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We have some more to trade. Im gonna be a badass hozuki!
extreme apology, been super busy the last couple days
(Suiton:Koudai Bodi no Jutsu) - WaterRelease: Huge Body Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost:30
Damage points: N/A (+10 to taijutsu damage)
Description: Using the Hydrification Technique, the user merges with a large body of water and spreads their chakra out to take control of all of it then forms it to replicate a huge version of the user, equal to the size of Choza using his Multi-size Technique. -Can't use water techniques above A rank while this jutsu is active
-Can only be used 3 times per battle
-Only lasts for 1 turns.
-Can only be used by members of the Hozuki Clan.
Make a large water source and use hydrification to turn yourself into water and then spread your chakra through the source and take it under your control to form a new giant body, give it a try and let me know if you have any combo/strats with this and of course any questions.
strengths: Strong enough to bind just about anything, makes it dangerous to use lightning so if you put them in a genjutsu and bound them with this they couldn't use nagashi for a chakra spike (combo idea also) the size is variable so you could even wrap a small summon or person in large tentacles if you wanted.
weaknesses: Needs a large water source (unless you have a tobirama bio or the water goddess) needs seals and contact with the water, has a time limit and only two uses per battle. the target has to be on the same water you touched so you couldn't use it to catch them in mid air or on the ground. And doesn't hurt them (however you could use the tentacles as a source for another jutsu that does)
Applications: Binding summons or people, preventing lightning, setting up a water jutsu combo, holding them to the water long enough for you to electrify it and zap them.
Combos: Trap them in a paralyzing genjutsu and around the same time and then use the tentacles as the source for a water attack or shoot lightning into the water after you jump off it yourself.
questions: How large of a source would you need to bind a person and how large for say, gamabunta sized summons? how many seals would you say I need if I don't have water affinity on my bio, 2 or 3 or?
ok my next one then, this and the one after it are based on the same idea as my CFS but aren't under it's list so you can learn them before we do the actual fighting style training since as a Hozuki you can already learn the great water arm jutsu and these are variations of it
(Suiton: Kyousei Mizu Kataino Jutsu)- Water Release: Great Water Leg Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: (+10 to physical attacks done with legs)
Description: By putting the Hydration Technique into practical use, the muscles in the user's legs are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the both legs. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high.This jutsu gives the user slightly enhanced speed the user is also then capable of crushing both rock walls (c rank and below) and making large dents in steel doors with a single kick.
Note: Must use Hydration Technique before hand and be a member of the Hozuki Clan.
Can only be used 3 times per battle
Lasts 3 turns.
While in use the user can't use elements other than Water.
While in use the user's arms are weaker then normal, preventing Arm based taijutsu.
use the Hydrification Technique to liquify yourself and move some of your muscle mass from your arms into your legs, reshaping the leg's muscles so they are much larger and stronger then before. With this active you can kick through C rank and below earth walls, run slightly faster, gain +10 to leg based taijutsu however at the cost of not being able to use any elements but water while in use or arm based taijutsu.
well in case you ever need to kick someone in the balls you can do it extra hard
another of your jutsu then?