[CC] Light'em Up

Pervyy

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Ight so CC training. Power came from some amber from the chakra tree that old hag planted. It's themed after lord of the ring lore and some paladin stuff from WoW.

What you know about the element and tracking etc?

After that we can smash through the techs.
 

Ester

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Aight aight aight. Sensing wise, we have intent sensing, similar to Karin/Naruto, with it giving us a x3 modifier. It can detect anything that has a negative intent to it, so for instance a punch. If it was something defensive that does not have the intent of harming us, we can't sense it, such as a shield for instance.

Element wise, Holy Fire, composed of Fire, Lightning, Tree of Light, Yin, and Natural Energy. It's strong to Wind/Biju/Earth and weak to water/elements strong to NE, with it being neutral to fire/lightning. Holy Fire has the ability to blind others, with harmful interactions of it giving the feeling of a cleansing burn that purifies. Uniquely, if we don't deem something as evil, it would not be affected, allowing it to be great use in team battles.
 

Pervyy

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Aight aight aight. Sensing wise, we have intent sensing, similar to Karin/Naruto, with it giving us a x3 modifier. It can detect anything that has a negative intent to it, so for instance a punch. If it was something defensive that does not have the intent of harming us, we can't sense it, such as a shield for instance.

Element wise, Holy Fire, composed of Fire, Lightning, Tree of Light, Yin, and Natural Energy. It's strong to Wind/Biju/Earth and weak to water/elements strong to NE, with it being neutral to fire/lightning. Holy Fire has the ability to blind others, with harmful interactions of it giving the feeling of a cleansing burn that purifies. Uniquely, if we don't deem something as evil, it would not be affected, allowing it to be great use in team battles.
Sensing is spot on.

Element spot on. Need see if i can update the clan at some point, want it to be neutral to shit apart from evil shit to match current rp etc.

Ah well.

Kyohaku Kasai | Star Fire
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:

Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.

Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.

Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range

2)
Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain)
Damage: 30-80
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique, they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a variety of shapes to more creative applications such as various weapons, swords, shields, Axes, draggers. What ever they can think of that is an inanimate shape, they can create from this basic application. This can be also be used to make waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams. Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is two forms, the offensive application (shock) and the supplementary application (cleanse).

Shock: (Offensive) This is the offensive version of the element, the user will concentrate a lot more chakra into the shapes waves or streams to causes damage and destruction. While still maintaining the the blinding properties. Any who view the Silmarilis that are not of the Noldor will be blinded in for 2 turns.

Cleanse: (Supplementary) The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "cleanse", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent, damaging based on rank used.

Note: C to B rank can be created freely after forming one hand seal seal, the size of the object ranging for the user's needs. A rank application requires 2 handseals and S rank requires 3 handseals.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enemy, unless the user is within short range of the opponent, in which case he can utilize this.

There's an update for the bow subbed atm
 

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Star Fire, so essentially the clan weapon mentioned in the CC sub. It has two variations, the bow itself and the detachable/attachable swords that compose it. The blades can have Holy Fire infused into them, allowing you to either attack with a Holy Fire infused weapon or send waves of Holy Fire at the target, but at the cost of expanding the Holy Fire reserve. One question about the light that's produced, would it be capable of blinding others?

As for the bow variation it is pretty straightforward, allowing you to fire off arrows of Holy Fire.

Holy Shock is basically the general utility technique for Holy Fire, allowing you to create and send shapes/waves etc of it. Offensively, it causes a blinding as a side effect, while with Cleanse, you get the ability to damage specific people. Opens up the room for some customs honestly.
 

Pervyy

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Star Fire, so essentially the clan weapon mentioned in the CC sub. It has two variations, the bow itself and the detachable/attachable swords that compose it. The blades can have Holy Fire infused into them, allowing you to either attack with a Holy Fire infused weapon or send waves of Holy Fire at the target, but at the cost of expanding the Holy Fire reserve. One question about the light that's produced, would it be capable of blinding others?

As for the bow variation it is pretty straightforward, allowing you to fire off arrows of Holy Fire.

Holy Shock is basically the general utility technique for Holy Fire, allowing you to create and send shapes/waves etc of it. Offensively, it causes a blinding as a side effect, while with Cleanse, you get the ability to damage specific people. Opens up the room for some customs honestly.
All the techs should blind people, so when you got it around the sword it will keep them blinded, releasing it will blind them. Just read the CC sub so will need clarify more in techs

The thing about the element btw, you can legit do AOE attacks and only have it hurt your enemies, so if you got multiple summons and shit, you pretty safe.

These next two need updating for sure

3) Shigai no Seisen | Body of the Crusader
Type: Offensive/Supplementary/Defensive
Rank: A/S
Range: short
Chakra: 30/40
Damage: 60/80
Description: This jutsu goes back to the founding of the clan. The amber from the tree of light was sealed into the clan giving them their powers. The amber flows through them making them the light themselves in a sense allowing them to control their KG. This lets them become the Silmarilis, The Light, The Holy Fire, if you will. Their body becomes the element themselves of holy fire. This can be in part like just the arm (A rank) or in a surge of chakra turning their entire body to the light energy itself. In doing the full surge they purge themselves of all they feel to be negative. This can be done in part with the A rank also. In turning to the Holy Fire, they become the light itself, and blind all who look at them radiating heat from the holy fire. The feel they are the embodiment of the sun which they praise, they are pure, bright and purge the darkness. In this form, being energy itself, it breaks down all that is weak to the holy fire and allows them to enhance their close combat skills through this, burning and purging those who seem to do the elves harm.

Note: The A rank version can be used once per turn on any part of the body, lasting up to two turns or until cancelled
Note: The S rank version turns the entire body to silmarilis, and in this form the user can only use energy based elements. This lasts up to 3 turns, can only be used twice per battle with two turns between uses. If the S rank is used the A rank can't be used for two turns also.
Note: In this form the user becomes vulnerable to elements that are strong to energy based elements such as the cannon Dark release element.
Note: Blinding lasts while this is active. Once this ends the targets remain blind for one more turn.
Note: only be able to use elements that compose Holy Fire when in full body mode

4) Consecration | houken
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - long
Chakra: 30
Damage: 60
Description: This is a unique jutsu to the Elves in which they release their silmarilis into the ground on a target location with a radius of 5m-15m (short to mid). This light is charged into the ground creating what looks like cracks of light as the holy fire is charged into the ground. It would be like creating the swamp but with a pool of holy fire chakra. Standing on this will burn any and all unfriendly targets in the users eyes, with a single hand motion short range within the center of this technique a pillar of holy fire will errupt into the sky like a pillar of holy fire engulfing all and burning them with all the power of holy fire.

Note: Can only be used once every two turns for 4 usages overall.
Note: Lasts for the turn used
 
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Ester

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Body of the Crusader, a partial or full body transformation into Holy Fire that cleanses the body and is capable of blinding the targets.

Consecration, a Holy Fire swamp that can have a pillar of Holy Fire erupt from it's center to deal with airborne targets.
 

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Body of the Crusader, a partial or full body transformation into Holy Fire that cleanses the body and is capable of blinding the targets.

Consecration, a Holy Fire swamp that can have a pillar of Holy Fire erupt from it's center to deal with airborne targets.
Use consecration under you, will only harm enemies lmao. Someone tries sneak you and you good.

Ame no Junsei Seisen | Rain of the Holy Crusade
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This is unique jutsu that gives of a holy feel in itself. The user will clap their hands together gathering a mass of chakra over the field releasing this jutsu. From that point on the chakra will fall bit by bit, similar to that of the hidden rain jutsu, but have it’s own unique properties. The energy is that of the Silmarilis or Holy fire as it has come to be known. It would fall down gently like snowflakes of energy dropping onto the field which as they touch the ground they will dissipate from the basic use of this. As it is with most of the holy fire jutsu this has the ability to react to dark chakras and negative intents. In this if it were to rain on those flowing with bijuu chakra it would act like a fiery acid on their skin burning them severely. Not only this but it will react to those not pure of their intentions. For example, if this were to fall on a ninja who made it rain or created a clone, it would have no effect. But if a person was intent on causes something negative like harm or death, the holy rain would burn through their skin like fire itself, making it a lot harder for them to perform jutsu and concentrate causing it to take twice as long for them to perform a jutsu, so what would normally be as easy as making a single handseal, due to the constant burning it would take twice as long for them to focus. Not only this, but for sensors and doujutsu uses it will make it very difficult for them to locate the user. This won’t affect the Byakugan as the byakugan can see through chakra, like how it can see through the hidden mist. Where as sharingan and the rinnegan will just see chakra all around them blocking their vision. The use can perform an addition handseal at any point while this is active, releasing more chakra into the falling energy in any given area to increase the power of the holy rain to burn any and all it touches as it gives off an even brighter glow, allowing one to notice this, starting ateast 5 meters above the target. This can have a 5m radius, and can only be used on one location per use of the overall jutsu. In doing this it will increase the power of the holy fire to S rank, taking up 1 of the three jutsu per turn.
Note: Useable 3 times, lasting 3 turns, 2 turns between uses
Note: Making it burn and increasing it to S rank can be done once per use lasting for that single turn, ending the usage of the full jutsu.
Note: Will not harm the user as the holy fire just becomes one with them once more

6) Obliteration | Heisoku
Type: Supplementary/Defense
Rank: A
Range: Short-long (blast short range)
Chakra: 30
Damage: 60
Description: This is one of the unique jutsu of the Elves created for a quick retreat or counter in dangerous situations. The user will release a surge of holy fire around their body turning their skin to what looks like a solid layer of holy fire, almost like glass made of fire. This would be extremely bright like all other holy fire jutsu and so would blind any that look at this for one turn. At any point the user can release this shell, which would burst outwards like shattering glass, where the holy fire would be the tiny fragments of glass. This burst would be A rank damage hitting short range around the user and releasing a more intense burst of light for those who weren't initially blinded. Any who see this (apart from the elves) would be blinded for one turn afterwards. The main part of this jutsu isn't the blast, the blast is a distraction, where as the user turns them self into one of the shards of holy fire that is shot off in a chosen direction. In doing this the Elves were able to blind their targets, distracting them and escape in the process. The user can only remain in the holy fire form shard for one turn then they reform in a puff of light, a small light, but enough to give away their location to any who weren't blinded. In this form, they would be weak to the natural weaknesses of holy fire.
Note: Useable 4 times per battle
Note: Must wait two turns between uses.
Note: Cannot attack while in shard form.
 

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Yosh.

Rain, pretty nifty Holy Fire rain that can have it's damage increased to S rank, with the fire only affecting a limited area but only affecting those with negative intent. Additionally, the downpour of Holy Fire can blind/hinder sensors and dojutsu users depending on which they have.

Obliteration, is an escape technique where you turn into solid Holy Fire and shatter outwards, allowing the user to travel in shard form to a different location to reform. It blinds targets while doing do, making it more effective.
 

Pervyy

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Yosh.

Rain, pretty nifty Holy Fire rain that can have it's damage increased to S rank, with the fire only affecting a limited area but only affecting those with negative intent. Additionally, the downpour of Holy Fire can blind/hinder sensors and dojutsu users depending on which they have.

Obliteration, is an escape technique where you turn into solid Holy Fire and shatter outwards, allowing the user to travel in shard form to a different location to reform. It blinds targets while doing do, making it more effective.
Last 2 cannon techs:

Furukauntā | Full Counter
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: This is a unique technique of the Elves developed from the way that they gained their powers. In the begining, to gain their powers, the fused the Amber from the tree of life into their bodies which then gave them their powers. This technique is based of the traces of the Amber still found in their body today. The tree of life has the ability to absorb chakra, being from the tree the amber would be able to do the same just not on such a scale. The way this works is when energy based chakra comes at the users they will tap into their bloodline using the traces of amber within them to absorb the chakra into their body breaking down the chakra to raw chakra. From here they can't keep the chakra within their body or find a way to use it, and so they then release the built up chakra using the power of the clan in the form of holy fire. For example if a shinobi released chidori nagashi at the user, the attack would be absorbed into their body and then released again in the form of holy fire, in a wave, blast, shock, which ever the user wishes. They can even release it through a medium such as a sword or the clans bow. The power of the attack released would be the same as the attack absorbed, and the same range. Due to the attack actually using the chakra of the attack absorbed, it takes little effort from the users part. All power is reliant on the attack that hits the user. This would work on all energy based attack and fluid elmenents like water as they flow into the user in a chakra form, it will not work on any form of solid as it would hit the user before the chakra could be broken down. The user can absorb one attack at a time, not multiple, though if an attack is two elements they can be absorbed as long as they meet the above requirements. The user can hold the chakra within them for up to two turns but can't absorb another technique into them until they have released the one within them. When the user absorbs an attack, before it is released, their veins will glow like the fire is surging through them, this doesn't harm them but is the result of he absorbtion technique, giving their body a blinding glow to short range around them, as is the way with holy fire.
Note: Useable 6 times per battle, two turns between uses.
Note: The attack released is holy fire and should be treated as such, the power of the attack is the same as that absorbed, and the same range.
Note: S rank usable twice with 3 turn cool down

8) Tolkien's Isan | Tolkein's Legacy
Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short - Long
Chakra: 20-40
Damage: 40-80
Description: This is a technique that was developed by the Elves to give them a more versatile ranged fighting style, using their bows to fire Holy Fire in a more varied way than just single arrows, such as in the form of multi shots, animals, binding methods, all explained below.

Scatter shot - A rank: This allows the users to fire multiple shots at their opponent/opponents all at the same time. This allows them to attack multiple targets but also cover a larger range at the same time. In doing this, all the arrows they fire have a collective power of the chosen rank. They can be fired all at the same single target or fired as an array in front of the user. This can be done once every 2 turns and 4 times in total at A rank.

Aspect of the beast A - S rank: The user fires an arrow that takes the form of a chosen animal or beast, be it a replica of the users summoning contract or a basic animal, excluding mythical creatures. The user will draw back their bow and release and arrow that takes the form of an animal of their choosing made of holy fire being released at the speed of a shot arrow. The user can control this beast's movements for up to 2 turns. While active, the user can only use Holy Fire and and it's components. The size depends on the user's will but S rank can reach a maximum of thrice the size of the user. The arrow will burst into animal form as it's released from the bow, retaining all the properties of holy fire. This can be done once every 2 turns and 4 times in total at A rank while it's S rank version can only be used once per 3 turns, preventing use after it. For every turn it is out, the user will spend 10 chakra each turn.

Aspect of the Guardian - S rank: The user will draw back their bow and the arrow they form will have a large shield of holy fire that can be flat like a wall or wrap around them like a barrier, extending up to 2 meters around them in either use. They will hold this in place as a barrier which they can also shoot to either attack their opponent with their defense or to protect an ally. This can be done once every 2 turns and 3 times in total at S rank. After each use, the user cannot use Holy Fire in the next turn.

Aspect of Judgement: The user will fire an arrow in the sky towards a a chosen location, but this will explode into an array of holy fire, that will fall like snowflakes of holy fire on a chosen location (up to mid range diameter). This will rain on the chose location for three turns. Designed to detect enemies, it will only harm their enemies as an inherent skill of holy fire. This can be done once every 2 turns at B rank.

Aspect of the Binding shot: The user will draw back their bow forming an arrow of holy fire that contains a sealing formula. After release, the arrow has two uses: If the seal hits their intended target, the seal will restrict their movements as the holy fire burns. This seal is S rank and use of this arrow takes up two of the users moves per turn. The second use is to hit the ground near the intended target, and releases the sealing formula onto the ground as the arrow ignites the ground also. The seal binds the target to the ground holding them in place as the holy fire burns them alive. This variation will only bind their legs has a short range radius. If this is used the user can't use fuuin above B rank in the following turn. This can be done once every 3 turns and 3 times in total at S rank and requires Fuuinjutsu.
.
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Note: Every version released is capable of causing blindness for one turn to none Elves who see them directly.
 

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Full counter, based on our second favourite sin. Escanor >>>> It allows you to take in energy based attacks, filter it through your body before sending it back based on what the user wants. It can be stored for 2 turns, during which the user can't store any other attacks.

Tolkein's Legacy is a collection of different shots with the bow. 2 AOE variations, one shaped in the form of controllable animals, a shield variation, and a offensive variation that can also restrict the targets movement in short range.
 

Pervyy

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Full counter, based on our second favourite sin. Escanor >>>> It allows you to take in energy based attacks, filter it through your body before sending it back based on what the user wants. It can be stored for 2 turns, during which the user can't store any other attacks.

Tolkein's Legacy is a collection of different shots with the bow. 2 AOE variations, one shaped in the form of controllable animals, a shield variation, and a offensive variation that can also restrict the targets movement in short range.
Who decided that?

I did try making revenge full counter once, should probs look that up.

Pretty much..

Anyway, that's the CC as it stands rn. Feel free make PCCJ.
 
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