[CC] [Hogwarts] Charms 101

Erzo

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Good, now the first charm, Levitation.



Now, perform this and I'll let you know if you did wrong or right. Ask any and all questions on this as well.

For everyone else, you're third years now, and can learn B rank spells now. This means you can learn Dark Arts as well, though only the lowest level for now, jinxes. Vex already went over the Charm for second year so Erzo do that one as well and then we move to the next jutsu. z.z
I begin to perform the technique by guiding my wand through the air as I whisper out the words required ''Wingardium Leviosa'', aiming my Wand at a nearby boulder, lifting it up, moving the boulder around through simple movements of the wrist. Having performed and finished, I'd drop it back on the ground where it once was.

Q: Assuming this only lifts physical objects? Also when a simple rock or whatever is turned into a projectile, does it count as an attack the same rank as the mahou used, or just a simple chakra-less projectile? And last one, does this releases a beam of magic to the items its used on as well, or?

I read about the lifting opponents clothes since it doesn't work on humans, nice loophole lol.
 

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I begin to perform the technique by guiding my wand through the air as I whisper out the words required ''Wingardium Leviosa'', aiming my Wand at a nearby boulder, lifting it up, moving the boulder around through simple movements of the wrist. Having performed and finished, I'd drop it back on the ground where it once was.

Q: Assuming this only lifts physical objects? Also when a simple rock or whatever is turned into a projectile, does it count as an attack the same rank as the mahou used, or just a simple chakra-less projectile? And last one, does this releases a beam of magic to the items its used on as well, or?

I read about the lifting opponents clothes since it doesn't work on humans, nice loophole lol.
1. Yes, only physical items. Energy can't be affected like this.
2. Same rank as Mahou used.
3. No beam, the ones with beams or jets of magic mention it in spell.

You already performed Disarming Spell, so to answer the question ( How far does the muscle spasm extend to? Can it stop certain taijutsu moves? )

Yeah, it can prevent taijutsu or kenjutsu attacks. It opens the hand and causes it to open fully so a punch would be able to turn into a slap if still allowed.
 

Erzo

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1. Yes, only physical items. Energy can't be affected like this.
2. Same rank as Mahou used.
3. No beam, the ones with beams or jets of magic mention it in spell.

You already performed Disarming Spell, so to answer the question ( How far does the muscle spasm extend to? Can it stop certain taijutsu moves? )

Yeah, it can prevent taijutsu or kenjutsu attacks. It opens the hand and causes it to open fully so a punch would be able to turn into a slap if still allowed.
Sounds good
 

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At this point, you guys are considered Year 3 Wizards and can perform magic by just saying the name of the jutsu and moving your arm. That said, let's go over year 3 spells.

Okay, so this shit is lit. One of the biggest advantages of this is that you can summon anything to you:

The Summoning Charm (Accio) was a charm that caused an object at a distance from the caster to fly into their arms. This spell needs thought behind it, the object must be clear in the caster's mind, before trying to summon. The charm works by the user targeting an object as he speaks and using his mahou to mark it and act as a beacon, the item honing in on the user's location. This spell needs thought behind it, the object must be clear in the caster’s mind, before trying to summon. Should an item be within long range, it will take 1 turn to arrive. Should it not be on the battlefield, it will take 2. Cannot be used on items fueled with foreign chakra. Cannot be used as a substitute to the various summoning techniques
To use it, you simply raise your hand in the air and have the object clearly in your mind before using it. Saying "Accio [insert desired object]", you call it to you, honing in on your location. If in mid range, it will reach you that turn. If in long range, it will arrive next turn. If not on the field, it will take two turns.

Now, you cannot use it to pull a jutsu the opponent is actively controlling, or that still has their chakra in it/in use such as Earth Golems or other familiars. Now, note that contains and fueling are two different words and phrases. Something can contain and be filled with something while not fueling it. While we all need chakra to survive, when we aren't using it actively, we don't consider this state as "fueling" chakra, if that makes sense. Essentially, anything that has chakra flowing through it actively/via a jutsu cannot be summoned towards the user.

When pulled, they aren't on the surface of the earth. In a way, it resembles Almighty Pull. When used, the item is pulled towards you, suspended slightly off the earth so I doubt they will be able to use any actual movement technique. If the wall is of A rank strength or higher and made directly in front of then, then they wouldnt be able to pass through it. If not, then they should smash through and continued pull. Though, one could argue it would avoid said objects as they act like honing devices, traveling towards you while not going directly through it to avoid destroying it before reaching you.
 

Erzo

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At this point, you guys are considered Year 3 Wizards and can perform magic by just saying the name of the jutsu and moving your arm. That said, let's go over year 3 spells.

Okay, so this shit is lit. One of the biggest advantages of this is that you can summon anything to you:



To use it, you simply raise your hand in the air and have the object clearly in your mind before using it. Saying "Accio [insert desired object]", you call it to you, honing in on your location. If in mid range, it will reach you that turn. If in long range, it will arrive next turn. If not on the field, it will take two turns.

Now, you cannot use it to pull a jutsu the opponent is actively controlling, or that still has their chakra in it/in use such as Earth Golems or other familiars. Now, note that contains and fueling are two different words and phrases. Something can contain and be filled with something while not fueling it. While we all need chakra to survive, when we aren't using it actively, we don't consider this state as "fueling" chakra, if that makes sense. Essentially, anything that has chakra flowing through it actively/via a jutsu cannot be summoned towards the user.

When pulled, they aren't on the surface of the earth. In a way, it resembles Almighty Pull. When used, the item is pulled towards you, suspended slightly off the earth so I doubt they will be able to use any actual movement technique. If the wall is of A rank strength or higher and made directly in front of then, then they wouldnt be able to pass through it. If not, then they should smash through and continued pull. Though, one could argue it would avoid said objects as they act like honing devices, traveling towards you while not going directly through it to avoid destroying it before reaching you.
Not sure if I'm being retarded, but I don't get your point on fueling and containing chakra.

Fueling techs require a constant -10 or whatever chakra per turn, whilst those that contain chakra are like A-rank Golem tech, where it is created and has chakra but does not require constant chakra from its creator. So, if we can't use Accio on either one of these kind of techs, what can we use it on that is of the opponents? o-o

Since I can literally summon anything, can I use this to summon a summoning so that it randomly shows up 2 turns later whilst I'm mid attack or whatever? I know its filled with foreign chakra, but I feel like there is a loophole I can't see just yet.

And I know petty opponents will try quote me on this, so instead of whatever I summon flying into my arms, can I stop the spell as the item enters mid range, for example, so that it flying into my arm does not happen?

Last question, how fast can we summon shit? E.g if I summon the kunai the opponent is holding, would it be able to latch off their hands quick enough to come towards me?
 

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Not sure if I'm being retarded, but I don't get your point on fueling and containing chakra.

Fueling techs require a constant -10 or whatever chakra per turn, whilst those that contain chakra are like A-rank Golem tech, where it is created and has chakra but does not require constant chakra from its creator. So, if we can't use Accio on either one of these kind of techs, what can we use it on that is of the opponents? o-o

Since I can literally summon anything, can I use this to summon a summoning so that it randomly shows up 2 turns later whilst I'm mid attack or whatever? I know its filled with foreign chakra, but I feel like there is a loophole I can't see just yet.

And I know petty opponents will try quote me on this, so instead of whatever I summon flying into my arms, can I stop the spell as the item enters mid range, for example, so that it flying into my arm does not happen?

Last question, how fast can we summon shit? E.g if I summon the kunai the opponent is holding, would it be able to latch off their hands quick enough to come towards me?
No, you misunderstood me. By fueling I mean jutsu that require the user to continuously maintain control over it, preventing them from doing other stuff like the Golem or streaming jutsu. Jutsu such as projectile blasts only contain their chakra, but don't require them to sustain control over it. Jutsu like the Rock Slab that you spit out, Pools of created water, etc can be pulled towards you. While not advisable, this is possible.

Read the last line in the quote. "Cannot be used as a substitute to the various summoning techniques" We can't use this as a way to summon a Summoning towards us. The loophole would be summoning a person who using using a jutsu to you since they aren't "fueled with foreign chakra", only contain it. That's why I made the distinction and explained it like I did originally lol.

And you can cause it to summon directly to you, or your side. Not necessary or mandatory to make it actually enter your hand.

And it can be of comparable speed to Lightning jutsu when used. A kunai would probably be able to be summoned.
 

Shady Doctor

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Only question besides what erzo brought up is does the summoned things cause damage? So say erzo and i are facing each other in the nw, and i summon something from a LM that is behind him... If he comes two turns later, How much force would it come with? And would it be capable of hitting him as it comes to me? I feel like you answered it with the A rank wall thing, but just to be sure, it would hit with B rank force?

And oh shit. Any size limit on what i can summon?
 

Erzo

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No, you misunderstood me. By fueling I mean jutsu that require the user to continuously maintain control over it, preventing them from doing other stuff like the Golem or streaming jutsu. Jutsu such as projectile blasts only contain their chakra, but don't require them to sustain control over it. Jutsu like the Rock Slab that you spit out, Pools of created water, etc can be pulled towards you. While not advisable, this is possible.

Read the last line in the quote. "Cannot be used as a substitute to the various summoning techniques" We can't use this as a way to summon a Summoning towards us. The loophole would be summoning a person who using using a jutsu to you since they aren't "fueled with foreign chakra", only contain it. That's why I made the distinction and explained it like I did originally lol.

And you can cause it to summon directly to you, or your side. Not necessary or mandatory to make it actually enter your hand.

And it can be of comparable speed to Lightning jutsu when used. A kunai would probably be able to be summoned.
''Now, you cannot use it to pull a jutsu the opponent is actively controlling, or that still has their chakra in it/in use such as Earth Golems or other familiars.''

I was thinking of A-rank golem which isn't fueled, but contains chakra, I think that's what led to my confusion, but I understand now anyway.

Rest makes sense. Last question, do I have to write out what I am thinking of summoning as I use this jutsu, or can I simply state that I am summoning something and it will arrive in two turns, so that it's more of a surprise and my opponent doesn't just metgamme a defence within those two turns?
 

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Only question besides what erzo brought up is does the summoned things cause damage? So say erzo and i are facing each other in the nw, and i summon something from a LM that is behind him... If he comes two turns later, How much force would it come with? And would it be capable of hitting him as it comes to me? I feel like you answered it with the A rank wall thing, but just to be sure, it would hit with B rank force?

And oh shit. Any size limit on what i can summon?
Accio isn't an offensive spell...it doesn't do damage. It just pulls and summons things to you, lol. They aren't made to be summoned and cause damage on contact unless it's in it's nature, like a orb of Keigoku, if it were possible to summon, would cause damage only because it's within it's properties. The spell itself is harmless
 

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Okay, next the Banishing Charm.

The Banishing Charm (Depulso) is the counter-charm to the Summoning Charm. As Accio summons objects to the caster, Depulso sends objects away, backwards to mid range away. Unlike the Summoning Charm, which can summon specific objects from anywhere, the Banishing Charm banishes whatever the wand is aimed at. This works by creating a semi circle around the user, filling his short range radius as he wills it forward in the direction his wand is aimed, pushing outwards as it repels anything unranked or up to B rank, pushing it back with equal momentum as it possesses.
Easy to grasp. This one needs you to point your wand in a direction, and say Depulso. A blast of mahou is released repelling anything that hits it. What is good about this is the potential it has to block a lot of things despite B rank power. EIG is an unranked jutsu, so when it is in use and an opponent rushes you, you're able to release this to push them backwards with equal momentum, so the faster they are, the harder and faster they get knocked backwards. Works on a lot of abilities and items approaching.

Questions?
 

Shady Doctor

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You covered my only question, which would've been can we banish ppl or things. So with ppl being unranked, we can use it directly on them. Pretty nice

Edit:

Can we pick and choose what we banish? So if someone is coming at us with a B rank created weapon, can we banish the weapon without pushing the person away also?
 

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Okay, next the Banishing Charm.



Easy to grasp. This one needs you to point your wand in a direction, and say Depulso. A blast of mahou is released repelling anything that hits it. What is good about this is the potential it has to block a lot of things despite B rank power. EIG is an unranked jutsu, so when it is in use and an opponent rushes you, you're able to release this to push them backwards with equal momentum, so the faster they are, the harder and faster they get knocked backwards. Works on a lot of abilities and items approaching.

Questions?
Lol nice jutsu, the unranked thing is smart. Only thing I can ask you to do is, make a back-up jutsu which allows the sustaining of magic, allowing things like this to remain on field for longer than 1 turn.

Also, I asked more questions on Accio after Shady posted, but I thinkyou missed it
 

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Does the thing about objects going back at an equal/opposite force mean that objects at rest won't be affected? Or will they just get like a default speed similar to Accio's
 

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You covered my only question, which would've been can we banish ppl or things. So with ppl being unranked, we can use it directly on them. Pretty nice

Edit:

Can we pick and choose what we banish? So if someone is coming at us with a B rank created weapon, can we banish the weapon without pushing the person away also?
That'd be a no. Summoning Charm is more specific and can summon specific items to you. Banishing can't choose that specifically.
Does the thing about objects going back at an equal/opposite force mean that objects at rest won't be affected? Or will they just get like a default speed similar to Accio's
Default speed, comparable to average wind jutsu.

''Now, you cannot use it to pull a jutsu the opponent is actively controlling, or that still has their chakra in it/in use such as Earth Golems or other familiars.''

I was thinking of A-rank golem which isn't fueled, but contains chakra, I think that's what led to my confusion, but I understand now anyway.

Rest makes sense. Last question, do I have to write out what I am thinking of summoning as I use this jutsu, or can I simply state that I am summoning something and it will arrive in two turns, so that it's more of a surprise and my opponent doesn't just metgamme a defence within those two turns?
At that's needed is clear thought, but you don't have to actually say it aloud. When used, it can be like:


"I raise my wand, saying the word Accio aloud as I think of an object. Concentrating on the sworrd, I use my mahou to pull it to me" just like that. We have to say the thought so it doesn't seem like we're metagaming and changing what we intended to summon turns later.
 

Erzo

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That'd be a no. Summoning Charm is more specific and can summon specific items to you. Banishing can't choose that specifically.


Default speed, comparable to average wind jutsu.



At that's needed is clear thought, but you don't have to actually say it aloud. When used, it can be like:


"I raise my wand, saying the word Accio aloud as I think of an object. Concentrating on the sworrd, I use my mahou to pull it to me" just like that. We have to say the thought so it doesn't seem like we're metagaming and changing what we intended to summon turns later.
Ok, seems fair
 

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( I was told that you guys wanted an OOC training )



Alright cool, you guys have a good grasp of Magic/Mahou. Here's another explanation, and if you happen to have questions, ask them in your next reply.

Witches/wizards/Kisei are people descended from Merlin who are able to make use of Mahou. Kisei are able to utilize Mahou and impose their will upon the world around them, through the use of magic which is usually channeled through wands. Being composed of wood from the Juubi's dormant husk, they are exceedingly good at channeling chakra and Mahou.

Mahou itself is an alternative form of ninjutsu used by the descendants of Merlin. Instead of requiring handseals to be manipulated, it can be manipulated through verbal incantations and arm movements to result in the desired effects. Mahou can be imbued in potions, can be used to alter an object's properties (charms), transform or conjure objects (Transfiguration), and even to defend against genjutsu and attack minds (occlumency/leglimens). Of course there is a darker aspect to Mahou"​


Now then, Kisei are divided into three basic classes:

Muggle Borns (no Kisei parents)
Halfblood (One kisei parent)
Pure blood (two Kisei parents)

Then, they're divided further into two factions/affiliations.
Light and Dark wizard are the two affiliations. Light wizards tend to focus on more defensive magic, while dark wizards use more complicated dark magic such as curses. Light magic is literally any magic that ISN'T dark magic, whereas dark magic is an entirely different brand of magic. Dark magic is using Mahou to hurt people directly, mostly techniques made for the express purpose of harming another living creature. Although, dark magic isn't limited to that either. It also encapsulates magic which is so twisted and depraved that normal wizards would find it repulsive or abhorrent, such as making a horcrux. It's divided into hexes, jinxes, and curses.

First, we'll be looking at charms:
Charms are using Mahou or magic in order to alter an object's properties, or give it new properties. However, that isn't really an absolute definition. A patronus charm does not alter an object's properties, it is instead a conjuration of pure happiness. In addition protection charms can conjure shields and other defenses. In a more general explanation, charms usually are spells which are inherently 'positive' and harmless rather than 'neutral' like Transfiguration or 'negative' like the dark arts. For example tickling charms, protection charms, the love charm, etc. While Charms alter an object's properties, Transfiguration spells can change the object into something else, vanish it, or even conjure a new object. Charms just change the object, summoning it, changing its color, etc. When an object is charmed, it's called 'bewitched', and charms usually use more extravagant wand movements, and more elaborate invocations than say a Transfiguration spell. Charms are shot as a beam of magic. Charms can also be put to destructive effect however, since it can change an object's property to 'destroyed'. All are within the realm of possibility, and the only limitation to a charm is your own imagination.

Now, for your next post, I want you to read the above and ask any questions you may have on it. Then, I want you to attempt the following charm:



It's mandatory to ask at least one question for every spell we do.
Read through and no inherent questions. Charms are essentially spells placed upon objects in order to given them new properties. This specific levitation charm enables us to levitate a wide array of objects that are much heavier than our own person. There are only two distinct weaknesses of this technique: One being the range and the fact that you cannot lift an opponent.
Thanks, Inch. They move at Kage rank speed, Will. So a kunai moving that fast would do a fair bit of damage, so would a boulder. It can only affect chakra up to D rank objects, and objects that are unranked. There's not really a size or weight limit, within reason. Don't go lifting meteors, but horses, statues, etc are fine. As long as it isn't connected to the earth (i.e mountains, buildings). This charm is also unique in that it dosen't travel as a beam towards the target.



Next we have Expelliarmus:

This is the spell EVERYONE knows about. Harry's most popular spell, and the one he uses most often. The disarmament charm is used through the invocation Expelliarmus. It shoots a jet of red light out from the wand and, if it hits, it results in the targeted object flying out of the opponent's hand and shooting three feet into the air. You can use it on people with CWs or wands, or even people who have seven swordsman swords. To make sure the opponent doesn't just catch it, the object usually shoots high into the air.



Same as the previous jutsu
This spell is pretty unique and useful in the fact that the user is capabe of disarming targets who are currently in possession with a weapon. This can be used to lower their guard or even remove powerful weapons such as as CW from their possession.
At this point, you guys are considered Year 3 Wizards and can perform magic by just saying the name of the jutsu and moving your arm. That said, let's go over year 3 spells.

Okay, so this shit is lit. One of the biggest advantages of this is that you can summon anything to you:



To use it, you simply raise your hand in the air and have the object clearly in your mind before using it. Saying "Accio [insert desired object]", you call it to you, honing in on your location. If in mid range, it will reach you that turn. If in long range, it will arrive next turn. If not on the field, it will take two turns.

Now, you cannot use it to pull a jutsu the opponent is actively controlling, or that still has their chakra in it/in use such as Earth Golems or other familiars. Now, note that contains and fueling are two different words and phrases. Something can contain and be filled with something while not fueling it. While we all need chakra to survive, when we aren't using it actively, we don't consider this state as "fueling" chakra, if that makes sense. Essentially, anything that has chakra flowing through it actively/via a jutsu cannot be summoned towards the user.

When pulled, they aren't on the surface of the earth. In a way, it resembles Almighty Pull. When used, the item is pulled towards you, suspended slightly off the earth so I doubt they will be able to use any actual movement technique. If the wall is of A rank strength or higher and made directly in front of then, then they wouldnt be able to pass through it. If not, then they should smash through and continued pull. Though, one could argue it would avoid said objects as they act like honing devices, traveling towards you while not going directly through it to avoid destroying it before reaching you.
Pretty cool technique to be used to bring forth a variety of objects to your person. Not really sure what the limits and capabiltiies of this technique are however.
Okay, next the Banishing Charm.



Easy to grasp. This one needs you to point your wand in a direction, and say Depulso. A blast of mahou is released repelling anything that hits it. What is good about this is the potential it has to block a lot of things despite B rank power. EIG is an unranked jutsu, so when it is in use and an opponent rushes you, you're able to release this to push them backwards with equal momentum, so the faster they are, the harder and faster they get knocked backwards. Works on a lot of abilities and items approaching.

Questions?
Basically, the counter part technique to that of the summoning charm that will basically repel anything the user's wand is currently aimed at. I love the point you made about it effecting Eight Gates users.
 

Lord of Kaos

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Read through and no inherent questions. Charms are essentially spells placed upon objects in order to given them new properties. This specific levitation charm enables us to levitate a wide array of objects that are much heavier than our own person. There are only two distinct weaknesses of this technique: One being the range and the fact that you cannot lift an opponent.

This spell is pretty unique and useful in the fact that the user is capabe of disarming targets who are currently in possession with a weapon. This can be used to lower their guard or even remove powerful weapons such as as CW from their possession.

Pretty cool technique to be used to bring forth a variety of objects to your person. Not really sure what the limits and capabiltiies of this technique are however.

Basically, the counter part technique to that of the summoning charm that will basically repel anything the user's wand is currently aimed at. I love the point you made about it effecting Eight Gates users.
Then ask questions about Accio now. o-o If it's not 100% clear, ask and have it verified. Ask your questions then we move to the next spell.

For everyone else: The A ranks, first with Stupify.

Stunning Charm: - Offensive
The Stunning Spell (Stupefy), also known as a Stunner or Stupefying Charm is a charm that is able to cause direct injury on contact and produces a kinetic/physical impact on a target. Formed as a crimson jet of energy, the Stunning Spell is capable of causing A ranked damage to a foe it hits, causing them to get pushed backwards five meters with great force and cause nonfatal injuries. If this spell is used by multiple wizards aiming at the same target, the damage it causes is increased to to the point of becoming fatal if it hits. This can only be used once per turn with at least 1 turn in between usages. When used against other solids, it causes the objects targeted to burst, seemingly "exploding".
Basically, if you hit someone with it, they take A rank damage, which is enough to KO a person basically. The more bodies using it, the more fatal it becomes. Pretty easy to understand tbh lol Questions?
 
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