Learning [Doton] with [Noni]

Ndlovu

Active member
Legendary
Joined
May 15, 2012
Messages
13,175
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton no Yoroi) - Earth Release Armor

Perform the technique:I extend my arms outwards and usher the the stones around me with my chakra. As the rocks react to my chakra the rise up and coat my body in their rough presence. With only my eyes exposed I sway my arms around adjusting to the new found density and mass. I swing a right hand thrust into the air to test my newly gained applied force.

Creative uses/strengths: It is extremely resilient and can be great for countering a projectile ninjutsu and entering a seemingly pseudo-mode. It can allow you to make simple tai techniques extremely lethal and dangerous, executed correctly aiming for the right muscles you can drastically gain the advantage and put your opponent at an extreme disadvantage. This technique unlike most can remain as long as you have the chakra to maintain it and it is simple, requiring no handseals.

Drawbacks/counters: This jutsu is extremely obvious and doesn't take much for your opponent to capitalise the second the rocks start converging. This jutsu takes time and makes you very vulnerable if your opponent performs an oceanic sized water jutsu because your new found mass will undoubtedly force you to sink. Though you gain strength you lose speed which is an attribute that is quite simple to capitalise on in this RP. The fact that it improves taijutsu means in order to fully utilise it you need to get into close range, but the lack of speed will create numerous openings.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

Another great armor. The user will do the snake hand seal and channel doton chakra throughout the entire body turning the skin into steel-like substance. The users skin becomes darker as well. With the armor you can withstand B-Rank attacks but is vulnerable to lightning. With the armor the user gain ferocious strength. Its great to not only block but attack as well, note you will have your speed lowered slightly. Also you can still use jutsus with the armor, but the armor stays active one turn.
 

Ndlovu

Active member
Legendary
Joined
May 15, 2012
Messages
13,175
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Domu) – Earth Release: Earth Spear Technique

Perform the technique:I stand firm and form the snake handseal flushing chakra to the surface of my skin. My skin becomes a lot darker and resiliant. As my skin increases its density and thickness, I throw a few solid strikes into the air. I then punch the ground and notice the extremely powerful impact my fist makes on the earth.

Creative uses/strengths: It doesn't decrease your speed and it requires a single handseal to perform. Performing this while rushing your opponent into close range can give you an extra edge in the upcoming engagement. Trying to conseal the handseal makes this jutsu a lot more effective if your character wear clothing that conseals their skin. This jutsu is great if you combine it with modes, like sage mode, EIG or the enhancement of the cursed mark.

Drawbacks/counters: The single handseal allows the opponent to prepare for an upcoming move. The darkened skin colour gives away most of the technique. The opponent will obviously see the colour change and will then adjust his actions accordingly. Though you gain physical durability your vulnrability to lightning makes things very bad. Simple short range lightning surges will keep this technique at bay, doing threatening techniques will make this jutsu be a complete waste to the opponent.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Actually it does decrease your speed, it is rock. So be weary of that.


(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.

Very quick jutsu to use, the user slams their hands on the ground and rise under the opponent a giant rock section which will hit the opponents feet with force hurting them badly then launch the opponent in the air. From their you can attack a opponent where they are vulnerable in the air. Before the rock rise, you can feel the density of the earth slightly begin to harden. Easy technique right after you send the chakra to the ground to rise the rock you can go onto the next technique.


 

Ndlovu

Active member
Legendary
Joined
May 15, 2012
Messages
13,175
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
I completely misread that sorry...

(Doton: Iwa Keiro) – Earth Style: Rock Trail

Perform the technique:I rapidly slam my hand onto the surface of the earth rushing a mass of jaggered rocks. They rise in a compiled fashion smashing my opponent backwards and into the air. (Sorry there isn't much to performing it.)
You must be registered for see images


Creative uses/strengths: The second the rock emerges you can proceed with your second jutsu. It requires no handseals and quite fast acting. The size of rock formation is enough to conceal you and defend you from other techniques. This jutsu is good for distractions and can restrict your opponents movements if his counter doesn't destroy the structure.

Drawbacks/counters: The earth hardens just before the rocked structure rises, it is not versatile when it comes to elemental combinations. Using powerful or certain wind attacks can allow you to avoid and destroy this jutsu, creating large amounts of water can override this jutsu and hinder it being formed again.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram ? Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

The user will open up a portal from the sky and allow a very sticky mud drop down onto the opponent. It is very large and has a large quantity. When the opponent is covered it will be virtually impossible to move since the mud is sticky and restricts movement to a large extent. Its great to use with combos and can be used to distract a opponent allowing it to drip if its sunny outside, a shade will go over the opponent. You can use it as a distraction if the opponent notices to attack them. Also as said in the description you can use it in conjunction with the lightning and fire jutsu mentioned above.
 

Ndlovu

Active member
Legendary
Joined
May 15, 2012
Messages
13,175
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop

Perform the technique:I stand steadily and form the handseals ram and snake, I thrash my chakra into the air above my opponent making it converge then rip an opening in the sky pouring a large quantity of dense adhesive mud onto him stopping him from moving.

Creative uses/strengths: This jutsu is great because because it appears out of mid-air. It is extremely difficult to predict and it resticts your opponents movements severely if it connects with them. To enhance the effectiveness of this jutsu making it rain will make this jutsu a lot harder to deduce and change the general noticing trend used to predict it. Simply because the converging clouds will shelter the battlefield from the sun, this jutsu is extremely flexable and is lethal in certain combination and omnidirectional assaults.

Drawbacks/counters: This jutsu requires two handseals and can be noticeable once formed. Mostly fights are faught on open fields and in day time so when the portal is formed you will be able to notice the shadow before the adhesive mud cascades downwards. Descending or shooting out of the way with rapid speed moving jutsu will allow you to avoid this. Classic neutralising with elements works but noticing this jutsu is key otherwise you will not be able to counter it correctly.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

Another attack from above, very quick to summon and quite large. Can cover a whole 5 meters radius. You can use it as a distraction if the opponent notices to attack them. You can make a combo to attack in all areas and sides of the opponent. It acts to trap the opponent, if trapped you can send a powerful underground or straight to the lid to destroy the lid as well as the opponent.


(Doton Kage Bunshin) – Earth Release Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique creates a clone made of mud. Since its made of mud, it can continue to reform and mold itself back to its original shape even after taking physical damage (up to C-Rank). An unique use is that after reverting to mud, it can hold the opponent in place as a binding technique. They can also use up to C rank earth techniques.

A clone made of mud of the user. This clones can move around and use basic body and sword attacks as well as only C-Rank doton. Since the clone is made of mud it can withstand attacks and reform, it depends on the attack sent of course. If its really powerful it might not reform back. This is great to always have a extra man on the field, you can use diversion, distractions, do combos you normally can't do. Also it can take hits for you, the clone acts on the will of the user.


(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user performs the Ram ? Horse ? Tiger ? Rabbit ? Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.

One of my favorite techniques in earth. After performing the 5 hand seals and slamming your hands on the ground, the earth will begin to shake due to two very large sections of rock jaws that rise on each flank of the opponent, they rise quickly and will try to crush the opponent. Its a great jutsu to attack both flanks at once, and make it hard on the opponent, the shake of the ground might force the opponent to lose balance but not fall over. Right when you slam your hands you can move onto the next jutsu, so this jutsu has great combo abilities and is very powerful if used good enough.
 

Ndlovu

Active member
Legendary
Joined
May 15, 2012
Messages
13,175
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Otoshibuta) – Earth Release: Dropping Lid

Perform the technique:I form a snake handseal then push my chakra into the air, in a vorpal like fashion then condenses forming a portal in the sky above my opponent. The extemely large portal releases a massive hollow lid with the shape of a boar imprinted on the outside of it. The large half domed likd lands on my opponent hindering his vision and restricting his movement.

Creative uses/strengths: It is a very good tactical combination jutsu if it connects with the user in its hollowed form. This is difficult to ignore after being performed and can put immense pressure on your opponent, while you continue your assault It requires a single handseal and it appears above the opponent increasing its usefulness. Using paralytic jutsu's to restrict your opponents movement then performing this is greatly effective and its massive size allows you to cover or kill extremely large summons.

Drawbacks/counters: This jutsu must be formed from mid range otherwise the user will be trapped underneath it. It descends at a pretty slow rate giving the opponent time to counter and its large mass is something that is not difficult to see. The single handseal can preempt your opponent and avoiding this jutsu can be done quite simply by descending. By using neutralising this jutsu you must be prepared for natural reactions such as debris and the user using a follow up descending jutsu to trick you.


(Doton Kage Bunshin) – Earth Release Shadow Clone

Perform the technique:Focusing hard I channel my chakra into the earth next to me. The earth visably reacts causing mud to spur upwards next to me and become a complete mirror image of me. As the the identical earthen me stand next to me my opponent tries to attack it he breaks its head in an attack. As the head of my clone hits the ground, mud then begins to reforming its previously lost head.

Creative uses/strengths: Once reverting to mud it can bind the opponent making it very tough for him to counter it and the original at the same time. If the opponent doesn't see the clone being formed this jutsu can be extremely useful especially if you simultaneously rush him.

Drawbacks/counters: It lacks the ability to perform jutsu and defend from higher ranked jutsu without being extinguished. It is very simple to see formed and it doesn't take much to destroy it permanently. It can be used as a diversion and can do the physical clone taijutsu you normally can do with clones. Though it has the mud ability there are more useful clones in terms of battle combat skill.


(Doton: Musaborudzuchi) – Earth Release: Devouring Earth

Perform the technique:I rapidly form the handseals Ram ? Horse ? Tiger ? Rabbit ? Snake then slam my hand furiously on the ground spurring two large jawed slates of earth to rapidly slam my opponent in-between their collision. The sharp edges tear at my opponents flesh splitting meat from bone then in a single moment crushing the opponent in a viciously painful moment.

Creative uses/strengths: The size of the earthen jaws are adjustable and this jutsu has an extensive range. The jutsu moves in a rapid fashion and attacks your opponent in more than just a straightforward manner. The speed and scale makes this jutsu difficult to avoid. The user will have to neutralise this jutsu because avoiding it is more difficult avoiding than the previous jutsu listed. This jutsu is great as a distraction or used when distracting an opponent.

Drawbacks/counters: The movement of the earth is quite obvious and the larger the scale the easier it is to notice. This jutsu requires you to be touching the earth in order to execute this jutsu. Now performing the five handseals takes a considerable amount of time, the slamming of the hand on the ground action limits the jutsu considerably. This jutsu can then only be performed when the earth is at the users disposal and underneath the opponent at the same time.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Tsuchi Kairo) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.

A trapping jutsu, the user will perform one hand seal and summon a cavern to trap the opponent in. If you want you can leave a small opening to allow attacks but that means the opponent can also attack, or you can leave it completely close to trap the opponent and suffocate due to lack of oxygen if they stay in long enough. Though even though they are trapped you can still use a very powerful technique yourself to both trap leaving no open spaces and attack. Its fast to perform and raises quickly off the ground.



(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

Another favorite, the user will do one hand seal and create a pit close to the opponents area. The pit begins to cave in on itself. Rapidly spinning around with great speed and sucking everything in, in the area. This is a great jutsu to for an opponent to lose balance, it moves so fast he will be unable to move in the area. I also consider this technique a "Last Resort". What I mean by that is if their is ever a time you are blinded or unable to see the opponent, by using this jutsu, since it covers a long and wide range it will most likely catch the opponent in. So use it wisely. Two major notes you must keep focus on the Antlion as well as make sure you make the pit mid/long range of yourself since you will be sucked in as well if you don't.



(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger ? Hare ? Boar ? Dog and then creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.

The user will perform the required hand seals and either spit out a mud base which rises out a hard wall or you can manipulate preexisting earth to release a wall to rise of regular size (3-5 meters). This wall is very dense and can protect against basic techniques with ease. Now their is not much to say about the wall due to its basis, but be sure that when you do rise the wall remember you will not be able to see through it, so you will most likely lose vision of the opponent.
 

Ndlovu

Active member
Legendary
Joined
May 15, 2012
Messages
13,175
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Tsuchi Kairo) - Earth Release: Earth Corridor

Perform the technique:I quickly form a solid handseal focusing my chakra on the earth in a 5 meter radius around my opponent. The earth rumbles then launches itself upwards creating a 360 degree dome of solid earth. Blackening his vision and restricting his oxygen severely the complete dome of earth completely ensnares him.

Creative uses/strengths: This is a very useful jutsu to have in combinations, because the opponent can descend following up with a jutsu that erupts from the earth will help you a lot. This jutsu blocks your opponents vision which can help you conceal your following up attack. If you use water prison technique or fire geyser technique you trap him in there killing him. If done simultaneously the opponent will have a tough time countering both of them.

Drawbacks/counters: When you trap your user you cannot see what your opponent is doing inside it. It has an obvious tell when forming by the movement of the earth. The fact that this jutsu encloses gives you time to react to it. This jutsu does not actual damage, and therefore when countered with specific techniques you can completely lose your advantage.


(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique

Perform the technique:I form a ram handseal sending my chakra through the earth, which forces it to concave at a rapid rate. The sound of the hole pulling large heaps of earth into itself is extremely evident but extremely volatile making it extremely difficult to avoid.

Creative uses/strengths: This jutsu is very versatile and only requires a handseal to perform. Combining this jutsu with water or fire techniques can turn it into a magma styled sinkhole or a muddy sinkhole with more speed and more power behind it. It is quick and can interrupt your opponents focus or technique. This jutsu can be formed almost anywhere on the battlefield and the distance you set the jutsu at determines it's effectiveness allowing you to make your follow up techniques acceptable or more effective.

Drawbacks/counters: Though it acts quickly this jutsu takes some time before you actually enter the sinkhole, this can give you time to counter it. Neutalising the hole with water or using fire to solidify/condense the earth will put a halt on the jutsu. The handseal reveals the use of the jutsu and the ground does move/vibrate as the chakra makes the jutsu active. Their are small noticeable actions of this jutsu, and while performing this jutsu the opponent can use the momentum given by the suction against you.



(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu

Perform the technique:In a firm attentive stance I form the handseals Tiger, Hare, Boar and Dog then spew out a source of mud. The mud rapidly rises to form a dense earthen wall in front of me, concealing me from my opponent.

Creative uses/strengths: The dense wall can protect you from multiple projectiles and oncoming attacks, though it is basic in application and use the effect of the jutsu remains soild. You can conceal yourself from your opponent and you can form clones behind it confusing your opponent from your original. Putting explosive tags or throwing kunai with smoke bombs and flash bangs on the wall will also increase the effectiveness of this jutsu.

Drawbacks/counters: This jutsu hinders your vision of your opponent and requires many handeseals to perform. The mud source required to perform the justu wastes an ample amount of time and is very obvious. If you can make fire hit the mud source it can prevent the wall from being formed. Though dense nothing is preventing you from traveling over or under it to engage your opponent.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 20
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Doujutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C rank and below Earth Techniques

This though might not seem much is a great technique. The user is able to blend their being inside of rocks, both natural rocks and chakra based rocks made of B-Rank or lower. Now the opponent unless sensory type or dojutsu user will not be able to notice your position, you can easily do a snick attack with it, you can evade techniques using it. Also stake out with it, allowing you time to prepare for combos and plan attack. Great technique to give yourself sometime. If the opponent somehow figures out, be weary and anticipate that he will most likely use a raiton jutsu to kill you, since its very vulnerable.
 

Ndlovu

Active member
Legendary
Joined
May 15, 2012
Messages
13,175
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique

Perform the technique:I walk towards a large mountain then focus my chakra throughout my entire body. Feeling the density of the earth and remembering the manipulation of earth, I then focus on becoming one with the earth. As my hand stays firm I focus harder making my hand permeable towards the earthen structre. I then in a calm focused manner walk through the mountain with ease emerging from the other side.

Creative uses/strengths: It requires no handseals and is extremely useful against projectile and large scaled C-rank earth attacks. This jutsu is very useful if you aren't up against a sensory or dojutsu user. If concealed in a large amount of would arranging sneak attacks is quite simple. Forming clones the using this to conseal yourself in a large near by rock can work. If you then use your clone to draw your opponent in, then strike them by emerging from the rock catching them off guard.

Drawbacks/counters: This jutsu isn't that quick and lacks a lot of offensive prowess. When using this to evade an attack it can be extremely obvious in regards to the technique used. Dojutsu users can find you very easily and submerging in earth can make it very difficult to counter a secondary attack. When encased it rock it is extremely difficult for the user to form handseals and this jutsu can only allow the user to merge with C-Rank and below techniques.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Doryuso) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

Another basic technique, the user will do one hand seal and condense the mud or stone under the opponents location. After the ground is condensed, basically a second after the hand seal. A spear will protrude out of the ground at a very fast pace. The spear will pierce the opponent from below and send them into the air where they will be vulnerable. After you do the hand seal you can move onto the next jutsu.
 

Ndlovu

Active member
Legendary
Joined
May 15, 2012
Messages
13,175
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Doryuso) - Earth Release: Earth Flow Spears

Perform the technique:I stand firm then focus my chakra six meters ahead of me, a meter from where my opponent is situated. The stony surface then rapidly condenses at the touch of my chakra then spurs outwards, forming a trident pircing them through their spleen.

Creative uses/strengths: It requires one handseal and is very fast paced when it leaves the ground. Because this jutsu is quite straightforward and general you can quite easily anticipate your opponents counter towards it. Therefore using this jutsu is great for a well thought out strategic play. This jutsu works well an accompanying jutsu that forces your opponent onto the spikes or the spikes force him onto the secondary jutsu. This jutsu is great at putting pressure on your opponent and can make them fumble when it comes to performing their own techniques.

Drawbacks/counters: It cannot penetrate objects with great density, it has limited range and requires an obvious handseal to perform. This jutsu alters the earth before it is expelled out of the ground, which is extremely easy to notice. This also has various escape points, which makes it quite simple for your opponent to avoid this technique. Neutralising this jutsu is very simple and can be done with a jutsu in every single element making this jutsu lack in effectiveness.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger ? Rat ? Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.

After doing 3 hand seals the user will channel doton chakra throughout a cave and loosen it to an extreme extent. This will make the cave extremely sensitive and will begin to cave in the moment an opponent does a disturbance in the cave. This is a great jutsu to attack more then one opponent, trying to lure them in a cave by using a distracting or placing a shadow clone in a cave and have the opponent get in close to you, then you can easily make the cave, cave-in. The opponent(s) if caught will easily be severely hurt. The cave-in is like a Domino effect starting from one end and begins to fall everywhere through the length of the cave. This is a location based technique, if their is no caves in the area, its useless. This jutsu can work even in the largest of caves.
 

Ndlovu

Active member
Legendary
Joined
May 15, 2012
Messages
13,175
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction

Perform the technique:As I look at the colossal cave I form a single handseal creating a shadow clone, I then stand in front of the cave a few meters away from its entrance. The clone enters the cave and I weave Tiger, Rat, Snake sending chakra into the ceiling of the cave. The chakra creates a structural imbalance making the cave collapse on top of the clone ending its existence.

Creative uses/strengths: This jutsu if successful will kill your opponent, its range varies and is tough to avoid once in. The fact that your opponent is in the cave is a great advantage, the narrow spaces which limit his escape can be handy. Using this with a shadow clone present can increase the potency of this jutsu. While the roof collapse the clone can perform a jutsu the rises from the earth below making it almost impossible to negate.

Drawbacks/counters: This jutsu solely relies on the presence of caves, and if your opponent does not enter the jutsu if futile. If the opponent sees you or even a clone of you enter a cave to ensnare him, the possibility of him using a jutsu that uses the narrow space of the cave to an advantage is high. This jutsu requires multiple handseals and the large collapsing of the cave can be simply avoided by descending into the ground. Since the rocks won't penetrate the earth deeply the user should be able to evade it if they notice the movement of the caves ceiling before hand.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards

(Doton/Katon: Yodo Ranfunka no Jutsu) - Earth/Fire Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will stomp the ground to lift of chunks of rock which he will then send at the opponent. Then, by using a fire style technique, he will cause them to ignite into burning rock chunks which explode on contact with the enemy.

This is a great projectile based technique and very simple as well. The user will send chunks of rocks (2-4) towards the opponent by stomping their feet on the ground and then send a stream of fire towards the rocks engulfing them in flames. This will have impact and burn effect, which means the opponent will be pushed back from the rocks as well as burned in the area hit. Its a nice jutsu to force the opponent in having to make a quick reaction. If the opponent tries douse the flames the rocks will still be their, its a very tough move to counter on your feet, best to use lightning. The rocks acts as base for the fire. Also the fire added to the rocks are apart of the move, so no need to perform a fire technique just channel katon chakra towards the rocks. You can aim this rocks towards anywhere at the opponent, note the more you send the weaker each are.


(Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth to rise up from the ground. This pillar is then given a electrical charge that causes electric bolts to be emitted from the pillar up to short range from the pillar, shocking any targets in the vicinity.

This is a different jutsu we are used to in the doton list. The user will quickly rise pillars from the ground by placing their hands on the ground. The pillars are able to send a electrical charge of lightning bolts towards the opponent. The pillars can be created short-mid range and the lightning bolts move short range from where the pillars are made. You can make more then one pillar but that means the lightning bolts become weaker (2-4 pillars). It is great to set up a defense, but you have to focus your chakra on the pillars to send the bolts. The pillars are also sharp enough to stab the opponent and then shock them.


(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user focuses his chakra and channels into the earth to create 2 large floating rock cubes 2 meters squared. The cubes rotate around the user to either defend him from incoming attacks (he needs to direct them using hand movements towards the attack and each cube has a C-Rank strength) or, through using the momentum created by the rotation, be flung at the enemy with incredible speed.

Okay the user will summon large floating cubes (2), that are 2 meters squared from the ground to revolve around the user acting as a barrier to attacks and then the user will send the cubes towards the opponent. This is the type of jutsu that kills two birds with one stone. You can though use it for just defense or attack, mainly depending on the situation your in. The more cubes you make the weaker each are, they act as a push type attack. When you send it towards the opponent, it will try to push them back and brake some bones. I like how it reaches all ranges and after you send the cubes they become projectiles. Also you must be on the ground to use this jutsu and send the rocks towards the opponent with hand movements after sent its projectile.
 

Ndlovu

Active member
Legendary
Joined
May 15, 2012
Messages
13,175
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton/Katon: Yodo Ranfunka no Jutsu) - Earth/Fire Release: Molten Earth Wild Eruption Technique

Perform the technique:In a ferocious fashion I slam my right foot onto the earth spurring the chunks of earth to rapidly fly forwards towards my opponent. As the earth projectiles move forward, I spew a vicious stream of fire that catches the rocks turning them into molten earth. As they hit the tree in front of me they explode on contact creating large grooves in the bark.

Creative uses/strengths: This is great for a distraction or a planned attack from multiple angles. It requires no handseals and the projectiles can also be used to block oncoming attacks. This jutsu is an elemental combination but takes a single move slot to perform. This technique negates typical elemental counters a user will have to use to defend this jutsu.

Drawbacks/counters: This jutsu is very straightforward and easy to witness. It doesn't require much tactical evasion to avoid it and the number of projectiles made is extremely limited. To neutralise the attack is quite simple as it is with most projectile techniques. Submerging or ascending can work. Large volumes of water, currents of wind and defesive wall can work effectively against this.


(Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar

Perform the technique:I form four handseal ushering three earthen pillars to rise, as they rise I surge raiton through them electrically charging them. As the pillars resonate with electric current shards of lightning bolts expel outwards shocking my opponent.

Creative uses/strengths:It is an elemental combination jutsu that only takes up one slot and has dual capabilities. The destructive nature increases the sharpness of the pillar allowing it to not only shock/stun your opponent but impale them simultaneously. The pillars are quick rising and you can entrap your opponent with this jutsu. The is great it you want to create a blockade against a rushing opponent and can do offensive damage while remaining as a defense.

Drawbacks/counters: The lightining bolts only emit to short range and is very noticeable due to the illumination quality of raiton. The pillars have to rise out of the ground first which means it has the same weakness as all earth catalytic jutsu. The fact that is a two stroke (Two movement) jutsu means that it has multiple moments to think or act against it, giving your opponent ample time to counter this. Getting out of range of the pillars is necessary and because the lightning bolts only go up to short range it makes it easier. If your opponent only uses the ground around you to form the pilllars, you can solve the problem by descending.


(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique

Perform the technique:I focus channeling my chakra into the earth, creating two large floating rock cubes that are meters squared. I force my chakra onto the two cubes making them rotate at an alarming rate. With the possibility of deflecting,defending but intentionally injuring the opponent I send them forward in a projectile fashion. As the rock cubes make contact with the opponent the slam his body backwards in a rough blunt forced assault.

Creative uses/strengths: This jutsu is multifaceted and can act as an offensively or defensively. This jutsu requires no handseals and can be quick acting which is also effective against ninja tools. This technique naturally puts pressure on the opponent and because there is more than one cube avoiding this jutsu becomes more difficult. This jutsu is good if it is combined with fire so it's physical effect will become more devastatingly painful and the blunt/jagged force it deals will be enhanced.

Drawbacks/counters: This jutsu is performed in a straight forward projectile manner, because of this it means countering and neutralising it is quite simple if your opponent initially strikes with this. Once again ascending and descending will work, but ascending varies on your opponents trajectory of both cubes. Wind can completely stop it's momentum or if the current is strong enough destroy it. Lightning can straightforwardly break it down into small rocks stopping the jutsu and water can inhibit its impact force and nullify it's momentum completely.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram ? Dog ? Rat the user then places their hand on the ground. This causes a circular arena to surround the target, spanning 15 meters around him and being 4 meters high. The floor, the walls and the ceiling are all chakra reenforced and the user can also lock himself inside if he so pleases. If these prison receives any damage above C-Rank, they disappear in a puff of smoke.

An interesting technique. After performing the hand seals and placing hands on the ground the user will summon a very large 4 meter tall wall which acts as an arena that surrounds the user and opponent. Its 15 meters long, making it long range. The wall are very weak and a basic attack towards them will disperse the walls. This is great to alter the terrain in your favor depending on how the opponent and yourself is using it. Its good to stop an opponent from pushing back to evade your attacks. They are virtually going to be trapped and unable to move around freely. You get an even higher advantage if you are faster then the opponent. It can also break the opponent away from resources he/she might depend on, like a water source if they are a hardcore water user.


( Doton: Jimen Bunretsu no Jutsu ) - Earth Release: Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit ? Boar ? Rat ? Horse ? Tiger , the user slams their hands into the ground which causes the earth to erupt upwards or downwards below their target's feet. This technique can also effectively create barricades by creating large trenches or linear elevations that would take quite some time for a regular person to surmount.

Basic technique, after the opponent does the hand seals and slams their hands on the ground, earth will begin to violently jag up from the ground and erupt towards the targets feet like a stream, meaning you must keep your hands on the ground until it gets to the opponents feet. Now when it reaches the opponent rocks will begin to jag up and hit the feet on the opponent injuring them and hurting their speed, they will also lose balance at the same time most likely falling to the ground. The tear through the earth travels very quickly. Also you can anticipate the opponents evasion will be to jump up into the air so using a above attack as a combo would be good. It takes some time to perform. Its basic in its abilities but can be put to good use.
 
Top