Mahou Training - [Vex]

Vex

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Transfigurations are the use of Mahou to change one object into another, either by switching some of its properties with another object, transforming the object completely, vanishing the object into non existence, or conjuring a brand new object. Technically speaking, Transfiguration spells can alter an object's properties just like charms. However, only Transfiguration spells can create entirely new properties for that object. So i guess you could say that all Charms are Transfiguration, but not all Transfiguration is charms.
 

Lord of Kaos

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Good, good. First thing to note about Transfiguration is that virtually anything is possible - except 5 things. These 5 Things form what are known as the 5 Principal Exceptions to Gawp's Law for Elemental Transfiguration. Can you guess them?
 

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Food
People (new bodies, not creating inferi)
Money
Abstract things like happiness
Wands (not the woods, but like the full completed wand with core).
 

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Food
People (new bodies, not creating inferi)
Money
Abstract things like happiness
Wands (not the woods, but like the full completed wand with core).
3 for 5, one debatable but good job. I'll explain each and what it means for RP.

Food: It’s impossible to make good food out of nothing. You can summon it if you know where it is, you can transform it, you can increase the quantity if you’ve already got some already, but you cannot create it directly. This doesnt extend to water and soups, however. Just food itself. This in relation to the RP doesnt matter much though.

People: You cannot use transfiguration to transfigure a body from a state of death to alive. Raising the dead is a no, as well as reanimating them. NOTE: By reanimating them I mean actually raising from the dead, not animating the corpse in a way similar to zombies (Inferi).

money: It's impossible to magick money out of nowhere or otherwise it'd devoid the entire wizarding world lol. No need for anyone to purchase shit when you can replicate any amount instantly. You can copy and duplicate it BUT it never lasts; it always disappears moments later so it's still pretty useless. This in relation to the RP doesnt matter much though.

Abstract things: Now, this one is a bit trickier. With certain potions, you can replicate intense emotions, but it wont be the actual feelings. With a custom amormentia potion, for example, you can make a powerful infatuation or obsession but not actual love. This in relation to the RP is a non issue though.

Injuries via dark magic: Wounds inflicted by Dark Arts cannot be healed via magic or any other known means. This means that if something like Septemsempra lands, it will cut the opponent in such a way that the injury can be healed and stopped, but the missing limb will not be able to be regrown. If an arm is targeted, they can stop the blood flow but not the injury itself.

Questions?
 

Lord of Kaos

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We going into HP discussion on that, let's keep it RP based z.z

ANYWAY.

Transformation - Supplementary ( D - S )

Thought of as the most basic of the four types of Transfiguration, transformation spells focus on deforming the physical features of an object. All Transformation spells are triggered with the spell ( Permuto ). Transformations are divided within 2 types, easily seen based on their applications and targets. The first Basic Transformations, reminiscent of the Transformation and Combination jutsus, are transformations that change the physical properties of a targeted item. This allows the user to change the properties of an item to give it new traits or properties. The user is able to transfigure a solid into a liquid or another solid, a liquid into a solid or into a gas/another liquid, or a gas into a liquid or another gas, all of proportionate size and directed at speeds based on the natural speed of the item manipulated. These items can only be basic items in the sense of they cannot turn something into the properties of an element the user does not have, nor can they change the properties of something created by another Kisei unless with equal or higher power/chakra. Of course, the amount of chakra used must exceed the amount of chakra present in the object being transformed for any change unless the object has no chakra present in it at all ( like a simple chair, stone, pool of water, etc ) in which case it is transformable with a simple D rank application of the spell for small things A for larger things. With an S rank application, the user is able to transfigure his own person and take on temporary enhancements such as using mahou to transfigure his upper body into that of a shark, or his legs into that of a bear, etc, and can only lasts up to 2 turns each usage and can only be used 3 times. The second, Switching greatly resembles general transformation, but with with two main differences: firstly, the features of the two targets are switched simultaneously; secondly, the change in one of the pair is dependent on a change in the other. For example, if the armor on a statue is targeted with the user's clothes, then the two items will be "switched", akin to the outcome of Substitution jutsu. The only restrictions applied specifically to this type the items must be of comparative size and within mid range of one another. Transformations of any kind can only be used once every 3 turns and cannot target sentient (living) beings besides the user.
Alright, so this is the basic yet most useful one. You can transform anything with less chakra in it than the rank of the spell you use. If you hit a solid ninjutsu, you can turn it into another solid or a liquid. If you hit a liquid, you can turn it into another liquid, a gas or solid and if you hit a gas, you can change it into another gas or into a liquid. You can turn a liquid based CEJ into a cloud of air, or a wall into a stream of water, etc.

One neat trick with this is that you can change it into thing that isnt an element you do not know, meaning you can create basic a golden sword but it will not have the same properties (S/W) of Gold Release nor be as durable as it ( same rank as rank of spell used, basic item ). You can create or change things into elements you DO have with their properties, so while I can only create, for example a shower of acid rain, you will be able to create clouds of Poison Release, with the same S/W as normally. This works on chakra cost, not damage nor rank so if it has A rank chakra but does 150 damage, use of the S rank version will still work on it.

Switching allows you to switch the properties of two items as long as they are of similar size and in mid range of each other. Why, you could switch armors with an opponent...

S rank application of Transformation allows you to alter your body if you wish, taking on animalistic traits if you wish. This lasts 2 turns and up to 3 turns. Inversely, you can simply create an S rank transformation with this that follows the basic transformation rules.

Questions?
 

Vex

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These items can only be basic items in the sense of they cannot turn something into the properties of an element the user does not have
One neat trick with this is that you can change it into thing that isnt an element you do not know, meaning you can create basic a golden sword but it will not have the same properties (S/W) of Gold Release nor be as durable as it ( same rank as rank of spell used, basic item ).
Um..what?
 

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Vanishment: - Defensive ( A )

A purely "A" ranked spell, requiring the use of only a single incantation to vanish almost any object ( Evanesco ). Vanishment is the art of using Mahou to cause objects to go into a state of non being; essentially, making it so that the object does not exist anymore. While called vanishing spells, it should be noted that the title is a bit misleading; while items it makes contact with are “erased”, they do not vanish entirely from existence. When the vanishing spell makes contact, the chakra within it causes it to cause the targeted item to collapse inwards on itself, appearing to fold into space rapidly as it is destroyed. However, this branch of conjuration is unable to be used on objects infused with chakra above A rank. This also isn't capable of being used on the opponent nor any animal or living being. Upon the beam making contact, the item vanishes in a thin mist proportionate to the item vanished, a thinly veiled yet visible mist left behind that doesn’t hinder vision. Usable once, every 3 turns, max of 4 times. Target is left vanished for 3 turns.
Easy to grasp and use, this is the defensive application of this. This should primarily be used against things you cannot defend against due to high damage or other reasons. It strikes objects and upon touch, causes the chakra and item to fold inwards, collapsing on it's self rapidly. This causes it to essentially fold inwards until it exists in a state of nonbeing.

The trick with this is it works based on chakra, defending against of stuff up to the same rank's worth of chakra, i.e. 30 chakra. This means if something is boosted higher than normal, this allows you to disperse it should it be of 30 chakra and lower regardless of damage output. This makes this infinitely more useful than defend up to A rank damage.

One thing to also note is things vanished, if they dont have a turn duration, are able to return to the field after three turns. This means you can use this for tactical purposes. Vanish something and force the opponent to the spot it was at before vanishing and when it respawns, they'll have to deal with it. It's slick but useful lol. The largest drawback is the limited usage, only useable 4 times in all.
 

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Conjuration - Offensive/Defensive/Supplementary ( D - S )

The most difficult branch of Transfiguration, conjuration deals with the usage of Mahou to create objects from nothing. Conjurations are done with the use of the incantation (Obtestor). With a usage from D-S, the user is able to conjure anything he desires within reason from chairs to swords. However, being the most useful facet of Transfiguration, also leads conjuration to be the most restricted. Nothing within the realms of custom elements, for example, can be summoned. The user could not conjure a "sword that cuts through anything" or an unbreakable shield for example. The Conjured objects are imbued with a measure of mahou, ranging from D-S rank and guided by the user's wand at speeds up to twice as fast as the user's speed. Conjured objects last a maximum of 4 turns before automatically fading away, draining 10 chakra per turn. Additionally, the user is unable to conjure people or sentient/living beings, or anything within short range of the opponent. Additionally, when several items are conjured, the rank of said conjuration is split evenly. Conjuration can only be used once every 3 turns, a max of 4 times. S ranked Conjurations can only last 3 turns.
Okay, so again, simple. Keep note of those 5 things I listed when you use this. The 5 exceptions. Those primarily apply to this part. You can't conjure anything that is a custom element, ofc nor things with absolute properties, such as a sword that can cut anything or an unblockable beam, etc. Ofc, living beings cant be conjured either.

When conjured, they have twice the user's speed when he casts the spell. What this means is that if you for example had EIG active and used a B rank conjuration, ( due to EIG restrictions, this is the highest ninjutsu you can use ), you would be able to use it with twice your speed. Lating up to 4 turns, it drains 10 chakra per turn.
 
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