[Katon] [Katon] - Hell Autarch

Hell Autarch

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STRONG POINTS
1. They are able to alter weather due to their intense heat
2. Unless the previous Katon techniques, the fireballs are strong, large and move very fast as well since Itachi was barely able to dodge one
3. The fireballs can move upto long range without dispersing

WEAK POINTS
1. The user needs to make sure their are not any explosive materials in his surroundings
2. Unless used to prepare for Kirin, the technique is pretty much useless in our NBverse
3. N/A

COMBOS
The technique can be used in collaboration with Lightning Release: Lightning Rat Violent Quake resulting in a fireball/lightning disc combo in which the discs would effectively hide within the fireballs making the opponent unaware of any Raiton jutsu used. Lightning Release: One Thousand Birds Needle may be used as well

COUNTERS
Water Release: Great Exploding Water Colliding Wave would result in a huge wave of water being expelled out of the user's mputh that would extinguish the fireballls
 

Noni

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This tech is not useless it has much more then just setting kirin, its versatile and great projectile based attack, never look at a technique one dimensional.


( Katon: Hosenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

Okay the user will have a set of shurikens in one of their hands up to 4-6 I would say. The user will then launch the projectiles towards the opponent while at the same time while they have been launch the user will release a stream of fire towards them which will set all of them on fire. The shurikens move at normal pace but have great attack potency and will not only pierce but burn the opponent in that area hit. Its also a annoyance for the opponent for if they are pierced the shuriken will continue to burn which will hurt the opponent terribly.



( Katon: Onidoro ) - Fire Release: Demon Lantern
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing it into the atmosphere around him to create several ghost-like flames resembling heads with horns and yellow eyes that then attack the target/s in a swarm.

The user will do one hand seal and release fire around themselves and manipulate the shape of the fire into several ghost-linke flames. They have horns on their heads and yellow eyes. Its intent is to scare an opponent but I doubt it would actually cause much harm to an opponent by scaring them. The ghost travel towards the opponent on the ground they attemp to swarm the target leaving no room for evasion. On contact the opponent will be burned by the ghosts.
 

Hell Autarch

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( Katon: Hosenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.
STRONG POINTS
(1). If the opponent uses a relatively weak Water technique, the inflamed shuriken and the water would collide to create steam which would block the targets view and he would fail to see the other shuriken moving towards him
(2). Because the shuriken do not stop burning even after making impact with an object, the user can use chakra strings (Like Tenten) to freely manipulate the shuriken
(3). Since the shuriken never stop burning, the user can quickly use a Futon technique after releasing the flaming shuriken to cast off the flames from the shuriken and create a massive inferno

WEAK POINTS
(1). Shuriken are almost always used to ambush the enemy and this technique would reveal the user's location
(2). The opponent can simply counter the shuriken by throwing shuriken off his own
(3). The heat produced by the flames, would increase the temperature of the shuriken even if slightly and increase the rate of diffusion slowly down the shuriken

COMBOS
(1). The shuriken can be infused with Futon chakra before inflaming them
(2). A similar Futon technique, called Wind Release: Rotating Shuriken can be used with it making the technique very strong. A strong B rank Flaming Shuriken technique

COUNTERS
(1). Earth Release: Multiple Mudshots if aimed properly can be used to slow doen the shuriken and cool down the flames
(2). The opponent can simply throw shuriken of their own which would collide with the burning ones, stopping both of them

( Katon: Onidoro ) - Fire Release: Demon Lantern
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing it into the atmosphere around him to create several ghost-like flames resembling heads with horns and yellow eyes that then attack the target/s in a swarm.
STRONG POINTS
(1). If the user is hiding and preparing to ambush the enemy, he can quickly this so whilst the enemy would be concentrating on the ghost
- like flames, the user can quickly use techniques like Water Release: Starch Syrup Capture Field, Earth Release: Swamp of the Underworld or Lightning Release: One Thousand Birds Needle
(2). As shown in the anime, the ghosts are many in number making it difficult for the user to evade each and every one of them
(3). Although it might not be able to scare away the user, it probably is effective against summons

WEAK POINTS
(1). The ghosts are quiet small in size and to many in number so a strong Suiton technique used might even cause all of them to get extiguished
(2). They merely burn the opponent a bit and since there are so many in number, their 'burn' might even be equal to a D rank technique or even E
(3). N/A

COMBOS
(1). If I am correct, the ghosts are quiet dense. This way the user can quickly attach multiple explosive tags onto them as they are released and at the correct moment, make them all explode

COUNTER
(1). Although many might disagree with me, I believe a simply technique like even Water Release: Rain Tiger At Will would even be able to extinguish the explodes because there are so many ghosts, the chakra is greatly divided which means the ghosts only if all are joined together would be considered B and not if they move here and there on their own
 
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Noni

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( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.

Okay a quick and simple technique. The user will gather their katon chakra into their lungs and spew a burst of flames towards the opponents feet, note this is a projectile flame. Right when it hits the opponents feet a pillar will rise quickly hurling the opponent in the air. Inflicts serious damage in their feet and also is left vulnerable in the air.
 

Hell Autarch

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Sorry for being late and yes, the font is only temporary
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STRONG POINTS
1.
The pillar of flame reaches 3 meters thus negating any possibility of the user avoiding the pillar of flames using Hurricane Fist or any similar technique
2.
The opponent shall become vulnerable to attacks once he is launched into the air
3.
The fireball does not need to be shot towards the opponent's feet. It can be used anywhere else as well and can be used to obscure the opponents view, strike large summons as well as make water sources evaporate or cause explosive tags to ignite

WEAK POINTS
1.
The opponent will obviously not stay still whilst the fireball moves towards him/her. The fireball can be stopped in case the opponent releases a water projectile and extinguishes the fireball thus ending any possibility of a large pillar of flame erupting out of the ground
2.
The fact that the large pillar of flame does not straight away erupt out of the ground and the user has to first release a fireball is indeed a disadvantage

COMBINATION STRATEGIES
1.
Water Release: Water Dragon Biting Explosion can be used once the opponent has been lifted into the air. A fire and water combo without them mixing with each other to form mist

COUNTERS
1.
Earth Release: Multiple Mudwall Technique can be used as a way to prevent the pillar of flames from harming the user. Earth Release: Earth Armor can be used as well

 

Noni

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O we are switching templates to this.

PHP:
[B]Perform the technique:[/B]
[B]Creative uses/strengths:[/B]
[B]Drawbacks/counters:[/B]
( Katon: Kaen Senpu ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey ? Bird ? Dog ? Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.

The user will perform 4 hand seals and release fire from all over around the users body, it is then sent towards the opponent in a spiraling-manner, while spiraling it expands in size during travel. It engulfs anything caught in the vortex and is burned terribly. Takes time to perform but is quick and difficult to evade. Its also a projectile technique. If caught the opponent will be burned.


( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing five handseals Tiger ? Horse ? Rat ? Dog ? Tiger , the user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack.

You will have to perform 5 hand seals, then spew flames towards the ground which shape itself as a circle to trap the opponent and user around a inferno of flames. Though nothing happens the main attack is when some of the fire is manipulated into a fire spider which goes to attack the opponent. The user will have to control the spider and remain focused, though this technique allows to both trap and attack the opponent all in one move.


( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.

One of the very simple techniques. The user will simply send a stream of fire from their mouths to the target which burns on impact. No hand seals, simple, and gets the work done. Its a stream technique obviously so you will have to constantly send the stream to get to the opponent.
 

Hell Autarch

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You know, it is the exact same template with description this time >_>
(Katon: Kaen Senpu) - Fire Release: Flame Whirlwind
Rank:
B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: After performing the required four handseals Monkey ? Bird ? Dog ? Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards


Description
Kazuya weaved the Monkey, Bird, Dog and Ram hand seals and heated up his entire body by forcing his chakra to move at great speed. As this happened, the raw chakra was quickly converted into Katon chakra and this chakra due to the
diffusion; was released out of the user's body in a spiraling manner. Kazuya, who was still able to control his chakra manipulated it to form a tornado a flames which was then launched towards the opponent

Creative Uses
1.
The technique can be used to alter the terrain by heating it up or can be used to merely burn the surroundings in case it is a forest
2. The technique can also be used to block projectiles as well as defend against some of the strongest Futon techniques in which the opponent spews out tornadoes
3. Earth Release: Sticky Earth Drop or Water Release: Starch Syrup Capture Field can be used reduce the opponents chances of avoiding the technique by somehow dodging it

Drawbacks
1. The technique is quite easy to block since it is not a really strong technique and Water Release: Water Shock Wave can be used to extinguish the flames
2. The need to perform four hand seals is too much and the opponent would quickly come up with a counter once they notice the fire forming around the user or they might even use a Doton or Raiton technique whilst we are performing the hand seals

(Katon: Benijigumo) - Fire Release: Crimson Earth Spider
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: After performing five handseals Tiger ? Horse ? Rat ? Dog ? Tiger , the user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack


Description
Kazuya weaved Tiger, Horse, Rat, Dog and Tiger hand seals and quickly channeled his raw chakra into his stomach. As he did so, he churned it; heating it up before channeling it into his lungs and spewing out a stream of fire. Kazuya carefully manipulated this stream of fire to surround the opponent creating somewhat walls of flames around the opponent. At this point, he envisioned a large spider and applied shape transformation to the wall of flames resulting in the formation of a large spider created from the flames.

Creative Uses
1. The user can first either paralyze the user using a Raiton technique or use a Genjutsu like Illusionary Techniques: Bringer of Darkness. Spiders made out of fire aren't creatures a person sees everyday and in case the opponent does not metagame, it is nearly impossible for one to know whether the flame spiders are a Katon technique or a Genjutsu.

Drawbacks
1. The need to perform 5 handseals is too much and the opponent would've probably used another technique by that time
2. Another drawback for this technique is that it should be used in an open area so there is nothing that can block or extinguish the flames nor can the opponent use a strong Suiton technique to counter this technique

(Katon: Hi no Iki) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target



Description
Kazuya channeled his raw chakra into his stomach and churned it. Due to the speed at which it was churned, the raw chakra was quickly heated up resulting in it forming into Katon chakra. As this happened, Kazuya had it quickly channeled into his lungs and as Kazuya took a deep breath, he released a stream of flames

Creative Uses
1.
In case the user has a Souma no Kou bio, the other twin can spew out a gust of wind granting this technique even more power
2. The user by simply swinging their head can increase the area affected by the fire [Got this one from JuubiGod]

Drawbacks
1.
Since the user would have to constantly spew out a stream of fire from their mouth, they would be deprived of using any other technique whilst this is active
2. The technique can be countered by a Suiton technique in which the user spews out a stream of water for example a technique like Water Release: Water Bullet
 

Noni

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( Katon: Honoo no Heki ) Fire Release: Flame Wall
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.

Okay the user will swing their arm releasing a wall of flames to intercept any basic attacks. It can burn out projectile weapons and withstand normal attacks. This can also be used for close range battle if an opponent comes in close you can quickly create the wall to force them back. Another very simple jutsu.

( Katon: Hinotama no Mai ) - Fire Release: Fireball Dance
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will attack the opponent with a series of slashes with their sword and then finish up with jumping into the air above the target and releasing a powerful fireball down upon them.
Note: Requires a Sword.

Okay must have a sword out, the user will begin to slash the opponent anywhere they aim, I prefer aiming towards the limbs and vital areas like the jugular. Then after the opponent has been pushed back some distance the user will jump up and release a fireball to rain down on the opponent and burn them.

( Katon: Yugana Honoo ) - Fire Release: Graceful Flame
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their fire chakra and doing the tiger hand seal, shoots an intense fire stream at the opponents feet which then lifts them into the air in the eruption of a column of intense flames. Sasori can replicate this technique through the usage of his fire launcher.

This is very similar to the jutsu Fire Release: Flame Pillar Technique (B-Rank) difference is you send a stream towards the feet. Easy to perform but must constantly send the stream if you stop before it hits the opponent it will disperse. It can burn the opponents feet making movement difficult. Also when they are in the air their vulnerable to more attacks. Lastly ways to counter is that since its straightforward to the feet you just have to protect the feet using a ground attack, wall, etc.
 

Penguin

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Without any warning, appears besides his friend Lancer after a poof of smoke vanishes. Ashitaka remained silent for a couple moments, then looked over at Lancer and smirked.

Make like a baby, and head out fam.

Ashitaka then grabs his friend by the feet and begins rotating his body much like Mario would do to Bowser, then releases Noni at the peak of the spin, launching his friend at maximum velocity. Looking back at the man who was studying under Lancer, Ashitaka sighed.

Sorry you had to see that, but it needed to be done. So tell me, what is your name? Mine is Ashitama Gyojin Emishi, from the Gyojin clan. Although water is my specialty, I can be pretty knowledgeable in katon. And by the way, what was the last jutsu you learned? Please perform it on that tree over yonder.

Ashitaka could be seen pointing his right index finger at a huge and thick tree about five meters away.
 

Hell Autarch

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Technically, Fire Release: Fire Breath was the last JUTSU I learned since I never replied to those last 3 Noni posted

Kazuya channeled his raw chakra into his stomach and churned it. Due to the speed at which it was churned, the raw chakra was quickly heated up resulting in it forming into Katon chakra. As this happened, Kazuya had it quickly channeled into his lungs and as Kazuya took a deep breath, he exhaled the Katon chakra from his lungs into the atmosphere and released a stream of flames
 
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