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Delta

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One thing that has generally always bored me about the NW is its kind of linear. Like, really you only have 2 options, follow the Mods narrative, or do solo/village missions, which, in the grand scheme of things, really don't amount to anything. I can spend an arc doing 20 or so solo missions, and "build my character" but outside of gaining Kumi, nothing really gains benefit from it. And following the Mod narrative, while you guys do work hard on them, i don't personally find those all that enjoyable. Its generally way too much back story, and for me personally, i find it way to easy to get lost or confused about whats going on with the narrative, and i just give up/ dont even start. Its the reason i didn't participate with Tiamat, and its the same reason i dont plan to do anything with this Ronin stuff, theres just too much narrative with nothing to really do outside of when the time is called to rally up and do something, but until then, we just get stuck reading wallie after wallie, which i personally just lose interest in really quickly, idk if thats the same for anyone else, but yeah.

I can't say i have any idea's, or solutions to the above, mainly because i just dislike the NW and arc's as a whole, i dislike basically being told i have to be active, especially when i take frequent breaks, and i find back tracking to find all the shit iv'e missed to be too much work for the rewards we generally get for it. If i was going to make a "ball park" suggestion, i think we need more things we can interact with. WWA is a good one, but that is basically just "fight people" which is kinda boring if you arnt that much into fighting people, and the power gaps that are possible in the RP make that a bit of a turn off for alot of people that don't have tier 5 bios or yang/yin, so theres that.

Im rambling at this point, but i think, there needs to be, idk, impact, or weight, behind solo missions maybe? Or maybe more mission variety, the missions we have have been the same for how many years now? Like, maybe some fresh solo missions, that come with actual implications, like example, the mission "Destroy a large community" as it stands rn, its just a kumi booster, but if it came with implications, like, "You're now classified as a rogue, you will have a bounty on your head for 2 weeks" or something along those lines, could be cool?
 
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RuckenTM

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@Delta i really support your vision too! If mods acted like how DoT mods did as in sliding into posts allowing members to experience an influential consequence for their actions. Like once you (as you said) complete killing a large island, the “npc” as a collective would post a bounty on them. Or randomly as you post through landmarks, you meet an NPC made my the mods to challenge you or etc.


Ultimately, it feels like we are the only people in the NW as a whole. Yeah, narrative NPC exist but that not what am saying, like the real world, actions influencing the world. I’m ranting too, but his suggest isn’t just an echo it’s light on the clogs of the NW that some of us see need change.
 

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One thing that has generally always bored me about the NW is its kind of linear. Like, really you only have 2 options, follow the Mods narrative, or do solo/village missions, which, in the grand scheme of things, really don't amount to anything. I can spend an arc doing 20 or so solo missions, and "build my character" but outside of gaining Kumi, nothing really gains benefit from it. And following the Mod narrative, while you guys do work hard on them, i don't personally find those all that enjoyable. Its generally way too much back story, and for me personally, i find it way to easy to get lost or confused about whats going on with the narrative, and i just give up/ dont even start. Its the reason i didn't participate with Tiamat, and its the same reason i dont plan to do anything with this Ronin stuff, theres just too much narrative with nothing to really do outside of when the time is called to rally up and do something, but until then, we just get stuck reading wallie after wallie, which i personally just lose interest in really quickly, idk if thats the same for anyone else, but yeah.

I can't say i have any idea's, or solutions to the above, mainly because i just dislike the NW and arc's as a whole, i dislike basically being told i have to be active, especially when i take frequent breaks, and i find back tracking to find all the shit iv'e missed to be too much work for the rewards we generally get for it. If i was going to make a "ball park" suggestion, i think we need more things we can interact with. WWA is a good one, but that is basically just "fight people" which is kinda boring if you arnt that much into fighting people, and the power gaps that are possible in the RP make that a bit of a turn off for alot of people that don't have tier 5 bios or yang/yin, so theres that.

Im rambling at this point, but i think, there needs to be, idk, impact, or weight, behind solo missions maybe? Or maybe more mission variety, the missions we have have been the same for how many years now? Like, maybe some fresh solo missions, that come with actual implications, like example, the mission "Destroy a large community" as it stands rn, its just a kumi booster, but if it came with implications, like, "You're now classified as a rogue, you will have a bounty on your head for 2 weeks" or something along those lines, could be cool?

Nah, I actually feel the same way, but I can't really complain, I'm a lazy writer so I try to stay away from the NW.

I thought we can make Custom Missions? And I like your "implications" idea tho.



Also, off-topic: Is there going to me more Trial Bio being made? @Lord of Kaos
 

Drackos

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One thing that has generally always bored me about the NW is its kind of linear. Like, really you only have 2 options, follow the Mods narrative, or do solo/village missions, which, in the grand scheme of things, really don't amount to anything. I can spend an arc doing 20 or so solo missions, and "build my character" but outside of gaining Kumi, nothing really gains benefit from it. And following the Mod narrative, while you guys do work hard on them, i don't personally find those all that enjoyable. Its generally way too much back story, and for me personally, i find it way to easy to get lost or confused about whats going on with the narrative, and i just give up/ dont even start. Its the reason i didn't participate with Tiamat, and its the same reason i dont plan to do anything with this Ronin stuff, theres just too much narrative with nothing to really do outside of when the time is called to rally up and do something, but until then, we just get stuck reading wallie after wallie, which i personally just lose interest in really quickly, idk if thats the same for anyone else, but yeah.

I can't say i have any idea's, or solutions to the above, mainly because i just dislike the NW and arc's as a whole, i dislike basically being told i have to be active, especially when i take frequent breaks, and i find back tracking to find all the shit iv'e missed to be too much work for the rewards we generally get for it. If i was going to make a "ball park" suggestion, i think we need more things we can interact with. WWA is a good one, but that is basically just "fight people" which is kinda boring if you arnt that much into fighting people, and the power gaps that are possible in the RP make that a bit of a turn off for alot of people that don't have tier 5 bios or yang/yin, so theres that.

Im rambling at this point, but i think, there needs to be, idk, impact, or weight, behind solo missions maybe? Or maybe more mission variety, the missions we have have been the same for how many years now? Like, maybe some fresh solo missions, that come with actual implications, like example, the mission "Destroy a large community" as it stands rn, its just a kumi booster, but if it came with implications, like, "You're now classified as a rogue, you will have a bounty on your head for 2 weeks" or something along those lines, could be cool?
It's possible. Though if a bounty is on your head, expect people to chase you down pretty regularly. I did a few bounties like this a year ago, but I tended to shy away from it because I felt it intruded on peoples' own personal stories with other RPers just chasing them down for a reward.

It sort of conflicts with your issue with the Arena. If you aren't into fighting people, why are you into the idea of being hunted for actions you do in your own personal story?
 

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Nah, I actually feel the same way, but I can't really complain, I'm a lazy writer so I try to stay away from the NW.

I thought we can make Custom Missions? And I like your "implications" idea tho.



Also, off-topic: Is there going to me more Trial Bio being made? @Lord of Kaos
You can make custom missions. They're custom mission elements. You can basically do anything you want with a mission tbh.
 

Delta

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It's possible. Though if a bounty is on your head, expect people to chase you down pretty regularly. I did a few bounties like this a year ago, but I tended to shy away from it because I felt it intruded on peoples' own personal stories with other RPers just chasing them down for a reward.

It sort of conflicts with your issue with the Arena. If you aren't into fighting people, why are you into the idea of being hunted for actions you do in your own personal story?
Bare in mind, that was just a single example. I guess the greater point i was trying to get across, is, we need new missions that come with intrinsic negatives, that benefit the narrative. That was just one example, but like, i could list a few.

"Kill a group of bandits"-Negative affect-"Once you leave the landmark, new, more ruthless bandits took over, who where being held back by the old ones, killing several people in the village. Any mission done in X landmarks now gains -10% kumi to the player"

"Help rebuild a colony"-Positive affect- "The people welcome you as their own, allowing you to pass through X landmark without using travel time for the remainder of the arc"

"Experiment with advanced ninjutsu"-Negative affect- "The bi product of your experiments has damaged the surrounding landmarks. Lm 1-2-3-4-5 are all toxic now, adding an additional 1 hour to all travel time through them, additionally, any battles fought in the landmark, all participants will lose -10 to all techniques used"

"Examine a ancient dig site"-Positive-"You uncover a hidden relic long forgotten, which enriches the soil of the surrounding landmarks. The next three missions done in this landmark automatically gain +1 rank, with the rewards mirroring the new rank. After three missions have been completed(failed or succeeded) the landmark returns to normal"

Don't take much stock in what i said here, they are for all intensive purposes, mere examples off the top of my head, but if we had "possible" rewards or debuffs/negatives which can come into play with the missions we pick, it would add a newer more selective narrative, instead of everyone just trying to spam S ranks back to back to gain maximum kumi. At the same time, i feel like we should introduce "Forbidden" Ranked solo missions, which would, like any forbidden technique, come with backlash pre determined in the mission to your character, but would benefit you later down the line(An example could be, you gain 15% additional kumi for the next 5 missions you submit(fail or succeed they all tally) however, your bio can only move 1 landmark per day and cannot auto travel until all missions are completed)
 
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Delta

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It makes sense and I'll consider it more. My only concern is keeping track of all those changes.
Shouldnt be too hard, Once people become aware of it, you can add any debuffs/buffs to LM on the description page. Any personal buffs would be up to the person to keep track of(if they try extend it or whatever then punishment). But i think it could add a more, involved dynamic, as right now nothing we really do has any real benefit.(And by aware, i mean, if the system came into affect, people would know to check the first page first post for any possible debuffs/buffs on the LM)

Doubling back real quick, about the whole WWA/Bounty thing you mentioned. WWA is an optional thing, where as, the example i used, would be a risk you'd take by accepting that mission. As that mission i mentioned is S ranked, 1800 kumi reward(iirc been a while), the deterrent to people just going LM to LM repeating that mission, would be that a bounty could be placed on their heads. So even if people dislike fighting(as i stated with WWA), this would be a possible negative they could incur by taking on larger missions, and if that occurred, then it's their own fault for risking it, whereas WWA is a choice, this would be forced, so it could add more range to peoples missions if the threat of being hunted down looms, and then it also involves other people into peoples solo missions, taking what rucken said into account, making the NW feel less like you're the only one in it
 
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Drackos

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Shouldnt be too hard, Once people become aware of it, you can add any debuffs/buffs to LM on the description page. Any personal buffs would be up to the person to keep track of(if they try extend it or whatever then punishment). But i think it could add a more, involved dynamic, as right now nothing we really do has any real benefit.(And by aware, i mean, if the system came into affect, people would know to check the first page first post for any possible debuffs/buffs on the LM)

Doubling back real quick, about the whole WWA/Bounty thing you mentioned. WWA is an optional thing, where as, the example i used, would be a risk you'd take by accepting that mission. As that mission i mentioned is S ranked, 1800 kumi reward(iirc been a while), the deterrent to people just going LM to LM repeating that mission, would be that a bounty could be placed on their heads. So even if people dislike fighting(as i stated with WWA), this would be a possible negative they could incur by taking on larger missions, and if that occurred, then it's their own fault for risking it, whereas WWA is a choice, this would be forced, so it could add more range to peoples missions if the threat of being hunted down looms, and then it also involves other people into peoples solo missions, taking what rucken said into account, making the NW feel less like you're the only one in it
The issue really comes down to people not reading the landmark itself while they travel. Can't blame them, really. This is especially true for automated travel.

And I'm not sure why the NW feels like you're the only one in it. I mean ultimately there's a point where you have to take the initiative for your own roleplaying and make your own story. Engage with other RPers. That's all up to each individual person. I think Howard's village is the best example of the NW being a great success.
 
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Delta

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The issue really comes down to people not reading the landmark itself while they travel. Can't blame them, really. This is especially true for automated travel.

And I'm not sure why the NW feels like you're the only one in it. I mean ultimately there's a point where you have to take the initiative for your own roleplaying and make your own story. Engage with other RPers. That's all up to each individual person. I think Howard's village is the best example of the NW being a great success.
Automated travel would just require people to check LM's before they post, checking a LM doesnt take much, but i can see the possible issue. We could have a designated thread, which, for the more permenant, Arc wide affects on LM's, could be listed, each LM and whats occurred to it, which would solve alot of that. For the smaller stuff, it wouldn't last long enough to be a major issue to automated travel, if we used the examples above, they last maybe a week or so, so i don't see it being a massive problem, at most i could see a few mishaps here and there, but the more people get used to it, the less it would occurr imo.

Village system is, eh, i generally don't like it. I could sit here an outline why, but they are, imo, mostly just my own personal issues with villages and not villages as a whole, but i generally dislike the idea of having these large scale villages which give the people in them more options to earn more, as it is basically a "well, you dont want to be in a village so you suffer" kind of mentality, which is why im trying to get more interaction/negative and positive rewards for being solo, seems being in a village allows you to gain so much more, it is somewhat unbalanced for people who dislike the idea of being in a village/being in a village doesn't fit their character narrative(My bio is a good example of a lone wolf, it wouldn't make sense character wise to join a village as it goes against my bio as a whole).

As for the artifacts, if they aare changing, does that mean we will lose the artifact rewards we gained prior? I.E, i still have an A rank artifact/relic reward to submit as custom, will i lose that?
 
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The reason I feel like am the only one or we are they only ones in it, is simply because if something is to happen it’s by interacting with other users. Rarely, do we interact with NPC that can challenge or have their own set will to do something.

Like, I can blow up an island, and just wait for a member to challenge me or something why? Well it’s because no one else besides the “us” the memberS have the justice to do so.

By providing the consequence of actions and impact on the world really cause a chain of actions for doing such merits, then it feels like there’s some rich or group of NPC peasants that bounded together and told the world bank they wanted this one evil individual dead.

Which in my mind means, we are not alone in a world of humans full acting like they don’t have lives or aren’t even people but things.

These small actions mean we are just like them but more powerful even if we are, if they handed together they can attempt to stop us. I hope you get my drift.

This also prompts a sort of healthy engagement of RPers in a much smooth way. Unlike random having them sudden decide to travel after you because they “heard” or whatever now people say haha.

With the bounty, it really means word was pasted on.
 

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The reason I feel like am the only one or we are they only ones in it, is simply because if something is to happen it’s by interacting with other users. Rarely, do we interact with NPC that can challenge or have their own set will to do something.

Like, I can blow up an island, and just wait for a member to challenge me or something why? Well it’s because no one else besides the “us” the memberS have the justice to do so.

By providing the consequence of actions and impact on the world really cause a chain of actions for doing such merits, then it feels like there’s some rich or group of NPC peasants that bounded together and told the world bank they wanted this one evil individual dead.

Which in my mind means, we are not alone in a world of humans full acting like they don’t have lives or aren’t even people but things.

These small actions mean we are just like them but more powerful even if we are, if they handed together they can attempt to stop us. I hope you get my drift.

This also prompts a sort of healthy engagement of RPers in a much smooth way. Unlike random having them sudden decide to travel after you because they “heard” or whatever now people say haha.

With the bounty, it really means word was pasted on.
You can already post in the Noticeboard that you destroyed something, or whatever other action you want, and have that be spread throughout the ninja world yourself. It's just about actually taking the initiative.
 

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Automated travel would just require people to check LM's before they post, checking a LM doesnt take much, but i can see the possible issue. We could have a designated thread, which, for the more permenant, Arc wide affects on LM's, could be listed, each LM and whats occurred to it, which would solve alot of that. For the smaller stuff, it wouldn't last long enough to be a major issue to automated travel, if we used the examples above, they last maybe a week or so, so i don't see it being a massive problem, at most i could see a few mishaps here and there, but the more people get used to it, the less it would occurr imo.

Village system is, eh, i generally don't like it. I could sit here an outline why, but they are, imo, mostly just my own personal issues with villages and not villages as a whole, but i generally dislike the idea of having these large scale villages which give the people in them more options to earn more, as it is basically a "well, you dont want to be in a village so you suffer" kind of mentality, which is why im trying to get more interaction/negative and positive rewards for being solo, seems being in a village allows you to gain so much more, it is somewhat unbalanced for people who dislike the idea of being in a village/being in a village doesn't fit their character narrative(My bio is a good example of a lone wolf, it wouldn't make sense character wise to join a village as it goes against my bio as a whole).

As for the artifacts, if they aare changing, does that mean we will lose the artifact rewards we gained prior? I.E, i still have an A rank artifact/relic reward to submit as custom, will i lose that?
They went out of their way to earn that village though, and they've made it work for them. And what exactly do they gain by being in a village that you don't? They get a slight Kumi bonus to their missions for having conquered a huge amount of landmarks in Tobusekai. That's about it. I just don't really see what you want out of the NW. A lot of what you say conflicts with itself.

Old artifacts will be phased out. Yes you'll be able to submit it still, but the parameters of it will fit the new rules.
 

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You can already post in the Noticeboard that you destroyed something, or whatever other action you want, and have that be spread throughout the ninja world yourself. It's just about actually taking the initiative.
I mean, mass murder shouldn’t need me to promote myself telling the world to come get me. Lol. I should already know I am packing myself a graveyard for doing it.
 

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I mean, mass murder shouldn’t need me to promote myself telling the world to come get me. Lol. I should already know I am packing myself a graveyard for doing it.
I'm just explaining the current way it can be done. It isn't you necessarily promoting yourself either. You can post as an 'anonymous' person on the Noticeboard, and notify people that way. It can be done in many ways.
 
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I'm just explaining the current way it can be done. It isn't you necessarily promoting yourself either. You can post as an 'anonymous' person on the Noticeboard, and notify people that way. It can be done in many ways.
I know it’s taxing to do these mundane tasks. That’s why I am for Delta’s idea. I don’t wanna have people come after my character lol so I will not post it. Meaning I get my S-rank money’s worth free without that trouble which in-turn makes the S-tank lose it’s merit.

To counteract this case, if members post missions A-rank or above, a pro/con should be carried with it. Meaning one has the risk of receiving a bounty and such impact on the world. That thread to me was a way for me to spread information about the world in manner that benefiting to me. I never ever planned on using it in means of getting myself unwanted means of “LoK” tier bios coming after me <.<
 
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