[CC] [Hogwarts] Charms 101

Sasori

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Then ask questions about Accio now. o-o If it's not 100% clear, ask and have it verified. Ask your questions then we move to the next spell.

For everyone else: The A ranks, first with Stupify.



Basically, if you hit someone with it, they take A rank damage, which is enough to KO a person basically. The more bodies using it, the more fatal it becomes. Pretty easy to understand tbh lol Questions?
In the description it says it can pull things not on the battle field? Can you give me an example of that?
 

Lord of Kaos

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Btw, I posted the old version of Stupefy before I clarified to Scorps who had changed it. This is the one I meant to post:

The Stunning Spell (Stupefy), also known as a Stunner or Stupefying Charm is a charm that is able to cause direct injury on contact and produces a kinetic/physical impact on a target. Formed as a crimson jet of energy, the Stunning Spell is capable of causing A ranked damage to a foe it hits, causing them to get pushed backwards five meters with great force and cause nonfatal injuries. If this spell is used by multiple wizards aiming at the same target, the damage it causes is increased to to the point of becoming fatal if it hits. This can only be used once per turn with at least 1 turn in between usages. When used against other solids, it causes the objects targeted to burst, seemingly "exploding".

"The more bodies using it, the more fatal it becomes."

What do you mean by this? Other than that, no questions
Pretty simple. One stunning charm will hurt and KO you with A rank force. The more that adds to this, the more force it gains and the stronger it becomes. Two and it's S rank, 3 and it's basically S+ or whatever, though two can likely kill.

In the description it says it can pull things not on the battle field? Can you give me an example of that?
Well, it's simple. It has long range reach, and long range can be anywhere from 15 meters to 1000000 meters away. Let's say we're fighting and I want to call a random shield from Hogwarts to me. Note what the spell says:

The Summoning Charm (Accio) was a charm that caused an object at a distance from the caster to fly into their arms. This spell needs thought behind it, the object must be clear in the caster's mind, before trying to summon. The charm works by the user targeting an object as he speaks and using his mahou to mark it and act as a beacon, the item honing in on the user's location. This spell needs thought behind it, the object must be clear in the caster’s mind, before trying to summon. Should an item be within long range, it will take 1 turn to arrive. Should it not be on the battlefield, it will take 2. Cannot be used on items fueled with foreign chakra. Cannot be used as a substitute to the various summoning techniques.

The bold means if you call something to you that exists in another landmark, it'll be pulled to you in 2 turns.
 

Sasori

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Btw, I posted the old version of Stupefy before I clarified to Scorps who had changed it. This is the one I meant to post:

The Stunning Spell (Stupefy), also known as a Stunner or Stupefying Charm is a charm that is able to cause direct injury on contact and produces a kinetic/physical impact on a target. Formed as a crimson jet of energy, the Stunning Spell is capable of causing A ranked damage to a foe it hits, causing them to get pushed backwards five meters with great force and cause nonfatal injuries. If this spell is used by multiple wizards aiming at the same target, the damage it causes is increased to to the point of becoming fatal if it hits. This can only be used once per turn with at least 1 turn in between usages. When used against other solids, it causes the objects targeted to burst, seemingly "exploding".



Pretty simple. One stunning charm will hurt and KO you with A rank force. The more that adds to this, the more force it gains and the stronger it becomes. Two and it's S rank, 3 and it's basically S+ or whatever, though two can likely kill.



Well, it's simple. It has long range reach, and long range can be anywhere from 15 meters to 1000000 meters away. Let's say we're fighting and I want to call a random shield from Hogwarts to me. Note what the spell says:

The Summoning Charm (Accio) was a charm that caused an object at a distance from the caster to fly into their arms. This spell needs thought behind it, the object must be clear in the caster's mind, before trying to summon. The charm works by the user targeting an object as he speaks and using his mahou to mark it and act as a beacon, the item honing in on the user's location. This spell needs thought behind it, the object must be clear in the caster’s mind, before trying to summon. Should an item be within long range, it will take 1 turn to arrive. Should it not be on the battlefield, it will take 2. Cannot be used on items fueled with foreign chakra. Cannot be used as a substitute to the various summoning techniques.

The bold means if you call something to you that exists in another landmark, it'll be pulled to you in 2 turns.
All right. Pretty cool actually.

And the stupefy spell is essentially a non fatal technique used to cause physical damage to a target— I was gonna ask if this can be used to repel attacks back at a target but it appears that's not possible.
 

Lord of Kaos

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Human Presence Revealing Spell: - Supplementary
The Human-presence-revealing Spell ( Homenum Revelio ) is a charm which reveals human presences in the surrounding environment. The spell creates a quick, near instant burst of energy that doesn’t cause injury or any negative effects, being released as a “wave” of mahou that spreads the field near instantly, allowing the user to be given a mental map of every enemy (clones included but not summons or otherwise non ninjas/samurais) on the field in that instant. That awareness pertains to the "geographical position" of the enemies towards the user and it lasts 3 turns, allowing the user to keep track of enemies even if they move up to 3x their normal speed. If, after the charm is used, more enemies appear in the field, they will not be detected by the technique.
Evaluate and explain it, I'll explain where you mess up at.
 

Shady Doctor

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This is basically a burst of mahou that touches everything on the field at the time being. Any human or Clone that is touched by the mahou the instant it is released through the field will be tracked by the user passively. This is not a chakra sensing or life sensing or anything, but senses what it touched thus can't be hidden from once it starts its tracking system. It does not work on things that pop up after the initial pulse, just things initially there. It lasts 3 turns and has no cool down nor usage limit as i can see so far. Also it allows us to gain 3x tracking speed on the things we are detecting, making it hard for them to out speed our "senses"
 

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A spell developed specifically to allow the user to become aware of Human life forms on the field (excluding summons) through the usage of a near instantaneous blast wave. To me the key point of this technique is that the blast wave will have to make contact with a foe in order for the user to mentally notified of their location, so I would have to say that if a target is somehow capable of not being affected from the wave then they will not be included in the user advanced vision scope. Additionally, I get the impression that this technique works in the same way as a radar; simply meaning that because of the wave of mahou the user will automatically become aware of any movements from a target including things such as where they are heading. Nice technique to use on a landmark to get an idea of how many people are present.
 

Inch

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kisei training? **** my break tbh

This charm releases a nigh instantaneous burst of magic which serves to bewitch every shinobi currently in range with a magical effect which allows the user to gain a positional awareness of everyone affected (though there are some exceptions) in the form of a mental map. The purpose of this effect is allowing the user to be passively aware of enemy's positions in battle, even if the user's senses would otherwise be incapable of detecting them.

However, there are of course limitations to this ability. The enchantment will only last 3 turns, and non-samurai/ninja aren't affected, and I don't believe this ability will give this perception on jutsu used by bewitched enemies. And finally I'm to the interesting part of this particular charm. The language here seems a bit tricky.

"allowing the user to keep track of enemies even if they move up to 3x their normal speed."

At first glance I thought this was just a 3x to reaction/tracking speed that only worked on the enemy themself, but the more I look at the wording I feel like that's not the case. Based on the bolded, it seems that the spell states that it allows the user to track the enemy based on the enemy's speed level, rather than one's own. It occurs to me that the "their" may be referring to the user, though the pronoun usage makes me think that technicallyyy my interpretation is more correct based on the letter of the law jutsu.
 

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Quick burst of magic thats released as a wave and spreads near instantly allows you to mentally map out anything the energy has touched. I don't get why it would allow you to see clones but not summons, considering they have a physical presence and chakra. Inch pointed it out, but anything touched by the wave is kept track of, regardless of speed (as long as it's within 3x the users usual tracking levels). Pretty neat jutsu.
 

Lord of Kaos

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kisei training? **** my break tbh

This charm releases a nigh instantaneous burst of magic which serves to bewitch every shinobi currently in range with a magical effect which allows the user to gain a positional awareness of everyone affected (though there are some exceptions) in the form of a mental map. The purpose of this effect is allowing the user to be passively aware of enemy's positions in battle, even if the user's senses would otherwise be incapable of detecting them.

However, there are of course limitations to this ability. The enchantment will only last 3 turns, and non-samurai/ninja aren't affected, and I don't believe this ability will give this perception on jutsu used by bewitched enemies. And finally I'm to the interesting part of this particular charm. The language here seems a bit tricky.

"allowing the user to keep track of enemies even if they move up to 3x their normal speed."

At first glance I thought this was just a 3x to reaction/tracking speed that only worked on the enemy themself, but the more I look at the wording I feel like that's not the case. Based on the bolded, it seems that the spell states that it allows the user to track the enemy based on the enemy's speed level, rather than one's own. It occurs to me that the "their" may be referring to the user, though the pronoun usage makes me think that technicallyyy my interpretation is more correct based on the letter of the law jutsu.
Good find, but it should be read as in "allowing the user to keep track of enemies even if they (enemy) move up to 3x their (enemy) normal speed." Allows you to track people that move up to 3x their speed but that's only in relation to the actual enemy and not jutsu and stuff used. Just their movement and shit.

Quick burst of magic thats released as a wave and spreads near instantly allows you to mentally map out anything the energy has touched. I don't get why it would allow you to see clones but not summons, considering they have a physical presence and chakra. Inch pointed it out, but anything touched by the wave is kept track of, regardless of speed (as long as it's within 3x the users usual tracking levels). Pretty neat jutsu.
Scorps wouldnt allow it to work on summonings since it's called the Human presence revealing spell.
 

Lord of Kaos

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Then just rename it to "Presence revealing spell" damn *****
***** I used the Canon name, I ain't Shady I'll whoop ya ass

Okay, last two now.

The Severing Charm ( Diffindo ) is a charm used to precisely and accurately cut something. It is taught in second year charms classes, and if used inappropriately can cause death or injury. Appearing as a thin blue jet, the Severing Charm is able to cut through S rank jutsu and below, splitting the jutsu easily. It is capable of removing limbs and even causing death if used in an irresponsible way. This cannot be used in consecutive turns and only up to mid range. After using, the user cannot use S rank or above charms for two turns and no other S rank charm on that same turn.
Simple and deadly, you use this charm to cut through something up to S rank or unranked with ease. You can cut through anything S rank and below, including EIG users or anything else. Cant be used in back to back turns. Besides that, nothing else to really note.

Bombardment charm ( Bombarda ) is a charm used to provoke explosions; one use for this explosion is to blast open sealed doors or to blow bars off of windows. When the dark jet of energy make contact with an item, it causes a short range explosion, ripping the item to shreds if of S rank or lower. This allows the user to quickly release a burst of energy to destroy large attacks or to cause great damage to an opponent by creating an explosion on contact. This can only be used in mid or Long range and 3 times max. After usage, the user cannot use any S rank Charms the next turn and must wait two turns before reusing this.
Another simple but powerful one, this creates a short range explosion whenever it hits anything, destroying it if S rank and lower. Because of it's power, it cant be used in short range and prevents you from using this or Severing charm next turn after releasing it. Questions?
 
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-Broly-

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( I was told that you guys wanted an OOC training )



Alright cool, you guys have a good grasp of Magic/Mahou. Here's another explanation, and if you happen to have questions, ask them in your next reply.

Witches/wizards/Kisei are people descended from Merlin who are able to make use of Mahou. Kisei are able to utilize Mahou and impose their will upon the world around them, through the use of magic which is usually channeled through wands. Being composed of wood from the Juubi's dormant husk, they are exceedingly good at channeling chakra and Mahou.

Mahou itself is an alternative form of ninjutsu used by the descendants of Merlin. Instead of requiring handseals to be manipulated, it can be manipulated through verbal incantations and arm movements to result in the desired effects. Mahou can be imbued in potions, can be used to alter an object's properties (charms), transform or conjure objects (Transfiguration), and even to defend against genjutsu and attack minds (occlumency/leglimens). Of course there is a darker aspect to Mahou"​

Now then, Kisei are divided into three basic classes:

Muggle Borns (no Kisei parents)
Halfblood (One kisei parent)
Pure blood (two Kisei parents)

Then, they're divided further into two factions/affiliations.

Light and Dark wizard are the two affiliations. Light wizards tend to focus on more defensive magic, while dark wizards use more complicated dark magic such as curses. Light magic is literally any magic that ISN'T dark magic, whereas dark magic is an entirely different brand of magic. Dark magic is using Mahou to hurt people directly, mostly techniques made for the express purpose of harming another living creature. Although, dark magic isn't limited to that either. It also encapsulates magic which is so twisted and depraved that normal wizards would find it repulsive or abhorrent, such as making a horcrux. It's divided into hexes, jinxes, and curses.

First, we'll be looking at charms:

Charms are using Mahou or magic in order to alter an object's properties, or give it new properties. However, that isn't really an absolute definition. A patronus charm does not alter an object's properties, it is instead a conjuration of pure happiness. In addition protection charms can conjure shields and other defenses. In a more general explanation, charms usually are spells which are inherently 'positive' and harmless rather than 'neutral' like Transfiguration or 'negative' like the dark arts. For example tickling charms, protection charms, the love charm, etc. While Charms alter an object's properties, Transfiguration spells can change the object into something else, vanish it, or even conjure a new object. Charms just change the object, summoning it, changing its color, etc. When an object is charmed, it's called 'bewitched', and charms usually use more extravagant wand movements, and more elaborate invocations than say a Transfiguration spell. Charms are shot as a beam of magic. Charms can also be put to destructive effect however, since it can change an object's property to 'destroyed'. All are within the realm of possibility, and the only limitation to a charm is your own imagination.

Now, for your next post, I want you to read the above and ask any questions you may have on it. Then, I want you to attempt the following charm:



It's mandatory to ask at least one question for every spell we do.
It sucks thi can only be used on D rank and below stuff. I mean I guess it can be useful to move you or .......... nevermind I just thought of a cool way to use this. Okay this is actually really great. It's not good in direct confrontation of course though. Gonna be hard to remember all of this. Lmao oh its not a beam? Hahahahahaahahaha

Thanks, Inch. They move at Kage rank speed, Will. So a kunai moving that fast would do a fair bit of damage, so would a boulder. It can only affect chakra up to D rank objects, and objects that are unranked. There's not really a size or weight limit, within reason. Don't go lifting meteors, but horses, statues, etc are fine. As long as it isn't connected to the earth (i.e mountains, buildings). This charm is also unique in that it dosen't travel as a beam towards the target.



Next we have Expelliarmus:

This is the spell EVERYONE knows about. Harry's most popular spell, and the one he uses most often. The disarmament charm is used through the invocation Expelliarmus. It shoots a jet of red light out from the wand and, if it hits, it results in the targeted object flying out of the opponent's hand and shooting three feet into the air. You can use it on people with CWs or wands, or even people who have seven swordsman swords. To make sure the opponent doesn't just catch it, the object usually shoots high into the air.



Same as the previous jutsu
Pretty cool I guess. It'd be useful in sword fights and with cw users like you said. But it doesnt do any damage or force anything so that kinda sucks. You have to use this in only certain situations to get the most use.

Most charms exists as beams or jets of mahou that appear as different colors. These beams, if mentioned in the spell, require them to touch the target for their effects to trigger and take place. For the Disarming Charm, you need to aim at their body or weapon as both are the target. If the jet of mahou makes contact, it's effects are immediate. Because it's a C rank charm that you guys aren't even supposed to learn yet, it can be beaten with C rank elemental ninjutsu or higher just like most attacks. I'll make a Transfiguration thread as well because the House system isn't working and I'll just train everyone in one thread regardless of House. Sorry for the ruined experience
At this point, you guys are considered Year 3 Wizards and can perform magic by just saying the name of the jutsu and moving your arm. That said, let's go over year 3 spells.

Okay, so this shit is lit. One of the biggest advantages of this is that you can summon anything to you:



To use it, you simply raise your hand in the air and have the object clearly in your mind before using it. Saying "Accio [insert desired object]", you call it to you, honing in on your location. If in mid range, it will reach you that turn. If in long range, it will arrive next turn. If not on the field, it will take two turns.

Now, you cannot use it to pull a jutsu the opponent is actively controlling, or that still has their chakra in it/in use such as Earth Golems or other familiars. Now, note that contains and fueling are two different words and phrases. Something can contain and be filled with something while not fueling it. While we all need chakra to survive, when we aren't using it actively, we don't consider this state as "fueling" chakra, if that makes sense. Essentially, anything that has chakra flowing through it actively/via a jutsu cannot be summoned towards the user.

When pulled, they aren't on the surface of the earth. In a way, it resembles Almighty Pull. When used, the item is pulled towards you, suspended slightly off the earth so I doubt they will be able to use any actual movement technique. If the wall is of A rank strength or higher and made directly in front of then, then they wouldnt be able to pass through it. If not, then they should smash through and continued pull. Though, one could argue it would avoid said objects as they act like honing devices, traveling towards you while not going directly through it to avoid destroying it before reaching you.
This is a good misdirection technique. You can potentially use anything on the field in any direction to attack or distract. No beam which means it can happen very quickly and without notice. It can also be used to set things up with the whole two turns thing. Requires strategy to use.


Banisher is pretty standard. I liked the unrank part and the eig stoppage. Covers all the corners and all



Okay, next the Banishing Charm.



Easy to grasp. This one needs you to point your wand in a direction, and say Depulso. A blast of mahou is released repelling anything that hits it. What is good about this is the potential it has to block a lot of things despite B rank power. EIG is an unranked jutsu, so when it is in use and an opponent rushes you, you're able to release this to push them backwards with equal momentum, so the faster they are, the harder and faster they get knocked backwards. Works on a lot of abilities and items approaching.

Questions?
Then ask questions about Accio now. o-o If it's not 100% clear, ask and have it verified. Ask your questions then we move to the next spell.

For everyone else: The A ranks, first with Stupify.



Basically, if you hit someone with it, they take A rank damage, which is enough to KO a person basically. The more bodies using it, the more fatal it becomes. Pretty easy to understand tbh lol Questions?
Kinda standard blast that makes things explode. Straight forward. Not Bad.

Evaluate and explain it, I'll explain where you mess up at.
***** I used the Canon name, I ain't Shady I'll whoop ya ass

Okay, last two now.



Simple and deadly, you use this charm to cut through something up to S rank or unranked with ease. You can cut through anything S rank and below, including EIG users or anything else. Cant be used in back to back turns. Besides that, nothing else to really note.



Another simple but powerful one, this creates a short range explosion whenever it hits anything, destroying it if S rank and lower. Because of it's power, it cant be used in short range and prevents you from using this or Severing charm next turn after releasing it. Questions?
The human presence thing is a pretty good move to have in our arsenal. I was worried about sneak attacks and then I saw this. This is a good move to use in response to enemy movement.

Other one is a standard S rank slash. Useful.
Pretty cool move. I like stuff like this better than straight power moves because it has a secondary affect with it.
 
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