This is Drackos, it will be a sec to find Rikers.
( Soromon no Inkan ) - Seal of Solomon
Spoiler
Type: Artifact
Rank: S
Range: Short - Long
Chakra: 40 per active ability use (-10 per turn)
Damage: 100 damage for Seal Form
Description: The Seal of Solomon is an artifact of unknown origin, rumored to be from a time and place far from our own. Due to its powers over the dead, the Seal of Solomon gained a reputation of a necromancer's greatest dream, the ability to govern the souls of the dead in a way both similar and unlike that of Edo Tensei. Despite it's name, the Seal of Solomon does not refer to a written script, but a signet atop a ring. Usually worn on the thumb as a singular, this ring is capable of passively changing it's form, depending on the ability it utilizes. When worn, the user becomes capable of utilizing any and all spiritual techniques without need for seal, including but limited to Genjutsu and Yin Release as well as grants a complete spiritual immunity to techniques of A rank and lower, including damage and side effects. Souls summoned by the Seal of Solomon remain loyal to the user regardless of previous association and attachment, being incapable of being swayed by Yin techniques or other abilities to break this bond.
The Seal of Solomon has it's own set of active abilities unlike the passive ones listed above, each attached to a different form the ring is capable of taking. When in Staff Form, the Seal allows the user to summon demons from the past to do his bidding in ways. Unlike Edo tensei, these demons exist as spiritual entities only and can make use of any Spiritual technique the user or the demon itself had in its life with their previous health pool and chakra pool in place. Due to having no physical body, they are immune to physical damage These demons are the souls of anyone defeated within the last 2 pages of the Battle Arena if used there and anyone defeated within the last 3 Ninja World arcs. This allows him to summon demonic versions of previous battlers should he wish it - even if they have yet to die, drawing the demonic energy from them. These entities cannot be sealed nor absorbed by abilities or dissipated by Yin-Yang based abilities. When in the Ten Rings Form, the user is capable of summoning the prince of demons named Asmodeus. Asmodeus, possessing the user, grants heightened demonic and spiritual abilities, shown in the form of re glowing eyes and tattoos. With a sigil appearing across the user's torso, the user's spiritual abilities spike to a point where he is capable of affecting this same energy within opponents via contact; by touching their chest and head simultaneously, the user is capable of sealing the demons within them, purifying their soul and preventing use of any form of energy for 5 turns. This essentially allows him to bend their ability to use energy as he purifies the soul. While in use, the user becomes immune to Yin based techniques though his susceptibility to Yang ones spikes, causing him to take doubled damage from them in this while in use. Other spiritual based modes cannot be in use while this one is. When in actual Seal Form, the user is capable of forming bonds with demons, gaining access to their power in the form of powerful scripts that deal high damage to foes by releasing this demonic energy as bursts of glowing red-gold energy. The user can manipulate this energy once every 5 turns to create blasts of energy with a strength to any elemental nature it meets. However, because of this power, use of this prevents the Seal of Solomon's abilities from working for the same time it takes to reuse this ability, 5 turns. During this time, any and all of the Seal's abilities become defunct and it becomes just a ring.
Note: Use of Sealing Form can only be used once every 5 turns, preventing the user from using any other form in that time.
Note: Use of the Ten Rings Form can only be done 3 times in total, with a 4 time cooldown period.
Edit: and this is Rikers:
Mjolnir ) - Mjolnir
Spoiler
Type: Artifact
Rank: S
Range: Short - Long
Chakra: 40 per active ability use (-10 per turn)
Damage: 100 damage for Odinforce
Description: Mjolnir is a mythical weapon of unknown origin. Rumors hint at the weapon being the blade of a lost God, capable of leveling mountains with but a single blow. Mjolnir enhances the wielder's lightning abilities, allowing him to channel all of his lightning based abilities through it without need for seals, Custom Elements included. A nigh indestructible weapon, Mjolnir is capable of surviving direct clashes with the strongest of attacks, though this invulnerability isn't granted to its wielder, and is capable of delivering A ranked strikes through direct contact. Because of it's ability to shift and manipulate it's own density, this allows the hammer to become unwieldable by any it deems unworthy, its weight becoming impossible to move - even by Shinra Tensei and other gravity manipulating/absolute abilities. This ability also allows it the ability to grant it's wielder the power of flight by swinging the axe and charging it, lifting him into air at x3 his speeds. This can be used once every 3 turns to avoid objects within reason.
Mjolnir is capable of it's own set of active abilities as well, the Lightning of Asgard, Odinforce and the Bifrost. The Lightning of Asgard is a Forbidden ranked Lightning ability, capable of releasing an otherworldly blue lightning that looks similar to flames. A Lightning technique with no weakness, the user points his hammer into the sky channeling it and then releases a massive 10m blast of Lightning of equal power to Kirin. The user can also make use of Mjolnir to use the Bifrost Bridge, dimensional energy which allows instantaneous travel to any location. A powerful, rainbow-like energy drawn to create a wormhole like portal, the Bifrost allows the user to link two locations for instant travel upon a 5 meter wide bridge that any can cross should it become open. Because of this, it can inadvertently affect enemies and allow them to travel as well should they be near the user when the portal becomes opened. The last of the Mjolnir's abilities are perhaps the most useful and and require the most to utilize; Odinforce is a mystical energy source that is essentially Natural energy amplified. The user can manipulate this energy once every 5 turns to create blasts of energy with a strength to anything it meets ( excluding Rinnegan, YY based, or S/T abilities ) to essentially destroy anything regardless of damage or rank. However, because of this power, use of the Odinforce prevents Mjolnir's abilities from working for the same time it takes to reuse the Odinforce, 5 turns. During this time, any and all of the hammer's abilities become defunct and it becomes just a giant hammer.
Note: Odinforce can only be used once every 4 turns, preventing the user from using the Bifrost in that time.
Note: Use of the Bifrost can only be done 3 times in total, with a 4 time cooldown period.
Note: Mjolnir's abilities can only be utilized should the wielder be deemed worthy; should it be attempted to be held by one unworthy, the Hammer's density will significantly increase and be immovable.
Note: To make use of its active abilities, the user must be deemed worthy in RP after gaining access to Mjolnir.
Im not sure if the other 2 new sages took a weapon or CC though