As the man before him began to release energy Garfield saw the energy amass around him. This looked badass to him and he quickly thought; 'If we weren't fighting I think we could be friends.' as he thought this he began to prepare his own attack watching closely. The boy lifted his hand up seemingly charging an attack to which Garfield performed an upward swinging motion with his left hand as the boy's hand began to glow blue-ish white.
The blades would make contact with the boy's right wrist cutting the boy's hand off and knocking it away disarming him both figuratively and literally. This motion looked like an upward palm strike with the claws aimed to hit flesh instead of Garfield's own hand. As this happened Gar threw his left hand forward discharging a pulse of electricity as he performed a one inch punch aimed for the chest. If this makes contact it would paralyze the boy making it impossible to move for a decent amount of time.
The blades would enter the boy's chest puncturing deep aiming to be non-fatal missing organs and arteries.
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The final phrase was gruff and harsh in a different deeper darker voice then the words spoken before.
EXP: 20
Type: Strength/Mutation
Rank: B
Description: A culmination of all of Beast Boy's martial arts prowess mixed with his own transformation abilities. Drunken Monkey is one of Beast Boy's main offensive means of attacking and he tends to substitute it for basic attacks. The style itself tends to be hard to predict and counter due to the erratic nature and behavior of the user who either plays the part of drunkard or actually becomes intoxicated to fight in a wild and unpredictable manner. Due to his transformations his skills and strength in this style are miles beyond anyone who uses similar styles because he has an intuitive understand of the Monkey and it's movements. He also has the ability to through his transformations augment the style by changing his center of gravity, moving his weight around in a more literal way and increasing and decreasing his muscle mass at crucial points of contact.
The form is short and simple, consisting of a few dozen or so movements. Much of the moves are performed at a low ground level, with rolling, tumbling and falling techniques. There are also many unusual grappling and blocking techniques. The higher level attacks include eye pokes and throat hits, as well as blocks and punches (with punching being exceptional, as monkeys generally do not attack with their fists.) There are also many middle attacks such as kicks aimed to the stomach area, and lower attacks to the lower abdomen, groin and legs.
The "Monkey-Hands" Technique: Relaxed hand strikes with the palm facing downward and fingers drooping towards the ground, used to deflect hand strikes and kicks, and also to strike with the fingers towards the throat and eyes.
The "Monkey-Claws" Technique: This attack is basically a strike with the palm facing forward and hitting with the fingers and striking downward, like any animal's clawing motion. It is used to hit the face and eyes, and can also be used to grapple the opponent's wrist.
Low Kicks and Ground Kicks: There are many kicks in Drunken Monkey, primarily aimed at the lower portions of the body (legs, groin, abdomen) and executed from a low position or from lying on the ground.
Beast Boy does not require intoxication to use this style, but he prefers it. This form of fighting can also be used for evasion within reason just as free form can be. Beast Boy is able to apply the teachings and styles to any form he enters through transformation.
Note: Augmentation of muscles increase strength, speed and durability +5 each if wanted
Note: The user will need to post the technique but it works like free form dealing 60% of the speed or strength attribute. If multiple attacks are sourced from a single use the damage is split evenly among the numerous attacks. The technique can also be used multiple times in a single turn to attack several different ways.
EXP: B
Type: Mutation
Rank: 20
Description: Beast Boy adds an additional set of organs (i.e the Electric Organ, the Hunter's organ, and the Sach's organ) into his body extrapolated to human size. This allows him to like an Electric Eel produce a decent amount of electricity, creating about the same, if not more volts then that found in a commercial stun gun or a set of defibrillation paddles when he attacks. This is enough to paralyze an opponent for a single turn and cause numbness throughout the opponent's body. After the paralysis wears off the opponent's muscle's still experience pain and stiffness that lasts the following turn and is a -5 to speed for the opponent during that time the numbness by this time would have faded which is why the opponent feels the pain and stiffness after the fact. These organs can remain dormant until usage and while they are in Beast Boy's body and they can defuse a single C rank or below electrical charge. However if used in this way the organs become inactive and the technique must be posted again to use them. Before the moment of impact Beast Boy also increases his muscle mass momentarily heightening the strength based force behind the blow. The user can also release the electricity in a pulse instead of in tandem with an attack. This sort of usage will reach to mid range but only do 20% of the user's Energy Attribute.
Note: Deals 50% of strength and 20% of energy
Note: Has a one turn cd after being used
Still active/stats
Technique Name: Drunken Monkey
EXP: 20
Type: Strength/Mutation
Rank: B
Description: A culmination of all of Beast Boy's martial arts prowess mixed with his own transformation abilities. Drunken Monkey is one of Beast Boy's main offensive means of attacking and he tends to substitute it for basic attacks. The style itself tends to be hard to predict and counter due to the erratic nature and behavior of the user who either plays the part of drunkard or actually becomes intoxicated to fight in a wild and unpredictable manner. Due to his transformations his skills and strength in this style are miles beyond anyone who uses similar styles because he has an intuitive understand of the Monkey and it's movements. He also has the ability to through his transformations augment the style by changing his center of gravity, moving his weight around in a more literal way and increasing and decreasing his muscle mass at crucial points of contact.
The form is short and simple, consisting of a few dozen or so movements. Much of the moves are performed at a low ground level, with rolling, tumbling and falling techniques. There are also many unusual grappling and blocking techniques. The higher level attacks include eye pokes and throat hits, as well as blocks and punches (with punching being exceptional, as monkeys generally do not attack with their fists.) There are also many middle attacks such as kicks aimed to the stomach area, and lower attacks to the lower abdomen, groin and legs.
The "Monkey-Hands" Technique: Relaxed hand strikes with the palm facing downward and fingers drooping towards the ground, used to deflect hand strikes and kicks, and also to strike with the fingers towards the throat and eyes.
The "Monkey-Claws" Technique: This attack is basically a strike with the palm facing forward and hitting with the fingers and striking downward, like any animal's clawing motion. It is used to hit the face and eyes, and can also be used to grapple the opponent's wrist.
Low Kicks and Ground Kicks: There are many kicks in Drunken Monkey, primarily aimed at the lower portions of the body (legs, groin, abdomen) and executed from a low position or from lying on the ground.
Beast Boy does not require intoxication to use this style, but he prefers it. This form of fighting can also be used for evasion within reason just as free form can be. Beast Boy is able to apply the teachings and styles to any form he enters through transformation.
Note: Augmentation of muscles increase strength, speed and durability +5 each if wanted
Note: The user will need to post the technique but it works like free form dealing 60% of the speed or strength attribute. If multiple attacks are sourced from a single use the damage is split evenly among the numerous attacks. The technique can also be used multiple times in a single turn to attack several different ways.
Technique Name: Bloodlust
EXP: 20
Type: Mutation
Rank: B
Description: This ability is based on changing Beast Boy's attributes by changing his muscle, bone, nerve or body structure beyond what can be done with the Core Ability. In essence the user is changing their bodily (muscle, nerve, bone, brain tissue, etc) structures to that of animals found in nature gaining strength, speed, durability or intelligence (can only take 2 at a time one gains +15 the other gains +10.) The user tends to stay in his human form when using this lesser version of the transformation and there are very little aesthetic differences. These lesser alterations such as advanced muscle mass or nerve structure can be held indefinitely, until the user transforms into something other than his human form. Beyond increasing two traits Beast Boy can further manipulate his bodily structure focusing on a single trait putting all that focus into one boost gaining strength, speed or durability by +20. This negates the +15 and +10 from the smaller variation. However, due to the nature of how the buffs work he must sacrifice something. For example if the user wants the +20 to strength he would need to take on a much bulkier muscle structure meaning speed would suffer -5. If for example he wanted +20 to speed he'd have to lose -5 from strength because his muscle structure would have to compensate. Likewise, to increase durability, one loses speed, and to increase intelligence one loses durability. This is to make up for the additional attributes placed into a new category to gain a boost this large one must lose something of equal value through transformation.
Note: Lesser variation can only have two traits active at a time
Note: Advanced variation can only have a single trait active at a time and lasts four turns
Note: The technique has a one turn cd before traits can be shifted
Note: After the Advanced variation wears off Beast Boy returns to the lesser variation.
Strength: 50
Intelligence: 40
Speed: 60
Durability: 51
Energy: 0
Technology: 8
Health: 255
EXP: 20
Type: Strength/Mutation
Rank: B
Description: A culmination of all of Beast Boy's martial arts prowess mixed with his own transformation abilities. Drunken Monkey is one of Beast Boy's main offensive means of attacking and he tends to substitute it for basic attacks. The style itself tends to be hard to predict and counter due to the erratic nature and behavior of the user who either plays the part of drunkard or actually becomes intoxicated to fight in a wild and unpredictable manner. Due to his transformations his skills and strength in this style are miles beyond anyone who uses similar styles because he has an intuitive understand of the Monkey and it's movements. He also has the ability to through his transformations augment the style by changing his center of gravity, moving his weight around in a more literal way and increasing and decreasing his muscle mass at crucial points of contact.
The form is short and simple, consisting of a few dozen or so movements. Much of the moves are performed at a low ground level, with rolling, tumbling and falling techniques. There are also many unusual grappling and blocking techniques. The higher level attacks include eye pokes and throat hits, as well as blocks and punches (with punching being exceptional, as monkeys generally do not attack with their fists.) There are also many middle attacks such as kicks aimed to the stomach area, and lower attacks to the lower abdomen, groin and legs.
The "Monkey-Hands" Technique: Relaxed hand strikes with the palm facing downward and fingers drooping towards the ground, used to deflect hand strikes and kicks, and also to strike with the fingers towards the throat and eyes.
The "Monkey-Claws" Technique: This attack is basically a strike with the palm facing forward and hitting with the fingers and striking downward, like any animal's clawing motion. It is used to hit the face and eyes, and can also be used to grapple the opponent's wrist.
Low Kicks and Ground Kicks: There are many kicks in Drunken Monkey, primarily aimed at the lower portions of the body (legs, groin, abdomen) and executed from a low position or from lying on the ground.
Beast Boy does not require intoxication to use this style, but he prefers it. This form of fighting can also be used for evasion within reason just as free form can be. Beast Boy is able to apply the teachings and styles to any form he enters through transformation.
Note: Augmentation of muscles increase strength, speed and durability +5 each if wanted
Note: The user will need to post the technique but it works like free form dealing 60% of the speed or strength attribute. If multiple attacks are sourced from a single use the damage is split evenly among the numerous attacks. The technique can also be used multiple times in a single turn to attack several different ways.
Technique Name: Bloodlust
EXP: 20
Type: Mutation
Rank: B
Description: This ability is based on changing Beast Boy's attributes by changing his muscle, bone, nerve or body structure beyond what can be done with the Core Ability. In essence the user is changing their bodily (muscle, nerve, bone, brain tissue, etc) structures to that of animals found in nature gaining strength, speed, durability or intelligence (can only take 2 at a time one gains +15 the other gains +10.) The user tends to stay in his human form when using this lesser version of the transformation and there are very little aesthetic differences. These lesser alterations such as advanced muscle mass or nerve structure can be held indefinitely, until the user transforms into something other than his human form. Beyond increasing two traits Beast Boy can further manipulate his bodily structure focusing on a single trait putting all that focus into one boost gaining strength, speed or durability by +20. This negates the +15 and +10 from the smaller variation. However, due to the nature of how the buffs work he must sacrifice something. For example if the user wants the +20 to strength he would need to take on a much bulkier muscle structure meaning speed would suffer -5. If for example he wanted +20 to speed he'd have to lose -5 from strength because his muscle structure would have to compensate. Likewise, to increase durability, one loses speed, and to increase intelligence one loses durability. This is to make up for the additional attributes placed into a new category to gain a boost this large one must lose something of equal value through transformation.
Note: Lesser variation can only have two traits active at a time
Note: Advanced variation can only have a single trait active at a time and lasts four turns
Note: The technique has a one turn cd before traits can be shifted
Note: After the Advanced variation wears off Beast Boy returns to the lesser variation.
Strength: 50
Intelligence: 40
Speed: 60
Durability: 51
Energy: 0
Technology: 8
Health: 255
Garfield's visage twisted back to normal his muscles still larger than usual but his tone was less violent, even with all he said about himself he restrained himself from killing several times throughout the last few months. He told others and even himself that he's nothing but a remorseless killer, a nihilistic porcupine who would kill anything and anyone who got in his way. His actions though they weren't showing that they were showing the exact opposite but ironically Garfield wouldn't accept it. He pulled his punches towards the end of his fights with both Deathstroke and Yusuke, he stopped blows completely when fighting the swordsman Zoro merely because he was asked.
Right before the last blow hit, something clicked again and he was done with this fight just like the others his opponent laid before him still alive as he stood up turning on his left heel and taking several steps forward away from the open field and back towards NBville getting sidetracked again and heading in the wrong direction.
Become stronger, strong enough to kill me. Then find me, I'll be waiting.
Again he tried creating a spark of vengeance in someone. It was as if he was trying to get someone to kill him, as if he wanted to die. Death wish or not, he hid it very well under his facade of violence and jokes. Left foot, right foot, one in front of the other he continued to walk until he found himself near the abandoned factory he was still in the Outskirts of NBville. 'Maybe I should just avoid the city for a while limit the chances of a confrontation, two altercations in a single day that's a bit high even for me.'
Garfield activated electromagnetic sensing and increased his eyesight to that of a bird of prey scouting out the area making sure no one was around. When he was satisfied he sat down on a grass patch adjacent to the factory and stared up into the sky. Eventually he ended up in a reclined position his head back and his arms up behind his head as a makeshift pillow.
It was a wide open blue sky, clouds passed overhead and Garfield called out the animals he saw in the clouds.
Axolotl.
Three Toed-Sloth.
Plougshare Tortoise.
Javan Rhino.
He laid there in the grass for a while not counting the time, at peace for the first time in a while.
Garfield exhaled hard and long as if letting out a lot of his pent up aggression in this peaceful serene moment.
He kept his senses up though sensing out and being slightly on guard.
EXP: 5
Type: Mutation
Rank: D
Description: Beast Boy or another shapeshifter augments their senses allowing for varying applications such as infrared sensing, night vision, ultraviolet sight, electromagnetic sensing, heightened sound perception, heightened or dulled sense of touch and pain, echo location and an increase in the sense of smell. He does this by augmenting the sensory organ related to that sense or creating a new organ to gain the sense putting it into his own body.
Any of the sight based sense augmentations allow the user to boost their eyesight to 20/5, meaning that what a normal person would need to be five feet away to see someone under the influence of this technique can see from twenty feet away meaning their sight is four times better. Heightened sound perception allows the user to hear whispers from roughly 30 meters away. Electromagnetic sensing allows the user to sense out various animals and people, and even sources of electricity. These abilities can be used by Beast Boy or any Shapeshifter he teaches how to do so. If desired the sense can boost the users intelligence by 10.
Note: Augmenting a sense is a passive action, unless the user wants to boost their intel with it
Note: Two different senses can be augmented at the same time eg: sight and sound but can't have multiple variations of the same sense eg: Nightvision and Infrared
Type: Mutation
Rank: D
Description: Beast Boy or another shapeshifter augments their senses allowing for varying applications such as infrared sensing, night vision, ultraviolet sight, electromagnetic sensing, heightened sound perception, heightened or dulled sense of touch and pain, echo location and an increase in the sense of smell. He does this by augmenting the sensory organ related to that sense or creating a new organ to gain the sense putting it into his own body.
Any of the sight based sense augmentations allow the user to boost their eyesight to 20/5, meaning that what a normal person would need to be five feet away to see someone under the influence of this technique can see from twenty feet away meaning their sight is four times better. Heightened sound perception allows the user to hear whispers from roughly 30 meters away. Electromagnetic sensing allows the user to sense out various animals and people, and even sources of electricity. These abilities can be used by Beast Boy or any Shapeshifter he teaches how to do so. If desired the sense can boost the users intelligence by 10.
Note: Augmenting a sense is a passive action, unless the user wants to boost their intel with it
Note: Two different senses can be augmented at the same time eg: sight and sound but can't have multiple variations of the same sense eg: Nightvision and Infrared
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