[CJ] Learning Stuvs

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Yea,

(Suiton: poseidon's hei,kabe ) - Water Style:
poseidon's wall

Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30 Damage Points: N/A
Description: This defensive jutsu creates a
wide Range,10 ft wall of water horizontally in
front of the user out from the ground,by
slamming his/her two hands on the ground. This
wall of water is especially effective at stopping fire and lightining techniques.
Note-
-Does not require water source
-Can only 3 times a battle
-can only stop A rank fire and B lightining jutsu.

(Doton: Doton yuhhi) - Earth Style: Earth flying jump
Rank: A
Type: Defence
Range: N/A
Chakra Cost: 30 Damage Points: N/A
Description: After the user does a single
handseal,he/she manipulate the earth below
their feet to raise up with great speed inform
of a small platform that bumps the user into the
air either backwards,sidways,upwards, forward.The bump is strong enough to send the
user miles.However while the user is within the
air they have trouble with reacting to enemy
attacks unless they have some form of measure
helping them to eliminate the risk
-Can only be used 3 times per battle -Cannot use A rank or above Earth techniques
the following turn

(Doton:shinkuro) earth style:
synchronize

Rank: A
Type: Defence
Range: short-long
Chakra Cost: 40 Damage Points: N/P
Description: The user sends his/her
doton chakra into the ground thus
through out the battle field and
synchronises with earth.when this
jutsu is active the user can sense anything either standing on earth or
underground.
-Twice per battle
-lasts for 3 turns.

(Doton: Toraberingu Doro ) - Earth style:
Travelling Mud
Rank: A
Type: Attack/defence
Range: N/A
Chakra Cost:40 Damage points:N/A
Description: this justsu is similar to earth style-
hiding like a mole,but only works on muddy and
swampy portions of the earth.firstly, The user
focuses earth chakra through out his or her
whole body,then he is able to merge or sink into any mud/swamp but instead of turning the earth
into fine grains,he solidifies it a bit whilst
travelling through it, and just like the earth
style hiding like a mole technique,the user is
still updated with every movement happening
on surface thus enabling him or her to launch a surprise attack.
-The user can't use any other elemental jutsu
except earth whilst using this technique,simply
because of the constant earth chakra
concentration needed.
-twice per battle.

I guess thats all

waits
 
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Magic..

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(Doton: Doton yuhhi) - Earth
Style: Earth flying jump
Rank: A
Type: Defence
Range: N/A
Chakra Cost: 30 Damage
Points: N/A
Description: After the user
does a single
handseal,he/she manipulate
the earth below
their feet to raise up with
great speed inform
of a small platform that
bumps the user into the
air either
backwards,sidways,upwards,
forward.The bump is strong
enough to send the
user miles.However while the
user is within the
air they have trouble with
reacting to enemy
attacks unless they have
some form of measure
helping them to eliminate the
risk
-Can only be used 3 times per
battle -Cannot use A rank or
above Earth techniques
the following turn
-must be taught by Seto kaiba

try it out but do haue in mind this tech is usually for esaping and its full of risks.
 
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i channel my earth chakra right underneath me, mixing it with earth and using chakra manipulation to cause earth to move below me in a sudden burst which propels me upward at a very fast speed.
 

Magic..

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ok next is

(Doton:shinkuro) earth style:
synchronize
Rank: A
Type: Defence
Range: short-long
Chakra Cost: 40 Damage
Points: N/P
Description: The user sends
his/her doton chakra into the ground thus through out the battle field and synchronises with earth.when
this jutsu is active the user can sense anything either standing on earth or underground.
-Twice per battle
-lasts for 3 turns.
-must be taught by seto kaiba
 

Magic..

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Next

(Doton: Toraberingu Doro ) - Earth style:
Travelling Mud
Rank: A
Type: Attack/defence
Range: N/A
Chakra Cost:40 Damage points:N/A
Description: this justsu is similar to earth style-
hiding like a mole,but only works on muddy and
swampy portions of the earth.firstly, The user
focuses earth chakra through out his or her
whole body,then he is able to merge or sink into any mud/swamp but instead of turning the earth
into fine grains,he solidifies it a bit whilst
travelling through it, and just like the earth
style hiding like a mole technique,the user is
still updated with every movement happening
on surface thus enabling him or her to launch a surprise attack.
-The user can't use any other elemental jutsu
except earth whilst using this technique,simply
because of the constant earth chakra
concentration needed.
-twice per battle.
 

Priest

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yep--

i walk up to a swamp then as i begin to sink, o channel my earth chakra into it solidifying it a bit. This allows me to to dig through it and travelling to any location i want and i could also sense movements on the surface.
 

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yep learning this..

(Genjutsu-genshuku songai)Illusion technique-gravity damage
Rank: A
Typeefence/Offense
Range: löng
Chakra Cost:40
Damage Points:60
Description:This technique,requires the target to be in mid-air,then the user casts an illusion that makes the target think his or she is floating in the air but for some reason they are unable to move a single muscle due to gravity,where as in reality he or she is just falling.after crashing unto the ground the illusion desperse but leaves the foe badly wounded,depending on the height of the fall.
-lasts for a turn
-twice per battle.

(Taishou No Me) Contrasted eye
Rank: A
Type: Defence
Range:Short-Mid
Chakra Cost: 40
Damage Points: N/P
Description: the user infuses his/her
eye balls with chakra,there for
reducing their eye contrast so as not
to be affected by light based attacks.
-Twice per battle
-lasts for two turns.
 

Magic..

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okay, firstly the genjutsu.

hijack the senses of my clone while he is in mid-air letting him see himself not landing from his jump and remain suspended in air.
Try it.

*my clone jumps towards you*
 

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as your clone jumps towards me, i put him in an illusion so as he reaches the peak of his jump, he sees himself continue to go higher something like zero gravity and not fall towards me but in reality as he jumps towards me unknowingly i send my right foot to his chin delivering a powerful blow that crack his jaw.
 

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good.

Now i want you to infuse your eyeballs in chakra and reduce the contrast. With this you can control the amount of light entering into your eyes.

* throws a flash bomb behind me and launches 2 kunais towards you *
 

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as the flash light goes off, i quickly channel chaka into my eyes reducing its contrast then i have a view of the two kunais coming m y way. i quickly bring out 2 kunais hurling them to intercept the incoming kunais.
 

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*stand on that pool of water and channel your suiton chakra so that you make nano sized water dorplets rise and combine with the poison and let it form around every gaseous particle forming the poison so that it becomes heavy.

now i want you to survive by doing as you are told. Failure would lead to your death.

*creates a dense cloud of poison around you*
 

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As I stand on the pool, i hold my breathe so i won't sniff in even the smallest amount of poison, then i start channeling my suiton into the pool of water making nano sized water droplet rise then using nature manipulation, i mix the water with the poison making everything fall down as harmless liquid
 

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Thanks. i practiced the jutsu again and again until i'm used up.

(Suiton: Earozoru) - Water Style: Aerosol
Rank: A
Type: Supplimentary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user kneads his suiton chakra into a water source then makes very tiny water
droplets rise covering an expansive range and
upto 20meter height. He then merges the
water droplets with harmful airbone gaseous
particles like poison gas and its varient. This is
an alternative water release in which the user breaks down water into its least possible size
which makes it more prone to combine with
gases in the air(something like moisture).
Instead of the normal syphoning of harmful gas
from the air, the water fuses with it and
continue to coagulate more water unitl it becomes heavy. After combination, the later
(gas/water mixture) becomes heavy/dense due
to the presense of impurity then drops to the
ground. This clears harmful gases from the
surrounding air.
The aerosol is nearly invisible at first(appears like a fading mist) but can be seen clearly when
it has completely combined with the gas and is
droping as tiny droplets of water.
-note-
+- Requires a water source
+- No S-rank suiton in the next turn
+- Can be used twice.
 
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