In Attendance...[open]

System001

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These are the current positions. Between Preta and Human is the hole you made earlier and Human is standing right next to the pit.
--------------------Human
---Preta-----------Animal
Asura----You--Deva
------------------Naraka
_________________________

As you spit a barricade of water down to Deva, the rest of the injured paths get up and watch you closely as Asura now watches the other paths with his three pairs of Rinnegan. Then Animal claps his hands together and summons a giant ox running to intercept the water from falling on Deva which only gives the ox a refreshing shower. As the ox places itself over Deva, he jumps up and lays his palm on the ox's underside before launching the ox right at you by repelling it from himself. This will be around the time you summon your stingray and by that time the ox would be very close and preventing the stingray's excape. When this happens, Asura jumps back in a high arc with the crown of his head opened up before firing a blazing fast chakra lazer at you in mid-air. Even if the lazer misses you somehow as you are being pushed upwards in Asura's direction by the ox's body, the lazer would hit the ox and the resulting explosion should be large enough to catch you and Asura in it regardless. In order to stay clear of the blast radius, all of the paths except Asura jump back to a mid-range distance from you.

(Kuchiyose no Jutsu: Kyojin Oushi) - Summoning Technique: Giant Ox
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: With an appearance similar to a normal ox, this summon has a number of body piercings, along with Rinnegan. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
(Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active
(Reza Bakuhatsu no Jutsu ) - Laser Explosion Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Through the Asura Path, the user is able to create a cannon of sorts from his body. This "hi-tech" looking weapon is nothing more than a chakra cannon. It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
Ling seeing the Ox traversing towards him would react with amazing speeds. The Inuzuka would issue a low pitched growl, which would signal to Ophelia and Lycoan to stick close to him.
As the growl echoes throughout the area, Ling would have already taken the liberty of performing two handseals. Creating a gigantic spiders web around the entire mid ranged area. Any moving paths would be caught within the web. Due to the Deva path's descent from his jump, the Asura paths ascension, and the other paths mobilization, they would all fall prey to the web.
Naturally the Ox would also be trapped in the web, the web propagating so as to ensnare all of its targets, enveloping them in a suitably sized watery mass.
However Ling wouldn't stop there, in almost complete succession to his two blazing handseals, he'd perform a third handseal. All of the webs would snap inwards on the Ox, thus your paths would be dragged through the air as soon as their trapped by the webs. Gaining no time of relief from Ling's assault. Ultimately a huge gigantic Orb would eventually form around your Ox which would also include the trapped paths.

(Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation
Rank: S
Type: Attack/Supplementary/Defence
Range: Short - Long
Chakra Cost: 40 (-10 per turn)
Damage Points: N/A
Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.
Note: Can only be used 2x
Note: Can only be taught by Erzo
Note: Web lasts until either destroyed, or four turns pass.
Note: No Water jutsus higher than S-rank, in the same turn.

However simultaneous to Ling's actions, Ophelia would release an abundance of relatively thick, long, spear like Stingers forwards towards the Ox. Not only would this help in stopping the Ox's momentum, but it would also pierce, skewer and poison the Ox.
As the Paths are dragged inwards, they would be dragged towards the serrated barb like spikes. Unfortunately for the paths, Ophelia would continuously and successively grow new spikes, thus not only would your paths fall victim to the already created spikes, but also to the newly grown ones.
The spikes would pierce through the Ox, and puncture into the ground, the fired stingers impact increased by the aid supplied by gravity.
However to increase the punch of her attack, Ophelia would infuse her stingers wind with chakra, thus making the stingers that much more deadly.

phelia’s first ability is what allows her to overcome her lack of limbs to wield weapons. Ophelia is capable of freely growing Stingray stingers from all over her body, and is also capable of applying shape manipulation to the stingers so as to create various weapons of all different shapes and sizes. These stingers have the strength slightly greater than that of a Kunai. She is also capable of growing much more powerful wind elemental chakra enhanced stingers which is equivalent in strength to an S ranked jutsu. The stingers can also be retracted or shot if need be. The venom on Ophelia’s grown stingers aren’t the most potent, but is still quite deadly. Five pen sized stingers being able to easily incapacitate a limb while causing the opponent minor heart rate and breathing problems such as lack of breath, and minute cramping like pains within the chest region.

However Ling's combination attack wouldn't halt there. Instead he'd almost simultaneously follow up by releasing lightning into the web attached to his chest. The current passing along the web, conducting outwards so as to shock and stun all of those who have been caught within the webs embrace. After which Ling would remove the web from his chest.
Ling and Lycoan would then launch off of Opehelia's body, traversing to the right. Leaping downwards towards the land on the right of the gigantic orb. Ophelia would take a similar flight path.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
 

Ushiro

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Ling seeing the Ox traversing towards him would react with amazing speeds. The Inuzuka would issue a low pitched growl, which would signal to Ophelia and Lycoan to stick close to him.
As the growl echoes throughout the area, Ling would have already taken the liberty of performing two handseals. Creating a gigantic spiders web around the entire mid ranged area. Any moving paths would be caught within the web. Due to the Deva path's descent from his jump, the Asura paths ascension, and the other paths mobilization, they would all fall prey to the web.
Naturally the Ox would also be trapped in the web, the web propagating so as to ensnare all of its targets, enveloping them in a suitably sized watery mass.
However Ling wouldn't stop there, in almost complete succession to his two blazing handseals, he'd perform a third handseal. All of the webs would snap inwards on the Ox, thus your paths would be dragged through the air as soon as their trapped by the webs. Gaining no time of relief from Ling's assault. Ultimately a huge gigantic Orb would eventually form around your Ox which would also include the trapped paths.

(Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation
Rank: S
Type: Attack/Supplementary/Defence
Range: Short - Long
Chakra Cost: 40 (-10 per turn)
Damage Points: N/A
Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.
Note: Can only be used 2x
Note: Can only be taught by Erzo
Note: Web lasts until either destroyed, or four turns pass.
Note: No Water jutsus higher than S-rank, in the same turn.

However simultaneous to Ling's actions, Ophelia would release an abundance of relatively thick, long, spear like Stingers forwards towards the Ox. Not only would this help in stopping the Ox's momentum, but it would also pierce, skewer and poison the Ox.
As the Paths are dragged inwards, they would be dragged towards the serrated barb like spikes. Unfortunately for the paths, Ophelia would continuously and successively grow new spikes, thus not only would your paths fall victim to the already created spikes, but also to the newly grown ones.
The spikes would pierce through the Ox, and puncture into the ground, the fired stingers impact increased by the aid supplied by gravity.
However to increase the punch of her attack, Ophelia would infuse her stingers wind with chakra, thus making the stingers that much more deadly.

phelia’s first ability is what allows her to overcome her lack of limbs to wield weapons. Ophelia is capable of freely growing Stingray stingers from all over her body, and is also capable of applying shape manipulation to the stingers so as to create various weapons of all different shapes and sizes. These stingers have the strength slightly greater than that of a Kunai. She is also capable of growing much more powerful wind elemental chakra enhanced stingers which is equivalent in strength to an S ranked jutsu. The stingers can also be retracted or shot if need be. The venom on Ophelia’s grown stingers aren’t the most potent, but is still quite deadly. Five pen sized stingers being able to easily incapacitate a limb while causing the opponent minor heart rate and breathing problems such as lack of breath, and minute cramping like pains within the chest region.

However Ling's combination attack wouldn't halt there. Instead he'd almost simultaneously follow up by releasing lightning into the web attached to his chest. The current passing along the web, conducting outwards so as to shock and stun all of those who have been caught within the webs embrace. After which Ling would remove the web from his chest.
Ling and Lycoan would then launch off of Opehelia's body, traversing to the right. Leaping downwards towards the land on the right of the gigantic orb. Ophelia would take a similar flight path.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
The materialization of the water webs is obvious to the paths who can see the threads clearly with their Rinnegan but having already been in motion, they are trapped in the web regardless. When this happens Deva path proceeds to channel doton chakra throughout the entire web very quickly, causing the web to get weighed down to the ground with its propagating attribute disabled by the opposing chakra flowing through it. Because of this you will lose the control to snap the web together which would keep the paths safe from the barbed stingers.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.
Meanwhile, as Preta path is caught in the water web, he begins absorbing the entirety of the web with ease into his body where it is dispersed within his chakra flow.
(Fūjutsu Kyūin) - Blocking Technique Absorption Seal
Rank: S
Type: Defensive
Range: Short
Chakra cost: 40 (-40 per turn if used on an enemy)
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
With the web receding toward Preta path, Asura is freed quickly due to his close proximity to him and is able to angle his head and commence the firing of his chakra cannon strait at the top of the ox, still aiming to catch you both in the explosion before the ox disappears. During that, the paths on the opposite side of you except Deva brace themselves for the explosion's shockwave.

(Reza Bakuhatsu no Jutsu ) - Laser Explosion Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Through the Asura Path, the user is able to create a cannon of sorts from his body. This "hi-tech" looking weapon is nothing more than a chakra cannon. It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
 

System001

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The materialization of the water webs is obvious to the paths who can see the threads clearly with their Rinnegan but having already been in motion, they are trapped in the web regardless. When this happens Deva path proceeds to channel doton chakra throughout the entire web very quickly, causing the web to get weighed down to the ground with its propagating attribute disabled by the opposing chakra flowing through it. Because of this you will lose the control to snap the web together which would keep the paths safe from the barbed stingers.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.
Meanwhile, as Preta path is caught in the water web, he begins absorbing the entirety of the web with ease into his body where it is dispersed within his chakra flow.
(Fūjutsu Kyūin) - Blocking Technique Absorption Seal
Rank: S
Type: Defensive
Range: Short
Chakra cost: 40 (-40 per turn if used on an enemy)
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
With the web receding toward Preta path, Asura is freed quickly due to his close proximity to him and is able to angle his head and commence the firing of his chakra cannon strait at the top of the ox, still aiming to catch you both in the explosion before the ox disappears. During that, the paths on the opposite side of you except Deva brace themselves for the explosion's shockwave.

(Reza Bakuhatsu no Jutsu ) - Laser Explosion Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Through the Asura Path, the user is able to create a cannon of sorts from his body. This "hi-tech" looking weapon is nothing more than a chakra cannon. It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
The terrain and landing made this a kinda tricky reply. o_o. Anyway I believe that the Deva path, and possibly the Nakara and Animal path would have been caught up within Opehlia's spike attack once they pierced through the Ox? I could be mistaken, but if not, would you agree that perhaps they met some resistance due to the Ox's constitution. Therefore the barrage would pierce through with all haste and might to target your grounded paths beneath the Ox at the very beginning of this turn? Somewhat before the tornadoes creation? Any problems, VM me. o-o

Ling would instantly be alerted to the distributions in his techniques due to the vibrations. Thus he would immediately change his plan and formulate a new strategy. Firstly, both Ling and Lycoan would leap, using Ophelia as a temporary platform so as to prolong their air time. Simultaneously, through the execution of a single handseal, followed by an extra handseal, four gargantuan tornadoes would be ushered into existence so as to surround and protect Ling, Lycoan and Ophelia. The tornadoes would move along their perimeter so as to serve as a better defense.
The tornadoes however would be created in a descending manner, thus not only would they attempt to blast away anything and everything within the near vicinity outwards, but the front tornadoes would also push against the Ox, slamming it outwards and towards the ground in their attempt to cleanly touch down on the earth.
Meanwhile, Ophelia would continue to release a barrage of spear sized stingers forwards and downwards towards the Ox, and the grounded paths area. The stingers seeking to fully and utterly cover the area in which the Deva, Nakara, Animal and Human paths roam. These stingers would unfortunately not be infused with wind, and therefore would only hold power of their size, and gravity aided launch, and for those that exit the Tornadoes, they would be bolstered slightly in speed.
Even should the Asura path manage to fire his beam, the tornadoes would serve as a more than suitable defense. Not only that, but the concussive force would most likely affect the Asura and Petra paths in a considerably negative way, due to the Tornadoes interference and influence. Dealing far more damage to them, than it could hope to deal to the Ling party.

Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes
Type: Offensive/Defensive
Rank: A
Range: Short - Long.
Chakra: 30
Damage: 60
Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards.

Note:
- Can only be used 3x
- No wind jutsu above S rank for the next two turns
- Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons

Ling however would immediately follow up by turning around, exhaling a tumultuous amount of water forwards and downwards towards the ground, aiming for the Petra path and the ground beneath the Asura path. The water would crash down on the paths beneath, and overall would flood the area.
Not only that, but the water would also combine with the Tornadoes, empowering them. Thus deadly wind/water blades would be released, instead of just wind blades. The blades helping to mask winds natural weakness, although this would only occur if the Tornadoes were still intact.
Therefore, by the time that Ling and Lycoan land, which should be just after Ling stops spewing, the ground beneath them should be layered with a decent amount of water.
Should your Ox still be in existence, which I highly doubt due to its severe injuries, Ling and Lycoan would stand upon the floating body of the Ox, proudly surveying the battlefield.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
 

Ushiro

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The spears were more powerful than was expected, piercing the ox and fatally skewering Deva path through his chest, the others narrowly missing the other two paths near him. Pain then sees four massive tornadoes come into existence and begin descending down to them with strong winds threatening to blow away the paths. The ox disappears on impact with them due to all of the damage it has sustained and Asura is blown back a bit, causing his lazer to miss his target and get launched into the sky where it explodes spectacularly. The remaining paths then start a backwards retreat but the great surge of water you release engulf the paths and the blades released from the tornadoes finish them off.

This was one of the best fights i've had with this bio. Thanks man. =D
 

System001

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The spears were more powerful than was expected, piercing the ox and fatally skewering Deva path through his chest, the others narrowly missing the other two paths near him. Pain then sees four massive tornadoes come into existence and begin descending down to them with strong winds threatening to blow away the paths. The ox disappears on impact with them due to all of the damage it has sustained and Asura is blown back a bit, causing his lazer to miss his target and get launched into the sky where it explodes spectacularly. The remaining paths then start a backwards retreat but the great surge of water you release engulf the paths and the blades released from the tornadoes finish them off.

This was one of the best fights i've had with this bio. Thanks man. =D
Ditto. This is one of the longest, cleanest, most enjoyable fights I've had, and you're an amazing sport. Let's fight again sometime. ^_^
 
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