Jarteeg (003)

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Imeroth audibly sighed. He was a frustrating one, to be sure. Arguably the reason for why the group had selected Takauji Ashikaga in the first place - he was simply easier to control. But his body had been too weak, too frail to be a suitable vessel. She had consumed his mind, succumbing to madness rather than concentrating the power of a concept, the concept of life. "I will tell you a story, Madara Uchiha. A story that will help you understand who I am, and what She wants." The Voice clapped his hands together. Beneath the two the dark void would suddenly illuminate itself slightly, revealing the form of Tiamat in her Draconic Titanic corpus. She was a beast of similar stature to the Jūbi; a monstrosity that dwarfed skyscrapers and made the mountains seem small. Large protrusions of chitin formed cleaver-like wings that granted her the ability to fly. Her eyes now bear a crimson glow, and her mouth has disappeared, with a jagged pattern across each side of her face that ripples onto the horns. Though they were closed now, sealed in eternal slumber. "Have you not wondered what came before chakra? What came before the Sage of Six Paths distributed his accursed chakra throughout the world, forever plaguing humanity with the weapons it needed to endlessly and eternally wage war upon itself? It is a story that takes us back thousands of years. Long before Hagoromo Ōtsutsuki had gifted humanity chakra. It is true - chakra was in fact something alien to humans. Humans share in its intrinsic components but life had existed long before the advent of the Ōtsutsuki Curse. It is largely forgotten today, though. Humans have made chakra an intrinsic part of their existence, though it had not always been so...."

10,500 years ago....

Before gods and man existed, there was only Chaos. Chaos formed the universe as a singularity; a state known as the Void that encompassed all of reality. It was a universal state of existence where nothing could be differentiated. But it was in this nothingness that the Goddess of Life coalesced and took form, drawing upon the Void fo strength and eventually creating the Sea of Life. It was through the Sea of Life that Tiamat, the primordial goddess, became the foundation for the concept of life. Tiamat is more than simply a goddess, or a monster, or a beast; she is the very concept of life itself. In other words, a conceptual entity. And the beast that had been sealed by humanity a year ago was nothing more than an avatar. An embodiment of the Sea of Life projected into physical reality.

The Goddess of Life's first labor had been to form the land. While she had coalesced from Chaos, there was still only Chaos and Her. It was this that became known as Kuniumi; before the first gods were born, Tiamat used her power to form the universe. It was not a power that she could use twice; taking nearly five centuries the Goddess of Life focused the latent energies within the Void, harnessing Chaos to shape the universe. Ancient legend speaks of this as a time of formation, but this has been lost because of the Ōtsutsuki Curse. People came to forget that the primordial universe itself was shaped out of Chaos, and began to credit the Jubi to such a feat. And while the Jubi is Primordial Chakra, it's power had only been used on this planet. It did shape mountains, drink oceans, and fill lakes; but it did not create the universe itself.

Once the universe had been shaped the Goddess of Life went on to her second task, birthing her first children. It was this moment that was known as Kamiumi, or the Birth of the Gods. And no, it is not the birth of Hagoromo Ōtsutsuki - it refers to the creation of Marduk, Nergal, Enlil, and Inanna, the first four of Tiamat's children. Marduk was the eldest, who would go on to father his own divine children with his sibling Inanna, forming the second generation of lesser gods. Marduk acted as chief among his siblings, and was staunchly loyal to his Mother. Nergal became the Master of the Underworld, Enlil the God of Elements, and Inanna the Goddess of Love and War. Each took on an aspect that filled a specific role once held by Tiamat. It was Marduk that took the role of chief god, as well as the aspect of Justice. For a time after their birth there was peace among them; Tiamat's reign saw to immense prosperity across the land. This period was known as the Halyconic Era, where the first lifeforms outside of the gods were born. They were simple creatures, allowing the first plants and animals to spread across the earth. It was the ideal state of nature, a place without civilization. It was a period that lasted for nearly two thousand years.

But the gods were flawed beings, creations that were envious and spiteful. As they grew older, so too did their hubris; they soon came to see themselves as greater than Primordial Life herself. And so they waged war, just over eight thousand years ago. Marduk and his siblings knew they were outnumbered by by Mother; she had birthed a number of other creations - the Lahmu, and many others. After all, she is the Mother of All Animals. And so to defend herself she rallied these creations, and many others, to fight against the arrogant gods. And the gods, in their arrogance, mimicked their Mother; in their image they created the first humans. And so the first war was fought in the very lands we now call Tobusekai.....


"I was among those first humans. And with my help, you can achieve what you desire most - peace. War did not come from Hagoromo Otsutsuki. It did not begin with the advent of chakra among humans. It was an ancient concept that came from the very gods that created us. You can unify the two pillars of existence."
 

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Imeroth audibly sighed. He was a frustrating one, to be sure. Arguably the reason for why the group had selected Takauji Ashikaga in the first place - he was simply easier to control. But his body had been too weak, too frail to be a suitable vessel. She had consumed his mind, succumbing to madness rather than concentrating the power of a concept, the concept of life. "I will tell you a story, Madara Uchiha. A story that will help you understand who I am, and what She wants." The Voice clapped his hands together. Beneath the two the dark void would suddenly illuminate itself slightly, revealing the form of Tiamat in her Draconic Titanic corpus. She was a beast of similar stature to the Jūbi; a monstrosity that dwarfed skyscrapers and made the mountains seem small. Large protrusions of chitin formed cleaver-like wings that granted her the ability to fly. Her eyes now bear a crimson glow, and her mouth has disappeared, with a jagged pattern across each side of her face that ripples onto the horns. Though they were closed now, sealed in eternal slumber. "Have you not wondered what came before chakra? What came before the Sage of Six Paths distributed his accursed chakra throughout the world, forever plaguing humanity with the weapons it needed to endlessly and eternally wage war upon itself? It is a story that takes us back thousands of years. Long before Hagoromo Ōtsutsuki had gifted humanity chakra. It is true - chakra was in fact something alien to humans. Humans share in its intrinsic components but life had existed long before the advent of the Ōtsutsuki Curse. It is largely forgotten today, though. Humans have made chakra an intrinsic part of their existence, though it had not always been so...."

10,500 years ago....

Before gods and man existed, there was only Chaos. Chaos formed the universe as a singularity; a state known as the Void that encompassed all of reality. It was a universal state of existence where nothing could be differentiated. But it was in this nothingness that the Goddess of Life coalesced and took form, drawing upon the Void fo strength and eventually creating the Sea of Life. It was through the Sea of Life that Tiamat, the primordial goddess, became the foundation for the concept of life. Tiamat is more than simply a goddess, or a monster, or a beast; she is the very concept of life itself. In other words, a conceptual entity. And the beast that had been sealed by humanity a year ago was nothing more than an avatar. An embodiment of the Sea of Life projected into physical reality.

The Goddess of Life's first labor had been to form the land. While she had coalesced from Chaos, there was still only Chaos and Her. It was this that became known as Kuniumi; before the first gods were born, Tiamat used her power to form the universe. It was not a power that she could use twice; taking nearly five centuries the Goddess of Life focused the latent energies within the Void, harnessing Chaos to shape the universe. Ancient legend speaks of this as a time of formation, but this has been lost because of the Ōtsutsuki Curse. People came to forget that the primordial universe itself was shaped out of Chaos, and began to credit the Jubi to such a feat. And while the Jubi is Primordial Chakra, it's power had only been used on this planet. It did shape mountains, drink oceans, and fill lakes; but it did not create the universe itself.

Once the universe had been shaped the Goddess of Life went on to her second task, birthing her first children. It was this moment that was known as Kamiumi, or the Birth of the Gods. And no, it is not the birth of Hagoromo Ōtsutsuki - it refers to the creation of Marduk, Nergal, Enlil, and Inanna, the first four of Tiamat's children. Marduk was the eldest, who would go on to father his own divine children with his sibling Inanna, forming the second generation of lesser gods. Marduk acted as chief among his siblings, and was staunchly loyal to his Mother. Nergal became the Master of the Underworld, Enlil the God of Elements, and Inanna the Goddess of Love and War. Each took on an aspect that filled a specific role once held by Tiamat. It was Marduk that took the role of chief god, as well as the aspect of Justice. For a time after their birth there was peace among them; Tiamat's reign saw to immense prosperity across the land. This period was known as the Halyconic Era, where the first lifeforms outside of the gods were born. They were simple creatures, allowing the first plants and animals to spread across the earth. It was the ideal state of nature, a place without civilization. It was a period that lasted for nearly two thousand years.

But the gods were flawed beings, creations that were envious and spiteful. As they grew older, so too did their hubris; they soon came to see themselves as greater than Primordial Life herself. And so they waged war, just over eight thousand years ago. Marduk and his siblings knew they were outnumbered by by Mother; she had birthed a number of other creations - the Lahmu, and many others. After all, she is the Mother of All Animals. And so to defend herself she rallied these creations, and many others, to fight against the arrogant gods. And the gods, in their arrogance, mimicked their Mother; in their image they created the first humans. And so the first war was fought in the very lands we now call Tobusekai.....


"I was among those first humans. And with my help, you can achieve what you desire most - peace. War did not come from Hagoromo Otsutsuki. It did not begin with the advent of chakra among humans. It was an ancient concept that came from the very gods that created us. You can unify the two pillars of existence."
It didn't take long before the emptiness of the void was filled with something other than darkness, the body of Tiamat herself beneath them in monstrous form. She dwarfed any of the Bijuu he had seen by significant scale, he hadn't ever seen anything like it. As the man spoke about the story and the void flashed with scenes of the creation to the final war, Madara's thoughts were formulating quickly. Though it wasn't much to hear, it left Madara with a few questions of his own that he'd inquire about later. Who won that war, where did the other children of Tiamat disappear to? If what he was saying was real then why would he come to him and not someone else? He claimed to have orchastrated the return of Tiamat when she last raged, but what was his true goal this time?

Madara didn't trust him but his curiosity was peaking and it would take a considerate amount of time and energy trying to escape this realm without the man. Plus, he knew too much about Madara for him to be comfortable not knowing who this man was and what he was doing.

"What do you stand to gain from all of this? These two pillars... how do I unify them?"
 
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"The same as you what you deeply desire - peace." A simple answer, but spoken with conviction. Imeroth, an over eight thousand year old ancient human, had seen much war. "Compared to the average human, you have seen much war. Such destruction and waste takes a toll on the psyche. I have seen the first war. Tiamat is, if nothing else, kind. What manifested months ago was an avatar, a being that has suffered from thousands of years of imprisonment within the Void; gaze upon it Madara." His arms motioned around him into the dark abyss. "Even the Chaos of the Void will drive divine entities mad. So what do I gain? I gain peace, and to free our Mother. What could any other son hope to gain?"

To free the Primordial Mother was a much more complicated issue, especially after what had happens months prior. Tiamat's physical avatar had been freed by destroying the Sun and Moon Shrines originally; two structures that were built by the Goddess Inanna after the first war. They had reinforced the part of the veil that separated the Void from the Universe. "I had attempted it once before. With Takauji Ashikaga. But his body was not strong enough, and I suspect no human would be. Madara, before. It would require one who has reached Eternity to be able to combine the Two Pillars. But first, you must acquire the Second Pillar. Only then will you be able to strengthen both your physical constitution, to ensure your body can endure, and your mental fortitude, to ensure that you do not go mad. Do you understand? First you must become the vessel of the Ten-Tails."
 
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Lord of Kaos

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"The Ten-Tails...." Madara slowly repeated; he had heard tales of it's power and its origin's, but they had been thought of as just myths passed down through time. Though in this.. void or whatever this person had taken Madara showed images of Tiamat and the war around her, Madara couldn't decide if he trusted him or not. Things were too sketchy and even the tasks he was giving were too difficult to contemplate. But... was there actual truth to them?

"The Juubi... how do I accomplish this? Legend speaks to one having to obtain the 9 Tailed Beasts first but what happens after that? Do I suddenly free Tiamat from her prison, or would I need to build yet another pillar?" Madara sarcastically quipped, eager to be away from him and out of this.
 
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"Freeing Tiamat requires an immense amount of Chaos - the energy that shaped the Primordial Universe. Before Tiamat, there was only the Void, where we are. But She coalesced from it, becoming the first Goddess. Of the Pantheon, only the highest tier of divinities are able to make use of a power that is called Chaos - they are Tiamat, Marduk, Enlil, Nergal, and Inanna. It is the power that shaped the universe that we are familiar with today. By becoming the Ten-Tails's vessel, and using Chaos, you will be able to rip open the seals that bind her permanently, freeing not an avatar, but the very concept of primordial life itself. And you shall do so with this..."

Imeroth reached out toward Madara, opening his hand to suddenly reveal grey energy pulsing outwards. Within a moment a staff had been summoned: Kuniumi. "This is Kuniumi, the first of ten Relic Weapons created at the Sunlit Forge. Among the ten, only Kuniumi grants its wielder to use Chaos at a level comparable to that of a divinity themselves. It is the power to control primordial existence, formed only from the union of the powers of Tiamat and the Juubi - the Two Pillars. With this staff, as well as control of the Ten-Tails, you will be able to permanently tear open the Void and call Tiamat forth, and together we can seal her into your vessel. The Primordial Salt Sea, the Mother of All Animals, the First Life. Soon, very soon, she will walk the earth again as a living, breathing, flesh and blood goddess. And then the Two Pillars will be united and our dreams can be achieved." Imeroth paused, looking down at the slumbering form of Tiamat's draconic body before it finally vanished again into the darkness. "Now go forth, Madara Uchiha. Soon the One Tails will appear, and you must capture it." With that Imeroth snapped his hands again, but not before Kuniumi appeared in Madara's hands. He would be returned to Jarteeg unharmed, with his weapon in hand as well as the Zero Seal imbued on the outside of his hand.

(Kuniumi) – Birth of an Empire
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Forged in the flames of Primordial Creation, Kuniumi is a staff crafted from the bones of Tiamat, segments of the God Tree, and splinters of a meteorite that fell to the earth centuries ago. The staff is twisted at the top, curling around itself and branching out into three separate segments, with each segment hollowed out to openly display swirling black and white energies within. Throughout the staff shards of the Fallen Star meteorite can be seen. The staff is bound to the Zero Seal, and can be summoned to the user or sealed away passively at their discretion; as a weapon of the Zero Seal, it signifies the user’s position as Master of the Akatsuki, granting them authority over the organization. The union of the Juubi and Tiamat represent two pillars of creation; a union of Chakra and Primordial Life. Among the ten relic weapons, Kuniumi stands among them as the strongest.

Inherent Ability: Primordial Presence
The wielder of Kuniumi commands the strongest connection to both the Primordial Salt Sea and the God of Chakra. When in the physical presence of artificial life, more specifically that of unsealed Bijū or Creation of all Things, the Fallen Star within Kuniumi will suppress their abilities at progressively greater rates, barring the user's own. Every turn the target will lose 50 chakra, doubling each turn thereafter. Their damage output will be reduced by 5 points, doubling every turn thereafter indefinitely. As a byproduct of the staff’s origins, the wielder also possesses an innate connection with all Weapon Core holders, as well as Relic Weapon wielders, enabling them to sense their physical location even across dimensions.

Intrinsic Traits:

Ancient Wisdom (I-III): Affords the user access to ancient wisdom stored within the bones of the staff. Allows the user to 1/2/3 times per battle understand the nature and inner workings of any technique, and improve their counter to it by an effective 10/20/30 damage. This does not count as a boost, as it is simply discerning the nature of an enemy’s technique.
Primordial Salt Sea (I-III): The Primordial Salt Sea flows through the wielder of Kuniumi in trace amounts, making them immune to mortal used Chaos techniques, as well as increasing their health points by 20/30/40.
Strength of the Ten-Tails (I-III): The user’s ability to wield Kuniumi as a weapon are enhanced; able to inflict bone crushing blows with the staff itself. When performed alongside Bukijutsu with the staff, technique damage is increased by 10/20/30. When strikes are made by the staff, it inflicts 80/100/120 damage at the cost of a move. If striking techniques or opponents directly the essence of the Ten-Tails is able to drain small amounts of chakra through momentary contact, draining 20/40/60 chakra per instance.

Chaos (I-II): Forged in the depths of the Sunlit Forge, Kuniumi is the strongest of the ten Relic Weapons. Its innate connection with the Juubi and Tiamat grant its wielder access to a resource called Chaos, a passive skill that fuels all of Kuniumi’s abilities. At Tier I the user’s Chaos can be accumulated up to ten (10) points. One point of Chaos is awarded passively per turn, as well as when the user uses the staff to destroy or counter opposing techniques, or when the user strikes another living target or their techniques and saps their chakra. When the user unlocks Tier II of Chaos, their passive accumulation of Chaos doubles and they can hold up to fifteen points (15). Techniques fueled by Chaos are void of chakra.

Dominion of Enlil
The power to shape the world.

Land Shaper (B-Rank, active): By focusing the user’s Chaos they are able to manipulate the very land they walk upon. This technique is akin to Earth Release in application, but much more similar to Kabuto’s Inorganic Reincarnation. Inflicts 40 damage at base level when used offensively or defensively. Costs one Chaos to activate.
Focused Chaos (A-Rank, passive): Enables the user to expend additional points of Chaos into their Nation Builder techniques, increasing their damage by 10 points per additional point of Chaos, up to ten.
Enlil’s Fury (S-Rank, active): Storms which shape the land. By focusing Chaos one is able to call forth natural storms of heavy rain, lightning, and wind, to inflict massive damage throughout a landmark, comparable to the Ten-Tails Tenpenchii. Costs three (3) Chaos and inflicts 100 damage. Much like Kirin, the effects of the storm are naturally generated. Can be used four times per battle.
Dominion over Creation (S-Rank, active): Infuse Chaos into an opponent’s Earth or Earth-based or Water or Water-based familiar or sentient techniques and assume control of them. This technique, being fueled by Chaos, asserts a domination over the familiar that cannot be negated unless through a Yin-Yang Release technique of equivalent strength. After use the user gains five Chaos; can be used three times per battle. Costs one Chaos to activate.
Primordial Destroyer (F-Rank, active): Devastation on a planetary scale. Triggers an earthquake that spans up to two adjacent landmarks inflicting massive devastation. Biographies within this area of effect must defend against the technique, or else suffer from 120 damage. Usable twice per battle, once every five turns. Costs three Chaos.

Marduk’s Justice
God of Judgement.

Patron of the First City (B-Rank, passive): The user is, at the cost of varying points of Chaos, invoke the power of Marduk as the First Patron to reduce damage done to themselves. For each point of Chaos spent in the moment of taking damage, the user is able to reduce it by 8 points.
Endless Resolve (A-Rank, passive): When the user’s health falls to zero they are healed for one point of health and cannot be damaged for three turns.
Chief God’s Justice (S-Rank, active): At the cost of a move and five Chaos the user is able to negate a single boost of the target’s, returning either them or their techniques into a state closer to balance. For instance, if the target is moving at a speed greater then their base, this boost can be negated for a single turn. If their technique is boosted in damage, it can be removed.
Mushussu (S-Rank, active): At the cost of a move and seven Chaos the user is able to summon Mushussu, Marduk’s former personal familiar that has been sentenced to the Underworld by Phetra. The familiar takes the form of a massive dragon, roughly the same size as the Gedou Mazou. The dragon has 200 health points and 2,000 Chakra, moving at the speed of a Sage ranked shinobi. It’s bond, formed through Chaos, cannot be broken by the wielder of Kuniumi. Mushussu remains summoned for five turns, during which it doubles the user’s passive Chaos gain. It can mitigate all incoming damage, barring spiritual, by 50 points, as well as release extremely potent Fire Release flames each turn, shaped as the user desires and inflicting 100 damage.
Legend of Imhullu (F-Rank, active): In ancient times it was Marduk that delivered the final blow to his mother using his weapon Imhullu. At the cost of ten Chaos the user can swing Kuniumi to deliver a massive gust of Wind using the Chaos to summon forth the strength of Imhullu. Inflicts 140 damage up to long-range, and can be used to damage divine-class enemies.

Firstborn
Draw upon the power of the Lahmu and the Void.

Touch of Chaos (B-Rank, active): Imbues the user’s techniques, within the same timeframe, with Chaos. The user can imbue up to four points of Chaos in a single timeframe, increasing the damage of their technique by ten points per Chaos. The user’s affected techniques gain a black shroud around them. To control the Chaos within, the techniques require double chakra.
Mind Quickening (A-Rank, active): The first of the Lahmu created by Tiamat were mindless creatures, but imbued with a trait known as Mind Quickening. This trait allowed them to evolve at an accelerated rate, learning and reaching a level of divinity close to that of the gods themselves, even though they had only been existed for such a short period. When activated, at the cost of three Chaos, the user is able to learn their opponent at accelerated rates and discern their being. After two turns allows the user to accurately predict their opponent’s technique or action.
Curse of Chaos (S-Rank, active): Afflicts a target with Chaos at the cost of one Chaos, triggering within them a dormant curse that will active when they fall below either 50% of their maximum health, or 20% of their maximum chakra. When this activates it will siphon 10% of their maximum chakra and 25% of their health points and return them to the user.
Enhanced Curse of Chaos (S-Rank, passive): Able to target multiple opponents simultaneously with Curse of Chaos, at the cost of one Chaos each.
Surrender to Madness (F-Rank, active): Embrace the Void. While active, stops passive accumulation of Chaos but still allows for active accumulation. The user loses two Chaos per turn while this is active. Increases the damage of all their techniques by 30, their movement speed by 3.0x its base, and the effective chakra of their techniques by 10. Gain a shroud of black energy that surrounds the user on activation.
 
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Lord of Kaos

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Just as fast as he arrived, Madara found himself back in the Underground caves, Daenerys bleeding body slumped over. It was as if he never left, the only indicator anything changed was the staff in his left hand. He had returned quickly, just as Akujin entered the base, as if no time passed since he left.

"Everything is done, the library has been taken down and the opposition taken out. Both sides," Akujin spoke, placing his sword onto his back. Madara nodded, and looked back to the staff. With a thought, it vanished.

"Yes....yes, things are going to progress just as planned... We have some people to meet soon but keep your ears open for anything about Tailed beast."

Leaving the underground caves, Madara turned his attention back to the staff, causing it to reappear in his hand. Now, to unlock it's powers..

Leaving Landmark.
 

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Coming from X

Vincent would arrive at the port seeing the bustling ships and little vendor stands as he entered the landmark, Vincent would gather his katon charka and begin kneading it within as he stared around at the port he would imagine it would look better after he did a bit or remodelling performing the necessary handseals Vincent would inhale and expel several large fireballs into the sky firing eight in total each aimed at crucial points of the port and would rain down like hells fury obliterating the the surrounding area and leaving massive debris everywhere as the full port was now ablaze.

Vincent would make his leave.

LLM

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
 
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Coming from [x]

Isabella came upon a large opening within the secret tunnel formation. They seemed to be deep underground now, and even as the forts became bigger and bigger, so did the gigantic rooms within the tunnel system. Isabella was now accompanied by Madara, looking intently for any signs of Nefarian. She clenched her fist on the Fire Iron weapon at her side, antecipating the worst.
 

Lord of Kaos

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Madara arrived behind Isabella, entering the elaborate caves under Jarteeg now. As he walked with his rival, he remembered the path he took the last time he was here. He had found Daenerys hiding underground and ended her life, removing her head and as soon as the act was done, Imeroth appeared and this twisted journey began.

“This is where it all started….,” he muttered to Isabella. It was almost poetic that there could be a chance he is ended here. It’d all be full circle, he thought.
 
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"I can feel their hearts beating...." Nefarian stood up, looking toward his colleague Demetrias who, for some time now, was writhing in pain from his body being riddled with diseases. He lay there on the dirt floors of the ancient Five Fort underground complex, coughing, vomiting, sneezing - all unable to die. The Prismatic Plague leaving him on the brink of death, but entirely immortal. "Disease, death, virulence, plagues...all will be cast away." His mind trailed to Alexandria, her beauty and youth stolen by microbial monsters. "And so the first Champion of Humanity has arrived...though I find it odd you accompany her Madara Uchiha." His black eyes tilted upwards from Demetrias's writhing body, looking Madara in the eyes and tracing his gaze to Isabella.

(Byōgensei) – Pathogenicity
Type: Battle Metric
Rank: N/A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Pathogenicity is a battle metric similar to that of Health Points, Chakra, and Sanity and is unique to Nefarian, the God of Disease. Pathogenicity is measured out of 100 points, beginning the battle at zero. It measures the ability of Nefarian’s pathogens to cause disease; the higher his Pathogenicity is, the more likely disease will spread more freely, have greater virulence, and higher potency. This directly correlates to the Vector of Infection. Once Nefarian’s Pathogenicity reaches 100 he will cast Malignity. It is possible to reduce Nefarian’s Pathogenicity, specifically done through counteracting his techniques.
(Irotoridori: Kansen no Bekutoru) – Prismatic: Vector of Infection
Type: Offensive, Supplementary
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: The Vector of Infection is a broad term and Authority applied to Nefarian’s mastery over diseases. Passively the technique allows Nefarian to transfer diseases from one living organism to another at will. He is also able to create new vectors, either through this technique or through others, that create vessels for his infections that might not necessarily be conventional targets for them, like a non-living object. Typically, a disease requires a vehicle to be transferred from a single organism to another. But this overcomes that weakness, allowing for the free and unfettered spread of disease that occurs instantly. All of his Blue, Red, Green, Black, and Yellow subtype techniques are also further strengthened, increasing the Charka and damage values in them by additional damage depending on Nefarian’s Pathogenicity level. For each point of Pathogenicity Nefarian gains .5 additional bonus damage and chakra. All of Nefarian’s diseases, including the Prismatic Plague, are cured upon his death.
(Irotoridori: Byōki no Kami no Ken'i) – Prismatic: Authority of the God of Disease
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Nefarian’s Divinity might have been stolen from Ereshkigal’s Divine Core in Irkalla, but he, unlike Phetra, is a god in his own right rather than a substitute. Nefarian’s Divinity is second tier, placing him in the same category of strength as second-generation Divinities like Ereshkigal, Nannar, and Shamash. Therefore, his only weaknesses involve sources of damage and techniques that can interact with Divinity on an equalized battlefield; specifically, this refers to other Divine beings, God-Slaying Tools, and Anutu.
(Irotoridori: Uirusu Gakuteki) – Prismatic: Virological Subjugation
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A passive technique activated concurrently with Vector of Infection. Nefarian grows stronger with his enemies subjected to his infections depending on the type of infection applied. Blue infections restore his Chakra at a rate of 5% each turn per Blue infection, never exceeding his maximum capacity. Green diseases physically heal Nefarian at a rate of 5 points per turn per disease. Red diseases grant Nefarian a 2% reduction in all damage taken per Red disease applied. Black diseases spiritually heal Nefarian at a rate of 5 points per turn per disease. Yellow diseases increase Nefarian’s speed by 2 base levels per disease.
Health: 500
Chakra: 45,000
Pathogenicity: 0/100
 
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Lord of Kaos

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"I can feel their hearts beating...." Nefarian stood up, looking toward his colleague Demetrias who, for some time now, was writhing in pain from his body being riddled with diseases. He lay there on the dirt floors of the ancient Five Fort underground complex, coughing, vomiting, sneezing - all unable to die. The Prismatic Plague leaving him on the brink of death, but entirely immortal. "Disease, death, virulence, plagues...all will be cast away." His mind trailed to Alexandria, her beauty and youth stolen by microbial monsters. "And so the first Champion of Humanity has arrived...though I find it odd you accompany her Madara Uchiha." His black eyes tilted upwards from Demetrias's writhing body, looking Madara in the eyes and tracing his gaze to Isabella.

(Byōgensei) – Pathogenicity
Type: Battle Metric
Rank: N/A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Pathogenicity is a battle metric similar to that of Health Points, Chakra, and Sanity and is unique to Nefarian, the God of Disease. Pathogenicity is measured out of 100 points, beginning the battle at zero. It measures the ability of Nefarian’s pathogens to cause disease; the higher his Pathogenicity is, the more likely disease will spread more freely, have greater virulence, and higher potency. This directly correlates to the Vector of Infection. Once Nefarian’s Pathogenicity reaches 100 he will cast Malignity. It is possible to reduce Nefarian’s Pathogenicity, specifically done through counteracting his techniques.
(Irotoridori: Kansen no Bekutoru) – Prismatic: Vector of Infection
Type: Offensive, Supplementary
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: The Vector of Infection is a broad term and Authority applied to Nefarian’s mastery over diseases. Passively the technique allows Nefarian to transfer diseases from one living organism to another at will. He is also able to create new vectors, either through this technique or through others, that create vessels for his infections that might not necessarily be conventional targets for them, like a non-living object. Typically, a disease requires a vehicle to be transferred from a single organism to another. But this overcomes that weakness, allowing for the free and unfettered spread of disease that occurs instantly. All of his Blue, Red, Green, Black, and Yellow subtype techniques are also further strengthened, increasing the Charka and damage values in them by additional damage depending on Nefarian’s Pathogenicity level. For each point of Pathogenicity Nefarian gains .5 additional bonus damage and chakra. All of Nefarian’s diseases, including the Prismatic Plague, are cured upon his death.
(Irotoridori: Byōki no Kami no Ken'i) – Prismatic: Authority of the God of Disease
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Nefarian’s Divinity might have been stolen from Ereshkigal’s Divine Core in Irkalla, but he, unlike Phetra, is a god in his own right rather than a substitute. Nefarian’s Divinity is second tier, placing him in the same category of strength as second-generation Divinities like Ereshkigal, Nannar, and Shamash. Therefore, his only weaknesses involve sources of damage and techniques that can interact with Divinity on an equalized battlefield; specifically, this refers to other Divine beings, God-Slaying Tools, and Anutu.
(Irotoridori: Uirusu Gakuteki) – Prismatic: Virological Subjugation
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A passive technique activated concurrently with Vector of Infection. Nefarian grows stronger with his enemies subjected to his infections depending on the type of infection applied. Blue infections restore his Chakra at a rate of 5% each turn per Blue infection, never exceeding his maximum capacity. Green diseases physically heal Nefarian at a rate of 5 points per turn per disease. Red diseases grant Nefarian a 2% reduction in all damage taken per Red disease applied. Black diseases spiritually heal Nefarian at a rate of 5 points per turn per disease. Yellow diseases increase Nefarian’s speed by 2 base levels per disease.
Health: 500
Chakra: 45,000
Pathogenicity: 0/100
Madara approached the duo casually, stopping 15 meters away from them as he crossed his arms. “I was told Sai was here dead and I had to see it with my own eyes. I’m glad I did come as I see now that’s not the case, though it doesn’t look like he’s far from it,” Madara said coolly, watching him intently. “Looks like you’re on the wrong side of an assbeating this time, Sai. What happened to him?”

Madara asked Nefarian, turning his attention back towards him.

Just for reference: Health 230
Chakra: 3000
(Kuniumi) – Birth of an Empire
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Forged in the flames of primordial creation, Kuniumi is a staff crafted from a combination of the bones of Tiamat, segments of the God Tree, and splinters of a meteorite that fell to the earth centuries ago. The staff is twisted at the top, curling around itself and branching out into three segments, with each segment hollowed out to openly display swirling black and white energies within. Throughout the staff shards of the Fallen Star can be seen. The staff is bound to the Zero Seal, and can be summoned to the user or sealed away passively at their discretion; as a weapon of the Zero Seal, it signifies the user’s position as the Master of the Akatsuki, granting them authority over the organization. The union of the Juubi and Tiamat represent two pillars of creation; a union of Chakra and Primordial Life. Among the ten relic weapons, Kuniumi stands among them as the strongest.

Inherent Ability: Primordial Presence
The wielder of Kuniumi commands the strongest connection to the Primordial Salt Sea and the God of Chakra, and thus a connection to the Void itself. When in the physical presence of artificial life, more specifically that of an unsealed Bijū, the Fallen Star within Kuniumi suppresses their abilities at progressively greater rates. Every turn the target will lose 50 chakra, doubling each turn thereafter. Their damage output will be reduced by 5 points, doubling every turn thereafter indefinitely. As a byproduct of the staff’s origins, the wielder also possesses an innate connection with all Weapon Core holders, as well as the Relic Weapon wielders, enabling them to sense their physical location even across dimensions.

Intrinsic Traits:

Ancient Wisdom (I-III): Affords the user access to ancient wisdom stored within the bones of the staff. Allows the user to 1/2/3 times per battle understand the nature and inner workings of any technique and improve their counter to it by an effective 10/20/30 damage. This does not count toward one of the user’s two boosts or debuffs.
Primordial Salt Sea (I-III): The user’s innate connection to the Void empowers them. They gain an innate 20% Insanity Resistance, and enjoy an increased 20/30/40 health points.
Strength of the Ten-Tails (I-III): The physical body of the Juubi present in the staff synchronizes with the user’s body, enhancing their ability to wield Kuniumi as if it was an extension of themselves. Bukijutsu performed with the staff have their damage increased by 10/20/30. When strikes are made by the staff it inflicts 60/80/100 damage at the cost of a move. When striking an enemy directly, either a clone, Creation, or opponent, the user’s staff drains a small amount of chakra in momentary contact, draining 20/40/60 per instance.

Chaos (I-II): Crafted in the depths of the Sunlit Forge, Kuniumi is the strongest of the ten Relic Weapons. It has an innate connection to the Juubi and Tiamat, granting its wielder access to a resource called Chaos, which comes from the Void itself. Chaos is a passive skill that fuels many of Kuniumi’s abilities in its branches. At Tier I the user’s Chaos can be accumulated up to ten points. One point of Chaos is awarded passively per turn, as well as when the user uses the staff to destroy or counter opposing techniques, or when the user strikes another living target with the staff and saps their chakra. When the user unlocks Tier II of Chaos, their passive accumulation of Chaos doubles and they can hold up to fifteen points. Techniques fueled by Chaos are typically void of chakra, unless specifically stated otherwise.

Golden Empire
The first era of prosperity. An age of order in a universe freshly forged from Chaos. Golden Empire causes the Fallen Star fragments to glow white and gold.

Stolen Blessing (B-Rank, active): Activated in the same timeframe as another technique used, and costs four Chaos; gives the user a 60% chance to receive a single Void Infusion. Can be activated once every two turns.
Radiant Light (A-Rank, passive): Whenever the user successfully spends a Void Infusion, they cause a burst of light to radiate from their body. The burst of light heals the user for 10 damage.
Glory to the Gods (S-Rank, active): Activated at the cost of a move, though done within the same timeframe of another technique, and a single Void Infusion, Glory to the Gods causes the user’s next four specialized techniques to require no hand seals, used only through hand motions. Usable three times per battle.
Pinnacle of Civilization (S-Rank, active): Activated at the cost of a move and two Void Infusions, grants another usage of a technique that the user owns. Does not circumvent cooldowns set on techniques, and cannot be used with Kekkei Genkai skills. Can be used twice per battle.
Light of the Gods (F-Rank, passive): Light of the Gods is a passive skill used in conjunction with Radiant Light. Whenever Radiant Light activates Light of the Gods will further empower it, depending on the type of Void Infused Artifact used.
Radiant Burst: If a Supplementary Void Infused Artifact is activated, then Radiant Light’s heal is quintupled.
Flash of Light: If an Offensive Void Infused Artifact is activated, then Radiant Light will blind all enemies within long-range of the user through its flash of light. The blinding effects linger for two turns.
Light’s Bulwark: If a Defensive Void Infused Artifact is activated, then Radiant Light will cause the user to reduce the damage of incoming attacks by the amount of healing done by Radiant Light. Stacks with itself.
Inheritance of the Void
A gift from two gods. A time long forgotten. Inheritance causes the bones of Tiamat in the staff to glow a gentle, light purple.

Chaotic Infusion (B-Rank, passive): The user has a 3% chance every turn to gain a single Void Infusion. This effect is increased to 6% when the user is at 10 Chaos.
Infinitude (A-Rank, passive): Increases the total number of Void Infusions the user can carry by 1. Stacks with all other sources of Void Infused Artifacts that would increase capacity.
Connection to the Void (S-Rank, active/passive): For each Void Infusion the user has accumulated their Insanity Resistance granted from Primordial Salt Sea increased by an additional 10%. This decreases when these Infusions are spent. Actively, when the user spends a Void Infusion the effects of the Void Infused Artifact it is used on are increased by 10% for each Infusion spent.
Terminus (S-Rank, active): Activated within the same timeframe as the user spending a Void Infusion, causes the user’s next offensive technique to have a 30% chance to grant them another Void Infusion. Can be used once every four turns.
Darkness of the First God (F-Rank, active/passive): Passively, Darkness of the First God doubles the chance that Chaotic Infusion activates. Whenever Chaotic Infusion does activate the user gains one Chaos. Actively, this technique can be used to employ Void energy following the Void rules. Inflicts 10 damage for each accumulated point of Chaos and Void Infusions. The shape, size, and scale are all determined by the user.

Convergence
The past. The future. All returning to this point. Convergence causes Kuniumi to glow purple, and anyone who stares at it directly will hear whispers from the Void.

Void Intensity (B-Rank, passive): Causes all attacks and defenses that cost the user a move mounted through the Strength of the Ten-Tails to give the user a 10% chance to gain a single Void Infusion.
Striking Darkness (A-Rank, active): At the cost of an additional move the user is able to activate Striking Darkness in the same timeframe with any Bukijutsu that the user is going to use. The user can consume Void Infusions through this technique, creating a shield around their body that protects them from any physical damage while using this Bukijutsu technique. The shield’s health value is determined by the number of Void Infusions consumed, 40 health points for each and 2 per point of Chaos. Can be used once every four turns.
Cosmic Energy (S-Rank, passive): Whenever Void Intensity activates the user has a 50% chance to double the number of Void Infusions gained from it. Passively increases the number of Void Infusions the user is able to hold by 1.
Cosmology (S-Rank, passive): Any target, living or technique, neutralized or overpowered with the Strength of the Ten-Tails causes a short-range explosion that does not harm the user. The explosion’s damage is determined by the number of Void Infusions the user currently holds; damage is increased by 30 per Void Infusion, and by 5 per point of Chaos. The explosion is elementally neutral, appears as a purple torrent of light, and effectively contains 60 chakra.
Abzu’s Insight (F-Rank, active/passive): Enables the user to active Ancient Wisdom in the same timeframe as Strength of the Ten-Tails, and allows the user to target Ancient Wisdom at opponents rather than just techniques. For each Void Infusion and point of Chaos the user has, the damage or the counter-attack boost of Ancient Wisdom is increased by 2 points. Can be used twice per battle.

( Ame-no-Ohabari ) ♆ High Heaven
Rank: S
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A weapon of divine right, Ame-no-Ohabari, or Ame no Ohabari, is a legendary Totsuka-no-Tsurugi blade. Based on the fabled blade used by Izanagi to cut Kagutsuchi, what makes this sword so unique is the method of it's creation as well as it's abilities and not just the latter like with most weapons. Formed by the user first drawing Corundum chakra. Corundum itself has a crystalline structure, allowing the user to make blades that are incredibly and unusually sharp, making a blade that is often described as capable of cutting through anything, although that is just stories that has grown from it's use. In actuality, the Corundum blade is as thin as a millimeter. However, this isn't the entirety of the process; when mixing the Corundum chakra to create the blade, the user also applies Divine Wind chakra to the sword as he creates it, causing the incredibly sharp black blade to have Divine Wind properties as well, predominantly showed as an emanating heat wave like manifestation of Divine Wind around the blade, effectively coating it with the properties of the element. Due to this unique composition of the two elements, it effectively negates the weaknesses of the elements, making it neutral to all elemental attacks. This is the most basic ability of the sword itself, called Body of Kagutsuchi, it allows the user to utilize Corundum jutsu (created from the sword) with neutrality to their original weaknesses. In addition to this neutralizing effect, the user is also capable of using the blade to channel energy through it, namely elements and advanced elements such as Fire, Lightning and energy based KG/CE that is formed from any of the energy elements that create Corundum and Divine Wind ( Wind, Lightning, Fire ).

The Ame-no-Ohabari has a second set of active abilities called the Blood of Kagutsuchi. These abilities are that the user is capable of using it as a source for either Corundum or Divine Wind jutsu. However, he is only able to do this once every four turns. Using the sword as a source allows the user to release said elemental attacks with increased damage, boosting it +20 damage as well as utilizing them without handseals if used in conjunction with the sword. The user is also capable of releasing streams of Divine Wind from the sword with power up to A rank, creating what can be likened to Chidori Spear, only made by Divine Wind.

Note: The neutralizing ability of Ame-no-Ohabari, named Body of Kagutsuchi, is it's natural, passive ability; present at all times due to it's composition, it requires no additional chakra to utilize.
Note: Blood of Kagutsuchi requires the user to spend 10 chakra each usage of the elements from the blade. The ability to release streams of Divine Wind also requires 30 chakra to utilize.
Note: A rank streams of Divine Wind can be utilized once every 2 turns.
Note: Counts as a CEJ for both Divine Wind and Corundum CEs as well as the official CW slot.

(Gunbai Uchiwa) Army Arrangement Fan
Type: Weapon
Rank: A-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The legendary war fan of Uchiha Madara, the Gunbai Uchiwa is a wide fan weapon with a tomoe pattern on it, a long handle with bandages wrapped around the base and a long chain attached to it. The gunbai is very resilient, being virtually indestructible. Its edges are somewhat shart and its large size makes it ideal for defensive purposes. Additionally, the user can channel chakra into it while swinging it. By doing so, massive blasts of unfocused wind can be released with varying power from C-Rank to A-Rank, depending on the users chakra input. The range of the blast increases with its power (C-Rank Short Range; B-Rank Mid-Range; A-Rank Long Range). Additionally, it can be used to perform some unique and powerful techniques such as (Uchihagaeshi) Uchiha's Return.
Note: The wind ability counts as a move.
Note: Can only be used by Uchiha Madara or Uchiha Obito bios
 

Lili-Chwan

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Awards
Madara arrived behind Isabella, entering the elaborate caves under Jarteeg now. As he walked with his rival, he remembered the path he took the last time he was here. He had found Daenerys hiding underground and ended her life, removing her head and as soon as the act was done, Imeroth appeared and this twisted journey began.

“This is where it all started….,” he muttered to Isabella. It was almost poetic that there could be a chance he is ended here. It’d all be full circle, he thought.
"I can feel their hearts beating...." Nefarian stood up, looking toward his colleague Demetrias who, for some time now, was writhing in pain from his body being riddled with diseases. He lay there on the dirt floors of the ancient Five Fort underground complex, coughing, vomiting, sneezing - all unable to die. The Prismatic Plague leaving him on the brink of death, but entirely immortal. "Disease, death, virulence, plagues...all will be cast away." His mind trailed to Alexandria, her beauty and youth stolen by microbial monsters. "And so the first Champion of Humanity has arrived...though I find it odd you accompany her Madara Uchiha." His black eyes tilted upwards from Demetrias's writhing body, looking Madara in the eyes and tracing his gaze to Isabella.

(Byōgensei) – Pathogenicity
Type: Battle Metric
Rank: N/A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Pathogenicity is a battle metric similar to that of Health Points, Chakra, and Sanity and is unique to Nefarian, the God of Disease. Pathogenicity is measured out of 100 points, beginning the battle at zero. It measures the ability of Nefarian’s pathogens to cause disease; the higher his Pathogenicity is, the more likely disease will spread more freely, have greater virulence, and higher potency. This directly correlates to the Vector of Infection. Once Nefarian’s Pathogenicity reaches 100 he will cast Malignity. It is possible to reduce Nefarian’s Pathogenicity, specifically done through counteracting his techniques.
(Irotoridori: Kansen no Bekutoru) – Prismatic: Vector of Infection
Type: Offensive, Supplementary
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: The Vector of Infection is a broad term and Authority applied to Nefarian’s mastery over diseases. Passively the technique allows Nefarian to transfer diseases from one living organism to another at will. He is also able to create new vectors, either through this technique or through others, that create vessels for his infections that might not necessarily be conventional targets for them, like a non-living object. Typically, a disease requires a vehicle to be transferred from a single organism to another. But this overcomes that weakness, allowing for the free and unfettered spread of disease that occurs instantly. All of his Blue, Red, Green, Black, and Yellow subtype techniques are also further strengthened, increasing the Charka and damage values in them by additional damage depending on Nefarian’s Pathogenicity level. For each point of Pathogenicity Nefarian gains .5 additional bonus damage and chakra. All of Nefarian’s diseases, including the Prismatic Plague, are cured upon his death.
(Irotoridori: Byōki no Kami no Ken'i) – Prismatic: Authority of the God of Disease
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Nefarian’s Divinity might have been stolen from Ereshkigal’s Divine Core in Irkalla, but he, unlike Phetra, is a god in his own right rather than a substitute. Nefarian’s Divinity is second tier, placing him in the same category of strength as second-generation Divinities like Ereshkigal, Nannar, and Shamash. Therefore, his only weaknesses involve sources of damage and techniques that can interact with Divinity on an equalized battlefield; specifically, this refers to other Divine beings, God-Slaying Tools, and Anutu.
(Irotoridori: Uirusu Gakuteki) – Prismatic: Virological Subjugation
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A passive technique activated concurrently with Vector of Infection. Nefarian grows stronger with his enemies subjected to his infections depending on the type of infection applied. Blue infections restore his Chakra at a rate of 5% each turn per Blue infection, never exceeding his maximum capacity. Green diseases physically heal Nefarian at a rate of 5 points per turn per disease. Red diseases grant Nefarian a 2% reduction in all damage taken per Red disease applied. Black diseases spiritually heal Nefarian at a rate of 5 points per turn per disease. Yellow diseases increase Nefarian’s speed by 2 base levels per disease.
Health: 500
Chakra: 45,000
Pathogenicity: 0/100
Madara approached the duo casually, stopping 15 meters away from them as he crossed his arms. “I was told Sai was here dead and I had to see it with my own eyes. I’m glad I did come as I see now that’s not the case, though it doesn’t look like he’s far from it,” Madara said coolly, watching him intently. “Looks like you’re on the wrong side of an assbeating this time, Sai. What happened to him?”

Madara asked Nefarian, turning his attention back towards him.

Just for reference: Health 230
Chakra: 3000
(Kuniumi) – Birth of an Empire
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Forged in the flames of primordial creation, Kuniumi is a staff crafted from a combination of the bones of Tiamat, segments of the God Tree, and splinters of a meteorite that fell to the earth centuries ago. The staff is twisted at the top, curling around itself and branching out into three segments, with each segment hollowed out to openly display swirling black and white energies within. Throughout the staff shards of the Fallen Star can be seen. The staff is bound to the Zero Seal, and can be summoned to the user or sealed away passively at their discretion; as a weapon of the Zero Seal, it signifies the user’s position as the Master of the Akatsuki, granting them authority over the organization. The union of the Juubi and Tiamat represent two pillars of creation; a union of Chakra and Primordial Life. Among the ten relic weapons, Kuniumi stands among them as the strongest.

Inherent Ability: Primordial Presence
The wielder of Kuniumi commands the strongest connection to the Primordial Salt Sea and the God of Chakra, and thus a connection to the Void itself. When in the physical presence of artificial life, more specifically that of an unsealed Bijū, the Fallen Star within Kuniumi suppresses their abilities at progressively greater rates. Every turn the target will lose 50 chakra, doubling each turn thereafter. Their damage output will be reduced by 5 points, doubling every turn thereafter indefinitely. As a byproduct of the staff’s origins, the wielder also possesses an innate connection with all Weapon Core holders, as well as the Relic Weapon wielders, enabling them to sense their physical location even across dimensions.

Intrinsic Traits:

Ancient Wisdom (I-III): Affords the user access to ancient wisdom stored within the bones of the staff. Allows the user to 1/2/3 times per battle understand the nature and inner workings of any technique and improve their counter to it by an effective 10/20/30 damage. This does not count toward one of the user’s two boosts or debuffs.
Primordial Salt Sea (I-III): The user’s innate connection to the Void empowers them. They gain an innate 20% Insanity Resistance, and enjoy an increased 20/30/40 health points.
Strength of the Ten-Tails (I-III): The physical body of the Juubi present in the staff synchronizes with the user’s body, enhancing their ability to wield Kuniumi as if it was an extension of themselves. Bukijutsu performed with the staff have their damage increased by 10/20/30. When strikes are made by the staff it inflicts 60/80/100 damage at the cost of a move. When striking an enemy directly, either a clone, Creation, or opponent, the user’s staff drains a small amount of chakra in momentary contact, draining 20/40/60 per instance.

Chaos (I-II): Crafted in the depths of the Sunlit Forge, Kuniumi is the strongest of the ten Relic Weapons. It has an innate connection to the Juubi and Tiamat, granting its wielder access to a resource called Chaos, which comes from the Void itself. Chaos is a passive skill that fuels many of Kuniumi’s abilities in its branches. At Tier I the user’s Chaos can be accumulated up to ten points. One point of Chaos is awarded passively per turn, as well as when the user uses the staff to destroy or counter opposing techniques, or when the user strikes another living target with the staff and saps their chakra. When the user unlocks Tier II of Chaos, their passive accumulation of Chaos doubles and they can hold up to fifteen points. Techniques fueled by Chaos are typically void of chakra, unless specifically stated otherwise.

Golden Empire
The first era of prosperity. An age of order in a universe freshly forged from Chaos. Golden Empire causes the Fallen Star fragments to glow white and gold.

Stolen Blessing (B-Rank, active): Activated in the same timeframe as another technique used, and costs four Chaos; gives the user a 60% chance to receive a single Void Infusion. Can be activated once every two turns.
Radiant Light (A-Rank, passive): Whenever the user successfully spends a Void Infusion, they cause a burst of light to radiate from their body. The burst of light heals the user for 10 damage.
Glory to the Gods (S-Rank, active): Activated at the cost of a move, though done within the same timeframe of another technique, and a single Void Infusion, Glory to the Gods causes the user’s next four specialized techniques to require no hand seals, used only through hand motions. Usable three times per battle.
Pinnacle of Civilization (S-Rank, active): Activated at the cost of a move and two Void Infusions, grants another usage of a technique that the user owns. Does not circumvent cooldowns set on techniques, and cannot be used with Kekkei Genkai skills. Can be used twice per battle.
Light of the Gods (F-Rank, passive): Light of the Gods is a passive skill used in conjunction with Radiant Light. Whenever Radiant Light activates Light of the Gods will further empower it, depending on the type of Void Infused Artifact used.
Radiant Burst: If a Supplementary Void Infused Artifact is activated, then Radiant Light’s heal is quintupled.
Flash of Light: If an Offensive Void Infused Artifact is activated, then Radiant Light will blind all enemies within long-range of the user through its flash of light. The blinding effects linger for two turns.
Light’s Bulwark: If a Defensive Void Infused Artifact is activated, then Radiant Light will cause the user to reduce the damage of incoming attacks by the amount of healing done by Radiant Light. Stacks with itself.
Inheritance of the Void
A gift from two gods. A time long forgotten. Inheritance causes the bones of Tiamat in the staff to glow a gentle, light purple.

Chaotic Infusion (B-Rank, passive): The user has a 3% chance every turn to gain a single Void Infusion. This effect is increased to 6% when the user is at 10 Chaos.
Infinitude (A-Rank, passive): Increases the total number of Void Infusions the user can carry by 1. Stacks with all other sources of Void Infused Artifacts that would increase capacity.
Connection to the Void (S-Rank, active/passive): For each Void Infusion the user has accumulated their Insanity Resistance granted from Primordial Salt Sea increased by an additional 10%. This decreases when these Infusions are spent. Actively, when the user spends a Void Infusion the effects of the Void Infused Artifact it is used on are increased by 10% for each Infusion spent.
Terminus (S-Rank, active): Activated within the same timeframe as the user spending a Void Infusion, causes the user’s next offensive technique to have a 30% chance to grant them another Void Infusion. Can be used once every four turns.
Darkness of the First God (F-Rank, active/passive): Passively, Darkness of the First God doubles the chance that Chaotic Infusion activates. Whenever Chaotic Infusion does activate the user gains one Chaos. Actively, this technique can be used to employ Void energy following the Void rules. Inflicts 10 damage for each accumulated point of Chaos and Void Infusions. The shape, size, and scale are all determined by the user.

Convergence
The past. The future. All returning to this point. Convergence causes Kuniumi to glow purple, and anyone who stares at it directly will hear whispers from the Void.

Void Intensity (B-Rank, passive): Causes all attacks and defenses that cost the user a move mounted through the Strength of the Ten-Tails to give the user a 10% chance to gain a single Void Infusion.
Striking Darkness (A-Rank, active): At the cost of an additional move the user is able to activate Striking Darkness in the same timeframe with any Bukijutsu that the user is going to use. The user can consume Void Infusions through this technique, creating a shield around their body that protects them from any physical damage while using this Bukijutsu technique. The shield’s health value is determined by the number of Void Infusions consumed, 40 health points for each and 2 per point of Chaos. Can be used once every four turns.
Cosmic Energy (S-Rank, passive): Whenever Void Intensity activates the user has a 50% chance to double the number of Void Infusions gained from it. Passively increases the number of Void Infusions the user is able to hold by 1.
Cosmology (S-Rank, passive): Any target, living or technique, neutralized or overpowered with the Strength of the Ten-Tails causes a short-range explosion that does not harm the user. The explosion’s damage is determined by the number of Void Infusions the user currently holds; damage is increased by 30 per Void Infusion, and by 5 per point of Chaos. The explosion is elementally neutral, appears as a purple torrent of light, and effectively contains 60 chakra.
Abzu’s Insight (F-Rank, active/passive): Enables the user to active Ancient Wisdom in the same timeframe as Strength of the Ten-Tails, and allows the user to target Ancient Wisdom at opponents rather than just techniques. For each Void Infusion and point of Chaos the user has, the damage or the counter-attack boost of Ancient Wisdom is increased by 2 points. Can be used twice per battle.

( Ame-no-Ohabari ) ♆ High Heaven
Rank: S
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A weapon of divine right, Ame-no-Ohabari, or Ame no Ohabari, is a legendary Totsuka-no-Tsurugi blade. Based on the fabled blade used by Izanagi to cut Kagutsuchi, what makes this sword so unique is the method of it's creation as well as it's abilities and not just the latter like with most weapons. Formed by the user first drawing Corundum chakra. Corundum itself has a crystalline structure, allowing the user to make blades that are incredibly and unusually sharp, making a blade that is often described as capable of cutting through anything, although that is just stories that has grown from it's use. In actuality, the Corundum blade is as thin as a millimeter. However, this isn't the entirety of the process; when mixing the Corundum chakra to create the blade, the user also applies Divine Wind chakra to the sword as he creates it, causing the incredibly sharp black blade to have Divine Wind properties as well, predominantly showed as an emanating heat wave like manifestation of Divine Wind around the blade, effectively coating it with the properties of the element. Due to this unique composition of the two elements, it effectively negates the weaknesses of the elements, making it neutral to all elemental attacks. This is the most basic ability of the sword itself, called Body of Kagutsuchi, it allows the user to utilize Corundum jutsu (created from the sword) with neutrality to their original weaknesses. In addition to this neutralizing effect, the user is also capable of using the blade to channel energy through it, namely elements and advanced elements such as Fire, Lightning and energy based KG/CE that is formed from any of the energy elements that create Corundum and Divine Wind ( Wind, Lightning, Fire ).

The Ame-no-Ohabari has a second set of active abilities called the Blood of Kagutsuchi. These abilities are that the user is capable of using it as a source for either Corundum or Divine Wind jutsu. However, he is only able to do this once every four turns. Using the sword as a source allows the user to release said elemental attacks with increased damage, boosting it +20 damage as well as utilizing them without handseals if used in conjunction with the sword. The user is also capable of releasing streams of Divine Wind from the sword with power up to A rank, creating what can be likened to Chidori Spear, only made by Divine Wind.

Note: The neutralizing ability of Ame-no-Ohabari, named Body of Kagutsuchi, is it's natural, passive ability; present at all times due to it's composition, it requires no additional chakra to utilize.
Note: Blood of Kagutsuchi requires the user to spend 10 chakra each usage of the elements from the blade. The ability to release streams of Divine Wind also requires 30 chakra to utilize.
Note: A rank streams of Divine Wind can be utilized once every 2 turns.
Note: Counts as a CEJ for both Divine Wind and Corundum CEs as well as the official CW slot.

(Gunbai Uchiwa) Army Arrangement Fan
Type: Weapon
Rank: A-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The legendary war fan of Uchiha Madara, the Gunbai Uchiwa is a wide fan weapon with a tomoe pattern on it, a long handle with bandages wrapped around the base and a long chain attached to it. The gunbai is very resilient, being virtually indestructible. Its edges are somewhat shart and its large size makes it ideal for defensive purposes. Additionally, the user can channel chakra into it while swinging it. By doing so, massive blasts of unfocused wind can be released with varying power from C-Rank to A-Rank, depending on the users chakra input. The range of the blast increases with its power (C-Rank Short Range; B-Rank Mid-Range; A-Rank Long Range). Additionally, it can be used to perform some unique and powerful techniques such as (Uchihagaeshi) Uchiha's Return.
Note: The wind ability counts as a move.
Note: Can only be used by Uchiha Madara or Uchiha Obito bios
Isabella found them. One look upon Demetrias, writhing in pain, was all she needed to understand that Nefarian wouldn't kill him so easily. It also filled her with dread to understand that Nefarian wouldn't kill easily at all. He would play, torture and delay death as easily as a child's game. Demetrias immortal body would be able to take more than Isabella's human body, but Nefarian would be able to play with her his demented games as easily as he did with his fellow Voidlord.

Her Fugu stick shifted and she placed it within the Fire Iron. The GST would be augmented by the wooden staff of the Fugu stick, increasing it's length to a human-sized hollow staff that ended in the blood red tree-pronged iron blower.

( Fugu ) Blowfish
Type: Weapon
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description: Fugu is a hollowed wooden stick, made with Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user is able to shoot out Chakra-materialized thread needles, which gain substance with any elemental chakra or other properties. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. If the opponent steals the Fugu from it's owner, it will grow spikes, which will attach themselves to the thief.

#1: Needle Shooting - The Fugu stick allows the user to insert any small thread needle into it and shoot it out, by blowing through the other end, It is shot at a speed significantly greater than a normal needle thrower, but not as fast as any of the materialized needle shooting abilities the Fugu has, which will cost chakra. This attack is not, by itself fatal but can, when used by Dojutsu users or weapon masters, be used to strike fatal/nearly fatal points that will cause great damage. Shooting normal needles do not count as a jutsu towards the jutsu count. Shooting materialized needles only counts as a jutsu if used in a turn different than the turn of materialization. Regardless of the amount of needles shot, it only counts as 1 move.

#2: Paper Needle Shooting - The user is able to load the Fugu with any paper bomb, and then shoot them. The paper will automatically curl into thread needles. This is considered an E rank technique, costing 5 chakra and dealing 10 damage points of explosive power (in case of a default paper bomb) or otherwise dealing the stated effects of the tag. The user is able to shoot up to 10 paper needles, all costing 5 chakra, in a single usage. Can only be used once every three turns. This is usable with explosive tags, not other paper-inscribed Fuuin techniques..

#3: Needle Cannon Shooting - It is considered an alternative method of shooting any stored needles. The Fugu dilates slightly, shooting simultaneously, or fusing together, all the needles materialized in a single technique, and shoot them out with the full damage points dealt in a single bullet. The cannon needle shoots out with a loud pop, and creates air circles surrounding the needle path, which push anything deviated from it's path and punch the actual target with great power. The substance/element used to create the needles augments the air circles and the punching force. In essence, it's a big cylinder of an element, created by merging all the needles created with that element, stored inside the Fugu. The rank and damage of the default cannon bullet is set at B rank, 5 normal needles (costs 20 chakra, gives 40 damage points), or simply the full rank, chakra cost and damage points of the materialization techniques, specifically #6, A rank 60 damage points, #7 A rank 60 damage points and #8 S rank 80 damage points. It requires all the needles materialized, if any is missing, the cannon can't be shot. With #2, it can only shoot 4 needles at once equivalent to 40 chakra, 80 damage. Can only be used once every 3 turns. Clarification, this is merely an alternative way of shooting stored needles, which are loaded or materialized through the means specified in the description of Fugu. As such, it doesn't allow mix usages, with different elements or needles, and serves simply as a way to deploy the full power of the materialization technique into a single "needle", instead of dividing the power evenly through all the needles separately.

#4: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 15, equivalent to a C rank and counts as a move. The same can be done non-chakra costly and without handseals by simply being in direct contact with the Fugu. The needles will be shot in a straight line. Counts as a move, except in the turn of materialization.

#5: Chain-Needle Shooting - Shuriken Shadow Clone Technique can be used on the Fugu to make it act like a machine gun, multiplying one or all of the charged thread needles inside. This can be used with any of the Needle Techniques, with the exception of #3 and #9. This utilizes an alternate handseal, which can be done with a single hand or while holding the stick. It always counts as a single move towards the jutsu count, even if combined with another Shooting or a Materialization technique. It costs 30 chakra. However, multiplying and increasing the number of needles follows the same principle as any multiple projectile elemental technique and not like the original Shuriken Shadow Clone Technique: the original full power of the needles is spread and divided equally across the total number of needles.

#6: Basic Needle Materialization - The user will pour chakra into the Fugu, creating 6 thread needles, of any of the Basic Elements or Simply raw Chakra, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every two turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 5 per Needle). Depending on the substance, the needles will be faster, stronger or sharper, as well as having any special properties that the element entails (Short-Paralysis for Lightning, Burning Wounds for Fire, Mineralization of the Tissues for Earth, Shredding Wounds for Wind and Swelling of the small Canals for Water). Counts as a jutsu towards the jutsu count

#7: Thieving Needle Materialization - The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle it's set, or the or the current RP event. Counts as a jutsu towards the jutsu count

#8: Advanced Needle Materialization - The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal. Counts as a jutsu towards the jutsu count

#9: Alternative Summoning Technique - The user is able to run blood through the fugu stick, and then blow through it. This will create a chakra needle similar in strength and speed to a normal senbon shot through the Fugu, that can be shoot up to long-range. When it contacts with a surface, it will summon an animal of the user's contract on the location. This is an alternative summoning technique, with no chakra cost or damage increase, as such, it requires the user to still post the actual summoning technique, even if it's deployment is different, and that one will still abide to the normal summoning rules. The blood smearing step is obligatory, so, any secondary ability of the Fugu will have to encompass it, such as #4, prior to the loss of physical contact with the Fugu.

#10: Density and Height Manipulation - The user is able to change the density and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. Smaller changes such as a few cm to 2 meters, or any humanely bearable weight will not require the usage of noticeable chakra through the course of a match. Anything higher/longer (never more than the equivalent of Short-Mid range) or 5 tons will be the equivalent of an A rank, 30 chakra points, counting towards the jutsu count.

#11: Spikes Manifestation - The user is able to consciously induce the Fugu's inherited defense mechanism, creating spikes across the Fugu stick, for added damage. It costs 15 chakra, equivalent to a C rank. This can be done through direct contact or remotely with 1 handseal, up to mid-range and counts as a technique from the technique count. Likewise, it can soothe, passively, the inherit defense mechanism, allowing the user to touch or hit a target with the Fugu without manifesting spikes, for a cleaner and more fluid strike.

#12: Damage Deflection - The fugu stick is an S rank Weapon, with no inherited elemental weaknesses or strengths. It does not conduce lightning, is not affected by corrosion, and retains a normal temperature, thus cannot be affected by S rank attacks. The user is able to spin the stick, creating a shield with the same characteristics, which incorporates a chakra layer that protects the hands of the user. Afterwards, the centrifugal forces of the shield disperse the attack harmlessly, or shift the weight and momentum of the attack to deflect it. It can only protect against 1 A rank per turn, in which case it requires 2 turn cool down to be used again, otherwise simply 1 turn suffices. Counts as a jutsu. This is just in regard of a total shield, in which the user needs to protect the hand weilding the Fugu, otherwise it is done passively, mostly against blunt or sharp attacks, and taijutsu, like a normal, resilient staff, and is restricted by the user's own mastery and strength. An S ranked technique can be blocked once, deflecting half the damage, but neutralizing the Fugu for the remainder of the battle and RP event. When using the shield, the user must be aware of weight and size of the attack, and move accordingly, sometimes, even an A rank attack must be deflected instead of blocked, only to miss the wielder's body slightly

#13: Form Transformation - Transformation Technique can be used on the Fugu to change the physical appearance of the Fugu. This can be purely decorative, changing colors or similar outwards changes, or actually change the stick to other weapons, thus preventing the usage of any Needle based techniques ( #1-9 ), but retaining it's inherent properties and remaining abilities. Any sort of sharp or blunt weapon will only be as strong as a generic version of said weapon, a sword will never be as sharp and balanced as a custom made sword, but will allow the user to perform weapon based techniques with the Fugu, such as Kenjutsu or CFS the user has access to ( Like Whip Arts and the Nine Verses of Shakujo ). This utilizes an alternate handseal, which can be done with a single hand or while holding the stick and counts as 1 move towards the jutsu count. It costs 5 chakra

Note: Once shot, be it 1 or a multitude of needles, it will always count as one move, with the exception of #1, or in the initial turn of materialization, as in, the very first turn where the user spends chakra to summon the needles, shooting them right away spend only 1 jutsu, rather than 2. The fugu can only have one type of needles inside it at each time. He can only memorize one substance/advanced element at any given point and will "forget them" once the battle or the current RP event ends.

( Kamikorosu: Hikakibo ) God Slayer: Fire Iron
Type: God-Slaying Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Fire Iron is an instrument wielded to tend a fire now forged as a God-Slaying Tool. It is a rather small weapon, roughly two and a half feet in length. Its most notable feature is the three pronged trident-like tips at the end, sharpened to make an excellent stabbing weapon although not particularly suited to cut. This forged Fire Iron specifically is hollowed from the inside, with open ended tips that excel at releasing fire from them. This particular Fire Iron was forged for Isabella; because it is a product of certain Atavistic techniques it is bound to her soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.

Acquired
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Your disregard for life is almost as great as Nefarian's, Madara.

She clapped at the Uchiha, as her eye lingered in the gruesome sight of her ancestor. The her red sharingan eyes turned to Nefarian and studied him closely. Her eyes softened, and she brushed her free left hand through her crimson hair, flicking it behind her ear. Nefarian was as powerful as she remembered, but was substancially stronger. The difference was not obvious to Isabella, and that only served to show that he was already far too powerful for her before, and now it was just abysmal.

Hello, Nefarian. My name is Isabella Uchiha. I'm the ant that you stomped on before. It surprises me to hear you call me a Champion of Humanity. Were you expecting this little ant to show up?

Chakra: 2000 ( -10 - 5 = 1985 )
Health: 230
Sanity: 100
Speed: 11
Tracking: 45 [3T]
 
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Nefarian narrowed his eyes in annoyance. "Shut up, woman." There was little malice in his voice, just a stern rebuke of her needless comments. He didn't care who she was, one in the many thousands of faces he had seen in his thousands of years of life and one of billions of humans that littered the planet. He kept his gaze fixated on Madara, "Do not refer to him as Sai Uchiha, Madara. Refer to him by his proper, artificial, identity - a man with no organic soul. Otherwise you might disrupt the ritual." Nefarian walked over his body, resting his foot against Demetrias's back. Demetrias groaned in response, agony wracking his body as millions of microbes thrashed and wrestled with his immune system.
 

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Nefarian narrowed his eyes in annoyance. "Shut up, woman." There was little malice in his voice, just a stern rebuke of her needless comments. He didn't care who she was, one in the many thousands of faces he had seen in his thousands of years of life and one of billions of humans that littered the planet. He kept his gaze fixated on Madara, "Do not refer to him as Sai Uchiha, Madara. Refer to him by his proper, artificial, identity - a man with no organic soul. Otherwise you might disrupt the ritual." Nefarian walked over his body, resting his foot against Demetrias's back. Demetrias groaned in response, agony wracking his body as millions of microbes thrashed and wrestled with his immune system.
I think you might be mistaken here, Neffy.

She said, interrupting Nefarian as he tried to ask Madara not to call Demetrias as Sai. She didn't care for the rebuke, nor would she shut up.

Madara will not be the one to shatter your Domain, I am. And I have half a mind to just let it be as well.If he wants to call that useless dead thing by its former name, it's his choice, not yours. Did Imeroth not spank you enough to teach you good manners? Or was it just sexual between the both of you?
 
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The God of Disease would have ignored her comments, again, had she not insisted on being the one to shatter his domain, the Domain of Condition. "Do you even know what that means? What you suggest? You wish to serve then?" Her other comments were simply secondary and uninteresting verbiage to someone who now went beyond merely glimpsing the Divine, but to grasping it.
 

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Nefarian narrowed his eyes in annoyance. "Shut up, woman." There was little malice in his voice, just a stern rebuke of her needless comments. He didn't care who she was, one in the many thousands of faces he had seen in his thousands of years of life and one of billions of humans that littered the planet. He kept his gaze fixated on Madara, "Do not refer to him as Sai Uchiha, Madara. Refer to him by his proper, artificial, identity - a man with no organic soul. Otherwise you might disrupt the ritual." Nefarian walked over his body, resting his foot against Demetrias's back. Demetrias groaned in response, agony wracking his body as millions of microbes thrashed and wrestled with his immune system.
I think you might be mistaken here, Neffy.

She said, interrupting Nefarian as he tried to ask Madara not to call Demetrias as Sai. She didn't care for the rebuke, nor would she shut up.

Madara will not be the one to shatter your Domain, I am. And I have half a mind to just let it be as well.If he wants to call that useless dead thing by its former name, it's his choice, not yours. Did Imeroth not spank you enough to teach you good manners? Or was it just sexual between the both of you?
The God of Disease would have ignored her comments, again, had she not insisted on being the one to shatter his domain, the Domain of Condition. "Do you even know what that means? What you suggest? You wish to serve then?" Her other comments were simply secondary and uninteresting verbiage to someone who now went beyond merely glimpsing the Divine, but to grasping it.
Madara listened to Isabella speak to Nefarian and noticed how he brushed her off, making Madara laugh in the process. He hadn't expected her to react so weirdly, accusing him of sexual activities with Imeroth and understood why Nefarian tried to ignore her. Responding to him earlier, Madara notioned towards Sai.

"Why shouldn't I call him Sai? That's his name and who he is; he's a Uchiha, no matter how much he tries to hide who he is. He should take pride in that," Madara said, frowning down at him. "Even if I want to snap his neck, as a Uchiha, he deserves a certain level of respect. And what ritual is this? All I can see if a lost soul defeated by disease."
 
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Nefarian laughed, tilting his head back slightly. "You couldn't kill him even if you wanted to, Madara." His outbreak subsided, pushing his foot into Demetrias's back more, his groans echoing in the deep subterranean complex. "Today two Domains will shatter. Mine and his..." He pointed downward, a wicked smile across his face.
 

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Nefarian laughed, tilting his head back slightly. "You couldn't kill him even if you wanted to, Madara." His outbreak subsided, pushing his foot into Demetrias's back more, his groans echoing in the deep subterranean complex. "Today two Domains will shatter. Mine and his..." He pointed downward, a wicked smile across his face.
The laugh was unsettling for some reason, though the taunt following it unnerved Madara more. He hadn’t faced or met a challenge he didn’t think he could best yet, though Nefarian saying he couldn’t kill Sai even if he wanted to rubbed Madara the wrong way. Was he calling him too weak? No, that couldn’t be it. It had to be because Death was removed from the world. Sai wouldn’t die regardless of what he did - he seemed to be on the verge of it now, in fact, but wouldn’t pass away.

Domains? The Domain of Death has already left thanks to you, now you’re going to cause even more domains to become destroyed? I asked Imeroth about this and he didn’t answer as clearly as I wanted so I’ll ask you: what exactly does removing these Domains do for the goal of resurrecting Tiamat?”
 

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The God of Disease would have ignored her comments, again, had she not insisted on being the one to shatter his domain, the Domain of Condition. "Do you even know what that means? What you suggest? You wish to serve then?" Her other comments were simply secondary and uninteresting verbiage to someone who now went beyond merely glimpsing the Divine, but to grasping it.
No, Isabella didn't know what it meant. Even as Madara asked about the shattering of the Domain of Death, Isabella wasn't sure what it entailed exactly.

I wish to usher change, be it through your side or Solomon's. I had thought you'd be more fitting, your virologist work is second to none, and there's just something about manipulation of diseases.

Isabella said, her hand flickering with billions of fungi pathogens that blackened her skin and chakra. Virus were different from fungi, but equally as devastating.The comments were meant as a throwaway, without disrupting the natural conversation happening between the other two. She picked up on the torture of Demetrias being done in a ritualistic manner, but she wasn't sure if Nefarian was just messing with them. She kept on walking closer to Demetrias, seeing the virulance change and shift with her Sharingan.

4 Seals have to be broken. It is clear that shattering domains is the key to it. It wasn't just the Prismatic Plague that shattered the domain of Death, right? Phetra was the one that did it...

She trailed away, waiting for Nefarian to answer Madara's question. It wouldn't make sense for the Raid to happen, or the Prismatic Plague if the Voidlords had the ability to shatter their own domains alone. The only thing she had gathered from the Raid was the presence of the Champions of Humanity, but Nefarian seemed quite condescending of that notion. Isabella had heard that Ereshkigal was present as well, so maybe it's something that requires the presence of another god. Except Phetra wasn't a true divinity, and Nefarian appears to be... But will he shatter two at the same time?

RomCom Atempt at a Connection #1 - Two strangers meet and relate to eachother through their hobbies: Causing mass plagues and diseases.
 
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