[Katon]-Shadou

Shadou

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Shadou awaits on his mentor and great senpai to arrive to pick up where he left off in mastering katon. He had previously received training in fire from another one of Konohaโ€™s strongest senseis by the name of Minato. His senpai had offered to take Shadou under his wing and take over the training. The man had helped Shadou mastered lightning and now it was time to master his favorite element, fire.​
 

Shadou

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Old TT:


Shadou nods his head at his senpai and turns to face a nearby tree. He begins to gather his chakra from within while envisioning the burning nature of fire and letting his chakra become one with it. He channels the gathered katon chakra towards his mouth. Once the chakra is focused there, Shadou opens his mouth and exhales a massive orb of flames directed at the tree.


Rank: B
Type: Offense, Deffence
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.




PHP:
[B]Strong points[/B] 

[LIST][*] - Insert info -[*] - Insert info -[*] - Insert info -[/LIST]

[B]Weak points[/B]

[LIST][*] - Insert info -[*] - Insert info -[*] - Insert info -[/LIST]

[B]Combinations-strategies[/B] 

[B]Ways to counter this technique[/B]  

[B]Questions[/B]
(for easy c&P)
 
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Noni

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Very good man ^^, you should know my expectations. Now lets do this.

( Katon: Goenkyu ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse ? Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.

Okay now this jutsu is similar like the ones previous you learned. With two hand seals the user will send a large fire ball, roughly the same size as the fireball the Uchia's are most famous for. The ball is dense and when on contact will act to carry the opponent almost attaching itself to them, which will then continue to move some distance before it explodes. It moves in all ranges.



( Katon: Goenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.

Okay jumping in the air, the user will send three giant bullets of fire that rain down upon the opponent. Their size is the same as the Uchia fireball they are known to use. When they come on contact with the ground they erupt like geysers super heating and burning the area as well as the opponent. They can be aimed anywhere and are projectile based attacks. They go long range, also though it sends you must jump in the air pretty much whenever you are mid-air you can use it, with no drawbacks.



( Katon: Haisekisho ) - Fire Release: Ash Pile Burning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.

A favorite and a great one to use. A user will send very thick and hot ash from their mouths to the opponent, the ash alone can cause serious burns. While the user is still sending the ash it right when it gets in the same area of the opponent you will click your teeth igniting the ash causing a sever explosion. It needs 4 hand seals and the ash moves rather slow. Explain this one with detail.
 

Shadou

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( Katon: Goenkyu ) - Fire Release: Great Blaze Ball
Strong points

  • โ€“ Technique creates a large fireball capable of carrying the opponent away -
  • โ€“ Will explode on enemy once he is carried away-
  • โ€“ Only requires two hand seals and be performed up to long range -
Weak points

  • โ€“ Fire is exhaled from the mouth which leaves blind-spots open for a quick opponent -
  • โ€“ Molding the fire into a large fireball could take some time -
  • โ€“ Technique has a chance to backfire if the opponent counters right -
Combinations-strategies
Since the technique doesnโ€™t take too long to perform, I would say it could be used either as a turn opener or a follow up. Using an earth technique to temporarily trap my opponent will make him an open target fore the fireball. I could send a wind jutsu after the fireball to help push it more at a good speed. Using a technique that blinds my opponent will prevent him from seeing the fireball coming

Ways to counter this technique
Sending a large sphere of water such as the water bullet technique at the ball will wash away the flames. The moment the ball is exhaled from the users mouth, calling forth a wall of power water or a huge enough wave would be a way to counter as well. Perhaps using an earth technique to boost me into the air would be a good way to evade the ball.

Questions

( Katon: Goenka ) - Fire Release: Great Flame Flower
Strong points

  • โ€“ The user shoots three fireballs which could be quite difficult to counter -
  • โ€“ The fireballs are giant and erupt upon contact with the ground or opponent -
  • โ€“ Technique can be performed from short to long range so it doesnโ€™t matter where you jump at -
Weak points

  • โ€“ Has to performed while in air -
  • โ€“ If performed at short range, the explosions can backfire on the user -
  • โ€“ If performed at long range, a quick opponent has time to counter -
Combinations-strategies
Well since the technique has to be performed in the air, I could use a kenjutsu or taijutsu technique where I strike and launch my opponent into the air, jump behind him, and strike and send him crashing down onto the ground, then perform this jutsu. A technique that can boost me into the air would also be a good setup for this jutsu. If I have enough air and depending on the distance, after using this technique I could use another jutsu that requires the user to be in the air.

Ways to counter this technique
The moment my opponent is in the air, I could send a gust of wind at him to knock him back down before he can exhale the fireballs. I could use a water jutsu wide enough to cover the fireballs once they are released. Depending on the distance from the user, I could use an earth technique to dig deep down into the ground and avoid the full damage of the explosions.
Questions

( Katon: Haisekisho ) - Fire Release: Ash Pile Burning
Strong points

  • โ€“ The ash from this technique can burn the target -
  • โ€“ Ash can ignite into a violent explosion when the user clicks his teeth -
  • โ€“ Can be performed from a rather decent range -
Weak points

  • โ€“ The ash moves very slowly which if the opponent has some distance, they have time to counter -
  • โ€“ If the ash is in the air, the target can use a technique to push it back -
  • โ€“ The user has to click his teeth to get the full effect of the jutsu -
Combinations-strategies
I could use the water jutsu, black cloud to cover my opponent in flammable oil, click my teeth and make the explosion more deadlier. While the ash is in the air, I could use a earth jutsu to trap my opponent so he wont have time to get away. Using the hiddin in the mist technique to hide the position of the ash can prevent him from trying to get rid of it. Also, a genjutsu to immobilize my opponent could prevent him from countering

Ways to counter this technique
Using a water technique that will shield and cover my body should keep my body protected from the ash and explosion. A water technique that covers a wide area sent forth at the ash should wash it away. A powerful gust of wind sent at the ash should also blow it away. Hidding like a mole should also cover me from the explosion

Questions
 
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Noni

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good.

( Katon: Goryuka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

Okay with no hand seals the user will send several large dragon shaped fireballs towards the opponent, they are of intense heat and burn on contact. It travels in all ranges and you can send more then one ball. Its fast to perform and simple. This technique is most famous for setting up Kirin.



( Katon: Hosenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

Okay the user will have a set of shurikens in one of their hands up to 4-6 I would say. The user will then launch the projectiles towards the opponent while at the same time while they have been launch the user will release a stream of fire towards them which will set all of them on fire. The shurikens move at normal pace but have great attack potency and will not only pierce but burn the opponent in that area hit. Its also a annoyance for the opponent for if they are pierced the shuriken will continue to burn which will hurt the opponent terribly.



( Katon: Onidoro ) - Fire Release: Demon Lantern
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing it into the atmosphere around him to create several ghost-like flames resembling heads with horns and yellow eyes that then attack the target/s in a swarm.

The user will do one hand seal and release fire around themselves and manipulate the shape of the fire into several ghost-linke flames. They have horns on their heads and yellow eyes. Its intent is to scare an opponent but I doubt it would actually cause much harm to an opponent by scaring them. The ghost travel towards the opponent on the ground they attemp to swarm the target leaving no room for evasion. On contact the opponent will be burned by the ghosts.
 

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( Katon: Goryuka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Strong points

  • โ€“ Requires no hand seals and can be performed from all ranges also fast -
  • โ€“ User can send more than one fireball -
  • โ€“ Perfect technique to set up kirin -
Weak points

  • โ€“ Requires a lot of manipulation to shape the fire into a dragon head -
  • โ€“ Is usually only used for kirin and not to attack -
  • - Insert info -
Combinations-strategies
Well, the most obvious answer would be to send this jutsu into the atmosphere to set up kirin for the next turn. If directed at the opponent, I could use a technique that strikes them from above then send this jutsu while they are distracted. I could use an earth technique that covers my opponent and then send this jutsu at him.

Ways to counter this technique
If directed at me, I could use the similar water technique where the user sends forth water in the form of a dragon head to counter this technique. A wide-scaled water jutsu should do. If directed towards the sky, I could send a powerful stream of water at it also, I could use a technique that forms under the opponent since he will be focusing on sending the jutsu into the sky.

Questions
( Katon: Hosenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Strong points

  • โ€“ Several shurikens are sent which could be hard to dodge -
  • โ€“ Upon piercing the opponent, the shurikens will continue to burn -
  • โ€“ Shurikens can travel up to mid-range -
Weak points

  • โ€“ Shurikens move at a normal pace so a quick opponent could evade -
  • โ€“ The opponent might hit the user before he can release the stream of fire -
  • โ€“ Hands are occupied while throwing the shurikens, so A quick water jutsu could hit the shurikens and catch the user -
Combinations-strategies
I could use the ninjutsu technique where the user sends two windmill shurikens at the opponent and then quickly throw several shurikens and blow of stream of fire right after. Using a technique to trap my opponent will prevent him from evading the shurikens as well. Maybe sending a stream of wind after the fire will boost the speed in which the shurikens travel.

Ways to counter this technique
I could send forth a powerful stream of wind to throw the shurikens away. I could also send forth a wide scale water jutsu that will cover the shurikens. Using an earth technique to create a wall in front of me should slow down the shurikens. Maybe using the water replacement jutsu will work as a counter as well.

Questions
( Katon: Onidoro ) - Fire Release: Demon Lantern
Strong points

  • โ€“ Once the ghost swarm near the opponent, evasion can be difficult -
  • โ€“ Ghost can burn the enemy on contact -
  • โ€“ Requires no hand seals and can reach up to long-range -
Weak points

  • โ€“ Donโ€™t think this technique would scare many brave ninja -
  • โ€“ User has time to counter before the ghost swarm down to them -
  • - Insert info -
Combinations-strategies
Since the jutsu is already hard enough to evade once the ghost swarm, I could perform a technique to trap my opponent so evasion will be near impossible. Casting the genjutsu where my opponent seeโ€™s their worst fear and then using this technique will be sure to scare the living daylight out of them. I could use the chidori needle attack then this jutsu so my opponent will have jutsus coming at him from all directions

Ways to counter this technique
I could use a technique to conceal my position such as hidden in the mist so the user will not know where to direct the ghost. Sending a large enough water jutsu at the ghost will wipe them away. Since the ghost come swarming to the ground, I could use a earth jutsu to boost me into the air, where I could then quickly send water jutsus at the ghost.

Questions
 

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:) nice.

( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.

Okay a quick and simple technique. The user will gather their katon chakra into their lungs and spew a burst of flames towards the opponents feet, note this is a projectile flame. Right when it hits the opponents feet a pillar will rise quickly hurling the opponent in the air. Inflicts serious damage in their feet and also is left vulnerable in the air.



( Katon: Kaen Senpu ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey ? Bird ? Dog ? Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.

The user will perform 4 hand seals and release fire from all over around the users body, it is then sent towards the opponent in a spiraling-manner, while spiraling it expands in size during travel. It engulfs anything caught in the vortex and is burned terribly. Takes time to perform but is quick and difficult to evade. Its also a projectile technique. If caught the opponent will be burned.



( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing five handseals Tiger ? Horse ? Rat ? Dog ? Tiger , the user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack.

You will have to perform 5 hand seals, then spew flames towards the ground which shape itself as a circle to trap the opponent and user around a inferno of flames. Though nothing happens the main attack is when some of the fire is manipulated into a fire spider which goes to attack the opponent. The user will have to control the spider and remain focused, though this technique allows to both trap and attack the opponent all in one move.
 

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( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Strong points

  • โ€“Opponent is left vulnerable to other jutsus once in the air-
  • โ€“ Inflicts serious damage on the opponents feet, which could slow them down -
  • โ€“ Requires no hand seals and the flames are sent quick -
Weak points

  • โ€“ Since it is aimed at the feet, it can only burn and not kill the enemy -
  • โ€“ A opponent who reacts quickly can evade the flames from hurling them into the air -
  • โ€“ Projectile based so could be countered easy by a smart opponent -
Combinations-strategies
Well I could use this technique to hurl my opponent into the air, then send a jutsu that forms above my opponent and sends him crashing back down to the ground. I could also jump up into the air and drive my sword into the opponents chest while he is vulnerable. Blinding my opponent then using this technique would be sure to surprise him.

Ways to counter this technique
Aiming a water jutsu down at the stream of flames as they come for my feet will save me from being hurled into the air. A water jutsu that calls forth a wave the moment the flames are released should also save me. The moment the user releases the flames, I could use an earth tech to boost me into the air or a wave that I can stand on top on.

Questions

( Katon: Kaen Senpu ) - Fire Release: Flame Whirlwind
Strong points

  • โ€“ Incinerates anything it comes in contact with -
  • โ€“ The flames expand in size during travel -
  • โ€“ Can be performed from decent ranges -
Weak points

  • โ€“ Technique might take some time to perform -
  • โ€“ Projectile based techniques can be easy to counter -
  • - Insert info -
Combinations-strategies
I could use a wind technique to form tornadoes to distract my opponent then send this technique at them. Also, a strong enough gust of wind sent behind this jutsu should increase the speed at which it travels. Using the earth flow river jutsu to throw my opponent off balance will give me the perfect chance to perform this technique.

Ways to counter this technique
I could use a water jutsu to surround myself thus shielding me from the flames. A higher ranked and strong enough wind jutsu could push the flames back onto the user. Sending a large body of water to the flames will wipe them away too. I could use an earth jutsu to form a wall in front of me or at mid-range, using the hiding like a mole technique should get me out of the way of this jutsu

Questions

( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider
Strong points

  • โ€“ Can trap and attack the opponent -
  • โ€“ Capable of making the opponent rethink their strategy -
  • โ€“ The trap and attack can happen in the same move -
Weak points

  • โ€“ Requires constant focus since the user has to control the spider-
  • โ€“ At mid-range a quick reactor could evade quickly -
  • - Insert info -
Combinations-strategies
I could use the technique Lightning mineralization to close in the battle field then send this technique at my opponent. While trapped, I could send a quick jutsu at my opponent. I could use a earth technique to rise sections of the ground around my opponent, closing in the battleground then send this jutsu at him.

Ways to counter this technique
A large enough water jutsu to extinguish the flames will work very well. Maybe using a water jutsu that takes on the form of a wave directed at the flames will work too. The moment the flames are released, I could use a technique such as the wind stream technique to push me backwards out of range or into the air.

Questions
 

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Good here is the last set.

( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.

One of the very simple techniques. The user will simply send a stream of fire from their mouths to the target which burns on impact. No hand seals, simple, and gets the work done. Its a stream technique obviously so you will have to constantly send the stream to get to the opponent.

( Katon: Honoo no Heki ) Fire Release: Flame Wall
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.

Okay the user will swing their arm releasing a wall of flames to intercept any basic attacks. It can burn out projectile weapons and withstand normal attacks. This can also be used for close range battle if an opponent comes in close you can quickly create the wall to force them back. Another very simple jutsu.


( Katon: Hinotama no Mai ) - Fire Release: Fireball Dance
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will attack the opponent with a series of slashes with their sword and then finish up with jumping into the air above the target and releasing a powerful fireball down upon them.
Note: Requires a Sword.

Okay must have a sword out, the user will begin to slash the opponent anywhere they aim, I prefer aiming towards the limbs and vital areas like the jugular. Then after the opponent has been pushed back some distance the user will jump up and release a fireball to rain down on the opponent and burn them.


( Katon: Yugana Honoo ) - Fire Release: Graceful Flame
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their fire chakra and doing the tiger hand seal, shoots an intense fire stream at the opponents feet which then lifts them into the air in the eruption of a column of intense flames. Sasori can replicate this technique through the usage of his fire launcher.

This is very similar to the jutsu Fire Release: Flame Pillar Technique (B-Rank) difference is you send a stream towards the feet. Easy to perform but must constantly send the stream if you stop before it hits the opponent it will disperse. It can burn the opponents feet making movement difficult. Also when they are in the air their vulnerable to more attacks. Lastly ways to counter is that since its straightforward to the feet you just have to protect the feet using a ground attack, wall, etc.
 

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( Katon: Hi no Iki ) - Fire Release: Fire Breath
Strong points

  • โ€“ Burns the target on impact -
  • โ€“ Requires no hand seals and can reach up to mid-range -
  • โ€“ Since itโ€™s a stream released from the mouth, the user and aim his head where the target is at -
Weak points

  • โ€“ Requires the user to constantly feed the stream chakra -
  • โ€“ Jutsus in the form of a stream can be easy to counter -
  • โ€“ Pretty basic technique -
Combinations-strategies
A stream technique, I could use an earth technique to trap my opponent and then send this stream of fire at him. I could use the previous fire technique, flam pillar and use this technique while my opponent is vulnerable in the air.

Ways to counter this technique
Sending a stream of water right at the stream of fire will counter this technique. Calling forth a wide wall of earth or water will also prevent me from the stream of fire. I could summon a clone and have him attack my opponent while he is feeding the stream chakra while I perform a counter.

Questions
( Katon: Honoo no Heki ) Fire Release: Flame Wall
Strong points

  • โ€“ Can withstand physical attacks, good to use against taijutsu users-
  • โ€“ Requires no hand seals, only a swing of the arm -
  • โ€“ Can also withstand projectiles and push the target of the jutsu back -
Weak points

  • โ€“ Can only be performed from short range -
  • โ€“ Only covers the users front so a quick opponent can send jutsus at the opponents blind -
  • - Insert info -
Combinations-strategies
If my opponent is dashing in to perform taijutsu, I could perform this jutsu to push him back and burn him. If my opponent is sending in normal weapon or wind based projectiles, I could use this technique to counter them. This jutsu is primarily used for defensive purposes, so I cannot think of too many combinations.

Ways to counter this technique
Sending forth a wave of water at the wall can get rid of it. I could summon a clone and have it maneuver behind my opponent and send jutsus at his open back while I counter the wall. I could also use a water technique that forms beneath my opponent and rises into a dome while he is expecting physical attacks.

Questions
( Katon: Hinotama no Mai ) - Fire Release: Fireball Dance
Strong points

  • โ€“ User can direct a few slashes anywhere they please with their sword -
  • โ€“ Fireball comes from above which may catch an opponent off guard -
  • โ€“ Requires no hand seals and a skillful sword wielder can perform this technique rather quick -
Weak points

  • โ€“ Requires a few slashes for the set-up -
  • โ€“ Requires a sword which a user may not have included in their bio -
  • โ€“ Quick opponent has time to evade one of the slashes -
Combinations-strategies
I could start off by using some taijutsu or kenjutsu techniques then breaking onto this one. Once I send the fireball down at the opponent, if I have enough air I could send another jutsu that requires the user to be in the air down at my opponent. I could cast a genjutsu to temporarily immobilize my opponent giving me enough time to move in for the technique.

Ways to counter this technique
I could use the wind stream technique or any other similar technique to push myself away from the sword slashes and the fireball. If I can manage to recover in time, I could send a sphere of water at the fire right when the user releases it.
Questions
( Katon: Yugana Honoo ) - Fire Release: Graceful Flame
Strong points

  • โ€“ Like the similar technique, can burn the targets feet, slowing down his movement -
  • โ€“ Opponent is vulnerable once they are in the air -
  • โ€“ Requires no hand seals from the user -
Weak points

  • โ€“ A stream requires the user to constantly feed it chakra and the stream will disperse if you fail to do so -
  • โ€“ Can only be performed from short range -
  • โ€“ Like most stream techniques, jutsu can be easily countered -
Combinations-strategies
I could use the earth technique mudshot or a wind technique to kick dust into my opponents eyes, giving me the opportunity to perform this jutsu. Using a jutsu that forms above my opponents head should take his attention off of whats going on in front of him and his feet, so I could quickly use this jutsu. While in the air, the opponent is vulnerable for me to send any jutsu at him. Maybe using a lightning jutsu while he is in the air to paralyze him will give me the chance to move in for the kill.

Ways to counter this technique
Simple technique means simple counters. I could aim a water jutsu at my feet to protect them from the flames. I could call forth a wave of water at the stream or a wall of earth in front of me to block. A quick genjutsu technique before the flames reach my feet should break my opponents concentration which means the stream will disperse.
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Shadou

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5. ( Katon: Haisekishล ) - Fire Release: Ash Pile Burning
4. ( Katon: Gลenkyลซ ) - Fire Release: Great Blaze Ball
3. ( Katon: Gลenka ) - Fire Release: Great Flame Flower
2. Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
1. ( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider


The fifth technique I like because it can cause burns and can turn into an explosion. The ash stays within the air like a cloud so it can serve as a distraction as well. Great Blaze ball is fourth on my list because I like the fact that itโ€™s a giant ball that can push the enemy back while burning them. Good to use against an opponent who likes to perform taijutsu. Itโ€™s also quick and can be performed up to long range. Great Flame flower is another technique I like because it can be performed up to long range and it shoots down three fireballs which explode on impact which make it hard to dodge if performed at a good distance. Flame pillar technique I like because itโ€™s quick and it hurls my opponent into the air, leaving him vulnerable. This gives me the chance to perform combos and move in for the kill. Crimson Earth Spider I like because itโ€™s a jutsu which can trap and attack my opponent, great to use if Im trying to go on the offensive against my opponent.
 

Noni

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Very good. ^__________^

(Katon: Shageki Bisuketto) โ€“ Fire Release: Firing Biscuit technique
Rank: A
Type: Offensive, supplementary
Range: Short โ€“ Mid
Chakra cost: 30
Damage points: 60
Description: After performing the needed hand seals Rat ? Dragon ? Boar the user then creates powerful flames inside the giant oven created by Lightning Release: Sixteen pillar bind, cooking the opponent until their burnt. Its normally used together with Earth Release: Mud fall to harden the mud covering the enemy, immobilizing them.
Note: Can only be used in the collaboration of Lightning Release: Sixteen Pillar Bind

This jutsu can only be used in conjuction with the lightning jutsu. After you create the 16 pillar bind the user will do 3 hand seals and release a stream of fire which will super heat the bind burning anything inside. This is considered a combo jutsu and is very efficient. Takes some time to complete though since you have to create the lightning jutsu first, but if an opponent is caught evasion is difficult.

(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat ? Dog ? Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

We will only perform its basic form. The user will gather a very large sum of katon chakra and do 3 hand seals. They will spew a fireball which on contact of the ground a inferno if flames will spread instantly with great pace. The flames are extremely powerful and can seriously alter a terrain burning everything in its path. It causes wide spread destruction. This is one of the more powerful attacks of fire.


(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

Another great technique of the fire release. A user stomps on the ground and creates a tunnel towards the opponent between yourself. The user will then breathe fire into the tunnel, the fire will mix with the earth creating super hot molten debris. When traveling towards the opponent when it gets in range of the opponent one hand seal and the hot debris will erupt under the opponent burning them terribly. It moves rather slow and its super straightforward but if used correctly its brilliant. I leave the rest to you.
 

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(Katon: Shageki Bisuketto) โ€“ Fire Release: Firing Biscuit technique
Strong points

  • โ€“ Cooks the opponent trapped inside the lightning jutsu -
  • โ€“ Requires three hand seals and can reach up to mid-range -
  • โ€“ Once caught, evasion is difficult -
Weak points

  • โ€“ Can only be used with a specific lightning jutsu-
  • โ€“ Takes a while to set up since the lightning tech is required first -
  • โ€“ Serves no purpose by itself -
Combinations-strategies
Since it only be used in conjunction with the lightning jutsu, there really isnโ€™t any combinations possible except using it along with the mud fall jutsu to immobilize the target

Ways to counter this technique
To prevent this jutsu from even being performed, I would need to counter the lightning jutsu needed to set this technique up. If caught within the bind, I could send a stream of water, wide enough to wash the flames away. Because I would be trapped by the lightning jutsu, there isnโ€™t too much I could do unless I have a summon or clone active on the field. They could then send jutsus at my opponent to prevent him from cooking me.

Questions
(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Strong points

  • โ€“ Jutsu turns into a giant fire storm when it makes contact with the ground -
  • โ€“ Flames cover a wide area making evasion difficult -
  • โ€“ Requires only a few hand seals and can reach mid-range -
Weak points

  • โ€“ Only covers the ground so an opponent in the air can evade -
  • โ€“ Since the jutsu is spewed from the mouth, the users back is open so a quick opponent can get behind an enemy and send jutsus to their blind spot while the technique is being performed -
  • - Insert info -
Combinations-strategies
If my opponent is using a weaker water jutsu, I could use this jutsu then the wind jutsu pressure damage to evaporate the water. I could use a jutsu that is focused in the air and attacks my opponent from above then this jutsu, giving him few options to counter. I could also use a earth jutsu that will trap my opponents feet, so he helpless once the flames spread. If my opponent likes to move around a lot, I could perform this jutsu to alter the terrain and give my opponent less room to maneuver.

Ways to counter this technique
If not used with the specific wind jutsu, I could use a water technique capable of covering a large area to put out the flames. The moment the fireball is spewed and hits the ground, I could hit it with a water bullet to prevent it from spreading. I could use a strong enough jutsu to boost me into the air to escape its path. I could also summon a clone capable of using water jutsu to aid me in putting the flames out.

Questions
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Strong points

  • โ€“ Starts off with the user stomping on the ground which an opponent might not think nothing off -
  • โ€“ Tunnel runs underground and with one hand seal an eruption occurs which the opponent might not expect -
  • โ€“ Once caught, the flames will burn the person alive -
Weak points

  • โ€“ Technique moves slowly and the opponent may feel the ground moving beneath them -
  • โ€“ A user who has seen the jutsu before might know whats coming after the stomp and move close to the user or higher into the air -
  • โ€“ Because the ground is weakened, an opponent who likes to use earth jutsus can take advantage -
Combinations-strategies
Since the technique comes from beneath the opponent, I could use the water jutsu black flame to cover in him in flammable oil to make the burning worse. I could use the shock needle jutsu to rain down on my opponent and while he is busy with that jutsu, stomp on the ground and set up this jutsu. I could use a genjutsu that makes my opponent think theyโ€™re being attacked and use this jutsu to surprise them.

Ways to counter this technique
Using a water jutsu that will boost me into the air where I could sit on top of the wave will keep me safe from the juutsu. Using a jutsu directed at the ground to disrupt the tunnel should prevent the user from being able to trigger the eruption. If I know whats coming, after the user stomps, I can dash into short range where the technique wouldnโ€™t be effective at.

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Noni

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Veryy good, continue as you are.

(Katon: Hokori Tenka no Jutsu) - Fire Release: Dust Ignition Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will first ignites a flame of fire across the ground infront of them and then they will enhance that fire with a gust of wind to extend the range of the fire

This is a very similar version to intelegent fire, though it is less powerful and causes less extreme damage. It travels through the ground at normal pace all the way short range, you can increase the range to mid if you add a gust of wind to it. It covers a wide range and is strong.


(Katon: Goka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

The user will send a fireball towards the opponent, its of large size. I would say as large as the uchia fireball anyway, it travels fast and when it gets in short range of the opponent, it bursts into a maelstrom of fire which attempts to engulf the opponent in flames. This is a projectile based technique. Very easy to perform and fast as well.
 

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(Katon: Hokori Tenka no Jutsu) - Fire Release: Dust Ignition Technique
Strong points

  • โ€“ Can extend up to mid-range with a wind jutsu -
  • โ€“ Covers a wide range -
  • โ€“ Runs on the ground which an occupied opponent might not expect -
Weak points

  • โ€“ Less powerful version of the intelligent flame -
  • โ€“ Can only reach mid-range if used with wind -
  • โ€“ Only runs on the ground -
Combinations-strategies
Well if my opponent is at mid-range I could use this jutsu then send a gust of wind right after it to speeden and push the flames to a greater distance. I could use a jutsu that forms above my opponents head, and while he is distracted by this jutsu, I could send this jutsu at his feet to catch him off guard. I could also distract my opponents by throwing shurikens at him and performing this jutsu while he is attempting to evade them.

Ways to counter this technique
I could aim a large enough stream of water down at the ground in the path of the flames. Using a water jutsu that is released in the form of the wave directed at the flames should also extinguish them. I could use a earth jutsu that allows me to manipulate the ground so the path of flames are interrupted. A technique to boost me into the air will also work since the jutsu only runs across the ground.

Questions
(Katon: Goka no Jutsu) - Fire Release: Hellfire Technique
Strong points

  • โ€“ Bust into a maelstrom when it reaches opponent -
  • โ€“ Travels fast and requires no hand seals -
  • โ€“ Can reach up to mid-range -
Weak points

  • โ€“ Must be released from the mouth meaning a quick opponent who can get behind you before the jutsu is performed is out of danger -
  • โ€“ Opponent has time to counter the fireball before it burst into a maelstrom -
  • - Insert info -
Combinations-strategies
Well, a jutsu that I can send to blind my opponent should give me just enough time to perform this technique. Using a wide stream of wind should speeded the rate at which the already fast moving fireball travels. A jutsu that can trap my opponent will leave him open for the jutsu. If I could use a wind jutsu that can push my opponent towards the fireball, he would be in trouble.

Ways to counter this technique
The moment the fireball is released, I could send a high ranked, huge sphere of water at it to counter and prevent the maelstrom from happening. If I could summon a clone and combine two s rank wind jutsus I could push the fireball to make it backfire on the opponent.

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Noni

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Last two z.z

( Katon: Goka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short โ€“ Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

The user will focus katon chakra onto 3 evenly spaced areas anywhere short to mid range. With a stomp on the ground 3 very large fire pillars will be released and rise where you concentrated the three fire chakra location. This pillars are great to use as defensive walls, though each are equivalent to B-Rank fire power. Also you can use to attack multiple targets who are standing next to one another, and hit low aerial targets/summons. Fast to use and right after they are released you can move onto the next jutsu for a follow up.


(Katon: Ryuen Hoka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.

This jutsu is very similar to the B-Rank fire jutsu Fire release: Great Dragon Fire. The user with one hand seals will send towards the opponent a number of dragon shaped fireballs. The fireballs are of intense and great heat. They are very dense as well but can back fire. The power is so great that a small touch of the fire can burn the opponent badly. You can aim at multiple targets as well as continue on a rampage of fireball attacks. They are projectile based.
 

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( Katon: Goka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Strong points

  • โ€“ Pillars can be used for defensive walls -
  • โ€“ Can strike multiple targets standing next to each and ground summons -
  • โ€“ Only requires a stomp, no hand seals-
Weak points

  • โ€“ Each pillar is only of B rank-
  • โ€“ A stomp on the ground might alert a opponent who has already seen the jutsu performed in the past -
  • - Insert info -
Combinations-strategies
I could summon a clone and have him send jutsus at my opponent, then use this jutsu and continue to send more jutsus at my opponent making it very difficult for them to dodge. I could hide behind one of the pillars and then use a jutsu that forms above my opponent to strike him while he is busy with the pillars.

Ways to counter this technique
I could use a wind jutsu to push me out of range and into mid-air where I dcould then send a wide long range water jutso to destroy the pillars. If facing the pillars, I could call forth a huge wave of water to destroy them all. Also, calling forth a clone capable of using water jutsus to destroy the pillars while I focus on the enemy would be smart.

Questions


(Katon: Ryuen Hoka no Jutsu) - Fire Release: Dragon Flame Release Song Technique

Strong points

  • โ€“ Requires one hand and can reach up to mid-range -
  • โ€“ Slightest touch from the fireballs can cause severe burns -
  • โ€“ Several fireballs are released which can be aimed at multiple targets-
Weak points

  • โ€“ Jutsu has the chance to backfire on user -
  • โ€“ Projectile based jutsus tend to be easy to counter for some -
  • โ€“ Fireballs become weaker the more you create -
Combinations-strategies
To cause mass confusion and damage to my opponent, I could use the shock needle jutsu to attack my opponent from above then perform this jutsu In hopes he will become paralyzed and burnt at the same time. I could send the fire whisp jutsu in hopes of blinding my opponent then send this jutsu in right after. I could use the lightning four pillar bind jutsu to keep my target trapped then send this.

Ways to counter this technique
A strong enough elemental jutsu that can block projectiles will serve as a good counter. I could perform a strong enough earth jutsu to call forth a giant wall in front of me to prevent damage. I could also use a wide-scale water jutsu to combat the flames

Questions
 
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