One thing that has generally always bored me about the NW is its kind of linear. Like, really you only have 2 options, follow the Mods narrative, or do solo/village missions, which, in the grand scheme of things, really don't amount to anything. I can spend an arc doing 20 or so solo missions, and "build my character" but outside of gaining Kumi, nothing really gains benefit from it. And following the Mod narrative, while you guys do work hard on them, i don't personally find those all that enjoyable. Its generally way too much back story, and for me personally, i find it way to easy to get lost or confused about whats going on with the narrative, and i just give up/ dont even start. Its the reason i didn't participate with Tiamat, and its the same reason i dont plan to do anything with this Ronin stuff, theres just too much narrative with nothing to really do outside of when the time is called to rally up and do something, but until then, we just get stuck reading wallie after wallie, which i personally just lose interest in really quickly, idk if thats the same for anyone else, but yeah.
I can't say i have any idea's, or solutions to the above, mainly because i just dislike the NW and arc's as a whole, i dislike basically being told i have to be active, especially when i take frequent breaks, and i find back tracking to find all the shit iv'e missed to be too much work for the rewards we generally get for it. If i was going to make a "ball park" suggestion, i think we need more things we can interact with. WWA is a good one, but that is basically just "fight people" which is kinda boring if you arnt that much into fighting people, and the power gaps that are possible in the RP make that a bit of a turn off for alot of people that don't have tier 5 bios or yang/yin, so theres that.
Im rambling at this point, but i think, there needs to be, idk, impact, or weight, behind solo missions maybe? Or maybe more mission variety, the missions we have have been the same for how many years now? Like, maybe some fresh solo missions, that come with actual implications, like example, the mission "Destroy a large community" as it stands rn, its just a kumi booster, but if it came with implications, like, "You're now classified as a rogue, you will have a bounty on your head for 2 weeks" or something along those lines, could be cool?