I charge towards your clone, and when I reach him, I kick him right under his chin, sending him up in the air. There I jump up and kick him further into the air where I match his movements behind him. Due to the kicks, as he's unable to react to the situation, I take advantage of it and turn down catching him as we slow down due to the gravitational pull. Now as the speed increases once again, I start rotating while at the same time I make your clone do it as well as i'm catching him. As we reach the bottom, I suddenly leave him and jump back to safety as I see him crashing into the ground, creating craters where he falls (on his head) and thus killing him. The fact that we were rotating even when the speed was high, makes it impossible for him to stop the attack.