- Joined
- Mar 21, 2012
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Waits for the sensei
I think what it's saying is that no matter which form is used, collectively it can only last a max of seven turns. So let's say I use Lv1 for a 5 turns and then activate Lv2. It means LV2 can only be active for two turns now due to the max of seven turns basically. That's how I interpret this.Basically the mode which we are granted from having the karma seal. It has 2 levels with distinct buffs and such when activating. Level one give us x2 speed and +20 damage increase and 20 damage reduction and heals 10 hp per turn.
Level 2 gives x3 speed, +30 damage, 30 damage reduction and 15 healing per turn.
Oh and we get absorption from this technique (I’ll assume we post this tech as reference when absorbing). Level 1 gives us the ability to absorb 40 chakra and below techniques as long as they aren’t like existing sources not created from chakra. Such as a river being manipulated or a mountain being dropped on me. Level 2 let’s us absorb 50 chakra and lower techniques.
The only thing I need explained is the usage of the mode overall. It looks like each usage can be 7 turns max and a mixture of both level 1 and 2 in a single usage. But idk.
It's weird my dude, but I'll talk to LoK unless you do beforehand about this part. Anyways, here's a next one:“this technique can only last a max of 7 turns each use before timing out.“
This is worded like numerous activations aren’t being talked about.
Neutral to everything else.Basically just a special red “element “ per say, that users or the red karma can use. It’s extremely bland and straightforward, outside of having higher chakra output/damage output than normal techniques, which is useful in itself. The only actual unique thing about it is being neutral to Senjutsu and being able to void out the effects of senjutsu (the petrify stuff).
Questions I have is, strengths and weaknesses outside of senjutsu?
Does this get the karma seal buff of +20/30?