Kagutsuchi's Customs

Kagutsuchi

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Index
Ninjutsu
Genjutsu
Taijutsu
Katon
Doton
Suiton
Fuuton
Raiton
Multi Elemental
Fuuinjutsu
Ototon
Jigokuton
Tungusuten
Weapons
Dragon Summoning




¥¥ People who can use all my customs made up until the new rules ¥¥
Xylon
Zenryoku
Caliburn
Mugiwara
Uzumaki Jake
The Pervy Sage
Zanji
Scarface

 
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Kagutsuchi

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Ж Ninjutsu Ж

ɸ Personal Arts ɸ
1.
(Soshi-Kouyou) Elemental Chakra Enhancement
Rank: A
Chakra: 10-40
Type: Supplementary
Description: User imbues his elemental chakra in tools that can be thrown these tools can include Shuriken , Kunai , Rocks etc and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectile while and other type of elemental chakra into the other tool but not a Single tool can have multiple elemental chakra. Example:

Kunai # 1 is charged with Lighting Chakra while Kunai # 2 is charged with Fire. This can be done. But Kunai # 1 cannot be charged with Both lighting or Wind chakra. Thus restricting the jutsu.

When the Handseal, If the Projectile is imbued with
1. Katon: It increases the projectiles speed 2 times thus turning into a fiery projectile, With Advantage over Wind defense.
2. Doton: It makes the projectile more Durable and gives advantage against water nature defense.
3. Raiton: Increases Speed 3 times and makes it stronger against Earth Defense.
4. Suiton: Makes it extremely effective in piercing Fire type Defense.
5. Fuuton: Makes it sharper and can pierce Rocks(A rank) and Raiton defense.
The chakra infused Projectiles can contain chakra for 3 turns.

2.
(Giji Uraita) False Ceiling
Type: Supplementary
Rank: S
Range: vast area
Chakra Cost: 40
Damage Points: n/a
Description: user creates a chakra ceiling above the land almost 20 ft high and 500m wide which can stop all the rain jutsu’s all projectiles comming from the sky and many jutsu’s like chakra sensing rain.
Note : can be used only 3 times in a battle
( only alimujtaba786 can teach this jutsu )

3.
(Suji Shihai) String Control
Rank: S
Type:Attack/Defence
Range:Short-Mid
Chakra cost: 40
Damage Points: 10 ( to user )
Descripton: user makes chakra strings and then connect it to his own body parts ( this is used when his bones are broken ) to control his body part via chakra strings. as it forcefully makes use of broken part it damages user.
NOTE: can only be used once a match
NOTE: jutsu lasts for 3 turns
( only alimujtaba786 can teach this jutsu )
 
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Kagutsuchi

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Ж Katon Ж

ɸ Personal Arts ɸ
4.
(Katon: houka taka) Fire style: Fire Falcon
Rank: A
Type: Offensive / Defensive
Chakra: 30 ( 10 for every turn to keep it active )
Damage: 60
Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ).
( only alimujtaba786 can teach this jutsu )

5.
(Katon: o-ba-hi-to) Fire Style: Overheat
Rank: S
Type: Offensive
Range: short - long
Chakra: 40
Damage: 100 ( -20 each time it is used)
Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire.
NOTES:
1) Can only be used 3 times in a battle
2) Each time its is used the damage done to opponent is reduced by 20
( only alimujtaba786 can teach this jutsu )

6.
(Katon : Amatsu Soroi Katon) Fire Style: Heavenly Suit of Fire
Type: Supplementary
Rank: Forbidden
Chakra cost: 60
Damage: n/a
Description: user summons a heavenly suit of fire on his body by summoning jutsu ( not animal summoning ) then he charges the suit with fire chakra for 2 turns . after charging all of users fire jutsu's damage increases by 30.
NOTE: the suit only lasts for 3 turns
NOTE: can be used 2 times in a battle
NOTE: after using suit for 2 times user dies
( only alimujtaba786 can teach this jutsu )

7.
(Katon: Uchiki Nekki ) Fire Style: Reserve heat
Rank: S
Type: Supplementary
Chakra: 40
Damage: N/A
Description: User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 ( but chakra cost remains same ). This jutsu lasts only for 3 turns .
( only alimujtaba786 can teach this jutsu )
1.

8.
(Katon: kurai o-ba-hi-to) Fire style: Dark Overheat
Rank: Forbidden
Type: Offensive
Range: Short - long
Chakra: 70
Damage: 170 ( 40 damage to user )
Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava.
NOTES:
1) Can only be used 1 times in a battle
2) As its uses to much fire chakra it hurts user's hand by 40
3) No Fire jutsu's next turn
4) I AM NOT TEACHING THIS JUTSU TO ANYONE !!
( only alimujtaba786 can teach this jutsu)
1.

 
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Ж Doton Ж

ɸ Personal Arts ɸ
9.
(Doton: mimi puragu ) Earth Style : Ear Plugs
Rank: B
Type: Supplementay
Chakra: 25
Damage: N/A
Description: user uses Earth chakra and manipulates Earth it into ear plugs for himself or any1 else thus blocking any sound ( Fully Sound Proof ).

 
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Ж Fuuton Ж

ɸ Personal Arts ɸ
10.
(Raion Unari) Lion's Roar
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra: 75
Damage: 100 to opponent ( 50 to user )
Description: user inhales great amount of wind and then adds wind chakra to it after that he screams so loudly that it can pyralyze opponent for a turn. but damages user as it put starins as user's vocal chord and lungs. it can also send back many sound jutsu's and projectiles comming for forward direction, due to the strain it damages user by 50.
Note: can only be used 1 times per match
Note: User cant use WIND JUTSU's next turn
Note: User can only use 1 more jutsu in the turn with this jutsu.
Note: can only be used and taught by alimujtaba786
1.

 
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Ж Raiton Ж

ɸ Personal Arts ɸ
11.
(Raiton: Toku kagami ) Lightning release: shielding mirror
Rank : S
Type: Defensive
Chakra: 40 ( lasts for 5 turns )
Damage: N|A
Description: The User emits lighting to make a lighting mirror , it can block all the incoming shurikens and kunai before hitting the user , or if used to block elemental jutsu’s , can deflect E ranks , -20 damage for D ranks , -15 damage for C ranks , -10 damage for B ranks , -5 damage for A ranks . cannot stop S-ranks ( if tries to block S-ranks it will break) .
( Can only be taught by ALIMUJTABA786 )

12.
(Raiton: Kuroi Toku Kagami ) Lightning Release: Dark Shielding Mirror
Rank : Forbidden
Type: Defensive
Chakra: 65 ( lasts for 3 turns ) ( +15 chakra for each turn to keep it active )
Damage: N|A
Description: The User emits lighting to make a lighting mirror , it can block all the incoming shurikens and kunai before hitting the user , or if used to block elemental jutsu’s , can deflect E and D ranks , -30 damage for C ranks , -25 damage for B ranks , -20 damage for A ranks , -15 damage for S ranks . This is mirror can be moved at will of the user and protects the user for 3 turns.
NOTES:
1) Can only be used 1 time in a battle
2) After using this jutsu user cannot use lighting jutsu next turn.
3) user can use only 1 more jutsu in the turn this jutsu is used.
4) consumes extra chakra to keep it active
5) user must hav complete mastery over lighting element and hav good chakra control

13.
(Raiton: Tenkadou-kurui) Lighting Release: Lighting Body Disorder
Rank: Forbidden
Range: Short - Mid (Spherical)
Chakra: 150
Damage: N/A (-30 to user)
Description: User makes 1 hand seal and lighting starts to release from his body, throughout a spherical shape. It extends from user's body to Mid-range. Using the user's Body as epicenter for this jutsu lighting starts affecting any Metals or Conductors of Metal to get charged up. If opponent touches them they get paralyzed for 1 whole turn. It doesn't provide a force field or any kind of shield from these weapons instead it turn's all weapons charged with lighting, and if they have proper hilts they can be used with addition of the lighting power. User's Body becomes a lighting discharge machine and opponent can't touch him with bare hands. The Lighting Jutsu doesn't affect the opponent even if he's within range unless he has metal or good conductors with him. Even kunai's thrown at user will go through their bodies as this is not a Defensive Jutsu. It Jutsu turns user's body into a lighting releasing machine which affects Metals or Good conductors till Mid-Range of user's Body even if they are in Air or Underground. All Metals or Good Conductors get charged.
Note:
1. Usable only Once.
2. Lasts whole Battle.
3. User is unable to use Lighting Element throughout Battle.
4. User becomes resistant to Lighting Jutsus of low-medium caliber up to B rank.
5. User's Body suffers exhaustion of excessive Chakra usage.
6. User needs to see Doctor after usage as it affects his whole body.
 
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Ж Multi Elemental Ж

ɸ Personal Arts ɸ
14.
(Subashikoi sabure) Quicksand
Rank: S
Range: 10ft in radius
Type: offensive
Chakra: 40
Damage: 25 per turn
Description: User uses water and earth element and gathers chakra into hand and then strikes the ground and makes quicksand in the desired place which is 10ft in radius.
Only alimujtaba786 can teach this jutsu

 
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Ж Jigokuton Ж

ɸ Personal Arts ɸ
1.
(Jigokuton nekkami) HellFire Release: Heat wave
Rank: Supplementary
Type: Forbidden
Chakra : 50
Damage: N/A
Description: User puts hands on ground and starts to charge hellfire chakra and spreads in around the battle field thus increasing the heat of the area and making all water , hyouton ( water based ) attacks useless, coz water wont be able to materialize, it would turn into steam.
Notes:
1. Lasts 3 turns
2. Can be used once in a battle
3. User wont be able to use water based attacks himself

2.
(Jigokuton: kaki kaishin) Hellfire release : Fire conversion
Rank: S
Type: Supplementary
Chakra: 40
Damage: N/A
Description: User concentrates hell fire chakra to convert all the fire based attack into hell fire thus enabling than to overpower other fire based attacks. If 2 b rank fire attacks are collided the one with hell fire will easily overpower the normal fire, It increases fire based attacks 40% damage.
Note: Lasts 2 turns excluding the one its used
Note: can be used twice

3.
(Jigokuton : Jigoesengan) Hellfire release : Hell Fire Rasengan
Rank: Forbidden
Type: Offense
Chakra: 80
Damage: 160
Description: User makes rasengan and mixes it with hell fire. its almost same as fire rasengan but with Hell More power, When the jutsu strikes the opponent, produces extreme heat that can melt it down to its Bones
Notes:
1. 80 Damage to user itself.
2. Once a battle.

4.
(Jigokuton : Za-ate) Hellfire Release : The End
Rank: Forbidden
Type: Extreme Attack
Chakra: 150
Damage: 300
Dscription: User when in Hell Fire mode , Holding The sword of Hell Fire concentrates all the Hell Fire chakra through the sword making an very small orb of Very condensed Hell fire chakra, Then then orb rises into the sky and for about 20 feet and explodes with tremendous force thus incinerating the area of 20 km. User is Exhausted as well. Big crater is formed after the attack and it takes almost 75% of the user's chakra.
Note:
1. Once per battle
2. Last resort
3. User is almost out of chakra No s rank or a rank jutsu of any element
4. User cant use Fire or Hell fire anymore
5. Hell Fire mode wears off immediately
6. Sword of fire is deactivated

5.
(Jigokuton: Jigokuhi Mo-Do) - Hellfire Release: Hellfire Mode -
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 80
Damage Points: N/A (50 to user)
Description: User absorbs Hell Fire chakra from sword thus entering into Hell Fire Mode. User can manipulate any fire jutsu ( his opponents also{up to a rank} ). This mode Allows Me to sense fire AT ANY DISTANCE ( i hav heat sensing ability approved in my bio THIS ENHANCES IT TO EXTREME ). All fire based Jutsu's are done with minimum time. All this comes to great cost as user's body is burned badly as the mode wears off in 3 turns.

1. Must have Sword of Hell fire in battle
2. Lasts 3 turns
3. User can't battle after the mode wears off
4. Can only be taught by alimujtaba786

6.
(Jigokuton: Sentoerumo no Jujihouka) - Hellfire Release: St. Elmo's Crossfire -
Rank: S
Type: Offensive
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases his Hellfire chakra into the ground, which he concentrates on 5 points around the target. First the chakra bursts out of four of these locations around the target (imagine a square with the opponent in the center, the chakra bursts out at each of the corners of the square) as four heavy scorching and blazing chains made out of Hellfire. These chains go straight for the opponent in the center, piercing right through him while crossing each other to finally anchor themselves into the ground a few steps of where the opposing chain was released, creating an X-shape that ties down the opponent in the center.
The piercing alone is enough to cause mortal damage, however just after the chains bursted out of the ground and all of them pierced the target, the Hellfire chakra that was concentrated on the fifth spot, namely the center of the square and thus right below the target, is blasted upwards in the form of a fiery crucifix entangled with chains, making it for an instant look like that the target got crucified before turning to ash as a result of the flames.

1. Can only be used twice per battle
2. No Hellfire -or any other kind of fire- jutsu's can be used in the same and next turn

7.
(Jigokuton: Mojuru Daichi no Gou) - Hellfire Release: Karma of the Burning Fields -
Rank: A
Type: Supplementary/Offensive
Range: Short/Medium/Long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses his hellfire chakra into the palm of his hand which he then slams on the ground in front of him. A wave of hellfire is then released that rages forwards while at the same time flames burst upwards from below the surface as the fire is traveling. The further the fire travels, the higher the flames will go and the wider they will be, making the scope of the jutsu overall looking like a slice of cake or a stretched triangle. The momentum of the raging flames can be used in an offensive way, however they don't really travel at a tremendous pace and can be dodged reasonably simple. What this jutsu makes so useful is that it has a reasonably wide range and can set parts of the battlefield ablaze, transforming it into an inferno. This inferno causes the temperature to rise all around the battlefield, resulting in already existing water sources, that were on the path or near the attack, to be evaporated (whether it be natural or custom made). Hereby using common sense it isn't going to evaporate for example water sources that are ten times larger than the jutsu or that are of a high-ranked water jutsu (which goes against the basic battle rules).
1. All the effects of the jutsu count for everyone.
2. Can only be used twice.


 
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Kagutsuchi

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Ж Tungusuten Ж

ɸ Personal Arts ɸ
1.
(Tungusten : Tungusten Rasengan) Tunsten Release Rasengan
Rank: Forbidded
Type: Attack / Defence
Chakra: 100
Damage: 160
Description: User makes rasengan and adds tungsten element to it make it Silver Syrup sphere, it can be used for attack as when it comes in contact with opponent it covers the whole body, hardens and crushes the body And for defense it can be used as when stricken on ground it makes a huge wall capable to blocking attacks
Notes:
1. Twice a battle
2. No S rank tungsten jutsu for 1 turn after using rasengan 1 time
3. No A rank Tungsten or Earth jutsu after using this twice.

2.
(Tangusuten: doton kaishin) Tungsten release : Earth conversion
Rank: S
Type: Supplementary
Chakra: 40 ( +10 for each earth jutsu used after this )
Damage: N/A
Description: User concentrates Tungsten and convert all the earth based jutsu�s into Tungsten thus enabling than to overpower other earth based attacks. If 2 b rank Earth Jutsu�s are collided the one with Tungsten will easily overpower the normal Earth, It increases Earth based jutsu 40% offense or defense.
Note: Only lasts 4 turns

3.
(Tungusuten hone kikou) Tungsten Release : Bone Armor
Rank : S
Type : Defense
Chakra 45
Damage: N/A
Description : With 1 seal user covers his inside body ( like kimimaro ) with tungsten thus protecting the bones and internal organs with extreme pressure and heat.

Note: lasts 2 turns
Note: Can be used twice
 
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Ж Weapons Ж

ɸ Personal Arts ɸ
1.
(Ken no Jigoku Hi) Sword Of Hell Fire
Rank:Forbidden
Type:Supplementary
Range: All
Chakra Cost: 60 ( +10 to keep t active )
Damage Points: 40 to 100
Description: A sword of fire which is brought from the depths of hell. can use all fire based attacks. enhance fire atatcks and increase fire attacks damage by 40.
NOTE:
1) while this sword is in play no other summonings can be done .
2) Sword can remain in play for 3 turns
( only alimujtaba786 can teach this jutsu )

 
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Ж Dragon Ж

ɸ Personal Arts ɸ
Summoning Technique: Hell Fire Dragon
Chakra: 80
Rank: S
Description: It has Large Body and has Scales covering its body which protect it from Most Earth jutsus. Wind Jutsu Doesn't have any effect on it as they get consumed jutsu by coming into short range of the Dragon. It has Very Sharp claws and its Wings ends are always on Fire which burn brightly illuminating the Reddish Brown Body of the Dragon. Its Tail has Spikes which are also burning all the time they can Penetrate through earth and are 1feet long. It can Breath hell Fire from its mouth and Can fly at Normal Speed due to its Huge Body. It can only use Hell Fire / Fire Based Attacks.


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Ж Learned & Taught Various Arts Ж

ɸ RokuNR ɸ
(Katon: Typhon Zetsumei Gekido)- Fire Element: Typhon Death Rage
Type: Attack
Rank:Forbidden
Range:Medium-Long
Chakra Cost:50
Damage:90 (-15 to the user)
Description: The user spits out a huge fireball of deadly flames that hurls towards the opponent. The fire itself is so great that only water jutsu of S rank can stop it. The flame, as it approaches the opponent, spawns thousands of elongating snakes of fire that stretch outward towards the opponent in every single angular direction--which are very hard to avoid--, and they engluf the opponent in a huge bursting flame that can shake the earth and creates a large shockwave of fire.
~This jutsu can only be used once per battle and causes 15 damage to the user.

ɸ Mugiwara ɸ

ɸ Caliburn ɸ

ɸ Xylon ɸ

ɸ Zenryoku ɸ

ɸ The Pervy Sage ɸ

ɸ Gobi Gobletsson ɸ
N/A

ɸ Uzumaki Jake ɸ
Water style: Swarming rats

Rank: B
Chakra: 25
Damage: 40
Description: Using water you can make 20 rats and swarm the enemy as an attack


Water Style: Explosive Rats

Rank: B
Chakra: 25
Damage: 5 (for every rat on opponent)
Discription: Explodes every water rat you control


Katon Sutairu: Nezumi kataki)Fire Style: Rats Revenge

Rank: B
Type: Attack/Defence
Chakra: 25
Damage: 40
Description: When hit with a wind attack you can use Fire chakra to create rats which travel down the wind and attack the enemy.
Note: Eats the wind making it harmless (Wind makes fire stronger as said by yamato so as they travel down instead of getting smaller they remain the same size)

Note: Can’t be used against any S-rank Jutsu’s


Katon Sutairu: (Katon: Nezumi kataki)Fire Style: Rats Revenge Version 2

Rank: S
Type: Attack/Defence
Chakra: 40
Damage: 80
Description: When hit with a wind attack you can use Fire chakra to create rats which travel down the wind and attack the enemy.
Note: Eats the wind making it harmless (Wind makes fire stronger as said by yamato so as they travel down instead of getting smaller they remain the same size)

Sage Art: Wind Control (Tetsujin Jutsu: Kaze Soujuu)

Type: Attack/Defense/Supplementary
Rank: S
Range: Short/Mid/Long
Chakra Cost: 45
Damage Points: N/A (85 if used to attack)
Description: After forming the needed hand seals, the user will use a massive amount of chakra and extend it into the air around himself/herself and the opponent. (about 30 meters high and 50 meters wide, it looks like a hemisphere) The user will be able to manipulate the wind within this area at will. This jutsu can be used to attack or defend.
*this jutsu can only be used once per battle*
*once activated, this jutsu will last for 3 of the user's turns*
*this jutsu can only be used by those who have mastered Sage Mode*

Created By UzumakiJake and -Naruto Uzumaki-
Submitted By -Naruto Uzumaki-


Sage Art: Sage Crushing (seijin gekiha)

Type: Attack
Rank: S
Chakra: 40
Damage: 80
Discription: By gathering natural energy around your enemy, you can crush him from all sides with an invisible force. The only way to defend against is to be able to see chakra, other wise you have no idea its coming.

Note: Only usable 2 times a fight.
Note: Must be in sage mode

Created by UzumakiJake
Submitted By UzumakiJake


Sage Art: Protective coat

Type: deffence/Supplementary
Rank: S
Chakra: 30
Damage: N/A
Discription: By putting a layer of natural energy over your entire body, you can avoid detection. If they can sense water/heat anything like this it wont be noticed. also this can be a protection from jutsu the same rank or lower.

Note: Lasts 3 turns
Note: Can only be used 1 time per battle
Note: If the match lasts 3 turns this will not count as a jutsu.
Note: Cant use Forbidden jutsu after this.
Note: Can only protect yourself from 1 jutsu a turn while activared
Note: Must be in sage mode




Sage Art: 4 Sage Formation

Type: Deffence
Range: Short
Rank: Forbidden
Chakra: 50
Damage: N/A
Discription: by summoning some of the sages from the past that have been turned into stone, due to failed training. You can put them in a square formation and connect them with sage chakrato protect you from all sides. you can concentrate more chakra into it to make it stronger/weaker.


Note: Must know sage mode.
Note: Not only will nothing enter the box, but nothing can leave it either
Note: Lasts 3 turns, you can quit it Before then if needed.
Note: The barrier shrinks by half every turn activated so it can crush you if you dont get out soon
Note: 1 time a fight



Sage Art: Rapid Progression

Range: Short-long
Type: Supplementary
Rank: A
Chakra: 30
Damage: N/A
Discription: By concentrating your chakra into any bacteria its effects are sped up by 1 turn by making the bacteria stronger and less ammune. (if the bacteria has an effect).


Note: only usable 1 times in a battle
Note: Must be in sage mode to use


Sage Art: Sage's toy

Rank: F
Chakra: 50
Damage: N/A
Discription: When An enemy is about to preform a jutsu you can use chakra strings used from natural energy to change the seals and make him use a different jutsu instead of his desired jutsu.

NOTE: cannot defend during this
Note: cannot attack during this
note: cannot change targets due to only controling the hands
note: must be in sage mode for enough power.

(Mizu kata: Mizu ken) Water style: Water blade ( DONE )
Type: Attack
Rank: A
Chakra: 30
Damage: 60
Description: Focusing chakra into your hand you can make water spin and create a razor blade that you can then throw. You can also make it follow your opponent but it would take (-15) chakra for every time you move it in a new direction.
( TAUGHT BY JAKE )

Name: (Suiton: chinetsu ) Water style: 1,000 Fevers
Rank: Forbidden
Type: Suplementary
Range: Short/Medium/Long
Chakra: 50
Damage:
Discrtiption: Germs live inside your body until cold temperatures awaken them, so cooling the water molocules in the air you can awaken all these germs and make an illness so deadly that both the user and the opponent have 3 turns till they both die.
Note: A med ninjutsu that can cure all diseases can cure it or a cure for every disease at once. Plus it can also be prevented if you body tempature is high
Note: Effects both the user and the opponent and effect wares off when user dies.
( TAUGHT BY JAKE )

Raiton dendou shouheki: Lightning electric barrier v2
Rank: S
Type: deffensive
Chakra: 40
Damage: N/A
Discription: This Jutsu I use water Chakra to crate a dome around me as one of my clones uses his lightning to Make the Dome an even Stronger defense while Keeping the Jutsu around us and not touching us so we dont feel its effects. So It can repel Any element Except B-S rank wind Jutsu's Because elemental combination.
Note: Can only be used 2 times in a battle
( TAUGHT BY JAKE )

(Fuuton:kazesora) Wind style: Windy Skies
Rank: A
Type: Supplementary
Chakra: 30
Damage: NA
Discrition: Using the wind you can make its current faster and stronger, making all the clouds blow away. Making Rain Jutsu Impossible.
Note: Only lasts for 3 turns.
( TAUGHT BY JAKE )

(Fuuton: kazekai )Wind Style: Wind Shell
Rank:A
Type: Deffence
Chakra: 30
Damage: NA
Discription: Forming a shell of wind over your head which can stop lightning attacks from above but not from the sides. ex. lightning blots it can block. Chidori it cannot
( TAUGHT BY JAKE )

Name: (Katon: douatsusa) Fire Style: Body Heat
Rank: B
Type: Supplementary
Chakra: 25
Damage: 50
Discription: using Fire style to bring up yours and/or enemies body tempreture this can create extreme fatigue or heat stroke.
( allowed by Jake)

(Kyochees hima) Summon Be gone
Rank: A
Chakra: 30
Damage: N/A
Discription: By focusing your chakra into the palm of your hand and slaming it into any solid surface you can then disrupt the summoning of a creature thats being summoned on that same surface.
Note: only usable 1 times in battle.
( allowed by Jake)

(mizu yooshiki: kage kurai) Water style: Shaddow�s darkness ( DONE )
Rank: C
Type: Water
Range: Long/short/medium
Chakra cost: 30
Damage: N/A
Description: Using water to make clouds in the sky and create darkness.
( TAUGHT BY JAKE )

Mizu fuukaku naito bijon: Water style Night vision ( DONE )
Rank: D
Chakra: 30
Damage: N/a
Range: Short/medium
Desciption: Using water to create a lens film over your eye�s it amplifies the light in your eyes to create temporary nightvision.
( TAUGHT BY JAKE )

(Suiton: shiomizu)Water style: Salt water
Rank: A
Type: Deffence/suplementary
Chakra: 30
Damage: NA
Discription: Using the salt from your water source. you can make all the salt rise to the surface which will amplify the salt already in the air making ice jutsu impossible.
Note: Only Ice Jutsu that requires water will be unfreezable
Note: Only lasts 3 turns.
( allowed by uzumaki jake )

(Katon)Fire style Solar Flare
Type: attack
Rank: Forbidden
Chakra: 50
Damage: 80
Dicription: By focusing your fire chakra and making the sun's temperature making it unstable you can create a solar flare that can wipe a place the size of newyork.
Note: takes 1 turns to gather enough chakra to preform and even then, it takes time for the fire to get to the battle field.
Note: Does damage to every one on the field incuding the user.
Note: Cant use S-rank fire Jutsu's after this jutsu is preformed
( taught by uzumaki jake )

Katon: Doragon kokyuu) Dragons Breath
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Using 2 clones; the user creates a massive wind burst, the other 2 clones will hit that wind burst with a fire jutsu to make a massive fire wave. So massive it will be hard to avoid. it even melts the rock underneath it
Note - Only useable twice per match
( taught by uzumaki jake )

(mizu yooshiki: kage kurai) Water style: Shaddow's darkness


Rank: C
Type: Water
Range: Long/short/medium
Chakra cost: 30
Damage: N/A
Description: Using water to make clouds in the sky and create darkness.


Mizu fuukaku naito bijon: Water style Night vision


Rank: D
Chakra: 30
Damage: N/a
Range: Short/medium

Desciption: Using water to create a lens film over your eye's it amplifies the light in your eyes to create temporary nightvision.


(Mizu kata: Mizu ken) Water style: Water blade

Type: Attack
Rank: A
Chakra: 30
Damage: 60
Description: Focusing chakra into your hand you can make water spin and create a razor blade that you can then throw. You can also make it follow your opponent but it would take (-15) chakra for every time you move it in a new direction.


Suiton Sutairu: hanshateki Kagami)Water Style: Reflective mirror

Rank: B
Type: Defense
Chakra: 25
Damage: N/A
Description: Using water and concentrating so it can reflect any light where ever you want it to be reflected



Raiton dendou shouheki: Lightning electric barrier
Rank: S
Type: deffensive
User: Question, UzumakiJake
Combination: UzumakiJake and Question
Chakra: 40
Damage: N/A

Discription: This Jutsu I use water Chakra to crate a dome around me as Question uses his lightning to Make the Dome an even Stronger defense while Keeping the Jutsu around us and not touching us so we dont feel its effects. So It can repel Any element Except B-S rank wind Jutsu's Because elemental capabilities. here is where we made it. Q and Jake Make Custom

Note: It takes both users to use this Jutsu.
Note: It counts as one move for both.
Note: Can only be used 2 times in a battle


Name: (Katon: douatsusa) Fire Style: Body Heat

Rank: B
Type: Supplementary
Chakra: 25
Damage:
Discription: using Fire style to bring up yours and/or enemies body tempreture this can create extreme fatigue or heat stroke.


Name: (Suiton: chinetsu ) Water style: 1,000 Fevers

Rank: Forbidden
Type: Suplementary
Range: Short/Medium/Long
Chakra: 50
Damage:
Discrtiption: Germs live inside your body until cold temperatures awaken them, so cooling the water molocules in the air you can awaken all these germs and make an illness so deadly that both the user and the opponent have 3 turns till they both die.



Note: A med ninjutsu that can cure all diseases can cure it or a cure for every disease at once. Plus it can also be prevented if you body tempature is high

Note: Effects both the user and the opponent and effect wares off when user dies.


Raiton dendou shouheki: Lightning electric barrier v2

Rank: S
Type: deffensive
Chakra: 40
Damage: N/A

Discription: This Jutsu I use water Chakra to crate a dome around me as one of my clones uses his lightning to Make the Dome an even Stronger defense while Keeping the Jutsu around us and not touching us so we dont feel its effects. So It can repel Any element Except B-S rank wind Jutsu's Because elemental combination.


Note: Can only be used 2 times in a battle




(Fuuton:kazesora) Wind style: Windy Skies

Rank: A
Type: Supplementary
Chakra: 30
Damage: NA
Discrition: Using the wind you can make its current faster and stronger, making all the clouds blow away. Making Rain Jutsu Impossible.

Note: Only lasts for 3 turns.


(Suiton: shiomizu)Water style: Salt water

Rank: A
Type: Deffence/suplementary
Chakra: 30
Damage: NA
Discription: Using the salt from your water source. you can make all the salt rise to the surface which will amplify the salt already in the air making ice jutsu impossible.

Note: Only Ice Jutsu that requires water will be unfreezable
Note: Only lasts 3 turns.




Katon: Doragon kokyuu) Dragons Breath

Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Using 2 clones; the user creates a massive wind burst, the other 2 clones will hit that wind burst with a fire jutsu to make a massive fire wave. So massive it will be hard to avoid. it even melts the rock underneath it

Note - Only 'Jax inuzuka', 'UzumakiJake' and 'Gatsndshanks' are allowed to use this jutsu
- Only useable twice per match






(Fuuton: kazekai )Wind Style: Wind Shell

Rank:A
Type: Deffence
Chakra: 30
Damage: NA
Discription: Forming a shell of wind over your head which can stop lightning attacks from above but not from the sides. ex. lightning blots it can block. Chidori it cannot






(Katon)Fire style Solar Flare

Type: attack
Rank: Forbidden
Chakra: 50
Damage: 80
Dicription: By focusing your fire chakra and making the sun's temperature making it unstable you can create a solar flare that can wipe a place the size of newyork.


Note: takes 1 turns to gather enough chakra to preform and even then, it takes time for the fire to get to the battle field.
Note: Does damage to every one on the field incuding the user.
Note: Cant use S-rank fire Jutsu's after this jutsu is preformed




(Kyochees hima) Summon Be gone

Rank: A
Chakra: 30
Damage: N/A
Discription: By focusing your chakra into the palm of your hand and slaming it into any solid surface you can then disrupt the summoning of a creature thats being summoned on that same surface.

Note: only usable 1 times in battle.


Water Style Wind Armour

Rank: S
Chakra: 40
Damage: NA
Discription: By encasing yourself with water and wind you make a mirror all around you and rederecting the light from around you, making you invisible. this water,and wind is infused with your chakra making it so your opponent cant put his chakra into to create jutsu. The wind is on the outside and the water is on the inside. so if you use a fire jutsu the water will destinguish it but i loose my invisibillity because the wind is now gone.

Note: -10 chakra for every turn its activated
Note: usable 2 times a fight
Not: lasts 2 turns.
Note: Due to the water it negates fire up to S-rank fire but the wind portion depletes if hit by a fire jutsu


Ninja Art: Death Toll

Range: Short
Rank: Forbidden
Chakra: All
Damage: 200
Description: By concentrating all of your chakra out of your body making a shpere of chakra surround you to attack anything around, 10 feet in every direction but at the cost of your life due to the stress of releasing all your chakra at once.

*Death comes with this jutsu so only usable 1 time a game, and three times per bio before the bio is lost forever
*Cannot be used by anyone except real body of user

ɸ ~Madara~ ɸ
Ketsueki Gisei-Blood Sacrifice
Rank: S
Type: Suplementary
Chakra: 45
Damage: 30(to the user)
Range: N/A
Description: This Technique requires the 3 tomoe sharingan to be activated. When the user is trapped in a genjutsu, the 3 tomoes start rotating, and the user's eyeball it's damaged.The user loses some blood from his eyeball and takes 30 damage. The pain is able to wake the user from the illusion It does not require any hand signs and can release any genjutsu
( taught by ~Madara~ )

ɸ Goro Kaguya ɸ
(Genjutsu: Kuro Arashi Kanshiki )- Black Storm Judgement
Rank:S
Type: Supplementary
Range: Short-Mid
Chakra:40 (-10 per turn to keep active)
Damage: N/A
Description: User casts an illusion were the opponent thinks that they are trapped in the middle pitch black cloud. The cloud is releasing a constant barrage of thunderous booms and extremely fast pulsating flashes of lightning. This distorts the opponents senses, impairing sight, sound. User then adds water chakra to simulate wet sensation making the opponent immensely wet. Opponent feels caught in a heavy down pour while inside the cloud.Opponent thinks they're so wet they become afraid to use lightning jutsu. Opponent can attempt to defend themselves in the genjutu but with much diffculty. Only use of 2 jutsu per turn due to disorientation. Jutsu lasts 3 turns.
Note
*Can only be used once per battle*
( ALLOWED BY GORO KAGUYA )

(Zatoichi Taijutsu: Teikiatsu Ashige)- The Blind One's Fighting Art: Cyclone Kick
Rank: B
Type: Attack
Range:Short-Mid
Chakra:25
Damage:40
Description: User spins around their opponent in rapid session kicking them from all sides. User is spinning around so frequently and so fast, they resemble a cyclone surrounding their opponent. User can charge elemental chakra around their feet for elemental variations of the kick.
Note
*Elemental variations cannot be combined by same user*

Elemental Variations:
Lightning/Raiton chakra:Slight paralysis may take effect if kick(s) connect.
Fire/Katon chakra: releases a small flame from soles of the feet that produces a small wall of fire around opponent
Wind/Futon chakra: produces a slicing wind current
Earth/Doton chakra: Earth wraps around feet + 5 damage {if kick(s)connect}
( ALLOWED BY GORO KAGUYA )

(Zatoichi Taijutsu:Koushin Enkou Doragon)- The Blind One's Fighting Art: Rise of the Flaming Dragon
Rank: B
Type: Attack
Range: Short
Chakra:25
Damage: 40
Description: User bends down and quickly charges chakra into their fist, and instantaneously rises up, with great force, uppercutting their opponent in the chin, raising both 10 ft into the air. While rising users fist appears to be on
fire resembling a flaming dragon.
( ALLOWED BY GORO KAGUYA )

ɸ Zeus K ɸ
Raiton: Kiri( Lightning style: lightning drill)
Rank: S
Type: attack
Range: short
Chakra Cost: 40
Damage Points: 80
Description: user does hand seals then users hand begin to glow like one is doing chidori then the lightning is shaped into a perfect and sharp drill.
( taught by kbb a.k.a. zeus k )

Hydro Dendou Arashi(Hydro electric storm)
Type: Attack
Rank: forbbiden
Range: long/mid/short
Chakra Cost: 45
Damage Points: 85 + 5 if opponent is out in the open and � 25 damage to the user
Description: user makes it rain water and lightning combined in droplets and bolts of lightning come and strike the opponent as the droplets fall.
Note: this jutsu is unavoidable in a dome or in the chunin exams arena.
( taught by kbb a.k.a. zeus k )

Doton: DotonBenda mo-do (Earth style: Earth bender Mode)
Type: supplementary
Rank: S
Range: short
Chakra Cost: 40
Damage Points: N/A
Description: user becomes one with earth. In this mode the user can use only earth jutsu and every earth jutsu the user performs +10 attack/defense is added. The user can also sense the opponent by sensing the opponent�s foot chakra when ever it touches the ground.
Note: This jutsu lasts for 3 turns.
( taught by kbb a.k.a. zeus k )

DotonBenda mo-do: Soujuu Doton( Earth bender mode: Manipulation of Earth)
Type: supplementary
Rank: A
Range: short/mid/long
Chakra Cost: 30
Damage Points: N/A
Description: user can manipulate earth in this mode at will and to do the user�s bidding.
Note: This jutsu lasts for 2 turns and must be in earth bender mode.
( taught by kbb a.k.a. zeus k )

ɸ Kirabi ɸ
Doton: Resshin)- Earth Style: Earthquake. ( DONE )
Rank: B
Type: Offensive/Defensive
Chakra Cost: 25
Damage: 15(above) 50 (below Ground)
Desription: The User Preforms the needed handseals and then stomps onto the ground, causing a massive earthquake that may unbalance an oncoming opponent, or if the opponent is underground Cause massive damage
( TAUGHT BY LGRAY )

ɸ Emperor ɸ
(Ninpou : Fushidara Chakra Denka ) Ninja Art : Fast Chakra Charge
Rank : S
Range : N/A
Type: Supplementary
Chakra Cost: 40
Damage : N/A
Description: The user stimulates the production of certain chemicals in their body temporarily, increasing the speed of the chakra flow. This means that any jutsu that is performed by the focussing and expelling of chakra ( without handseals ) becomes so fast that the opponent cannot perform jutsus between the users attacks.
Note : 1. Can only be used once per battle
Note : 2. Lasts only for one turn
Note : 3. Does not increase the user�s movement speed or the speed of attacks that require handseals.
( taught by emperor of water )

( Katon : Shiro Uyoku no Tsuki Megami ) Fire Style : White Wings of the Moon Goddess
Rank : S
Type : Supplementary/Defense
Range : N/A
Chakra : 40 ( +10 per turn )
Damage : N/A
The user makes for themself a pair of wings made of white hot flame that allows them to fly. These wings can also be used as a defense against wind attacks or be used to carry other people and fly while still leaving the users hands free.
Note : User cannot use wind attacks while using this jutsu
Takes 10 chakra every turn

ɸ Naruto.. ɸ
(Fuuton: Ryuushi Bunsan)- Wind Style: Particle Dispersion
Rank: S
Type: Supplementary
Chakra Cost: 40
Description: The user draws wind element chakra and concentrates it in every part of his body. He can then mix his particles with the wind, allowing him to disappear and then reappear somewhere else, dodging the opponent�s attack.

ɸ Archie ɸ
�Name:SuitonMizu Benkai): Water Defence
�Rank:S
�Type: defence/Attack
�Range:Short-Mid
�Chakra cost:40
�Damage Points:80
�Descripton: The user Concentrates his chakra to bring out the water from the ground around him (large amount of water is formed), he can then manipulate the water to take the forum of ether a snake or a dragon, when this is done he then controls the beast to surround him forming a circular water sheild, this jutsu can stop any fire attack of the same rank and lower. Once this has happend a large amount of steam is formed from the fire and water connecting and this alows the user to choose to hide or attack within it,(this move works well against Keshi Makugahara).
�Note: can only be used 3 times per battle
( taught by levaz )

ɸ ~KRF~ ɸ
(Doton: yurasu dzuki deido) Earth style: rock to mud
Rank: S
Type: Supplementary
Chakra: 40
Damage: N/A, but opponent can drown in the mud and die
Description: the user uses a nearby water supply to infuse the ground with water, transforming the hard ground into mud. This changes hard ground to mud (which contains a lot of water) coated soft ground and allows user use the mud for any kind of mud jutsu and water jutsus (not stronger than A-rank)
Note: there must be a big water source nearby

ɸ Hattori Hanzo ɸ
Doton: Iwaengi no Jutsu | Earth Release : Rock Expansion Technique
Rank: A
Type: Attack/Defence/Supplementary
Range: Short [Intially] - Long [Activating]
Chakra cost: 40
Damage points: N/A
Description: The user infuses a small or medium sized rock with earth chakra (takes a second), then the user does the snake handseal causing the rock to rapidly expand into a large boulder. The chakra within the rock lasts for three turns.


 
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