[CC] Kisei Ichizoku

Detective L

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The Dark Arts, a very powerful area of Mahou. My face became serious, now for real, unlike before. I was somewhat of a master in the Dark Arts, and I looked at the boy with my eyes solely focused on his face. Was he really ready for this? Hm. His knowledge on the Dark Arts would have to be tested.

"Eager for more power, huh? Hm. What are the Dark Arts?"
 

Corazon

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"The Dark Arts, or Dark Magic, is a field of Mahou that revolves primarily around a set of spells that cause harm to others. Its for this reason that it is considered the most dangerous field of Mahou. Kuro Mahou is divided into three groups, jinxes, hexes and curses. Jinxes, utilized by light wizards, are spells that cause minor, irritating affects to the target and is considered the weakest group of Dark Magic. Hexes are more serious, causing slightly more severe effects to those affected by them. The final group is Curses, considered the most powerful spells of Dark Magic. These spells are used when one wants to cause severe injury or even death to their opponents.

Hm. That's it. I'm sure you have something to add."
 

Detective L

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My head nodded as I agreed to what he had said.

"Yes, yes, that's basically the Dark Arts. Important to note that their effects are usually irreversible, say a limb removed through the use of the Dark Arts, can't be healed or grown back through any means. Some side effects for the poor souls. Called Dark for the effects they have, and their sinister nature. There have been Light wizards who utilized the Dark Arts, but its a rarity. Of course, being Head of House Slytherin, the Dark Arts is somewhat of a specialty of mine. You're quite lucky."

I boast, as I then grab onto his cloak and look at him.

"Hold on."

Swoosh and crack. We apparate, he hadn't learned this skill yet, but this was not the place to practice the Dark Arts, no. The Forbidden Forest seemed fitting. A dark aura hanged in the air, and it was quite dark within the forest. A fog levitated a few centimeters off the ground, and an odd crackling sound could be heard in the distance.

"Now, to practice the Dark Arts, we need subjects, no?"

I state, as I reveal a small bunker underground, containing several malnourished Muggles, laying in a pile, barely alive.

"We'll use some of them, then. Now, the first one is a simple Jinx, they are easy."

B rank
​ ​​
Ebublio​ ​Jinx:​ ​​ ​-​ ​Supplementary​ ​
The​ ​Ebublio​ ​Jinx​ ​(​ ​Ebublio​ ​)​ ​is​ ​a​ ​jinx​ ​that​ ​entraps​ ​the​ ​target​ ​​ ​in​ ​a​ ​very​ ​large​ ​bubble​ ​that absorbs​ ​physical​ ​force,​ ​allowing​ ​it​ ​to​ ​survive​ ​attacks​ ​of​ ​equal​ ​rank​ ​and​ ​lower.​ ​Appearing​ ​as​ ​a brilliant​ ​purple​ ​jet​ ​of​ ​light​ ​accompanied​ ​by​ ​purple​ ​flame​ ​and​ ​smoke,​ ​when​ ​the​ ​spell​ ​lands​ ​a bubble​ ​rapidly​ ​expands​ ​from​ ​the​ ​point​ ​of​ ​contact​ ​to​ ​envelop​ ​the​ ​target.​ ​While​ ​it​ ​is​ ​able​ ​to absorb​ ​physical​ ​force,​ ​it​ ​is​ ​vulnerable​ ​to​ ​energy​ ​based​ ​attacks.​ ​If​ ​the​ ​item​ ​targeted​ ​is​ ​within short​ ​range,​ ​the​ ​user​ ​is​ ​able​ ​to​ ​create​ ​the​ ​bubble​ ​around​ ​said​ ​object​ ​nonverbally​ ​and​ ​without​ ​a wand​.

"Ebublio Jinx entraps the target in a large bubble, which absorbs their physical force, and survives attacks of equal rank and lower. Shot through a purple jet, the bubble rapidly expands upon contact, great to use in close combat, since then it doesn't need a wand, nor command. Think fast!"

I state, as I conjure up an Earthly fist which aims to slam into his gut.
 

Corazon

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As Judal grabbed onto his cloak and said hold on, Archer barely had time to process what was happening as they suddenly appeared in the forest.

"What the ****?! Cmon, atleast give me time to prepare for that. That was insane."

Looking around at his surroundings, Judal revealed the bunker where he had several muggles locked away. They looked like they hadn't eaten in weeks, if not months. Was he experimenting on them? He heard about this mans hate for muggles but, even he was surprised.

Eh. It didn't matter though, he probably would have done the same if he was in that position. Muggles feared what they couldn't understand and now, they would pay for it. He would end their suffering, forever.

"Wait just a little longer, your time will come, Muggles."

For now, they would focus on the Jinxes. Judal conjured a fist that moved towards him. Reacting swiftly, he channeled Mahou and released it, causing a bubble to rapidly expand around him upon contact and protect him.

"How long have those Muggles been there?"
 
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Detective L

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Pleasantly surprised, it seemed that Apparition had that effect on most people. Nonetheless, with the issue at hand, Archer reacted correctly, saving himself from the fist that approached him.

"Good job with the Jinx, and well, they've been here a while. They make for good practice dummies, sometimes, you know? When I get bored. Now the next Jinx is simple you wil-"

I'm interrupted by the scratching and clawing of one of the Muggles who decided he's gonna try and run. The forest was lush and thick and he probably thought he had a chance to escape.

"Well, there's your target. Locomotor Mortis, a jinx that is used to bind the legs of the opponent, instantly freezing them up. A wave isn't made, so it happens instantly, great to cause someone at high speeds to basically break their own face as they pummel into the ground. Well, today its that muggle."

Leg-Locker​ ​Jinx:​ ​​ ​-​ ​Supplementary​ ​
The​ ​Leg-Locker​ ​Jinx​ ​(​ ​Locomotor​ ​Mortis​ ​)​ ​is​ ​a​ ​hex​ ​that​ ​is​ ​used​ ​to​ ​bind​ ​the​ ​legs​ ​of​ ​the victim​ ​together.​ ​Similar​ ​to​ ​the​ ​Impediment​ ​Jinx,​ ​the​ ​Leg​ ​Lock​ ​Jinx​ ​renders​ ​the​ ​target's​ ​leg muscles​ ​​ ​to​ ​“freeze”​ ​up,​ ​preventing​ ​movement.​ ​In​ ​certain​ ​scenarios​ ​where​ ​the​ ​opponent​ ​is moving,​ ​by​ ​binding​ ​their​ ​legs,​ ​this​ ​jinx​ ​can​ ​cause​ ​them​ ​to​ ​fall​ ​over​ ​with​ ​great​ ​force​ ​from​ ​their momentum.​ ​The​ ​effects​ ​are​ ​short​ ​lasting,​ ​however,​ ​never​ ​lasting​ ​more​ ​than​ ​a​ ​single​ ​turn,​ ​and can​ ​be​ ​countered​ ​by​ overpowering​ ​it​ ​with​ ​raw​ ​physical​ ​power.​ ​The​ ​target​ ​can​ ​still​ ​mold​ ​chakra,​ ​however; it’s​ ​just​ ​that​ ​his​ ​muscles​ ​become​ ​unable​ ​to​ ​move

I said, as I pointed in his direction.
 

Corazon

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"They never learn, do they?! Muggles. Tch."

Letting out a loud sigh, Archer shifted his gaze towards the Muggle trying to run away. He didn't need to catch up, he would not waste his energy on something so useless. No. Instead he would channel his Mahou and utter the incantation Locomotor​ ​Mortis​, causing the Muggles muscles to lock up, halting his progression immediately as he would fall face first to the ground.

"That was a pathetic attempt at escaping, Muggle. Perhaps you wanted your life to end?!"
 

Detective L

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"Hmm, Muggles. Always thinking they stand a chance against us..Tch."

I said, as I swung my wand to the man, lifting him into the air and brought him down onto the ground with extreme force, breaking his neck and causing his neck to almost rip from his body. A nice example for the others.

"Anyway, kid, now for the more darker things. Let's see."

Flagrante​ ​Hex:​ ​​ ​-​ ​Supplementary/Offensive​ ​
The​ ​Flagrante​ ​Hex​ ​(​ ​Flagrante​ ​)​ ​is​ ​a​ ​Hex​ ​that​ ​causes​ ​objects​ ​to​ ​emit​ ​searing​ ​heat​ ​when touched.​ ​​ ​An​ ​object​ ​bewitched​ ​in​ ​this​ ​way​ ​will​ ​burn​ ​not​ ​only​ ​flesh,​ ​but​ ​material​ ​as​ ​well,​ ​causing second​ ​degree​ ​burns​ ​on​ ​contact​ ​and​ ​melting​ ​through​ ​bones​ ​within​ ​minutes.​ ​Protecting against​ ​this​ ​curse​ ​is​ ​difficult,​ ​as​ ​there​ ​are​ ​no​ ​outward​ ​signs​ ​of​ ​its​ ​use​ ​though​ ​once​ ​it's​ ​effects only​ ​apply​ ​to​ ​things​ ​it​ ​touches.​ ​This​ ​can​ ​be​ ​applied​ ​through​ ​direct​ ​contact​ ​with​ ​an​ ​object, hexing​ ​it​ ​and​ ​then​ ​removing​ ​contact​ ​with​ ​the​ ​object with it's​ ​effects​ ​being​ ​triggered​ ​or​ ​through release​ ​of​ ​a​ ​orange​ ​jet​ ​of​ ​energy.​ ​Year​ ​6​ ​and​ ​up​ ​Kisei​ ​are​ ​able​ ​to​ ​add​ ​the​ effects​ ​of​ ​Flagrante to​ ​other​ ​spells​ ​or​ ​jutsu​ remotely ​at​ ​the​ ​cost​ ​of​ ​a​ ​jutsu​ ​per​ ​turn​ ​and​ ​can​ ​only​ ​be​ ​done​ ​three ​times​ ​per fight. It can only be applied to techniques which physically travel (so not genjutsu) and only to techniques which can travel at speeds that can be reacted to (cannot be applied to hindering sound or anything instant).​ ​Can​ ​only​ ​be​ ​used​ ​overall​ ​5​ ​times,​ ​each​ ​with​ ​a​ ​turn​ ​break​ ​in​ ​between.​

"A powerful hex cast upon an object, capable of emitting a searing heat when touched. It basically bewitches an object, causing second degree burns to burn onto an opponent with physical contact and through bones in minutes. However, it shows no outward signs of being used, once an object has been bewitched. Direct contact, through a orange jet of energy, something can be bewitched with this hex and also, this hex can be added to a technique which is physically capable of traveling. So for example, a stone golem, or a rock slab, all can be hexed to cause searing heat upon touch. Basically, a very powerful hex. Do something with this, it can involve those Muggles."

I hinted.
 

Corazon

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"It would seem the time has come, Muggles. Prepare yourselves."

Archer would immediately create a large 10 meter tall gorilla made of Ichor beside him. His hand would swiftly make contact with the animal, hexing it so it would emit searing heat the moment it made contact with target once he pulled his hand away. Its target? The Muggles. It would race towards them, smacking them away against the trees and slamming them into the ground, burning through their flesh and bones as it did so, greatly resembling a real gorilla with its actions.

Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu
Rank: A
Type: Supplementary
Range: short-long
Chakra cost: 30
Damage points: 60
Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *

*Last for 3 turns
*Can only be taught by PowerOfDarkness
*No taijutsu and genjutsu while the spirit is on the field
*Ryuji is the co-creator of this and all spirit arts

"Animals taken down by an animal, how fitting."
 
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Detective L

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Ironic, really. This keep however, was quite something. I liked him. He had an affinity for the Dark Arts.

"Good, now moving onto the next one."

Reductor​ ​​ ​Hex:​ ​​ ​-​ ​Defensive/Offensive​ ​
The​ ​Reductor​ ​Hex​ ​(​ ​Reducto​ ​)​ ​is​ ​a​ ​hex​ ​that​ ​can​ ​be​ ​used​ ​to​ ​blast​ ​solid​ ​objects​ ​into pieces.This​ ​spell​ ​differs​ ​from​ ​Bombardment​ ​as​ ​Bombardment​ ​creates​ ​an​ ​explosion​ ​through force;​ ​Reductor​ ​insteads​ ​heats​ ​the​ ​object​ ​until​ ​expands​ ​through​ ​heat,​ ​reducing​ ​it's​ ​form​ ​into ashes,​ ​rapidly​ ​heating​ ​through​ ​and​ ​melting it as the heat causes the spontaneous combustion. This can only be used four times with a one turn break in between each use. This cannot be applied to the opponent's clothing or anything on their person.

"Now a similar Hex, called Reducto, aimed at blasting a solid object into smithereens. However, this doesn't create an explosion through force but heats objects until they expand and explode, through spontaneous combustion. Not applied to the opponent's clothing or something, but anything close to them though. Blast through some trees."
 

Corazon

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"A Muggle free test, how sad. Tch."

Archer would channel his Mahou once more, this time into the trees, speaking the incantation Reducto​ as he does so. This would cause them to heat to the point where they would explode into ashes due to the heat within them causing them to expand and spontaneously combust.

"We should have tied the Muggles to these trees and then used this."
 

Detective L

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The smell of burning trees brought back some memories of chaos, and destruction I once wrought. Nonetheless, I smiled at his outrage. His hate against the Muggles was almost as much as mine.

"Good, and yes, now for the more powerful Dark Arts techniques."

S rank

Sectumsempra​ ​Curse:​ ​​ ​-​ ​Defensive/Offensive​ ​
Sectumsempra​ ​(​ ​Sectumsempra​ ​)​ ​is​ ​a​ ​curse​ ​whose​ ​effect​ ​is​ ​the​ ​equivalent​ ​of​ ​an​ ​"invisible" sword;​ ​it​ ​is​ ​used​ ​to​ ​slash​ ​the​ ​victim​ ​from​ ​a​ ​distance,​ ​causing​ ​rather​ ​deep​ ​wounds.​ ​The​ ​slash follows​ ​the​ ​user's​ ​wand​ ​movements to release a jet of black energy. The jet of energy travels from the wand, towards the intended target, and cuts into them to deal a deep wound upon contact. ​ ​Due​ ​to​ ​the​ ​depths​ ​of​ ​the​ ​cut,​ ​the​ ​victim’s​ ​run​ ​the​ ​risk​ ​of dying​ ​from​ ​blood​ ​loss​ ​if​ ​medic​ ​treatment​ ​is​ ​not​ ​applied​ ​in​ ​time,​ ​if​ ​the​ ​wounds​ ​are​ ​not​ ​instantly fatal.​ ​Though​ ​the​ ​aforementioned​ ​medjutsu​ ​may​ ​heal​ ​the​ ​wounds​ ​and​ ​may​ ​prevent​ ​scars,​ ​any body​ ​parts​ ​that​ ​have​ ​been​ ​severed​ ​by​ ​this​ ​curse​ ​cannot​ ​be​ ​grown​ ​back​ ​(​ ​a​ ​trait​ ​of​ ​dark​ ​magic's permanent​ ​effects​ ​).​ ​This​ ​can​ ​only​ ​be​ ​used​ ​4​ ​times,​ ​each​ ​with​ ​a​ ​two​ ​turn​ ​usage​ ​limit​ ​in between​ ​uses.​ ​This​ ​also​ ​can​ ​only​ ​be​ ​used​ ​up​ ​to​ ​mid​ ​range,​ ​it's​ ​effectiveness​ ​and​ ​lethality raised​ ​through​ ​closeness.​ ​After​ ​using,​ ​the​ ​user​ ​cannot​ ​use​ ​S​ ​rank​ ​Dark​ ​Arts​ ​and​ ​higher​ ​next turn.

"Sectumsempra, a dangerous curse that unleashes a powerful black wave of Mahou, that travels from the wand to the opponent. Able to slice through limbs with ease, and due to the effects of the Dark Arts, cannot be healed, even through the use of Med Jutsu. Nonetheless, try it out on some of the Muggles in the hole. Nice and clean, now."
 

Corazon

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"Now, let us enjoy this moment, Muggles."

The wheels began to turn in his head once more. It was starting to get good now, the business end of the Dark Arts was finally upon them. His smile as wicked as ever, he gripped his wand tightly as his Mahou flowed through it. He uttered the incantation Sectumsempra​ and pointed his wand forward, towards the Muggles in the hole before releasing a dark jet of Mahou which moved swiftly, aiming to slash through several of the them as he moved the wand, severing their limbs as well as their heads.

"This feeling ... its addictive."
 

Detective L

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The effects of the Dark Arts. Leading those unsuspecting into her embrace. He was taken, and oh what a pleasure it was to see.

"Good, kid. It seems this stuff comes to you easily."

Crucio​ ​Curse:​ ​​ ​-​ ​Defensive/Offensive​ ​
The​ ​Cruciatus​ ​Curse​ ​(​ ​Crucio​ ​)​ ​is​ ​a​ ​curse​ ​and​ ​one​ ​of​ ​the​ ​most​ ​powerful​ ​and​ ​sinister​ ​spells known​ ​to​ ​wizardkind.​ ​When​ ​cast​ ​successfully,​ ​the​ ​curse​ ​inflicts​ ​intense,​ ​excruciating​ ​pain​ ​on the ​victim.​ ​To​ ​successfully​ ​perform​ ​this​ ​curse,​ ​merely​ ​uttering​ ​the​ ​incantation​ ​is​ ​not​ ​enough. The​ ​wizard​ ​or​ ​witch​ ​must​ ​possess​ ​a​ ​deep​ ​desire​ ​to​ ​cause​ ​the​ ​victim​ ​pain​ ​and​ ​strike​ ​the opponent​ ​with​ ​a​ ​red​ ​jet​ ​of​ ​energy.​ This​ ​curse​ ​seemingly​ ​targets specific​ ​parts​ ​of​ ​the​ ​opponent's​ ​brain​ ​when​ ​landed,​ ​overloading​ ​the​ ​pain​ ​receptors​ ​with intense​ ​and​ ​great​ ​unimaginable​ ​pain.​ ​This​ ​pain​ ​is​ ​so​ ​intense​ ​that​ ​the​ ​target​ ​cannot​ ​react rationally​ ​while​ ​under​ ​it's​ ​effects.​ ​In​ ​order​ ​to​ ​sustain​ ​the​ ​pain,​ ​the​ ​user​ ​cannot​ ​use​ ​any​ ​other jutsu​ ​or​ ​attacks​ ​while​ ​it's​ ​in​ ​use.​ ​Doing​ ​so​ ​will​ ​cause​ ​the​ ​curse​ ​to​ ​end,​ ​leaving​ ​the​ ​target aching​ ​but​ ​conscious.​ ​This​ ​can​ ​only​ ​be​ ​used​ ​3​ ​times,​ ​each​ ​with​ ​a​ ​two​ ​turn​ ​usage​ ​limit​ ​in between​ ​uses.​ ​This​ ​also​ ​can​ ​only​ ​be​ ​used​ ​up​ ​to​ ​mid​ ​range​ ​and​ ​no​ ​S​ ​rank​ ​Dark​ ​Arts​ ​and​ ​higher next​ ​turn.
​ ​

"If you thought that was Dark, this is. Forbidden at some point, one of the most sinister spells around, the words Crucio usually led to an excruciating intense pain. Used for torture, this curse has to be meant within your meant. You need to want it, as in, really want it. However, it has to be sustained. See if some Muggles survived, this is the perfect torture tool."
 

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"I don't think I'm going to have any issues with a lack of desire to inflict pain upon these filthy pieces of shit."

He cocked his head to the side, eyeing his next target. His hand rose till it was in line with his chest, wand pointed forward and charged with Mahou. Before he could inflict pain on the Muggle however, he spoke the incantation Crucio​ and released a red jet of Mahou that upon making contact with the filth, would overload the pain receptors in his brain, not allowing him think or act rationally. As if they did anyway. Scum.

"Death was your escape, now you will wish it comes for you once more and I may just grant you that wish."
 

Detective L

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"And so that wish may come true."

I stated as we came to the epitome of the Unforgivable Curses.

Forbidden rank

Avada​ ​Kedavra:​ ​​ ​-Offensive​ ​
The​ ​Killing​ ​Curse​ ​(​ ​Avada​ ​Kedavra​ ​)​ ​is​ ​a​ ​curse​ ​and​ ​one​ ​of​ ​the​ ​most​ ​powerful​ ​and​ ​sinister spells​ ​known​ ​to​ ​wizardkind.​ ​When​ ​cast​ ​successfully​ ​on​ ​a​ ​living​ ​person​ ​or​ creature,​ ​the​ ​curse causes a​ ​quick,​ ​painless​ ​death,​ ​without​ ​any​ ​signs​ ​of​ ​violence​ ​on​ ​the​ ​outside​ ​body.​ ​This​ ​happens by​ ​the​ ​spell​ ​having​ ​being​ ​so​ ​comprised​ ​of​ ​mahou​ ​that​ when​ ​it​ ​strikes​ ​the​ ​opponent,​ ​it​ ​passes through​ ​the​ ​body,​ ​the​ ​energy​ ​destroying​ ​the​ ​heart​ ​on​ ​a​ ​cellular​ ​level while​ ​blasting​ ​them​ ​backwards​ ​10 meters.​ ​However,​ ​one​ ​may​ ​dodge​ ​the​ ​green​ ​bolt​ ​or block​ ​it​ ​with​ ​a​ ​physical​ ​barrier​ ​of​ ​equal​ ​power.​ ​An​ ​explosion​ ​of​ ​green​ ​fire​ ​may​ ​result​ ​if​ ​the​ ​spell hits​ ​something​ ​other​ ​than​ ​a​ ​living​ ​target.​ ​The​ ​Avada​ ​Kedavra​ ​curse​ ​is​ ​recognizable​ ​by​ ​the flash​ ​of​ ​green​ ​light​ ​and​ ​the​ ​rushing​ ​noise​ ​emitted​ ​from​ ​the​ ​caster's​ ​wand.​ ​When​ ​the​ ​curse​ ​hits a​ ​living,​ ​organic​ ​target,​ ​it​ ​is capable of killing ​them​ ​without​ ​noticeable, outwards​ ​injury.​ ​However,​ ​when​ ​this curse​ ​hits​ ​an​ ​inanimate​ ​target,​ ​it​ ​produces​ ​short range greenish​ ​explosions​ ​of​ ​small​ ​fire.​ ​Can​ ​only​ ​be​ ​used twice​ ​per​ ​opponent,​ ​preventing​ ​usage​ ​for​ ​3​ ​turns​ ​after​ ​usage​ ​and​ ​no​ ​S​ ​rank​ ​and​ ​higher​ ​Dark Arts​ ​for​ ​two​ ​turns.

"The Curse that made the Dark Lord famous, as well as solidified his place as the murderer he's known as today. Through your wand, you will fire a powerful blast of Mahou, green in color which kills whatever it touches, down to the cellular level. It doesn't even leave any outward sign of injury if it strikes an opponent. Kill that Muggle."
 

Corazon

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"See, Muggle, we aren't as bad as they make us out to be. Would they have taken away your suffering?!"

He would grant the Muggle a swift, painless death. Oh how kind of him. Raising his hand once more, he channeled his Mahou through his wand and uttered the forbidden words Avada​ ​Kedavra​. A green jet of Mahou would be released, accompanied by a rushing noise that would strike the Muggle and send him flying 10 meters away. A near instant death. The Mahou would destroy his heart on a cellular level. No traces of injury on the outside except for the bruises from being launched backwards.

"You should feel honored, you were the first but, certainly won't be the last."
 

Detective L

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And so, the Dark Arts had come to an end. Few were left to teach the kid, but first, they had to leave this dastardly place. Grabbing his shoulder once more, we would apparate. With a quick swoosh, we would emerge at the top of a massive building.

"So, Apparition next. What do you know of it?"
 

Corazon

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Suddenly they changed locations once more through apparition. It seemed to come naturally to Judal. The feeling was still weird to him though, it was only the second time he experienced it so it was to be expected. Looking down from the large building, he hoped Judal wasn't going to do what he thought he would do.

"Apparition is a type of transportation utilized by Kisei, functioning similarly to Teleportation. It is accomplished by knowing exactly where you want to go, concentrating completely on the location and taking your time. By marking the location with Mahou, the user breaks their body into pure Mahou and rapidly disperses before reforming at the location in their mind. Dark wizards such as yourself are also able to use it to achieve unsupported flight, turning into a smoke-like form to move through the air at twice your speed."
 

Detective L

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"Pretty much, Apparition is a powerful technique, considering you can just pop in and out of places, extremely fast if done in Short range, Mid range takes around the time a kunai is thrown and Long range, the time a normal technique can be performed. Anyway, you'll have to take us back to Hogwarts, but first.."

I launch a kick aimed at hitting the kid, causing him to fall from the building as I jump with.

"FLY!! YOU'RE A DARK WIZARD NOW."

( Shutsubotsu ) - Apparition
Type: Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: N/A
Description: Apparition is a magical method of transportation based upon the actions of Summoning and Reverse Summoning jutsu. Appearing as the user being twisted and swirled into nothing within a swirling clear haze, accompanied with a loud rustling or rushing sound, while usually ending in a crack, as if the subject(s)t is being sucked into a vortex, one must be completely determined to reach one's destination, and move without haste, but with deliberation. After first determining a position, the user focuses his mind solely on said location before channeling Mahou. Similarly to Summoning, the user uses his magic to mark the location he wishes to travel to before breaking his body into pure mahou itself, dispersing and moving rapidly and reforming in the new location. While seemingly powerful, this has drawbacks on how fast it is performed and when the user reforms in his new location. The user, despite disappearing instantly, can only reform instantly within short range. If the user is attempting to reform within mid range, it is down near instantly, taking as much time as it takes to launch a kunai. When appearing in long range, there is a noticeable lag in between disappearing and reappearing, taking twice as long as previously, or in clearer terms the time it takes to form a normal jutsu.

Alternatively, through this jutsu, Dark Wizards are able to use their Dark Arts power to achieve unsupported flight. The user has the ability to turn into and emanate black smoke, especially from his cloak, allowing him to levitate, float, and shoot through the air, even while partially transformed into it. Moving at twice his speed, this allows a Dark Wizard a chance to afflict damage whilst moving through air at high speeds. While in this gaseous form however, they are susceptible to wind jutsu, being used to knock them out of the form. Flight is a passive B ranked ability, however usage of it means the user cannot Apparate within the next two turns or that same one.
Note: A ranked usage denotes a short to Mid range usage. After each usage, the user cannot use for four turns.
Note: S rank usage denotes a long range movement, preventing usage of this for three turns and F rank Mahou spells in the same turn. S ranked variant can only be used 3 times in all.
Note: Only Dark Wizards can achieve flight and by choosing to use this, they cannot Apparate for two turns for every one turn usage of it, meaning if flight is used for two turns, they wont be able to use Apparition for 4 turns.
 
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