Hoshigaki's Customs

SSW Imp

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Customs I created

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SSW Imp

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Fire Techniques
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Created by me
1.(Katon: Rūsento Tokui-ten)- Fire Release: Lucent Singularity(Katon: Rūsento Tokui-ten)- Fire Release: Lucent Singularity
Type: Offensive/Supplementary
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: After performing the Tiger handseal the user channels his Katon chakra to his hand and releases it out in the form of a small orb of fire. When the orb makes contact with the ground, it spreads across creating a 6 metre diameter circle on the ground with the center being the orb of fire. On the users command the orb in the center will burst within the 6 metre circle creating a very bright flash extending out to mid range while also hitting anything within the circumference of the circle, causing severe burns on the skin. The light that comes from the orb bursting is bright enough to temporarily blind the opponent. The user can also get caught inside the jutsu if he uses it to close to his/her self, but the user is unaffected by the flash of light. If the orb makes contact with anything before it hits the ground it will explode on contact.
-May be used 3 time per battle
-Must be taught by SSW Imp
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Taught to me
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(Katon: 9000 Ijō no shi no toshi!) - Fire Release: Over 9000 years of Death!
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Performed like 1000 Years of Death, however, by adding the seals Dragon -> Snake -> Ram, the user channels large amounts of katon chakra to their hands, then makes the seal of the Tiger releasing it thru the hands before force-ably punching it into the enemy's behind.
~Notes~
-Because of damage to the hands, no hand seals may be used for 1 turn
-No other Katon jutsu may be used the turn this is used, and no Katon jutsu above A rank the next turn
-Can only be used 1 time per battle
-Must be taught by -Vegeta
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SSW Imp

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Wind Techniques
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Created by me
1. 5/6
Fuuton: Tezawari za Oshi: Wind Release: Feel The Pressure
Type:Supplementary
Rank: C
Range:Short
Chakra: 15
Damage:N/A
Description: After channeling chakra throughout his/her body. The user will quickly release the chakra outward short range around all sides of their body, creating a sphere. By doing this, it creates a wall of thick pressurized air that can slow down the movements of incoming projectiles, jutsu, and even opponents that may be attacking the user at a untraceable speed. This jutsu does not block said techniques but it allows the user to easily side step or block against said projectile. In the case of movements made by the opponent within short range of the user, the user will have to use a little more chakra to produce a thicker air around them. This jutsu doesn't significantly slow down all movements made with the sphere, but it does allow the user to become aware of anything entering the sphere because it is basically made out of the users chakra.
-Usable 3 times per battle
-Must be taught by Sir Hoshigaki
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Taught to me
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(Fuuton: Banshī no kanakirigoe) | Wind Release: Screech of the Banshee
Type: Supplementary
Rank: B rank
Range: Short – Mid range
Chakra: 20
Damage: N/A
Description:
The user start by manipulating his Wind based chakra into the area surrounding the opponent (short range). By manipulating it with great precision, the user will form extremely small but dense shards of wind that vibrate at an extreme speed. These shards are about the size of an average ring and are about 30 in number, they can only be seen by a white glance it gives off. They vibrate at a stationary point and cause an eerie and somewhat deafening
screech, due to the friction caused against the air itself. This causes the opponent to be distracted, and allow the user ample moments to attack.
Restrictions:
-Can only be used 4 times a fight
-Can only be taught by –L-
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SSW Imp

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Summonings
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Created by me
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Kuchiyose no Jutsu:Apu King of the Camels (Summoning Technique: Apu King of the Camels)
Type: Summoning
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description:The user cut their palm, and preforms a string of 5 handseals, summoning Apu. Apu is the leader of the camel's. He is a giant double humped camel standing at about half the height as Gambunta. He can use up to S rank water jutsu, without the need for handseals, using his large water supply in both his humps. Because of his large frame, he is very durable and can withstand very harsh temperatures and terrain. He can communicate with the user by speaking. Although he is gigantic, he can still move very quickly, having many similarities of a horse.
Note;
-Can only be summoned once per battle
-Lasts for 4 turns
-Has to have signed the Camel Summoning Contract
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Kuchiyose no Jutsu:Kronk of the Hills (Summoning Technique:Kronk of the Hills
Type: Summoning
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description:Kronk is an average sized Camel that can be summoned by cutting drawing blood on the hand by a cut, and preforming a string of 5 handseals. After summoned, Kronk can carry items for the user, carry the user across harsh terrains, and accompany the user into battle. Although Kronk does have a hump, he can only use up to A rank wind jutsu.
Restrictions
-Can only be summoned once per battle
-Stays on battlefield for 4 turns
-needs to have signed the Camel Summoning Contract

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Kuchiyose no Jutsu: Potoro: Summoning Technique: Potoro
Type: Summoning
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: After drawing blood and wiping it on a summoning scroll, the user can summon Potoro. Potoro is a a camel summon, that stands the same height as a generic camel. By kicking his leg, he can create an A-Rank earth projectile jutsu that causes multiple slabs of rock to fly at the opponent . If the user follows the attack with a higher ranked fire technique, the earth becomes explosive on impact.
-Lasts for 4 turns
-Can only be summoned once
-The projectile jutsu can go up to mid range and counts as a move
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SSW Imp

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Scorch
Created by me
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(Shakuton: Hareta Hi)Scorch Release: Sunny Day
Type:Supplementary/Offensive
Rank:S
Range:Long
Chakra:40
Damage:N/A
Description: After performing two handseals, the user will create a massive scorch orb very high in the sky (Long Range). After creating the orb of scorch, the temperature created will make it very difficult for either the user or the opponent to use water jutsu while the orb is in play. Because of this all S rank water jutsu are lowered to D Rank as soon as they are released. Along with this all Fire techniques increase by +10 damage for both the user and the opponent. The user can create an A-ranked dragon head to shoot out from the massive orb.
-Can only be used once per battle
-Lasts for 3 turns
-After creating this the user cannot use scorch techniques over A rank for the next two turns
-Can only be used/taught by Sir Hoshigaki
-The dragon head can be shot out once while the orb is in play.
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Taught to me
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(Shakuton: kouyou heki) Scorch Style: Outline Burst
Type: Attack/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will gather up large amounts of scorch chakra in their body. Once done, the user will release an outline of himself from his body made completely of scorch. The outline of the user is identical to the user making one think its a clone that emerged from the users body, but it is simply an outline made from scorch. The scorch outline only travel in the direction the user is facing, and the speed of the outline is very fast that the eye couldn't keep track but predictable at the same time because it moves in a straight line.
-Can Use Twice
-Cant Use S rank Scorch for 2 Turns
-Cant Use Fire And Wind Above S Rank This turn, or the next
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(Shakuton - pirittokuru haretsu) Scorch Style: Fiery Explosion
Rank:S
Range:Short-Mid
Type:Attack/Defense
Chakra Cost:40
Damage Points:80
Description: The User Will build and channel a huge amount of his scorch chakra in the middle of his body.. Once done he will do a sequence of 5 handseals. Once done he will Release all of the stored up scorch chakra from his body in a Explosion type fashion.. The Scorch Will Drain the Water Out of Everything that is in the Scorch Explosion. This can be used in Defensive purposes also. Due to the explosion from the body. The user gets light headed due to the strain on the body and wont be able to do 3 jutsus but only 2 the next round
:Note:Can Only Do 2 jutsus the next Turn
:Note:Can only use once
:Note:Cant Use Fire or Wind in the same Turn as this jutsu
:Note:Cant use Fire and Wind Above A rank the next turn
:Note:Can Only be Taught By Teno
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(Shakuton: Shakuton Bunshin) Scorch Release: Scorch Clone
Type:Sup
Rank:A
Range:Short
Chakra Cost:30
Damage Points:N/a
Description: The User will do the Tiger handsign and Create a Scorch clone. The Clone has the same affect as the scorch sun tech and can use Fire and wind up to B rank . It can evaporate water out the opponents body with contact.. The clone can be dispersed by high level waters (A rank or Above)
-Can only make up to 3
-Cant use no Scorch jutsus while they`re on the field
-Can only be used by general phaze
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(Shakuton:Shakuton kyuutai) Scorch Style: Scorch Orb
Type: Attack/Defensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The User will do a set of 2 handseals. following after, I will wave my hand towards the opponent causing a heat wave to travel above the opponent. The Heat wave travels real fast. (about 2seconds) Soon as the heatwave is above the opponent. The user will do the tiger hand-seal.it will then quickly imprison and form around the Opponent infused with my chakra The orb is twice the size of Dodai rubber ball (Can fit two people in it). Causing Massive heat burns to the opponent body. The orb shrinks within time (3seconds) when the orb touches the opponent body the water starts to boil in their body causing agony pain, and eventually their water in their body evaporate. (The whole process for that is about 6seconds) The orb can also be used on myself In a case of an incoming water or mud attack or anything that contains mid amounts of water. The user will do 3 handseals and a orb will form around the user. Due to the Scorch chakra in my body the orb does not cause degree burn to me and it can Evaporate up to A Rank with anything with water in it when comes in contact with the orb.
-Can only use Once
-Cant use Fire and Wind above A rank for the next turn
-Only can be Taught by Teno
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SSW Imp

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Genjutsu
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Created by me
1. 4/6
(Genjutsu: Gurandoerudā no Futan)- Illusionary Arts: Burden of the Grand Elder
Type:Supplementary
Rank:B
Range:Mid
Chakra:20
Damage:N/A
Description: After making a hand gesture towards the opponent, the user will trap said opponent into a genjutsu. While trapped in the genjutsu the opponent will see themselves as an elderly man aged between 80-90 years old. Along with the opponent seeing themselves as an elderly man, they will also feel as how they look. Meaning that they will become an older man at mind. Knowing their limitations as an older man, any movement becomes difficult and their overall speed decreases one rank as well as slightly slowed handseal speed. This is describing the generic 80-90 old person, and not the extremities. Temperature change will cause them to feel uncomfortable and change in air pressure will make them feel short of breath. In reality however, they will be fine, with no issues.
-Can only be used/taught by Sir Hoshigaki
-Can only be used 3 times per battle
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