[CC] Kisei Ichizoku

Corazon

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"I've heard stories about him and if they're true then you're right. I'd rather read books and keep my life.
As for this thing, I guess I'll have to test its abilities some other time."


Raising his arm, he pointed it forward and towards to the reaper. Through the use of Mahou and the moving of his wand combined with the incantation Reparifarge, the creature was nonexistent once more.

"Seems simpler than the rest. I have no questions."
 

Detective L

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I cast the same spell on the door, bringing it back into existence. It seemed he knew enough about the Dark Lord to not actually not talk about him. Hm, education was good at Hogwarts. Nonetheless, it seemed that Transfiguration was complete.

"Good, and that's it for Transfiguration. Here is the spell in its entirety."


Type: Supplementary / Offensive / Defensive
Rank: D-S
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80
Description: Transfiguration is a field of mahou that deals with changing the form and appearance of an object, animal, or person. Different to other forms of mahou in radical ways, many wizards have difficulty grasping the fundamentals of Transfiguration due to its strict nature, every aspect of the spell must be done correctly for a Transfiguration to be completed. Often requiring firm and decisive wand movements, Transfiguration mahou is (along with charms) almost the signature mahou of the Kisei, as wizards are commonly thought of as making things appear or disappear. The mahou takes the form of a beam of magical energy that ( if it successfully hits the target ) transfigures upon contact. Transfiguration is divided into four main branches/applications:
Transformation - Supplementary ( D - S )

Thought of as the most basic of the four types of Transfiguration, transformation spells focus on deforming the physical features of an object. All Transformation spells are triggered with the spell ( Permuto ). Transformations are divided within 2 types, easily seen based on their applications and targets. The first Basic Transformations, reminiscent of the Transformation and Combination jutsus, are transformations that change the physical properties of a targeted item. This allows the user to change the properties of an item to give it new traits or properties. The user is able to transfigure a solid into a liquid or another solid, a liquid into a solid or into a gas/another liquid, or a gas into a liquid or another gas, all of proportionate size and directed at speeds based on the natural speed of the item manipulated. These items can only be basic items in the sense of they cannot turn something into the properties of an element the user does not have, nor can they change the properties of something created by another Kisei unless with equal or higher power/chakra. Of course, the amount of chakra used must exceed the amount of chakra present in the object being transformed for any change unless the object has no chakra present in it at all ( like a simple chair, stone, pool of water, etc ) in which case it is transformable with a simple D rank application of the spell for small things A for larger things. With an S rank application, the user is able to transfigure his own person and take on temporary enhancements such as using mahou to transfigure his upper body into that of a shark, or his legs into that of a bear, etc, and can only lasts up to 2 turns each usage and can only be used 3 times. The second, Switching greatly resembles general transformation, but with with two main differences: firstly, the features of the two targets are switched simultaneously; secondly, the change in one of the pair is dependent on a change in the other. For example, if the armor on a statue is targeted with the user's clothes, then the two items will be "switched", akin to the outcome of Substitution jutsu. The only restrictions applied specifically to this type the items must be of comparative size and within mid range of one another. Transformations of any kind can only be used once every 2 turns and cannot target sentient (living) beings besides the user and summonings.
Vanishment: - Defensive ( A )

A purely "A" ranked spell, requiring the use of only a single incantation to vanish almost any object ( Evanesco ). Vanishment is the art of using Mahou to cause objects to go into a state of non being; essentially, making it so that the object does not exist anymore. While called vanishing spells, it should be noted that the title is a bit misleading; while items it makes contact with are “erased”, they do not vanish entirely from existence. When the vanishing spell makes contact, the chakra within it causes it to cause the targeted item to collapse inwards on itself, appearing to fold into space rapidly as it is destroyed. However, this branch of conjuration is unable to be used on objects infused with chakra above A rank. This also isn't capable of being used on the opponent nor any animal or living being. Upon the beam making contact, the item vanishes in a thin mist proportionate to the item vanished, a thinly veiled yet visible mist left behind that doesn’t hinder vision. Usable once every 3 turns. Target is left vanished for 3 turns.
Conjuration - Offensive/Defensive/Supplementary ( D - S )

The most difficult branch of Transfiguration, conjuration deals with the usage of Mahou to create objects from nothing. Conjurations are done with the use of the incantation (Obtestor). With a usage from D-S, the user is able to conjure anything he desires within reason from chairs to swords. However, being the most useful facet of Transfiguration, also leads conjuration to be the most restricted. Nothing within the realms of custom elements, for example, can be summoned. The user could not conjure a "sword that cuts through anything" or an unbreakable shield for example. The Conjured objects are imbued with a measure of mahou, ranging from D-S rank and guided by the user's wand at speeds up to twice as fast as the user's speed. Conjured objects last a maximum of 4 turns before automatically fading away, draining 10 chakra per turn. Additionally, the user is unable to conjure people or sentient/living beings, or anything within short range of the opponent. Additionally, when several items are conjured, the rank of said conjuration is split evenly. S ranked Conjurations can only last 3 turns and be used 3 times in all.
Untransfiguration - Supplementary ( B )

The final branch of Transfiguration magic, and perhaps the second simplest (behind transformation). Untransfiguration deals simply with undoing the effects of a previous Transfiguration, turning something back to its original state, and undoing a conjuration. The amount of magic used in the Untransfiguration is at constant rank of 'B'. Mostly used when students perform a Transfiguration incorrectly, or when the user wishes to return something to its original shape. The incantation used is ( Reparifarge).
Note: S rank applications are usable only by Year 5 Kisei and higher.
Note: After S rank variants have been used, the user cannot use any version S rank and above the next turn.
Note: Only usable by members of the Kisei clan.



"Now, next we have Charms. Do you know what those are?"
 

Corazon

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"Nice, I'll be sure to use these ... wisely.

Charms huh? Yeah, I know the basics. They differ from Transfiguration, which revolves around the changing of objects into something entirely different or conjuring something out of nothing, Charms instead focus on altering or adding properties to an already existing object.

That's pretty much what I understand from what I've read."
 

Detective L

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He must have been a geek in school, huh. A Slytherin with this much knowledge..though, these are still the basics. Hm. Seems like he'd make a good apprentice.

"Yes, that's basically what Charms are. Through the use of Mahou and chakra, one is able to add properties to an existing object, and its usually in the form of a beam, unlike Transfiguration which required almost just some concentration and Mahou. Nonetheless, let us begin with the lowest ranking one of the Charms."

D Rank

Levitation Charm: - Defensive

The Levitation Charm ( Wingardium Leviosa ) allows the user to target an object and lift it using mahou and chakra to do so. This allows even First years to lift items heavier then they normally would be able to. This allows the user to levitate and lift items in front of him should the need arise, proving him with either cover or a way to defend. Despite its strengths, however, the Levitation Charm has one notable flaw: it does not work on human beings. This can target items up to mid range away. It can't destroy or harm objects though it can be used to transform objects into projectiles. The object will leviate while focus is maintained preventing the use of simultaneous techniques.

"Wingardium Leviosa. Using Mahou and chakra, you will be able to charm an object, so you can lift it up, something far heavier than you. Now this can be targeted at anything, except human beings. So basically, big up a big ass boulder, use it to protect you from something then launch it at the opponent, making it a projectile of sorts. Very useful, requires the use of the Wand as a guide, and focus on it. Only works up to Mid range though."

I say as I point towards a statue in the distance.

"Big up that old statue. It needs some relocation."
 

Corazon

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"Let's."

Shifting his body to align with the big ass statue, he tightened his grip on his wand and relaxed his body. He raised his right arm to the height of his chest, wand pointing towards the statue. Using precise wand movements while speaking the incantation Wingardium Leviosa, he focused his Mahou around the statue and through continued focus and careful movements with his arm, slowly lifted the statue off the ground before bringing it back down gently.

"How was that?"
 

Detective L

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"Actually expected it to be flung through the walls of the school. You seem like the type to do it."

I said, nonchalantly. Nonetheless, despite the speed we were moving at, he was able to keep up with the usage of Mahou and his chakra was quite well balanced as well. How much experience did this kid have on the battlefield, I couldn't help but wonder.

"Anyway, that was quite well done. It has no beam or flash, but most following Charms do. Be sure to add in how you'd use this Charm in battle as well, so I just get a picture of how creative you are."

C Rank

Disarming Charm: - Supplementary

The Disarming Charm ( Expelliarmus ) is a charm which forces the target to release whatever they were holding at the time. This happens by the wave hitting the target and triggers a "knee jerk" reaction on contact that causes a muscle spasm that releases the weapon. The Disarming Charm causes whatever an opponent is holding at the time to fly high out of their reach, landing 5 meters away. The Disarming Charm always appears as a jet of red light; indeed, this is one of the things that makes it recognisable before the effects of the charm are seen. This can be used up to mid range away from the user.

"See a guy with a weapon? Disarm him. Expelliramus is a charm that forces the holder of said weapon to release it, creating a knee jerk like reaction when the Mahou wave hits, and causes them to almost throw the weapon away, five meters from there. Its released as a red jet of light, and can be used up to Mid range. Also a nice way to rid a fellow Kisei of their wand, huh? Of course, mine is linked to a Fuuinjutsu seal, so I'm a pretty bad target."

I say, lifting up my arms, innocently.

"Man, target that kid with the lemons over there."

A kid walks by, perhaps a first year, carrying a lot of lemons. Perhaps on his way to Hogsmeade. Hm.
 

Corazon

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"****, I was going to do that but, thought you would get mad if I did. Missed opportunity for some fun. It won't happen again."

Shifting his focus to the kid carrying the lemons and walking across the ground, he readied himself. He moved his hand and focused his Mahou through the wand whilst speaking the word Expelliarmus, a red jet of light was released that struck the kid, triggering a muscle spasm that caused him to release them all as they flew 5 meters away

"Tch. Its a shame he wasn't holding glass or something fragile.

Anyway. Since it causes muscle spasms, the opponent will release whatever he's holding, be it a weapon, scroll, wand or even a person. This will prove especially useful in fights against opponents who utilize Kenjutsu primarily, you could make a samurai useless with one move. Kek. It can also be used on summons so animals that wield weapons can become easier targets being larger in size compared to humans.

That's pretty much all I can think of right now, I'm sure there's more uses but, I'll only know when I experience it."
 

Detective L

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"Follow your gut, kid. Usually leads to some interesting things happening. Anyway, good usage of that. Now imagine this, using Expelliarmus to blast a weapon out of someone's hand, and using Wingardium Leviosa to propel it back into them from another angle. A simple combination of two low ranked charms, but makes it pretty cool, using someone's weapon against them, doesn't it? Anyway, let's move on. These charms are quite easy to do."

I said, as I now prepare him for the next charm.

B Rank

Summoning Charm: - Supplementary

The Summoning Charm (Accio) was a charm that caused an object at a distance from the caster to fly into their arms. This spell needs thought behind it, the object must be clear in the caster's mind, before trying to summon. The charm works by the user targeting an object as he speaks and using his mahou to mark it and act as a beacon, the item honing in on the user's location. This spell needs thought behind it, the object must be clear in the caster’s mind, before trying to summon. Should an item be within long range, it will take 1 turn to arrive. Should it not be on the battlefield, it will take 2. Cannot be used on items fueled with foreign chakra. Cannot be used as a substitute to the various summoning techniques.

"Another Charm riddled with potential. Accio, Summoning Charm. You bring an object from afar to you, though it has to be clear in your mind what the object is, and you basically mark it with Mahou and you become a beacon for it. In Long range, it'll take one turn to get to you. Forgot something at home? Accio it. Bring up something from your dorm."
 

Corazon

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"Using their own weapon against them, adding salt to the wound huh. You're worse than me. I like it. To be honest though, I thought you meant just the spell on its own, didn't know I could give combination examples but, as you said, moving on."

Clearing his mind of all unnecessary thoughts, he pictured what it is he wanted to bring to him that was in his dorm. His katana. Focusing on his target, he concentrated, speaking the word Accio as he marked the blade with his Mahou, causing it to hone in on his location and move into his hand that was free.

"This could be used once you've used the Expelliarmus charm to bring your opponents weapon towards you, only if there is no foreign chakra within it of course."
 
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Detective L

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"Indeed, that would be a another good usage of it. Okay, it seems you're getting quite well versed in the arts of Mahou, huh? Well, then."

Banishing Charm: - Supplementary

The Banishing Charm (Depulso) is the counter-charm to the Summoning Charm. As Accio summons objects to the caster, Depulso sends objects away, backwards to mid range away. Unlike the Summoning Charm, which can summon specific objects from anywhere, the Banishing Charm banishes whatever the wand is aimed at. This works by creating a semi circle around the user, filling his short range radius as he wills it forward in the direction his wand is aimed, pushing outwards as it repels anything unranked or up to B rank, pushing it back with equal momentum as it possesses.

"Don't like a guy? Banish him with Depulso, or the Banishing Charm. Counter charm to Accio, where it works on sending people or objects away. However, this one works on where you point your wand, creating a semi circle of Mahou and boom, away they go. Blast away that kid trying to pick up those lemons. What's he still doing here, anyway?!"

I state, as I point my wand at the kid, as he angrily picks up the lemons, knowing that he could never dare come up against to powerful wizards as a First Year. Kids..
 

Corazon

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"I'm learning from one of the best, slacking isn't exactly an option."

Archer couldn't help but, laugh to himself. The kid was being targeted for absolutely no reason. He had to admit though, it was fun toying with him. Moving his hand once more, he created a semi circle around himself and pointed his wand towards the kid as he said the incantation Depulso, launching it towards the lemon boy, blasting him away.

"Wipe that sour look of your face."
 

Detective L

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"One of the best huh? Hm. Seems these days I have a reputation to live up to. Nonetheless, that dumbass kid is gone now. He was starting to annoy me, and best he's gone before the Dark Arts start being done."

A Rank

Stunning Charm: - Offensive

The Stunning Spell (Stupefy), also known as a Stunner or Stupefying Charm is a charm that is able to cause direct injury on contact and produces a kinetic/physical impact on a target. Formed as a crimson jet of energy, the Stunning Spell is capable of causing A ranked damage to a foe it hits, causing them to get pushed backwards five meters with great force and cause nonfatal injuries. If this spell is used by multiple wizards aiming at the same target, the damage it causes is increased to to the point of becoming fatal if it hits. This can only be used once per turn with at least 1 turn in between usages. When used against other solids, it causes the objects targeted to burst, seemingly "exploding".

"Now this is a cool spell, Stupefy or the Stunning Charm. You will launch a crimson jet of Mahou at the opponent where they will be hit back with great force, causing nonfatal injuries. When used against solids, it can cause them to basically burst, or explode outwards. A useful spell, more so if more than one Wizard target a specific body and they combine to form an even more powerful blast. Try hitting out those ugly ass windows of House Hufflepuff."
 

Corazon

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"Indeed. A reputation as one of the best wizards and most cruelest. Kek"

Relaxing his body completely, he took a second to catch his breath. They were moving along with training swiftly and he needed to be able to keep up. Even the few seconds would be helpful.

Once more he prepared to perform another spell. He moved his hand and pointed his wand towards the filthy windows of Hufflepuff House, channeling his Mahou through it and speaking the incantation Stupefy, releasing a crimson jet of energy that would strike the windows, blasting them to oblivion.

"We should have targeted Gryffindor House."
 

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"Oh, no. I have one planned for them later. It'll be good, you'll see."

I state, as I rub my hands together in a sinister manner.

"Now this is a handy one.."

Human Presence Revealing Spell: - Supplementary

The Human-presence-revealing Spell ( Homenum Revelio ) is a charm which reveals human presences in the surrounding environment. The spell creates a quick, near instant burst of energy that doesn’t cause injury or any negative effects, being released as a “wave” of mahou that spreads the field near instantly, allowing the user to be given a mental map of every enemy (clones included but not summons or otherwise non ninjas/samurais) on the field in that instant. That awareness pertains to the "geographical position" of the enemies towards the user and it lasts 3 turns, allowing the user to keep track of enemies even if they move up to 3x their normal speed. If, after the charm is used, more enemies appear in the field, they will not be detected by the technique.

"Homeum Revelio, a Human Presence Revealing Charm, where you will unleash a wave of Mahou throughout that gives you a mental map of where everyone one is around you. It lasts for three turns, and you can keep track of people moving up to 3 times their normal speed, so there's that too. Find out how many people are around here, we might find some hidden Muggles, you never know."
 

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"Oh? I'm looking forward to it then, been wanting to mess with them."

The thought of messing with Gryffindor filled his head, causing him to lose focus briefly. How those ****'s were going to suffer. For now though, he had other more important things to do. Focusing once more, saying the Homenum Revelio incantation and releasing an instant burst of Mahou that permeated the field, he would become aware of every enemy nearby if there was one.

"It seems we are muggle free at the moment."
 

Detective L

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"As it should be, a Muggle free zone is the way. Nonetheless, kid, listen now.."

My face turned serious, the Charms at this point were quite deadly.

"This next charm isn't quite, user friendly. So use some caution, will you?"

S Rank

Severing Charm: - Offensive/Defensive

The Severing Charm ( Diffindo ) is a charm used to precisely and accurately cut something. It is taught in second year charms classes, and if used inappropriately can cause death or injury. Appearing as a thin blue jet, the Severing Charm is able to cut through S rank jutsu and below, splitting the jutsu easily. It is capable of removing limbs and even causing death if used in an irresponsible way. This cannot be used in consecutive turns and only up to mid range. After using, the user cannot use S rank or baove charms for two turns and no other S rank charm on that same turn.

"I'm just kidding. Slice and dice 'em, with Diffindo, or the Severing Charm. Used to precisely cut and sever something. Unleashed as a blue jet of energy, it slices through S rank and below techniques, splitting it and defeating it in the process. Can remove limbs and behead subjects, all the way up to Mid range. So how about it? Slice open something, man."
 

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"Caution? What's that? Kek"

Tilting his head to the side, a sinister smile appeared on his face. This was going to be fun. People were going to get cut. He straightened his body, channeling Mahou through his wand, he spoke the word Diffindo and pointed his wand towards the building, releasing from it a thin blue jet of energy, he would completely slice the building in half.

"Told you I won't miss the opportunity again. I can see this being very helpful in battle. Oh, the possibilities."
 

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My face lit up, he got the hint. He was as evil as I. Very good.

"Good job, we'll have someone..uh, pick up the pieces later. Nonetheless, now the last Charm."

Bombardment: - Offensive/Defensive

Bombardment charm ( Bombarda ) is a charm used to provoke explosions; one use for this explosion is to blast open sealed doors or to blow bars off of windows. When the dark jet of energy make contact with an item, it causes a short range explosion, ripping the item to shreds if of S rank or lower. This allows the user to quickly release a burst of energy to destroy large attacks or to cause great damage to an opponent by creating an explosion on contact. This can only be used in mid or Long range and 3 times max. After usage, the user cannot use any S rank Charms the next turn and must wait two turns before reusing this.

"Need to escape Muggle prison, or simply blow up a house? Bombarda, or the Bombardment Charm. A charm used to provoke an explosion, unleashed via a dark jet of energy, once it hits, it creates a Short range explosion around it and rips the targeted objected to smithereens. Great to be used on bodies, really. The smell unleashed after the explosion, quite something. Limited to Mid and Long range for obvious explosive reasons. How about blowing the head off that statue? I was never really a fan of Salazar, he undermines the Dark Lord."
 

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"They must have some good cleaners if they can take care of that."

Looking around, he scouted the area for any witnesses. He was going to be in big trouble for cutting the building in half if they found out he did it. Slytherin would likely have points deducted for that. Maybe he would get expelled. Eh. He was learning as far as he was concerned, all part of the process. **** those higher ups.

Tightening his grip on the wand, he channeled Mahou through it once more and pointed it towards the head of the statue whilst speaking the word Bombarda. Suddenly a burst of dark energy would be released, moving swiftly towards the head of the statue, causing a short range explosion upon impact that would rip the entire statue apart as well.

"****, this is great. Dangerous but, great."
 

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"Now that's a nice finale to Charms. Here are the Charms in their entirety. Be sure to use them correctly, the reputation of House Slytherin hangs in the balance."

I state, as I offer the scroll containing it all.


Type: Supplementary / Offensive / Defensive
Rank: D-S
Range: Short - Long
Chakra: 10-40
Damage: 20 - 80
Description: Charms are a set of spells that adds certain properties to an object or creature. Charms are distinguished from Transfigurations in that a charm adds or changes properties of an object; it focuses on altering what the object does as opposed to what the object is. Successful casting of a charm is achieved through concentration, precise wand movements, and the proper pronunciation of an incantation. When in use for nearly all spells, mahou used takes the form of a beam of energy that (if it successfully hits the target) begins to "bewitch" upon contact. Divided and taught at different Years, the basic of Charms start at simply levitation while the higher ranks create a very powerful shield. Unless specifically noted, all charms can extend up to long range.

D Rank

Levitation Charm: - Defensive

The Levitation Charm ( Wingardium Leviosa ) allows the user to target an object and lift it using mahou and chakra to do so. This allows even First years to lift items heavier then they normally would be able to. This allows the user to levitate and lift items in front of him should the need arise, proving him with either cover or a way to defend. Despite its strengths, however, the Levitation Charm has one notable flaw: it does not work on human beings. This can target items up to mid range away. It can't destroy or harm objects though it can be used to transform objects into projectiles. The object will leviate while focus is maintained preventing the use of simultaneous techniques.



C Rank

Disarming Charm: - Supplementary

The Disarming Charm ( Expelliarmus ) is a charm which forces the target to release whatever they were holding at the time. This happens by the wave hitting the target and triggers a "knee jerk" reaction on contact that causes a muscle spasm that releases the weapon. The Disarming Charm causes whatever an opponent is holding at the time to fly high out of their reach, landing 5 meters away. The Disarming Charm always appears as a jet of red light; indeed, this is one of the things that makes it recognisable before the effects of the charm are seen. This can be used up to mid range away from the user.



B Rank

Summoning Charm: - Supplementary

The Summoning Charm (Accio) was a charm that caused an object at a distance from the caster to fly into their arms. This spell needs thought behind it, the object must be clear in the caster's mind, before trying to summon. The charm works by the user targeting an object as he speaks and using his mahou to mark it and act as a beacon, the item honing in on the user's location. This spell needs thought behind it, the object must be clear in the caster’s mind, before trying to summon. Should an item be within long range, it will take 1 turn to arrive. Should it not be on the battlefield, it will take 2. Cannot be used on items fueled with foreign chakra. Cannot be used as a substitute to the various summoning techniques.



Banishing Charm: - Supplementary

The Banishing Charm (Depulso) is the counter-charm to the Summoning Charm. As Accio summons objects to the caster, Depulso sends objects away, backwards to mid range away. Unlike the Summoning Charm, which can summon specific objects from anywhere, the Banishing Charm banishes whatever the wand is aimed at. This works by creating a semi circle around the user, filling his short range radius as he wills it forward in the direction his wand is aimed, pushing outwards as it repels anything unranked or up to B rank, pushing it back with equal momentum as it possesses.



A Rank

Stunning Charm: - Offensive

The Stunning Spell (Stupefy), also known as a Stunner or Stupefying Charm is a charm that is able to cause direct injury on contact and produces a kinetic/physical impact on a target. Formed as a crimson jet of energy, the Stunning Spell is capable of causing A ranked damage to a foe it hits, causing them to get pushed backwards five meters with great force and cause nonfatal injuries. If this spell is used by multiple wizards aiming at the same target, the damage it causes is increased to to the point of becoming fatal if it hits. This can only be used once per turn with at least 1 turn in between usages. When used against other solids, it causes the objects targeted to burst, seemingly "exploding".



Human Presence Revealing Spell: - Supplementary

The Human-presence-revealing Spell ( Homenum Revelio ) is a charm which reveals human presences in the surrounding environment. The spell creates a quick, near instant burst of energy that doesn’t cause injury or any negative effects, being released as a “wave” of mahou that spreads the field near instantly, allowing the user to be given a mental map of every enemy (clones included but not summons or otherwise non ninjas/samurais) on the field in that instant. That awareness pertains to the "geographical position" of the enemies towards the user and it lasts 3 turns, allowing the user to keep track of enemies even if they move up to 3x their normal speed. If, after the charm is used, more enemies appear in the field, they will not be detected by the technique.



S Rank

Severing Charm: - Offensive/Defensive

The Severing Charm ( Diffindo ) is a charm used to precisely and accurately cut something. It is taught in second year charms classes, and if used inappropriately can cause death or injury. Appearing as a thin blue jet, the Severing Charm is able to cut through S rank jutsu and below, splitting the jutsu easily. It is capable of removing limbs and even causing death if used in an irresponsible way. This cannot be used in consecutive turns and only up to mid range. After using, the user cannot use S rank or baove charms for two turns and no other S rank charm on that same turn.



Bombardment: - Offensive/Defensive

Bombardment charm ( Bombarda ) is a charm used to provoke explosions; one use for this explosion is to blast open sealed doors or to blow bars off of windows. When the dark jet of energy make contact with an item, it causes a short range explosion, ripping the item to shreds if of S rank or lower. This allows the user to quickly release a burst of energy to destroy large attacks or to cause great damage to an opponent by creating an explosion on contact. This can only be used in mid or Long range and 3 times max. After usage, the user cannot use any S rank Charms the next turn and must wait two turns before reusing this.



Note: Nearly all Charms take the form of projectiles of mahou, and can be defended against like any other jutsu. For those that do not need to physically travel, their methods of defense varies based on the spell used. If the item targeted is within short range, the user is able to control said object nonverbally and without a wand as well. This can only be done by Year 6 and up Kisei.
Note: S rank applications are usable only by Year 5 Kisei and higher, A rank by Year 4, etc. .
Note: Specifical restrictions for each spell are listed in each’s description.
Note: Only usable by members of the Kisei clan.



"Now, I am guessing you leaning towards the Dark Arts, huh?"

I ask, as I retrieve a small cup of coffee from a scroll. It was quite the effort to train people. Who knew we'd still be training now?.
 
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