It's a warm and big.... Fire.

P3ĮÑ

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Sorry for the late reply, and penguin told me to say high
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Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will perform four handseals Snake → Dragon → Rabbit → Tiger , and breathe fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.



Two advantages (no obvious ones, be creative):

1.

First of all the tech is quite useful to take out or hit several opponents at once and moreover it would also make a great jutsu to make sneak attacks on multiple targets by strapping the, around with the cord and blowing fire around it.

Two disadvantages (no obvious ones, be creative):

1.

It's a short/mid ranged tech which wouldn't be efficient or can be safely used against opponents using or attacking from long range

2.

adding it requires a lot of hand seals makes it somewhat time consuming, which can further allow my nemesis to prepare or counter attack.

Strategies and combinations:

The tech is pretty efficient on short/mid ranges, I can simply strap my enemy with the cord and blow fire release causing him to burn, moreover adding wind enhancement causing the flames to increase there overall intensity and destructive power.

How you would counter it:

It can be efficiently countered using the


Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.



How you perform it (with as much detail as you can):

As my sensei instructs me details of the technique I immediately latch out a Kunai attaching it with a cord, I then aim towards the medium sized tree which comes right into contact upon my first look, and throw the Kunai towards it and hits and sticks onto the tree, and slightly pull and hold onto the cord, I then perform the required handle as as following Snake → Dragon → Rabbit → Tiger and then gather fire chakra within my body and then blow it along the cord and as soon as it hits the tree, creating a maelstrom of fire causing the tree to burn.







Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user exhales a flame breath from their mouth after making the tiger hand seal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.




Two advantages (no obvious ones, be creative):

1.

First the tech overall requires less hand seals, making it somewhat faster to execute, and it's fast, making it difficult to avoid.

2.

It can also be used in conjunction with projectiles, seemingly, making them more devastating.

Two disadvantages (no obvious ones, be creative):

1.

Well it's a low ranking jutsu, higher rank techs can overcome its ability, mainly similar water based techs of the same rank.

2.

The range is applicable, it's not that effective at long ranges.

Strategies and combinations:

As mentioned I can use it in conjunction with Doton based attacks, increasing the jutsus versatility and effectiveness, considering the bullets travel at a variable quick speeds the opponent would be left and distracted dealing with them, which allows me to prepare my next jutsu before hand to deliver the next blow.

How you would counter it:

I can using a water release to smother the heated projectiles down. Or mainly this water relase jutsu can overcome its ability since its weak to water naturally


Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.



How you perform it (with as much detail as you can):

As my Senpai instructs me, I perform the tiger hand seal, at first, clearing my mind of all useless thoughts, and taking a deep long breath, and gather up chakra within my body, and then using nature manipulation to convert it into fire and firing it straight forward (and no I don't know the dragon bullet jutsu...DARN U REXXI!!)​
 
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Kuroh

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Who's Penguin again? O_O
---------------

After you perform the first technique I want you to perform six hand seals and then gather fire chakra which you will release from your mouth in the shape of small fireballs. Then quickly throw a few shurikens into each fireball you create and control them so that you could surprise my clones. Just like the description says it's a technique to distract your opponent.

*Creates three clones*

( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.
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Then I want you to gather some fire chakra and release a flame from your mouth that wraps around my clone and burns him.

*Creates a clone*

( Katon: Honoo no Saigai Hi Kagayaku no Jutsu ) - Fire Release: Flame of Disaster Fire Shine Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra Cost: 15
Damage points: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.
 

P3ĮÑ

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A friend of mine, don't know wether u know him, but he told me to say hi Lel







Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.



Two advantages (no obvious ones, be creative):

1.

It's a great method for distractions and in conjunction using it to suprise ur enemy while preparing another attack before hand, and avoiding them all is very diffuclt nonetheless.

2.

The shurikans can become non visible and can conceal their shape within the flames, making it difficult for the opponent to predict.

Two disadvantages (no obvious ones, be creative):

1.

Well fist of all the jutsu is very time consuming, since it requires more then soz hands seals to execute, which can give the enemy the advantage while face to face and leave me vulrnable to incoming head on attacks.

2.

It's mainly a distraction technique, the flames can be smothered using a water tech of the same rank.

Strategies and combinations:

Well as for the most part, I can use it to distract my opponent, while adding the shurikans and concealing them within the flames, and controlling them confusing my opponent, and making them hard to evade, using it my advantage I can perform another high ranked jutsu while my opponent is distracted by the tech and suprise him with another upcoming jutsu.

How you would counter it:

Water release, I can use the water spiral to counter it..

How you perform it (with as much detail as you can):

As my sensei instructs me and explains the technique, I immediately gather Katon chakra within my body, and perform the hand seals to perform the jutsu which are Rat → Tiger → Dog → Ox → Rabbit → Tiger, and use nature manipulation to convert the chakra into Katon, as soon as I'm done doing that, I immediately form a stance, and tilt my up torso forwards slightly, I then realse volley balls of flames, then I throw shurikans into each fire ball, immediately surprising my sensei's clone.






Rank: C
Type: Offensive
Range: Short - Mid
Chakra Cost: 15
Damage points: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.



Two advantages (no obvious ones, be creative):

1.

Well first of all the tech is safe and fast to execute since it doesnt rely on the use of hand seals, and overall is quite an efficient technique to catch the opponent by suprise.

2.

It completely wraps the opponent in flames, making it diffuclt for the opponent to think to counter before he gets wrapped within the flames.

Two disadvantages (no obvious ones, be creative):

1.

It's relatively short to mid ranged, not as effective on long range enemies.

2.

Can be countered using water techs quite easily.

Strategies and combinations:

Well I can use the previous jutsu ( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique to distract my enemies and cause him to lose his footing and while my enemy is pre occupied and distracted I can use this jutsu to wrap my enemy within flames, and burning him. Can also be used with combination with wind to feed the flames more and making the technique more versatile.

How you would counter it:

I can counter it using water realese, water spiral comes to mind, since it's fast and safe to execute and requires no water source.

How you perform it (with as much detail as you can):

As kuroh Senpai instructs me, I clear my mind of all useless thoughts, I gather a great amount of fire chakra within my lungs and realese a flame the converges in on the clone and wraps them in burning intense flames, casuing it to burn and *poof*​
 

Kuroh

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Alright, this technique can only be used while being in the air. I don't believe you can jump and then use it but I'm not too sure about that so just avoid jumping and using it. Just use when you're in the air just to be safe. Okay my close will grab you by both arms and throw you into the air, once you're in the air gather fire chakra which you will release from your mouth in the shape of small fire shots that you will aim at my clone.

*My clone grabs you by both arms and throws you into the air*

( Katon: Rakka Sanran Kasai ) - Fire Release: Falling Fire Scatter
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from their mouth a series of small fire shots that rain down upon the target.


After you're done with that first technique and you land back on the ground I want you to once again gather some fire chakra and then release it towards my clone in the shape of small ball of bright fire that should burn my clone on impact.

*Creates a clone*

( Katon: Kitsunebi ) - Fire Release: Fire Whisp
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user creates a small ball of bright fire from their mouth that shoots at the opponent burning on impact.
 

P3ĮÑ

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Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from their mouth a series of small fire shots that rain down upon the target.



Two advantages (no obvious ones, be creative):

1.

The technique can be useful if I'm free falling and I can use this tech to rain fireballs on top of my opponent. The technique shoots mulitple balls of fire making to somewhat diffuclt to avoid, since they'd be falling from above.

2.

It's doesnt require any mulitple hand seals whatsoever, so it's faster to execute nonetheless.

Two disadvantages (no obvious ones, be creative):

1.

First of all, like my Senpai as explained, it can mainly be used while in mid air, not while on the ground.

2.

It's relitvely short to mid range, also considering it rains in multiple fire balls, it would be difficult to aim precisely while in mid air or free falling.

Strategies and combinations:

Well while I'm in mid air or free falling from a certain height, or in other cases im sent flying in mid air, i can prepare this jutsu I can use this to rain mulitple balls of fire upon my enemy, and aslo using it in conjunction with wind related techs I can possibly increase the size and lethality of the fireballs makeing them much more deadly in nature.

How you would counter it:

Using the water spiral vortex, as I see mulitple fire balls rain upon me, I can extinguish the flames.

How you perform it (with as much detail as you can):

As soon as my Senpai explains this tech, his clone grabs me by the arms :)rolleyes:) and throws my in the sky with quite force (Lel) as soon as I'm in mid air, I gather chakra within my body, and use nature manipulation, convert it into fire and rain mulitple fire balls while aiming presicely at the clone, and hitting it, and upon impact causing it to *poof*






Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user creates a small ball of bright fire from their mouth that shoots at the opponent burning on impact.



Two advantages (no obvious ones, be creative):

1.

It's fast to execute, requires no hand seals, and can be from either short to long range depending on the user.

2.

Well other then that it's a pretty basic technique and easy to perform, I can mainly use it off hand after using previous jutsu, with combination.

Two disadvantages (no obvious ones, be creative):

1.

It's a pretty basic tech, it can be countered pretty easily using suiton based techs of the same rank head on.

2.

The jutsu attacks in a straight forward manner, somewhat can be easy to anticipate and dodge :/

Strategies and combinations:

Well since the jutsu itself is pretty basic overall, I can use it immediatly after my previous attack, or while my opponent is distracted, head on since basically the jutsu is fast to execute and can be either long to short ranged. Using it in conjunction with wind will further allow me to increase the versatility of the jutsu, making it quite more deadlier.

How you would counter it:

A suiton based tech, mainly of C rank should overcome its ability quite effectively.

How you perform it (with as much detail as you can):

Well as soon as I land on the ground my sensei creates another clone, as my sensei instructs me, and teaches me the basis of this tech beforehand, I immediatly begin to gather chakra, well clearing my mind of all useless and senseless thoughts, I further on, convert my chakra into Katon using nature manipulation and then fire it in the form of a small ball of bright firing sending it towards the clone my Senpai set up, burning the clone upon impact, well obviously, the clone goes *pooooooof* (">_>)
 

Shinta

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Sorry to inform you but Kuroh is no longer a senpai due to his own reasons. For the moment I am unable to take you but I am in the process of finding a new senpai. If you wish to seek someone else to continue your training, you are more than happy to do so, just make a post after this to confirm what you have decided to do. Again, my apologies for the situation that has arisen.

P3IN, just confirming you have learnt ( Katon: Rakka Sanran Kasai ) - Fire Release: Falling Fire Scatter and (Katon: Kitsunebi ) - Fire Release: Fire Whisp. I'll just let you know you don't have] to use Falling Fire Scatter whilst mid-air, it works just as effectively if you are at ground level.
 
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