Jarteeg (003)

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Nefarian snickered. "My side or Solomon's? He repeated, mocking the idea. "Then at best you're an indecisive waste of space, and at worst - a disloyal and a turncoat only looking for fleeting opportunities." The Voidlord once again turned to Madara, the idea of a disloyal turncoat in the back of his mind. "The Domains, as they are called, are fundamental laws of the universe 'written' by Marduk's Pantheon. They are the defining linchpins of reality that hold it all together, so to speak. But if we challenge them, contradict them even, then what is real becomes indiscernible from the unreal. Simply put, rather than bring Tiamat from the Void, we bring reality to the Void." It was a simplified explanation and not the entire truth either. But that was not because Nefarian was deceiving Madara intentionally, but because his own knowledge was not perfect.
 

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Nefarian snickered. "My side or Solomon's? He repeated, mocking the idea. "Then at best you're an indecisive waste of space, and at worst - a disloyal and a turncoat only looking for fleeting opportunities." The Voidlord once again turned to Madara, the idea of a disloyal turncoat in the back of his mind. "The Domains, as they are called, are fundamental laws of the universe 'written' by Marduk's Pantheon. They are the defining linchpins of reality that hold it all together, so to speak. But if we challenge them, contradict them even, then what is real becomes indiscernible from the unreal. Simply put, rather than bring Tiamat from the Void, we bring reality to the Void." It was a simplified explanation and not the entire truth either. But that was not because Nefarian was deceiving Madara intentionally, but because his own knowledge was not perfect.
All of which could be true, but someone must have hurt you really bad if those are the only ones you can think of. I've been thrown into the frey unwillingly, yet here I am, knowing information that you don't.

She said, ignoring the unintelligent statement that the god tried to pass as enlighted. Her sharingan kept a close gaze on Nefarian's lips and expressions, as he was telling his explanation to Madara. At the end, Isabella grew excited and finished Nefarian's words at the same time as him, both speaking in near unison.

... rather than bring Tiamat from the void, you want to bring reality into the Void!

Isabella caugth herself, and looked at Nefarian, smiling coyly and bitting her lower lip in cumplicity and brushing a lock of her fine scarlet hair behind her ear.

But why are you so sure your actions are for Tiamat... and not something far more powerful than her?

RomCom Atempt at a Connection #2 - Both love interests speak at the same time and say the same thing unwittingly, then look at eachother and share a moment to realize their love
 

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Nefarian snickered. "My side or Solomon's? He repeated, mocking the idea. "Then at best you're an indecisive waste of space, and at worst - a disloyal and a turncoat only looking for fleeting opportunities." The Voidlord once again turned to Madara, the idea of a disloyal turncoat in the back of his mind. "The Domains, as they are called, are fundamental laws of the universe 'written' by Marduk's Pantheon. They are the defining linchpins of reality that hold it all together, so to speak. But if we challenge them, contradict them even, then what is real becomes indiscernible from the unreal. Simply put, rather than bring Tiamat from the Void, we bring reality to the Void." It was a simplified explanation and not the entire truth either. But that was not because Nefarian was deceiving Madara intentionally, but because his own knowledge was not perfect.
All of which could be true, but someone must have hurt you really bad if those are the only ones you can think of. I've been thrown into the frey unwillingly, yet here I am, knowing information that you don't.

She said, ignoring the unintelligent statement that the god tried to pass as enlighted. Her sharingan kept a close gaze on Nefarian's lips and expressions, as he was telling his explanation to Madara. At the end, Isabella grew excited and finished Nefarian's words at the same time as him, both speaking in near unison.

... rather than bring Tiamat from the void, you want to bring reality into the Void!

Isabella caugth herself, and looked at Nefarian, smiling coyly and bitting her lower lip in cumplicity and brushing a lock of her fine scarlet hair behind her ear.

But why are you so sure your actions are for Tiamat... and not something far more powerful than her?

RomCom Atempt at a Connection #2 - Both love interests speak at the same time and say the same thing unwittingly, then look at eachother and share a moment to realize their love
Madara chuckled before he rolled his eyes at Isabella's bad attempt at flirting again, it wasn't like her to be thirsty like this. It did amuse him, however, to see her being ignored and brushed away as Nefarian constantly turned his attention back to Madara. His explanation did little to offer clarity to the situation but it did command Madara's full attention as he frowned when Isabella and Nefarian finished the sentence at the same time.

"Bring reality to the Void? That complicates things further.. is Imeroth aware of all the troubles and problems that are happening around because of one domain shattering? I thought the goal was peace — are you sure Tiamat's revival is even what's best? I'm beginning to have doubts about Imeroth's plans now." Madara questioned the Voidlord and his leader's plans, their actions contradicting the goal told to Madara long ago.
 
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"Strong men create peace, Madara. But peace can only come from hard decisions that are, at times, deadly decisions. We live in a world held up by weak men, weak villages, weak clans, and weak gods. Long gone are the times of the Freehold upholding order on the Mainland, and even longer gone are the times of the Golden Empire in all its might. Can you make hard decisions, Madara?" Nefarian took his foot off of Demetrias's back, taking a step toward the pureblooded Uchiha, paying no mind for the moment toward Isabella. "Your incessant rambling grows tiring. This is a weak woman, Madara. Incapable of making the decisions she wants to make, and instead waiting to puncture your lung with a knife from behind your back and twist it before you can react. Is this someone who belongs at your side?"
 

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"Strong men create peace, Madara. But peace can only come from hard decisions that are, at times, deadly decisions. We live in a world held up by weak men, weak villages, weak clans, and weak gods. Long gone are the times of the Freehold upholding order on the Mainland, and even longer gone are the times of the Golden Empire in all its might. Can you make hard decisions, Madara?" Nefarian took his foot off of Demetrias's back, taking a step toward the pureblooded Uchiha, paying no mind for the moment toward Isabella. "Your incessant rambling grows tiring. This is a weak woman, Madara. Incapable of making the decisions she wants to make, and instead waiting to puncture your lung with a knife from behind your back and twist it before you can react. Is this someone who belongs at your side?"
And which decisions are those, Nefarian? That you deem me so incapable of taking?

Isabella said staring at the god's back, as Nefarian brushed her off once again. Nefarian would take a step closer to Madara, but the scarlet Uchiha would stay behind with the broken down Demetrias. A wolfish grin would light up on her face, as she placed the butt of her weapon on the ground across from the near-corpse voidlord, while keeping her grip on the iron part of the combined staff.
 
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And which decisions are those, Nefarian? That you deem me so incapable of taking?

Isabella said staring at the god's back, as Nefarian brushed her off once again. Nefarian would take a step closer to Madara, but the scarlet Uchiha would stay behind with the broken down Demetrias. A wolfish grin would light up on her face, as she placed the butt of her weapon on the ground across from the near-corpse voidlord, while keeping her grip on the iron part of the combined staff.
Nefarian's black eyes flashed as he let his cloak fall from his body. "Those required to become a god!" The Voidlord had finally gone past the point of wanting to talk to Isabella; she offered nothing to the conversation. A simple charlatan that sought nothing more than a quick fix. She was uninteresting and worst of all - unworthy. With a single hand seal followed by an infusion of additional Chakra within the same timeframe Nefarian caused a swarm of 100 rats to rupture the ground around Isabella; given the terrain they were in the rats would burrow through the earth all around the combatants, digging from the ceiling of the cavern above and the floor below. Each rat was infected with the Bubonic Plague, capable of spreading it through their bites and flesh. Likewise, their bodies were infused with potent and volatile Chakra that would, upon their death, cause an explosion that would burst viscous bile outwards up to mid-range from each rat's dead body. A foul cocktail of disease and death.

(Kuchyiose no Jutsu: Mure) – Summoning Technique: Swarm
Type: Offensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 120
Damage: 70
Description: Derivative of the basic Summoning Technique but engineered to be far more potent, Nefarian weaves a single hand seal to cause a swarm of diseased rats to rupture from the ground and surroundings. The rats have modified anatomy, becoming far stronger as a result of Nefarian’s tampering. Collectively the swarm has 80 Health Points, capable of dealing 70 damage to those they bite, and move at the speed of a Jounin shinobi. The swarm is infected with diseases of Nefarian’s choice, capable of spreading it through their vicious bites. Their modified anatomy makes it impossible to sway their loyalty to Nefarian, their brains having been rewired. Successful usages increase Nefarian’s Pathogenicity by 2.
(Kitanai Tanjū) – Fetid Bile
Type: Offensive
Rank: A
Range: Short – Mid
Chakra: 50
Damage: 120 + 1 = 121
Description: Fetid Bile is an infusion type technique applied to any of Nefarian’s offensive or defensive abilities, done so at the cost of a move and within the same timeframe. The infusion modifies the technique it is applied to in order to cause it to become volatile and explosive in nature; when the infused technique is destroyed the technique will burst with a brown and green fluid substance, a burst that reaches up to mid-range of the destroyed target’s position. Fetid Bile is itself poisonous and highly acidic but also carries with it deadly infectious diseases that are within the technique Nefarian applied it to.
(Kuro: Senpesuto) – Black: Bubonic Plague (Reference)
Type: Offensive, Supplementary
Rank: S
Range: Short – Mid
Chakra: 70
Damage: 5 per turn (+1) = 6 per turn
Description: Caused by the bacterium Yersinia Pestis, the Bubonic Plague is infamous for swelling in the lymph nodes. It is one of the most virulent diseases spread by Nefarian. This specific strain of plague is bubonic, localized in the nearest lymph node where the virus reproduces. In the turn of infection the target will develop these swollen nodes throughout their body, causing significant pain. Meanwhile, the infection inflicts 5 (+Pathogenicity) spiritual damage per turn to the target. In the second turn of infection the target will develop flu-like symptoms. When Malignity is activated and the infection mutates it will increase the base damage of the Bubonic Plague to 15 spiritual damage per turn, cause their swollen nodes to burst, and spread the disease to anyone within mid-range of the victim. When the Bubonic Plague infects a target it will increase Nefarian’s Pathogenicity by 5. Curing the Bubonic Plague requires the target cauterize the infected lymph nodes, inflicting at least 20 (+Pathogenicity) damage to themselves. Successfully curing it will reduce Nefarian’s Pathogenicity by 2.
(Byōgensei) – Pathogenicity
Type: Battle Metric
Rank: N/A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Pathogenicity is a battle metric similar to that of Health Points, Chakra, and Sanity and is unique to Nefarian, the God of Disease. Pathogenicity is measured out of 100 points, beginning the battle at zero. It measures the ability of Nefarian’s pathogens to cause disease; the higher his Pathogenicity is, the more likely disease will spread more freely, have greater virulence, and higher potency. This directly correlates to the Vector of Infection. Once Nefarian’s Pathogenicity reaches 100 he will cast Malignity. It is possible to reduce Nefarian’s Pathogenicity, specifically done through counteracting his techniques.
(Irotoridori: Kansen no Bekutoru) – Prismatic: Vector of Infection
Type: Offensive, Supplementary
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: The Vector of Infection is a broad term and Authority applied to Nefarian’s mastery over diseases. Passively the technique allows Nefarian to transfer diseases from one living organism to another at will. He is also able to create new vectors, either through this technique or through others, that create vessels for his infections that might not necessarily be conventional targets for them, like a non-living object. Typically, a disease requires a vehicle to be transferred from a single organism to another. But this overcomes that weakness, allowing for the free and unfettered spread of disease that occurs instantly. All of his Blue, Red, Green, Black, and Yellow subtype techniques are also further strengthened, increasing the Charka and damage values in them by additional damage depending on Nefarian’s Pathogenicity level. For each point of Pathogenicity Nefarian gains .5 additional bonus damage and chakra. All of Nefarian’s diseases, including the Prismatic Plague, are cured upon his death.
(Irotoridori: Byōki no Kami no Ken'i) – Prismatic: Authority of the God of Disease
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Nefarian’s Divinity might have been stolen from Ereshkigal’s Divine Core in Irkalla, but he, unlike Phetra, is a god in his own right rather than a substitute. Nefarian’s Divinity is second tier, placing him in the same category of strength as second-generation Divinities like Ereshkigal, Nannar, and Shamash. Therefore, his only weaknesses involve sources of damage and techniques that can interact with Divinity on an equalized battlefield; specifically, this refers to other Divine beings, God-Slaying Tools, and Anutu.
(Irotoridori: Uirusu Gakuteki) – Prismatic: Virological Subjugation
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A passive technique activated concurrently with Vector of Infection. Nefarian grows stronger with his enemies subjected to his infections depending on the type of infection applied. Blue infections restore his Chakra at a rate of 5% each turn per Blue infection, never exceeding his maximum capacity. Green diseases physically heal Nefarian at a rate of 5 points per turn per disease. Red diseases grant Nefarian a 2% reduction in all damage taken per Red disease applied. Black diseases spiritually heal Nefarian at a rate of 5 points per turn per disease. Yellow diseases increase Nefarian’s speed by 2 base levels per disease.
Health: 500
Chakra: 45,000 - 240 = 44,760
Pathogenicity: 0/100 + 2 = 2/100 (+1 to all Chakra and Damage)
Subjugated Diseases: N/A

Official Challenge to Isabella. Unless you want to run away.
 

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"Strong men create peace, Madara. But peace can only come from hard decisions that are, at times, deadly decisions. We live in a world held up by weak men, weak villages, weak clans, and weak gods. Long gone are the times of the Freehold upholding order on the Mainland, and even longer gone are the times of the Golden Empire in all its might. Can you make hard decisions, Madara?" Nefarian took his foot off of Demetrias's back, taking a step toward the pureblooded Uchiha, paying no mind for the moment toward Isabella. "Your incessant rambling grows tiring. This is a weak woman, Madara. Incapable of making the decisions she wants to make, and instead waiting to puncture your lung with a knife from behind your back and twist it before you can react. Is this someone who belongs at your side?"
Madara couldn’t deny that Nefarian spoke truth with his words; there were always tough decisions to be made in regards to peace. It was one of the truths Madara realized during his skirmishes with Hashirama. The hardest choices require the strongest wills, Madara thought to himself as Nefarian questioned his own ability to make hard decisions. Years of attempting to work with others only amounted to failed attempts at peace or short lived facades. He realized long ago that diplomatic talks were merely hurdles in the way of true peace - hadn’t the old villages they formed proved that? Weren’t the alliances in Tobusekai and the Mainlands over all the years that deteriorated and failed prove people were unable to do what needed to be done? But Madara…. When it came down to it, was Madara willing to do the work needed for peace in this world? If it came down to it, was he willing to sacrifice others or even himself for the sake of peace? He looked towards Isabella who had suddenly been attacked by Nefarian himself and a swarm of dirty rats. As she began to fight back, Madara watched his friend fight against the mad Voidlords while Sai laid to the side, poisoned and in pain.

As the two fought, Madara glared at the disposed Voidlord and narrowed his eyes. Sai, no…Demetrias… had made his choice and he had to deal with it. Looking back at Isabella, Madara exhaled deeply as he turned away, accepting and understanding his position in all of this finally. He was the only one capable and willing to do what must be done in order to save the world - even if it involved death and war to save it. No one else was prepared to erase this world of hate and pain to obtain pure peace. No, it was him…. It had to be him. “I’m prepared to do whatever I have to for peace.” As Madara spoke the words, he motioned for Akujin to follow him. “Even letting my allies die.”

LLM
 

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"It's not your time to die just yet." Solomon's voice was somber and calm, resting his hands just above Isabella's stomach as thin strands of Suen's cyan sands coursed into her body. Solomon's Divinity slowly healed her, purging the viruses and bacteria from her body as if they were just normal pesky diseases. The nature of their Divinity mattered little. Isabella was torn between the Void and consciousness, a sort of twilight state induced by Nefarian's diseases. No doubt the Underworld being sealed did little to help. Whether she lived or returned to Nothingness was her choice now.

(Suen: Kodachi no Nyūsatsu) - Wisdom: Grove of the Tenders
Type: Supplementary
Rank: A
Range: Contact
Chakra: N/A (2x the amount of physical damage healed, 200 max)
Damage: N/A
Description: Grove of the Tenders allows the user to directly heal the user’s body by focusing Suen into their hands, forming a layer of cyan sand along their hands. The user carefully control the sand such that it does not lacerate the target they are healing. The healing is applied to the body or Divine Core; it is potent but not necessarily the most chakra efficient. The healing effect is so potent that it is able to reverse the damage inflicted by devastating physical damage. Burns inflicted by Amaterasu, non-fatal but lost anatomy like arms and legs, and even shattered bones from techniques like Shinra Tensei. Grove of the Tenders is able to be applied to other Divine targets, focusing strictly on physical Divinity.
 
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"It's not your time to die just yet." Solomon's voice was somber and calm, resting his hands just above Isabella's stomach as thin strands of Suen's cyan sands coursed into her body. Solomon's Divinity slowly healed her, purging the viruses and bacteria from her body as if they were just normal pesky diseases. The nature of their Divinity mattered little. Isabella was torn between the Void and consciousness, a sort of twilight state induced by Nefarian's diseases. No doubt the Underworld being sealed did little to help. Whether she lived or returned to Nothingness was her choice now.

(Suen: Kodachi no Nyūsatsu) - Wisdom: Grove of the Tenders
Type: Supplementary
Rank: A
Range: Contact
Chakra: N/A (2x the amount of physical damage healed, 200 max)
Damage: N/A
Description: Grove of the Tenders allows the user to directly heal the user’s body by focusing Suen into their hands, forming a layer of cyan sand along their hands. The user carefully control the sand such that it does not lacerate the target they are healing. The healing is applied to the body or Divine Core; it is potent but not necessarily the most chakra efficient. The healing effect is so potent that it is able to reverse the damage inflicted by devastating physical damage. Burns inflicted by Amaterasu, non-fatal but lost anatomy like arms and legs, and even shattered bones from techniques like Shinra Tensei. Grove of the Tenders is able to be applied to other Divine targets, focusing strictly on physical Divinity.
Isabella did not wake up right away. Her body refused to move, like the weaking curse was still paralyzing her muscles into immobile atrophy. But the tender touch of the Suen continued nurturing her very essence, and, like thawing out of hybernation, her body began to shiver and then, with an audible gulp of air, Isabella's eyes opened.

The reactive Suen would burn her illnesses away, and she jolted into consciouness with a burning sensation across her whole being. It took a moment to register who was standing in front of her, as he had the same lack of fashion sense in haircuts as her previous opponent. With a slightly hoarse voice, Isabella managed a semblance of a greeting:

Solomon...
 
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"You made quiet the stand in the end. Though I was surprised by the shout..." Solomon's voice trailed off, thinking back to the pivotal moment where Isabella finally came to her own conclusion. "For a while now you've tread the line between two paths like a carefully strung tightrope. But I think you know now, or at least I hope, that it isn't quite sustainable. You know, if Imeroth and his ilk have their way there won't be a humanity left. The entire cosmos might fold into itself." His Satorigan glowed above her appearing to almost look through her for a moment, as if he was gazing into the future.
 
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This Post Begins A Mission Utilizing The Following Element(s):
- Experiment with very advanced ninjutsu (5)

Upon her arrival to the landmark, Mirabelle continued to sense the wary souls roaming throughout the lands. The helplessness she felt, it grew ever more cumbersome on her psyche but it was at that moment a voice boomed into her headspace. “Don’t just sit around” the Nibi spoke, the giant flaming feline commented on her partners lack of ambition at the current time. Mirabelle would have turned, looming over at the cat with tears in her eyes. The stress of the situations being placed on her was far too much than she can bare. While she normally could keep them in check, the stress of leading the village, the stress of trying to save humanity and worst of all…the stress of still trying to find her place in the world continued to bottle up and become very dangerous to her mental state. She needed some time to think, but time wasn’t on her hands. She ended her reign over the village of sin, so that the burden on be placed on someone far more competent in handling the village affairs. “I don’t know what to do anymore…” she said, as she looked at her god slaying tool. She tossed it at the edge of the ground, the naginata flickering as it landed. There was nothing more than hatred for herself, and the reflection the item shone into her eyes only painted it even more.

Ugh, you really need to grow up…” a voice echoed in her mind, as she looked at an image of herself. It was a younger version of herself, one where she was not burdened with responsibilities. The real Mirabelle scuffed underneath her breath, as she loomed back over to the voidless world of her mental scape. “I’m talking to a figment of my imagination…yea I should totally acknowledge you” she said in very sarcastic tone. The image of herself smirked, as she reached for her real self’s throat and whispered into her ears. “Wake up…become who you really are…” she said. Mirabelle tossed and turned, attempting to free herself but the image allowed itself free, before disappearing. Mirabelle eyes widened, realizing she was back in the real world once more. “What the heck…” she asked. The Nibi seemed to have been rambling on but she muted the voice out. The Jinchuriki sighed, as she got up and started to look around once more. “Well, she’s not here either…I suppose I can work on some of my…problems…” she said in a nervous tone. She wanted to practice more with her spiritual based powers, but more importantly – awaken the more empowered state of her Bijuu forms. The Nibi was quite tired of this hot mess it’s host constantly placed herself. Mirabelle’s lack of an identity in the world was something she always had to deal with. She was the Sandaime Tsumikage, so what? She didn’t stand by the other Champions of Humanity in the battle of Irkalla.

She instead ran away she sensed the Kyubi’s presence – the flashbacks of that night racing through her mind. Of course, it wasn’t her fault that her sister and mother died, yet it continues to reign over her. She needed to move on, to find herself. She wanted to become a Divine being, or at least as close to one as she can – to become a human who can waver an assault on the very gods or divine beings who threaten the world, but before she needed to first start with something else. Gaining a sense of her own humanity. As she wondered through the landmark, she sat down upon a tree, as she held her hand out. Little sparks of blue flames erupted from her palm, as they took form into a fiery version of herself. The little flaming princess started to dance and twirl, wearing a crown and beautiful corset. “I’m beautiful…yet so ugly at the same time…” she said, before closing her palm. “Don’t beat yourself up so much…” the Nibi said, trying to calm her host’s mood down a bit. “At the end of the day, all you can do is try to do better. Chise isn’t going to be happy that you just abandoned your role, but all you can do is read just yourself and improve. Become a Champion of Humanity that others can aspire to be like” the Nibi commented once more. The edge of Mirabelle’s mouth lightly crept into a smile, as she said ‘thank you’ to her partner.


(Sutōrīterā no Honō) - Flames of the Storyteller
Type: Supplementary/Offensive
Rank: D
Range: Short
Chakra: 10
Damage: N/A (20)
Description: A relatively small ability often used out of combat. Flames of the Storyteller (FotS) allows the user to abruptly release marvelous flames from varying body parts such as hand and quickly shape those flames to animate miniatures of a moving object, animal or the likes for storytelling purposes. Those flames do not harm the user as they are made by his/her chakra. The flames can also be shaped into text to convey messages that either seem to combust out of someplace from the user's body, appear hovering around the user, or burned into a solid, such as ground to leave a message behind. This is not only restricted to text, it could also be symbols or plain art. Burning a scroll or warming up objects is also a feasible task with this technique. FotS also has offensive applications by solidifying fire-natured chakra from one's body to create a simple, humble-sized object to protrude from the user's body, such as spikes of hand length.

Right, so what’s required next is to fully master your control over the power of my chakra. Once you can handle your incomplete state, we’ll work more on the spiritual nature of my flames” the Nibi commented. Mirabelle nodded, as she drew on the chakra of the Nibi and quickly assumed her version 1 state, aka the Chakra Shroud as the bubbling red chakra formed around her and she got down on all fours. However instead of just drawing upon the chakra, she would have instead infused it with her Yin chakra nature. As the yin energy flowed through the cloak, she transformed it into a more…unique form to say the least. The chakra wasn’t it’s usually fiery orange a more deep blue coloration that resembled the Nibi’s blue fire release. She also applied a unique property into the cloak with her earring, fully applying an additional power increase into the cloak making it stronger than beforehand. The yin application also caused it to be cold to the touch, freezing others on contact instead of burning like normal. It was her first time trying to apply unique properties to her Bijuu related skill set.


( Chakra no Koromo ) - Chakra Shroud
Type: Mode
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 300 chakra points )
Damage: N/A ( +20 to Taijutsu and Bijuu Techniques )
Description: The Jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a damage shaving immunity of 40 damage.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.
( Roku no Nettaigyo Ketatamashii ) Six Māori Godstick Piercings
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Godstick Piercings are a set of chakra-conductive material nails that are pierced directly on the user skin and connect with the user's chakra-flow. They are a mixture between Amplifiers and Condensers allowing the user to empower his techniques with unique properties of Water Style techniques.

Once per turn, the user is capable of accessing the power of a single Godstick, adding that effect to his technique, Passively, or actively producing a Water Mist, like the Hidden Mist technique, called the Maori Godmist. The mist is S rank in strength, costs 40 chakra and spawns up to mid-range radius around the user. It can be maintained for as long as the user is willing or capable of spending 10 chakra per turn. While the Godmist is in effect, no other mist or Godstick can be accessed. This user is able to access only a single Godstick's abilities per turn, and requires a cooldown of one turn to use the same Godstick, and can access any Godstick for up to 3 consecutive turns before requiring one turn cooldown to access them again. When using the Maori Godmist variant, the user is unable to access any other Godstick, including the main abilities of the Godstick that produced the active Godmist. After the Godmist ends by the user's choice or by being countered, the user is required to wait 1 turn before accessing another Godstick or producing another Godmist.

The user is capable of adding this effect to any technique know, not just Water style techniques.
Tū - Is the godstick of the God of Warfare, the Cannibal God. It is capable of granting the [Chakra Draining Effect] manifested in the technique [Water Style: Grudge Rain Technique]. This allows the user's techniques to drain half as much chakra from an opponent as damage stated. When used with the Maori Godmist, it is capable of stealing 20 chakra per turn at Mid Range and 50 chakra per turn at Short Range.
Tāwhiri - Is the godstick of the God of Weather, the Rain God. It is capable of granting the [Contact Sensing Effect] manifested in the technique [Water Style: Rain Tiger At Will]. This allows the user to sense other chakra beings and physical obstacles by Contact with his techniques. When used with the Maori Godmist, it is capable of sensing anything that bumps with the water molecules in the air, or runs chakra through it.
Tāne - Is the godstick of the God of Forests, the Beast God. It is capable of granting the [Speed Lowering Effect] manifested in the technique [Water Style: Eurybia's Chronosphere]. This allows the user's techniques to infuse a layer of thickning chakra onto an opponent, lowering their speed to base stats for 3 turns if hit or blocked within short-range of the technique. If used with Maori Godmist, grants de mist the ability to attach syrupy water molecules onto any opponent within the mist, slowing them down to base stats.
Tangaroa - Is the godstick of the God of Sea, the Fish God. It is capable of granting the [Regeneration Effect] manifested in the technique [Water Style: 5 Gluttonous Sharks]. This allows user's techniques to regenerate once back to full rank and damage (meaning S ranked techniques will be regenerated back to 80 damage maximum; boosts do not get regenerated) unless neutralized or overpowered, thus can't be weakened. This ability can only be accessed 3 times per batte with a two turn cool down in between usages, and can't be used on Forbidden rank techniques. If used with the Maori Godmist, it allows the whole mist to become a nursery for the user's techniques, and can regenerate back into on rank lower and -20 damage point as the original technique once after being weakened, if they remain within the mist or the user is capable of controlling them into returning to the mist. Meaning the techniques can be defeated by equally strong techniques (same damage and following S&W) or stronger. After regenerating a maximum of three techniques, the Godmist is broken prematurely. Forbidden Ranked techniques can't be regenerated.[

Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.
Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.

See, trying to rely solely on my powers when actually using them isn’t always a good idea. Instead, combine it with your own – as it will effectively provide you a more diverse and unique turn around instead” the Nibi commented, as she watched Mirabelle perform her these. “I suppose you’re right…maybe it’s time I explored the world a little bit more now…” she said, but part of her wondered for a moment where the Gobi is. The mental note didn’t go unnoticed by the Nibi but she simply sighed. “Going after them is ideal in wanting to stop Madara’s plan…but it won’t make any sense if you can’t beat them right now” the Nibi commented. Mirabelle’s face sunk for a moment, as she sighed and released the transformation. As she did, she collected herself and conjured more blue flames in front of her as she directed it into the air as familiars composed of blue flames. They would all start to levitate in the air, as they turned to their master and quickly descended onto her position. Mirabelle was quick to summon forth Ifrit, a fire familiar that quickly takes form and guides his two hands outwards. This would allow him to take control of the blue flames, and manipulating it to create a fiery shroud of chakra around himself. This made a pseudo Susanoo like appearance, with Ifrit having been gifted life with sentience with Mirabelle’s use of Yang Release.

Not bad…” she commented on the fiery familiar’s appearance, though due to the infusion it was shrunk down in size quite a bit. It mattered not, she was satisfied with her results, with the mixing of her own skills and the Nibi’s skills into one form. This was the true nature of she wished to achieve, being able to fully master the Nibi’s power. This was her now her main objective, to become a perfect Jinchuriki. “Now then…” she said, as she turned to look around for anyone else. She wondered if someone was present nearby, trying to ignore the souls she sensed with her Yin Sensing. Never the less, she quickly started to walk around aimlessly with her familiar in tow.


( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
(Katon: Kage no Nidhoggr ) - Fire Release: Ifrit; The Aspect of Fire
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The rapid expenditure of masses of fire chakra from all over the body and the performance of three handseals will facilitate the creation of a large (up to ten meters tall), chiseled humanoid figure - complete with arcing rams horns that adorn its head and a flowing mane, comprised purely of fire chakra. This figure will be created around the user, completely surrounding him not at all unlike Suasono'; unlike the Uchiha technique however, this Djinn of chakra will lack any corporeal properties and, as a result, will have no inherent ability to defend the user from attacks or cause damage. The purpose of this humanoid is to instead interact with the users fire techniques. Firstly, this technique will passively apply the effects of 'The Phoenix Feathered' Muffler to both itself, the user, and any being that the users indicates to be part of Ifrit's protection - thus affording immunity tothe users own fire techniques, and that which is created by a spawn of their chakra such as a familiar, clone or creation(not enemies). In line with this ability comes Ifrit's capability to directly interact with fire techniques. The user will be capable of directing Ifrit to 'grab' a fire technique produced either by himself, or by his creations, with either it's main body, Ifrit's four arms, or by producing tendril like offshoots from his main body to latch onto the technique in question (tendrils can extend up to long range). Once Ifrit comes into contact with a fire technique, he will be capable of establishing governance over it - freely manipulating its form, shape, size and direction according to the users directions. The only restriction to this being that the overall quantity of flame cannot change, but a ball of flames could be stretched into a thin wall of flames. For instance, if the user were to spew a fireball while Ifrit is active, Ifrit would be capable of taking hold over the fireball with it's body and forcing it to stay in place, or orbit around the user instead of continuing linearly towards the opponent - alternatively, by attaching a tendril to the fireball, Ifrit could direct it to travel in an arc towards the opponent. Essentially, Ifrit increases the flexibility that the user has in regards to his usages of Fire Release - opening up new avenues and levels of versatility to an ability that is traditionally indiscriminate and linear. Finally, Ifrit can absorb the chakra of a fire technique of the users (thereby extinguishing its existence) and, through it's sacrifice, extend its stay on the field. A ranks and below will add two turns, while S ranks can add three.

Notes:
Ifrit can be created up to two times, with a two turn cooldown between uses (from when it ends.) He can stay on the field for four turns and, on the turn after he ends the user will be incapable of using Fire techniques A rank or above.
Ifrit's abilities also apply to advanced forms of fire such as Fire based KG/CE (Scorch, Blaze etc)
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.

Mission End.

Came from: https://animebase.me/threads/pingmay-038.755855/post-22100502
 

Lili-Chwan

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"You made quiet the stand in the end. Though I was surprised by the shout..." Solomon's voice trailed off, thinking back to the pivotal moment where Isabella finally came to her own conclusion. "For a while now you've tread the line between two paths like a carefully strung tightrope. But I think you know now, or at least I hope, that it isn't quite sustainable. You know, if Imeroth and his ilk have their way there won't be a humanity left. The entire cosmos might fold into itself." His Satorigan glowed above her appearing to almost look through her for a moment, as if he was gazing into the future.
Isabella averted her eyes slightly, not that her freshly restored muscles would allow her much greater range of motion than this for now. Certainly not her ego.

Funny you'd witness that, yet here I am, defeated nonetheless. Maybe my decision was not a good bet afterall.

She said, her sarcastic tone dripping through. Yet, with a slight pause, she added, on a more truthful note.

I could see how... lonely that path was...
 

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Isabella averted her eyes slightly, not that her freshly restored muscles would allow her much greater range of motion than this for now. Certainly not her ego.

Funny you'd witness that, yet here I am, defeated nonetheless. Maybe my decision was not a good bet afterall.

She said, her sarcastic tone dripping through. Yet, with a slight pause, she added, on a more truthful note.

I could see how... lonely that path was...
"Lonely, hmm." Solomon scratched his chin for a moment. "You know, Isabella - the things you've fought for, and now died for, would mean nothing if these events come to pass. All the power you've hungered for would be for nothing. It wouldn't even exist anymore." He spoke softly, but his words echoed true and with his own convictions. He was taking his own stand now, in a sense. "A specter of doom watches through your eyes, forcing a choice to be made." As he spoke the Relic Core that Isabella held began to react to the presence of the two Pillars. It shimmered and disappeared into the Void before rematerializing as a weapon, a sniper rifle. The Lone God. Solomon let his hand drift down the barrel of the rifle, its cold bone-like structure chilling his hand. "It looks like you have a decision to make, Isabella. Do you stand by it?"

(Kodokuna Kami) - Lone God
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: 80
Description: The Lone God is a sniper rifle with a barrel length of about 26 inches. It is encased inside ivory white bones of Tiamat which close around the barrel almost like a set of jaws; the remainder of the gun, the lower receiver, and the stock, are red flesh and sinew like attachments. It is not readily apparent but the magazine is not removable; it is instead a small crystalline orb fixed to the bottom of the lower receiver with flickering black and white energies within it, something indicative of a fully powered weapon core. It is bound to the Scarlet seal and can be summoned to the user or sealed passively at their discretion. Lone God can, by default, fire bullets from its barrel that are manifested by the active weapon core. As Lone God is a precision weapon its trigger mechanism is single fire, meaning one bullet per trigger pull. These bullets do the same damage as an average Kunai on impact, however they move quickly at the speed of an A-Rank Wind Release technique. At the cost of a move the user can fire a single high powered round which inflicts 80 damage and moves at the speed of an S-Rank Wind Release technique. Either application has a long-range reach. All of Lone God’s attacks strike victims critically unless certain requirements are not met.

Intrinsic Traits:

Cold Forged Rifling (I-III): Longer length barrel designed for accuracy and bullet velocity. Increases the base speed of Lone God’s attacks by 2/3/4 speed levels.
Hollow-Point Bullets (I-III): A type of expanding bullet used for uncontrolled penetration, enhanced destruction, and collateral damage. Upon impact, the bullet expands and fragments, increasing the damage inflicted to a living target. Increases critical damage by 10/20/30%.
High-Caliber Rounds (I-III):High-caliber rounds designed to improve destructive power and armor penetration. Increases the damage of all of Lone God’s active abilities by 10/20/30 points.

Tactical Optics (I-II): Lone God possesses multipurpose tactical optics with three distinct modes. These modes can be changed at the cost of a move but not within the timeframe as long as the weapon is not stowed or sealed. Tier II Tactical Optics generates a canted red dot sight on Lone God’s railguard. Most of Lone God’s abilities require the user to aim down the weapon’s sights.
MARCH Telescopic Optics: Long-range scope that allows the user to see up to two-landmarks from their position. This extended range also allows the user to fire any of Lone God’s attacks within up to this maximum range. Projectiles fired in this mode gain a four times base movement speed increase. While aiming down sights the user cannot see short or mid-range unless it is directly in front of them within a 15 degree frontal cone.
ZENIT Special Tactical Sights: Medium-range scope that affords the user special optics to view targets that would normally be outside their typical sensory perception. The scope affords a long-range telescopic sight that prevents the user from seeing anything in short or mid-range unless it is directly in front of them within a 15 degree frontal cone. While this mode is active and aimed down sights the user is able to perceive targets that are otherwise undetectable; entities like Rinnegan Limbo clones, spirits, and other targets would be viewable as if they were infrared targets.
EOTech Combat Sights: Short-range scope that affords the user the most versatile combat sight possible while sacrificing some of Lone God’s accuracy. Lone God retains its long-range reach but can only strike critically when targeting opponents up to mid-range; beyond this range radius the user cannot land critical strikes with Lone God’s bullets. The user’s short-range sights are limited to a 30 degree frontal cone while their mid-range viewing is uninhibited. While aimed down sights, the EOTech Combat Sights afford the user enhanced tracking capabilities, increasing their base tracking speed by x5.
ZENIT PK-06 WEAVER: Unlocked at Tier II Tactical Optics. Canted red dot sight mounted on Lone God’s railguard. The PK-06 grants the user powerful close-range versatility in their ability to wield and use Lone God. The PK-06 grants precision up to mid-range, limiting Lone God’s critical strike zone to this radius. However, it is able to adopt any of the lower tier scopes auxiliary capabilities for three turns at a time. When the PK-06 is activated or swapped into the user selects one of the three combat modes to supplement it; the enhanced bullet speed of MARCH, the special targeting of ZENIT, or the tracking of the EOTech. The user must reactivate the PK-06 after three turns to either select a new mode or extend the original’s duration.​

Arbiter
A lone judge watches from afar to pass judgment. Alters the ivory white bones of Lone God to become harrowed and dark.

Defense Wave QD Suppressor (B-Rank, passive): Affixes a sound suppressor to the muzzle device of Lone God. The Defense Wave QD is designed to suppress all sound by trapping the gas and heat released by the barrel of the rifle when firing. Even Sound Ninjutsu specialists cannot hear the bullets launched by Lone God.
Headshot (A-Rank, active): An active A-Rank sniper shot that costs the user 30 Chakra and inflicts 60 base damage. Should the attack strike a target in the head its base critical hit multiplier is doubled. This technique can be activated once every three turns. The user must aim down sight to activate and aim it.
Attenuating Muzzle Velocity (A-Rank, passive): The user can alternate passively between two firing modes each time they fire Lone God. The first is a prime muzzle velocity, prioritizing initial speed; this causes Lone God’s bullets to move at ten base speed levels above its basic level. For each range radius, and then subsequent landmark passed should MARCH Telescopic Optics be in use, the bullet loses 10% of its speed. The second is accelerating muzzle velocity, prioritizing distance and speed at longer targets. In this mode the user’s bullet loses five initial speed upon being fired but for each range radius and then subsequent landmark passed the bullet will gain 25% of its base speed.
Overheated Suppressor (S-Rank, passive): After three consecutive shots with Lone God (defined as a minimum of one trigger pull per turn with an active move) the user will gain an Overheated Suppressor, causing the Defense Wave QD to glow hot. The fourth bullet they shoot will gain certain auxiliary effects from the heat, causing anything it impacts to suffer 30 damage split evenly over 3 turns.
Information Assistant (S-Rank, passive): Information Assistant is an intelligence attachment added to any currently active sight on Lone God. Any target the user aims down sights and looks at will receive pinpoint accurate information on their current Health Points, Chakra, a single active technique, and the exact distance from the user to the target.
Mulligan (F-Rank, passive): Should the user’s active bullet miss its intended target then the user has a 20% chance to replicate that exact bullet from the barrel of their gun without needing to aim down sights or cost a move. Lone God will, in effect, aim itself at the target that dodged. Mulligan created bullets cannot replicate themselves.

Combat Sniper
A soldier adept in the art of war trained to adjust to a wide variety of situations and predicaments. Alters the appearance of Lone God to be affixed with a sharp ivory bayonet at the end of its muzzle device.

Combat Bayonet (B-Rank, passive): Affixes a sharp six inch bayonet to the end of Lone God’s barrel. The bayonet allows the user to, within reason, perform certain Bukijutsu/Kenjutsu with Lone God in close quarters. These techniques does not benefit from Lone God’s intrinsic bullet based passives.
Ricochet Rounds (A-Rank, active): Load a single ricochet round capable of ricocheting off any physical and solid surface (Water, Earth, etc). It is an A-Rank bullet that consumes 30 Chakra and deals at least 60 damage; upon being fired it hones in on its target and, even if it misses, will still ricochet back toward the target. Can be used once every two turns. Activation occurs either independently, firing a single 60 damage bullet, or in the same timeframe as another Lone God technique to fire its stronger damage variant but adding the ricochet effects.
Adrenaline Rush (A-Rank, passive): Each time Lone God’s trigger is pulled to fire an active bullet, defined as those costing a move slot, subsequent trigger pulls within the same turn will increase the damage and speed of the following bullet by 10 and 2 base speed levels, stacking indefinitely and not counting as one of the user’s boosts.
Rapid Fire (S-Rank, active): Rapid Fire is an S-Rank Lone God active technique that costs 40 Chakra. It is capable of firing multiple rounds within a single timeframe, in effect using multiple techniques at once. It can, up to three times in a single move, pull the trigger three times to fire three default Lone God rounds at a single or multiple targets. It can be used once every four turns. Must be aiming down sights to activate Rapid Fire. Note that while these shots occur within a single timeframe it still consumes a move slot per shot.
Fire and Roll (S-Rank, active): Fire and Roll is, as the name suggests, a simple combination of Taijutsu and Bukijutsu; this is an offensive and defensive technique in union allowing the user to, at the equivalent of their current speed, roll out of the way of incoming danger within reason. As they roll they fire Lone God twice, releasing two bullets that each do 70 damage and cost the user 40 Chakra. Can be used once every five turns and three times per battle.
Spirit Round (F-Rank, active): The Spirit Round is a unique bullet that draws upon the user’s spiritual energy and Chakra to create something similar to a Yin-favored technique. This in effect transitions a bullet’s physical damage effects into spiritual while strengthening the base damage of a Lone God bullet by an additional 40 points, not counting as one of the user’s two boosts. This can be used twice per battle once every six turns.

Specialist
A combat specialist adept at anti-material missions. Alters the appearance of Lone God to have a much louder muzzle device.

Blast Mitigation Device (B-Rank, passive): Affixes Lone God with a Blast Mitigation Device (BMD) at the end of its barrel. Blast Mitigation Devices are designed to forcibly release gas from the firing mechanism, significantly reducing recoil but creating for a significantly louder shot. Targets other than the user within mid-range are deafened for two turns when hearing bullets fired from Lone God.
Devastator Round (A-Rank, active): Devastator Rounds are powerful and large-scale anti-material rounds capable of spreading their damage over a significantly larger scale than would normally be expected by a bullet. It costs 40 Chakra to activate and inflicts 80 damage, activatable once every three turns. On impact the Devastator Round expands rapidly and creates a short-range radius explosion that can potentially leave craters in the wake of its impact.
Sonic Boom (A-Rank, passive): The Lone God’s Blast Mitigation Device can replicate the effects of its deafening blast at bullet impact sites, deafening anyone within mid-range radius of a bullet impact.
Lapua Magnum AP (S-Rank, active): The Lapua Magnum Armor-Piercing (AP) round is a devastating high caliber bullet augmented through Lone God. It is specially designed for dealing with anti-material and technical targets like heavily armored machinery but works efficiently at dealing devastating damage at organic targets as well. It costs 40 Chakra to activate but inflicts 130 damage. It can be activated once every five turns. Requires the user to aim down sights to activate and fire the Magnum AP bullet.
Overpenetration (S-Rank, passive): Overpenetration refers to a bullet’s ability to penetrate multiple consecutive targets. A Specialist’s high caliber bullets are specifically designed to maximize penetrative power and devastation while still retaining their strength over time. For each target pierced and penetrated by the user’s bullets fired from Lone God they will gain an additional 10 damage; this does not count as one of the user’s two boosts. Valid targets to overpenetrate would be walls, mounds of earth, and other living targets. A maximum of 30 damage can be gained from target penetration.
Collateral Rounds (F-Rank, passive): Bullets fired from Lone God have considerable lingering energy that, upon impact, spread to the surrounding environment. Upon impact bullets have a 25% chance of causing up to 1, 2, or 3 collateral rounds to be produced from the impact site. This is rolled for in the Official Rolls Discord channel as a 25% chance followed by a 33% chance roll for the number of rounds created. Collateral Rounds represent fragmentation of the bullet or the environment surrounding the bullet to create additional projectiles that ricochet toward the original bullet’s target. Each projectile created inflicts 70 damage.
 

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"Lonely, hmm." Solomon scratched his chin for a moment. "You know, Isabella - the things you've fought for, and now died for, would mean nothing if these events come to pass. All the power you've hungered for would be for nothing. It wouldn't even exist anymore." He spoke softly, but his words echoed true and with his own convictions. He was taking his own stand now, in a sense. "A specter of doom watches through your eyes, forcing a choice to be made." As he spoke the Relic Core that Isabella held began to react to the presence of the two Pillars. It shimmered and disappeared into the Void before rematerializing as a weapon, a sniper rifle. The Lone God. Solomon let his hand drift down the barrel of the rifle, its cold bone-like structure chilling his hand. "It looks like you have a decision to make, Isabella. Do you stand by it?"

(Kodokuna Kami) - Lone God
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: 80
Description: The Lone God is a sniper rifle with a barrel length of about 26 inches. It is encased inside ivory white bones of Tiamat which close around the barrel almost like a set of jaws; the remainder of the gun, the lower receiver, and the stock, are red flesh and sinew like attachments. It is not readily apparent but the magazine is not removable; it is instead a small crystalline orb fixed to the bottom of the lower receiver with flickering black and white energies within it, something indicative of a fully powered weapon core. It is bound to the Scarlet seal and can be summoned to the user or sealed passively at their discretion. Lone God can, by default, fire bullets from its barrel that are manifested by the active weapon core. As Lone God is a precision weapon its trigger mechanism is single fire, meaning one bullet per trigger pull. These bullets do the same damage as an average Kunai on impact, however they move quickly at the speed of an A-Rank Wind Release technique. At the cost of a move the user can fire a single high powered round which inflicts 80 damage and moves at the speed of an S-Rank Wind Release technique. Either application has a long-range reach. All of Lone God’s attacks strike victims critically unless certain requirements are not met.

Intrinsic Traits:

Cold Forged Rifling (I-III): Longer length barrel designed for accuracy and bullet velocity. Increases the base speed of Lone God’s attacks by 2/3/4 speed levels.
Hollow-Point Bullets (I-III): A type of expanding bullet used for uncontrolled penetration, enhanced destruction, and collateral damage. Upon impact, the bullet expands and fragments, increasing the damage inflicted to a living target. Increases critical damage by 10/20/30%.
High-Caliber Rounds (I-III):High-caliber rounds designed to improve destructive power and armor penetration. Increases the damage of all of Lone God’s active abilities by 10/20/30 points.

Tactical Optics (I-II): Lone God possesses multipurpose tactical optics with three distinct modes. These modes can be changed at the cost of a move but not within the timeframe as long as the weapon is not stowed or sealed. Tier II Tactical Optics generates a canted red dot sight on Lone God’s railguard. Most of Lone God’s abilities require the user to aim down the weapon’s sights.
MARCH Telescopic Optics: Long-range scope that allows the user to see up to two-landmarks from their position. This extended range also allows the user to fire any of Lone God’s attacks within up to this maximum range. Projectiles fired in this mode gain a four times base movement speed increase. While aiming down sights the user cannot see short or mid-range unless it is directly in front of them within a 15 degree frontal cone.
ZENIT Special Tactical Sights: Medium-range scope that affords the user special optics to view targets that would normally be outside their typical sensory perception. The scope affords a long-range telescopic sight that prevents the user from seeing anything in short or mid-range unless it is directly in front of them within a 15 degree frontal cone. While this mode is active and aimed down sights the user is able to perceive targets that are otherwise undetectable; entities like Rinnegan Limbo clones, spirits, and other targets would be viewable as if they were infrared targets.
EOTech Combat Sights: Short-range scope that affords the user the most versatile combat sight possible while sacrificing some of Lone God’s accuracy. Lone God retains its long-range reach but can only strike critically when targeting opponents up to mid-range; beyond this range radius the user cannot land critical strikes with Lone God’s bullets. The user’s short-range sights are limited to a 30 degree frontal cone while their mid-range viewing is uninhibited. While aimed down sights, the EOTech Combat Sights afford the user enhanced tracking capabilities, increasing their base tracking speed by x5.
ZENIT PK-06 WEAVER: Unlocked at Tier II Tactical Optics. Canted red dot sight mounted on Lone God’s railguard. The PK-06 grants the user powerful close-range versatility in their ability to wield and use Lone God. The PK-06 grants precision up to mid-range, limiting Lone God’s critical strike zone to this radius. However, it is able to adopt any of the lower tier scopes auxiliary capabilities for three turns at a time. When the PK-06 is activated or swapped into the user selects one of the three combat modes to supplement it; the enhanced bullet speed of MARCH, the special targeting of ZENIT, or the tracking of the EOTech. The user must reactivate the PK-06 after three turns to either select a new mode or extend the original’s duration.​

Arbiter
A lone judge watches from afar to pass judgment. Alters the ivory white bones of Lone God to become harrowed and dark.

Defense Wave QD Suppressor (B-Rank, passive): Affixes a sound suppressor to the muzzle device of Lone God. The Defense Wave QD is designed to suppress all sound by trapping the gas and heat released by the barrel of the rifle when firing. Even Sound Ninjutsu specialists cannot hear the bullets launched by Lone God.
Headshot (A-Rank, active): An active A-Rank sniper shot that costs the user 30 Chakra and inflicts 60 base damage. Should the attack strike a target in the head its base critical hit multiplier is doubled. This technique can be activated once every three turns. The user must aim down sight to activate and aim it.
Attenuating Muzzle Velocity (A-Rank, passive): The user can alternate passively between two firing modes each time they fire Lone God. The first is a prime muzzle velocity, prioritizing initial speed; this causes Lone God’s bullets to move at ten base speed levels above its basic level. For each range radius, and then subsequent landmark passed should MARCH Telescopic Optics be in use, the bullet loses 10% of its speed. The second is accelerating muzzle velocity, prioritizing distance and speed at longer targets. In this mode the user’s bullet loses five initial speed upon being fired but for each range radius and then subsequent landmark passed the bullet will gain 25% of its base speed.
Overheated Suppressor (S-Rank, passive): After three consecutive shots with Lone God (defined as a minimum of one trigger pull per turn with an active move) the user will gain an Overheated Suppressor, causing the Defense Wave QD to glow hot. The fourth bullet they shoot will gain certain auxiliary effects from the heat, causing anything it impacts to suffer 30 damage split evenly over 3 turns.
Information Assistant (S-Rank, passive): Information Assistant is an intelligence attachment added to any currently active sight on Lone God. Any target the user aims down sights and looks at will receive pinpoint accurate information on their current Health Points, Chakra, a single active technique, and the exact distance from the user to the target.
Mulligan (F-Rank, passive): Should the user’s active bullet miss its intended target then the user has a 20% chance to replicate that exact bullet from the barrel of their gun without needing to aim down sights or cost a move. Lone God will, in effect, aim itself at the target that dodged. Mulligan created bullets cannot replicate themselves.

Combat Sniper
A soldier adept in the art of war trained to adjust to a wide variety of situations and predicaments. Alters the appearance of Lone God to be affixed with a sharp ivory bayonet at the end of its muzzle device.

Combat Bayonet (B-Rank, passive): Affixes a sharp six inch bayonet to the end of Lone God’s barrel. The bayonet allows the user to, within reason, perform certain Bukijutsu/Kenjutsu with Lone God in close quarters. These techniques does not benefit from Lone God’s intrinsic bullet based passives.
Ricochet Rounds (A-Rank, active): Load a single ricochet round capable of ricocheting off any physical and solid surface (Water, Earth, etc). It is an A-Rank bullet that consumes 30 Chakra and deals at least 60 damage; upon being fired it hones in on its target and, even if it misses, will still ricochet back toward the target. Can be used once every two turns. Activation occurs either independently, firing a single 60 damage bullet, or in the same timeframe as another Lone God technique to fire its stronger damage variant but adding the ricochet effects.
Adrenaline Rush (A-Rank, passive): Each time Lone God’s trigger is pulled to fire an active bullet, defined as those costing a move slot, subsequent trigger pulls within the same turn will increase the damage and speed of the following bullet by 10 and 2 base speed levels, stacking indefinitely and not counting as one of the user’s boosts.
Rapid Fire (S-Rank, active): Rapid Fire is an S-Rank Lone God active technique that costs 40 Chakra. It is capable of firing multiple rounds within a single timeframe, in effect using multiple techniques at once. It can, up to three times in a single move, pull the trigger three times to fire three default Lone God rounds at a single or multiple targets. It can be used once every four turns. Must be aiming down sights to activate Rapid Fire. Note that while these shots occur within a single timeframe it still consumes a move slot per shot.
Fire and Roll (S-Rank, active): Fire and Roll is, as the name suggests, a simple combination of Taijutsu and Bukijutsu; this is an offensive and defensive technique in union allowing the user to, at the equivalent of their current speed, roll out of the way of incoming danger within reason. As they roll they fire Lone God twice, releasing two bullets that each do 70 damage and cost the user 40 Chakra. Can be used once every five turns and three times per battle.
Spirit Round (F-Rank, active): The Spirit Round is a unique bullet that draws upon the user’s spiritual energy and Chakra to create something similar to a Yin-favored technique. This in effect transitions a bullet’s physical damage effects into spiritual while strengthening the base damage of a Lone God bullet by an additional 40 points, not counting as one of the user’s two boosts. This can be used twice per battle once every six turns.

Specialist
A combat specialist adept at anti-material missions. Alters the appearance of Lone God to have a much louder muzzle device.

Blast Mitigation Device (B-Rank, passive): Affixes Lone God with a Blast Mitigation Device (BMD) at the end of its barrel. Blast Mitigation Devices are designed to forcibly release gas from the firing mechanism, significantly reducing recoil but creating for a significantly louder shot. Targets other than the user within mid-range are deafened for two turns when hearing bullets fired from Lone God.
Devastator Round (A-Rank, active): Devastator Rounds are powerful and large-scale anti-material rounds capable of spreading their damage over a significantly larger scale than would normally be expected by a bullet. It costs 40 Chakra to activate and inflicts 80 damage, activatable once every three turns. On impact the Devastator Round expands rapidly and creates a short-range radius explosion that can potentially leave craters in the wake of its impact.
Sonic Boom (A-Rank, passive): The Lone God’s Blast Mitigation Device can replicate the effects of its deafening blast at bullet impact sites, deafening anyone within mid-range radius of a bullet impact.
Lapua Magnum AP (S-Rank, active): The Lapua Magnum Armor-Piercing (AP) round is a devastating high caliber bullet augmented through Lone God. It is specially designed for dealing with anti-material and technical targets like heavily armored machinery but works efficiently at dealing devastating damage at organic targets as well. It costs 40 Chakra to activate but inflicts 130 damage. It can be activated once every five turns. Requires the user to aim down sights to activate and fire the Magnum AP bullet.
Overpenetration (S-Rank, passive): Overpenetration refers to a bullet’s ability to penetrate multiple consecutive targets. A Specialist’s high caliber bullets are specifically designed to maximize penetrative power and devastation while still retaining their strength over time. For each target pierced and penetrated by the user’s bullets fired from Lone God they will gain an additional 10 damage; this does not count as one of the user’s two boosts. Valid targets to overpenetrate would be walls, mounds of earth, and other living targets. A maximum of 30 damage can be gained from target penetration.
Collateral Rounds (F-Rank, passive): Bullets fired from Lone God have considerable lingering energy that, upon impact, spread to the surrounding environment. Upon impact bullets have a 25% chance of causing up to 1, 2, or 3 collateral rounds to be produced from the impact site. This is rolled for in the Official Rolls Discord channel as a 25% chance followed by a 33% chance roll for the number of rounds created. Collateral Rounds represent fragmentation of the bullet or the environment surrounding the bullet to create additional projectiles that ricochet toward the original bullet’s target. Each projectile created inflicts 70 damage.
Isabella pushed herself off the ground using the very same gun that now tormented her. She looked at Solomon's hand, as he wierdly caressed it, like those drifting old men at the children's park. The very power that exuded from this weapon was breathtaking. She tried it's scope, and found sight that had no equal in the world, even with her MS.

So this... this is what Madara has been using to track me down?

She said, her eyes running across the bone and sinew gun. But while she did check the weapon out, her decision did not come slow.

I do.

And she handed the gun to Solomon. Forfeiting her Relic Weapon.
 

Drackos

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Isabella pushed herself off the ground using the very same gun that now tormented her. She looked at Solomon's hand, as he wierdly caressed it, like those drifting old men at the children's park. The very power that exuded from this weapon was breathtaking. She tried it's scope, and found sight that had no equal in the world, even with her MS.

So this... this is what Madara has been using to track me down?

She said, her eyes running across the bone and sinew gun. But while she did check the weapon out, her decision did not come slow.

I do.

And she handed the gun to Solomon. Forfeiting her Relic Weapon.
Solomon took the rifle by the barrel in his hand. These weapons were dark and twisted objects, born from a beast long dead and shaped for far more nefarious purposes than their wielders would know. "It is. Madara wields the first. It has a connection to all the others. You're free of that now, though." Het set Lone God aside, placing it on the cold subterranean earth beneath Jarteeg. "There are two paths before you now, Isabella. Just as there were two before me not so long ago." He was referring to Anu, his god, and the choice he had made. "Will you gaze into the light or the dark?
 

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Solomon took the rifle by the barrel in his hand. These weapons were dark and twisted objects, born from a beast long dead and shaped for far more nefarious purposes than their wielders would know. "It is. Madara wields the first. It has a connection to all the others. You're free of that now, though." Het set Lone God aside, placing it on the cold subterranean earth beneath Jarteeg. "There are two paths before you now, Isabella. Just as there were two before me not so long ago." He was referring to Anu, his god, and the choice he had made. "Will you gaze into the light or the dark?
Isabella's eyes glistened at the question. She had picked humanity, and would battle for her wholy. She had picked humanity for the good in it, her home, her friends, her mentors... but also her rivals, her nature. Isabella was not a good person, despite being a loyal one. In her path for power, she might have lost that part of her, but she knew herself deep down.

Solomon, I will battle for humanity, through it's Dark side.
 

Drackos

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Isabella's eyes glistened at the question. She had picked humanity, and would battle for her wholy. She had picked humanity for the good in it, her home, her friends, her mentors... but also her rivals, her nature. Isabella was not a good person, despite being a loyal one. In her path for power, she might have lost that part of her, but she knew herself deep down.

Solomon, I will battle for humanity, through it's Dark side.
And just like that her path was set. Had the Twin Fates known? Was it written in the stars? An unavoidable destiny that would have come about as inevitably as the sun rises in the east and sets in the west? No one but Solomon could be sure. In that moment her eyes transcended, delving deeper into the darkness of the cosmos, the Void. What was once a murky blue now illuminated with starry light as they evolved from their Shinkaigan state into its Cosmic level. "For the first time in a long time you've chosen your own destiny, Isabella."

(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
 
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And just like that her path was set. Had the Twin Fates known? Was it written in the stars? An unavoidable destiny that would have come about as inevitably as the sun rises in the east and sets in the west? No one but Solomon could be sure. In that moment her eyes transcended, delving deeper into the darkness of the cosmos, the Void. What was once a murky blue now illuminated with starry light as they evolved from their Shinkaigan state into its Cosmic level. "For the first time in a long time you've chosen your own destiny, Isabella."

(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
Isabella's awareness of the world around her increased several folds. Through her galaxy eyes, she would be able to see through multiple landmarks, down to the minute details. She stretched out her sight to see the patterns within the tunnel system, and the ebbing flow of the cycle of time, before her burgundy eyes took over once more.

So it seems... yet I do not feel more in control than before. I guess having a sense of purpose is not enough just by itself. I don't think I'm ready to fight Nefarian yet. Marzan said these things would evolve, but it hasn't so far.

Isabella said, showing her Fire Iron GST to Solomon.

Do you know how I can boost this?
 

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Isabella's awareness of the world around her increased several folds. Through her galaxy eyes, she would be able to see through multiple landmarks, down to the minute details. She stretched out her sight to see the patterns within the tunnel system, and the ebbing flow of the cycle of time, before her burgundy eyes took over once more.

So it seems... yet I do not feel more in control than before. I guess having a sense of purpose is not enough just by itself. I don't think I'm ready to fight Nefarian yet. Marzan said these things would evolve, but it hasn't so far.

Isabella said, showing her Fire Iron GST to Solomon.

Do you know how I can boost this?
"The eyes will reveal their purpose and potential in time. They, like mine, glimpse a certain portion of cosmic truth. As for your weapon..." Solomon paused for a moment wondering how to proceed. "Humanity is in your hands. With that weapon you can sever your dependence on the gods. There are those that believe the same thing - find them, they can develop your weapon further. They reside in the Outer Lands, a place lost to humanity for thousands of years." Solomon turned to leave Isabella. No doubt they'd meet again.


LLM
 
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