[CSC] Horses of the sea.

McRazor

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All hail the newest seahorse! Let the jealous eyes cry! Who's got the best contract? :)

Shīhōsu Kuchiyose no Jutsu: Aiorosu | Seahorse Summoning Technique: Aeolus
Type: Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: Aeolus is the personification of wind. The wind master and creator of disaster. Although appearing to be calm in nature, Aeolus is very explosive in nature and can become very angry. This is usually the state when his powers are pushed to the maximum and when he can utilize them in the best possible way. Aeolus is a fairly strong looking seahorse. It's barely above the average size of a human and with a majestic, almost godlike appearance. It is an orange seahorse with various discolorations along its body. Its scales are clearly visible and distinguishable and its belly is much darker than the rest of its body. The majestic and godlike appearance is caused by the big and gentle eyes and the very complex and differently shaped fins along its back. Being the best wind user amongst the seahorses, Aeolus uses its snout to create bubbles and air pockets within its own water source. After creating the bubble/s, Aeolus has two choices. It can either rapidly expel a massive amount of smaller bubbles that hinder the opponents vision and help the user prepare a covert attack or expel a big bubble that can be used to trap the opponent within it and contain his techniques. When used in rapid succession the bubbles don't pose a physical threat to the opponent purely by themselves but mainly serve as a distraction. The strength of the ability altogether is A rank and depending on the amount of bubbles, their individual strength is divided (ranked for defensive scaling purposes). The other way of using the bubble is trapping the opponent, but it is a slower technique because it needs to travel to the opponent first. Aeolus infuses every bubble with chakra to make sure that he can control their path and make sure they reach their targets and not simply drift off under the influence of the wind currents. Once the bubble reaches its target it wraps around the opponent and instead of popping, due to the chakra coating, it maintains its form making it seem as if the opponent passed through one side of the bubble. Once in there, the opponent has to comply with the strengths and weaknesses of the water element in order to destroy the bubble and free himself. The bubble doesn't physically constrain the opponent but it prevents him from escaping from within the bubble before destroying it and one of the main purposes for the bubble is helping the user to further manipulate the bubble as a regular water source.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Bubbles can only be used twice per battle with a 2 turn cooldown
Note: Aeolus can stay on the field for 4 turns
Note: Can only be summoned once

Guys, the moment has finally come! We have the main three brethren and it's time to work on the boss, Kingdra! As you can see, Aeolus is the wind master. Don't let his ability fool you though. It appears to be water because it's in the form of bubbles but actually it's wind because it uses its snout to create the wind current which makes the bubbles from the water source and then again uses the wind chakra to manipulate the trajectory of the bubbles. The only part that revolves around water is when the opponent is trapped in the bubble, rest is pure wind manipulation. As you can see you can use multiple bubbles for distraction or one big ass bubble to trap the opponent.
 

Yashiro

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All hail the newest seahorse! Let the jealous eyes cry! Who's got the best contract? :)

Shīhōsu Kuchiyose no Jutsu: Aiorosu | Seahorse Summoning Technique: Aeolus
Type: Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: Aeolus is the personification of wind. The wind master and creator of disaster. Although appearing to be calm in nature, Aeolus is very explosive in nature and can become very angry. This is usually the state when his powers are pushed to the maximum and when he can utilize them in the best possible way. Aeolus is a fairly strong looking seahorse. It's barely above the average size of a human and with a majestic, almost godlike appearance. It is an orange seahorse with various discolorations along its body. Its scales are clearly visible and distinguishable and its belly is much darker than the rest of its body. The majestic and godlike appearance is caused by the big and gentle eyes and the very complex and differently shaped fins along its back. Being the best wind user amongst the seahorses, Aeolus uses its snout to create bubbles and air pockets within its own water source. After creating the bubble/s, Aeolus has two choices. It can either rapidly expel a massive amount of smaller bubbles that hinder the opponents vision and help the user prepare a covert attack or expel a big bubble that can be used to trap the opponent within it and contain his techniques. When used in rapid succession the bubbles don't pose a physical threat to the opponent purely by themselves but mainly serve as a distraction. The strength of the ability altogether is A rank and depending on the amount of bubbles, their individual strength is divided (ranked for defensive scaling purposes). The other way of using the bubble is trapping the opponent, but it is a slower technique because it needs to travel to the opponent first. Aeolus infuses every bubble with chakra to make sure that he can control their path and make sure they reach their targets and not simply drift off under the influence of the wind currents. Once the bubble reaches its target it wraps around the opponent and instead of popping, due to the chakra coating, it maintains its form making it seem as if the opponent passed through one side of the bubble. Once in there, the opponent has to comply with the strengths and weaknesses of the water element in order to destroy the bubble and free himself. The bubble doesn't physically constrain the opponent but it prevents him from escaping from within the bubble before destroying it and one of the main purposes for the bubble is helping the user to further manipulate the bubble as a regular water source.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Bubbles can only be used twice per battle with a 2 turn cooldown
Note: Aeolus can stay on the field for 4 turns
Note: Can only be summoned once

Guys, the moment has finally come! We have the main three brethren and it's time to work on the boss, Kingdra! As you can see, Aeolus is the wind master. Don't let his ability fool you though. It appears to be water because it's in the form of bubbles but actually it's wind because it uses its snout to create the wind current which makes the bubbles from the water source and then again uses the wind chakra to manipulate the trajectory of the bubbles. The only part that revolves around water is when the opponent is trapped in the bubble, rest is pure wind manipulation. As you can see you can use multiple bubbles for distraction or one big ass bubble to trap the opponent.
I have great plans for this fellow thanks to our fight we had Mc :heh:

#JealousyLevelJustDoubled xD
 

Yashiro

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Hold up one second, Aeolus' description doesn't mention anything about him being capable of actually using wind techniques, am I mistaken or?
 

McRazor

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Hold up one second, Aeolus' description doesn't mention anything about him being capable of actually using wind techniques, am I mistaken or?
No, where did you get that from? I just explained how the ability with the bubbles is more based on wind than on water thus why he's considered a wind master.
 

Yashiro

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No, where did you get that from? I just explained how the ability with the bubbles is more based on wind than on water thus why he's considered a wind master.
Feeling a bit dumb right now -_- so he can in fact use all wind related jutsu that the user knows?
 

Yashiro

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Wtf? No, no summons can do that. o_O The big ass chunk of text called description explains what he can do. Yashiro, you ok?
That's what I had in mind actually, sorry about that, it must be the fact that I am going to work out of my country for a couple of months that's stressing me out. Sorry.
 

McRazor

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Shīhōsu Mōdo | Seahorse Mode
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (-20 per turn)
Damage: N/A
Description: The Seahorse Mode is a representation of the Seahorse Arts ultimate ability. To execute the technique the user is required to gather chakra and release it in the form of mist by exhaling it. The mist is infused with the users chakra and using shape manipulation the user shapes it into the form of Kingdra, the boss seahorse summon. While shrouded by the mist the users vision is not impaired because the mist isn't dense enough. Same way, the opponent is able to see the user properly. The misty shroud has many advantages but it is also a disadvantage for the user. When using the Seahorse Mode, the user gets vulnerable to lightning techniques due to the conductivity of the mist. Regarding the advantages, it allows a degree of protection from enemy techniques (A-Rank Fire techniques, B-Rank physical attacks), but the main ability of the Seahorse Mode is that it allows the user to perform water techniques without a water source by using the misty shroud as a medium (water source). Each usage of this ability, however, decreases the duration of the Seahorse Mode by 2 turns. This ability can only be used twice and there needs to be a one turn cooldown before using it again. This ability doesn't count towards the users techniques per turn but the water technique used via this ability does. Although the user can form water techniques from the shroud he still has to perform all the necessary handseals in order to properly mold and shape the chakra for the designated water technique. The secondary ability of the shroud appears to be a bit more freeform by allowing the user to shape the misty shroud into a long tail that can grab opponents within short range and pull or push them away. In order for the mist to be able to grab something it needs more solidity which is achieved by simultaneously making the misty shroud much denser by shape manipulating it. This ability has an A-Rank power and a mid range reach. While using Seahorse Mode the user becomes an embodiment of the seahorse due to the misty shroud and he can perform the Seahorse Arts techniques which, regularly, count as one of the users techniques per turn.
Note: Must sign the Seahorse Summoning Contract
Note: Can only be activated once
Note: Mode lasts for 6 turns

GUISE! It's here! The main seahorse ability! Ok, lots of stuff going here. I'm going to divide it a bit and try to list everything. So first of all there are advantages or abilities and disadvantages.

The disadvantage of the technique is that due to the mist surrounding you, you become vulnerable to lightning. What this means is that lightning will be easily conducted and there will be a higher chance to shock and paralyze you, or if strong enough to even kill you.

Regarding the advantages there are actually many of them. First one is the fact that you can use all other seahorse arts while in the mode, so even though we already have a few, we still need to work on them and develop a very wide arsenal.

The second and main ability is the usage of water techniques without a water source and using the mist as a medium. Remember, the mist is used as a medium so you still have to comply with the water technique you use, meaning that handseals, etc have to be made and that technique counts towards your jutsu per turn. Using a technique this way reduces the duration of the mode by 2 turns from its original 6 turns. To wrap it up, you can only use 2 water jutsus this way and they can only be used via this ability with a 1 turn cooldown in between them.

The third ability allows you to condense the mist and use it as a tail to grab and push or pull opponents in short range from you. This is also a freeform ability so it doesn't count towards your moves.

And the last ability is the defense that the shroud gives you. This is mainly to counter the lightning vulnerability. While in the mode you are immune to A rank fire and B rank physical attacks.
 

Yashiro

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Shīhōsu Mōdo | Seahorse Mode
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (-20 per turn)
Damage: N/A
Description: The Seahorse Mode is a representation of the Seahorse Arts ultimate ability. To execute the technique the user is required to gather chakra and release it in the form of mist by exhaling it. The mist is infused with the users chakra and using shape manipulation the user shapes it into the form of Kingdra, the boss seahorse summon. While shrouded by the mist the users vision is not impaired because the mist isn't dense enough. Same way, the opponent is able to see the user properly. The misty shroud has many advantages but it is also a disadvantage for the user. When using the Seahorse Mode, the user gets vulnerable to lightning techniques due to the conductivity of the mist. Regarding the advantages, it allows a degree of protection from enemy techniques (A-Rank Fire techniques, B-Rank physical attacks), but the main ability of the Seahorse Mode is that it allows the user to perform water techniques without a water source by using the misty shroud as a medium (water source). Each usage of this ability, however, decreases the duration of the Seahorse Mode by 2 turns. This ability can only be used twice and there needs to be a one turn cooldown before using it again. This ability doesn't count towards the users techniques per turn but the water technique used via this ability does. Although the user can form water techniques from the shroud he still has to perform all the necessary handseals in order to properly mold and shape the chakra for the designated water technique. The secondary ability of the shroud appears to be a bit more freeform by allowing the user to shape the misty shroud into a long tail that can grab opponents within short range and pull or push them away. In order for the mist to be able to grab something it needs more solidity which is achieved by simultaneously making the misty shroud much denser by shape manipulating it. This ability has an A-Rank power and a mid range reach. While using Seahorse Mode the user becomes an embodiment of the seahorse due to the misty shroud and he can perform the Seahorse Arts techniques which, regularly, count as one of the users techniques per turn.
Note: Must sign the Seahorse Summoning Contract
Note: Can only be activated once
Note: Mode lasts for 6 turns

GUISE! It's here! The main seahorse ability! Ok, lots of stuff going here. I'm going to divide it a bit and try to list everything. So first of all there are advantages or abilities and disadvantages.

The disadvantage of the technique is that due to the mist surrounding you, you become vulnerable to lightning. What this means is that lightning will be easily conducted and there will be a higher chance to shock and paralyze you, or if strong enough to even kill you.

Regarding the advantages there are actually many of them. First one is the fact that you can use all other seahorse arts while in the mode, so even though we already have a few, we still need to work on them and develop a very wide arsenal.

The second and main ability is the usage of water techniques without a water source and using the mist as a medium. Remember, the mist is used as a medium so you still have to comply with the water technique you use, meaning that handseals, etc have to be made and that technique counts towards your jutsu per turn. Using a technique this way reduces the duration of the mode by 2 turns from its original 6 turns. To wrap it up, you can only use 2 water jutsus this way and they can only be used via this ability with a 1 turn cooldown in between them.

The third ability allows you to condense the mist and use it as a tail to grab and push or pull opponents in short range from you. This is also a freeform ability so it doesn't count towards your moves.

And the last ability is the defense that the shroud gives you. This is mainly to counter the lightning vulnerability. While in the mode you are immune to A rank fire and B rank physical attacks.
The time has come!!! This contract is now officially LEGEN*wait for it*DARY!!

I have no questions, well I originally had one but I answered it myself xD.

Although the freeform ability with the tail is cool, I would suggest that we not use it much, using that ability could prove very dangerous, I'd tell use why but rather not here, them jealous ones might see and try what I would have said.
 

McRazor

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The time has come!!! This contract is now officially LEGEN*wait for it*DARY!!

I have no questions, well I originally had one but I answered it myself xD.

Although the freeform ability with the tail is cool, I would suggest that we not use it much, using that ability could prove very dangerous, I'd tell use why but rather not here, them jealous ones might see and try what I would have said.
Yes, it is obvious, I know. Once you're in contact with the tail, which is made of conductive mist you can channel lightning through it and it would be your demise. That's why this won't work on its own. Next thing to do is find a way to prevent the opponent from using lightning techniques. :D

Refer to the recycle bin, please.
 

Drāgy

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Shīhōsu Mōdo | Seahorse Mode
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (-20 per turn)
Damage: N/A
Description: The Seahorse Mode is a representation of the Seahorse Arts ultimate ability. To execute the technique the user is required to gather chakra and release it in the form of mist by exhaling it. The mist is infused with the users chakra and using shape manipulation the user shapes it into the form of Kingdra, the boss seahorse summon. While shrouded by the mist the users vision is not impaired because the mist isn't dense enough. Same way, the opponent is able to see the user properly. The misty shroud has many advantages but it is also a disadvantage for the user. When using the Seahorse Mode, the user gets vulnerable to lightning techniques due to the conductivity of the mist. Regarding the advantages, it allows a degree of protection from enemy techniques (A-Rank Fire techniques, B-Rank physical attacks), but the main ability of the Seahorse Mode is that it allows the user to perform water techniques without a water source by using the misty shroud as a medium (water source). Each usage of this ability, however, decreases the duration of the Seahorse Mode by 2 turns. This ability can only be used twice and there needs to be a one turn cooldown before using it again. This ability doesn't count towards the users techniques per turn but the water technique used via this ability does. Although the user can form water techniques from the shroud he still has to perform all the necessary handseals in order to properly mold and shape the chakra for the designated water technique. The secondary ability of the shroud appears to be a bit more freeform by allowing the user to shape the misty shroud into a long tail that can grab opponents within short range and pull or push them away. In order for the mist to be able to grab something it needs more solidity which is achieved by simultaneously making the misty shroud much denser by shape manipulating it. This ability has an A-Rank power and a mid range reach. While using Seahorse Mode the user becomes an embodiment of the seahorse due to the misty shroud and he can perform the Seahorse Arts techniques which, regularly, count as one of the users techniques per turn.
Note: Must sign the Seahorse Summoning Contract
Note: Can only be activated once
Note: Mode lasts for 6 turns

GUISE! It's here! The main seahorse ability! Ok, lots of stuff going here. I'm going to divide it a bit and try to list everything. So first of all there are advantages or abilities and disadvantages.

The disadvantage of the technique is that due to the mist surrounding you, you become vulnerable to lightning. What this means is that lightning will be easily conducted and there will be a higher chance to shock and paralyze you, or if strong enough to even kill you.

Regarding the advantages there are actually many of them. First one is the fact that you can use all other seahorse arts while in the mode, so even though we already have a few, we still need to work on them and develop a very wide arsenal.

The second and main ability is the usage of water techniques without a water source and using the mist as a medium. Remember, the mist is used as a medium so you still have to comply with the water technique you use, meaning that handseals, etc have to be made and that technique counts towards your jutsu per turn. Using a technique this way reduces the duration of the mode by 2 turns from its original 6 turns. To wrap it up, you can only use 2 water jutsus this way and they can only be used via this ability with a 1 turn cooldown in between them.

The third ability allows you to condense the mist and use it as a tail to grab and push or pull opponents in short range from you. This is also a freeform ability so it doesn't count towards your moves.

And the last ability is the defense that the shroud gives you. This is mainly to counter the lightning vulnerability. While in the mode you are immune to A rank fire and B rank physical attacks.
It is finally here T__T Amazing! I have no questions.
 

McRazor

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I love you too <3
No you don't.

Shīhōsu Kuchiyose no Jutsu: Hepaisutosu | Seahorse Summoning Technique: Hephaestus
Type: Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: Hephaestus is a regularly sized seahorse, with about average human height and body constitution, that was expelled from the community and exiled into the 6th aquatic circle of hell. This is where the souls of the deceased are trapped in flaming tombs and scalded with boiling water by Hephaestus. The gruesome character traits are also visible on its body. It is red in color with sharp lines defining its figure. It has devilish red eyes and a spiky, blood-red colored mane on its back. Along with a couple of fins, it uses the mane for movement within the water. According to mythology Hephaestus is believed to still habitat deep underwater, in the 6th aquatic circle of hell. Deep there, the pressure and heat are so great that only the souls of the deceased can exist for Hephaestus to rule them. As their ruler, Hephaestus uses fire to control and contain them, from which its abilities originate. Being able to produce and use fire chakra, Hephaestus often resorts to a very torturous and punishing technique, heating up water molecules and sources using its own chakra. The heating process happens quickly and is accompanied by Hephaestus' eyes starting to glow red as well as the water source turning red itself. The heat quickly reaches just below the boiling temperature of the water source in order to prevent evaporation but still inflict serious skin damage. If an opponent happens to be trapped within a heated water source he would suffer serious scalding injuries which are classified as 2nd degree burns. These burns are deeper and result in splitting of skin layers or painful blistering of skin. The heating ability is S ranked and it can only affect water jutsus of same strength, meaning that the maximum rank of the affected water shouldn't exceed A rank, due to fire being weak to water. Using the same principle, Hephaestus can also evaporate water molecules and sources completely, although this ability can only affect the water up to B rank. To be able to completely evaporate the water, the heat from Hephaetus' fire chakra has to be stronger than the water source thus the one rank minimum difference.
Note: Must have signed the Seahorse contract and have its tattoo
Note: Heating up of the water source can only be used twice per battle with a 1 turn cooldown
Note: Evaporation can only be used once per battle
Note: Using any of its abilities counts as a move turn
Note: Hephaestus can stay on the field for 4 turns
Note: Can only be summoned once

Another one bites the dust. If my brain isn't fooling me this makes it 4! Also, Kingdra is still pending, as the boss so let's hope that we can expand the family even further. Now, the abilities of Hephaestus are very simple. It uses its chakra to heat up water sources up to A rank and evaporate water sources up to B rank. Now, for example, if the water source you want to heat up is C rank you can either heat it or evaporate it. Those are basically two separate abilities that work on the same principle.
 
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