Aight aight aight. Sensing wise, we have intent sensing, similar to Karin/Naruto, with it giving us a x3 modifier. It can detect anything that has a negative intent to it, so for instance a punch. If it was something defensive that does not have the intent of harming us, we can't sense it, such as a shield for instance.
Element wise, Holy Fire, composed of Fire, Lightning, Tree of Light, Yin, and Natural Energy. It's strong to Wind/Biju/Earth and weak to water/elements strong to NE, with it being neutral to fire/lightning. Holy Fire has the ability to blind others, with harmful interactions of it giving the feeling of a cleansing burn that purifies. Uniquely, if we don't deem something as evil, it would not be affected, allowing it to be great use in team battles.
Sensing is spot on.
Element spot on. Need see if i can update the clan at some point, want it to be neutral to shit apart from evil shit to match current rp etc.
Ah well.
Kyohaku Kasai | Star Fire
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:
Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.
Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.
Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range
2)
Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain)
Damage: 30-80
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique, they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a variety of shapes to more creative applications such as various weapons, swords, shields, Axes, draggers. What ever they can think of that is an inanimate shape, they can create from this basic application. This can be also be used to make waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams. Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is two forms, the offensive application (shock) and the supplementary application (cleanse).
Shock: (Offensive) This is the offensive version of the element, the user will concentrate a lot more chakra into the shapes waves or streams to causes damage and destruction. While still maintaining the the blinding properties. Any who view the Silmarilis that are not of the Noldor will be blinded in for 2 turns.
Cleanse: (Supplementary) The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "cleanse", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent, damaging based on rank used.
Note: C to B rank can be created freely after forming one hand seal seal, the size of the object ranging for the user's needs. A rank application requires 2 handseals and S rank requires 3 handseals.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enemy, unless the user is within short range of the opponent, in which case he can utilize this.
There's an update for the bow subbed atm