(Arashi Nageru) - Tornado Throw
Perform it:
Dean starts off by dashing towards his opponent, breathing steadily as he does so. Upon reaching said opponent, Dean reaches out towards the opponent, and grabs onto his collar for a tight grip, right before spinning around in a half circle motion, right above the opponent's head. As he does so, his weight and power, allows him to slam the opponent into the ground with ease. This deals quite some blunt damage.
Pros:
Its a very fast technique and can be used with ease. Its also a nice way to get into contact with the opponent, and use in conjunction with the Earth technique, the Lightweight one to make the opponent easier to throw, or if I still had my Minato bio, a nice time to slam a tag onto them.
Cons:
Sometimes touching an opponent isn't such a good thing, as there are various techniques that are fast and can be used to directly counter this. There is also simple dodging that can be used, and what if the opponent is wearing armour (Mandalore) the it just wouldn't work.
(Izuna Rakka) - Izuna Drop
Perform it:
Dean once more, runs towards the opponent which he reaches in little to no time. He keeps this speed, as he reaches the opponent, he grabs onto the opponent's arms tightly. He then thrusts both his feet into said opponent's stomach which causes the opponent to fall forwards. Dean then backflips, which lifts the opponent into the air, and by using the motion of the opponent, Dean slams onto the opponent's shoulders as he slams onto the ground. He then kicks off from their back, back-flipping like a boss, a few metres away.
Pros:
Its quite unorthodox, can be done quite easily and if you get in a jiffy, you could adjust your body in free form without much effort. Its a step by step technique, where the technique consists of various steps which make up the whole technique.
Cons:
Going towards the opponent with both your feet, once more puts you at a vulnerable position, as it leaves you wide open. The opponent, could easily release something from their body, or even coat their stomach with rock, which could break your legs and if one of the steps are interrupted, it disrupts the whole technique.
(Mamushi Kiba) - Viper's Fang
Perform it:
Dean breathes slowly, as he awaits the opponent running towards him. Dean then opens up his palms fully, with his arms positioned to his sides, parallel to the ground. The opponent then closes in, and attempts to launch a kick towards Dean with his left leg, and Dean easily uses his right hand, with open palm and what not, to strike down the leg. This leaves his opponent wide open, as Dean uses his hands to perform a stab motion aimed at his arms, which disables them for two
turns. This is done through striking pressure points.
Pros:
Its very similar to Graceful Fist, but that only works with Wind. The similarity comes in with the pressure points aspect. I really like this technique, as it can disable the opponent's arms for two turns, which basically means game over for them. It can also block an attack, so its a two in one.
Cons:
I don't really see much wrong with the technique, as it can both defend and attack. I am guessing that it can only block up to a certain rank of techniques, and can easily be countered as it also has steps like the previous technique I mentioned.
Perform it:
Dean starts off by dashing towards his opponent, breathing steadily as he does so. Upon reaching said opponent, Dean reaches out towards the opponent, and grabs onto his collar for a tight grip, right before spinning around in a half circle motion, right above the opponent's head. As he does so, his weight and power, allows him to slam the opponent into the ground with ease. This deals quite some blunt damage.
Pros:
Its a very fast technique and can be used with ease. Its also a nice way to get into contact with the opponent, and use in conjunction with the Earth technique, the Lightweight one to make the opponent easier to throw, or if I still had my Minato bio, a nice time to slam a tag onto them.
Cons:
Sometimes touching an opponent isn't such a good thing, as there are various techniques that are fast and can be used to directly counter this. There is also simple dodging that can be used, and what if the opponent is wearing armour (Mandalore) the it just wouldn't work.
(Izuna Rakka) - Izuna Drop
Perform it:
Dean once more, runs towards the opponent which he reaches in little to no time. He keeps this speed, as he reaches the opponent, he grabs onto the opponent's arms tightly. He then thrusts both his feet into said opponent's stomach which causes the opponent to fall forwards. Dean then backflips, which lifts the opponent into the air, and by using the motion of the opponent, Dean slams onto the opponent's shoulders as he slams onto the ground. He then kicks off from their back, back-flipping like a boss, a few metres away.
Pros:
Its quite unorthodox, can be done quite easily and if you get in a jiffy, you could adjust your body in free form without much effort. Its a step by step technique, where the technique consists of various steps which make up the whole technique.
Cons:
Going towards the opponent with both your feet, once more puts you at a vulnerable position, as it leaves you wide open. The opponent, could easily release something from their body, or even coat their stomach with rock, which could break your legs and if one of the steps are interrupted, it disrupts the whole technique.
(Mamushi Kiba) - Viper's Fang
Perform it:
Dean breathes slowly, as he awaits the opponent running towards him. Dean then opens up his palms fully, with his arms positioned to his sides, parallel to the ground. The opponent then closes in, and attempts to launch a kick towards Dean with his left leg, and Dean easily uses his right hand, with open palm and what not, to strike down the leg. This leaves his opponent wide open, as Dean uses his hands to perform a stab motion aimed at his arms, which disables them for two
turns. This is done through striking pressure points.
Pros:
Its very similar to Graceful Fist, but that only works with Wind. The similarity comes in with the pressure points aspect. I really like this technique, as it can disable the opponent's arms for two turns, which basically means game over for them. It can also block an attack, so its a two in one.
Cons:
I don't really see much wrong with the technique, as it can both defend and attack. I am guessing that it can only block up to a certain rank of techniques, and can easily be countered as it also has steps like the previous technique I mentioned.