RP it is.
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Lancer while listening to the young man explain the nature and purpose of earth release, he is rather impressed by his explanation of the element almost to the last detail. Lancer gives off a small smile to the young man.
Very good, I'm rather impressed by your definition of the element, it seems as if I have a great student in my hand.
Now since you explained earth release in your own words I shall do so in mine.
Lancer takes a deep breathe and clears his throat and begins to explain.
Earth- Well I would be lying if I said earth is not my favorite element. Because I love earth release. Earth Release is often considered the element of sturdiness and durability. Its powerful and hard to destroy. A rock for example can stay unhurt for years and years. Just a small example for how sturdy earth is. But what really takes the cake for earth is in my opinion it has the most abilities.
I can consider the perfect balance of defense, offense, and supplementary. Earth can create many large walls to stop incoming attacks, it can with stand heavy burning attacks. Large water attacks are easily blocked since water is weak against earth. It can withstand heavy winds or terrible storms, due to earths sturdiness. Though lighting can still travel through and destroy earth. With supplementary will the ideas is endless, earth is every where around us, we can use it to make the ground shake and have our opponent lose there balance, we can travel through the ground and do a sneak attack, we can raise dust around the user and hinder there vision. Just a few example. Offense wise it can crush, cover wide range, and destroy many barriers while being used for attack.
We have seen earth armor which can be used to withstand attacks that come out of nowhere. It can enhance the strength of the attacks in taijutsu but it can slow a user down due to earth natural heavy affinity.
You can control the weight of rocks as well which is awesome in many cases in battle. Though it does have some back lash as well as great component to it. Earth is pretty much the main way to change the terrain in your favor as well.
Earth has a component to it which is mud, though it might seem the same, its different. If I send a rock at a opponent it will crush them, if I send mud it will slap and push them back. Though mud can hinder the vision if aimed at the eyes because mud is hard to get out. Mud can serve as a purpose to put weight on the opponent due to the fact its so hard to get out if an opponent is covered in mud their running and speed overall is decreased. Mud can trip up an opponent catching them off guard, basically mud has many compoments as well serving as earth main alternative release.
Earth also serves as a great tool to use with other elements to create deadly combinations. Here are some great combos used with earth. Earth and Fire is a good example.The fire will heat up the earth in a way that the earth will become very hot and cause more damage or even melt to turn into lava without needing the KKG. For this to work make sure both your Earth technique and your Fire technique are of the same rank e.g. Both A-Rank.
Earth and Wind more of a neutral combo but sending a rock towards the opponent then blowing a gust of wind at the projectile rock could raise its speed dramatically thus giving it more attacking potential.
Combos are all about creativity of the user.
This is why I love the element and its ability, I hope I explained everything good to you and you understand everything properly. If you have any question now is the time to ask.
Lancer waits for the students response.