1. ( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique - This technique is very large and has a very intense heat. Because of its large size, it will be very hard for the opponent to evade because there is several of them so it is good for damaging the enemy. You can also use the heat to perform Kirin, which is a very powerful jutsu.
2. ( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider - because it is a very effective jutsu. You trap the opponent while attacking them at the same time time. If they try to break out then they might get burned.
3. ( Katon: Haisekishō ) - Fire Release: Ash Pile Burning - because the ash would cloud the opponent's vision and give them severe burns. So that means it will be hard for the opponent to see the fireball coming to ignite the ash and they will get badly burned. Also, the opponent could choke on the ash.
4. ( Katon: Yūgana Honoo ) - Fire Release: Graceful Flame - because it will leave the opponent very vulnerable. While they are in the air, they won't be able to move their body as well and then you could strike with a deadly attack
5. ( Katon: Onidōrō ) - Fire Release: Demon Lantern - because the ghosts could confuse the opponent and they strike from all angles
2. ( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider - because it is a very effective jutsu. You trap the opponent while attacking them at the same time time. If they try to break out then they might get burned.
3. ( Katon: Haisekishō ) - Fire Release: Ash Pile Burning - because the ash would cloud the opponent's vision and give them severe burns. So that means it will be hard for the opponent to see the fireball coming to ignite the ash and they will get badly burned. Also, the opponent could choke on the ash.
4. ( Katon: Yūgana Honoo ) - Fire Release: Graceful Flame - because it will leave the opponent very vulnerable. While they are in the air, they won't be able to move their body as well and then you could strike with a deadly attack
5. ( Katon: Onidōrō ) - Fire Release: Demon Lantern - because the ghosts could confuse the opponent and they strike from all angles