Paw Arts: Repel (Nykyujutsu: Oshi)
Rank: B
type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are replled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a move and the user needs to spend additional chakra
Note: Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc)
Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
Note: Object can be called forth inbetween 5 turns after the technique was used"
Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.
The description actually looks complex but its quite easy to understand. The boulder example is just one of the numerous ways you can use repel oshi.
The basic jutsu in which our kg is based upon. Pushing, repelling. You time it perfectly and push the air around an object, a jutsu(b-rank and below), matter and send it flying back to whence it came.
For now, you take damage from repelling B-rank lighting, fire and wind(would soon update and remove wind).
However. You don't take damage from repeling c-rank and below of the said elements.
For the description in the technique. You can do 2 things with just the 1 technique. That is repel and bring it back down for your use.
Imagine someone send a B-rank earth spear towards me, and I slap it with my paw while pushing it. First I can decide to push it back towards the sender(at normal speed). Secondly I can do push different. This kind of push is not pushing back it towards the opponent but you push it into the air. It is however very fast that it vanishes from view(both you and your opponents). However the said thing or object you repeled won't stay in space forever, so you can bring it back down anytime for offensive or defensive purpose without spending another move.
Lets say I repel the earth jutsu as I said, it vanishes but I will it to come back in the fouth turn behind the opponent. It gives you the upper hand and advantage.
It might not be a jutsu. You can just bring out your kunai, katana and repel it then in any turn you wish, you can bring it back down to deflect a kunai for you or to attack.
Now I want you to decscribe to me how you'll use it in battle. Combining it and what not. Then ask me questions.