[Mode] Karma’s a Mode

Shady Doctor

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Kāma is a special seal that serves as a unique “backup” or memory card containing an Ōtsutsuki’s biological data. The sole purpose of the seal is to be embedded into the body of a compatible vessel. Afterwards the Kāma will gradually overwrite the vessel's genetic setup until they transform into a perfect Ōtsutsuki body.

Should the Ōtsutsuki die, their soul will migrate to the vessel (or one of their vessels if they have numerous), and when the Kāma completes, the Ōtsutsuki will reincarnate through their body, completely replacing the vessel. In the interim, the vessel can learn to activate the Kāma seal and utilise a portion of the Ōtsutsuki's power and abilities, and if reincarnation has not yet been achieved, the dead Ōtsutsuki can even manifest and take control over the vessel’s body.

So now we get to the Red Kama. This is achieved when an unsuitable vessel survives the ritual of the otsutsuki being reincarnated, however, producing a unique variant of the seal called the Red Kāma. Such individuals are unable to serve as a receptacle for the Ōtsutsuki's soul and thus cannot be used for the process of reincarnation, but retain its other traits, gaining tremendous power and even being able to transform into a completely new Ōtsutsuki themselves.
 

Mirai

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Good, let's look at the first technique which is the mode itself:


( Akai Kāma ) - Red Karma
Type: Mode
Rank: S
Range: Short
Chakra: 80 for level 1, 100 for level 2.
Damage: ( Varies depending on Level )
Description: Kāma, a seal that normally serves as a compressed backup of an Ōtsutsuki that they can embed in the body of a chosen recipient to transform into should they sustain fatal injuries, is capable of being placed on entities that are not considered proper vessels. Such individuals are unable to serve as a receptacle for the Ōtsutsuki's soul and thus cannot be used for the process of reincarnation, but retain its other traits, gaining tremendous power and abilities. When activated, this Red Kāma significantly enhances the user's physical abilities and power as well as allows the usage of Kāma Rift as well as Nesaku. They can also make use of Kāma to absorb enemy's attacks like ninjutsu and large-scale explosions. Unlike the normal seal, this variant only has 2 levels, differentiated between the power gain and the manifestion of a horn that grows across their head similar to a headband but spiked in the middle, extending over the top of the head towards the spine.

  • Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb Ninjutsu containing up to 40 chakra regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 damage per turn.
  • Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 50 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 damage per turn.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Custom Characters with Red Kāma can use this.
Note: Can only be activated a max of 3 times. Level 1 lasts up to 5 turns while Level 2 can only be used a max of 4 turns. Collectively, this technique can only last a max of 7 turns each use before timing out.
Note: After absorption, the user is only able to use 2 jutsu the next turn.

Talk to me about it, anything interesting comes to mind? Any uses you can see this?
 

Shady Doctor

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Basically the mode which we are granted from having the karma seal. It has 2 levels with distinct buffs and such when activating. Level one give us x2 speed and +20 damage increase and 20 damage reduction and heals 10 hp per turn.

Level 2 gives x3 speed, +30 damage, 30 damage reduction and 15 healing per turn.

Oh and we get absorption from this technique (I’ll assume we post this tech as reference when absorbing). Level 1 gives us the ability to absorb 40 chakra and below techniques as long as they aren’t like existing sources not created from chakra. Such as a river being manipulated or a mountain being dropped on me. Level 2 let’s us absorb 50 chakra and lower techniques.

The only thing I need explained is the usage of the mode overall. It looks like each usage can be 7 turns max and a mixture of both level 1 and 2 in a single usage. But idk.
 

Mirai

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Basically the mode which we are granted from having the karma seal. It has 2 levels with distinct buffs and such when activating. Level one give us x2 speed and +20 damage increase and 20 damage reduction and heals 10 hp per turn.

Level 2 gives x3 speed, +30 damage, 30 damage reduction and 15 healing per turn.

Oh and we get absorption from this technique (I’ll assume we post this tech as reference when absorbing). Level 1 gives us the ability to absorb 40 chakra and below techniques as long as they aren’t like existing sources not created from chakra. Such as a river being manipulated or a mountain being dropped on me. Level 2 let’s us absorb 50 chakra and lower techniques.

The only thing I need explained is the usage of the mode overall. It looks like each usage can be 7 turns max and a mixture of both level 1 and 2 in a single usage. But idk.
I think what it's saying is that no matter which form is used, collectively it can only last a max of seven turns. So let's say I use Lv1 for a 5 turns and then activate Lv2. It means LV2 can only be active for two turns now due to the max of seven turns basically. That's how I interpret this.
 

Mirai

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“this technique can only last a max of 7 turns each use before timing out.“

This is worded like numerous activations aren’t being talked about.
It's weird my dude, but I'll talk to LoK unless you do beforehand about this part. Anyways, here's a next one:

( Kāma Hame ) - Karma Rift
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: N/A
Description: This technique is a Space–Time Ninjutsu used by those with access to Kāma. The user creates a rift, which allows anyone enveloped to transfer to a chosen location including foreign dimensions. The rift's formation is fast enough to catch targets off guard and transport them alongside the user, as well as to evade attacks from enemies at the last moment. Two Kāma recipients can collaboratively manifest the rift from their marks to bypass barriers. The rift's formation is fast enough for catch targets off guard, teleporting as close as 5 meters away and if in contact with them, transport them alongside himself when teleporting.
Note: Can only be used once every 2 turns and requires Kāma to be active.
Note: Can only be used by Kawaki, Boruto, Jigen and custom bios with Red Kāma
Note: Can only be used 3 times in Level 2 and 5 times in Level 3.

Talk to me my brother
 

Mirai

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( Kāma: Nesaku ) - Karma: Nesaku
Type: Offensive
Rank: B - Forbidden
Range: Short - Long
Chakra: 20 - 50 /Equal to Jutsu absorbed
Damage: 60 - 110/Equal to Jutsu absorbed
Description: Nesaku is an ability derived from the original Ōtsutsuki who created the Red Kāma mark the user has. Nesaku refers to a powerful special red, glowing, malleable energy reminiscent of Chakre Creation Tools that the user can manipulate from his body with Kāma active. While this energy does not require hand seals, it does require large movements and not small finger flicks. This special energy, while having no unique properties outside of strong damage, has special interactions with Natural Energy, neutralizing the petrification related effects of either form of Senjutsu as well as being considered neutral to it.
In addition to this, the user is capable of releasing the chakra he has absorbed via Kāma as a Nesaku replica. This replica functions similar to the original and deals damage equal to that of the jutsu he absorbed, unable to boost it's damage. In the event multiple Jutsu have been absorbed, the Nesaku will be released as a blast of equal power to the strongest jutsu absorbed with one blast being produced per jutsu absorbed.
Note: Requires Red Kāma to be active.
Note: Can only be used by custom bios with Red Kāma active.
Note: S rank and higher usage can only be used 4 times in Level 1 and 3 times in Level 2.

Alright moving onto the unique technique to the Red Karma. Talk to me about it, including some questions.
 

Shady Doctor

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Basically just a special red “element “ per say, that users or the red karma can use. It’s extremely bland and straightforward, outside of having higher chakra output/damage output than normal techniques, which is useful in itself. The only actual unique thing about it is being neutral to Senjutsu and being able to void out the effects of senjutsu (the petrify stuff).

Questions I have is, strengths and weaknesses outside of senjutsu?

Does this get the karma seal buff of +20/30?
 

Mirai

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Basically just a special red “element “ per say, that users or the red karma can use. It’s extremely bland and straightforward, outside of having higher chakra output/damage output than normal techniques, which is useful in itself. The only actual unique thing about it is being neutral to Senjutsu and being able to void out the effects of senjutsu (the petrify stuff).

Questions I have is, strengths and weaknesses outside of senjutsu?

Does this get the karma seal buff of +20/30?
Neutral to everything else.
I believe it does yes, but can get this clarified if you'd like.

Moving on:

( Kāma: Tsurane ) - Karma: Unison
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 ( + Equal to Chakra absorbed )
Damage: N/A ( +20/40 )
Description: While activating their Kāma, the user channels chakra into another person as they perform a Jutsu, increasing the size by 5 meters and explosive power of their respective Jutsu by an additional 20 damage. Should both users be Kāma wielders, one user is able to channel previously absorbed chakra into the released Jutsu, greatly increasing it's damage and doubles the size increase to 10 meters while boosting the technique significantly.
Note: Can only be used three times and requires either direct contact or targets to be within a meter of one another if both have a Karma seal. Clones cannot use this on the user or vice versa to gain the higher boost, only the lower ranking level will be used.
 
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