Nope, it's not a mode and therefore, it only lasts the turn it is used, otherwise it would have that little (+X chakra per turn). And Yes to the range question.
Also, notice that this technique is just sound chakra infused-fist. There's nothing that acts as a secondary layer, so even though you infuse a limb with sound chakra, you can still be cut with blades like kunai's and such.
How would you use this in battle?
And wow, ishould have just had you analyze this technique.
So yeah, the note is very important in this technique, since it describes much of the effects.
NOW how would you use this in battle? How would you defend against it? o_o
Okay, this one's a cool technique. You focus sound chakra into a single limb, allowing yourself to strengthen taijutsu attacks exponentially, to the point where it can shatter almost anything it comes in contact with (solids in particular, though it must abide the elemental strengths and weaknesses.) It damages the opponent's tissues w low frequency sounds, while damaging bones with high frequency sounds, but notice, these are all internal results.(Ototon: Shinsei) - Sound Release: Divinity
Rank: A
Type: Offensive/Defensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Focusing sound chakra into ones limbs, the user is able to deliver massive taijutsu attacks that can shatter anything on contact, specially solid defenses. When used directly against an enemy, the blows damage the soft tissues of the target if used with a low frequency sound or the targets bones, if used with a high frequency sound. The vibrations don't produce any external effect, unlike what happens with (Ototon: Oto no Ken) - Sound Release: Sonic Fist technique, instead propagating into whatever is touched through direct contact. The user is free in which moves he will perform and can use virtually any stance he knows. However, because it produces no externalization of the vibrations, as the limbs are only infused with sound chakra and the vibrations happen in what is hit, the user cannot attack or defend from things that would otherwise hurt him like bladed weapons, etc.
Also, notice that this technique is just sound chakra infused-fist. There's nothing that acts as a secondary layer, so even though you infuse a limb with sound chakra, you can still be cut with blades like kunai's and such.
How would you use this in battle?
And wow, ishould have just had you analyze this technique.
You create a sound that produces high frequency waves that are aimed at a target's ear. The sound remains in the targets ear, appearing as a ringing sound that becomes louder. It progressively grows and initially impinges on one's hearing and one's ability to think clearly. As it progresses, it begins to mess with their balance causing the enemy to become extremely disoriented and unable to mold chakra properly.(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10
So yeah, the note is very important in this technique, since it describes much of the effects.
NOW how would you use this in battle? How would you defend against it? o_o
Analyze dis fo' me!( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.