[CSC] Horses of the sea.

McRazor

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Shīhōsu Kuchiyose no Jutsu: Xewioso | Seahorse Summoning Technique: Xewioso
Type: Offensive
Rank: Forbidden Rank
Range: Short to Mid
Chakra: 50
Damage: 90 (-10 to the user)
Description: Despite what stories might say about him, Xewioso is not your usual seahorse. He was exiled from the community and banned from the gulf, sentenced to live a lonely life in the deepest depths of the oceans. For starters, his body has slight differences from your regular seahorse, which made the others distance themselves from Xewioso. He's got a green and yellowish body, longer than usual and he's got some unusual horns atop his head that developed for an unknown reason. His skin is covered in a large amount of uneven sharp bumps that look like scales, but aren't actually. He also has many sharp protrusions on his body and a longer mane than usual. Due to these, Xewioso could never fit in with the other seahorses and by being an outcast, he developed this chaotic and psychotic persona. He came to the point of insanity, with sharp red eyes capable of piercing through your soul with their stare. At some point in his life, Xewioso was in such a bad state that killing other seahorses and devouring their offspring became a fun game. Obviously, the others were disgusted by his monstrous behavior and they had to do something to punish him and to prevent further deaths. They locked him up, in the darkest and deepest part of the ocean where he can be found to this very day. In confinement and darkness, Xewioso has developed some unique abilities. At first they started as desperate attempts to break out and seek revenge, but although futile, through time these abilities became distinct and unique to him. When Xewioso was locked up, he would start spinning and shaking his body uncontrollably, convulsing his muscles unpredictably, trying to break out from confinement. This, in turn, caused friction to build up in between the water and the uneven sharp scales that covered his body, causing him to slow down and get tired quickly. After numerous attempts to escape, he found out that if he uses his chakra to create a very thin layer around himself, he can spin, shake and convulse for much longer periods. One such attempt resulted in electricity being created from the friction that took place. It allowed him to shine light on his cell for the first time and to try to find an escape. He kept going, he had to leave. With continuous usage of this newfound ability, Xewioso learned and adapted and thus became able to create electricity around his body by free will, almost instantly and he used his horns to harvest that electricity and in order to serve him as light bulbs. Although he was able to explore his cell thoroughly, he failed to find a way to escape. From that point, the only freedom he gets is when he's summoned into the battle. That's when he pushes his abilities to the maximum and when his hunger and lunatic desire to kill, come out. When in battle, Xewioso can use his body to create electricity and in order to electrocute his water source, which he can then further use to attack the opponent. The electrocution of water is strong enough to be considered as an S rank lightning technique that happens passively and instantly as he is summoned, due to his nature. He can use the electrocuted water to shoot out a barrage of sharp electrocuted S rank water senbon that are connected to Xewioso with thin lightning threads through which he can further channel the harvested electricity. If the electrocuted water senbon connect, then all Xewioso has to do is to send the S rank electricity through the threads in a murderous attempt. Such a combination is powerful enough to battle earth techniques with same strength. Once the water senbon wedge themselves into the earth, the electricity that Xewioso sends through, shatters the earth completely. Shooting the water senbon and the lightning surge are two different moves but due to the fact that the electrocution happens instantly as soon as he's summoned, the lightning surge and water senbon can be performed in the same time frame, although taking up 2 of the users moves. The problem that persists is being able to call forth Xewioso from such depths and because of his violence as soon as he enters the battle. Summoning Xewioso requires an extraordinary amount of focus in order to be able to control his actions and this, in turn, puts a strain on the users body and damages him. This is why it is generally forbidden to summon Xewioso and it is considered only as a last resort option. If the user gets caught within the electrocuted water source, he would suffer from electrocution and same goes for the opponent.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Can't summon other Seahorses in the same or next turn
Note: Can't use Seahorse Arts in the same turn
Note: User can't use S rank or above, Lightning or Water techniques in the same turn
Note: Senbon and lightning surge can only be used twice with a turn cooldown in between
Note: Senbon and lightning surge count as 2 moves
Note: Can stay on the field for 3 turns
Note: Can only be summoned once

You must be registered for see images
Ladies, may I present to you, Xewioso. If you're into background stories then you will like this. If you're not... well, you'll like the abilities at least. So, first and foremost, Xewioso has the ability to electrocute any was he is in, instantly. So, you can either summon him with his own water source that will instantly be electrocuted, or you can summon him into a water source up to mid range, that will likewise be instantly electrocuted. Anyone in the water at the time when Xewioso is summoned would be electrocuted as well. However, Xewioso is used to the amount of electricity so it doesn't affect him. Now, once the water is electrocuted, he can shoot out water senbon from it. Those senbon are... you guessed it right, electrocuted. They are S ranked and connected to Xewioso's water source with thin strings made of that same electrocuted water. Furthermore, once the senbon connect with its target, Xewioso can further channel an S rank lightning surge through the strings and into the senbon, essentially creating a 2xS ranked combination technique. The electrocution that happens instantly is so powerful that it can be considered as an S rank in itself. So, there you go. Make sure that you're careful with the restrictions because there are many. Questions?
 

Zaphkiel

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Shīhōsu Kuchiyose no Jutsu: Xewioso | Seahorse Summoning Technique: Xewioso
Type: Offensive
Rank: Forbidden Rank
Range: Short to Mid
Chakra: 50
Damage: 90 (-10 to the user)
Description: Despite what stories might say about him, Xewioso is not your usual seahorse. He was exiled from the community and banned from the gulf, sentenced to live a lonely life in the deepest depths of the oceans. For starters, his body has slight differences from your regular seahorse, which made the others distance themselves from Xewioso. He's got a green and yellowish body, longer than usual and he's got some unusual horns atop his head that developed for an unknown reason. His skin is covered in a large amount of uneven sharp bumps that look like scales, but aren't actually. He also has many sharp protrusions on his body and a longer mane than usual. Due to these, Xewioso could never fit in with the other seahorses and by being an outcast, he developed this chaotic and psychotic persona. He came to the point of insanity, with sharp red eyes capable of piercing through your soul with their stare. At some point in his life, Xewioso was in such a bad state that killing other seahorses and devouring their offspring became a fun game. Obviously, the others were disgusted by his monstrous behavior and they had to do something to punish him and to prevent further deaths. They locked him up, in the darkest and deepest part of the ocean where he can be found to this very day. In confinement and darkness, Xewioso has developed some unique abilities. At first they started as desperate attempts to break out and seek revenge, but although futile, through time these abilities became distinct and unique to him. When Xewioso was locked up, he would start spinning and shaking his body uncontrollably, convulsing his muscles unpredictably, trying to break out from confinement. This, in turn, caused friction to build up in between the water and the uneven sharp scales that covered his body, causing him to slow down and get tired quickly. After numerous attempts to escape, he found out that if he uses his chakra to create a very thin layer around himself, he can spin, shake and convulse for much longer periods. One such attempt resulted in electricity being created from the friction that took place. It allowed him to shine light on his cell for the first time and to try to find an escape. He kept going, he had to leave. With continuous usage of this newfound ability, Xewioso learned and adapted and thus became able to create electricity around his body by free will, almost instantly and he used his horns to harvest that electricity and in order to serve him as light bulbs. Although he was able to explore his cell thoroughly, he failed to find a way to escape. From that point, the only freedom he gets is when he's summoned into the battle. That's when he pushes his abilities to the maximum and when his hunger and lunatic desire to kill, come out. When in battle, Xewioso can use his body to create electricity and in order to electrocute his water source, which he can then further use to attack the opponent. The electrocution of water is strong enough to be considered as an S rank lightning technique that happens passively and instantly as he is summoned, due to his nature. He can use the electrocuted water to shoot out a barrage of sharp electrocuted S rank water senbon that are connected to Xewioso with thin lightning threads through which he can further channel the harvested electricity. If the electrocuted water senbon connect, then all Xewioso has to do is to send the S rank electricity through the threads in a murderous attempt. Such a combination is powerful enough to battle earth techniques with same strength. Once the water senbon wedge themselves into the earth, the electricity that Xewioso sends through, shatters the earth completely. Shooting the water senbon and the lightning surge are two different moves but due to the fact that the electrocution happens instantly as soon as he's summoned, the lightning surge and water senbon can be performed in the same time frame, although taking up 2 of the users moves. The problem that persists is being able to call forth Xewioso from such depths and because of his violence as soon as he enters the battle. Summoning Xewioso requires an extraordinary amount of focus in order to be able to control his actions and this, in turn, puts a strain on the users body and damages him. This is why it is generally forbidden to summon Xewioso and it is considered only as a last resort option. If the user gets caught within the electrocuted water source, he would suffer from electrocution and same goes for the opponent.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Can't summon other Seahorses in the same or next turn
Note: Can't use Seahorse Arts in the same turn
Note: User can't use S rank or above, Lightning or Water techniques in the same turn
Note: Senbon and lightning surge can only be used twice with a turn cooldown in between
Note: Senbon and lightning surge count as 2 moves
Note: Can stay on the field for 3 turns
Note: Can only be summoned once

You must be registered for see images
Ladies, may I present to you, Xewioso. If you're into background stories then you will like this. If you're not... well, you'll like the abilities at least. So, first and foremost, Xewioso has the ability to electrocute any was he is in, instantly. So, you can either summon him with his own water source that will instantly be electrocuted, or you can summon him into a water source up to mid range, that will likewise be instantly electrocuted. Anyone in the water at the time when Xewioso is summoned would be electrocuted as well. However, Xewioso is used to the amount of electricity so it doesn't affect him. Now, once the water is electrocuted, he can shoot out water senbon from it. Those senbon are... you guessed it right, electrocuted. They are S ranked and connected to Xewioso's water source with thin strings made of that same electrocuted water. Furthermore, once the senbon connect with its target, Xewioso can further channel an S rank lightning surge through the strings and into the senbon, essentially creating a 2xS ranked combination technique. The electrocution that happens instantly is so powerful that it can be considered as an S rank in itself. So, there you go. Make sure that you're careful with the restrictions because there are many. Questions?
Whoahhhh @_____@ Skype. Naow.
 

McRazor

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Whoahhhh @_____@ Skype. Naow.
Hereby i confirm that any questions regarding the summon have been answered on skype, but considering the invalidity of skype as a training method, i will need you to post here, confirming that you understand the technique fully and that you've read my description od the technique.
 

Zaphkiel

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Hereby i confirm that any questions regarding the summon have been answered on skype, but considering the invalidity of skype as a training method, i will need you to post here, confirming that you understand the technique fully and that you've read my description od the technique.
I understand oh great MC. I'll try my best to honor Xewioso.
 

McRazor

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Horsiees!
Boss.

♞ Shīhōsu Kuchiyose no Jutsu: Kingdra | Seahorse Summoning Technique: Kingdra
Type: Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Kingdra, also known as King Dragy, is the boss summon of the seahorse contract for apparent reasons. Other than the majestic and distinguishing looks, it has a completely unique abilitiy. Kingdra is the biggest of the seahorses, their protector and so called ruler of the seven seas. Kingdra is a large seahorse with a tightly curled tail. It is covered in blue scales except for its yellow, compact belly scales. There are thin spines with a single branch atop its head and thin, white fins under its cheeks. Its thin snout is powerful and it is the center of its chakra system. Using its snout, Kingdra is able to mold and shape manipulate its chakra in order to aid the user in battle. Its long and elongated snout is also capable of producing loud and painful clicks which are usually used for communication. Two-pronged fins extend slightly past its cheeks. On its back are two white fins supported by thin, blue spines similar to the ones on its head. A great leader is said to be able to boost the morale of its army, thus why Kingdra is the boss summon. With its look and battle prowess it has proven itself to be a worthy leader of the Seahorse contract and an amazing companion to the Seahorse contractors. Upon summoning Kingdra, both the user and the opponent can sense its ominous presence. To the user, Kingdra's presence is a great morale boost as well as an ability boost. Kingdra has the unique ability to boost the users usage of the water element, but unlike any other generic boost. When in play, Kingdra helps the user by molding its own chakra and adding it to the users attacks. Effectively, this halves the users chakra usage and allows him for more precise and compact techniques. Following the damage and chakra scaling, the user would use only half of the required chakra while retaining the same damage value. Simplified, it is two users molding their chakra together in order to create a combo of the same technique. Regarding limitations, Kingdra has a chakra pool of 500 and it spans over a course of 3 turns while Kingdra is in action. Kingdra doesn't have the ability to use normal water techniques on its own, with the only exception being the technique that the user himself is performing at that very moment. However, all the regular Seahorse Arts are free to use for every summon within the contract and the same goes for Kingdra. Ancient mythology and various stories that are passed down from knee to knee say that the yawn of the sleeping Kingdra is powerful enough to create undercurrents capable of destroying small ships. It's also said that once Kingdra decides to emerge from the depths of the ocean, with its brute strength, it can create large whirlpools and sea-born tornadoes on the surface. Because of its immense power, Kingdra often hibernates deep in uninhabited areas of the sea to rest and build up its energy. When a storm arrives, Kingdra is said to awaken and wander about in search of prey. Stories like these aren't yet proven and they are mostly told by sailors who cross the deepest oceans but they clearly depict how much respect Kingdra has.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Can use the boosting ability 1 time per turn
Note: Boosting ability doesn't increase damage in any way
Note: Boosting ability counts as one of the users 3 techniques per turn
Note: Can stay on the field for 3 turns
Note: Can only be summoned once

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Meet Kingdra, the ominous boss. Waiting for questions.
 

-Cobalt-

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Ooooh... BIG HORSIE!

He can only boost water techniques yes? I love the way his abilities are constructed. Do we have to be close to each other when using his boosting ability? Or can we be apart from each other? How far if the answer to the previous question is yes?
 

McRazor

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Ooooh... BIG HORSIE!

He can only boost water techniques yes? I love the way his abilities are constructed. Do we have to be close to each other when using his boosting ability? Or can we be apart from each other? How far if the answer to the previous question is yes?
It's not a boost in the conventional meaning of the word. Just wish to clarify. He doesn't increase the damage of the technique, but rather, allows you to perform it with same power as intended, but spending only half of the chakra required for it, the other half being his own. So yes, he can affect only the water techniques that you perform. You ask a very good question. You can be apart up to mid range from each other, considering that this is the range at which you can initially summon him.
 

-Cobalt-

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It's not a boost in the conventional meaning of the word. Just wish to clarify. He doesn't increase the damage of the technique, but rather, allows you to perform it with same power as intended, but spending only half of the chakra required for it, the other half being his own. So yes, he can affect only the water techniques that you perform. You ask a very good question. You can be apart up to mid range from each other, considering that this is the range at which you can initially summon him.

Yeah I didn't mean boost in the literal sense of the word, but I got what you mean by it. He basically gives me half the chakra for every water technique I use reducing my chakra costs in battle which can be a pretty neat way to reduce costs. Nice summon.

Btw I forgot, when we summon these do they like have a body of water when they appear or what? lel
 

McRazor

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Yeah I didn't mean boost in the literal sense of the word, but I got what you mean by it. He basically gives me half the chakra for every water technique I use reducing my chakra costs in battle which can be a pretty neat way to reduce costs. Nice summon.

Btw I forgot, when we summon these do they like have a body of water when they appear or what? lel
You got it right.

Yes, the appear with a body of water when you summon them within short range from yourself. However, if there is a large enough water source, you can summon them up to mid range, within that water source.
 

McRazor

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Is that it or do we have more?
Shīhōsu Kuchiyose no Jutsu: Xewioso | Seahorse Summoning Technique: Xewioso
Type: Offensive
Rank: Forbidden Rank
Range: Short to Mid
Chakra: 50
Damage: 90 (-10 to the user)
Description: Despite what stories might say about him, Xewioso is not your usual seahorse. He was exiled from the community and banned from the gulf, sentenced to live a lonely life in the deepest depths of the oceans. For starters, his body has slight differences from your regular seahorse, which made the others distance themselves from Xewioso. He's got a green and yellowish body, longer than usual and he's got some unusual horns atop his head that developed for an unknown reason. His skin is covered in a large amount of uneven sharp bumps that look like scales, but aren't actually. He also has many sharp protrusions on his body and a longer mane than usual. Due to these, Xewioso could never fit in with the other seahorses and by being an outcast, he developed this chaotic and psychotic persona. He came to the point of insanity, with sharp red eyes capable of piercing through your soul with their stare. At some point in his life, Xewioso was in such a bad state that killing other seahorses and devouring their offspring became a fun game. Obviously, the others were disgusted by his monstrous behavior and they had to do something to punish him and to prevent further deaths. They locked him up, in the darkest and deepest part of the ocean where he can be found to this very day. In confinement and darkness, Xewioso has developed some unique abilities. At first they started as desperate attempts to break out and seek revenge, but although futile, through time these abilities became distinct and unique to him. When Xewioso was locked up, he would start spinning and shaking his body uncontrollably, convulsing his muscles unpredictably, trying to break out from confinement. This, in turn, caused friction to build up in between the water and the uneven sharp scales that covered his body, causing him to slow down and get tired quickly. After numerous attempts to escape, he found out that if he uses his chakra to create a very thin layer around himself, he can spin, shake and convulse for much longer periods. One such attempt resulted in electricity being created from the friction that took place. It allowed him to shine light on his cell for the first time and to try to find an escape. He kept going, he had to leave. With continuous usage of this newfound ability, Xewioso learned and adapted and thus became able to create electricity around his body by free will, almost instantly and he used his horns to harvest that electricity and in order to serve him as light bulbs. Although he was able to explore his cell thoroughly, he failed to find a way to escape. From that point, the only freedom he gets is when he's summoned into the battle. That's when he pushes his abilities to the maximum and when his hunger and lunatic desire to kill, come out. When in battle, Xewioso can use his body to create electricity and in order to electrocute his water source, which he can then further use to attack the opponent. The electrocution of water is strong enough to be considered as an S rank lightning technique that happens passively and instantly as he is summoned, due to his nature. He can use the electrocuted water to shoot out a barrage of sharp electrocuted S rank water senbon that are connected to Xewioso with thin lightning threads through which he can further channel the harvested electricity. If the electrocuted water senbon connect, then all Xewioso has to do is to send the S rank electricity through the threads in a murderous attempt. Such a combination is powerful enough to battle earth techniques with same strength. Once the water senbon wedge themselves into the earth, the electricity that Xewioso sends through, shatters the earth completely. Shooting the water senbon and the lightning surge are two different moves but due to the fact that the electrocution happens instantly as soon as he's summoned, the lightning surge and water senbon can be performed in the same time frame, although taking up 2 of the users moves. The problem that persists is being able to call forth Xewioso from such depths and because of his violence as soon as he enters the battle. Summoning Xewioso requires an extraordinary amount of focus in order to be able to control his actions and this, in turn, puts a strain on the users body and damages him. This is why it is generally forbidden to summon Xewioso and it is considered only as a last resort option. If the user gets caught within the electrocuted water source, he would suffer from electrocution and same goes for the opponent.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Can't summon other Seahorses in the same or next turn
Note: Can't use Seahorse Arts in the same turn
Note: User can't use S rank or above, Lightning or Water techniques in the same turn
Note: Senbon and lightning surge can only be used twice with a turn cooldown in between
Note: Senbon and lightning surge count as 2 moves
Note: Can stay on the field for 3 turns
Note: Can only be summoned once

You must be registered for see images
Ladies, may I present to you, Xewioso. If you're into background stories then you will like this. If you're not... well, you'll like the abilities at least. So, first and foremost, Xewioso has the ability to electrocute any was he is in, instantly. So, you can either summon him with his own water source that will instantly be electrocuted, or you can summon him into a water source up to mid range, that will likewise be instantly electrocuted. Anyone in the water at the time when Xewioso is summoned would be electrocuted as well. However, Xewioso is used to the amount of electricity so it doesn't affect him. Now, once the water is electrocuted, he can shoot out water senbon from it. Those senbon are... you guessed it right, electrocuted. They are S ranked and connected to Xewioso's water source with thin strings made of that same electrocuted water. Furthermore, once the senbon connect with its target, Xewioso can further channel an S rank lightning surge through the strings and into the senbon, essentially creating a 2xS ranked combination technique. The electrocution that happens instantly is so powerful that it can be considered as an S rank in itself. So, there you go. Make sure that you're careful with the restrictions because there are many. Questions?
First post on this page. Last one, for the moment. Now, this one is something completely different.
 
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