[Tai] Kaito's Tai with Gobi

Detective L

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Link you what? The permission? *Points to first post*

As the old man hands me a pair of bandages, I take them and wrap them around my hands and shins. Then, without wasting a moment, I start off by doing several push ups, which are aimed to get my blood pumping for the training which we will be doing. After a few of those, I do some stretches. These are done in order to get my muscles in the right condition, so they don't get cramps.

After the casual start up, I do a few runs around the area where we are training. These are done with quite some ease, though the more I run, the more difficult it gets. Warming up always felt like hell e.e

"Aye, should I do more?"

I wait for the old man's banter, as I jump up and down on the spot, breathing heavily but not showing it.
 

Detective L

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Doing as my sensei had instructed, I dash forward to gain some speed and perform a cartwheel, by positioning my body to the side, and using my hands to support my body as I cartwheel. I perform another one is succession, and they fluidly link together, majestically. After having performed as such, I position my body upright, as I perform some jumps right on the spot. I continue, waiting for Sensei to instruct me further.
 

Gobi Gobletsson

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Okay, okay, this will do for now. Lets see how can go about this then. First batch:

(Toppyoushimonai Okane) - Crazy monkey
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps head height and double kicks the chest whilst charging their lower legs and feet with chakra to cause extra damage compared to normal kicks.

(Akurobachikku Sanjuu Rakka Ashige) - Acrobatic triple drop Kick
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user jumps into the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows, two of which are to the shoulders and one to the head while chakra into their legs to cause more damage.

(Kyuuki Ashige) - Crane Kick
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user stands in the crane position with their arms parallel to the ground and their right leg towards their body. The user then jumps off the left leg and kicks with their right leg whilst charging chakra into the leg to cause extra damage as they kick towards the opponent's face.

They're pretty straight forward. Pros, cons, and perform each of them. If any questions, do tell. Rather ask tan go off with a question, if you know what I mean.
 

Detective L

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(Toppyoushimonai Okane) - Crazy monkey

Perform it:

Dean starts off by charging some chakra in his lower legs and feet, as he dashes towards his opponent. Upon reaching somewhat close range level, Dean steps hard onto the ground and jumps up, bringing his legs upwards whilst still maintaining his forward momentum. As he gets even closer, he releases both his legs towards the chest of his opponent, with great force and power. Thanks to the speed at which he was running, combined with the chakra focused into his lower legs and feet, Dean hits the opponent with great force. This pushes the opponent back with great power, causing some blunt damage.

Pros:

The technique is fairly simple to perform, as with most Taijutsu techniques. Its enhanced with chakra, making it a bit more powerful than a normal free form hit.

Cons:

The technique can only be initiated within short range, meaning you won't gain that much speed with such a small distance, unless you have some form of enhancement. The technique is performed when your body is basically in mid air, meaning the opponent is capable of dodging it simply by moving his own body out of the way, and it also leaves your body open for counters. The linear movement of the technique also makes it a disadvantage.

(Akurobachikku Sanjuu Rakka Ashige) - Acrobatic triple drop Kick

Perform it:

Dean dashes towards his opponent, as he charges his chakra into his legs, making them more deadly. Being close enough, Dean jumps upwards, whilst simultaneously performing a somersault in a way, that a Jedi would be jealous of. As Dean's body spins forward, he gains momentum due to basic Physics and his speed. As he comes down upon the opponent, Dean delivers two blows to the shoulders of the opponent, and a last one aimed at the head of the opponent. The chakra charged legs would cause more damage, and probably cause the opponent to collapse due to the combinations.

Pros:

The technique delivers three blows, all aimed at points that would greatly injure the opponent. The technique is also quite fast, and of course, enhanced with chakra.

Cons:

Performing a forward somersault towards your opponent isn't always a good idea, especially if they have enhanced reactions/Doujutsu. Not only does it leave your body completely open, but especially your back. Most opponents would use this chance to attack, leaving you no way to actually see the technique come towards you.

(Kyuuki Ashige) - Crane Kick

Perform it:

Dean stands with his arms parallel to the ground, and his right leg towards his body, a stance dubbed, the crane. As he does so, he waits for his opponent to run towards him, and as he gets close enough, Dean pushes his body into the air, by using his left leg. This propels his whole body upwards, whilst he simultaneously keeps his body in the same position, the crane. As Dean does so, he charges his chakra into his right leg. Then, with the very same right leg, Dean kicks the opponent, releasing all its power towards the opponent. The kick is aimed to hit the opponent in the face. The power of the technique is combined with the speed of which the opponent is travelling towards Dean. This blasts the opponent back with great force.

Pros:

A bit different from the usual techniques, this one does not require you to run towards the opponent, but rather wait for the prime moment to use it. The kick is also aimed at the opponent's face/head, which usually also causes a lot of damage. Plus the extra chakra for damage.

Cons:

The crane stance must be a bit awkward at first, and you are standing on one leg, which makes it even easier to disrupt said stance. Also, when you jump up, the opponent can then easily use Drunken Fist to sway out of the way, and punch the groins of the user. The one kick aimed towards the head of the opponent can also be grabbed, and be used to swing the opponent away.

Questions:

How is this technique Short to Mid range? How does Mid range work for this? .-. Other than that, no questions on anything else.
 

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(Toppyoushimonai Okane) - Crazy monkey

Perform it:

Dean starts off by charging some chakra in his lower legs and feet, as he dashes towards his opponent. Upon reaching somewhat close range level, Dean steps hard onto the ground and jumps up, bringing his legs upwards whilst still maintaining his forward momentum. As he gets even closer, he releases both his legs towards the chest of his opponent, with great force and power. Thanks to the speed at which he was running, combined with the chakra focused into his lower legs and feet, Dean hits the opponent with great force. This pushes the opponent back with great power, causing some blunt damage.

Pros:

The technique is fairly simple to perform, as with most Taijutsu techniques. Its enhanced with chakra, making it a bit more powerful than a normal free form hit.

Cons:

The technique can only be initiated within short range, meaning you won't gain that much speed with such a small distance, unless you have some form of enhancement. The technique is performed when your body is basically in mid air, meaning the opponent is capable of dodging it simply by moving his own body out of the way, and it also leaves your body open for counters. The linear movement of the technique also makes it a disadvantage.

(Akurobachikku Sanjuu Rakka Ashige) - Acrobatic triple drop Kick

Perform it:

Dean dashes towards his opponent, as he charges his chakra into his legs, making them more deadly. Being close enough, Dean jumps upwards, whilst simultaneously performing a somersault in a way, that a Jedi would be jealous of. As Dean's body spins forward, he gains momentum due to basic Physics and his speed. As he comes down upon the opponent, Dean delivers two blows to the shoulders of the opponent, and a last one aimed at the head of the opponent. The chakra charged legs would cause more damage, and probably cause the opponent to collapse due to the combinations.

Pros:

The technique delivers three blows, all aimed at points that would greatly injure the opponent. The technique is also quite fast, and of course, enhanced with chakra.

Cons:

Performing a forward somersault towards your opponent isn't always a good idea, especially if they have enhanced reactions/Doujutsu. Not only does it leave your body completely open, but especially your back. Most opponents would use this chance to attack, leaving you no way to actually see the technique come towards you.

(Kyuuki Ashige) - Crane Kick

Perform it:

Dean stands with his arms parallel to the ground, and his right leg towards his body, a stance dubbed, the crane. As he does so, he waits for his opponent to run towards him, and as he gets close enough, Dean pushes his body into the air, by using his left leg. This propels his whole body upwards, whilst he simultaneously keeps his body in the same position, the crane. As Dean does so, he charges his chakra into his right leg. Then, with the very same right leg, Dean kicks the opponent, releasing all its power towards the opponent. The kick is aimed to hit the opponent in the face. The power of the technique is combined with the speed of which the opponent is travelling towards Dean. This blasts the opponent back with great force.

Pros:

A bit different from the usual techniques, this one does not require you to run towards the opponent, but rather wait for the prime moment to use it. The kick is also aimed at the opponent's face/head, which usually also causes a lot of damage. Plus the extra chakra for damage.

Cons:

The crane stance must be a bit awkward at first, and you are standing on one leg, which makes it even easier to disrupt said stance. Also, when you jump up, the opponent can then easily use Drunken Fist to sway out of the way, and punch the groins of the user. The one kick aimed towards the head of the opponent can also be grabbed, and be used to swing the opponent away.

Questions:

How is this technique Short to Mid range? How does Mid range work for this? .-. Other than that, no questions on anything else.
What? You ain't got a 6 meter long leg? What's wrong with you. z.z
Nah, don't consider the range that much. Be logical about it, your leg only reaches short-range. Thehe.

Let's move on. Brilliant work.

(Marui Sumai Ashige) - Round House Kick
Rank: C
Type: Attack/Defense
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user pivots on one foot and jumps around in the air and swings their leg which is charged with chakra to cause extra damage. They then bring that leg into the enemy's face and sends them flying into the ground.

(Tora Tsume Hiza Sumasshu) - Tiger Claw Knee Smash
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps towards the enemy forming tiger claws and claps onto the enemy's head behind the ears. At the same time, they charge their right knee with chakra to increase damage caused and pulls the enemy's head down to smash it into their own knee.

(Hiji Ken Hiza Konbo) - Elbow and Knee Combo
Rank: C
Type: Attack
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps into mid-air towards the opponent, raising both arms up while baring their elbows down towards the enemy's head down towards them. At the same time, they bring up their knees towards the enemy's jaw, creating a pincer-like motion. The user charges their knees and elbows before contact with chakra to cause extra damage to the enemy.
 

Detective L

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Okai Sensai

(Marui Sumai Ashige) - Round House Kick

Perform it:

Dean starts off by pivoting off his left leg, whilst simultaneously charging chakra to his right leg. Dean then lifts his body off the ground, whilst spinning, with his right leg extended towards the opponent. After a single revolution, Dean's leg comes around, and makes contact with the opponent's face. A devastating impact, enhanced with chakra and the momentum from spinning. This causes the opponent flying back with some force.

Pros:

A fairly simple technique, performed by pivoting of one's leg, and spinning towards the opponent with one's leg extended. Its aimed to hit the opponent's head, so that is a plus. Its possible that this hit can actually break the opponent's neck, if done right. Overall, a nice technique.

Cons:

Jumping up and spinning towards the opponent, can be translated as: "Hit me before I get to you". Not really a technique to use against someone well versed in close combat, nor someone who can use something devastating as you try and make your way towards said person. A bit predictable for my taste.

(Tora Tsume Hiza Sumasshu) - Tiger Claw Knee Smash

Perform it:

Dean dashes towards the opponent with great speed, keeping him in his sights as he does so. As he gets close to said opponent, Dean jumps towards him, whilst forming pseudo tiger claws with his hands. He slams both his hands onto the opponent's head with great force, aimed behind the ears. Whilst doing so, Dean simultaneously charges his chakra into his right knee, and pulls his opponent's head towards his knee as he rises it. Dean smashes the opponent's head with his chakra enhanced knee, causing great damage including a broken nose, swollen eyes and ringing ears, among others.

Pros:

I like this technique. It can be quite useful, if you really want to end the opponent fast since a chakra enhanced knee to the face is a game ender. Even if only half of the technique goes through, it still leaves some effects.

Cons:

Like most techniques that require jumping, its predictable and not very fast (unless you have some form of enhancement). An opponent can just as easily retaliate with a kunai to simply hit you whilst you are in the air. One could also dodge the initial tiger claw strike, breaking the whole technique apart.

(Hiji Ken Hiza Konbo) - Elbow and Knee Combo

Perform it:

Dean dashes towards his opponent with great speed. As he gets close enough, Dean jumps into the air whilst aiming his elbows towards the opponent's head. As he moves downwards, Dean raises his knees too, in order to impact the opponent's chin. Before impact, both Dean's knees and elbows are charged with chakra for extra damage. Dean's knees and elbows impact the opponent, causing his head to shudder as the force breaks his teeth z,z

Pros:

A pretty powerful technique, where both the impact of the knees and elbows, cause quite some damage.

Cons:

The position of the users body, makes it a meh technique in my opinion. Especially if the opponent has higher reactions then the user. One could easily just use drunken fist to fall back, and counter.

#NoQuestions
 

Gobi Gobletsson

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Moving on. <_<

(Tetsu Kashira) - Iron Head
Rank: C
Type: Attack/Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head which enhances their strength and gives them a iron-like head. They then headbutt their opponent in the chest causing major damage. This technique is capable of breaking though D-rank earth techniques.

(Fuujinken) - Wind Godfist
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Focusing wind chakra into their fist and then crouching and dashing at the target with great speed, the user coat their arm in wind chakra and then thrust upwards into the stomache releasing the energy to send the target flying upwards several feet.

(Shouryuken) - Rising Uppercut
Rank: C
Type: Offensive/Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: The move is a jumping uppercut in which the user spins and rockets upwards with some horizontal movement as well, knocking the opponent to the ground with much damage. This move is an excellent anti-air move, where using the spinning motion helps to offset the target's attack (physical-based attacks).
 

Detective L

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(Tetsu Kashira) - Iron Head

Perform it:

Dean starts off by focusing his Earth based chakra around his head, in order to increase its strength and durability. Dean then runs towards his opponent in a Juggernaut type of manner, where he aims to hit the opponent in the chest with Earthen enhanced head. As he slams into said opponent, he cracks various ribs and causes internal damage too, due to the power and strength. As the opponent is hit, his body is pushed backwards due to the force of the impact. To showcase its power even more, Dean smashes a random rock with his head!

You must be registered for see images

"I'M THE JUGGERNAUT, *****!!"

Pros:

Well, it can be useful in cases where your hands are constricted and a head butt is needed. Imagine this type of hit to the face of the opponent? It'll break some important bones z,z Overall, a nice technique due to it being very easy to perform and usefulness in awkward situations.

Cons:

Running towards the opponent, aiming to hit them with your head, isn't always an option. Not only does it leave your head open for damage, but your vision towards the opponent is obstructed as you would look downwards when running like that. If you only perform a head butt, the opponent could just as well cover their body with stronger Earthen material, breaking off the "covering" and hurting your neck due to impact.

(Fuujinken) - Wind Godfist

Perform it:

Dean starts off by focusing his Wind based chakra towards his right fist, which is his dominant one. He then lowers his body, in a crouching position, and then steps off the ground in order to propel himself forward with great speed towards the opponent. As he runs, he coats his whole arm in Wind based chakra and upon reaching his opponent, Dean thrusts said arm upwards, into his opponent's stomach. Due to the enhancement of the Wind chakra on his fist and arm, it blasts the opponent into the air with great power and force. The opponent goes airborne, only to land hard onto the ground.

Pros:

Its a pretty powerful technique, which not only aims at a weak spot, but can also launch the opponent airborne. This allows for some later combinations, whilst the opponent is staggered. A nice technique, and I see myself using it a lot.

Cons:

I don't really see a lot of cons with this technique, except that it is a bit predictable and that it could easily be countered due to this.

(Shouryuken) - Rising Uppercut

Perform it:

Dean runs towards his opponent with great speed, and as he gets closer, he slightly lowers his body, as he attempts to perform an upwards uppercut. As he does so, he gains some momentum as he spins his body, performing his uppercut in a spinning motion. This blasts the opponent into the air, as Dean also does some horizontal movement, which knocks the opponent to the ground as he spins.

Pros:

It does both vertical and horizontal damage, and could work well against any physical technique. The user uses his momentum to fuel his movement, a pretty interesting technique.

Cons:

Its just a basic uppercut, with some movement. Its not even enhanced (or is it?) Like I said previously, uppercuts are usually very predictable overall.

Questions:

I'm a bit confused, or rather, I can't really interpret it well. The technique states;

"The move is a jumping uppercut in which the user spins and rockets upwards some horizontal movement as well, knocking the opponent to the ground with much damage"

What does it mean horizontal movement? Like a kick, or simply hitting the opponent with the spinning motion? <_>
 
Last edited:

Gobi Gobletsson

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(Tetsu Kashira) - Iron Head

Perform it:

Dean starts off by focusing his Earth based chakra around his head, in order to increase its strength and durability. Dean then runs towards his opponent in a Juggernaut type of manner, where he aims to hit the opponent in the chest with Earthen enhanced head. As he slams into said opponent, he cracks various ribs and causes internal damage too, due to the power and strength. As the opponent is hit, his body is pushed backwards due to the force of the impact. To showcase its power even more, Dean smashes a random rock with his head!

You must be registered for see images

"I'M THE JUGGERNAUT, *****!!"

Pros:

Well, it can be useful in cases where your hands are constricted and a head butt is needed. Imagine this type of hit to the face of the opponent? It'll break some important bones z,z Overall, a nice technique due to it being very easy to perform and usefulness in awkward situations.

Cons:

Running towards the opponent, aiming to hit them with your head, isn't always an option. Not only does it leave your head open for damage, but your vision towards the opponent is obstructed as you would look downwards when running like that. If you only perform a head butt, the opponent could just as well cover their body with stronger Earthen material, breaking off the "covering" and hurting your neck due to impact.

(Fuujinken) - Wind Godfist

Perform it:

Dean starts off by focusing his Wind based chakra towards his right fist, which is his dominant one. He then lowers his body, in a crouching position, and then steps off the ground in order to propel himself forward with great speed towards the opponent. As he runs, he coats his whole arm in Wind based chakra and upon reaching his opponent, Dean thrusts said arm upwards, into his opponent's stomach. Due to the enhancement of the Wind chakra on his fist and arm, it blasts the opponent into the air with great power and force. The opponent goes airborne, only to land hard onto the ground.

Pros:

Its a pretty powerful technique, which not only aims at a weak spot, but can also launch the opponent airborne. This allows for some later combinations, whilst the opponent is staggered. A nice technique, and I see myself using it a lot.

Cons:

I don't really see a lot of cons with this technique, except that it is a bit predictable and that it could easily be countered due to this.

(Shouryuken) - Rising Uppercut

Perform it:

Dean runs towards his opponent with great speed, and as he gets closer, he slightly lowers his body, as he attempts to perform an upwards uppercut. As he does so, he gains some momentum as he spins his body, performing his uppercut in a spinning motion. This blasts the opponent into the air, as Dean also does some horizontal movement, which knocks the opponent to the ground as he spins.

Pros:

It does both vertical and horizontal damage, and could work well against any physical technique. The user uses his momentum to fuel his movement, a pretty interesting technique.

Cons:

Its just a basic uppercut, with some movement. Its not even enhanced (or is it?) Like I said previously, uppercuts are usually very predictable overall.

Questions:

I'm a bit confused, or rather, I can't really interpret it well. The technique states;

"The move is a jumping uppercut in which the user spins and rockets upwards some horizontal movement as well, knocking the opponent to the ground with much damage"

What does it mean horizontal movement? Like a kick, or simply hitting the opponent with the spinning motion? <_>
I believe that it is described as such that you move diagonally upwards in your spin. Atleast that's what I understand from it as well. But nontheless, feel free to leave that line out entirely and use it as an any other regular uppercut motion.

Moving on:
(Hiza Sumasshu)- Knee Smash
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them and then follow through with smashing both knees into the chest while charging chakra into knees for adding extra damage to drive them down into the ground.

(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.

(Kamakiri Kaedama Dageki) - Mantis Double Strike
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 30
Description: The user jumps towards the enemy and hold their arms into such a way so that they resemble swords. Charging chakra into their forearms, they then chop at the enemy's neck from both sides to cause the enemy to breathe heavily and suffer from double vision due to sheer shock. Only the highly skilled are able to reduce the damage to minor breathing difficulties.
 

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(Hiza Sumasshu)- Knee Smash

Perform it:

Dean dashes towards his opponent with great speed. As he gets close enough, he bends his knees slightly as he gains momentum in order to perform a generic uppercut. This sends the opponent into the air, which allows Dean to use the new technique his sensei had just shown him through the scroll. As the opponent goes airborne, Dean appears above him, and charges a large amount of his chakra to his knees which he uses to smash into the chest of the opponent. Thus causes quite some damage, due to the chakra enhancing it and it is overall powerful due to the opponent crashing to the ground.

Pros:

A simple technique, and its pretty powerful yet easy to perform. I like it, as it can be done fast and would be even more awesome with some form of enhancement.

Cons:

Although its pretty cool, it does require you to have the opponent airborne first, which isn't always easy to do. Except for this step, it puts you in odd position, coming down with your knees. Leaves you quite open to counters.

(Ryuu Handou)- Dragon Kick

Perform it:

Dean dashes towards his opponent, who is coming towards him in a linear path. As he gets close to him, Dean suddenly disappears and appears behind his opponent. His left leg charged with chakra, Dean delivers a powerful kick to his side, which sends him flying with ease. A powerful technique done with great speed and dexterity.

Pros:

I like this one too, as it allows you to suddenly appear behind your opponent, and deliver a powerful blow. This is placed at the opponent's blind spot, and would definitely surprise a large amount of people I will face in the near future.

Cons:

Its still just a kick, albeit, enhanced with chakra. If anticipated before hand, the user can create an Earth armor or some form of defense, which could break my leg >_>.

(Kamakiri Kaedama Dageki) - Mantis Double Strike

Perform it:

Dean runs towards his next opponent, focusing on his body as he does so. As he gets close, he jumps forward and channels his chakra to his forearms, so they resemble swords in some way. As he moves forward, with his enhanced limbs, Dean performs a "chop" as he strikes the opponent's neck from both sides with his arms. This causes heavy breathing and doubled vision, due to the sudden hit and the placement of it. At this point, the opponent is staggered and basically open to attacks.

Pros:

Its a very unorthodox technique, and it does strike the throat, which causes trouble breathing and opens up enough time for an attack to be followed through.

Cons:

The opponent could easily just duck this, since your arms come in from the sides and it is pretty predictable. Or the opponent could even grab your arms, and pull you down.
 

Gobi Gobletsson

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Rightio, let's movio.

(Testsu Sen Genkotsu) - Iron Wire Fist
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 30
Description: The user wraps wire wool around their hands and then begin to control their breathing which will enhance their power in their strikes. They then attack the enemy, hitting them four times in the face with extreme power due to controlled breathing in every punch. Furthermore, their fists are charged with chakra that are able to knock the enemy back several meters.

(Chouyaku Kage Dageki)- Jumping Shadow Strike
Rank: B
Type: Attack
Range: Short - Mid
chakra cost: 20
Damage points: 30
Description: The user appears below the enemy at a low stance towards the ground and then charge their hands with chakra. They will begin by a strike upwards at the inner thighs at the pressure points above the knee caps to cause the enemy to lower their upper body. The user will then strike multiple times on the body upwards until they finally make a stabbing motion towards the enemy's neck, winding them and causing them to be out of breath.

(Sanmai Ashige): Absorption Kick
Rank: B
Type: Defense
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrat'e chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower

Try these. *HAnds you some equipment for Iron wire.*
 

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*Takes equipment*

(Testsu Sen Genkotsu) - Iron Wire Fist

Perform it:

As Dean grabs the equipment from his sensei, he starts off by wrapping the wire wool around his hands, and simultaneously begins to control his breathing. He takes a deep breath in, and a deep breath out. This enhances the power of his strikes, and as such, Dean dashes towards the opponent. As he gets in close range of his opponent, he grabs the opponent by the collar with his left hand as he delivers four punches aimed at his face, with his enhanced strikes because of both iron wool and chakra. Not only does this cause damage, but by the last hit, Dean lets go of his collar just as the fist impacts his face, blasting him back several meters.

Pros:

Its a pretty cool technique, which starts off with wrapping iron wool around your hands. That increases the power of the technique, combined with charging chakra into ones fists, making it even more deadly. Its also very simple, just four punches, no complex moves to be done. Straightforward.

Cons:

One of course, needs to first put on the iron wool, and due to its simplicity, a good close combat fighter will be able to dodge this with not a lot of effort. Its simplicity is both an advantage and disadvantage.

(Chouyaku Kage Dageki)- Jumping Shadow Strike

Perform it:

The next technique was quick, and a bit stealthy, something that Dean enjoyed. He dashes towards the opponent with great speed, and appears below them in a low stance, as he charges chakra into both his hands. Dean then strikes upwards at the pressure points located beneath the knee caps. This causes the opponent to lower his upper body, to which Dean performs several strikes along the body upwards until he reaches the neck, where he performs a stabbing motion. This causes the opponent to be out of breath.

Pros:

Its a pretty quick technique, and reminds me of the CFS I have, Graceful Fist. It allows you to strike at vital points that cause involuntary reactions, allowing you to do as you like. An interesting technique.

Cons:

Although it is useful, it can easily be countered with a simple kick due to the users low stance. Its overall dangerous to use, as the opponent could easily use a simple technique to take care of you, and probably best used when the opponent is already staggered.

(Sanmai Ashige): Absorption Kick

Perform it:

A new defence technique, Dean thought, as he simply waited for his opponent to come towards him. As he comes close, Dean charges chakra into his right leg. The opponent then attempts to attack him, and as he does, Dean lifts his right leg which is charged with chakra. He then uses the body weight of the opponent against him, combined with chakra, allows him to absorb the technique with ease. However, it wasn't over. Dean then rebounds all this power towards the opponent, in the form of a kick which sends the opponent flying backwards.

Pros:

Its a really nice defensive technique, and can even block up to B rank Taijutsu, which comes in handy especially when you are trying to gain the upper hand again.

Cons:

Like all defensive techniques, it has holes. It can only block up to B rank tai as stated before, but what if it enhanced? Would it still be able to block them? Also, although one absorbs the hit, doesn't mean the opponent will just stand to get kicked.
 

Gobi Gobletsson

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Okay, we shall proceed.

(Danshingu Senpu) Dancing hurricane
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 15
Damage points: 30
Description: The user will charge their legs with chakra and then execute a handstand motion that will be used as a projection to propel the user towards the opponent in mid-air, dealing a spinning bombardment of kicks to the chest to leave their enemy wide open.

(Assai Kuma Kobushi) - Crushing Bear Fist
Rank: B
Type: Attack
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user will concentrate earth chakra into their fists and then by jumping up into the air, the user will strike down at the opponent to deal a bombardment of 10 punches at the face and upper body.

(Ikazuchi Ono Handou) -Thunder Axe Kick
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user charges their right leg with lightning chakra and then jump up into the sky above the target to slam their right leg into their head. Upon doing, they will discharge lightning chakra to temporarily disrupt signals from the brain that control chakra to leave the enemy with double vision and a headache from the blow of the strike.
Note: Chakra disruption lasts one turn.

You know the drill. tihihi O^O
 

Detective L

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(Danshingu Senpu) Dancing hurricane

Perform it:

Dean dashes towards his opponent, who does the same. As he gets closer, Dean charges chakra to his legs which increases the damage it causes. As he does so, he flips forward with his whole body as he takes on a hand stand motion, with his arms now on the ground supporting the weight of his body. He then pushes off his body towards the opponent, like a bullet, by pushing off the ground with his hands. His legs now heading for his opponent, he deals a bombardment of kicks to the opponent's chest. This leaves them open for next attack.

Pros:

A very unorthodox technique, which makes it a nice surprise, and makes for great way to hit the opponent with both your legs enhanced with chakra. Overall, a pretty coo technique.

Cons:

It puts the user in a very vulnerable position, and due to its unorthodox nature, there is a moment where the opponent has a view of the users blind spot, and it would be overall difficult to counter when the opponent attacks you while you are trying this.

(Assai Kuma Kobushi) - Crushing Bear Fist

Perform it:

Dean runs towards his next opponent, with his hands at his sides. As he does so, he charges Earth chakra into them, causing them to become more powerful in terms of strength and the overall damage they can inflict. As he reaches the opponent, or close to him, Dean jumps up, and proceeds to strike down at the opponent, dealing a large amount of punches with his Earth enhanced fists.

Pros:

A very simple technique, doesn't include a lot of work as one simply charges some Earth chakra to your hands, jump and deliver punches. Its simplicity makes it easy to use in various situations.

Cons:

Since you have to first jump up, it makes it a bit predictable as the user will come down in a linear fashion. This makes it easy to counter, and even attack for the opponent.

(Ikazuchi Ono Handou) -Thunder Axe Kick

Perform it:

Dean dashes towards his last opponent, increasing the power of his steps as he stepped harder on the ground. As he comes close, Dean jumps up and charges his right leg with Lightning chakra, as he raises it upwards. He then brings it down upon the head of his opponent, discharging said Lightning chakra into the opponent's head. This causes him to see double vision and a severe headache, due to the Lightning chakra disrupting some signals in the opponent's brain.

Pros:

Also a very simple technique which leaves the opponent wide open for more techniques. I think I might use this often, as I see many chances where it could be used.

Cons:

Very linear and predictable technique, and can easily be side stepped by an opponent. Although the effects are nice, the opponent could still counter after being hit which makes it kind of meh.
 

Gobi Gobletsson

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Superb. Let's proceed onto the next bunch.

(Arashi Nageru) - Tornado Throw
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user grabs hold of the target by their clothing and spins around in a half-circle motion above their head akin to a lasso. They then slam the target into the ground to deal a large amount of damage.

(Izuna Rakka) - Izuna Drop
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will jump into the target grabbing onto their arms and thrust both feet into their stomach to wind them and cause them to fall forwards. In doing so, the user flips backwards lifting the target into their air whilst using the motion of the target to then slam them onto their shoulders on the ground. The user will then finish by kicking off them and flipping backwards a few feet.

(Mamushi Kiba) - Viper's Fang
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will open out their palms fully with their arms pointing to their sides and parallel to the ground. At an incoming physical attack, they bring their palms around and strike down the attack to leave the opponent open where they will follow through with a dual stab with their hands to the arms and disable their use for two turns by hitting specific pressure points in their opponent's arms.
 
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