I venture into the proffs mind

Professor Sarutobi

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Water seeps from the cracks in the ground and gathers together to form a large puddle, the puddle then raises and slowly takes the shape of Professor Sarutobi.

Greetings my pupil U_U Ultimate Aquatic power is within your grasp! Where would you like to start? You teaching me something, me teaching you something (and if so, which jutsu/style or water jutsu first?)?
 

Professor Sarutobi

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extreme apology, been super busy the last couple days

(Suiton:Koudai Bodi no Jutsu) - WaterRelease: Huge Body Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost:30
Damage points: N/A (+10 to taijutsu damage)
Description: Using the Hydrification Technique, the user merges with a large body of water and spreads their chakra out to take control of all of it then forms it to replicate a huge version of the user, equal to the size of Choza using his Multi-size Technique. -Can't use water techniques above A rank while this jutsu is active
-Can only be used 3 times per battle
-Only lasts for 1 turns.
-Can only be used by members of the Hozuki Clan.

Make a large water source and use hydrification to turn yourself into water and then spread your chakra through the source and take it under your control to form a new giant body, give it a try and let me know if you have any combo/strats with this and of course any questions.
 

Lord of Kaos.

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extreme apology, been super busy the last couple days

(Suiton:Koudai Bodi no Jutsu) - WaterRelease: Huge Body Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost:30
Damage points: N/A (+10 to taijutsu damage)
Description: Using the Hydrification Technique, the user merges with a large body of water and spreads their chakra out to take control of all of it then forms it to replicate a huge version of the user, equal to the size of Choza using his Multi-size Technique. -Can't use water techniques above A rank while this jutsu is active
-Can only be used 3 times per battle
-Only lasts for 1 turns.
-Can only be used by members of the Hozuki Clan.

Make a large water source and use hydrification to turn yourself into water and then spread your chakra through the source and take it under your control to form a new giant body, give it a try and let me know if you have any combo/strats with this and of course any questions.
No problem, bro.


I spew water tons of water from my mouth make the field wet up to knee deep.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

Then in my hydrification form, I insert my chakra into a large portion of the water and merge it with my body. This creates a super sized version of me.
A few questions;
-Any punch/kick/tai I make in this form would be at least B-rank in strength or something right?
-Does it last 1 whole turn? Say I use it this turn, does it last until the end of the next turn or this one?
-Can I end this form at will? or does it have to stay active for the whole turn?

As for combos, well I have 1 CJ (not mine) that adds rotation and extra damage to any water jutsu. I can use that to turn my fist into a drill and attack. (my upcoming bio's weapon of choice is a drill so it fits) Aside from that using any water jutsu with my body as a water source would provide a fast/powerful attack. Like sending sharks through my fingertips.
Another type of combo would be to mix this with Rain or heavy mist. That way the opponent would hesitate before using lightning(due to fear of shocking themselves) and not take advantage of the forms biggest weakness.
 

Professor Sarutobi

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Yeah one whole turn so it lasts until the end of your next turn, I would say your attacks would be B or even A rank in power since the technique is A rank, of course you can end it at will. Yeah that would be a good combo, Myself the only time I got to use this was vs Mathias and I turned the lake we were fighting in into my body with him inside me (lol) but because he was using his fishman bio he, unlike normal people could use lightning underwater without hurting himself. Other wise I would have killed him lol

Let's go one for one, teach me one of your water jutsu, I already know Giant Hand.
 

Lord of Kaos.

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Water:Tentecle Strike (Suiton: Shokushu Sutoraiku)
Rank:S
Range:Short-Long
Type: Supplementary
Chakra Cost:40(-5 per each turn)
Damage:0
Description: The user does the necessary hand-seals and touches any body of water. As that happens under the enemy 8 tentacles form out of water appear. The tentacles can be as large as 50m long and 1m thick or they can be as small as 1m long and 10cm thick.The once the tentacles grab the enemy its very hard to escape. The tentacles don't hurt the enemy a lot(as much as a tight rope) but they are strong enough to hold even large summons.
*There must be a large source of water for this to be used
*The jutsu can only be used by Rain of Hell and people who learned from him
*The tentacles last only 3 turns
*It can only be used 2 times per battle
*The user cant use any water jutsu on the fallowing 2 turns
*The enemy must be standing on the water the user touched


I got this which is good against summons and large enemies, as well as binding. Now explain to me some combos/applications/weaknesses/strengths etc.
 

Professor Sarutobi

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strengths: Strong enough to bind just about anything, makes it dangerous to use lightning so if you put them in a genjutsu and bound them with this they couldn't use nagashi for a chakra spike (combo idea also) the size is variable so you could even wrap a small summon or person in large tentacles if you wanted.

weaknesses: Needs a large water source (unless you have a tobirama bio or the water goddess) needs seals and contact with the water, has a time limit and only two uses per battle. the target has to be on the same water you touched so you couldn't use it to catch them in mid air or on the ground. And doesn't hurt them (however you could use the tentacles as a source for another jutsu that does)

Applications: Binding summons or people, preventing lightning, setting up a water jutsu combo, holding them to the water long enough for you to electrify it and zap them.

Combos: Trap them in a paralyzing genjutsu and around the same time and then use the tentacles as the source for a water attack or shoot lightning into the water after you jump off it yourself.

questions: How large of a source would you need to bind a person and how large for say, gamabunta sized summons? how many seals would you say I need if I don't have water affinity on my bio, 2 or 3 or?
 

Lord of Kaos.

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strengths: Strong enough to bind just about anything, makes it dangerous to use lightning so if you put them in a genjutsu and bound them with this they couldn't use nagashi for a chakra spike (combo idea also) the size is variable so you could even wrap a small summon or person in large tentacles if you wanted.

weaknesses: Needs a large water source (unless you have a tobirama bio or the water goddess) needs seals and contact with the water, has a time limit and only two uses per battle. the target has to be on the same water you touched so you couldn't use it to catch them in mid air or on the ground. And doesn't hurt them (however you could use the tentacles as a source for another jutsu that does)

Applications: Binding summons or people, preventing lightning, setting up a water jutsu combo, holding them to the water long enough for you to electrify it and zap them.

Combos: Trap them in a paralyzing genjutsu and around the same time and then use the tentacles as the source for a water attack or shoot lightning into the water after you jump off it yourself.

questions: How large of a source would you need to bind a person and how large for say, gamabunta sized summons? how many seals would you say I need if I don't have water affinity on my bio, 2 or 3 or?
2/3 seals should be enough. We barely used timeframe back when I made this jutsu so I didn't care much.
For the size of the water source, I'd say about a lake/ocean. That much would be hard to create artificially, maybe with large water attacks or the B-rank One that lets you spew out about an oceans worth of water xD
 

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ok my next one then, this and the one after it are based on the same idea as my CFS but aren't under it's list so you can learn them before we do the actual fighting style training since as a Hozuki you can already learn the great water arm jutsu and these are variations of it

(Suiton: Kyousei Mizu Kataino Jutsu)- Water Release: Great Water Leg Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: (+10 to physical attacks done with legs)
Description: By putting the Hydration Technique into practical use, the muscles in the user's legs are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the both legs. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high.This jutsu gives the user slightly enhanced speed the user is also then capable of crushing both rock walls (c rank and below) and making large dents in steel doors with a single kick.
Note: Must use Hydration Technique before hand and be a member of the Hozuki Clan.
Can only be used 3 times per battle
Lasts 3 turns.
While in use the user can't use elements other than Water.
While in use the user's arms are weaker then normal, preventing Arm based taijutsu.

use the Hydrification Technique to liquify yourself and move some of your muscle mass from your arms into your legs, reshaping the leg's muscles so they are much larger and stronger then before. With this active you can kick through C rank and below earth walls, run slightly faster, gain +10 to leg based taijutsu however at the cost of not being able to use any elements but water while in use or arm based taijutsu.
 

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ok my next one then, this and the one after it are based on the same idea as my CFS but aren't under it's list so you can learn them before we do the actual fighting style training since as a Hozuki you can already learn the great water arm jutsu and these are variations of it

(Suiton: Kyousei Mizu Kataino Jutsu)- Water Release: Great Water Leg Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: (+10 to physical attacks done with legs)
Description: By putting the Hydration Technique into practical use, the muscles in the user's legs are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the both legs. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high.This jutsu gives the user slightly enhanced speed the user is also then capable of crushing both rock walls (c rank and below) and making large dents in steel doors with a single kick.
Note: Must use Hydration Technique before hand and be a member of the Hozuki Clan.
Can only be used 3 times per battle
Lasts 3 turns.
While in use the user can't use elements other than Water.
While in use the user's arms are weaker then normal, preventing Arm based taijutsu.

use the Hydrification Technique to liquify yourself and move some of your muscle mass from your arms into your legs, reshaping the leg's muscles so they are much larger and stronger then before. With this active you can kick through C rank and below earth walls, run slightly faster, gain +10 to leg based taijutsu however at the cost of not being able to use any elements but water while in use or arm based taijutsu.
Does all that. I doubt I'll use this anytime but who knows.
 

Lord of Kaos.

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well in case you ever need to kick someone in the balls you can do it extra hard

another of your jutsu then?
Good idea. Now my turn.


Water: Bullet Orb (Suiton:kyuutai Teppoudama)
Rank:S
Range:Short
Type: Supplementary
Chakra Cost:40(-5 per each turn)
Damage:0
Description: The user creates a 1m diameter orb out of water the orb can shoot small bullets from inside of it and each bullet is as strong as Suiton: Teppoudama) - Water Style: Water Bullet and 5 bullets can be shot per turn.
*It lasts for 3 turns unless taken out by a powerful jutsu
*The jutsu can only be used by Rain of Hell and people who learned from him
*Can only be used 3 times per battle


same deal, weaknesses/strengths/combos/questions etc.
 

Professor Sarutobi

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-Can use multiple times, each bullet is as strong as a B rank and can make 5 of them a turn and lasts 3 turns so with that and your own attacks it is like a bunch of free jutsu use per turn.

-is a easy target for earth or wind jutsu as it floats in mid air

-combos: Combine a bunch of wind balls with the water bullets to form several A rank wind/water bullets or coat the water bullets in lightning. Or both XD. Use a genjutsu to block their vision of the water bullets. Form the orb in short range of the opponent if you can so the constant barrage of water bullets is harder to defend against.

-You can use other jutsu while this shoots by itself right? Does it need a water source to make? Could you form it underwater? Is there a way to electrify the main orb so that all of it's bullets are powered up to A rank or do you have to electrify each bullet itself.
 

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To the questions:
1- Yes. After creating it, it shoots on command, without wasting time or jutsu.
2- Yes. It needs a small water soyrce.
3- Yes. You can create it underwater; however it will still be visible.
4- Somewhat. You can electrofy the main orb, making the bullets charged with lightning. However; this will not increse their rank, only make them have something like a paralysing effect.


So, whats next.
 

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Well I suppose next is this, then we would teach you my fighting style.

(Suiton: Kyousei Suiton Bodi no Jutsu) - Water Release: Great Water Body Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A (+20 to physical attacks)
Description: By putting the Hydration Technique into practical use, the muscles in the user's entire body are temporarily enlarged making the user about the size of A and strengthened. Moisture is gathered from an outside water source and focused into the muscles. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is extremely high. This jutsu gives the user enhanced strength and slightly enhances speed.
Note: Must use Hydration Technique before hand and have a Hozuki bio.
-Once per battle, 4 turns.
-While in use can't use elements other then Water and can't use ninjutsu or genjutsu above C rank
-requires user to merge with a water source to use. (small lake or larger)
-after use the user can't use taijutsu for 4 turns and is slower then normal in those 4 turns
-Only taught by Professor Sarutobi.

Questions and/or concerns?
 
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