[Nin] Medical

The Mockingjay

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So med in the series is mostly what you expect and allows a shinobi to manipulate chakra in order to heal themselves and others injuries, from minor scrapes and bruises, stretching to full limb regrowth and the healing of much more major injuries (even to death but we don’t talk about that)

Healing is not the only field covered by medical ninjutsu however as it also grants great knowledge of the human body and with that the ability to launch assaults on opponents bodies with expert precision to attack the nervous system itself and disrupt their chakra network.

The medical field also deals with poisons, both the healing and creation of. Whilst this is mostly a separate field in our RP and falls under Poison Ninjutsu, basic poisons (not chakra manipulated ones) are accessible, wieldable and able to be created by medical nin.

I actually owned a Tsunade bio in the past so have had experience with medical summons and ‘modes’ already. Showing the side of medical ninjutsu that can provide momentary power boosts through the use of incredibly taxing medical seals and techniques.
 

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So med in the series is mostly what you expect and allows a shinobi to manipulate chakra in order to heal themselves and others injuries, from minor scrapes and bruises, stretching to full limb regrowth and the healing of much more major injuries (even to death but we don’t talk about that)

Healing is not the only field covered by medical ninjutsu however as it also grants great knowledge of the human body and with that the ability to launch assaults on opponents bodies with expert precision to attack the nervous system itself and disrupt their chakra network.

The medical field also deals with poisons, both the healing and creation of. Whilst this is mostly a separate field in our RP and falls under Poison Ninjutsu, basic poisons (not chakra manipulated ones) are accessible, wieldable and able to be created by medical nin.

I actually owned a Tsunade bio in the past so have had experience with medical summons and ‘modes’ already. Showing the side of medical ninjutsu that can provide momentary power boosts through the use of incredibly taxing medical seals and techniques.
Med ninja are also brilliant at their chakra control to the point Kabuto decided making a chakra surgical blade out of your hand for combat was a good idea!

Right so I'll post a tech or two at a time. Give me a quick run down of how you see them working and ask as many questions as you need to:


( Iryo Ninjutsu: Doku Teikouryoku ) - Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: ( 40 per turn )
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.

( Iryō Ninjutsu: Masui Sejutsu ) - Medical Technique: Secret Anesthesia Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will charge a special chakra into one of his hands manifesting it as an ethereal pure chakra familiar, resembling a snake. It will then bite the patient, injecting chakra into him[/]. This chakra is designed to render a patient unconscious. The effect takes some time to establish and the patient needs to be still for it to be successful but is very useful to perform surgery, suturing wounds, setting bones straight, etc as it effectively sedates the patient and acts as a general anesthesia. While it can be used in battle, its almost impossible to do so because of the time it takes for the sedation to work and the need for the connection to remain intact until it does work.
Note: Lasts 2 turns
 

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Med ninja are also brilliant at their chakra control to the point Kabuto decided making a chakra surgical blade out of your hand for combat was a good idea!

Right so I'll post a tech or two at a time. Give me a quick run down of how you see them working and ask as many questions as you need to:


( Iryo Ninjutsu: Doku Teikouryoku ) - Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: ( 40 per turn )
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.

( Iryō Ninjutsu: Masui Sejutsu ) - Medical Technique: Secret Anesthesia Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will charge a special chakra into one of his hands manifesting it as an ethereal pure chakra familiar, resembling a snake. It will then bite the patient, injecting chakra into him[/]. This chakra is designed to render a patient unconscious. The effect takes some time to establish and the patient needs to be still for it to be successful but is very useful to perform surgery, suturing wounds, setting bones straight, etc as it effectively sedates the patient and acts as a general anesthesia. While it can be used in battle, its almost impossible to do so because of the time it takes for the sedation to work and the need for the connection to remain intact until it does work.
Note: Lasts 2 turns
So fairly self explanatory this first one, nullifies the advancement of any poison you may be afflicted with, using a steady supply of chakra to negate a poisons advancement through the body and allowing you to get to a safe location to treat properly.

Does the N/A rank of this technique suggest it can stop poisons of any rank or only poisons without a rank? So poisons not created by technique but by herbs etc.

Extension of that question, any effect of foreign chakra in your body? Could you cancel the effects of a perfume or other inhaled element/Nin? I’d imagine not but worth asking

———-
A nice technique for use on a willing participant, or even more exciting to try and catch an unwilling participant. Also very cool because you get to summon a lickle chakra snake and who wouldn’t want one of those.

Spreads your chakra through the targets body acting as an anaesthetic, so numbing the body and allowing for you to operate on them pain-free and without the rash movements that pain would cause, throwing an operation into disarray.

Seems a bit weird that the time it takes to have an effect is only ever stated as being ‘a long time’ and not an actual RP useful term… any idea what ‘a long time’ equates too?
 

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So fairly self explanatory this first one, nullifies the advancement of any poison you may be afflicted with, using a steady supply of chakra to negate a poisons advancement through the body and allowing you to get to a safe location to treat properly.

Does the N/A rank of this technique suggest it can stop poisons of any rank or only poisons without a rank? So poisons not created by technique but by herbs etc.

Extension of that question, any effect of foreign chakra in your body? Could you cancel the effects of a perfume or other inhaled element/Nin? I’d imagine not but worth asking

———-
A nice technique for use on a willing participant, or even more exciting to try and catch an unwilling participant. Also very cool because you get to summon a lickle chakra snake and who wouldn’t want one of those.

Spreads your chakra through the targets body acting as an anaesthetic, so numbing the body and allowing for you to operate on them pain-free and without the rash movements that pain would cause, throwing an operation into disarray.

Seems a bit weird that the time it takes to have an effect is only ever stated as being ‘a long time’ and not an actual RP useful term… any idea what ‘a long time’ equates too?
Yeah it works on any rank, as long as you pay the 40 chakra to stop it spreading each turn. The caviat being it doesn't heal, just stops it spreading. Wont cure any damage done either.
As long as the substance falls under the blanket of "stop the progression of a poison, toxin or venom", it will be stopped. You don't cancel the effects, you halt it from spreading, it's still there until you stop paying for the jutsu. It's more like holding it in stasis in your body.


The sedation is worded that way to stop abuse too. Unlike RL medicine, it's chakra based, so it's like a chakra sedation where you need to maintain contact to achieve shutting the persons body down into a slumbering state. I'd say if you hold them for 1 full turn, like until your next turn, it should work.


( Iryō Ninjutsu: Doku Ekiso ) - Medical Technique: Poison Extraction Jutsu
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: An advanced medical jutsu used when the user cannot make enough antidote to cope with a poison. This is used to extract a great deal of the poison from a body, and then the antidote can be administered. The user will need a medium (his own chakra or water) which he will insert into the patients body, using his chakra to gather the poison directly from the tissues, merging it with the medium to then remove and discard. The technique can only remove a limited amount of poison and will not negate any ongoing effects as it cannot remove poison already being metabolized/in effect. Because of this, the medical ninja will still need to administer an antidote.
Note: Can only be used twice, each use delaying the effects of the poison for 4 turns.

( Iryō Raikō Ninjutsu: Shinkeikei Konran no Jutsu ) - Lightning Medical Technique: Skill of Nervous System Confusion
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage: N/A
Description: The user charges electrical chakra into his index finger and hits the opponent. Doing so temporarily neutralizes all feeling to the targeted area for a limited amount of time, essentially anesthetizing it ( by overloading and numbing the nerves with the electrical discharge ), allowing the medical ninja to perform minor surgery or sutures without the patient having to endure the pain or being able to move his body part. This type of local anesthesia is very effective on the limbs and superficial tissues and, depending on which nerve cluster/pressure point/body area its applied to, can even leave a whole limb anesthetized. In battle, this skill can be used with free form taijutsu to great effect, though, due to the rapid contact, will produce a shorter effect.
Note: Lasts 5 turns for medical uses but only one turn if used offensively.
 

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Removes a limited amount of poison from a targets body, doesn’t stop the effects of poisons already messing with the organs and such but removes enough that an antidote could be administered and cure the poison successfully. Just for extreme circumstances where an antidote is not enough.

No Questions.

———
A nice technique that can shutdown a body part through the injection of an electrical chakra surge into a specific set of nerves. Requires precision and knowledge of the body to land in the right areas and successfully shut down larger limbs. Useful for anaesthetising during minor medical procedures but also helpful for shutting down opponents limbs during a close quarters fight.

Effects of this technique if the head is struck?
 

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Removes a limited amount of poison from a targets body, doesn’t stop the effects of poisons already messing with the organs and such but removes enough that an antidote could be administered and cure the poison successfully. Just for extreme circumstances where an antidote is not enough.

No Questions.

———
A nice technique that can shutdown a body part through the injection of an electrical chakra surge into a specific set of nerves. Requires precision and knowledge of the body to land in the right areas and successfully shut down larger limbs. Useful for anaesthetising during minor medical procedures but also helpful for shutting down opponents limbs during a close quarters fight.

Effects of this technique if the head is struck?
I'm going to say that's a complicated thing to gauge in the RP. So I'm just going to say at minimum it would hinder motor functions like speech and such. I say this as it's made to numb for surgery etc, so hindering movement etc would be the logical option.
( Kuchiyose No Jutsu: Eisei Yougu ) - Summoning Technique: Medical tools
Type: Supplementary
Rank: B
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.:
    • メス - scalpel, sterilized
    • ナイフ - knife
    • アルコール - a bottle of 96% ethanol for disinfection
    • 水 - a bottle of sterilized water
    • スポイト - syringe, sterile, for one time use only
    • アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
    • 包帯 - bandage, sterile, 8 meters in length
    • 血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
    • 温度計 - mercury thermometer, for axillary or rectal use
    • ベッド - a mobile bed to carry patients
    • バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
    • テント - a small tent, just enough for two people to lie in
    • 光 - a flashlight
    • ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
    • 流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
    • モルタル - mortar and pestle, chemically clean
    • スプーン - spoon, sterile
    • パテ - putty knife, metal, sterile
    • 研究所 - a small hut. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced laboratory with everything needed to create antidotes and medicines.
( Iryō Suiton: Suika ) - Medical Water Style: Water Mosquito
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( -20 damage as the poison is removed )
Description: After using the Tiger seal, the user creates water mosquitoes, that can be used to nullify poison in a target's body. Designed specifically to suck out poison, the user is unable to use anything else while concentrating on the target. Despite being a healing jutsu, the several mosquitoes cause pain to the body as it heals it. This jutsu is capable of removing and countering up to 50 damage done by poison.
Note: Can only be used 1 time per target.
 

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A fairly self explanatory summoning technique that is used to bring forth equipment rather than animals. These range from simple tools for medical procedures to full laboratories hidden in a small tent.
No questions

A technique in which mosquitos of water are summoned and set upon a target, their purpose being to suck out any poisons ailing the victim. The mosquitoes bite into the skin and suck out poisons, cleansing any forthcoming effects as well as healing some of the damage already done by the poisons presence.
So this heals for 30? Heals for 50 but deals 20 itself? And cures the poison
 

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A fairly self explanatory summoning technique that is used to bring forth equipment rather than animals. These range from simple tools for medical procedures to full laboratories hidden in a small tent.
No questions

A technique in which mosquitos of water are summoned and set upon a target, their purpose being to suck out any poisons ailing the victim. The mosquitoes bite into the skin and suck out poisons, cleansing any forthcoming effects as well as healing some of the damage already done by the poisons presence.
So this heals for 30? Heals for 50 but deals 20 itself? And cures the poison
Yeah pretty much. It's a weird one.


( Iryō Ninjutsu: Chakra no Mesu ) - Medical Technique: Chakra Scalpel
Type: Supplementary/Offensive
Rank: D - A
Range: Short
Chakra Cost: 15 - 30 ( per turn )
Damage Points: 30 - 60
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. The ninja will focus chakra to their hands. This medical technique then enables the users chakra to transform into small, sharp blades. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular metal scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection (although it can also be used to cut the external tissues as well). The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. The strength and effects of the technique are determined by how much chakra is put into it and how much skill and focus the user has in the technique. Its effects vary according to the targeted body though to cut through strong tissues such as bone, great skill, focus and chakra is needed. The effect can be sustained while the user focuses chakra into it.
Note: Can only be used by Canon Medical Bios or NB Medical Ninjas.

( Iryo Ninjutsu: Tsuyoi Kōsen ) - Medical Ninjutsu: Strong Beam
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A high level medical technique in which the user gathers medical chakra, akin to the Shosen Jutsu technique, into his index and middle fingers, forming a dense chakra focus point. This chakra quickly changes from a light, translucent green to a heavy, bright red color as the user points his fingers outwards, unleashing a powerful chakra beam. The chakra beam, however, has different properties from normal chakra and, unlike the technique which serves as its basis, has no healing effect, quite the contrary. If it hits an enemy living organism, its aggressive nature injures the targeted tissues, creating an effect similar to a severe burn. The cells burst open as if having been hit by a high temperature, reducing themselves to a mushy pulp as the beam travels through them. If undefended, the beam can easily pierce through an enemy in a fast manner. The travelling speed of the beam is akin to that of a similar ranked lightning technique. The down side of the technique is that, when it collides with an elemental technique, it acts as a simple, concentrate chakra beam, capable of overcoming B-Rank defenses and only being negated by A-Rank ones.
 

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Create a chakra blade of sorts around the hands, the blade interestingly is capable of cutting through strong body tissues without leaving an open wound, so you can slice things up inside out. Useful for operating as you can do so without risk of infection or blood loss. No questions with this one.

This is fun, a highly focused, fast moving (lightning speed) beam of pure medical chakra that act as a sort of heat ray on contact. The first truly offensive medical technique we’ve come across and a very fun one indeed.
With the note at the bottom of this that specifies the ranks of techniques that can overcome this.. as an Arali with Siris instead of chakra, would this technique become neutral to elements and forego that note at the end? Or does the note take precedent over the general effects of Siris in battle?
 

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Create a chakra blade of sorts around the hands, the blade interestingly is capable of cutting through strong body tissues without leaving an open wound, so you can slice things up inside out. Useful for operating as you can do so without risk of infection or blood loss. No questions with this one.

This is fun, a highly focused, fast moving (lightning speed) beam of pure medical chakra that act as a sort of heat ray on contact. The first truly offensive medical technique we’ve come across and a very fun one indeed.
With the note at the bottom of this that specifies the ranks of techniques that can overcome this.. as an Arali with Siris instead of chakra, would this technique become neutral to elements and forego that note at the end? Or does the note take precedent over the general effects of Siris in battle?
Raw chakra plays out like:


Raw Chakra
Notes: Raw chakra is weak to everything that uses shape manipulation or chakra natures. The only exceptions are when raw chakra is molded and worked out with advanced shape manipulation (Eg: Rasengan) or when it has another source mixed into it (Eg: Senjutsu) in which case it becomes neutral. Raw Chakra is still weak to they absorption method of Dark Release and twice as weak to Anutu Release and it's components (Suen Release & Utu Release) regardless of advanced shape manipulation.

Raw chakra = Raw Siris

When it comes to using base techniques like the one above, I'd say it will function exactly the same, apart from when sealed, the effects of siris kick in.
 

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Oh, strange. I could have sworn I remembered reading somewhere in that Siris section that it was strong to raw chakra or neutral and not weak to elemental chakras but obviously I dreamed that part 😂 thanks
 

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Oh, strange. I could have sworn I remembered reading somewhere in that Siris section that it was strong to raw chakra or neutral and not weak to elemental chakras but obviously I dreamed that part 😂 thanks
I may be wrong, so you may you wanna ask in the q and a to be sure.


( Iryo Ninjutsu: Ranshinshou ) - Medical Technique: Chaotic Mental Collision
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Manipulating the chakra in their hand, the user can create an electric field to disrupt the target's nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt the target's ability to move. The result is the commands to move one body part being relayed to another, making it near impossible for the opponent to move unless they have high skill and understanding of the body or with time. This effect can be achieved by making contact with the enemy, preferably near or directly on his spine (neck, lower back, etc). Contact with a single limb or body part will affect only its symmetric counterpart. The effects last for 10 turns unless countered but are short lived in high level taijutsu users ( EIG users, Taijutsu Masters )which have an unparalleled awareness of their body movement, quickly adjusting themselves to their new nervous arrangement and in medical ninjas, who possess a high level of awareness of their own bodily functions, achieving the same effect by pure control and adaptability, causing it to last 5 turns.
 

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Near total paralysis inflicted solely by the touch of a hand. This technique sounds incredible, targeting a limb to disable that or the spine to disable the entire body for five full turns. Combining this with multiple clone techniques just sounds ridiculous, into a Yamanaka body switch. Mmm mmm mmm tasty stuff.

No questions
 

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Near total paralysis inflicted solely by the touch of a hand. This technique sounds incredible, targeting a limb to disable that or the spine to disable the entire body for five full turns. Combining this with multiple clone techniques just sounds ridiculous, into a Yamanaka body switch. Mmm mmm mmm tasty stuff.

No questions
It's only good if you can land the hit tbh. Realistically, think about how many people are going to let you hit them in a fight? Especially with a technique like that.


( Iryō Ninjutsu: Saibō no saisei ) - Medical Technique: Cellular regeneration
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (can negate up to 60 points)
Description: The medical ninja forcibly controls the cell cycle of the target tissue, causing rapid proliferation of the cells, thereby regenerating the tissue. This is done by infusing the cells of the target tissue with the users own healing chakra, potentiating mitosis and tissue growth. The drawback of this technique is that its not actually a healing technique but a tissue growth technique. It can serve to grow missing tissue but it cannot heal in the truth essence of the word and in essence is a much simpler application of the Mystic Palm technique.
 

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Oh, for sure people won’t let it land. But I’m itself, a technique that I am very fond of.
——
Another fairly strangely worded med tech in that it specifically states it is not a healing technique, yet it for all intents and purposes… heals. I guess it’s prior damage negation and not healing. But both of those in application have the same end result.

Dumb question maybe but you can be the target of your own med techs right? Some of them aren’t entirely clear on that
 

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Oh, for sure people won’t let it land. But I’m itself, a technique that I am very fond of.
——
Another fairly strangely worded med tech in that it specifically states it is not a healing technique, yet it for all intents and purposes… heals. I guess it’s prior damage negation and not healing. But both of those in application have the same end result.

Dumb question maybe but you can be the target of your own med techs right? Some of them aren’t entirely clear on that
It's a weird worded tech. It's basically forcing your cells to replicate which they do when they naturally heal. By replacing destroyed flesh it does negate damage that was done, which is kinda healing, but not like mystic palm.
Yeah you can heal yourself as long as you're in a fit enough state to be able to do it.

Up next:


( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event.
 

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This is nice, a mode that one can activate in order to heal constantly during battle. Showing itself in the form of blue chakra that is visible around the body of the user.
I assume the ‘low speed’ part of the technique comes into play in the sense that damage is inflicted before healing begins, so it cannot heal quicker than you can be hurt meaning you’re not invincible. So if damage would defeat you, you are defeated and cannot heal through that.

No questions unless that understanding is incorrect.
 

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This is nice, a mode that one can activate in order to heal constantly during battle. Showing itself in the form of blue chakra that is visible around the body of the user.
I assume the ‘low speed’ part of the technique comes into play in the sense that damage is inflicted before healing begins, so it cannot heal quicker than you can be hurt meaning you’re not invincible. So if damage would defeat you, you are defeated and cannot heal through that.

No questions unless that understanding is incorrect.
Tbh, it's kinda trash. It's a mode meaning you can't have something else active to boost your stats at the same time for the most part. Get yang, it does healing so much better.



( Iryyo Ninjutsu: Kūgeki no Tenketsu ) - Medical Technique: Open Tenketsu
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The medical ninja, once having diagnosed the patient as having a Tenketsu traumatically closed, will press one of his palms on the vicinity of the Tenketsu affected and use his own chakra to open it. While one can open several Tenketsu with one use, if the patient has more than half of his Tenketsu closed, the technique will need to be used again. The final core tenketsu (#361) cannot be opened if closed.
Note: Can only be used by medical ninjas
 
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