flip pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way.While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on flips, either lateral flips (or cartwheels) back flips or front flips. The user will charge his muscles and spring his body, performing either a lateral, front or a back flip, with or without the help of his hands. If he uses his hands he can do up to 4 consecutive flips that will bring him from short to mid range from his initial position. The speed of the flips is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Flip technique.
Note: Can only be taught by Scorps

(Iryō mōdo) - Medical Mode
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30 (+5 per turn active)
Damage points: N/A (+20 increase to health per turn) (+15 damage to physical techniques)
Description: This mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their strength and speed. Over time, this mode consumes the user's chakra until it finally wears off by itself. The technique lasts for three turns before deactivation.
Note: Must require medical training.

(Dou Genkaku: Akuma Gojou no Nori) Mayhem Illusion: Demonic Carousel
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
The user does 2 handseals and puts any enemy in sight into an illusion where they suddenly feel as if they suddenly begin to spin, as if on a carousel. As they appear to rotate at enourmous speeds, the world before their eyes becomes blured and their senses dulled, as they feel gravity, sound, air displacement, etc all on par with the illusion they are perceiving. As the speed increases, not only does the enemy lose balance but he will also feel motion sickness and will eventually pass out due to the excessive G-Forces. Off course, all of this is an illusion and what happens is that the users mind is tricked into fainting through the perceived illusion.
 

Scary Yamato

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As the dizziness sets in, I begin to analyze the situation. He didnt touch me, There are no mushrooms around so theres no poision, he's a genjutsu specialist, and I made Eye contact. Well, theres a good chance this is genjutsu. I double over from the spinning and put my hand on my quads, to keep balance as I squat. With my hand on my thigh I release a sort concentrated burst of water into my leg. The concentrated stream tears into my flesh and pain rushes through my nearvous system. The spinning ends. That tricky bastard. I have to move quickly, before he completely heals. The blitz attack ended nearly as fast as it began. Channeling white fire to his legs Yamato rushes the downed former Kage in a blur. Two massive releases of white fire are expelled from Yamato's feet sending him flying to the left of Hashirama at an even greater speed. Yamato extends his burning hand as he passes and grabs Hashirama's chin, and pulls with all his might. The snap was barely heard due to the speed at which Yamato was traveling.


(Suiton: Mizu pikku)-Water Style: Water Picks
Type: Attack
Rank: A
Range: Short
Chakra Cost:30
Damage Points:60
Description: The user holds thier hand in the tiger claw popsition when attacking the in close range combat. When the user is about the hit the opponent with thier "claw" the user will shoot cutting jets of water from thier fingertips. These jets can cause deep cuts when used in a slashing motion or can pierce deep into the body if thrust stright towards the opponent. The jets of water are very condensed at the tip of the finger, but as the fingertips move farther way from the target the jets lose ther concentration, so maximum cutting power will require direct contact (or a few millimeters away).
Notes:
-Requires no seals.
-While normally used as a supplement for hand to hand combat, this jutsu can be used to block against fire attacks.

(Shiroi Katon: Omokage Hirate)- White Fire: Face Palm
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 60
Damage Points: 60
Description: The user focuses white fire chakra chakra into their legs giving the user a monsterous boost in speed. The user then rushes thier target and charges their hand with concentrated white fire. The user then grabs the targets face, severly injuring them and then smashes them into the ground or nearby wall. The user moves so fast, that they look like a blur.

(Shiroi Katon: shinseki ) White Fire: Imbuement
Rank: S
Type: Supplementary/Attack/Defense
Range: Short
Chakra: 40
Damage: 80
Description: The user can channel and store white fire chakra throughout his body, which the user can release in a burst of explosive power to either increase the damage of a physical attack, make an explosive propelled movement, or defend from an incomming attack.
Note:
-This is used without handseals if the chakra is channeled during the use of another white fire technique, otherwise it requires the tiger seal.
-If channeled during the use of another white fire technique, the white fire technique in use loses one rank
-The chakra must be released at one time, but can be released at two different points of the body.
-May be used 3 times per battle.
-The chakra may be stored for up to 3 turns before it disperses.
 

Scorps

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As Hashirama is healing he notices that you somehow manage to injure yourself. Its clear genjutsu is something that can't be simply used upon you like that so Hashirama, now a bit more energized and with an almost healed chest makes a gamble. As you focus white chakra into your motion to power it he points his palm at you and suddenly disappears from your sight only to appear in front of you, in a more lowered position, slamming a Rasengan on your chest. You see, what happened was that as he pointed his palm at you, you're caught in the genjutsu that makes him seem as if he bursted into speed towards you. In really, he, with his increased speed (although still not on top since he's still healing) just rushed forward with a rasengan in had and hit you in the chest. What would happen for me would be that at the time i appear in front of you you grab my face. However you take the rasengan to your chest and while my face is burned and starts regenerating you're sent backwards gasping for air from the impact of the Rasengan.

(Genjutsu: Minato No Izou) - Illusion Technique: Minato's Legacy
Type: Offensive
Rank:S-Rank
Range:Short-Mid
Chakra:40
Damage:80
Description: After a short string of hand seals, and gazing directly into his opponent's eyes, the user disappears into a cloud of leaves. Almost immediately after, he will reappear in front of his enemy with a Rasengan in hand and slam it into him. While the enemy sees the user dissolving and disappearing into a burst of leaves, the user is in reality making the Rasengan and running at the enemy in a burst of speed.

-In order to use this jutsu, the user is required to have mastered his Genjutsu training
-Usable only twice per battle
-Usable only by Konoha Ninjas
-Requires user to know the Rasengan

I can't heal up fast enough...at this point i'll need to use...that...*pants pants*
 

Scary Yamato

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As Hashirama is healing he notices that you somehow manage to injure yourself. Its clear genjutsu is something that can't be simply used upon you like that so Hashirama, now a bit more energized and with an almost healed chest makes a gamble. As you focus white chakra into your motion to power it he points his palm at you and suddenly disappears from your sight only to appear in front of you, in a more lowered position, slamming a Rasengan on your chest. You see, what happened was that as he pointed his palm at you, you're caught in the genjutsu that makes him seem as if he bursted into speed towards you. In really, he, with his increased speed (although still not on top since he's still healing) just rushed forward with a rasengan in had and hit you in the chest. What would happen for me would be that at the time i appear in front of you you grab my face. However you take the rasengan to your chest and while my face is burned and starts regenerating you're sent backwards gasping for air from the impact of the Rasengan.

(Genjutsu: Minato No Izou) - Illusion Technique: Minato's Legacy
Type: Offensive
Rank:S-Rank
Range:Short-Mid
Chakra:40
Damage:80
Description: After a short string of hand seals, and gazing directly into his opponent's eyes, the user disappears into a cloud of leaves. Almost immediately after, he will reappear in front of his enemy with a Rasengan in hand and slam it into him. While the enemy sees the user dissolving and disappearing into a burst of leaves, the user is in reality making the Rasengan and running at the enemy in a burst of speed.

-In order to use this jutsu, the user is required to have mastered his Genjutsu training
-Usable only twice per battle
-Usable only by Konoha Ninjas
-Requires user to know the Rasengan

I can't heal up fast enough...at this point i'll need to use...that...*pants pants*
As Yamato feels his hand grab Hshirama's face, he feels his victory is assured, until he feels something else... something horrible. The ginding of the rasengan ravages through Yamato's flack jacket and begins to tear at his chest. He gives one last agonizing scream as he releases his last burst of white fire from his hand straight into Hashirama's face in a brilliant white explosion. Yamato gets propelled backwards from the force of the rasengan, hits the ground and begins to roll like a ragdall. His head lays to the side, as one weary eye opens momentarily only to be taunted by the blurred world around him.

(Shiroi Katon: shinseki ) White Fire: Imbuement
Rank: S
Type: Supplementary/Attack/Defense
Range: Short
Chakra: 40
Damage: 80
Description: The user can channel and store white fire chakra throughout his body, which the user can release in a burst of explosive power to either increase the damage of a physical attack, make an explosive propelled movement, or defend from an incomming attack.
Note:
-This is used without handseals if the chakra is channeled during the use of another white fire technique, otherwise it requires the tiger seal.
-If channeled during the use of another white fire technique, the white fire technique in use loses one rank
-The chakra must be released at one time, but can be released at two different points of the body.
-May be used 3 times per battle. (Last use)
-The chakra may be stored for up to 3 turns before it disperses.
 

Scorps

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With his face basically burned down to a mushy pulp, Hashirama is sent backwards due to the join forces of both his Rasengan and Yamato's white fire technique. Crashing into the ground, the blue chakra continues to try and heal him but its going slowly. The pain in itself is excruciating and the effects of the technique aren't enough to save Hashirama if he does nothing. With only one eye left and his face torn of he can see Yamato laying on the ground in a less injured state than him and he knows that if nothing is done he'll lose this fight...like last time. In pure instinct, as he's about to lose conscience and cross to the oblivion planes of nothingness, his body bursts as he transforms himself into the embodiment of decay. His body is now shaped like an angel, 2 large wings span from his back as he loses physical form and is transformed directly into decay energy itself. Now an avatar of golden and black flames, much like a demonic looking burning angel, Hashirama floats gently above ground. He points his palm towards yamato and, through a swift decisive motion unleashes a powerful small compressed "ball" of decay at Yamato. The decay will "burn" through yamato's skin as it decays the bounds of his proteins, liquifying it in agonizing pain. The moment Hashirama transformed though, he became quite powerful and gained enormous advantages but also became at the same time quite vulnerable and even if his injuries were somewhat "negated", their mental stress and the chakra cost of the successive use of multiple high rank techniques along with multiple high precision and high chakra control demanding techniques is leaving him progressively tired and exausted.

To have made me resort to this form... You truly are a master and a legendary ninja...

±Ibiton: Gozentaru Dou Lucifer | Decay Release: The Proud Body of Lucifer±
Type: Defensive/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to maintain)
Damage: 60
Description:
Taking full use of the main release of Decay, the user channels raw, unspecific decay chakra throughout his whole body or even only in a single limb or body part. As he does so, his body transforms into the main release of Decay itself, manifesting itself in the flame-like energy that pertains to the main release of Ibiton and in the unique color specific to him. Since the users body loses substance and physical manifestation, the user can avoid taking direct physical damage or energy damage while on this form and when reforming can actually "regenerate" injuries that he might have sustained before, after or during the activation. However, the user can be restrained and forced back into his normal form by containement-like techniques. Not only that but while the user is unaffected by rocks or solid earth or other solid techniques (basicaly not taking damage), he's weak to Mud, Water or Sand techniques, being easily restrained and forced back into his normal form. While on this form the user can travel through the air in the battle field (and through energy barriers, although not solid ones) at great speed (similar to his full running speed). An unique ability is that the user is able to shape his raw form as he pleases, taking the shape of animals or appearing for example as simple geometrical forms or other even simpler forms. However, his overall size can't be smaller than that of his original flesh body and if, as a result of an attack, the user loses some part of him, he can regenerate it with pure decay and by returning to his normal form, be left unaffected. If used only on a selective part of the body, the user can shape it to attack or defend either by letting attacks go through him or by forming shields or other simpler weapons. Partially or totally transformed, the user is able to release free form streams or projectiles from the main form of decay out of his transformed parts/body (A-Rank). If the user is touched on this form, the enemy will suffer great damage (following the CE's description).
Note: Once activated, the user is unable to mold Water or Earth techniques or KG/CE's that use both Earth and Water chakra (although, if the technique was activated before, the user won't lose his coonection to it once entering this form)
Note: When deactivated has a 1 turn coldown time
Note: Free form attacks count as a move from the move count
 

Scary Yamato

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With his face basically burned down to a mushy pulp, Hashirama is sent backwards due to the join forces of both his Rasengan and Yamato's white fire technique. Crashing into the ground, the blue chakra continues to try and heal him but its going slowly. The pain in itself is excruciating and the effects of the technique aren't enough to save Hashirama if he does nothing. With only one eye left and his face torn of he can see Yamato laying on the ground in a less injured state than him and he knows that if nothing is done he'll lose this fight...like last time. In pure instinct, as he's about to lose conscience and cross to the oblivion planes of nothingness, his body bursts as he transforms himself into the embodiment of decay. His body is now shaped like an angel, 2 large wings span from his back as he loses physical form and is transformed directly into decay energy itself. Now an avatar of golden and black flames, much like a demonic looking burning angel, Hashirama floats gently above ground. He points his palm towards yamato and, through a swift decisive motion unleashes a powerful small compressed "ball" of decay at Yamato. The decay will "burn" through yamato's skin as it decays the bounds of his proteins, liquifying it in agonizing pain. The moment Hashirama transformed though, he became quite powerful and gained enormous advantages but also became at the same time quite vulnerable and even if his injuries were somewhat "negated", their mental stress and the chakra cost of the successive use of multiple high rank techniques along with multiple high precision and high chakra control demanding techniques is leaving him progressively tired and exausted.

To have made me resort to this form... You truly are a master and a legendary ninja...

±Ibiton: Gozentaru Dou Lucifer | Decay Release: The Proud Body of Lucifer±
Type: Defensive/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to maintain)
Damage: 60
Description:
Taking full use of the main release of Decay, the user channels raw, unspecific decay chakra throughout his whole body or even only in a single limb or body part. As he does so, his body transforms into the main release of Decay itself, manifesting itself in the flame-like energy that pertains to the main release of Ibiton and in the unique color specific to him. Since the users body loses substance and physical manifestation, the user can avoid taking direct physical damage or energy damage while on this form and when reforming can actually "regenerate" injuries that he might have sustained before, after or during the activation. However, the user can be restrained and forced back into his normal form by containement-like techniques. Not only that but while the user is unaffected by rocks or solid earth or other solid techniques (basicaly not taking damage), he's weak to Mud, Water or Sand techniques, being easily restrained and forced back into his normal form. While on this form the user can travel through the air in the battle field (and through energy barriers, although not solid ones) at great speed (similar to his full running speed). An unique ability is that the user is able to shape his raw form as he pleases, taking the shape of animals or appearing for example as simple geometrical forms or other even simpler forms. However, his overall size can't be smaller than that of his original flesh body and if, as a result of an attack, the user loses some part of him, he can regenerate it with pure decay and by returning to his normal form, be left unaffected. If used only on a selective part of the body, the user can shape it to attack or defend either by letting attacks go through him or by forming shields or other simpler weapons. Partially or totally transformed, the user is able to release free form streams or projectiles from the main form of decay out of his transformed parts/body (A-Rank). If the user is touched on this form, the enemy will suffer great damage (following the CE's description).
Note: Once activated, the user is unable to mold Water or Earth techniques or KG/CE's that use both Earth and Water chakra (although, if the technique was activated before, the user won't lose his coonection to it once entering this form)
Note: When deactivated has a 1 turn coldown time
Note: Free form attacks count as a move from the move count
Through blurred vision Yamato sees the blue hue of his fallen rival. "He's pretty tough for an old guy," Yamato chuckles to himself as pain racks his body. HE begins to fall out of conciousness. As his vision fades he hears a voice..."get up" the voice of his old sensei, Grim wispers to him. Yamato's eyes open slowly and Yamato sees the blue blurry mass move before slipping back into darkness. "Get up, sensei" another voice wispers. Jinbei's voice was unmistakeable. "I-I cant" Yamato said, utterly defeated. Yamato's leg moves slightly as he feels the destruction that was unleashed on his body from the rasengan. His blurry vision returns to see Hashiram's body erupt in a blaze of dull chakra. Yamato's conciousness is lost again. "Scary, you never gave up on me, now its my turn to repay the favor. Get up..." Akihiko's voice ressonated in Yamato's mind. "...NOW!" With that last word Yamato's eyes burst open with a clearity and resolve he had not known before. Yamato staggers to his feet to see a floating Hashirama, glowing as if he was the devil himself. Since Yamato was knocking on death's door, he was not suprised that he was greeted by a demon. As the projectile was shot at Yamato, He lets forth a mighty roar that echo's across the landscape. Water bursts forth from all sources, no matter how miniscule. The demon and his projectile become surrounded by the dense, Icy cold substance as yamato brings his hands together. As the demon begins to freeze, Yamato holds his hand out and a swirl of water appears around his open hand which transforms into a long sword of water, which begins to energize as lightning is passed through it. Yamato charges the waterlogged demon-sicle and slices it in half as he passes by it.

(Muneisei Za chuushin) - Will power of the heart
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: (+15 to taijutsu techniques)
Description: The user will use this when they are at deaths door and then have dying thoughts that they had believed there was something they didn't quite accomplish and then by using sheer will power they manage to pull themselves together long enough to accomplish that goal and provides the user with extra power due to the sheer determination of the heart of the user. Jiraya shows this technique when he fights the 6 paths of pein. This jutsu provides +15 damage points to all taijutsu techniques.
Note: Lasts 3 turns and can only be used once
Note: User must defeat the enemy in the 3 turns or they die due to depletion of energy
(the second jutsu to restricted)

(Shin'en Suiton: Shin'en Faita-kaji ) Liquid Hydrogen Release: Abysmal FireFighter
Rank: Forbidden
Type: Attack/Defense
Range: Short-Long
Chakra: 55
Damage: 80 (+20 to user) (if covered in water, the enemy will freeze and die)
Description: The user will summon water from everywhere on the field (tree, air, ground...etc) and will focus his water chakra to turn it to abysmal water. Not only does, this happen almost instantaneously, but the user will focus extra chakra into the water to cool it down to the lowest possible level. Once done the user will use all this water and will make it converge on any heat source on the field and therefore on the enemy also. Being the best possible defense and attack against heat, no fire of any kind can evaporate this water. Once the water as converge on the enemy, every part of his body the water touch will be frozen. This jutsu will leave the field covered in abysmal water, making it impossible to use fire jutsu (all forms+lava) the next turn for both fighter.
*Can only be used 2 times per match
*No S-rank liquid hydrogen after this jutsu

(Junsei Suiton: Atatsu) - Pure Water Release: Atatsu ~ The sword of Creation
Type: Supplementary/Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra cost: 80 (+5 for each additional turn)
Damage Points: 100(-20 to user)
Description: The user will focus his chakra and will create a long water sword. The blade will be made of normal water and the handle of pure water (protecting from electricity). Then the user will channel an extreme amount of lightning into the blade, making it charged with electricity. In this state, the sword can cut through anything due to the sharpness of the lightning combine with the extremely compress water blade. The user can also use this sword to shoot electrified water projectiles of different size (balls, needles etc...)(All the projectile are of the same rank, S rank, and give the same damage: 80). This sword takes less than a second to form since it doesn't require any hand sign.

Note: If the user is a master in the art of water, the handle/blade of the sword can be made of Abysmal Water instead of Pure water/normal water. If so, no fire can evaporate it and therefore, becomes a great tool against any fire/lava.

-This sword last until destroyed or cancel by the user
-The user can only shoot 2 projectile per turn
-This jutsu can only be used twice
-No A-rank and higher lightning for the turn after the creation of the sword
-After the creation of the sword, the user can only use 2 jutsu for the next turn.
 

Scorps

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As the water bursts and materializes from everywhere, Hashirama knows he's in trouble. His technique prevents him from using Earth, the best defense against that attack and if he doesn't manage to block that technique then he will die. That is certain. However, he is suddenly remembered of a training he got from an old friend. Wesobi. The art of the sealing fist. Activating the ultimate level of the powerful seal in his body, in this raw angelic form, the sealing kanji spread throughout his angel/demon raw form and in his left palm the word "Gateway" is seen. All the liquid hydrogen is absorbed and re-routed to it, as his right palm is pointed to you. The word "Blessing" appears in it right before an S-Rank raw set of liquid hydrogen is sent towards as the raw chakra absorbed is guided and released through the seal. Off course, with your sword now formed, you'd be able to slice through this technique but then Hashirama focuses and activates the second level of the seal. As he does this, 4 markings on his flaming body appear which read "repel". As this happens, Hashirama changes his body from the "angel", humanoid looking form with 2 wings to a more bird-like form, supressing both his "legs" and his "arms". As he does this, the kanji that would otherwise be in, while in human form, his hands and feet are now spread on his "chest". Flying a bit higher, he stares you down.

Sensei...forgive me... But I won't lose.

Fuuin Genkotsu: Yasei no Janguru no Shīru | Sealing Fist: Seal of the Wild Jungle
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:The Sealing Fist: Seal of the Wild Jungle is a dormant technique that consists of a giant seal that encompasses 3 main areas, all connected and intertwined into a massive high rank seal. The core of the seal is in the chest of the user which then branches out into both hands and connects to a secondary seal located in the forehead. Each part is connected and share the same core which is connected to the users chakra circulatory system directly. This connection is how the seal is fueled for the most part. The seal is consisted of 3 unlocks:

Unlock the Courage of a Bull: The first and most basic ability, though one of the most beneficial. When the user unlocks this part of the seal, the outside core of the seal fuels chakra through the branches to power the user's speed and physical power. The user gains a boost in speed and strength, becoming physically able to do incredible physical feets, like creating small craters upon the impact of falling kicks or punches, and gaining the speed similar to that of Sage Taijutsu Specialist. His reflexes are enough to keep up with his speed and adapt his movement to it. This unlock can dispel genjutsu up to B-Rank upon activation. Not only that, but when used by Jyuuken users, they will have a much more chakra at their disposal, making it far easier and faster to perform the signature Hyuuga moves, as well as exerting more chakra due to the rush of chakra.

Restrictions and Abilities:
Note: Can be used 1 time per battle and lasts 3 turns
Note: Activation costs as 1 jutsu
Note: When this is active and the user uses Jyuuken techniques, the techniques will cost 20 more chakra, but will do +10 damage
Note: Strong Fist gets +10 damage due to the drastic increase in strength.
Note: While the seal is active the user is left unable to use Wind and Lightning techniques and KG based on them.

Unlock the Pride of the Puma: The second one of the three unlocks, created in such a fashion that it can be used offensively as well as defensively. The user activates the branches of the seal alone, and when he does so, the chakra releases over his body, sending it to his hands and feet. These will start to burn dark purple, much like Orochimaru’s fingertips when he restricted the chakra flow of Naruto. Next to that, the Kanji for “repel” will appear on every foot and palm of the user. The user can then use taijutsu moves and stances (both from strong fist style as well as other styles) to fend of Ninjutsu techniques (elemental or not) up to A-Rank (within reason, as one needs to take consideration of the size of the technique). The chakra unlocked on the branch seals will repel incoming techniques and projectiles, regardless of nature or characteristics. This enables the user to defend himself from almost anything but, if used to attack an enemy with Taijutsu, it will cause the punches and kicks of the user to deal +20 damage as they will repel the enemy with tremendous might.

Restrictions and Abilities:
Note: Can be used 2 times per battle and lasts 2 turns each time
Note: Activation costs as 1 jutsu
Note: Taijutsu techniques will get the repel function which boosts damage to +20

Unlock the Determination of the Hippopotamus: The third of the three unlocks, consists of the core of the seal itself and takes use of all the branches of the seal. This is the most defensive unlock of the three. Upon unlocking this, the core of the seal opens completely and the Kanji for "Gateway" is formed in the Left Palm and the kanji for "Blessing" is formed on the Right Palm. This unlock makes the seal work as a pathway for foreign chakra, capable of absorbing chakra through the Gateway and returning it through the Blessing. It can, in alternative, reroute that chakra into itself, sealing it in the core. In reality, this unlock enables the user to absorb up to F-Rank techniques while converting the chakra into a raw version of what was absorbed (absorbing a fire jutsu produces a raw fire stream, absorbing water produces a raw water jet, etc etc) with little shape manipulation but the same strength. If the user decides to seal that chakra in the core, he can double the duration of one of the other two unlocks.

Restrictions and Abilities:
Note: Can only be used 2 times per battle.
Note: Absorbing, Releasing and Sealing the absorbed chakra all counts a technique, meaning that this unlock always costs 2 moves.
Note: In the turn its active, the user can't mold chakra above A-Rank.
Note: Can be unlocked with either the Courage of the Bull or the Pride of the Puma activated.
Note: When used to seal away chakra with one other unlock, it doubles the duration of that unlock.
Note: Absorbing an F-Rank technique can only be done once and disables the use of any part of the seal (meaning, its unlocks) and leaves the enemy unable to mold anything above S-Rank for 2 turns.

General Restrictions
Note: This seal must be present in the bio to be usable
Note: User needs to have learned Fuuin Genkotsu | Sealing Fist
Note: Can only be taught by Wesobi

 
Last edited:

Scary Yamato

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As the water bursts and materializes from everywhere, Hashirama knows he's in trouble. His technique prevents him from using Earth, the best defense against that attack and if he doesn't manage to block that technique then he will die. That is certain. However, he is suddenly remembered of a training he got from an old friend. Wesobi. The art of the sealing fist. Activating the ultimate level of the powerful seal in his body, in this raw angelic form, the sealing kanji spread throughout his angel/demon raw form and in his left palm the word "Gateway" is seen. All the liquid hydrogen is absorbed and re-routed to it, as his right palm is pointed to you. The word "Blessing" appears in it right before an S-Rank raw set of liquid hydrogen is sent towards as the raw chakra absorbed is guided and released through the seal. Off course, with your sword now formed, you'd be able to slice through this technique but then Hashirama focuses and activates the second level of the seal. As he does this, 4 markings on his flaming body appear which read "repel". As this happens, Hashirama changes his body from the "angel", humanoid looking form with 2 wings to a more bird-like form, supressing both his "legs" and his "arms". As he does this, the kanji that would otherwise be in, while in human form, his hands and feet are now spread on his "chest". Flying a bit higher, he stares you down.

Sensei...forgive me... But I won't lose.

Fuuin Genkotsu: Yasei no Janguru no Shīru | Sealing Fist: Seal of the Wild Jungle
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:The Sealing Fist: Seal of the Wild Jungle is a dormant technique that consists of a giant seal that encompasses 3 main areas, all connected and intertwined into a massive high rank seal. The core of the seal is in the chest of the user which then branches out into both hands and connects to a secondary seal located in the forehead. Each part is connected and share the same core which is connected to the users chakra circulatory system directly. This connection is how the seal is fueled for the most part. The seal is consisted of 3 unlocks:

Unlock the Courage of a Bull: The first and most basic ability, though one of the most beneficial. When the user unlocks this part of the seal, the outside core of the seal fuels chakra through the branches to power the user's speed and physical power. The user gains a boost in speed and strength, becoming physically able to do incredible physical feets, like creating small craters upon the impact of falling kicks or punches, and gaining the speed similar to that of Sage Taijutsu Specialist. His reflexes are enough to keep up with his speed and adapt his movement to it. This unlock can dispel genjutsu up to B-Rank upon activation. Not only that, but when used by Jyuuken users, they will have a much more chakra at their disposal, making it far easier and faster to perform the signature Hyuuga moves, as well as exerting more chakra due to the rush of chakra.

Restrictions and Abilities:
Note: Can be used 1 time per battle and lasts 3 turns
Note: Activation costs as 1 jutsu
Note: When this is active and the user uses Jyuuken techniques, the techniques will cost 20 more chakra, but will do +10 damage
Note: Strong Fist gets +10 damage due to the drastic increase in strength.
Note: While the seal is active the user is left unable to use Wind and Lightning techniques and KG based on them.

Unlock the Pride of the Puma: The second one of the three unlocks, created in such a fashion that it can be used offensively as well as defensively. The user activates the branches of the seal alone, and when he does so, the chakra releases over his body, sending it to his hands and feet. These will start to burn dark purple, much like Orochimaru’s fingertips when he restricted the chakra flow of Naruto. Next to that, the Kanji for “repel” will appear on every foot and palm of the user. The user can then use taijutsu moves and stances (both from strong fist style as well as other styles) to fend of Ninjutsu techniques (elemental or not) up to A-Rank (within reason, as one needs to take consideration of the size of the technique). The chakra unlocked on the branch seals will repel incoming techniques and projectiles, regardless of nature or characteristics. This enables the user to defend himself from almost anything but, if used to attack an enemy with Taijutsu, it will cause the punches and kicks of the user to deal +20 damage as they will repel the enemy with tremendous might.

Restrictions and Abilities:
Note: Can be used 2 times per battle and lasts 2 turns each time
Note: Activation costs as 1 jutsu
Note: Taijutsu techniques will get the repel function which boosts damage to +20

Unlock the Determination of the Hippopotamus: The third of the three unlocks, consists of the core of the seal itself and takes use of all the branches of the seal. This is the most defensive unlock of the three. Upon unlocking this, the core of the seal opens completely and the Kanji for "Gateway" is formed in the Left Palm and the kanji for "Blessing" is formed on the Right Palm. This unlock makes the seal work as a pathway for foreign chakra, capable of absorbing chakra through the Gateway and returning it through the Blessing. It can, in alternative, reroute that chakra into itself, sealing it in the core. In reality, this unlock enables the user to absorb up to F-Rank techniques while converting the chakra into a raw version of what was absorbed (absorbing a fire jutsu produces a raw fire stream, absorbing water produces a raw water jet, etc etc) with little shape manipulation but the same strength. If the user decides to seal that chakra in the core, he can double the duration of one of the other two unlocks.

Restrictions and Abilities:
Note: Can only be used 2 times per battle.
Note: Absorbing, Releasing and Sealing the absorbed chakra all counts a technique, meaning that this unlock always costs 2 moves.
Note: In the turn its active, the user can't mold chakra above A-Rank.
Note: Can be unlocked with either the Courage of the Bull or the Pride of the Puma activated.
Note: When used to seal away chakra with one other unlock, it doubles the duration of that unlock.
Note: Absorbing an F-Rank technique can only be done once and disables the use of any part of the seal (meaning, its unlocks) and leaves the enemy unable to mold anything above S-Rank for 2 turns.

General Restrictions
Note: This seal must be present in the bio to be usable
Note: User needs to have learned Fuuin Genkotsu | Sealing Fist
Note: Can only be taught by Wesobi

After Yamato's sword is created he runs towards Hashirama's demon form, and sees his attack not only failing to stop the enemy, but is redirected back at him. He continues his dash and as the jet of water nears Yamato he spins and peforms a one hand backhanded upward slash through the water, clearing his way. on the upturn of the slash, Yamato flips the blade, performs one handseal, then catches the blade as is returns to Yamato's hand in a javelin throwing position. Hashirama's world becomes black as Yamato continues to persue his prey. He then hurls the sword with his right hand at his opponent, then spins counter clockwise and flings a kunai with an explosive tag above the head of his opponent. He then continues his counterlockwise spin another half turn and throws another kunai with a tag with his right hand, that is aimed right at the chest of his opponent. If the second tag hits his opponent, it will compress his non physical body into a singularity.

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

(Assaku Fuuin) Compression Seal
Rank: S
Range: Short
Type: Attack/Defense
Chakra: 40
Damage: 80
Description: When this tag comes into contact with a foreign chakra, the tag produces a sophisticated barrier which surrounds the chakra source and then rapidly compresses itself. The compression of this barrier can neutralize a jutsu or crush a physical being
Note: Can only be activated 3 times
 

Scorps

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After Yamato's sword is created he runs towards Hashirama's demon form, and sees his attack not only failing to stop the enemy, but is redirected back at him. He continues his dash and as the jet of water nears Yamato he spins and peforms a one hand backhanded upward slash through the water, clearing his way. on the upturn of the slash, Yamato flips the blade, performs one handseal, then catches the blade as is returns to Yamato's hand in a javelin throwing position. Hashirama's world becomes black as Yamato continues to persue his prey. He then hurls the sword with his right hand at his opponent, then spins counter clockwise and flings a kunai with an explosive tag above the head of his opponent. He then continues his counterlockwise spin another half turn and throws another kunai with a tag with his right hand, that is aimed right at the chest of his opponent. If the second tag hits his opponent, it will compress his non physical body into a singularity.

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

(Assaku Fuuin) Compression Seal
Rank: S
Range: Short
Type: Attack/Defense
Chakra: 40
Damage: 80
Description: When this tag comes into contact with a foreign chakra, the tag produces a sophisticated barrier which surrounds the chakra source and then rapidly compresses itself. The compression of this barrier can neutralize a jutsu or crush a physical being
Note: Can only be activated 3 times
Sorry for the delay old friend. ^^

_______

As Hashirama sees Yamato cutting through his former attack, he knows that afterwards an attack will come so he plans and times the effort as best as possible. So as the weapon leaves yamato's hand, he immediatly becomes unable to move. Compressed by all sides, he fumbles as the pressure is suddenly released, only to find that his wrist was cut clean by his own weapon. The timing of the paralyzing, disabling genjutsu was such that yamato was left helpless as the sword he threw into the air, falls through the effect of gravity on to his hand and severs it from his arm as both his hand and the sword fall to the ground.

Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug
Type: Offensive/Defensive
Rank: A-Rank
Range: Short to Mid
Chakra: 30 (+10 next turn to keep active)
Damage: 60 (at the end of the 2 turns)
Description:
The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn.

Note: Can only be used twice
Note2: Has to be taught by Scorps
Note3: Can't use Genjutsu in the same turn or the next

Off course this happens before your genjutsu as you'd be preparing to do it. With your hand cut and the excruciating pain rendering your body in a convulsionary reflexive state, you're free from the genjutsu yes but Hashirama reforms into his normal self and lands on the ground. Focusing his chakra into the moisture on your now wet arm, as you convulse in pain, he makes a ver thick net of yeast grow, sucking your blood to replentish it self and propagating through your arm rapidly, both internally as it infects the bone and the moist tissues and externally, using your sweat and the moisture in the air to propagate at enormous speeds.

( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Centaurides' Zenith
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description:User takes advantage of the specific release of mushroom release to create specific species or types of mushrooms to create a chakra-enhanced pre-developed yeast. This yeast can be produced as normal weapons (Arrows, kunai, shuriken, staffs, swords, etc) that can be thrown at the enemy or like walls, pillars, structures, etc that are created either from existing organic matter (wood, grass, leaves, flesh), water/moist or from the users body.The yeast is manifested as a soft, dense, foam/sponge-like structure, whose color varies from user to user. The yeast mature and react differently according to the substance that touches them, this is more noticeable when exposed bone is pierced or pierces through the yeast structures, as they will infect the bone, culminating in the dissolution of exposed bones (ex: Kaguya) into dust, rendering them mushy, then dry, then desintegrating them. While this would simply mean that a normal person would just be sick and weakly, preventing the usage of high level Taijutsu and bursts of speed, for a Kaguya it would mean the loss of their KG for the duration of the disease. It requires 2 turns after infection for the culmination of the symptoms.
*Can be used only once every 2 turns, and only 4 times per battle*
 

Scary Yamato

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Sorry for the delay old friend. ^^

_______

As Hashirama sees Yamato cutting through his former attack, he knows that afterwards an attack will come so he plans and times the effort as best as possible. So as the weapon leaves yamato's hand, he immediatly becomes unable to move. Compressed by all sides, he fumbles as the pressure is suddenly released, only to find that his wrist was cut clean by his own weapon. The timing of the paralyzing, disabling genjutsu was such that yamato was left helpless as the sword he threw into the air, falls through the effect of gravity on to his hand and severs it from his arm as both his hand and the sword fall to the ground.

Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug
Type: Offensive/Defensive
Rank: A-Rank
Range: Short to Mid
Chakra: 30 (+10 next turn to keep active)
Damage: 60 (at the end of the 2 turns)
Description:
The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn.

Note: Can only be used twice
Note2: Has to be taught by Scorps
Note3: Can't use Genjutsu in the same turn or the next

Off course this happens before your genjutsu as you'd be preparing to do it. With your hand cut and the excruciating pain rendering your body in a convulsionary reflexive state, you're free from the genjutsu yes but Hashirama reforms into his normal self and lands on the ground. Focusing his chakra into the moisture on your now wet arm, as you convulse in pain, he makes a ver thick net of yeast grow, sucking your blood to replentish it self and propagating through your arm rapidly, both internally as it infects the bone and the moist tissues and externally, using your sweat and the moisture in the air to propagate at enormous speeds.

( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Centaurides' Zenith
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description:User takes advantage of the specific release of mushroom release to create specific species or types of mushrooms to create a chakra-enhanced pre-developed yeast. This yeast can be produced as normal weapons (Arrows, kunai, shuriken, staffs, swords, etc) that can be thrown at the enemy or like walls, pillars, structures, etc that are created either from existing organic matter (wood, grass, leaves, flesh), water/moist or from the users body.The yeast is manifested as a soft, dense, foam/sponge-like structure, whose color varies from user to user. The yeast mature and react differently according to the substance that touches them, this is more noticeable when exposed bone is pierced or pierces through the yeast structures, as they will infect the bone, culminating in the dissolution of exposed bones (ex: Kaguya) into dust, rendering them mushy, then dry, then desintegrating them. While this would simply mean that a normal person would just be sick and weakly, preventing the usage of high level Taijutsu and bursts of speed, for a Kaguya it would mean the loss of their KG for the duration of the disease. It requires 2 turns after infection for the culmination of the symptoms.
*Can be used only once every 2 turns, and only 4 times per battle*
Yamato's aggression turns to terror as he watches his own sord cut through his wrist. He is in shock as he stares at his bloody stump as the yeast begins to grow. Thoughts, cloud his mind "Is this genjutsu? No, I watched my word sever my hand and that is what released that hold on me. Whats this forming on my arm? Most likely some variation of the mushroom release, d#mn parasitic beast. What do I do now? Survey the surroundings, figure out whats most important, respond to that first. The fungus, it could be poison. Life before limb.

Yamato begins go gather Lightning chakra though his body and then gathers the unfocused chakra into his remaining hand. H then thrusts it into his shoulder opposing shoulder, sending chakra racing through his body, nullifying the fungus. His terror turn to anger as he looks at his opponenet and releases his chakra into Hashirama's mind. Yamato then Pulls out a kunai and Throws it with a mighty thrust at Hashirama. The Kunai dissapears from sight and Yamato holds his arms up, attemping a hand seal with his phantom limb. He collapses on the ground from exhaustion, falling unconcious.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

(Bōkyaku) - Oblivion
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20
Attack points:N/A
Description: This a simple and yet devastating genjutsu where the user affect the sight of his enemy. When under this genjutsu, he is incapable to see fast incoming projectile such as kunais. The enemy still see the user make a throwing motion with a kunai in hand, but the moment the kunai gain speed, it simply disappear.
-Can only be used by Izuna Uchiha (Izuna has left me permission to use allof his customs)
-Can only be used three times per battle, and each time lasting one turn

(Fuuton: Arashi) – Wind Release: Tempest
Type: Attack
Rank: Forbidden
Range: Close-Long
Chakra Cost: 50
Damage: 100 (-20 to user)
Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding.

-Can only be used once per match
-No S-rank and higher Wind jutsu next two turns
-Must at least be Kage rank to use this jutsu
 
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Scorps

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Yamato's aggression turns to terror as he watches his own sord cut through his wrist. He is in shock as he stares at his bloody stump as the yeast begins to grow. Thoughts, cloud his mind "Is this genjutsu? No, I watched my word sever my hand and that is what released that hold on me. Whats this forming on my arm? Most likely some variation of the mushroom release, d#mn parasitic beast. What do I do now? Survey the surroundings, figure out whats most important, respond to that first. The fungus, it could be poison. Life before limb.

Yamato begins go gather Lightning chakra though his body and then gathers the unfocused chakra into his remaining hand. H then thrusts it into his shoulder opposing shoulder, sending chakra racing through his body, nullifying the fungus. His terror turn to anger as he looks at his opponenet and releases his chakra into Hashirama's mind. Yamato then Pulls out a kunai and Throws it with a mighty thrust at Hashirama. The Kunai dissapears from sight and Yamato holds his arms up, attemping a hand seal with his phantom limb. He collapses on the ground from exhaustion, falling unconcious.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

(Bōkyaku) - Oblivion
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20
Attack points:N/A
Description: This a simple and yet devastating genjutsu where the user affect the sight of his enemy. When under this genjutsu, he is incapable to see fast incoming projectile such as kunais. The enemy still see the user make a throwing motion with a kunai in hand, but the moment the kunai gain speed, it simply disappear.
-Can only be used by Izuna Uchiha (Izuna has left me permission to use allof his customs)
-Can only be used three times per battle, and each time lasting one turn

(Fuuton: Arashi) – Wind Release: Tempest
Type: Attack
Rank: Forbidden
Range: Close-Long
Chakra Cost: 50
Damage: 100 (-20 to user)
Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding.

-Can only be used once per match
-No S-rank and higher Wind jutsu next two turns
-Must at least be Kage rank to use this jutsu
Again sorry for the delay!

__________

As Hashirama notices you cutting your arm off he can't help but feel the most deepest respect towards you for having the strenght and conviction to do that. As you do the throwing movement to throw the kunai, in instinct Hashirama reaches for the Staff of Gaia to deflect the incoming kunai only to notice that he can't see it. In that split second his mind works in overdrive. And, due to his NB Genjutsu training, he immediatly comes to know its a Genjutsu that obscured his vision of the kunai. Too late, however, to do a real counter as he notices the small signs of something massive approaching him at hellish rate (leaves, dust, sound, etc from the large tornado). *Oh fudge...=_=** he thinks to himself as he barely has the time to focus earth chakra through his skin. Due to having the staff of Gaia on his hand though, the technique is boosted to S-Rank, something that he wishes will grant enough protection against whats coming to enable him to survive. A split second later he's dragged across the field in a flash, deposited in long range. The wind technique cancelled and overpowered the S-Rank earth, leaving most of his chest grinded, cut and bruised. A few cracked ribs and a bruised liver. But the most serious injury was left by the kunai. The rotation and piercing power that overcame his earth defense enabled the kunai to pierce through his right lung, lodging itself mid way through, with only the hilt ring showing. Struggling to breathe, Hashirama uses his moku chakra to slowly and gentely push the kunai out and produces a quick patch on the wound, enough to enable him to survive a bit more and not die of blood loss. However, he can barely breathe and he is finding molding high rank techniques virtually impossible, a fact he doesn't want to find out is true unless needed. He knows a list of techniques that he could use to heal and regenerate (Iryo Modo, Proud body of Lucifer, Oral Rebirth...) but his experience tells him that he cannot focus or gather enough chakra to sustain or perform either and finding out may mean the loss of the fight. He aches all over and his mind is hazed. **Dammed Sage... His power...his skill... "#$%! but...i hope...could i have...Did i at least get him?** struggling to stand, Hashirama manages to get up on his feet, grabbing his painfull chest and looks upon his opponents location, hoping to see that he has finally won against his mentor, his sensei, his rival but his friend...

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

(Mokuton No Jutsu) - Wood Style Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.

 
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Scary Yamato

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Lying on the ground, Yamato's willpower has left his heart. Hoping that his final attemp was enough to claim victory, he fades into oblivion feeling satisfied with his attempt. A smile forms on the face of the old sage as the wind washes over his body.
 

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Upon seeing that his rival doesn't get up, Hashirama looks upon the sky as lonely drop of rain touches his face, the wind caressing his long hair.

I...I... I won... I survived... I won...I WON! Wait...SENSEI!!!!

Hashirama rushes to his mentor's aid, his face in horror upon realizing what he did, in the hopes that he can actually do something for him, only to fumble and fall to the ground in the effort. Laying down on the ground he extends his hands towards his rival in a last feeble attempt to reach him. As the world fades from Hashirama's eyes, he's glad he got the chance to cross fists with his mentor and can't avoid taking his last breath with a small smile on his face.


~The End~


______


Awesome fight man, awesome fight!
 
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