Learning suiton with Noni :)

Noni

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Stop with the hand seals as only weakness -_- There are countless others. The first jutsu is also a very fast jutsu to perform.

(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

A multiple performance jutsu. The user will create a water pool under the opponent and launch them in the air, at the same time they are launched the user will also jump and appear from behind generating a large amount of water around his arm and strike the opponent. Causing a very large explosion of water. Evasion is tough mid-air as well as it is very deadly for a jutsu. The opponent will have several broken bones and surviving this jutsu would be tough. Now this is a combo in itself but being able to distract the opponent before hand is best. Also if you are ever launched in the air, it will not cause harm, the damage comes from the punch. Best thing to do while mid-air is create a armor, or try to blow away.


(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

Okay after doing 3 hand seals the user will manipulate a near by water source close range of them and manipulate it to spin around the user as a tornado. The main purpose of the vortex is to simply defend from incoming attacks since it can be used as a barrier as well as if the opponent is hit by the barrier it can easily impale them as well as push them back due to the force it gives off. The user is able to move around up to long range and can attack multiple opponents. They move at regular speed so they are traceable with the naked eye. Two obvious ways to counter is the opponent will be open to lightning attacks as well as you can simply hurt the base of the vortex on the ground so making the ground shake will force it to disperse and lose shape. Their are many other counters. You can't do any other jutsu attack while performing this technique and must keep focus on it. Also as seen when used in the anime you can see through the vortex making it able for you to move freely.


(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Okay now this jutsu is very similar to the weaker version and in our RP we use it the same way. The main difference is the opponent will create a giant orb of water that covers the whole area. But that is useless and mainly a double edge sword since you might hurt the opponents movement the same is done with you. The only major difference is if you have a Kisame bio who can swim and breathe under water. So basically this used the same way as the previous one just much more water, ocean like actually. As well as the water is spew with intense speed and powerful vortex that it can crash into the opponent and hurt them as well as drown them underwater. Note this is a streaming technique so you will constantly have to release it which can be dangerous.
 

Troi

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(I do what I want. u.u)

*Ameyuri scolds her sensei that thought he knew everything... And possibly did... But he COULD be more nice about it*

"Karui-chan was right. He is a complete jerk." *She thinks to herself*

"Right... Yeah..." *She slowly starts to take out one of her Kiba blades to assassinate him, but slowly puts it back* "Now's not the time. I need this training. And after that, I'll kill him." *She think to herself*

*She smiles very brightly and awkwardly at her sensei* "Moving on."

*Ameyuri musters her suiton chakra and a pool of water forms under a tree. It acted as if it was quicksand at first but it quickly explodes into a mushroom cloud. Although the tree budges but didn't go airborne, it got uprooted and all of the bottom of it was broken. Ameyuri forms a water drill on her arm and basically jumps up and slams down on it, breaking it into pieces*

*She thought about what her sensei said and only got more frustrated*

*She weaved the Ram → Horse → Bird hand seals and raised both of her arms slowly, taking advantage of the water left behind from her first technique. It spins into a giant water tornado and she wings her arms, sending it into the nearby forest and it destroys most things in it's path*

*Wasting no time, she moves onto her next technique. She weaves the ram hand seal and pours a tremendous amount of water out of her mouth, eventually covering the entire field. She sends the entire technique to the forest she had just wreaked havoc on and the techniques destroys an entire portion of the forest. She raises her hands and the technique picks up a numerous amount of trees. She forms it into a bubble and slaps her hands together, crushing everything in the unrealistically gigantic water bubble*

"..."

Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.



Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source



Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.




Technique 1:

Creative uses/strengths: This technique can be used as an exact deadly blow. Although it is a combo itself, you can use it with other things like basic distractions (smoke bombs, flash bombs, etc).
Drawbacks/counters: Could be avoided by using a wind stream to get out of the way of the pool formed by your feet. Same with being in mid-air and you could also use doton armor to lighten the attack by a great margin.

Technique 2:

Creative uses/strengths: It is a big technique that I can see capable of taking out an entire squad.
Drawbacks/counters: It could take a while to conjure, therefor could be stopped mid-preparation.

Technique 3:

Creative uses/strengths: It seems very over-powered and if it wasn't for the technique lasting a lifetime to cast, I would say it is but this could be used as a final strike to your opponent and end a battle.
Drawbacks/counters: This technique would take forever to use and I don't know... You would definitely have to use something beforehand to pull it off. Much like the water dragon bullet technique with a million hand seals.
 

Noni

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You details are fading, I mean advantages and disadvantages. Your performances seem to be fine, try to add more detail and creativity to things okay?


(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The will clap his hands and slam them on the ground, creating a large pool of water that gushes upwards lifting the opponent into the air. After firing the enemy into the air, pool of water shoots numerous water bullets at the (now airborne) enemy while the user does the Bird → Dog → Snake → Rat hand seals which forms the water in the pool into a water dragon which attacks the target, grabbing it and forcefully bringing it crashing into the ground. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques.

One of the most advanced techniques in the water section and a personal favorite to use. The user will summon a pool of water under the opponent and then have it rise a rapid pillar which will send them high into the air. As they are in the air the user will do the hand seals required to manipulate bullets of water from the pool previously to shoot at the opponent impaling him as well as making things virtually impossible for movement while getting hit. After the bullets have hit the opponent while he is still in the air, the bullets will reform right behind him and create a large water dragon which attacks him from behind where the opponent will be unable to even notice the dragon. So they will most likely not expect or notice the dragon, the dragon will crash them from behind and carry them back to the ground with tremendous force. This jutsu as you notice has many steps to it and can be taken advantage of when to counter, the best time is when you feel the water on your feet to try and make a counter as soon as possible, don't wait when you are sent in the air for you the bullets will already be sent as the hand seals are being done so manipulating chakra will be too soon. So make sure you try to counter while the water is on your feet and while being launched you execute it. You can though create a dense armor which can help withstand the attacks as well or you can use a wind stream to quickly evade back. Its hard to make combos something basic is to distract the opponent before using this jutsu. Its a destructive jutsu and can easily harm the opponent if caught. Its a great jutsu in terms of range as well, basically anywhere the opponent is they can use it on the terrain when it comes to range.
 

Noni

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Funny enough that technique is S-Rank, so we will do that right after doing this technique.


( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.

Similar to previous techniques. While the opponent is on a water source or close to it, short to mid range to be exact. The user will simply swing their arm and cause a water vortex to appear around the opponent. The water will then shoot the opponent high into the air, the impact it gives off when it sends the opponent in the air is where the damage happens. Certain combos can be when the opponent is in the air to send a air attack like dropping lid to crash them back down onto the ground. After they are sent in the air though you must do one more swing of the hand to stop the vortex releasing it so you can move onto the next jutsu.

Cause its similar to the rest, I want you to perform it, pretty simple right?
 

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Sivlagne stands by a nearby lake and raises her dominant hand swiftly. As she does this, a vortex of water spins up into the air a few meters and as soon as this happens, she swings her arm down, releasing the technique and simulating the impact the opponent would experience if falling that quick from that high. The water splashes violently as it crashes down, which marks the end of the technique.
 

Noni

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( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

This technique uses the tiger handseals, and allows you to simply build up chakra within your body and expel a great deal of water from your mouth in a torrent. Afterwards, you form that water into a large barrier which appears to be like a bowl; curved away from yourself to "catch" an incoming attack. This barricade is effective to stop any Katon jutsu, and a great deal of other techniques. Even Doton, up to A-rank, can be caught by this barricade and stopped. But, since it's also a stream technique, you will need to watch out for Raiton techniques which can be conducted through the water and down into your body, electrocuting you. But aside from that, this technique is near-instant, requires no water source, and can stop a great deal of techniques, even solid ones, making it very versatile and useful.

Perform this one as well, also realize, this can be used to create your own water sources or set up another water technique that requires a source. A simple performance as if someone is attacking you with a fire ball.
 

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( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

This technique uses the tiger handseals, and allows you to simply build up chakra within your body and expel a great deal of water from your mouth in a torrent. Afterwards, you form that water into a large barrier which appears to be like a bowl; curved away from yourself to "catch" an incoming attack. This barricade is effective to stop any Katon jutsu, and a great deal of other techniques. Even Doton, up to A-rank, can be caught by this barricade and stopped. But, since it's also a stream technique, you will need to watch out for Raiton techniques which can be conducted through the water and down into your body, electrocuting you. But aside from that, this technique is near-instant, requires no water source, and can stop a great deal of techniques, even solid ones, making it very versatile and useful.

Perform this one as well, also realize, this can be used to create your own water sources or set up another water technique that requires a source. A simple performance as if someone is attacking you with a fire ball.
 

Troi

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*Sivlagne weaves the tiger hand seal and releases some of her inner chakra from her mouth, forming it so she can spew out water. As soon as she open her mouth, she spews a water tunnel instantly and it cones into an outward water bowl effectively covering her body. After this has been done fully, she releases the stream and it turns into a big puddle in front of her, creating a decent water source.
 

Noni

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(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

This technique is very similar to the Severing Pressure jutsu, but not as concentrated. It's a larger stream, rather than the thin version of SP. In this way, it allows you to have a larger margin for error, while still having a fairly powerful destructive force like the other jutsu. It's also a good technique to build up a lake of water if you have a crater, especially as a secondary usage of the technique; try to attack, but they dodged so now you have a lake to use. But this technique uses no handseals, and is simply exhaled like many fire or wind techniques. Finally, it's a stream technique, so combinations aren't terribly amazing with it without a clone of some sort.

This is also quite generic tbvh, I just want a basic performance, carve out a mountain or attack some enemies. Its just a powerful stream of water, shaped at the end as a ball.
 

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Sivlagne inhales deeply, preparing for the next technique. As she gathers a decent amount of chakra in her chest, she exhales and a flurry of a water torrent comes out and heads towards a pack of trees. As she keeps the technique up, more and more water comes out and the pressure from this technique was now relevant enough to where the trees it made contact with got torn down and nearly compressed. As the technique died down and Sivlagne didn't care to focus on it anymore, the water she was streaming now stopped and the frontal part of the forest was now a flooded, muddy mess.
 

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Very good job.



(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

Okay one of the more destructive jutsus when it comes with precision. You will first do one hand seal and release a very thin stream of water that is heavily condensed. It has the slicing power to cut through trees with ease and other material. Needless to say it can impale the opponent with ease on contact. Its a very fast moving jutsu when released as well, it has the type of speed that reminds me of a standard wind jutsu. The user while releasing the stream can move their head around to redirect the attack how they want, this means you can attack multiple opponents or constructs at once. It can travel a long range as well giving mobility to it. Being a stream technique you have to constantly send it meaning it might not work well with combos alone, it could work as a good finisher though but know that it can leave you open.

I really like this tech myself, however, its still kinda generic in its use. Just perform it, slice some stuff up >_O
 

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Sivlagne weaves the tiger hand seal as she inhales. Once her lungs were full and her chakra was concentrated, she blows out a thin wave of water that quickly took the form of a blade of water. With this, she blew out even harder and stretched the technique to a rock and inevitably sliced it clean in half. Messing around a little with the benefits of this technique, Sivlagne steered her head from left to right, covering a major, wide section of the air as the blade follows the direction of her lips. She stops feeding the technique and the water dispels.
 

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(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

One of the most advanced techniques in the water section and a personal favorite to use. The user will summon a pool of water under the opponent and then have it rise a rapid pillar which will send them high into the air. As they are in the air the user will manipulate bullets of water from the pool previously to shoot at the opponent impaling him as well as making things virtually impossible for movement while getting hit. After the bullets have hit the opponent while he is still in the air, the bullets will reform right behind him, after doing the hand seals, and create a large water dragon which attacks him from behind where the opponent will be unable to even notice the dragon visually of course. The dragon will crash them from behind and carry them back to the ground with tremendous force. This jutsu as you notice has many steps to it and can be taken advantage of when to counter, the best time is when you feel the water on your feet to try and make a counter as soon as possible, don't wait, the moment a window opens take it and counter, there are many instances where you can. You can though create a dense armor which can help withstand the attacks as well or you can use a wind stream to quickly evade back. Its hard to make combos something basic is to distract the opponent before using this jutsu. Its a destructive jutsu and can easily harm the opponent if caught. Its a great jutsu in terms of range as well, basically anywhere the opponent is they can use it on the terrain when it comes to range.
 

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Wasting no time on this last technique but taking it slow, Sivlagne quickly bends down, slapping her hands onto the ground, running her suiton chakra through the ground. After centering it in the middle of the forest, the water comes from out of the ground, sending some of the tress into the air and uprooting most. Without the technique even being completed. After this, Sivlagne weaves the Bird, Dog, Snake and Rat hand seals and from the pool of water, sends 8 sharp, water pellets upwards, destroying trees right then and there still, without the technique being completed. With the water pellets beating and scraping the opponent, they form together and make a giant upper half of a water dragon. With this, the trees that were still in the air start to fall. The dragon opens its mouth and chomps all of the falling trees, crushing and breaking them and then, with great force, forcefully sending the remaining pieces to the ground in a horrific slam, devastating the immediate area.
 
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