Mahou Training - [Vex]

Vex

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This is the spell EVERYONE knows about. Harry's most popular spell, and the one he uses most often. The disarmament charm is used through the invocation Expelliarmus. It shoots a jet of red light out from the wand and, if it hits, it results in the targeted object flying out of tht opponent's hand and shooting three feet into the air. You can use it on people with CWs or wands, or even people who have seven swordsman swords. To make sure the opponent doesn't just catch it, the object usually shoots about three feet into the air.
 

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That's where you're wrong; it goes further than 3 feet.

The Disarming Charm ( Expelliarmus ) is a charm which forces the target to release whatever they were holding at the time. This happens by the wave hitting the target and triggers a "knee jerk" reaction on contact that causes a muscle spasm that releases the weapon. The Disarming Charm causes whatever an opponent is holding at the time to fly high out of their reach, landing 5 meters away. The Disarming Charm always appears as a jet of red light; indeed, this is one of the things that makes it recognisable before the effects of the charm are seen. This can be used up to mid range away from the user.
This one creates a wave, or rather a jet, of mahou that travels outwards towards the opponent. Upon traveling, when it hits the opponent, it causes their arm to automatically release whatever is held, forcing it high out of their hand and 5 meters away from them. Note that it says whatever they are holding at the time. This can be a weapon, a wand, a stone, another person, etc. It's usefulness lies in it's ability to allow you to quickly force them to drop the item, releasing it when touched. Questions?
 

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Cool, next is Accio. It's lit.

The Summoning Charm (Accio) was a charm that caused an object at a distance from the caster to fly into their arms. This spell needs thought behind it, the object must be clear in the casters mind, before trying to summon.

Pretty easy, right? WRONG. This one is lowkey. Explain it and what you know already
 

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Accio is lit, you think of something, say the incantation, then summon it towards yourself. You can summon ANYTHING, even HHG heads, or people to you. It can be abused like hell in NW. Example, someone goes to a country's kage mansion and summons three friends in two turns. Crazy stuff, you can use it to take weapons or valuable objects from others. Harry used it to summon his fireboat o avoid a dragon. Question, when you summon someone and they use like an A rank movement technique would they be able to break the charm? If they made a wall in front of them to stop themselves and smashed into it, would the spell have enough of a pull to keep pulling them?
 

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Accio is lit, you think of something, say the incantation, then summon it towards yourself. You can summon ANYTHING, even HHG heads, or people to you. It can be abused like hell in NW. Example, someone goes to a country's kage mansion and summons three friends in two turns. Crazy stuff, you can use it to take weapons or valuable objects from others. Harry used it to summon his fireboat o avoid a dragon. Question, when you summon someone and they use like an A rank movement technique would they be able to break the charm? If they made a wall in front of them to stop themselves and smashed into it, would the spell have enough of a pull to keep pulling them?
Okay, so this shit is lit. One of the biggest advantages of this is that you can summon anything to you.

The Summoning Charm (Accio) was a charm that caused an object at a distance from the caster to fly into their arms. This spell needs thought behind it, the object must be clear in the caster's mind, before trying to summon. The charm works by the user targeting an object as he speaks and using his mahou to mark it and act as a beacon, the item honing in on the user's location. This spell needs thought behind it, the object must be clear in the caster’s mind, before trying to summon. Should an item be within long range, it will take 1 turn to arrive. Should it not be on the battlefield, it will take 2. Cannot be used on items fueled with foreign chakra. Cannot be used as a substitute to the various summoning techniques
To use it, you simply raise your hand in the air and have the object clearly in your mind before using it. Saying "Accio [insert desired object]", you call it to you, honing in on your location. If in mid range, it will reach you that turn. If in long range, it will arrive next turn. If not on the field, it will take two turns.

Now, you cannot use it to pull a jutsu the opponent is actively controlling, or that still has their chakra in it/in use such as Earth Golems or other familiars. Now, note that contains and fueling are two different words and phrases. Something can contain and be filled with something while not fueling it. While we all need chakra to survive, when we aren't using it actively, we don't consider this state as "fueling" chakra, if that makes sense. Essentially, anything that has chakra flowing through it actively/via a jutsu cannot be summoned towards the user.

As for your questions, when pulled, they aren't on the surface of the earth. In a way, it resembles Almighty Pull. When used, the item is pulled towards you, suspended slightly off the earth so I doubt they will be able to use any actual movement technique. If the wall is of A rank strength or higher and made directly in front of them, yes. If not, then they should smash through and continued pull. Though, one could argue it would avoid said objects as they act like honing devices, traveling towards you while not going directly through it to avoid destroying it before reaching you.
 

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Okay, next the Banishing Charm.

The Banishing Charm (Depulso) is the counter-charm to the Summoning Charm. As Accio summons objects to the caster, Depulso sends objects away, backwards to mid range away. Unlike the Summoning Charm, which can summon specific objects from anywhere, the Banishing Charm banishes whatever the wand is aimed at. This works by creating a semi circle around the user, filling his short range radius as he wills it forward in the direction his wand is aimed, pushing outwards as it repels anything unranked or up to B rank, pushing it back with equal momentum as it possesses.
Easy to grasp. This one needs you to point your wand in a direction, and say Depulso. A blast of mahou is released repelling anything that hits it. What is good about this is the potential it has to block a lot of things despite B rank power. EIG is an unranked jutsu, so when it is in use and an opponent rushes you, you're able to release this to push them backwards with equal momentum, so the faster they are, the harder and faster they get knocked backwards. Works on a lot of abilities and items approaching.

Questions?
 

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Wouldn't you need to be able to track them? Also if they're pushed back with equal momentum, would they be able to control how they land/move to a certain degree? Or would they just slam into a surface
 

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Ofc, if they are Moving too fast, you wont be able to release it in time to stop it. Keep in mind that we speak one word (3 syllables) while pointing and teh wave is released. It's potentially possible to use against, x3 speed if 10+ meters away and still work, a STRETCH against x4 speed at the same distances but a bit conceivable. At best, when use specialize in this, you can use it nonverbally against potentially x5 speed but at the same time, they would need to be at least mid range away as all you're doing is pointing your wand. Short range, nonverbally I'd say the best you can counter is x2 if at the max of short range (5 meters away) but if anything less it's not ideal unless you can move near their speed.

tl;dr if in short range, 2 is the fastest you can counter. If 10 meters away, x3 is always conterable and 4 would be a stretch but possible in certain scenarios, though you could be hit at the same time. If nonverbally done, x5 is the max BUT they have to be mid range away for that to be possible imo. x4 nonverbally is guaranteed, though
 

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Next is Stupefy.

The Stunning Spell (Stupefy), also known as a Stunner or Stupefying Charm is a charm that is able to cause direct injury on contact and produces a kinetic/physical impact on a target. Formed as a crimson jet of energy, the Stunning Spell is capable of causing A ranked damage to a foe it hits, causing them to get pushed backwards five meters with great force and cause nonfatal injuries. If this spell is used by multiple wizards aiming at the same target, the damage it causes is increased to to the point of becoming fatal if it hits. This can only be used once per turn with at least 1 turn in between usages. When used against other solids, it causes the objects targeted to burst, seemingly "exploding".
Basically, if you hit someone with it, they take A rank damage, which is enough to KO a person basically. The more bodies using it, the more fatal it becomes. Pretty easy to understand tbh lol
 
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