Over a longer period of time I've been writing the rules for my own role-playing system. I had a whole bunch of ideas and was itching to get them down on paper. Sadly, getting ideas transferred from my mind to my Word-document has never been an easy task for me, so I must admit that my project has been gathering dust somewhere for an embarrassing amount of time.
So, I'm gonna suggest a few ideas of mine that wouldn't require a huge amount of effort to implement.
The Minor Move counts as one half of one of the tree techniques a fighter is allowed to use very turn and covers many defensive and supplementary actions, plus some offensive ones.
On the defensive side, the Minor move is generally used for dodging. By using superior speed, or a descriptive ability that rocks the opponents world, the Minor Move allows its user to dodge smaller techniques. A technique such as (Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer would normally force a melee-fighter to use Ninjutsu or dodge clumsily with a technique. While some have the Customs needed or knows their way around the techniques of NB, there should be no need for a counter-attack, when a simple dodge would suffice. The user of the Minor move simply describes how he avoids the technique, and by establishing a good time-frame and being 'realistic', the minor move should make many battles 'flow' more steadily and realistically.
The Minor Move doesn't have to be restricted to Melee; many supplementary and simple Ninjutsu-techniques could easily be turned into Minor moves. Those with Minato biographies, for example, are all forced to use 33% of their entire turn just to apply a Flying Thunder God seal. Not using it, applying it. Why not make it a minor move? The Henge no Jutsu, too, could be made a minor move. Many techniques exist solely to prepare for other techniques: it's those techniques that have the qualifications to become Minor Moves.
On the offensive side, the Minor Move could make the use of explosive tags and weapons more realistic. Nobody counters a technique with explosive tags. Why? Because an explosive tag isn't a 'technique'. If restricted properly, the use of explosive tags, kunais, shurikens, needles, etcetera, could become actual attakcs, instead of something everybody avoids with a simple 'you throw yours, I throw mine.' tactic.
Of course, the Minor Move cannot be used to dodge a technique like (Fūton: Atsugai) - Wind Style: Pressure Damage. This concept is not made for people to become speed-devils, it simply represents a breath of fresh air for those who wish for a bit more freedom in melee-combat.
This is merely an idea, of course, and it needs polishing, I'm sure, because this is the first time I've tried to get the idea on paper, but I think it could work. I'd be grateful for it, that's for sure.
So, I'm gonna suggest a few ideas of mine that wouldn't require a huge amount of effort to implement.
-The Minor Move-
One of the things that really destroys the swag of every Taijutsu and Kenjutsu user on the Base, is the fact that you need to counter a Jutsu with a Jutsu, effectively establishing a need for otherwise unnecessary melee techniques. Furthermore, the inability to just dodge a technique makes it very hard for Taijutsu users and Kenjutsu users to get close. What I suggest is the implementation of the Minor Move. The Minor Move counts as one half of one of the tree techniques a fighter is allowed to use very turn and covers many defensive and supplementary actions, plus some offensive ones.
On the defensive side, the Minor move is generally used for dodging. By using superior speed, or a descriptive ability that rocks the opponents world, the Minor Move allows its user to dodge smaller techniques. A technique such as (Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer would normally force a melee-fighter to use Ninjutsu or dodge clumsily with a technique. While some have the Customs needed or knows their way around the techniques of NB, there should be no need for a counter-attack, when a simple dodge would suffice. The user of the Minor move simply describes how he avoids the technique, and by establishing a good time-frame and being 'realistic', the minor move should make many battles 'flow' more steadily and realistically.
The Minor Move doesn't have to be restricted to Melee; many supplementary and simple Ninjutsu-techniques could easily be turned into Minor moves. Those with Minato biographies, for example, are all forced to use 33% of their entire turn just to apply a Flying Thunder God seal. Not using it, applying it. Why not make it a minor move? The Henge no Jutsu, too, could be made a minor move. Many techniques exist solely to prepare for other techniques: it's those techniques that have the qualifications to become Minor Moves.
On the offensive side, the Minor Move could make the use of explosive tags and weapons more realistic. Nobody counters a technique with explosive tags. Why? Because an explosive tag isn't a 'technique'. If restricted properly, the use of explosive tags, kunais, shurikens, needles, etcetera, could become actual attakcs, instead of something everybody avoids with a simple 'you throw yours, I throw mine.' tactic.
Of course, the Minor Move cannot be used to dodge a technique like (Fūton: Atsugai) - Wind Style: Pressure Damage. This concept is not made for people to become speed-devils, it simply represents a breath of fresh air for those who wish for a bit more freedom in melee-combat.
This is merely an idea, of course, and it needs polishing, I'm sure, because this is the first time I've tried to get the idea on paper, but I think it could work. I'd be grateful for it, that's for sure.