I wanted to clean up my Custom Jutsu thread so i could find everything easier
Rat Customs
Sage Art Customs
Shinning water
Customs taught By others
Random Jutsu
Rat Customs
Summoning: Giant Ninja rat
Water style: Swarming rats
Water Style: Explosive Rats
Katon Sutairu: Nezumi kataki)Fire Style: Rats Revenge
Katon Sutairu: (Katon: Nezumi kataki)Fire Style: Rats Revenge Version 2
(Nezumi kizu) Rat Slash
Nezumi: Rat Clones
Nezumi: Rat's Katana.
(Nezumi anaboko)Rat hole
(Nezumi tonzura) Rat Escape
(Nezumi Dansai) Rat man combo
(Kuchiyose Nezumi) Summononing: Rat warrior
Nezumi: Rat Explosives
(Nezumi)Rat hunger
(Nezumi Kuchiyose) - Thousand rat Summoning
Nezumi: Rat Flesh
Nezumi: Rat flesh surface
Nezumi: Rat Chakra
Nezumi: rat flesh spikes
Nezumi: rat wave
Rank: A
Chakra: 60
Type: Defense or attack
Damage: Depends
Description: A summoning Jutsu where a Human Makes a pact with a giant ninja rat, Equipped with a katana
Chakra: 60
Type: Defense or attack
Damage: Depends
Description: A summoning Jutsu where a Human Makes a pact with a giant ninja rat, Equipped with a katana
Water style: Swarming rats
Rank: B
Chakra: 25
Damage: 40
Description: Using water you can make 20 rats and swarm the enemy as an attack
Chakra: 25
Damage: 40
Description: Using water you can make 20 rats and swarm the enemy as an attack
Water Style: Explosive Rats
Rank: B
Chakra: 25
Damage: 5 (for every rat on opponent)
Discription: Explodes every water rat you control
Chakra: 25
Damage: 5 (for every rat on opponent)
Discription: Explodes every water rat you control
Katon Sutairu: Nezumi kataki)Fire Style: Rats Revenge
Rank: B
Type: Attack/Defence
Chakra: 25
Damage: 40
Description: When hit with a wind attack you can use Fire chakra to create rats which travel down the wind and attack the enemy.
Note: Eats the wind making it harmless (Wind makes fire stronger as said by yamato so as they travel down instead of getting smaller they remain the same size)
Note: Can’t be used against any S-rank Jutsu’s
Type: Attack/Defence
Chakra: 25
Damage: 40
Description: When hit with a wind attack you can use Fire chakra to create rats which travel down the wind and attack the enemy.
Note: Eats the wind making it harmless (Wind makes fire stronger as said by yamato so as they travel down instead of getting smaller they remain the same size)
Note: Can’t be used against any S-rank Jutsu’s
Katon Sutairu: (Katon: Nezumi kataki)Fire Style: Rats Revenge Version 2
Rank: S
Type: Attack/Defence
Chakra: 40
Damage: 80
Description: When hit with a wind attack you can use Fire chakra to create rats which travel down the wind and attack the enemy.
Note: Eats the wind making it harmless (Wind makes fire stronger as said by yamato so as they travel down instead of getting smaller they remain the same size)
Type: Attack/Defence
Chakra: 40
Damage: 80
Description: When hit with a wind attack you can use Fire chakra to create rats which travel down the wind and attack the enemy.
Note: Eats the wind making it harmless (Wind makes fire stronger as said by yamato so as they travel down instead of getting smaller they remain the same size)
(Nezumi kizu) Rat Slash
Rank: A
Chakra: 30
Damage: 60
Range: far/medium
Description: After you summon the Giant Rat He Can then Use the Elements of its user to Combine with his blade to Slash his opponent with both katana.
Note: Only The Summoned Beast Can use this.
Note: You can use 2 elements 1 per blade. like lightning in one blade and water in the other or any other elemental variation you want
Chakra: 30
Damage: 60
Range: far/medium
Description: After you summon the Giant Rat He Can then Use the Elements of its user to Combine with his blade to Slash his opponent with both katana.
Note: Only The Summoned Beast Can use this.
Note: You can use 2 elements 1 per blade. like lightning in one blade and water in the other or any other elemental variation you want
Nezumi: Rat Clones
Rank: C
Type: Supplementary
Chakra: 15
Damage: NA
Discription: After summoning your Ninja rat. He can then Preform a Clone Jutsu. and the clone can do any Jutsu its origonal can.
Note: Only Summoned Beast Can use.
Type: Supplementary
Chakra: 15
Damage: NA
Discription: After summoning your Ninja rat. He can then Preform a Clone Jutsu. and the clone can do any Jutsu its origonal can.
Note: Only Summoned Beast Can use.
Nezumi: Rat's Katana.
Type: Supplementary
Rank: B
Chakra: 20
Damage: (+10 for every hit for 4 turns)
Discription: The rat can concentrate his chakra into his Katana making his katana's do more damage,and become faster to swing.
Note: Only lasts 4 turns
Note: only Summoned Beast can use.
Rank: B
Chakra: 20
Damage: (+10 for every hit for 4 turns)
Discription: The rat can concentrate his chakra into his Katana making his katana's do more damage,and become faster to swing.
Note: Only lasts 4 turns
Note: only Summoned Beast can use.
(Nezumi anaboko)Rat hole
Rank: B
Chakra: 25
Damage: 40
Range: Short/ long
Description: Using your Summoned Rat you can Then Dig a whole Into the Ground while riding on the back of it which causes the earth to shake so the user cant make Jutsu on account they would be shaking to much then using the rats hearing to pin point the enemy it can jump up and attack the enemy
Note: Only Summoned Beast Can Preform
Note: cant work on water
Chakra: 25
Damage: 40
Range: Short/ long
Description: Using your Summoned Rat you can Then Dig a whole Into the Ground while riding on the back of it which causes the earth to shake so the user cant make Jutsu on account they would be shaking to much then using the rats hearing to pin point the enemy it can jump up and attack the enemy
Note: Only Summoned Beast Can Preform
Note: cant work on water
(Nezumi tonzura) Rat Escape
Rank: C
Chakra: 20
Damage: N/A
Range: N/A
Description: Using your Summoned Beast you can Dig a whole into the ground to escape an on coming attack And it cost 30 chakra every turn to stay under there. (Max 2 turns)
Chakra: 20
Damage: N/A
Range: N/A
Description: Using your Summoned Beast you can Dig a whole into the ground to escape an on coming attack And it cost 30 chakra every turn to stay under there. (Max 2 turns)
(Nezumi Dansai) Rat man combo
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:A taijutsu attack were the user must summon a rat first and then the rat can hop on the summoners back and attack the enemy like fang over fang, but rat style. where the rat does not need2 transform. this is a little harder to block because the rats tail can block or do whatever it wants with, and has great hearing so it can have pinpoint accuracy with its tail even while spinning
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:A taijutsu attack were the user must summon a rat first and then the rat can hop on the summoners back and attack the enemy like fang over fang, but rat style. where the rat does not need2 transform. this is a little harder to block because the rats tail can block or do whatever it wants with, and has great hearing so it can have pinpoint accuracy with its tail even while spinning
(Kuchiyose Nezumi) Summononing: Rat warrior
Rank: C
Chakra:
Damage: N/A
Discription: This is a rat the size of a normal man. he can do combo jutu's with the summoner, as well as do all the same jutsu the giant rat can. he is equiped with armour plating on his arms. legs and face (full helm). and with 2 katana's.
Note: must have a Contract with the rats.
Note: When summononing you must use actual sumomning format and add the name of this creature
Chakra:
Damage: N/A
Discription: This is a rat the size of a normal man. he can do combo jutu's with the summoner, as well as do all the same jutsu the giant rat can. he is equiped with armour plating on his arms. legs and face (full helm). and with 2 katana's.
Note: must have a Contract with the rats.
Note: When summononing you must use actual sumomning format and add the name of this creature
Nezumi: Rat Explosives
Type: attack
Rank: B
Chakra: 30
Damage: 60
Discription: By focusing you chakra you can blow up any rat based jutsu you control, summons, statues, anything shaped like a rat and is under your control.
Rank: B
Chakra: 30
Damage: 60
Discription: By focusing you chakra you can blow up any rat based jutsu you control, summons, statues, anything shaped like a rat and is under your control.
(Nezumi)Rat hunger
Type: Deffence/supplementary.
Rank: A
Chakra:30
Damage: N/A
Discription: Rats eat their way through walls.. And many different things so the bigger your rat the more he can eat. your summon can eat all the way up to S-rank wood jutsu making it harmless, or gettig through a tough shield
Note: Only usable 3 times in battle
Note: Only rat summon Can use.
Rank: A
Chakra:30
Damage: N/A
Discription: Rats eat their way through walls.. And many different things so the bigger your rat the more he can eat. your summon can eat all the way up to S-rank wood jutsu making it harmless, or gettig through a tough shield
Note: Only usable 3 times in battle
Note: Only rat summon Can use.
(Nezumi Kuchiyose) - Thousand rat Summoning
Rank: S
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Co-creator:Skye Kaguya
Damage Points:N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.
Note:Must Have a signed contract with the animal you wont to summon. where many rats swarm out and can be used to do whatever you tell them, they are small and fragile but come in a mass quantity and watch out because they have a big apitite.
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Co-creator:Skye Kaguya
Damage Points:N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.
Note:Must Have a signed contract with the animal you wont to summon. where many rats swarm out and can be used to do whatever you tell them, they are small and fragile but come in a mass quantity and watch out because they have a big apitite.
Nezumi: Rat Flesh
Rank: B
Chakra: 60
damage: N/A
Description: The user can summon a wall of rat flesh as defense or what ever else the user may find use for it. Much like the toad flesh wall It can stop things of the same rank or lower.
Note: Must have a contract with the rats.
Note: can build up to 2 walls at a time
Note: can only be used 3 times in a battle.
Chakra: 60
damage: N/A
Description: The user can summon a wall of rat flesh as defense or what ever else the user may find use for it. Much like the toad flesh wall It can stop things of the same rank or lower.
Note: Must have a contract with the rats.
Note: can build up to 2 walls at a time
Note: can only be used 3 times in a battle.
Nezumi: Rat flesh surface
Rank: S
Chakra: 70
Damage: NA
Description: By fusing you chakra into the ground you can summon a layer of rat flesh over the surface of the ground basically turning the ground you walk on rat flesh. (Not litterally turning the surface into rat flesh) Much like the toad stomach where you summon toad flesh all around you, you have control of the flesh and can move it at your will to bind or trap opponents. The rat flesh is quite durable, but can be broken through by S ranked techniques. It cannot be repaired in broken areas.
Note: must have a contract with the rats
Note: Only usable 1 time a game
Note: Lasts 3 turns
Chakra: 70
Damage: NA
Description: By fusing you chakra into the ground you can summon a layer of rat flesh over the surface of the ground basically turning the ground you walk on rat flesh. (Not litterally turning the surface into rat flesh) Much like the toad stomach where you summon toad flesh all around you, you have control of the flesh and can move it at your will to bind or trap opponents. The rat flesh is quite durable, but can be broken through by S ranked techniques. It cannot be repaired in broken areas.
Note: must have a contract with the rats
Note: Only usable 1 time a game
Note: Lasts 3 turns
Nezumi: Rat Chakra
Rank: Forbidden
Chakra: 80
Damage: NA
Description: By meditating with th rats they can transfer chakra from their body to yours. Both the user and the rat must be meditating back to back and should remain still. This justsu does not last long, but while encompassed in the aura of the rat you achieve heightened sense of smell and hearing as well as a strength and power/speed boost equal to 2nd Gate. It does not last for long or give you much but it makes the rats better use collaboration jutsu with the user.
Note: Only usable 1 time a battle
Note: Only Rat summoners can use.
Note: After use you are slower, weaker, and all senses are extremely weakened.
Note: After Use you cannot use Forbidden ranked jutsu.
Note: Lasts 3 turns
Chakra: 80
Damage: NA
Description: By meditating with th rats they can transfer chakra from their body to yours. Both the user and the rat must be meditating back to back and should remain still. This justsu does not last long, but while encompassed in the aura of the rat you achieve heightened sense of smell and hearing as well as a strength and power/speed boost equal to 2nd Gate. It does not last for long or give you much but it makes the rats better use collaboration jutsu with the user.
Note: Only usable 1 time a battle
Note: Only Rat summoners can use.
Note: After use you are slower, weaker, and all senses are extremely weakened.
Note: After Use you cannot use Forbidden ranked jutsu.
Note: Lasts 3 turns
Nezumi: rat flesh spikes
Rank: B
Chakra: 50
Damage 50
Description: Rat spikes made of rat flesh, attack the enemy. It can be used off any rat or rat flesh you can see. sort of like earth spikes but with rat flesh instead a basic attack made by the ancients to save their country. Spikes extend maximum one meter from source of flesh.
Note: Only works on rat flesh jutsu's or rats themselves
Note: Must have contract with the rats
Note: Must have one turn gap atleast between each use
Chakra: 50
Damage 50
Description: Rat spikes made of rat flesh, attack the enemy. It can be used off any rat or rat flesh you can see. sort of like earth spikes but with rat flesh instead a basic attack made by the ancients to save their country. Spikes extend maximum one meter from source of flesh.
Note: Only works on rat flesh jutsu's or rats themselves
Note: Must have contract with the rats
Note: Must have one turn gap atleast between each use
Nezumi: rat wave
Rank: A
Chakra: 50
Damage: NA
Discription: A huge wave of rats used to flood the field of rats and cover the enemy. This helps detect where the enemy is incase of a blinding jutsu or anything that may hamper my vision.
Note: Can be used only twice per battle
Note: Each time used, rats stay on battlefield for two turns before they automatically disappear
Chakra: 50
Damage: NA
Discription: A huge wave of rats used to flood the field of rats and cover the enemy. This helps detect where the enemy is incase of a blinding jutsu or anything that may hamper my vision.
Note: Can be used only twice per battle
Note: Each time used, rats stay on battlefield for two turns before they automatically disappear
Sage Art Customs
Sage Art: Wind Control (Tetsujin Jutsu: Kaze Soujuu)
Sage Art: Sage Crushing (seijin gekiha)
Sage Art: Protective coat
Sage Art: 4 Sage Formation
Sage Art: Rapid Progression
Sage Art: Sage's toy
Type: Attack/Defense/Supplementary
Rank: S
Range: Short/Mid/Long
Chakra Cost: 45
Damage Points: N/A (85 if used to attack)
Description: After forming the needed hand seals, the user will use a massive amount of chakra and extend it into the air around himself/herself and the opponent. (about 30 meters high and 50 meters wide, it looks like a hemisphere) The user will be able to manipulate the wind within this area at will. This jutsu can be used to attack or defend.
*this jutsu can only be used once per battle*
*once activated, this jutsu will last for 3 of the user's turns*
*this jutsu can only be used by those who have mastered Sage Mode*
Created By UzumakiJake and -Naruto Uzumaki-
Submitted By -Naruto Uzumaki-
Rank: S
Range: Short/Mid/Long
Chakra Cost: 45
Damage Points: N/A (85 if used to attack)
Description: After forming the needed hand seals, the user will use a massive amount of chakra and extend it into the air around himself/herself and the opponent. (about 30 meters high and 50 meters wide, it looks like a hemisphere) The user will be able to manipulate the wind within this area at will. This jutsu can be used to attack or defend.
*this jutsu can only be used once per battle*
*once activated, this jutsu will last for 3 of the user's turns*
*this jutsu can only be used by those who have mastered Sage Mode*
Created By UzumakiJake and -Naruto Uzumaki-
Submitted By -Naruto Uzumaki-
Sage Art: Sage Crushing (seijin gekiha)
Type: Attack
Rank: S
Chakra: 40
Damage: 80
Discription: By gathering natural energy around your enemy, you can crush him from all sides with an invisible force. The only way to defend against is to be able to see chakra, other wise you have no idea its coming.
Note: Only usable 2 times a fight.
Note: Must be in sage mode
Created by UzumakiJake
Submitted By UzumakiJake
Rank: S
Chakra: 40
Damage: 80
Discription: By gathering natural energy around your enemy, you can crush him from all sides with an invisible force. The only way to defend against is to be able to see chakra, other wise you have no idea its coming.
Note: Only usable 2 times a fight.
Note: Must be in sage mode
Created by UzumakiJake
Submitted By UzumakiJake
Sage Art: Protective coat
Type: deffence/Supplementary
Rank: S
Chakra: 30
Damage: N/A
Discription: By putting a layer of natural energy over your entire body, you can avoid detection. If they can sense water/heat anything like this it wont be noticed. also this can be a protection from jutsu the same rank or lower.
Note: Lasts 3 turns
Note: Can only be used 1 time per battle
Note: If the match lasts 3 turns this will not count as a jutsu.
Note: Cant use Forbidden jutsu after this.
Note: Can only protect yourself from 1 jutsu a turn while activared
Note: Must be in sage mode
Rank: S
Chakra: 30
Damage: N/A
Discription: By putting a layer of natural energy over your entire body, you can avoid detection. If they can sense water/heat anything like this it wont be noticed. also this can be a protection from jutsu the same rank or lower.
Note: Lasts 3 turns
Note: Can only be used 1 time per battle
Note: If the match lasts 3 turns this will not count as a jutsu.
Note: Cant use Forbidden jutsu after this.
Note: Can only protect yourself from 1 jutsu a turn while activared
Note: Must be in sage mode
Sage Art: 4 Sage Formation
Type: Deffence
Range: Short
Rank: Forbidden
Chakra: 50
Damage: N/A
Discription: by summoning some of the sages from the past that have been turned into stone, due to failed training. You can put them in a square formation and connect them with sage chakrato protect you from all sides. you can concentrate more chakra into it to make it stronger/weaker.
Note: Must know sage mode.
Note: Not only will nothing enter the box, but nothing can leave it either
Note: Lasts 3 turns, you can quit it Before then if needed.
Note: The barrier shrinks by half every turn activated so it can crush you if you dont get out soon
Note: 1 time a fight
Range: Short
Rank: Forbidden
Chakra: 50
Damage: N/A
Discription: by summoning some of the sages from the past that have been turned into stone, due to failed training. You can put them in a square formation and connect them with sage chakrato protect you from all sides. you can concentrate more chakra into it to make it stronger/weaker.
Note: Must know sage mode.
Note: Not only will nothing enter the box, but nothing can leave it either
Note: Lasts 3 turns, you can quit it Before then if needed.
Note: The barrier shrinks by half every turn activated so it can crush you if you dont get out soon
Note: 1 time a fight
Sage Art: Rapid Progression
Range: Short-long
Type: Supplementary
Rank: A
Chakra: 30
Damage: N/A
Discription: By concentrating your chakra into any bacteria its effects are sped up by 1 turn by making the bacteria stronger and less ammune. (if the bacteria has an effect).
Note: only usable 1 times in a battle
Note: Must be in sage mode to use
Type: Supplementary
Rank: A
Chakra: 30
Damage: N/A
Discription: By concentrating your chakra into any bacteria its effects are sped up by 1 turn by making the bacteria stronger and less ammune. (if the bacteria has an effect).
Note: only usable 1 times in a battle
Note: Must be in sage mode to use
Sage Art: Sage's toy
Rank: F
Chakra: 50
Damage: N/A
Discription: When An enemy is about to preform a jutsu you can use chakra strings used from natural energy to change the seals and make him use a different jutsu instead of his desired jutsu.
NOTE: cannot defend during this
Note: cannot attack during this
note: cannot change targets due to only controling the hands
note: must be in sage mode for enough power.
Chakra: 50
Damage: N/A
Discription: When An enemy is about to preform a jutsu you can use chakra strings used from natural energy to change the seals and make him use a different jutsu instead of his desired jutsu.
NOTE: cannot defend during this
Note: cannot attack during this
note: cannot change targets due to only controling the hands
note: must be in sage mode for enough power.
Shinning water
(Shainingumizu: Dousei Kawari) – Shinning Water Release: State of Change
(Shainingumizu: Mizu Yoshi) – Shinning Water Release: Water Well
(Shainingumizu: Shainingu Mizu Koutetsu) : Shinning Water Release: Shinning Water Armor
(Shainingumizu: Shainingu mizu Kasui Kabe) Shining Water Release: Shining Water Spike Wall
(Shainingumizu: Gekiha Nami Kabe) – Shinning Water Release: Crushing Tsunami Wall
(Shainingumizu: Kadou Rasengan) – Shinning Water Release: Vortex Spiralling Sphere
Rank: A
Type: Supplementary
Range: Long
Chakra cost: 30
Damage points: N/A
Description: The user releases charka into a water source and then can change its chemical structure to turn its element into shinning water and then making normal water useable for shinning water jutsu.
Note: Can only be used 3 times
Type: Supplementary
Range: Long
Chakra cost: 30
Damage points: N/A
Description: The user releases charka into a water source and then can change its chemical structure to turn its element into shinning water and then making normal water useable for shinning water jutsu.
Note: Can only be used 3 times
(Shainingumizu: Mizu Yoshi) – Shinning Water Release: Water Well
Rank: A
Type: Supplementary
Range: Long
Chakra cost: 30
Damage points: N/A
Description: The user creates a large lake full of shinning water come up from the ground that will reflect the light making the enemy see a bright film cover the floor and cant have direct look on the floor because of the blinding light reflecting and also be useable for a source of water for other shinning water techniques.
Note: Only the user can make use of the water.
Type: Supplementary
Range: Long
Chakra cost: 30
Damage points: N/A
Description: The user creates a large lake full of shinning water come up from the ground that will reflect the light making the enemy see a bright film cover the floor and cant have direct look on the floor because of the blinding light reflecting and also be useable for a source of water for other shinning water techniques.
Note: Only the user can make use of the water.
(Shainingumizu: Shainingu Mizu Koutetsu) : Shinning Water Release: Shinning Water Armor
Rank: S
Type: Supplementary
Range: long
Chakra cost: 40
Damage points: N/A
Description: the user releases chakra coating all over their body and mixing with shinning water to create a reflective armor preventing the enemy from seeing the user because the brightness of the light being reflected from the shinning water.
Note: can only be used once
Note: Lasts 4 turns
Type: Supplementary
Range: long
Chakra cost: 40
Damage points: N/A
Description: the user releases chakra coating all over their body and mixing with shinning water to create a reflective armor preventing the enemy from seeing the user because the brightness of the light being reflected from the shinning water.
Note: can only be used once
Note: Lasts 4 turns
(Shainingumizu: Shainingu mizu Kasui Kabe) Shining Water Release: Shining Water Spike Wall
Rank: S
type: attack
Range: short-long
Chakra Cost: 40
Damagepoints: 80
description:the user creates a huge wall of shining water then the user will create spikes that come out of the water and slam his hands on the wall the wall will then shoot forward and the opponent cant look at the water if he chooses to he will not know how far away the wall or that it has spikes all he will see is a huge wall of reflected light
Note: can only be used once per battle
type: attack
Range: short-long
Chakra Cost: 40
Damagepoints: 80
description:the user creates a huge wall of shining water then the user will create spikes that come out of the water and slam his hands on the wall the wall will then shoot forward and the opponent cant look at the water if he chooses to he will not know how far away the wall or that it has spikes all he will see is a huge wall of reflected light
Note: can only be used once per battle
(Shainingumizu: Gekiha Nami Kabe) – Shinning Water Release: Crushing Tsunami Wall
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user slams their foot down on the water and then they create a large wall of shinning water and send it crashing at the enemy causing them to see a large wall of light heading towards them.
Note: Can only be used 3 times
Note: Water Source needed.
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user slams their foot down on the water and then they create a large wall of shinning water and send it crashing at the enemy causing them to see a large wall of light heading towards them.
Note: Can only be used 3 times
Note: Water Source needed.
(Shainingumizu: Kadou Rasengan) – Shinning Water Release: Vortex Spiralling Sphere
Rank: S
Type: Attack
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: the user uses elemental manipulation with the Rasengan by adding shinning water element to the Rasengan and then shoots the Rasengan at the enemy and making it turn creating a vortex which then causes the enemy to see a vortex of shinning light.
Note: Can only be used 3 times
Type: Attack
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: the user uses elemental manipulation with the Rasengan by adding shinning water element to the Rasengan and then shoots the Rasengan at the enemy and making it turn creating a vortex which then causes the enemy to see a vortex of shinning light.
Note: Can only be used 3 times
Customs taught By others
Alimujtaba Taught Me
Allowed by HBA
Allowed by Kiba
katon : amatsu soroi katon : heavenly suit of Fire
Katon: uchiki nekki ) Fire style: Reserve heat
Type: supplementary
rank: Forbidden
chakra cost: 60
damage: n/a
description: user summons a heavenly suit of fire on his body by summoning jutsu ( not animal summoning ) then he charges the suit with fire chakra for 2 turns . after charging all of users fire jutsu's damage increases by 30.
NOTE: the suit only lasts for 3 turns
NOTE: can be used 2 times in a battle
NOTE: after using suit for 2 times user dies
rank: Forbidden
chakra cost: 60
damage: n/a
description: user summons a heavenly suit of fire on his body by summoning jutsu ( not animal summoning ) then he charges the suit with fire chakra for 2 turns . after charging all of users fire jutsu's damage increases by 30.
NOTE: the suit only lasts for 3 turns
NOTE: can be used 2 times in a battle
NOTE: after using suit for 2 times user dies
Katon: uchiki nekki ) Fire style: Reserve heat
Rank: S
Type: Supplementary
Chakra: 40
Damage: N/A
Description: User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 ( but chakra cost remains same ). This jutsu lasts only for 3 turns .
Type: Supplementary
Chakra: 40
Damage: N/A
Description: User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 ( but chakra cost remains same ). This jutsu lasts only for 3 turns .
Allowed by HBA
Mizu Sousou)-Water Burial
Rank:B
Type:Attack
RangeShort-Mid
Chakra Cost:20
Damage Points:40
Description:water that crushes the opponent with high pressure after it covers there whole body
rase your hand out wit your palm open (like how gaara does it) and concentrate your chakra into the water bubble
Type:Attack
RangeShort-Mid
Chakra Cost:20
Damage Points:40
Description:water that crushes the opponent with high pressure after it covers there whole body
rase your hand out wit your palm open (like how gaara does it) and concentrate your chakra into the water bubble
Allowed by Kiba
Kuchiyose: Tako Taishita (Summoning Octopus)
Type: Supplementary
Rank:A
Range: location of user
CC:30
DMG:N/a
Description: Must have a signed contract with the great octopus, Takomni. The octopus is able to survive out of water, and is as big as Akumaru(in Shippuden). Is capable of using any water technique the user knows, and his own arts.
Rank:A
Range: location of user
CC:30
DMG:N/a
Description: Must have a signed contract with the great octopus, Takomni. The octopus is able to survive out of water, and is as big as Akumaru(in Shippuden). Is capable of using any water technique the user knows, and his own arts.
Random Jutsu
(mizu yooshiki: kage kurai) Water style: Shaddow's darkness
Mizu fuukaku naito bijon: Water style Night vision
(Mizu kata: Mizu ken) Water style: Water blade
Suiton Sutairu: hanshateki Kagami)Water Style: Reflective mirror
Name: (Katon: douatsusa) Fire Style: Body Heat
Name: (Suiton: chinetsu ) Water style: 1,000 Fevers
Raiton dendou shouheki: Lightning electric barrier v2
(Fuuton:kazesora) Wind style: Windy Skies
(Suiton: shiomizu)Water style: Salt water
Katon: Doragon kokyuu) Dragons Breath
(Fuuton: kazekai )Wind Style: Wind Shell
(Katon)Fire style Solar Flare
(Kyochees hima) Summon Be gone
Water Style Wind Armour
Ninja Art: Death Toll
Rank: C
Type: Water
Range: Long/short/medium
Chakra cost: 30
Damage: N/A
Description: Using water to make clouds in the sky and create darkness.
Type: Water
Range: Long/short/medium
Chakra cost: 30
Damage: N/A
Description: Using water to make clouds in the sky and create darkness.
Mizu fuukaku naito bijon: Water style Night vision
Rank: D
Chakra: 30
Damage: N/a
Range: Short/medium
Desciption: Using water to create a lens film over your eye's it amplifies the light in your eyes to create temporary nightvision.
Chakra: 30
Damage: N/a
Range: Short/medium
Desciption: Using water to create a lens film over your eye's it amplifies the light in your eyes to create temporary nightvision.
(Mizu kata: Mizu ken) Water style: Water blade
Type: Attack
Rank: A
Chakra: 30
Damage: 60
Description: Focusing chakra into your hand you can make water spin and create a razor blade that you can then throw. You can also make it follow your opponent but it would take (-15) chakra for every time you move it in a new direction.
Rank: A
Chakra: 30
Damage: 60
Description: Focusing chakra into your hand you can make water spin and create a razor blade that you can then throw. You can also make it follow your opponent but it would take (-15) chakra for every time you move it in a new direction.
Suiton Sutairu: hanshateki Kagami)Water Style: Reflective mirror
Rank: B
Type: Defense
Chakra: 25
Damage: N/A
Description: Using water and concentrating so it can reflect any light where ever you want it to be reflected
Type: Defense
Chakra: 25
Damage: N/A
Description: Using water and concentrating so it can reflect any light where ever you want it to be reflected
Raiton dendou shouheki: Lightning electric barrier
Rank: S
Type: deffensive
User: Question, UzumakiJake
Combination: UzumakiJake and Question
Chakra: 40
Damage: N/A
Discription: This Jutsu I use water Chakra to crate a dome around me as Question uses his lightning to Make the Dome an even Stronger defense while Keeping the Jutsu around us and not touching us so we dont feel its effects. So It can repel Any element Except B-S rank wind Jutsu's Because elemental capabilities. here is where we made it. Q and Jake Make Custom
Note: It takes both users to use this Jutsu.
Note: It counts as one move for both.
Note: Can only be used 2 times in a battle
Rank: S
Type: deffensive
User: Question, UzumakiJake
Combination: UzumakiJake and Question
Chakra: 40
Damage: N/A
Discription: This Jutsu I use water Chakra to crate a dome around me as Question uses his lightning to Make the Dome an even Stronger defense while Keeping the Jutsu around us and not touching us so we dont feel its effects. So It can repel Any element Except B-S rank wind Jutsu's Because elemental capabilities. here is where we made it. Q and Jake Make Custom
Note: It takes both users to use this Jutsu.
Note: It counts as one move for both.
Note: Can only be used 2 times in a battle
Name: (Katon: douatsusa) Fire Style: Body Heat
Rank: B
Type: Supplementary
Chakra: 25
Damage:
Discription: using Fire style to bring up yours and/or enemies body tempreture this can create extreme fatigue or heat stroke.
Type: Supplementary
Chakra: 25
Damage:
Discription: using Fire style to bring up yours and/or enemies body tempreture this can create extreme fatigue or heat stroke.
Name: (Suiton: chinetsu ) Water style: 1,000 Fevers
Rank: Forbidden
Type: Suplementary
Range: Short/Medium/Long
Chakra: 50
Damage:
Discrtiption: Germs live inside your body until cold temperatures awaken them, so cooling the water molocules in the air you can awaken all these germs and make an illness so deadly that both the user and the opponent have 3 turns till they both die.
Note: A med ninjutsu that can cure all diseases can cure it or a cure for every disease at once. Plus it can also be prevented if you body tempature is high
Note: Effects both the user and the opponent and effect wares off when user dies.
Type: Suplementary
Range: Short/Medium/Long
Chakra: 50
Damage:
Discrtiption: Germs live inside your body until cold temperatures awaken them, so cooling the water molocules in the air you can awaken all these germs and make an illness so deadly that both the user and the opponent have 3 turns till they both die.
Note: A med ninjutsu that can cure all diseases can cure it or a cure for every disease at once. Plus it can also be prevented if you body tempature is high
Note: Effects both the user and the opponent and effect wares off when user dies.
Raiton dendou shouheki: Lightning electric barrier v2
Rank: S
Type: deffensive
Chakra: 40
Damage: N/A
Discription: This Jutsu I use water Chakra to crate a dome around me as one of my clones uses his lightning to Make the Dome an even Stronger defense while Keeping the Jutsu around us and not touching us so we dont feel its effects. So It can repel Any element Except B-S rank wind Jutsu's Because elemental combination.
Note: Can only be used 2 times in a battle
Type: deffensive
Chakra: 40
Damage: N/A
Discription: This Jutsu I use water Chakra to crate a dome around me as one of my clones uses his lightning to Make the Dome an even Stronger defense while Keeping the Jutsu around us and not touching us so we dont feel its effects. So It can repel Any element Except B-S rank wind Jutsu's Because elemental combination.
Note: Can only be used 2 times in a battle
(Fuuton:kazesora) Wind style: Windy Skies
Rank: A
Type: Supplementary
Chakra: 30
Damage: NA
Discrition: Using the wind you can make its current faster and stronger, making all the clouds blow away. Making Rain Jutsu Impossible.
Note: Only lasts for 3 turns.
Type: Supplementary
Chakra: 30
Damage: NA
Discrition: Using the wind you can make its current faster and stronger, making all the clouds blow away. Making Rain Jutsu Impossible.
Note: Only lasts for 3 turns.
(Suiton: shiomizu)Water style: Salt water
Rank: A
Type: Deffence/suplementary
Chakra: 30
Damage: NA
Discription: Using the salt from your water source. you can make all the salt rise to the surface which will amplify the salt already in the air making ice jutsu impossible.
Note: Only Ice Jutsu that requires water will be unfreezable
Note: Only lasts 3 turns.
Type: Deffence/suplementary
Chakra: 30
Damage: NA
Discription: Using the salt from your water source. you can make all the salt rise to the surface which will amplify the salt already in the air making ice jutsu impossible.
Note: Only Ice Jutsu that requires water will be unfreezable
Note: Only lasts 3 turns.
Katon: Doragon kokyuu) Dragons Breath
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Using 2 clones; the user creates a massive wind burst, the other 2 clones will hit that wind burst with a fire jutsu to make a massive fire wave. So massive it will be hard to avoid. it even melts the rock underneath it
Note - Only 'Jax inuzuka', 'UzumakiJake' and 'Gatsndshanks' are allowed to use this jutsu
- Only useable twice per match
Range: Short-Long
Chakra: 40
Damage: 80
Description: Using 2 clones; the user creates a massive wind burst, the other 2 clones will hit that wind burst with a fire jutsu to make a massive fire wave. So massive it will be hard to avoid. it even melts the rock underneath it
Note - Only 'Jax inuzuka', 'UzumakiJake' and 'Gatsndshanks' are allowed to use this jutsu
- Only useable twice per match
(Fuuton: kazekai )Wind Style: Wind Shell
Rank:A
Type: Deffence
Chakra: 30
Damage: NA
Discription: Forming a shell of wind over your head which can stop lightning attacks from above but not from the sides. ex. lightning blots it can block. Chidori it cannot
Type: Deffence
Chakra: 30
Damage: NA
Discription: Forming a shell of wind over your head which can stop lightning attacks from above but not from the sides. ex. lightning blots it can block. Chidori it cannot
Kuchiyose no Jutsu) - Summoning Technique
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.
Note:Must Have a signed contract with the animal you wont to summon
-Copy-cat bird
Many birds hav the abillity to mimic any sound they hear, by summoning this bird anything the bird hears the enemy will too. making genjutsu used through hearing, will be cast to the person doin the genjutsu as well.
Note: because of a pact with the birds and a seal placed on me, the bird is, Auto summoned as soon as i start to go into a trance the bird comes out.
Note: This will only work 2 times in battle.
Note: I still go into a trans but so does the opponent
Note: I go into the trans for 1 less turn once the bird feeds its chakra into me
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.
Note:Must Have a signed contract with the animal you wont to summon
-Copy-cat bird
Many birds hav the abillity to mimic any sound they hear, by summoning this bird anything the bird hears the enemy will too. making genjutsu used through hearing, will be cast to the person doin the genjutsu as well.
Note: because of a pact with the birds and a seal placed on me, the bird is, Auto summoned as soon as i start to go into a trance the bird comes out.
Note: This will only work 2 times in battle.
Note: I still go into a trans but so does the opponent
Note: I go into the trans for 1 less turn once the bird feeds its chakra into me
(Katon)Fire style Solar Flare
Type: attack
Rank: Forbidden
Chakra: 50
Damage: 80
Dicription: By focusing your fire chakra and making the sun's temperature making it unstable you can create a solar flare that can wipe a place the size of newyork.
Note: takes 1 turns to gather enough chakra to preform and even then, it takes time for the fire to get to the battle field.
Note: Does damage to every one on the field incuding the user.
Note: Cant use S-rank fire Jutsu's after this jutsu is preformed
Rank: Forbidden
Chakra: 50
Damage: 80
Dicription: By focusing your fire chakra and making the sun's temperature making it unstable you can create a solar flare that can wipe a place the size of newyork.
Note: takes 1 turns to gather enough chakra to preform and even then, it takes time for the fire to get to the battle field.
Note: Does damage to every one on the field incuding the user.
Note: Cant use S-rank fire Jutsu's after this jutsu is preformed
(Kyochees hima) Summon Be gone
Rank: A
Chakra: 30
Damage: N/A
Discription: By focusing your chakra into the palm of your hand and slaming it into any solid surface you can then disrupt the summoning of a creature thats being summoned on that same surface.
Note: only usable 1 times in battle.
Chakra: 30
Damage: N/A
Discription: By focusing your chakra into the palm of your hand and slaming it into any solid surface you can then disrupt the summoning of a creature thats being summoned on that same surface.
Note: only usable 1 times in battle.
Water Style Wind Armour
Rank: S
Chakra: 40
Damage: NA
Discription: By encasing yourself with water and wind you make a mirror all around you and rederecting the light from around you, making you invisible. this water,and wind is infused with your chakra making it so your opponent cant put his chakra into to create jutsu. The wind is on the outside and the water is on the inside. so if you use a fire jutsu the water will destinguish it but i loose my invisibillity because the wind is now gone.
Note: -10 chakra for every turn its activated
Note: usable 2 times a fight
Not: lasts 2 turns.
Note: Due to the water it negates fire up to S-rank fire but the wind portion depletes if hit by a fire jutsu
Chakra: 40
Damage: NA
Discription: By encasing yourself with water and wind you make a mirror all around you and rederecting the light from around you, making you invisible. this water,and wind is infused with your chakra making it so your opponent cant put his chakra into to create jutsu. The wind is on the outside and the water is on the inside. so if you use a fire jutsu the water will destinguish it but i loose my invisibillity because the wind is now gone.
Note: -10 chakra for every turn its activated
Note: usable 2 times a fight
Not: lasts 2 turns.
Note: Due to the water it negates fire up to S-rank fire but the wind portion depletes if hit by a fire jutsu
Ninja Art: Death Toll
Range: Short
Rank: Forbidden
Chakra: All
Damage: 200
Description: By concentrating all of your chakra out of your body making a shpere of chakra surround you to attack anything around, 10 feet in every direction but at the cost of your life due to the stress of releasing all your chakra at once.
*Death comes with this jutsu so only usable 1 time a game, and three times per bio before the bio is lost forever
*Cannot be used by anyone except real body of user
Rank: Forbidden
Chakra: All
Damage: 200
Description: By concentrating all of your chakra out of your body making a shpere of chakra surround you to attack anything around, 10 feet in every direction but at the cost of your life due to the stress of releasing all your chakra at once.
*Death comes with this jutsu so only usable 1 time a game, and three times per bio before the bio is lost forever
*Cannot be used by anyone except real body of user
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