Introducing the Minor Move

Should the Minor Move become a part of the role-play?


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~Yubel~

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I think successful dodging of a jutsu should only apply to b-rank and below, that way people can still fight normally without dodging everything and we would avoid people dodging majestic fire annihilation by jumping.-_-
 

Zenryoku

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I think successful dodging of a jutsu should only apply to b-rank and below, that way people can still fight normally without dodging everything and we would avoid people dodging majestic fire annihilation by jumping.-_-
I dont think that can work considering some higher ranked techniques can be dodged easier with simple movement due to their scale
 

~Yubel~

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I dont think that can work considering some higher ranked techniques can be dodged easier with simple movement due to their scale
But even taijutsu masters with their speed dont just dodge everything, if we set a rule and a-rank and above have to be countered despite their scale then people will do so..besides, it gets harder to dodge them anyway.
 

Zenryoku

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But even taijutsu masters with their speed dont just dodge everything, if we set a rule and a-rank and above have to be countered despite their scale then people will do so..besides, it gets harder to dodge them anyway.
Yet that still defeats the object of this thing anyways, the idea is for making possible dependant upon certain factors and situations Odama rasengan and gian have been dodgeable the problem with implementing this idea is as people have said there will be abusers and also people will be required to think logically about the situations they apply this concept to
 

ZK

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Yet that still defeats the object of this thing anyways, the idea is for making possible dependant upon certain factors and situations Odama rasengan and gian have been dodgeable the problem with implementing this idea is as people have said there will be abusers and also people will be required to think logically about the situations they apply this concept to
But as with everyone who try to abuse techniques and rules, there will be members who point them out. Somebody will abuse the Minor Move in battle; the Sensei's and RP Mods will be called and the abuser will get a spanking. People will read the fight and learn how not to use the Minor Move. It evolves.
And I agree with Zen on this one, Yubel, rank is already way too important in this role-play, it shouldn't cast a shadow over common sense.
 

Blizzàrd1

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Having template form for basic movements like that will not only serve to complicate this further but aslo i feel its not required, after all it will not be classified as free-form being in a technique as free-form is from written description only
These templates are just basic movements, they will limit ones self to how many techniques he/she will dodge in a single turn. The free-from will still keep its descriptive essence because I will describe that HOW I used these movements to form a complete scene or events.
 

ZK

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These templates are just basic movements, they will limit ones self to how many techniques he/she will dodge in a single turn. The free-from will still keep its descriptive essence because I will describe that HOW I used these movements to form a complete scene or events.
But the Minor move is already restricted. It has almost no offensive capabilities, and those it has can easily be countered a hundred times over with a strong technique.
A Minor Move counts as half a move, which means that, using everything you have, you can use 6 Minor Moves per turn, but that would make it almost impossible for you to do anything offensive except free-form Taijutsu and Kunai-throwing. Both of which doesn't count as moves following the current rules.
 

Blizzàrd1

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But the Minor move is already restricted. It has almost no offensive capabilities, and those it has can easily be countered a hundred times over with a strong technique.
A Minor Move counts as half a move, which means that, using everything you have, you can use 6 Minor Moves per turn, but that would make it almost impossible for you to do anything offensive except free-form Taijutsu and Kunai-throwing. Both of which doesn't count as moves following the current rules.
Restriction not always mean "offensiveness". Your suggestion is great way to bring some more realism in the RP system, but just imagine, if they dont count as a move or if there is no restriction on the limit that you can use them, you can do over and over again for small scale techniques that the opponent will use and basically mock him/her. To some extent it will be imagining real anime fight, but again and again is no fun. Then if we consider something like a "fatigue level" one person won't be able to perform them multiple times. For example; we have seen quite a times that a character dodges techs through free-form movements but then there comes a time when we hear this "I will not make it in time". So, how to determine that kind of level is to use a limit on how much you can move freely and amazingly enough to dodge elemental attacks coming your way.

Now, coming to your point of using them 6 times, we are just putting a restriction there. The real fun will be upon the person who is RPing, like SY tries to make fun fights for both sides. So, when I use movements, I will be doing something like this; (Minor move used) My character moves with exceptional preciseness to dodge the oncoming blades and then he flourish his chakra networks with fire elemental chakra and as he was already in mid-air moving in the direction of his opponent and closer to him, he spews a good sized fire-ball at him.
Just an example of how I transitioned from movements to elements.
 

~Yubel~

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Yet that still defeats the object of this thing anyways, the idea is for making possible dependant upon certain factors and situations Odama rasengan and gian have been dodgeable the problem with implementing this idea is as people have said there will be abusers and also people will be required to think logically about the situations they apply this concept to
True, true, i agree.
But then how about we do a scale-board measuring the scale of techniques to give them a number between 1-3?
It would work like this, techniques, like rasengan, odama rasengan, chidori, mud bullet etc would be 1 because with rasengan you have to dodge the persons hand basically, the scale of these types of techniques is 1.
Then we go to techniques like great fireball technique, gushing water imprisonment, water dragon jutsu and techniques of that sort, they are on a bigger scale then the former ones and as such would be given the number 2.
Number 3 would of course be the nukes and these are pretty much undodgable unless you have some sort of enhancement(eig,chakra cloak,raiton armor,curse mark etc), super water shark bomb jutsu, intelligent hard work, bijuu bomb etc, you know what they are.xd

This would directly help the minor moves to work in correlation to the techniques scale.
How about it? It just hit me this idea and i´m sure it needs some work.
 
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ZK

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True, true, i agree.
But then how about we do a scale-board measuring the scale of techniques to give them a number between 1-3?
It would work like this, techniques, like rasengan, odama rasengan, chidori, mud bullet etc would be 1 because you just have to dodge the persons hand basically, the scale of these types of techniques is 1.
Then we go to techniques like great fireball technique, gushing water imprisonment, water dragon jutsu and techniques of that sort, they are on a bigger scale then the former ones and as such would be given the number 2.
Number 3 would of course be the nukes and these are pretty much undodgable unless you have some sort of enhancement(eig,chakra cloak,raiton armor,curse mark etc), super water shark bomb jutsu, intelligent hard work, bijuu bomb etc, you know what they are.xd

This would directly help the minor moves to work in correlation to the techniques scale.
How about it? It just hit me this idea and i´m sure it needs some work.
It would also require that every technique on NB is measured and has a number added to it.
If we have to re-make the entire jutsu-section, I have a suggestion for an entirely new chakra system and a new jutsu-template...
But, as I mentioned in my Original Post, the idea's I'm sharing are the ones that doesn't require a huge amount of effort to implement.
 

~Yubel~

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It would also require that every technique on NB is measured and has a number added to it.
If we have to re-make the entire jutsu-section, I have a suggestion for an entirely new chakra system and a new jutsu-template...
But, as I mentioned in my Original Post, the idea's I'm sharing are the ones that doesn't require a huge amount of effort to implement.
Bro, i´ll make the whole list myself if i have to, it doesn´t take too much effort tbh, i could do it.
Btw, i feel the rp is going through a change.xd
 

KeotsuEclipse

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Just a small thing I thought I would contribute. People were worried about this being abused, or people trying to use it unrealistically...

Well, here are a few older battles in which this same rule was implemented, and you can see that they both turned out very well, and I think it proves that this can be implemented into the RP responsibly.


 

~Yubel~

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Just a small thing I thought I would contribute. People were worried about this being abused, or people trying to use it unrealistically...

Well, here are a few older battles in which this same rule was implemented, and you can see that they both turned out very well, and I think it proves that this can be implemented into the RP responsibly.


Didn´t read everything but it´s still good, btw why were you red in the quotes? Were you an admin by any chance?O_O
 

Zenryoku

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True, true, i agree.
But then how about we do a scale-board measuring the scale of techniques to give them a number between 1-3?
It would work like this, techniques, like rasengan, odama rasengan, chidori, mud bullet etc would be 1 because with rasengan you have to dodge the persons hand basically, the scale of these types of techniques is 1.
Then we go to techniques like great fireball technique, gushing water imprisonment, water dragon jutsu and techniques of that sort, they are on a bigger scale then the former ones and as such would be given the number 2.
Number 3 would of course be the nukes and these are pretty much undodgable unless you have some sort of enhancement(eig,chakra cloak,raiton armor,curse mark etc), super water shark bomb jutsu, intelligent hard work, bijuu bomb etc, you know what they are.xd

This would directly help the minor moves to work in correlation to the techniques scale.
How about it? It just hit me this idea and i´m sure it needs some work.


Well we would judge by the knowledge of the techniques , and also a little note intelligent hard work isnt a large scale , the resulting explosion only is large scale, the initial attack when not impacted is only a small scale attack like pressure damage ;) but catagorising techniques would be a good method and by including a guide with purely the name of a jutsu in the list would work.

 
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~Yubel~

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Well we would judge by the knowledge of the techniques , and also a little note intelligent hard work isnt a large scale , the resulting explosion only is large scale, the initial attack when not impacted is only a small scale attack like pressure damage ;) but catagorising techniques would be a good method and by including a guide with purely the name of a jutsu in the list would work.

Yay!!:izuna:
So it´s approved right? This could be made in the rules and info section of the rp. But people will have to agree with which technique is large scale and which isn´t.
 

Zenryoku

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Yay!!:izuna:
So it´s approved right? This could be made in the rules and info section of the rp. But people will have to agree with which technique is large scale and which isn´t.
Its not approved at all, im merely providing suggestions on the idea and this will need to be discussed in entirety with the rest of the roleplay mods and nexus
 
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