Formation: Preta and Human are in front.
---------Naraka
Asura---Deva---Animal
----Preta----Human
Deva: All who oppose me shall perish.
Deva performs a row of handseals to make rain fall from the clouds above while Animal claps his hands together, summoning a giant bird behind the group that soars upward and dives at you at high speed with it's beak. As that happens, Human and Preta throw demon-wind shuriken towards your left and right which curve inward strike you from both sides just before the bird reaches you.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
(Kuchiyose no Jutsu: Kyojin Tori) - Summoning Technique: Giant BirdRank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, and can use that velocity combined with its beak to form powerful dive attacks (the beak can be used to defend agasint up to B-rank attacks or break through up to B-Rank defenses). It also has the ability to lay explosive eggs.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
Deva: Correct. None can match my power, the power of god.
Haha. They perish only if they're weaker than you.
Upon seeing your bird summoned, Ling would immediately begin performing two handseals. As your bird begins to ascend into the air, a single spear of wind would materialize directly above it's neck, angled downwards to the centermost opponent (Deva). The spear would pierce through your birds neck, perhaps even dragging your birds corpse downwards so as to crush all of you. The spear continuing onwards, a gentle, practically inaudible, triumphant swishing song emanating throughout the air as it races towards the center mans head.
(Fuuton: Yari Longinous ) - Wind Release: Spear of Longinous
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: After a short sequence of two handseals, the user releases their chakra out into the battlefield, manipulating the wind allowing them to create a two meter long spear of wind anywhere within mid range of the user and outside of a three meter radius distance of the opponent. The spear of wind propels itself forwards at high speeds using wind currents, which is a saving grace for the opponent as it creates small drafts of air that a particularly alert opponent should be able to feel and then react to allowing them a small period of time before the Spear hits them. The spear of wind also creates a faint yet barely audible swishing sound as it travels and is a bright radiant lime green colour due to being comprised of compressed air and dense chakra making it clearly visible.
Note:
- Can only be used 2x
- No Fuuton jutsu above S rank for the next two turns.
- Can only be taught by Scaze
Ling would immediately continue, tossing two explosive tagged Kunai towards the incoming windmill shuriken, the explosion deflecting them, while stomping on the ground so as to raise three pillars of flame that rise directly beneath the Naraka, Petra and Deva paths respectively. All the while Lycoan keeps his ears perked.
( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
Foolish being, there's a limit even to arrogance...I'll make sure to show you that limit.Deva: Correct. None can match my power, the power of god.
When the giant bird disappears after being pierced, Asura looks up to see the green-ish spear heading right at Deva. The spear then disperses suddenly as Deva raises his hand and repulses it. Pain then sees the ground cracking and a red glow emanating from the ground through Naraka's eyes. In order to protect the three targeted paths, Animal summons a giant centipede under them. The erupting pillars of flame are intercepted by the centipede's hard body which helps it survive the attack before charging right at you. The other paths run alongside it.
(Shinra Tensei) - Divine Punishment
(Kuchiyose no Jutsu: Kyojin Mukade) - Summoning Technique: Giant CentipedeRank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This giant centipede summon has a number of body piercings and the Rinnegan, implying it is being controlled by Pain. The centipede had an extremely hard shell and as such, was able to use its body to demolish buildings in Konohagakure. The centipede can resist damage from techniques A rank and below.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
Asura: Can you? Men have limits and i risen to a higher plane men can only hope to reach.Foolish being, there's a limit even to arrogance...I'll make sure to show you that limit.
As you summon your Centipede, Ling seeing his flames smothered by the Centipedes body, would simply react by palming the ground, causing the ground beneath and around your paths, and Centipede summon to lower rapidly. The ground would lower in such a way, that the front of the Centipede's body would have been positioned on normal ground, but upon having the ground beneath the rest of it's body lower, the Centipede would be tipped off. Possibly falling upon your paths.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
Ling would then follow up by causing the pits floor, walls, and the ground around the pit to shift and change consistency. All of the ground begins to flow towards the center, which would be beneath the paths position. The pits walls caving in and the earth slides and spirals inwards towards the center. Your paths and summon would be dragged into the center of the gigantic antlion, pulled underground, and eventually suffocated and crushed.
(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
Asura: Can you? Men have limits and i risen to a higher plane men can only hope to reach.
When the ground begins to lower beneath Pain, Asura emits chakra jets from his feet lasting just enough to keep him above ground level and allow him to fly forward out of the range of your technique. As soon as he could see you he fires his left fist at you that would stop you from starting your second jutsu after completing the first. The giant centipede quickly bends its head and drives the spike at the bottom of its head into the ground to keep it from falling further into the hole as the three paths on top use chakra in their feet to run across its back and out of the hole. While escaping the hole, Deva condenses a rather large raindrop high above Lycoan into a sharp blade that will stab into his skull with the speed gained from gravity. The centipede then crawls out of the hole and charges at you once more. Human and Animal also make their way up the hole's wall.
Current positions:
----------Human Animal (still in hole)
---Preta---GC---Deva Naraka
Asura
----------You
(Chakura Suishin Būtsu no Jutsu) - Chakra Propulsion Boots Technique
(Kaiwan no Hiya) - Flaming Arrow of Amazing AbilityRank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (-15 per turn)
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.
(Hitoshirenu Ame Sai) - Hidden Rain SlashRank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The Asura Path detaches and fires its hand like a rocket. Upon focusing chakra to the wrist, the hand will be launched towards the target. This chakra will also act like a magnet, to draw the hand back for reattachment. It also functions to protect the hand, allowing its powerful strike to severely damage rock, but not the hand itself. Nagato can use this ability through the activation of the Asura path and detaching a hand from one the additional arms.
Note: Can only be used with the (Shuradō) - Asura Path active.
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user manipulates their chakra to condense a single raindrop into a more solid form. The raindrop becomes as sharp as a blade. The disadvantage to this jutsu is that the raindrop falls in a straight line.
Deva: Maybe this will convince you. Know pain!
Pfft, you think you're a being greater than a human? Have you got a screw loos-wait by the looks of it you've got quite a few ****ed up screwed.
Ling seeing you release your fist would forgo his Antlion technique. Instead both he and Lycoan would charge forwards towards the incoming fist, Ling performing a single handseal so as to transform the two into a gigantic double headed dog. The now fused Ling and Lycoan would simply bat the fist to the ground with their right paw. The fist being crushed under their extreme weight and the force of the stomped paw. The two would then leap upwards, high into the sky, their previous running motion serving to reinforce their chakra enhanced jump. As the two leap, they would split apart, appearing high in the sky a couple meters in front of the pit. Of course even should your Deva path continue to make the rain blade, it would either miss, or due to the twos humungous merged form, it would fail to do any substantial damage.
(Jinjū Konbi Henge: Sōtōrō ) - Human Beast Combination Transformation: Double-Headed Wolf
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A Combination Transformation where man and beast become a single entity. It is a specialty of the Inuzuka clan, a clan that has been walking side by side with ninken for generations. They coalesce into a bicephalous wolf, thus drastically increasing their power. In their direct attacks, they demonstrate great efficiency. Furthermore, using techniques in addition to this gives birth to an extraordinary power of destruction.
NOTE:Must be a member of the Inuzuka Clan.
The moment that they split, Ling would begin by performing two blazing handseals, turning the entirety of the pit to swamp. It's bottom, it's walls, and an area one meter around the pit itself. He would then finish up by spewing a gigantic wall of flames downwards towards you. The flames consuming the air as they descend downwards towards you. The flames would superheat the mud, turning it to a viscous lava like substance.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.
Deva: Maybe this will convince you. Know pain!
After you start running towards us Deva decides it would be a bad idea to use his rain jutsu on a moving target and instead forms a handseal when you transform. You would then find yourself slowing down considerably as strong, ground-level wind currents are created all around you which are moving away from Pain, stopping your advance. Higher up, many more wind currents gather and form a massive spiraling wind pillar that crashes down on you with immense force. It would end up breaking your bones, whether transformed or not, and leave a large crater in front of Pain.
(Fuuton: Henka no Kaze)- Wind Release: Winds of Change
Type: Attack/Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+15 each turn active)
Damage: 80
Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents
-Usable twice per battle
-No A-rank or higher wind jutsu for the next 2 turns
-Can only be taught by Shin-Akira
Ooh what a cool move! :bouncy: I'll go with that.
Lingcoan would notice their pace becoming cumbersome against the increasing resistance of the wind, and thus they immediately adopt a different tactic. Leaping while spinning frantically, before finally drilling deep into the ground. Rock and debris showering into the air as Lingcoan traverses beneath ground towards you. The two would surface on the direct edge of the pit, erupting into the air in a spray of boulders and dust, pummeling your paths, and parts of your centipede into the air.
(Gatsūga) - Fang Over Fang
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 15
Description: The user and their ninken partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This attack can be done alone.
Note: Must be a member of the Inuzuka Clan
As their rotation reaches its limit, the two would separate from their transformation, appearing directly above your airborne paths and upper body of the centipede. The now separated Ling would quickly bring his spinning to a halt, while releasing five wind infused Kunai to each path, except the Deva. Upon reaching the paths, the Kunai would explode into frantically whirling tornadoes that would attempt to consume each respective path. After releasing the Kunai, Ling would align his body so as to dive directly downwards towards the Deva Path, his voice beginning to echo throughout the air, as his smug grin emanates a level of unparalleled confidence, certainty, and amusement.
Tch. Arrogant fools. Looks like I'll have to teach you the difference between Heaven and Earth. So, let's play babeh!~
(Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai
Type: Attack
Rank: B
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornados. If missed, tornado follows the opponent for a few seconds and disappears.
Ooh what a cool move! :bouncy: I'll go with that.
____________________
After you've drilled into the ground a rumbling sound could be heard and the ground shakes violently beneath the paths. Knowing what's coming next, the paths try to scatter and escape the area but the scale of the attack is too large as you burst out of the ground and toss the paths into the air like ragdolls. Deva's technique get cancelled in the process and Asura throws off his cloak, revealing extra arms, faces, and a blade tail. Asura, the least fazed of the paths, sees you return to your original form and toss chakra infused kunai at them. The paths produce black blades from their arms in order to deflect the kunai but they are surprised by the detonation which traps all of the paths except Deva in miniature tornadoes. Meanwhile, Deva reorients himself and looks up at the enthusiastic Ling diving down at him. He thrusts his right arm at you and a long, black blade extends from his arm and goes right through your head.
Deva: Insolent human. You had no chance from the start.
When Deva's blade is parried by your chakra enhanced chain, he retrieves a stack of exploding tags in his other hand which he proceeds to scatter in between him and his opponent. Without wasting a second, he then repulses everything short range from him, the chain, the tags, and you. You will be knocked back upwards when the repulsive force hits you and you would also find your body covered in exploding tags which have been plastered to you. Deva then proceeds to form a handseal, detonating the tags and engulfing you in a violent explosion. Then he lands and watches Ling's disfigured body fall lifelessly to the ground.
(Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active
Forgot about the dog. lol
Ling would see you throw your tags, and upon seeing you release a repulsive wave, would react immediately and instinctively by abandoning his chain. As his grip begins to loosen on the black weapon, he would begin to excrete dense earth from his skin, growing a thick, continually expanding armour. The armour forming a 360 degree sphere fortress around Ling, the orb ever enlarging as Ling is blasted away. So as to somewhat protect himself, Lycoan would seek to take shelter behind this defense, cowering behind the orb of earth. When your explosive tags explode, rather than damaging Ling they'd simply damage the armour, after which Ling would release the armour, the large shards of rock surrounding Ling, before succumbing to gravity and beginning on their descent to earth.
Ling however would begin to use the shards of rock as stepping stones, leaping from rock to rock as he channels chakra throughout his body. The chakra serving to both enhances his physical abilities, his leaps becoming more frequent and powerful as the transformation takes effect, while also enhancing his beast like features, his hair band snapping so as to expose a wild, feral untamed mane of bestial hair that triumphantly fluttered in the intense breeze.
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.
(Shikyaku No Jutsu) - 4 Legged Technique
Rank: D
Type:Attack
Range:Short
Chakra Cost:10
Damage Points:N/A
Description: This technique grants animal-like accelerated fighting instinct and reflexes to the user. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. Taught only to the members of the Inuzuka clan, this technique forms the basis of a Inuzuka clan member's taijutsu fighting style, and will add even more to their feral-like appearances; their canine teeth, their finger and toenails grow to claw-like length, their eyes also become more wild with their pupils becoming slits. When under the effects of this technique, an Inuzuka will display great feats of physical strength, speed, agility and endurance. The form is best suited for using and supporting the ferocious "hit-and-run" tactics that the clan is well known for, leaving the enemy barely any time to launch a counter attack.
Note: Can only be used by a member of the Inuzuka Clan
Ling would then attempt to close the distance between his assaulter with one last vigorous leap, darting downwards through the air towards the rust haired man. Arm raised, hair billowing, howling an exemplary roar as he brings his arm down with thunderous speed, his own cry enhanced by the tumultuous echo of roaring wind as a gale like claw extends outwards and evelops Ling's racing arm in its monstrous embrace. Ling aiming not to simply slice your torso, but rather to render your body into three separated bloody sections.
(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.
Forgot about the dog. lol
_______________________
When the rock armor falls away from you after the explosion Deva notices you've survived the attack and are still coming at him with more savage features. Knowing his foe must have a good deal of taijutsu skill, Deva intends to keep his distance by summoning a wide stream of rising wind a few meter above himself which suddenly stops you from falling with its strong and continuous current but doesn't push you any higher. This happens before your last leap. Once the current is created Deva forms a handseal and exhales numerous small blasts of wind up at you which on their own are very fast but paired with the wind current increasing their speed even more they would fill both of your bodies with holes in a second. The wind bullets are also spread out to prevent you from avoiding them.
(Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale
(Fūton: Shinkūgyoku) – Wind Release: Vacuum SphereRank: B
Type: Defense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
~Can only be used three times per battle.
~Cannot be used for offensive purposes.
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.
As he is about to perform his second wind jutsu, Deva watches you complete a set of handseals and suddenly feels his jaw drop as his mouth is suddenly cut open somehow but feels no pain from it because he cannot. He touches his face while looking down, trying to see where the attack could have come from since he didn't see anything coming in front of him and notices his own chakra flow in a disturbed state as well as the wind spear formed under him. He then forms a handseal and produces an aura of fire chakra surrounding his body, dispelling the genjutsu and protecting himself from the spear. Looking back at you with a slight expression of anger, Deva forms the Tiger handseal and exhales several dragon shaped fireballs that burn away the wind beneath you on their way to you. Asura stops playing dead now and gets up while watching you and Deva. He is about 10 ft behind you in horizontal distance.
Katon:Kasai Sukin|Fire Style:Fire Skin|
(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song TechniqueType: Defence
Rank:A
Range:Short
Chakra:30
Damage:60
Description:After the user performs a single handseal,he channels his entire body with katon chakra and the user coats himself with the katon chakra making him impervious to all katon jutsu's of A-rank and below
Note:
-can only be taught by Igneel
-can only be used 2 times in battle
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
These are the current positions. Between Preta and Human is the hole you made earlier and Human is standing right next to the pit.
Damn. I forgot what bio I was fighting for a minute.
~~~
Ling seeing you release fireballs towards him, would spew a near instantaneous barricade of water from his mouth, the water defending from, and overcoming the flames, continuing with the aid of gravity downwards towards you with rather considerable force.
( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.
Ling would then continue with absolute conviction, hands racing, blood smeared, and a poof of white smoke emanating from his current position.
From the cloud of smoke would erupt Ophelia. Who would silently and swiftly beeline straight towards you, releasing a spray of short sword Stingers with two whirlwind like 360 degree spins, before finally veering off to her right so as to arch round and approach from your left side.
After having summoned Ophelia, Ling would take his last few moments of being airborne to briefly and assertively scan the battlefield, locating all of the paths bodies and the terrain changes of the battlefield. (Probably a good time for you to state the positions of your other paths.)
(Kuchiyose No Jutsu:Batoidea: Ophelia)- Batoidea: Ophelia
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Ophelia is the weapons expert of the Stingrays and thus focuses heavily on close range prowess. She has the looks of a small sized Eagle Stingray being only a meter long (not including tail length) with a wingspan of a meter 1/2 and is sandy yellow in colour with white spots. Despite not having a humanoid body to perform punches and kicks, she makes up for it through a unique moveset. Ophelia’s first ability is what allows her to overcome her lack of limbs to wield weapons. Ophelia is capable of freely growing Stingray stingers from all over her body, and is also capable of applying shape manipulation to the stingers so as to create various weapons of all different shapes and sizes. These stingers have the strength slightly greater than that of a Kunai. She is also capable of growing much more powerful wind elemental chakra enhanced stingers which is equivalent in strength to an S ranked jutsu. The stingers can also be retracted or shot if need be. The venom on Ophelia’s grown stingers aren’t the most potent, but is still quite deadly. Five pen sized stingers being able to easily incapacitate a limb while causing the opponent minor heart rate and breathing problems such as lack of breath, and minute cramping like pains within the chest region. Thanks to her size, Ophelia remains to be rather fast, capable of keeping up with a Sage Ranked ninja with minor difficulty. Despite her small stature she also remains to be rather strong, while she doesn't quite rival the strength of summons such as Enma, she does exhibit a physical prowess that overshadows that of the average ninja.
Note:
- Ophelia can only be summoned once per battle and stays on the field for four turns.
- Growing elemental enhanced Stingers counts as a move and can only be done three times.
- Ophelia is capable of both swimming and flying through the air.
- Ophelia's Electroreception spans out to Long range through water or air.
Ling would then perform two racing handseals, turning all of the ground within a 10 meter radius to swamp. The only exception would be a 2x2 meter platform that would be directly below him, of course due to the angles and distances of their falls, it wouldn't include the area beneath the Deva path.
Due to the pit, a tide would be induced on the swamp, the mud sweeping forwards into the hole with increasing vigor. Naturally the tide would circumvent the platform on which Ling and Lycoan would eventually stand up.
Of course the creation of the swamp would most likely create an offset in your stance or attention, which Ophelia may seek to exploit should the opportunity arise.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.