I though it was like that but that sounded to good to be true. But that sound's like a better deal thanks for correcting me.
(Suiton: Suikoundan) - Water Style: Water shark bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark that comes crashing down on the opponent.
(No water source required)
I start by gathering chakra in my hand's. While I am doing that I picture a shark similar to the one I did during the other jutsu, but only this time when I release the chakra into the water and manipulate the water to create the shark. I release the chakra in the air and use the moisture in the air and try to change the shape of the chakra into that shark, and try to send it crashing down a few feet in front of me.
(If it say's no water source needed I am just going to assume I can do it with the moisture in the air. I believe in newton's law's of physic's. lol)
Advantages-
No need for water source.
No hand seals required to use.
Can be used from while mid air.
Can also be used to block an in coming attack.
disadvantages-
One shark is directed you can't change it's course.
Can't be used long range.
Shark isn't that big.
(hey sensei I found these vid's if you want to bookmark them to use later. These show the jutsu pretty well. (well one is the jutsu and the other is something very similar to the jutsu) Both are done by kisame.)
Too good to be true? It's better, an opponent can't use a lightning attack to reach you this way.
Thanks for the vids, but I have the game on PSP myself ;D.
(Suiton: Seibun Houfutsu) - Water Style: Water Cannon Replica
Rank: C
Type: Supplementary
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand signs the user makes water rise from the ground and surround his target and then drown it.
Do the hand seals and let water rise from the ground to surround your opponent and drown them in it.
What really?!? That game looks awesome I only have Ninja storm 2 on PS3. Up until recently I was paying to play EVE so I wasn't buying much console game's.
(Suiton: Seibun Houfutsu) - Water Style: Water Cannon Replica
Rank: C
Type: Supplementary
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand signs the user makes water rise from the ground and surround his target and then drown it.
I start by gathering suiton chakra in my hands. Once I have the chakra gathered I perform a few hand sign's then touch my hand to the ground. As soon as my hands touch the ground I release my chakra into the earth attemptting to bring the water in the ground to one area, to rise to the surface.
Advantages-
Can be used from any distance. (does not say so I am assuming you can)
If sucessful leaves opponent vulnerable to another attack.
Does not require big water source.
Disadvantages-
Requires hand seals.
Probably wouldn't work in desert.
If unsucessful leaves you vulnerable.
(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.
Just give a description for this one. Basically, you shoot a focused stream of water out of your hand.
(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Gather a large amount of water and let several large spiraling streams of water hit the opponent from several angles.
(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.
I start by gathering chakra in my right hand. After i a have a desirable amount of chakra gathered I hold up my hand with my palm facing out, and release the chakra. As I am releasing the chakra I try to fucus it into a jet stream while attempting to manipulate it's shape into physical water.
(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
I start by gathering chakra in my entire body, and then perform 4 hand seals (Boar → Dog → Horse → Tiger). After doing so I then release the chakra, directing it to gather a large amount of water from the lake. As the chakra is being release and is gathering the water I try to manipulate it's shape in to a spiraling stream of water directed straight in front of me.
Advantages-
Has good range and easy to use.
Can be guided making it hard to escape short range.
Not much hand seals.
Can be used as defense.
Disadvantages-
Requires water source.
losses its power as the range of fight increases
can be avoided in mid range
Sorry, lots of school work lately so I'll reply a bit slower.
You can use this technique to send it from different angles, keep that in mind.
(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: Creates small black clouds, which cover the area flammable oil.
Create small clouds that you infuse with your suiton chakra. Manipulate it so that it because a sticky, flammable oily substance.
(Suiton: Takitsubo) - Water Style: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: This jutsu summons a large amount of water. Yamato used this technique along with Earth Release: Earth Flow Rampart to create a waterfall as an example of elemental chakra to Naruto. (No water source required)
Summon a large amount of water out of thin air really, that's all.
It's all good do what you gotta do man. Schoolwork is more important I can wait.
(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: Creates small black clouds, which cover the area flammable oil.
I start by gathering suiton chakra in my entire body. Then after gathering quit a bit of chakra I release it into the atmosphere then I do three hand seals (Ram → Snake → Tiger) then change it's shape into black cloud's. After the small clouds are formed I try to manipulate the rest of the chakra into a flammable oil that will then rain down from the cloud's.
Advantages-
Could be used without a water source.
Good in conjunction with explosive tag's or fire jutsu. (since oil is flammable)
Not much hand seals.
Disadvantages-
User could find himself in his own trap.
Would be an epic fail if opponent was using a fire jutsu to counter.
Does not do damage on it's own.
(Suiton: Takitsubo) - Water Style: Waterfall Basin
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: This jutsu summons a large amount of water. Yamato used this technique along with Earth Release: Earth Flow Rampart to create a waterfall as an example of elemental chakra to Naruto. (No water source required)
I start by gathering suiton chakra in my body. I then perform three hand seals (Boar → Dog → Ram) an release the chakra into the atmosphere gathering it all in a place in front of me trying to change it's from into physical water. Thus creating a small waterfall falling from the air.
Advantages-
Could be used as a water source.
No water source needed.
Has flexible use.
Disadvantages-
Has no damage point's on it's own.
<I will add the other 2 when I think of them. I never seen this move used other than that time Yamato did it.>
Basically, you just use the second one to get a water source on the field.
(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: A water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required
Create a spiraling vortex of water in your hand, and blast it towards the opponent or a fire jutsu in a spiraling fashion to create a wall of water.
Oh okay I figured as much, but wasn't sure if it could be used for more.
(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: A water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required
I start by gathering chakra in my right hand. then holding out my palm, i try to rotate the chakra making it pin in a spiral like formation. Then releasing the chakra i attempt to change it's shape into physical water, that shoot's out from my palm
Advantages-
Does not require hand seals.
No water source necessary.
Can be used for both attack and defense.
Does not require user to be stationary.
Disadvantages-
Can be shocked if opponent channels raiton through it.
Can't be holding anything in the hand used for this jutsu. (Bad for me because I usually always carry a kunai.)
can't reach up to long range. (I notice a lot of the Suiton jutsu that does not require a water source has the same problem.)
Yea, most suiton jutsus that don't require one let you channel chakra into air molecules or let water spawn from your body, so that's why they hardly get to long range.
(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
Do a buttload of hand seals to basically make a water dragon that you send at your opponent >.>
I figured as much, but at least they can reach mid range without the water source.
(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
I walk out onto the lake. I start by gathering chakra in my entire body, and begin doing the 44 hand seals. While doing the hand seals I picture a massive dragon in my mind. As I complete the last hand seal and hold it. I release the chakra into the water below me trying to manipulating the shape of the water to form 4 pillars of water that shoot up from the lake that come together above my head, forming a large dragon.
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Advantages-
Deals formidable physical damage.
Can hit at all ranges.
Can channel Raiton through it to make it epic.
Disadvantages-
Requires a lot of hand seals (The most in the series I believe)
Requires a water source.
Opponent will most likely interrupt hand seal sequence. (To this successfully you would need to distract your opponent, for awhile)
You actually counted them? xd
Good good. I'm going to bulk train now because of my exams, but I still want the decent responses.
(Suiton: Suiryuuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
Do the tiger hand seals and create an orb of water in your hand. Let several whips come out of it by changing the shape and send them at your opponent from several angles.
(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.
Focus suiton chakra in your mouth and shoot out a large ball of water basically.
(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user first performs Snake → Ram → Horse → Hare → Ram → Horse → Hare and by spreading their hands out forward they can use this jutsu to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. The target is unable to move while within it. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the jutsu, which block an opponent's attack and trap the attacker in the prison using the clone's own water.
do the hand seals and create a thick, dense orb of water around your opponent. Keep your arm into it, to keep the opponent trapped.
Yeah I read it on the wiki then counted it on NB to see if any of the two were different. As for my responses I will try my best as always, I take training seriously due to the fact of how long I was waiting to find it.
(Suiton: Suiryuuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
I start by creating a bug clone that then walk out in front of me about mid range. While he is doing that I begin to gather suiton chakra in both my hands. I then perform the tiger hand seal and release the chakra from my hands attempting to change it's shape into an orb of water with a few sharp whip's protruding out from it. I then direct the whips to impale my clone.
Advantages-
Can create multiple whips to impale an opponent.
Only requires one hand seal.
Does not require water source.
Disadvantages-
Requires user to focus to control the whip's. (not like just throwing a kunai)
Can be escaped.
Weakens as distance increases
(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.
I start by gathering suiton chakra in my mouth. When I get a good bit gathered I start to shape and mold the chakra into sphere shape, I then spit out the water sphere adding more suiton chakra in a swirling motion causing the sphere to rotate and grow in size. The orb then take's off in the direction of my clone.
Advantages-
Does not require hand seals.
No water source needed.
All ranges, and creates a larger sphere than the C rank jutsu.
Leaves area soaked.
Disadvantages-
Since it leaves area soaked I would imagine getting shocked would hurt.
(I can't really think of any more other than you can't talk :shrug: coudl you give me ideas?)
(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user first performs Snake → Ram → Horse → Hare → Ram → Horse → Hare and by spreading their hands out forward they can use this jutsu to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. The target is unable to move while within it. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the jutsu, which block an opponent's attack and trap the attacker in the prison using the clone's own water.
While the collision of my water bullet and my clone subside (if my water bullet was successful). I run within short range of my clone, and gather suiton chakra through out my body. After I gathered a good amount I perform the seven hand seals (Snake → Ram → Horse → Hare → Ram → Horse → Hare) and spread my hands out at my clone. As I am doing so I focus on channeling the chakra from my body to my hands and out at the clone. As the chakra is coming out I attempt to use it to bond with the water in the lake below us, and surround the clone at that time I attempt to manipulate it's shape to a sphere that surrounds the clone. (with both my hands in it still)
Advantages-
Can be used to trap the opponent in place.
Good to set up for another attack.
Can use the water from water clones being dispersed to trap opponent.
Disadvantages-
Requires one of the users hands to be in orb in order to be maintained.
Opponent can still use jutsu while inside.
Requires a large water source.
If you/opponent tried to channel Raiton through it you'd get shocked.
For the second one, I think an advantage is a disadvantage, when I say that it is concentrated, so it's pretty strong, but that leaves you vulnerable against B-rank Wide area attacks.
(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.
Do the tiger hand seal and focus chakra in the ground infront of you. Then, manipulate the water to slice through the earth infront of you.
(Suiton: Ja No Kuchi) - Water Style: Water Snakes Mouth
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to summon a large amount of water. The water then transforms itself into the shape of a snake and crashes down on their enemy, literally swallowing them. After it has swallowed them it turns into a river.
do the hand seals to summon a large amount of water and shape it into a snake. then send it down at them and when it contacts, it will turn into a river.
Oh okay I see so it is not bigger than the c rank one. It does leave the field wet though right?
(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.
I jump of the lake to do this jutsu and face away from my trainer. I start by gathering suiton chakra in my body. After I gather a good amount I perform the tiger hand seal, and reach to place my palms on the ground. While doing so I channel the chakra from my body through my arms to my palm, and upon touching the ground I release the chakra. As I am releasing it I focus on manipulating the chakra to form a powerful jet that will shoot cut through the earth and head straight in front of me.
Advantages-
Only requires one hand seal.
No water source needed.
Can be used at all ranges and fast. (though speed I'm sure decreases the longer the range.)
Disadvantages-
Can be easily avoided by opponent jumping.
Jutsu travels through the ground.
Does not provide a defense.
(Suiton: Ja No Kuchi) - Water Style: Water Snakes Mouth
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to summon a large amount of water. The water then transforms itself into the shape of a snake and crashes down on their enemy, literally swallowing them. After it has swallowed them it turns into a river.
I practice the hand seals till I get them memorized. I then start by gathering suiton chakra in my entire body. I then do the 6 hand seals, and release the chakra in to the atmosphere around me. As the chakra is being release I attempt to change it's shape into a column of physical water resembling a snake. By combining my chakra with the water in the atmosphere.
Advantages-
Can be used without a water source near by.
Creates a river after swallowing opponent.
Low chakra cost.
Can be used with Raiton jutsu to cause damage.
Disadvantages-
Does not do physical damage to opponent.
Not a good defense.
Can be easily stopped with Doton jutsu.
For the water slicer, I'd recommend using this one in a combinational attack, because it's pretty neat tbh. If you use it with lightning based attacks, it would probably be hard to avoid. Also, you can't just "jump" to avoid a jutsu, you have to block it.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Basically the same as the other water prison. No hand signs though. Just create a gushing flow of water under your opponent and let it make a sphere around the opponent, entrapping them.
(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.
Basically, shoot a big jet of water from your mouth. Not much too it so I don't require (dis)advantages for this one.
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
Basically, focus your suiton chakra in the air above the opponent. Then, release it and let a large amount of water fall on him. Usable to have a water source or startle the opponent.
(Suiton: Mizugakure no jutsu) - Water Release Hidden amongst water
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.
Pretty stupid to use this one, because you'll get electrocuted like shiet. Manipulate your chakra to blend in with a water source to get through it for a short amount of time.
(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
Do the snake hand seal and release a large amount of water from your mouth, so that it lifts you in the air. You can then ride it at high speed and send it at your opponent. Watch out for lightning techniques when you use this one though!
Would the water left behind be enough for say.... Water prison jutsu? I just kinda wanna get a feel for the amount of water left behind by it.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
I start by gathering suiton chakra in my entire body. When I got a good amount I hold out my arm's in front of me (like if there were an opponent in front of me), and release the gathered chakra channeling it from my body to my arms then out my hands. While the chakra is being released, I focus on manipulating the chakra to rush under my opponent (again assuming there is one) while attempting to change the chakra into physical water (by gathering moisture from the air and surrounding area). I then try to form the water into a sphere like prison similar to the water prison jutsu.
Advantages-
Does not require hand seals.
Traps opponent.
Can use other jutsu without prison ending like the water prison jutsu.
Disadvantages-
Does not cause physical damage.
Opponent can still use jutsu.
Not as strong as the Other water prison jutsu. (just a guess)
(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.
I start by gathering suiton chakra in my mouth, while concentrating on not swallowing it. When I get enough chakra to where it feel like my mouths going to burst, I release it while focusing on changing it's shape to a rushing jet of water. (I spit it out with the force of a cowboy trying to reach the spittoon across the room. )
(I will add the other 2 in a bit I need to go to the store real quick)
Sorry it took so long to finish it, I had other things to do yesterday also.
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
I start by gathering chakra in my entire body, while visualizing a space in front of me (mid range 10 meters off the ground). Then clapping my hands together I release the chakra (towards the pre determined spot). While the chakra is concentrating in that spot I focus on manipulating it's nature to physical water. After the water is formed it should fall to the ground due to gravity.
Advantages-
Can be used as a distraction.
Water can be used for another attack.
Can be summoned directly above the opponent for a surprise.
Can be canceled anytime.
Disadvantages-
No damage points (???)
Can be blocked if opponent creates roof over head.
You wouldn't want to be under it either when it falls. (So I wouldn't have it drop from the sky if opponent was next to me.)
(Suiton: Mizugakure no jutsu) - Water Release Hidden amongst water
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.
I walk waist deep in the lake for this one. I start by gathering chakra throughout my body, while getting a feel for the water around me. Then walking deeper into the water I release the chakra, while attempting to manipulate the nature of the chakra to match that of the surrounding water. When I think I got it right I dip my head under the water and swim around a bit.
Advantages-
Can be used to move into a better position undetected. (If opponent doesn't have dojutsu or is a sensor.)
Good for surprise attacks.
(Honestly can't really thing of to much that doesn't sound the same as the previous 2 you got any?)
Disadvantages-
Opponent could electrocute the water source. (<- epically painful)
Dojutsu's (Byakugan and sharingan) and sensors can't be fooled with this. (doesn't mean it not good for avoiding an already incoming attack. they'll just know where you went.)
I am guessing you need a water source big enough to submerge your self.
(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
After I re surface from my swim I gather chakra at the bottom of my feet and get back on solid ground. I then gather a large quantity of chakra in my mouth, while concentrating on not swallowing and of this chakra (I gag a bit). Then while performing the snake hand seal I lean forward at a 45 degree angle releasing the chakra out my mouth, while focusing on manipulating it's nature into physical water. (If succesful this should send me flying backward into the tree I didn't know was behind me. )
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Advantages-
Creates a water source. (how many additional tech's can you do with the left over water?)
Only requires one hand seal.
Can also be used for a high speed attack.
Disadvantages-
Can be shocked if Raiton attack hit stream of water while doing jutsu.
Can die from the fall if you were to shoot your self straight into the air (???)
(anything else you can think of?)
I'm not really sure if a ninja is supposed to simply fall off stuff, he can jump or re-balance you know xd. Other than that, any additional water source that is made is mostly sufficient enough to use S-rank water attacks with or just do several lower level attacks. It gives you a water source, and your level of manipulation mastery depends on how many you can do really.
And for the water above the opponent not having damage points, well, it doesn't do any real damage but the pressure can do "damage", if you get my point.
(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.
Create "Wind Style: Rasengan" in one hand, and "Water Style: Destruction Torrent" in your other hand. Combine them, and create a big tornado of water that can be used to send at your opponent to engulf them or to defend from a high rank fire attack. It's seen that the vortex gradually expands as it's longer on the battlefield, but not enormously.
(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.
Make 5 sharks by putting your hand on a water source. These sharks can regenerate in the water, so it's perfect for attacking someone under water. If you let go of the water though they will dissapear.
(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.
Hard to explain... Do the hand seals. An amount of water will then circle before you and change into a huge sphere of water that shoots at your enemy. The sphere kind of explodes you could say, and then a huge waterfall like appearance shoots at your enemy, and creates a stream of water that's almost impossible to get out once caught it. It then drags the opponent on for a while, but the result is terrifying. o-o
(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.
Stand on a water source. then, focus your chakra in the water and change the shape to make 4 sharks. Send them at your opponent, and let them attack the opponent while they are slinging him everywhere around. When you see an opening, go for it!
(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
When there's a large water source around you, use the water to make a giant wave by focusing your chakra in it and sending it at the opponent.
lol at Zabuza's voice in the vid. Also my bad for the late responses I have been doing a lot with the family in preparation for the holidays.
(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.
I start by gathering suiton chakra in my right hand in a swirling motion getting it ready to create water style: Destruction torrent. Then I gather fuuton chakra in my left in a swirling motion and create a Wind style: rasengan. When I got both hands ready I crouch down placing both hands together and attempt to combine the 2 into one tornado of water that will shoot straight out in the direction my hands are facing.
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Advantages-
Can be used to drown out fire and wind combos. (I'm guessing same rank or below. not sure though)
No water source or hand seals needed.
Good for attack and defense.
Disadvantages-
Opponent could channel raiton through stream shocking you.
Must know Wind style rasengan to use.
(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.
I start by gathering chakra in my entire body while getting an image of a group of hungry sharks. After a desirable amount of chakra is gathered I bend down dipping my right hand in the water while channeling all the chakra to my hand still focusing on the image of the sharks. Then I release the chakra attempting to manipulate it's shape and nature to form 5 sharks.
Advantages-
Sharks regenerate in a water source.
All ranges.
Creates 5 sharks.
Disadvantages-
Requires users hand to stay in water source or they will disperse.
Opponent would shock the water source in turn shocking you.
(also a question can the sharks jump out of the water and attack if they are on the water source? ex: We are both standing on the water source or even if he jump and was in air could the sharks reach him or are they restricted to the water source?)
(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.
I start by gathering a fair amount of chakra in my body. Then I perform the 18 hand seals (Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird) and upon doing the last one I release the chakra in front of me in a swirling motion (kinda like how the water looks in the vid when it's first forming) while it swirls I attempt to manipulate it's nature and combine it with the water from the lake. As the sphere get's bigger I direct it to shoot forward leaving a stream of water behind. (I agree with you hard to explain. Hope I did it good enough to pass.)
Advantages-
Strong enough to hollow out ground.
If opponent get's caught in jutsu he can expect to be swimming for awhile.
All ranges.
Disadvantages-
A lot of hand seals required.
Need water source.
Takes a bit for jutsu to form.
(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.
As I am standing on the lake I begin gathering chakra throughout my body. Then I release the chakra into the lake below me. While doing so I focus on manipulating it's shape and nature forming four sharks. I then direct the sharks to shoot out at my imaginary opponent as I pull out 2 kunai with explosive tag's. Then as the sharks attack my imaginary opponent I throw one kunai above and below him/her imaginary self and watch the effect.
Advantages-
Can be used to catch opponent off guard.
Leaves opponent in air and vulnerable.
Does not require hand seals So you can already have kunai and weapons ready when you use jutsu.
Disadvantages-
Requires opponent to be on water source.
Requires water source.
Short range only. (would be good if was mid also at least)
(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
I start by gathering chakra in my body. Then bending down I channel the chakra into my arms and place my hands on the lake. I then release the chakra in the lake with the intention of using my chakra to gather a large amount of water from the lake. While the water is gathering at my hands I attempt to manipulate it's shape to form a large wave.
For comic purposes : I then rise with the wave and as I send it forward I come surfing down the back side. Using a bug clone transformed into a surf board.
Advantages-
All ranges.
Does not require hand seals.
This waves has a lot of force behind it (enough to push back Hachibi)
Disadvantages-
Requires water source.
(can't think of anything else atm)