[CJ] Learning Stuvs

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I simply begin to refresh my chakra network then i start to gather raiton chakra into my right palm while building up raiton energy on its surface the i slam my palm against your clone's chest sending the raiton energy into him causing him total paralysis and then heart failure.

Secondly while facing the second clone i charge raiton chakra into both my hands while stretching forward towards him, then i discharge several lightning bolts towards him using chakra manipulation to make the bolts shining so it blinds him as they move towards him with intense speed.
 

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This place is too dry don't you think? We should wet the place a little

Now build up your water chakra then slam your hands on the ground channeling a huge amount through your hand into the ground. Then raise a large wall of water from infront of you.

Then allow the water to collapse giving you a water source for our next jutsu.
Make two handseals while kneading the large water source with your chakra then use shape manipulation to arise a large whale and direct it towards that boulder.
 

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I begin to concentrate my water chakra into my hands then i slam my hands on the ground sending the chakra into the ground after which i use nature manipulation to turn it into actuall water that rise from the ground to form a massive wall infront of me. Then i release its hold making it collapse but i quickly make 2 handseals while also kneading a large amount of suiton chakra in the water source and then i use nature/shape manipulation to mold a large water whale directed towards a large mountain in the far distance.
 

Magic..

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Now i want your to creat a dummy made up of a specific element.
This is good for defensive purpose also substitution tech.
Release any elemental chakra just infront of you and use both nature and shape manipulation to form a dummy of that element to take on my attack

*spews a fireball at ya*
 

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I begin to channel earth chakra all over my body then i release the chakra just infront of me using nature and shape manipulation to form an earth dummy as i jump backwards. This takes on the fireball leaving me safe and sound.
 

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Focus your wind chakra into your ears and form tiny spheres of wind to block your ears and leave you completely deaf to sounds

then focus wind chakra on top your head and make a flat sphere of wind to form above you. Can be used to defend jutsus like kirin and the likes

finally, focus your earth chakra after making several handseals and using hand gestures where you separarte your hand like you are tearing something apart, you should creat an opening that follows the pattern of your hand movement and the pit should be very deep.
 

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I start with the least, focusing wind chakra into my ears and i beging to mold tiny balls of wind to cover my ears in the inner part

the i proceed by kneading chakra just above my head while converting it to wind chakra then i create a flat sphere of wind just above my head like a heart

and lastly, i focus on my earth chakra while making several handseals then i make hand gestures in a way it looks i'm separating something while at the same time i tear the ground before me apart creating an aperture( a wide pit).

^^
 

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and lastly, those i cherish the most.

For this, i would just give the details how it works then you can ask questions.

The first one is "Open Mind". This is used for interrogation so the opponent caught in it would spil the beans as in would say his deepest secrete locked deep within his mind. The victim would have said his mind without realizing making him doubt what happened.

The second is somewhat like an hypnosis
a genjutsu that puts your opponent in a calm state, since they are mezmerise through the beauty of hundreds of colorful butterflies. Hypnosis sets in to which they are restricted of movement being in aww of the moment.


Anti-Illusion allows you to cast a genjutsu on yourself that prevents you from getting caught in other genjutsu. However this can be over-riden by f-rank genjutsu or A-rank sharingan genjutsu.

Lastly, is an Illusion that makes the opponent thinks his body has suddenly grown heavy thereby would refuse to move the slightest.

Any questions..
 

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There

(Raiton: meimei souhou) - Lightning Release:

Divine touch

Rank: S

Type: Offense

Range: Close

Chakra Cost: 40 Damage Points: 80 Description: This jutsu allows the user to

concentrate huge amount of raiton energy in

his/her palms. electricuting and paralysing

anything their hands comes incontact with.

Note:-Must touch the target Note:-Must be

used only twice per battle

Note:-The target is paralysed for 1 turn

Note:- No A rank Lightning jutsu or above the

following turn.



(Fuuton: Meimei Bakuha no Jutsu) -

Wind Style: Divine Blast Jutsu

Rank: S

Type: Offense/defense

Range: short-mid

Chakra Cost: 40

Damage Points: 80

Description: The user makes a snake

handseal and releases a strong 360

degrees wind blast from his/her body,

that flattens every thing at mid- range

to the him/her.

-can only be use 2 time per

battle

-No A-ranked wind jutsu next turn



( fuuton: mei mei din kikku no Jutsu) -

Wind Style: Divine Dropkick Jutsu

Rank: S

Type: Offense/defense

Range: mid

Chakra Cost: 40

Damage Points: 80

Description: The user concentrates a

large amount of wind chakra into his/

her leg and jumps up,doing a front flip

with a leg dropkick that intsantly

sends down a strong,large wave of wind to

impale the target. This jutsu is best in mid-air .

-3 times per battle.

-no A rank wind next turn



( fuuton: mei mei kikku no Jutsu) -

Wind Style: Divine Kick Jutsu

Rank: S

Type: Offense/defense

Range: mid

Chakra Cost: 40 Damage Points: 80 Description: The user concentrates a

large amount of wind chakra into his/

her leg and does a backflip kick that

instantly elevates anything in the users

path and is able to knock a Target unconscious.

-Useable 3 times per battle

-No A-rank wind next turn



(futon: mei mei mikku no Jutsu) - wind

Style: divine stomp Jutsu

Rank: S

Type: Offense/defense

Range: long

Chakra Cost: 40 Damage Points: 80 Description: The user concentrates a

large amount of wind chakra into one

of his/her leg and stomps on the

ground thus releasing a

powerful,large wave of slicing wind raging

through the ground with great speed, towards the Target. Doing

major damage to his/her leg.

-Useable 3 times per battle

-No A-rank wind next turn



(Genjutsu:Kaihou Omoi ) - Illussion

technique: open mind

Rank: S

Type: deffence

Range: mid/long

Chakra Cost: 40

Damage Points: N/A Description: The user casts an illusion

on the target,that forces him to mumor

anything he has in mind momentarily,

to the hearing of the user.The target

would doubt what had just happened,because

the jutsu lasts for only a second.This technique is usually

used by village gate guards to

interogate any suspicious target

without violence.

-twice per battle .

-lasts for a second.



(Sono Chou Tegotae ) - Illussion

technique: The butterfly effect

Rank: S

Type: deffence/offense

Range: mid/long

Chakra Cost: 40 Damage Points: N/A Description: The user casts an illusion

on his/her foe,of rare beautiful

coloured butterflies scattered around

the battlefield.once the targets eye

comes incontact with the pretty creatures,he is

stunned and pleased at what he/she is seeing,stoping him/

she from thinking about anything else

but the creatures therefore completely

restricting the movement of their

whole body.

-last for a turn and useable twice

per battle.

-No A-rank genjutsu next turn



(Genjutsu: Han-Genkaku ) - Illussion

technique: anti- illussion

Rank: S

Type: deffence

Range: N/A

Chakra Cost: 40

Damage Points: N/A

Description: The user casts an illusion

on him/herself that prevents the user

from getting caught in any other

genjutsu.The genjutsu is just to block

other genjutsu but keeps the user's vision of

reality.

- lasts for 5 turn

-useable twice

-can't block forbidden genjutsu or A

rank and Above Doujutsu



(Raiton:shainingu boruto ) -

Lightning style: shining bolts

Rank: forbidden

Type: Attack

Range: long

Chakra Cost: 50 Damage points: 90(10 to user)

Description: The user focuses a large amount of

lightning chakra and trasmits them into both

hands whilst stretching forth his/her hands,he/

she gathers a pool of shinning lightning energy

in his palms,then releases them in many shinning bolts that travells widely and with an insane

speed.

-Once per battle

-No A-rank and above next turn

- this shinning bolts has the ability to

temporalily blind anything that makes eyecontact with it,thus the are blinded for a

turn(This goes for the user also).



(Fuuton: Sukai Toku) - Wind style: sky shield

Rank: S

Type: defense

Range: N/A

Chakra Cost:40

Damage points: N/A Description: The users focuses and channels a

certain amount of wind chakra into their

head,then he or she manipulates the chakra into

a large flat sphere of wind,more like a flat hat

atop the users head,which is large enough to

shade the user's whole body and acts as a barrier against attack from skywards.

-useable twice.

-lasts for 3 turns



(fuuton-mimi juuten)wind style-ear plugs

Rank: S

Type: defence

Range: N/A

Chakra Cost:40

Damage Points:N/A

Description:The users concentrates and

channels small amount of wind chakra into both of their ears,manipulating it to gain a tiny

sphere like shape.this renders them completely

deaf.Thus,making sound based attacks useless

but leaving he or she open for surprise/sneak

attacks.

-Twice per battle

-lasts for 5 turn



(Doton-Sokonashi no Kussaku Earth style-

bottomless excarvation

Rank: S

Type: Defense/Offense

Range: long

Chakra Cost:40 Damage Points: N/a Description:This technique

requires The user to

first perform some handseals, then he or she

forcefully seperates his/her hands whilst

manipulating and horizontally excarvating/

demacating the earth between them and the target.this jutsu can be used to drain out water

jutsu,watery/muddy/swampy terrains because of

the mass capacity of this technique.

-Twice per battle.



(Suiton: poseidon's hei,kabe ) - Water Style:

poseidon's wall

Rank: S

Type: Defence/Supplementary

Range: Short

Chakra cost: 40 Damage Points: N/A Description: This defensive jutsu creates a

wide Range,10 ft wall of water horizontally in

front of the user from the ground,the seconds

he/she slams his/her two hands on the ground.

This wall of water is exceptionally good,for

stoping fire based attacks and can further, be used as a water source

Note-

-Does not require water source

-Can only 2 times a battle

(genjutsu-omoi karada) - illusion technique-
heavy body
Rank: S
Type: Defence/Offense
Range: mid
Chakra Cost:40 Damage Points:N/A Description:The user does a unique set of
handseals that leaves the foe under an
illusion,making him think that his whole body has
instantly grown so heavy,that he can't barely
move a muscle but this is only temporarily. -
last's for a minute. -once per battle.
-no S-rank and above genjutsu next turn.

(Ninjutsu-chakura no dami) Ninja Art-chakra
dummy
Rank: S
Type: Defence
Range: N/A
Chakra Cost:40 Damage Points:N/A Description: This defensive jutsu enables the
user to create a huge
dummy made out of a particular type of
elemental chakra,By just
sendind forth the desired chakra from their
body,whilist jumping backwards.The dummy instantly forms at the
users previous
location before the jump.However,this dummies
are motionless
and doesn't really have any abilities thus they
just used to block incoming attacks.
Note: This technique counts as a substitution
technique
Note: twice per battle

(suiton: mizu kujira ) water style-water whale
Rank: forbbiden
Type: Offense
Range: long
Chakra Cost:50
Damage Points:90(20 to user) Description:This technique is a complicated
move to pull off,as it requires a very large
water-source to work,After the user must have
done two handseals,with great concentration
he/she manipulates and turns a large body of
water-source such as river or lake into a giant whale that navigates towards the target with
unimaginable speed whilst demolishing
everything in its path.Still in motion,the whale is
able to absorb some incoming water jutsu thus
becoming more bigger and also able to shot off
a medium size c-rank water shark to do major damage to the target,before crashing into the
target leaving no bone uncrushed.
-Once per battle. -no S-rank water jutsu and
above next turn.
-absorbs 'one' C-rank and lower water jutsus.
-The user take 20 damage,due to stress. -requires a standard water-source.
 

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cool! Now lets see what I have for you

Doton - Pesuku Riritu Obitu : Earth Release - Pesky Little Hobbits
Rank: A
Type: Offensive/Sup
Range: Short-Long
Chakra Cost: 30
Damage Point: 60
Description: The user spreads his doton chakra and does 2 hand seals , he then makes up to
10 earth dwarfs(1meter height) emerge from
the ground. The dwarfs however can't use any
jutsu but they are very fast and each of them
holds a kunai which can be used to stab the
opponent. -useable only 3 times
-they stay on the battle field for 3 turns and
unless destroyed
-Must be taught by Priest

Doton: Kyojin no Aizengaadu - Earth Release:
Troll of Eisengard

Rank: Forbidden
Type: Offensive/Suplementary
Range: Short - Long
Chakra cost: 50(+20 per turn active)
Damage points: 90(-30 to user due to chakra
strain) Description: An advance earth chakra
manipulation where the user creates (short
range of him) a giant mud troll the same size as
the "great stone golem". This mud troll is able
to move about up to long range and acts via
the user's will. Due to semi-intangibility of mud, the troll is immune to weapons and most
physical attacks as they would just pass
through it, however is weak to wood, lightning,
etc following its elemental weakness towards
other elements. The troll regenerates when hit
by attacks that aren't enough to destroy it at once as it churns for more mud as it moves on
the ground. The troll however can sweep a
large area with mud flood and can extend his
body. Due to its semi-intangibility, It can't break
through most solid matter , however it
can be fatal when a human recieves a direct hit. The user however, would be exhausted after the
troll is out of play and find it hard to mold earth
chakra thus can't use doton for next 2 turns
and at the same time he is only able to use 2
moves per turn for next 2 turns
+++Mud flood count as a move out of the 3 moves and is equivalent to A-rank mid range
earth
+++useable only once
+++User recieves +30 damage due to chakra
strain
+++No doton for the next 2 turns after troll is out of play.
+++The user can only use two moves for the
next two turns after troll is out of play
+++Stays on the field for 3 turns after which
it crumbles forming a huge pile of mud. However
it can be destroyed before then where, depending on the technique used to destroy it
may or may not leave the mud pile behind.
+++No A-rank and above Earth when troll is
on the field

Doton: Tenkyo Tsuchi waku - Earth Style:
Moving Earth Slide

Rank: C
Type: Sup
Range: Short-Long
Chakra Cost: 15(+10 for each turn active)
Damage Point: N/A
Description: This is somewhat similar to Marvel Ice-Man's Ice Slide. The user focuses his/her
doton chakra to the hands and legs and while
constantly coating his legs in glossy molten
mud, he also continously releases a stream of
mud from one or both his/her hand which he/she
extends a little bit forward so that a long Mud slide is formed conveying the user along as it
extends. The mud he releases partially solidifies
as soon as it is released in such a way that the
upper half which will be in contact with the
user's legs is inform of a glossy mud while the
lower half is solid. The user then while his legs is coated with molten mud creates a small
rideable mud wave from the top molten half of
the mudslide. It appears that the user is riding
a very narrow mud wave on an equally narrow
solid earth sky-way. The user can ride this from
his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very
high) and also has quick manouvreability. The
user is prone to lightning when using this.
+note+
-can't use any jutsu apart from earth while using
this although the user can't make handseals to sustain this
-Dormant earth slide crumbles one turn after
user passes it(this is due to the user chakra
timely depletion from the slide and also
prevents unneccesary narrow bridges formed
from the conveyance) -can carry only one person who holds on to the
user while he rides the mud

Doton: Shaolin Saka - Earth Release: Shaolin Soccer
Type: Offense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Point: 80
Description: The user after 5 handseals, channels his doton chakra into the ground short
range of him, then he stomps his leg making up
to 3 big boulders (x2 size of a normal
soccerball) rise from the ground shaped into
soccer balls. The user while hardening his legs
also using doton chakra, momentarily leaps into air and with swift continuous spinning
movement, kicks each balls separately towards
the opponent with extreme power at different
angles(overall kicking takes 1sec and can be
directed in any direction the user is facing). the
rock balls proceeds towards the opponent at fast speed. However it can still be seen and
tracked by normal eyes. its procession carries a
force that rub itself against air resistance
therefore making it to be coated in fire due to
air friction as soon as they are kicked. due to
the additional fire coating which requires no katon chakra, Ball can break through S-rank
earth and A-rank if splitted into 2, can break B-
rank earth if 3 balls were made.
++Note++
-No S-rank Doton in the same turn or next -
Usable only twice - Added Fire doesn't grant advantage against
Wind Release or any element that Fire is
strong against.
-Requires one turn rest in between usage

Doton: Doro Yubi Funsha Kei - Earth Style:
Mud Finger Jet Whip

Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage: 60
Description: An alternate earth release where the user compresses mud into his fingers then
shoots out fast concentrated mud which are
still connected to the finger through an elastic
and glossy thin line of mud. The tip of the whip
is made of dense mud with a cone shape while
the lines connecting the cone shaped tips to the fingers are light, flexible and elastic wires of
mud with glossy appearance and ancient
markings on the body. The jet while been shot,
can be manouvred in mid air before it hits an
obstacle. it can be disconnected or retracted
back into the fingers at the user's will but making another shot after it is being called back
into the fingers will count as another move. 10
jets can be shot at a time with the 10 fingers
while this is upto the user, he can reduce the
amount of jets he wants to shoot by using less
fingers. ++Must be taught by Priest
++Useable 5 times per match
++Re-shooting after retracting back into the
fingers counts as a move

Katon: Weldingu Yubi - Fire Style: Welding
Fingers

Rank: A
Type: Offensive
Range: Short
Chakra: 30(+5 per turn active)
Damage: 60
Description: An alternative fire release where the user kneads fire chakra into some or all of
his ten fingers. He then realeases pressurized
fire from the tip of the fingers. The flame has a
5m reach. This is released similarly to the way
oxy-acetylene flame is released from a gas
welding machine nozzle. The length of the fire can be reduced and increased at will while
similarly to pressurised flame, it can cut through
something as hard as steel. However elemental
weakness is still valid for this.
-Useable 5 times per match
-Only Fire jutsus can be used while active -Must be taught by Priest.

Now lets start with the first one. Create 3 hobbits using your earth chakra and don't forget to make the seals or-else they won't form.
 

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yea, its a simple jutsu but the challenge only rises on how you use them. I intend to upgrade them so they would be able to do recon mission and even spy sort of. But that would be in the near future.

Onto the next one.

Tell me how you would creat a mud troll and how you will use it in battle and don't forget the numerous restrictions.
 

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Alright!

i start by infusing a very large portion of earth before me with doton chakra then i change the properties of that ground into molten earth while at the same time use, shape manipulation to rise a very large humanoid figure out of it infused with my chakra.
having done this, I make him extrend his right arm while directing a punch towards a boulder in the distance. GOMU GOMU NO:::::::pISTOL!!!
Then i make him swipe his left hand releasing a wave of mud large enough to cause mud-flood covering a limited area.

Is that sufficient?
 

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yep and don't forget it regenerates if being hit by a weak attack.

Now we glide.
This technique needs more concentration and creativity.

you will multi-tasking, as you will charge doton chakra to your hand(one or two) then you release a continous stream of mud to form a long pathway which is halfly solidified and you ride the mud at the same time you release it making you move towards any direction you steer with you hand that is releasing the mud. To ride the wave, you need to also simultenously coat your legs with glossy mud so its way easy and there would be no friction of sort preventing you from moving with the wave.

Do it and have a sweet ride.
 

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i quickly focus earth chakra through my right hand and releases mud to form a bridge then i jump on it while coating my legs and at the same time using chakra manipulation I begin to ride the upper path of the bridge which is still soft and molten
 

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make 5 handseals and stomp your foot on the ground while using your doton chakra to rise up 3 football shape rock into the air, then jump while hardening your legs to kick the balls

*smash that mountain* -points to a mountain--
 

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I begin to focus my earth chakra and i immediately stomp my left leg against the ground making 3 spherical rocks to shoot up into the air then i jump so i am in a kicking position. I begin to kick those rock aiming at a far distant mountain smashing it into pieces.
 

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Don't forget that you need to harden your leg with doton chakra before you do the kicking.

now tell me all you can deduce from the next two techniques them being jutsus that are released from the fingers, how you will utilize them.
 

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i start by focusing chakra into my entity then I channel them into my hands then

1. i convert the chakra into fire chakra and release thin jets of fire from the tip of my fingers making them dense enough to cut through things.
2. i release dense strings of mud from each of my fingers with their tip shaped like a bullet able to pierce through rocks.

done.
 
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