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[QUOTE="Kagutsuchi, post: 15388792, member: 9279"] [FONT=Verdana][center][B][SIZE=5]Ж Jigokuton Ж[/SIZE][/B][/center] [justify][center][B]ɸ Personal Arts ɸ[/B][/center] [spoiler]1. [B](Jigokuton nekkami) HellFire Release: Heat wave[/B] Rank: Supplementary Type: Forbidden Chakra : 50 Damage: N/A Description: User puts hands on ground and starts to charge hellfire chakra and spreads in around the battle field thus increasing the heat of the area and making all water , hyouton ( water based ) attacks useless, coz water wont be able to materialize, it would turn into steam. Notes: 1. Lasts 3 turns 2. Can be used once in a battle 3. User wont be able to use water based attacks himself 2. [B](Jigokuton: kaki kaishin) Hellfire release : Fire conversion [/B]Rank: S Type: Supplementary Chakra: 40 Damage: N/A Description: User concentrates hell fire chakra to convert all the fire based attack into hell fire thus enabling than to overpower other fire based attacks. If 2 b rank fire attacks are collided the one with hell fire will easily overpower the normal fire, It increases fire based attacks 40% damage. Note: Lasts 2 turns excluding the one its used Note: can be used twice 3. [B](Jigokuton : Jigoesengan) Hellfire release : Hell Fire Rasengan [/B]Rank: Forbidden Type: Offense Chakra: 80 Damage: 160 Description: User makes rasengan and mixes it with hell fire. its almost same as fire rasengan but with Hell More power, When the jutsu strikes the opponent, produces extreme heat that can melt it down to its Bones Notes: 1. 80 Damage to user itself. 2. Once a battle. 4. [B](Jigokuton : Za-ate) Hellfire Release : The End [/B]Rank: Forbidden Type: Extreme Attack Chakra: 150 Damage: 300 Dscription: User when in Hell Fire mode , Holding The sword of Hell Fire concentrates all the Hell Fire chakra through the sword making an very small orb of Very condensed Hell fire chakra, Then then orb rises into the sky and for about 20 feet and explodes with tremendous force thus incinerating the area of 20 km. User is Exhausted as well. Big crater is formed after the attack and it takes almost 75% of the user's chakra. Note: 1. Once per battle 2. Last resort 3. User is almost out of chakra No s rank or a rank jutsu of any element 4. User cant use Fire or Hell fire anymore 5. Hell Fire mode wears off immediately 6. Sword of fire is deactivated 5. [B](Jigokuton: Jigokuhi Mo-Do) - Hellfire Release: Hellfire Mode - [/B]Rank: Forbidden Type: Supplementary Range: Short Chakra Cost: 80 Damage Points: N/A (50 to user) Description: User absorbs Hell Fire chakra from sword thus entering into Hell Fire Mode. User can manipulate any fire jutsu ( his opponents also{up to a rank} ). This mode Allows Me to sense fire AT ANY DISTANCE ( i hav heat sensing ability approved in my bio THIS ENHANCES IT TO EXTREME ). All fire based Jutsu's are done with minimum time. All this comes to great cost as user's body is burned badly as the mode wears off in 3 turns. 1. Must have Sword of Hell fire in battle 2. Lasts 3 turns 3. User can't battle after the mode wears off 4. Can only be taught by alimujtaba786 6. [B](Jigokuton: Sentoerumo no Jujihouka) - Hellfire Release: St. Elmo's Crossfire - [/B]Rank: S Type: Offensive Range: Medium/Long Chakra Cost: 40 Damage Points: 80 Description: The user releases his Hellfire chakra into the ground, which he concentrates on 5 points around the target. First the chakra bursts out of four of these locations around the target (imagine a square with the opponent in the center, the chakra bursts out at each of the corners of the square) as four heavy scorching and blazing chains made out of Hellfire. These chains go straight for the opponent in the center, piercing right through him while crossing each other to finally anchor themselves into the ground a few steps of where the opposing chain was released, creating an X-shape that ties down the opponent in the center. The piercing alone is enough to cause mortal damage, however just after the chains bursted out of the ground and all of them pierced the target, the Hellfire chakra that was concentrated on the fifth spot, namely the center of the square and thus right below the target, is blasted upwards in the form of a fiery crucifix entangled with chains, making it for an instant look like that the target got crucified before turning to ash as a result of the flames. 1. Can only be used twice per battle 2. No Hellfire -or any other kind of fire- jutsu's can be used in the same and next turn 7. [B](Jigokuton: Mojuru Daichi no Gou) - Hellfire Release: Karma of the Burning Fields - [/B]Rank: A Type: Supplementary/Offensive Range: Short/Medium/Long Chakra Cost: 30 Damage Points: 60 Description: The user focuses his hellfire chakra into the palm of his hand which he then slams on the ground in front of him. A wave of hellfire is then released that rages forwards while at the same time flames burst upwards from below the surface as the fire is traveling. The further the fire travels, the higher the flames will go and the wider they will be, making the scope of the jutsu overall looking like a slice of cake or a stretched triangle. The momentum of the raging flames can be used in an offensive way, however they don't really travel at a tremendous pace and can be dodged reasonably simple. What this jutsu makes so useful is that it has a reasonably wide range and can set parts of the battlefield ablaze, transforming it into an inferno. This inferno causes the temperature to rise all around the battlefield, resulting in already existing water sources, that were on the path or near the attack, to be evaporated (whether it be natural or custom made). Hereby using common sense it isn't going to evaporate for example water sources that are ten times larger than the jutsu or that are of a high-ranked water jutsu (which goes against the basic battle rules). 1. All the effects of the jutsu count for everyone. 2. Can only be used twice. [/spoiler] [/justify][/FONT] [/QUOTE]
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