Hidden Trove

Delta

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You've made a grave mistake, Raising your blade to me. It'll be your death


Name: Raven Uchiha

Nickname: Black Haired Raven

Gender: Female

Age: Twenty

Clan: Uchiha



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Appearance
Raven wears a shallow cut black and red dress, five necklaces with an assortment of beads, a red girdle-belt, and a pair of matching gauntlets. She also wears fingerless gloves.An object that looks to be made from feathers hangs from the right side of her skirt. She also wears detached black leggings. She wears black boots that have red high heels and soles. Her most distinctive feature is a fearsome, full-face mask that resembles the face of a . The mask has four eye slits, further enhancing the character's inhuman appearance. Raven wears a modified version of the Uchiha battle armor on top of all this. She has long black hair, but no one has seen her face under the mask. She has Muramasa, the blood red vibro blade on her left hip at all times.


Personality
Raven is cool, collected, and to the point. She is a no fuss kind of person, who doesnt hesitate in the slightest with her decision making. With her Eternal Mangekyou Sharingan, Raven has become extremely confident in her ability, but at the same time tries to not go overboard when an opponent is weaker than herself. Raven has no real interest in hurting people, but won't hesitate to go all out, using her Eternal Mangekyou Sharingan, or if need be, even her Rinnegan. Due to this, Raven tries to avoid people, as power seeks competition, and Raven doesnt entirely enjoy fighting people. While regaining her memory, Raven is on a path to decide whether she will user her power to destroy the world, or to save it.

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Village Information
Land of Birth: Land of Fire
WSE Clan: N/A
Rank and Chakra Information:

Ninja Rank: Jonin
Specialty:
Single Handseal Specialist(Fire) | Increased Damage Resistance(20 DMG)| Apex Handseal Specialist (Fire) | Doctor(1x Extra Medpill) | Ogame Ryu Lightning|Wind(Faster Speed+Tracking)
Elements:
Basic Five | Blaze Release | Adamantine Release
Wood Release(Training)
Ninjutsu | Genjutsu | Taijutsu | Kenjutsu
Sharingan(Three Tomoe) | Sharingan Genjutsu(Training)
Eternal Mangekyou Sharingan | Rinnegan
Wood Sage Mode | Medical Ninjutsu(Training)
Fuuinjutsu | Jaguars(Summon) | Ogame Ryu | Kyotoryu
Chop Hanging Rippling Fist

Background Information
Nothing is truly known of Raven. Washing up on the shores of Kirigakures many islands, Raven was dazed and confused, only remembering snippets of her past life. A few things where known to her, she was an Uchiha. She had awakened the Eternal Magekyou Sharingan, and she was hunting something, or someone, in order to gain more power. The rest, is blurry. She has occasional flashbacks of herself, but more like a male version of herself, fighting people, but the images fade as soon as they appear, further frutrating her. Due to her memory loss, Raven is unsure of her place or he choice in the world, whether she wants to be the hero or the villain, she knows not. For now, Raven merely wanders the World, making judgment calls for her self, to decide whether she will use her great power to raze the world in flames, or nurture it into greatness.



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Other Abilities

Eternal Mangekyou Sharingan: Of the Uchiha clan, few have archieved the abilities of the Mangekyou Sharingan, even few have ascended even further, obtaining the Eternal Mangekyou Sharingan. With this Dojutsu, Raven is able to access Special ninjutsu, without the drawback of a normal Mangekyou sharingan. Having access to jutsu such as Amaterasu, Tsykuyomi and the Perfect Susuanoo. Raven has perfect these abilities, and as such, as a few Signature techniques she uses more regularly.
( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

(Doujutsu: Saigo no Susanoo) - Eye Technique: Final Tempestuous God of Valor
Rank: Forbidden
Type: Defensive/Offensive
Range: Short – Long
Chakra cost: 150 (-20 per turn)
Damage points: N/A (-20 to user per turn)
Description: Madara's Susanoo possesses a complete body, including a lower half and legs, which are visible when it emerges from the ground as well as two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. One of these faces has elongated canine teeth in its lower jaw bracket and two tusks growing from said jaw. The other has similarly elongated canine teeth in its upper jaw bracket instead, as well as a single horn protruding from its forehead. When emerged from the ground, its feet, face towards the side with the elongated lower teeth. Madara has also demonstrated the ability to float inside of Susanoo when it is fully emerged from the ground. The right hand of each side wields an undulating blade and the Susanoo itself is capable of contributing towards some of Madara's techniques, as it was seen forming hand seals when he drew down two meteorites. Madara has also shown the ability to combine this technique with the Wood Release Clones Technique to create a multitude of these ethereal warriors, albeit in a weaker, simpler form. By stabilizing and focusing on his chakra, Madara is able to boost his Susano to a different level. The final form of Madara's Susanoo is an enormous construct with its mouth obscured and a body similar to its full body form. The outer armour which only remotely resembles the usual tengu-like armour, is split down the middle where the normal Susanoo underneath is revealed. It also has four plated arms, two of which wield its undulating blades. Once the final form's chakra is stabilised, the ethereal warrior doubles in size, rivaling the size of a Jinchuriki's complete form. It gains the traditional long, tengu nose, with Madara's being more angular when compared to that of Itachi or Sasuke's. Its back set of arms, which are still plated, extend upwards like wings and its front set of arms, which lose their plating, are somewhat smaller than the plated arms. The undulating blades are replaced with straight katana, which are kept inside the palms of Susanoo's back arms and wielded by its front arms. While initially the Susano can grant a protection against most A-Rank attacks, in its final version, it can defend the user against most attacks regardless of rank and nature and has a physical strength enough to rival anything from Tsunade's top physical strength to that of a Bijuu. However, the user can still be attacked if, by using a tangible attack/element, the opponent manages to remove Madara from inside his Susanoo, by manipulating the substance in which the user is standing or by "entering" Susanoo from an exposed side (if he isn't complete). Not only that but the user is still vulnerable to Genjutsu, Sound, Light and the Susanoo itself can be cancelled if overpowered.
Note: User can't make clones except Wood Clones in which case the user can only make 2 clones and their incomplete, smaller Susanoo bestows only a B-Rank defense and an A-Rank attack
Note: Once activated, takes 2 turns to stabilize into the full form.
Note: User can make use of the susanoo to do the necessary handseals for a technique.
Note: Can only be fully called upon once and lasts for 6 turns max. User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only 2 turns and having an A-Rank strength.
Note: Once deactivated, the user is left unable to reactivate his Sharingan for 2 turns, during which he'll experience a mild fatigue due to the chakra drain.
Note: In complete form, its Sword attacks can extent up to Long Range and are equivalent to S-Rank physical attacks each, while in the inital form his sword boosts an A-Rank attack power and a Long-range reach. Using the sword attack (one or both) counts as a move.
Note: The user can't use Sharingan Eye Techniques while this technique is active apart from those pertaining to Susanoo and can only use 2 techniques per turn while active.
Note: This version can only be used by Uchiha Madara bios with either the EMS or Rinnegan active.

(Yasaka no Magatama) - Eight Slopes Curved Jewel Technique
Rank: S
Type: Offensive
Range: Short- Long
Chakra cost: 50
Damage points: 100
Description:
Through the use of Susanoo, the user is able to create the Yasaka Magatama from any of its hands, which can comprise of a single magatama to several bound together through their respective centres by a thread of chakra. Due to this structure, the tools act in a similar manner to that of a shuriken when thrown by Susanoo — rapidly spinning towards the intended target — and result in a powerful collision upon impact. The size of the created projectiles are dependent upon the user's intent and situation, with smaller variations being faster and more adept af fighting in close quaters and larger ones carrying bigger impact or a bigger area of effect. While the manner in which they work is somewhat similar, the technique can assume multiple forms that differ slightly both in appearance and use. So ffar the 2 users of this technique have been seen using them in 2 unique ways: Itachi produces three magatama bound together by a single, circular thread that are created either between two of Susanoo's hands or from just one. The 3 magatama spin at enormous speeds around its chakra thread and are then propelled towards the target as a single combined projectile. Madara, on the other hand, creates a considerable number of magatama strung out between two of Susanoo's hands, using an interconnecting thread. These then detach themselves from one another once propelled towards the target, so that each magatama becomes a separate projectile, covering a large area of effect. Or, in alternative, instead of firing the magatama individually, Madara's Susanoo can use the stringed together magatamas as a chain/whip-like weapon, albeit with a smaller area of effect.
Note: Requires the user to have activated his Susanoo and have achieved the complete form.
Note: Can only be used by Itachi Uchiha bios with MS or Madara Uchiha bios with EMS.

(Doujutsu: Tsukuyomi) - Eye Technique: Nightmare Realm
Rank: Forbidden rank
Range: Short-Mid
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
Description:
One of the basic techniques awoken with MS, this illusion renders the victim at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The only limitation of the technique is the users own imagination and skill, a fact proven by Itachi Uchiha who was must more masterful with its use than any other Uchiha before him. The technique itself only lasts for but a mere second in reality, but the one affected could have suffered through the equivalent of several weeks of torture which will manifest in severe mental damage and physical fatigue.
Note: Requires direct Eye Contact and the user to have MS active
Note: Each use reduces the duration of MS by 2 turns
Note: Its unblockable and unreleasable
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left unconscious
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter

(Doujutsu: Amaterasu) - Eye Technique: Shining Heaven
Rank: Forbidden Rank
Type:Attack
Range:Short-Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton:
One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.

Rinnegan: Raven, being the the first of her clan to date, after obtaining DNA from a decendant of Hashirama, found that her Dojutsu had one further level. The Rinnegan, the power of the Sage, Awoke in Raven after the transplant, and as such, granted her the abilities of the Six paths founder. After using the Rinnegan, somewhat mastering it, Raven once more, has a set of technique she uses more than the rest, and even a few technique unique to her herself.
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.


( Tendō ) - Deva Path
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra cost: 40 ( -100 per turn if used on an enemy )
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

( Bensho Ten’in ) - Universal Pull
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active

( Rinbo: Hengoku ) - Wheel Grave: Border Jail
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 70
Damage: 80 per clone
Description: Using his Rinnegan, Madara is able to project shadows of himself into the invisible world known as Limbo, which is generally impossible to detect or visually perceive. The shadows can operate independently of the user, attacking and restraining target(s) or defending the original body from harm. Even when detected, the shadows are immune to most forms of attacks apart from attacks that include Six Paths chakra as well as only being detectable by the Six Paths chakra as well as Rinnegan, the latter being able to see the shadows clearly. The downside to this technique is that the user's shadows, after 2 turns, automatically return to their body and are left temporarily unusable. The shadows can be partially combatted by immobilizing or sealing the body in a way that it cannot move, act, or be recalled to the user's body. Madara is also able to switch positioning with each clone if the need calls for it at the cost of a move per turn.
Note: Can only be used by Madara Uchiha with Rinnegan.
Note: While in use, the user can only use two other jutsu per turn.
Note: Clones can only be in use for two turns before automatically rescinding and being unusable for 3 turns.
Note: The user can create up to 2 Limbo clones at a time. When enhanced with Six Paths chakra, up to 4 can be made. This variant is able to make use of Rinne Sharingan jutsu as well as Rinnegan ones.
Note: Limbo clones are only able to utilize Taijutsu, which deals 80 base damage.

( Tengai Shinsei ) - Shattered Heaven
Type: Offensive
Rank: Forbidden
Range: Long
Chakra: 100 (200 for double use)
Damage: 140 (240 for double use)
Description: The user weaves the Ram + Snake + Bird hand seals simultaneously between himself and his Susanoo, in order to use the Deva Path's gravitational abilities to draw a massive meteorite from the upper atmosphere down towards a specific location on the ground. As it is attracted towards the user it descends along linear trajectory. The meteorite is enough to dwarf any entity known so far, being only slightly bigger than Senju Hashirama's (Senpou Mokuton: Shin Susenju) Wood Sage Art: True Thousand Hands Technique. The resulting impact of the meteorite is such that it will also damage the user in a fatal way if he doesn't manage to protect himself. It must also be noted that protecting oneself is not an easy feat as Madara was seen severely injured and left with his susanoo deactivated after using it. Despite its enormous size, the meteorites are very basic and, as they aren't chakra infused but simple lumps of rock attracted towards the user, can still be destroyed or affected by specific, feasible techniques as was the case of Onoki's earth manipulation jutsus. With more chakra, the user can pull two meteorites, one right after the others but at a great cost and most likely ensuring his death as well.
Note: Can only be used once and by Uchiha Madara bios with the Rinnegan
Note: Must have activated the Deva Path beforehand and have Susanoo active
Note: Once used, the user can't use Deva Path's abilities for 5 turns. However, if used to pull two meteorites, the technique consumes 2 moves and disables the users Susanoo and his Doujutsu

Wood and Wood Sage Mode: After obtaining the new DNA, and evolving her Eternal Mangekyou Sharingan, Raven also gained access to individuals special traits. Firstly, Raven gain the ability to heal her body without much conscious effort at an accelerated rate, allowing her to heal even major wounds over a short period of time. On top of this, Raven gained access to the famed Wood Release, allowing her to create and manipulate wood with her chakra. With the Wood Release, Raven also Gained access to Senjutsu chakra, allowing her to Enter Wood Sage Mode, however, Raven lacked the ability to project the Senjutsu into other things, leaving her just an empowered being.
(Saisei Noryoku) - Regeneration Ability
Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage

Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.

Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.

Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki.

( Mokuton Sennin Modo ) - Wood Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

Weaponary and Techniques: Even with her massive Ninjutsu arsenal, Raven still carries a few weapons and tools around with her. Besides her demonic helmet that she always wears, and the assortment of ninja tool, such as kunai, smoke bombs, flash bombs, ect, Raven also carries two weapon. Firstly, Raven carries the Uchiha War Fan. This fan is almost as big as Raven, and has a long chain attached to the hilt. The fan resembles the Uchiha symbol, and has tomoe markings all around the border. Raven is Capable of using some special techniques with this War fan that only a few others of her clan have access too. On top of the Gunbai, Raven also carries an Indestructible Vibro named Muramasa. Muramasa stores chakra in the sheath allowing raven to swap elements on the fly.
(Gunbai Uchiwa) Army Arrangement Fan
Type: Weapon
Rank: A-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The legendary war fan of Uchiha Madara, the Gunbai Uchiwa is a wide fan weapon with a tomoe pattern on it, a long handle with bandages wrapped around the base and a long chain attached to it. The gunbai is very resilient, being virtually indestructible. Its edges are somewhat shart and its large size makes it ideal for defensive purposes. Additionally, the user can channel chakra into it while swinging it. By doing so, massive blasts of unfocused wind can be released with varying power from C-Rank to A-Rank, depending on the users chakra input. The range of the blast increases with its power (C-Rank Short Range; B-Rank Mid-Range; A-Rank Long Range). Additionally, it can be used to perform some unique and powerful techniques such as (Uchihagaeshi) Uchiha's Return.
Note: The wind ability counts as a move.
Note: Can only be used by Uchiha Madara or Uchiha Obito bios

(Uchihagaeshi) Uchiha's Return
Type: Defensive/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 10-40
Damage: 20-80
Description:
Using his Gunbai as a medium, Madara blocks an incoming attack and absorbs it, nulifying its effects. Not only that but upon demand, Madara is able to deflect the attack back at the enemy as a raw burst of chakra. As this redirection occurs both suddenly and unexpectedly, the reflected attack can prove difficult for opponents to evade. However, the technique, while powerful, can only be used against attacks that can be intercepted by the Gunbai and mainly against "energy-like" techniques. The redirected attack is not the technique initially used against the user but rather a raw blunt version from it.
Note: Can only be used once every 2 turns by Madara Uchiha or Obito Uchiha through his Gunbai.

Long Sword of the Demon Blacksmith (Muramasa no tachi)
Long Sword of the Demon Blacksmith (Muramasa no tachi)
Type:
Weapon
Weapon rank: S
Range: Short
Chakra cost(s):
-30/turn the sword is unsheathed.
-30/Quickdraw used
Damage Chart:
Quickdraw(Short range)-A rank, 60
Quickdraw with a movement enhancing technique-S rank. 80
Description: Muramasa no tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern ninjutsu & kenjutsu techniques to generate effective strikes with overwhelming damage output.

The sword is a “Tachi” not a Katana, with chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from lightning release, but may involve other elements if used with a Custom jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of lightning chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade.

However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.
Note: The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge.
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Ogame Ryu: Raven was taught a unique style of Kenjutsu known as the Ogame Ryu from a passing shinobi long before she lost her memory, however while she had forgotten his face, his teachings where burnt into her brain. From this style, Raven had mastered two specifics of the Style. Firstly, the lightning style, which was trained so thoroughly, Ravens base speed increase by One. The other style, Wind style, was all about timing and opponent and dodging last second, due to this training, Raven's base tracking increased by One as well.

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Jutsu idea: Preta Path.
The user, while using Preta path, will use the the path to extract an opponents foreign chakra from their body. Firstly, the user must be touching their own body, for this to come into affect. Once done, the user, with their Rinnegan, will locate the foreign chakra in their body, and activate the preta paths absorbing ability, and begin to suck the opponents chakra into the preta path, and then back into their body, where it will be dispelled as usual. This technique can absorb all foreign chakra, same as the normal usage, as well as pull out chakra used from genjutsu, affectively breaking genjutsu by removing the opponents chakra.
 

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(Saigo no Kōshi Kiyanon) - Final Photon Canon
Type: Offensive
Rank: S rank-Forbidden
Range: Short-Long
Chakra: 40-50
Damage: 80-90(-10 to user)
Description: Using the Asura path, the user will bring both his arms together, locking his fists out in front of him. Upon making this pose, the user will alter their arms to create a huge canon, the size of the users arm. Once done, the user will charge large amounts of chakra into his arms, charging up the canon before it fires a massive blast of chakra from the center. The blast from this canon far exceeds the width of the users arms, spreading outwards the moment it leaves the canon, encompassing a 5m radius to either size of the user. This massive blast will also tear up the ground in front of the user as it is fired. To further bolster this technique, instead of firing a Raw chakra blast from the canon, the user can infuse any Energy based element into the Canon(like Lightning or fire) before launching, creating a huge elemental canon blast from the users arms. This version, however, by being bolstered by Elemental charge, discharges upon firing, leaving burn marks down the users arm after firing the canon. This entire technique is extremely fast, the transformation and firing of the canon are just as fast as weaving 4 handseals for a normal jutsu.

Notes:
S rank version can only be used 3 times per battle, with a 1 turn cooldown between shots.
Forbidden Version can only be used Once per battle. After firing, the users body reverts to its normal state, and the user cannot access the abilities of the Asura path for 2 turns.
The canon can only be boosted with Energy based Elements, therefore elements like Earth and Water, cannot be infused into the canon.
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(Dāku Kamigami Eien no Kaen)- Dark Gods Eternal Flame
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: -10 per turn while activated
Damage: N/A
Description: Dark Gods Eternal Flame is a katana created and forged by Raven. This blade is a Taichi, slightly longer than most Katana, with a 90cm blade length. The tsuba of the blade is a flat piece of blackened steel, with flames etched into it. The handle is a simple black leather wrap, and a simple locking pin at the end. The blade itself, much like the Tsuba, is pitch black, with etchings all down the blade, however, these etchings arn't decoration, but instead, Fuinjutsu seals etched into the blade.

The katana itself is a gate to a Fuinjutsu seal which has an entire sea's worth of Amaterasu flames sealed inside it. Through the seals etched into the blade, the user can slowly unseal flames, coating the blade in Amaterasu flames, and using other seals on the blade to control the flames, and to stop them from burning the blade. These seals make it so the blade wont ignite the user if the blade touches them, by creating a passive protective seal around the blade until it is used. The Dark God has three core abilities, each broken up into categories of their own.

Black Flame Arts: The black flame arts are the core ability of the blade, which is broken down into two parts, Bolstering, and Attacking.
Firstly, the Dark God is always coated in the black flames of Amaterasu, by the user having used the Amaterasu on the blade and then sealing the flames inside it. When the sword is activated, All Kenjutsu the user uses will have the added affect of the Black flames, the trade off being, the user cannot used Elemental kenjutsu, or Kenjutsu techniques that coat the sword in another element or raw chakra, as the flames will destroy the other elements. By the sword doing this, all Kenjutsu slashes gain an Additional +70 damage from Amaterasu upon contact, as the flames on the blade act in the same way as normal Amaterasu flames, but with the added damage of the sword swing behind it.

Secondly, the Dark God commands the black flames of Amaterasu. Upon the users command, the sword can fire off waves, blasts, and all sorts of attacks from the sword, by either swinging the blade, or pointing the tip towards the target and firing the flames out from the seals. This works like any normal technique, unsealing the flames and using the seals on the blade to propel the flames forwards, or condense the flames in a point before unleashing them, creating blasts or slashes made from the Black Flames. Like All Amaterasu flames, these techniques do 70 damage initially on contact, and an additional 70 if the flames are not removed. All techniques from this version extend up to Mid range.

Black Flame Sealing Arts: The Black Flame sealing arts is the countermeasure built into the blade upon activating the seals. When the blade is activated, two things occur. Firstly, the blade and seals record the users chakra. This is done as a counter measure to anyone else trying wield the blade. If anyone else tries to grab the sword, all the seals on the blade will release at once, engulfing the person in flames instantly, a continuous release which will last three full turns. As this happens, the blade will also use the seals to bind itself to the persons arm, so they cannot release the sword.

Secondly, when activated by the user, the blade brands them with a Fuinjutsu reverse summoning seal. This seal is a final countermeasure for the Uchiha, so that no one can take their eyes. If the user of the blade is to die in battle while the blade is activated, the blade will reverse summon the users body into itself, placing their body in the heart of the sea of the black flames, burning their body to absolute ash. While this happens, the blade will also expel black flames around itself, to stop anyone from grabbing it.

Notes:
Activating the blade costs 50 chakra, and then drains -10 per turn. Once activated, the blade cannot be deactivated until the battle ends.
The Black flame arts for Kenjutsu is always active, however, the blasts and slashes can only be used Once per turn, with a One turn Cooldown between usages.

(Naibu Sākyurēshon Rirīsu)- Internal Circulation Release
Type:
Defensive
Rank: S rank
Range: Self
Chakra: 40
Damage: N/A
Description: Through the use of the Preta Path, the user will use the same method, however, instead of taking external chakra, and bringing it into the their body to spin it and release it, this is a method where instead, the user will pull out any foreign chakra that has been inserted into them, removing it from their body, before absorbing it back into themselves to dispel it. The way this technique works is that once the user has ascertained that their body has been corrupted by the opponents chakra, Such as a Genjutsu or Poison, as an example, the user will activate the Preta path and touch their own body, activating the Preta Paths absorbing ability. While monitoring their own chakra flow, the user will forcefully pull out the foreign chakra through the point they have touched, absorbing it into their hand before allowing the Preta path to take the chakra back into themselves, spinning the chakra and dispelling it as usual. This is a method to break the user free from Genjutsu, absorb Chakra based poisons, and generally absorb and nullify any form of jutsu that manages to infiltrate their body. This techniques works under the same principle as the normal Preta Path, except all the absorbing is internal, instead of external. This technique is also the same as, any chakra that the user cannot control will harm them.

Notes:
As with the Normal Preta path, this technique can only be used 6 times.
This technique cannot be used on Paralysing Genjutsu or poisons, or techniques that wont allow the user to have one of their hands in contact with their body.
 
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(Kuchiyose no Jutsu: Raiga) Summoning Jutsu: Raiga
Type:
Summon
Rank: S rank
Range: Self
Chakra: 40
Damage: N/A
Description: Raiga is a very small Jaguar Pup, specially bred for a very specific job. Raiga is no larger than a common house cat, but it pitch black, with a few white spots around his body. His eyes are the usual yellow, with the panthera slit in the center. Raiga, was specially bred to help the user, and as such, his battle prowess isn't much. Raiga is only capable of using B rank Water jutsu, as an offensive action. However, Raiga's strengths don't come in attacking, but supporting. Raiga's special ability is that he is able to partially merge with the user, and convert the users chakra into Senjutsu without hindering the user. Raiga does this by linking both his and his owners chakra, by partially merging together. Raiga will then drain the users chakra, and convert it to Senjutsu, before passing it back to the user. While this is happening, both Raiga and the User are Immune to genjutsu, as both parties chakra are continuously surging. Raiga is able to convert 5% of the users chakra per turn, which can be stacked if the user is also gathering senjutsu for themselves, for a Maximum of 10% per turn. While this is happening, Raiga is also completely unable to attack in any form, as his chakra network is too unstable to use any ninjutsu while merged with the user. Raiga can continue to channel Senjutsu for the user for as long as he is summoned.

Notes:
Raiga can only be summoned twice per battle, lasting 4 turns each time.
Once the user reaches their maximum senjutsu %, Raiga is automatically unfused, and the user must enter Sage mode that turn.
Due to the nature of Raiga's ability, he cannot be used to extend Imperfect Sage mode.
Merging with the user doesnt take a Timeframe slot, but does consume a Move slot the turn used. Unfusing does not consume a move slot or timeframe slot.
 
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(Rimbo: Bochi Shifuto) Wheel Grave: Graveyard Shift
Type:
Defensive/Supplementary
Rank: B-S
Range: Short-Long
Chakra: 30-70
Damage: N/A
Description: Using the principle of "( Rinbo: Hengoku ) - Wheel Grave: Border Jail", the user is able to forego the damaging aspect, and primarily focus on the Shifting aspect of the technique. Just like the parent technique, the user will create a Limbo clone without Short range of himself. The moment this clone is created, the user will instantly switch places with it. The moment the user switches places with the limbo clone, the clone will instantly return to the users shadow. However, the user can increase this range, by spending more chakra, and accomplishing the same feat, allowing the user to create a clone up to a maximum of 20m in any direction around him. This allows the user to completely dodge a technique, shift ranges, or create a surprise attack. With this technique, however, due to the nature of it, has a few drawbacks.

Restrictions:
B rank can only be used 6 times, and has a maximum range of 5m around the user. A rank can only be used 4 times, with a maximum range of 15m. S rank can only be used 3 times, with a maximum range of 20m.
A rank version requires a single turn between usages, while S rank requires 2 turns between usage.


(Rimbo: Ten Kainyu) Wheel Grave: Heavenly Intervention
Type:
Offensive
Rank: A rank
Range: Short
Chakra: 50
Damage: 60
Description: Using the same principle as "( Rinbo: Hengoku ) - Wheel Grave: Border Jail" the user will, instead of summoning a full clone, only manifest a small portion of this clone. This is used for close quarters combat. Similar to Frog Kata, as the user goes to strike, they will create a projection into the Limbo realm, mimicking the current action, increasing the range a damage of a taijutsu hit. This projection follows the users current pathing, therefore if the opponent completely dodges, it will miss, however, it does extend the range of the users strikes, coming from the limbo realm. This is not only a surprise attack, but as can also be used to block techniques with this, using Limbo's unique characteristics to block.

Restrictions:
Can only be used 4 times per battle, with a One turn cooldown between usages.
Canon and Custom Limbo techniques cannot be used for 2 turns after this technique, with only this technique suffering a 1 turn cooldown.


(Gakido: Hozon-Chu Megumi) Preta Path: Saving Grace
Type:
Defensive
Rank: S rank
Range: Short
Chakra: 40 per turn(drains -100 chakra per turn, per enemy inside the barrier)
Damage: N/A
Description: Utilizing Preta Paths ability to absorb any and all chakra, and using the same principle behind Deva Path, the user will place both hands outwards, and activate Preta path. As the user does this, he will extend the barrier from his hands outwards, creating a full 360 near invisible dome barrier around himself. This barrier acts the exact same way as the normal Preta path, however, this is used to also protect allies at the same time by creating a large enough barrier to protect them. This barrier can be maintained for up two turns, however, while in use, the user in unable to utilize any other techniques. Likewise, any ally inside the barrier will be unable to utilize techniques that arnt Space and Time based, as the barrier will also absorb those. While an Ally is safe inside the barrier, any enemy that is trapped inside will have -100 chakra taken from them per turn until the barrier is put back down or they leave the barrier. The barrier extends 5m in all directions around the user, with the user in the center. While the user can move freely, any offensive action, chakraless or not, will force the barrier back down, as the chakra control required requires the user to focus wholey on the technique.

Restrictions:
Can only be used 4 times per battle, with no preta path techniques for 2 turns after deactivation.
No technique can enter or leave the barrier, including spawning techniques or techniques such as genjutsu, as all chakra will be absorbed by the barrier.
Any Ally inside the barrier needs to leave the barrier in order to use jutsu. Any opponent inside will be unable to use ninjutsu and will have -100 chakra stripped from them per turn inside the barrier.
While the barrier is up, the user in unable to make any offensive actions, else the barrier will stop.

(Indora's Akuma Keii) Indra's Demonic Reverence
Type:
Tool
Rank: S rank
Range: Short
Chakra: 40(-10 per turn)
Damage: N/A
Description: Indra's Demonic Reverence is Ravens signature Demonic helmet and armor platings she wears on her body. The whole set consists of a white demon mask, with 4 eye holes, a blood red chest and back plate, blood red shoulder plating, red arm guards, and a plate skirt. The armor plate has a black painted bamboo design up the sides, and the a plateskirt has built in ninja pouch on both sides for easy access to tools. Aside from Aesthetics, the armor is infact, high tech in its application and placing, and has a few features. The Entire set has two core features, chakra surpression and motion detecting. Aside from abilities, the Demonic helmet's eyes are lined with LED lights causing the eyes to "Glow" faintly, not enough to hinder the user, but enough to hide their eyes behind the mask.

Chakra Supression: Built into the layer between the padding and the armor plating, is a thick layer of skin, carved from the hide of the Rinnegan Chameleon. Through the animal path, Raven was able to harvest the Chameleons unique skin, layering it into her armor and helmet, and through chakra infusion, is able to activate the cloaking abilities of the hide, allowing the armor to supress Ravens chakra around all the places the armor is located. The hide of the Chameleon is capable of cloaking all chakra surges in Ravens body, hiding it from all sensory including Sage mode sensing, however, Yin Yang sensory is still capable of piercing the hide and sensing. This Chakra supressing ability of the hide allows Raven to use her full arsenal against chakra sensors, without them even knowing the jutsu are coming.

Motion Detecting: The second ability of the set, is its ability to sense all motion within short range of the armor. Using mild electromagnetic pulses, the armor creates a field around the user, a full 360 degree's, that is capable of detecting all motion within short range of the user. This allows the user to detect people supressing their chakra, hiding with techniques, and even detect people who appear within short range of the user. This is doable with a small battery installed into the helmet of the armor, which connects to multiple nodes installed into the armor plating around. Once activated, the armor generates a constant eletrocmagnet pulse, which, when the pulse comes into contact with something, or is obstructed, a small alarm goes off in the helmet. The entire helmet is lined with hundreds of small sound devices, which go off in the direction of the obstruction, and with high enough cognative ability, the user is able to pinpoint the location of the obstruction and counter affectivly.

Notes:
Only activating the Chameleon skin requires chakra, and initial cost to active, and then an upkeep to keep active, as the skin is not native to Raven.
The pulses are always on, and last all battle, as the battery drain is extremely low and can be recharged with Lightning Chakra.
The Motion Sensory does NOT increase the users base tracking, but gives them a full 360 degree field of tracking for any unforeseen techniques.
The Lining prevents opponents from sensing chakra surges in the users upper body, unless they have Yin/yang Sensory.
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Summoning Animal: Quetzacoatl
Scroll Owner: Jojo
Other Users who have signed contract: N/a
Summoning Boss if existing:N/a
Other Summoning Animals tied to contract: N/A

Quetzacoatl is an ancient Aztec God, largely depicted as a feathered Serpent. With the large coiling body of a Snake, the head of a dragon, Wings of a bird, and covered in feathers instead of scales. Quezacoatl also is adorned with aztec garments, mainly, a large jeweled necklace that hangs around its neck. Quetzacoatl is the name given to the many different Aztect gods, however, Quezacoatl is the Main deity, know as the creator of life, giver of Winds, and taker of Souls. Quetzacoatl was born of flames, sacrificing their mortal body, and becoming the stars themselves, to guide those among the living to safe passage.
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Being an Aztect Mythical God diety, Quetzacoatl summons have a number of abilities tied with each summon, each one unique from the next.

  • Firstly, All Summons tied to the Quetzacoatl summoning line are senjutsu masters. Capable of converting chakra into senjutsu chakra, some of them are capable of merging with the user to help them gather senjutsu at an extra 5% per turn. This cannot be used to extend the duration of Perfect Sage mode. In the case of larger Quetzacoatl summons, the summon can envelope the user in an Aura to increase the speed that they convert chakra into senjutsu chakra, allowing the user to passively convert 5% of their chakra per turn without meditating while Quetzacoatl is summoned. This ability can only be used to Help the user enter sage mode, and does not give the Quetzacoatl summons access to any such sage mode or sage mode abilities.
  • Secondly, All Quetzacoatl Summons are entirely Immune to their Primary element, this is due to Quetzacoatl being creation based. Each Quetzacoatl created their Primary element in their realm, and as such, after eons of being exposed to these elements, have gained a complete immunity to them. All Quetzacoatl summons are only Immune to Jutsu One Rank above their Own.(S rank Summon immune to Forbidden Primary Element)
  • All Quetzacoatl are capable of a special ability which is also tied to their senjutsu mastery. This ability is to Remove Senjutsu from an enemy jutsu. This is done by the Summon itself, draining the technique of its Senjutsu, and absorbing the added senjutsu chakra into themselves before releasing it harmlessly back into the world. Each Quetzacoatl is capable of this.
  • Lastly, All Quetzacoatl summons, via the blood signing, are mentally linked to the summoner, capable of communicating telepathically, talking to the user through a blood bond created during the summoning process.
 
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Summoning Animal: Quetzacoatl
Scroll Owner: Jojo
Other Users who have signed contract: N/a
Summoning Boss if existing:N/a
Other Summoning Animals tied to contract: N/A

Quetzacoatl is an ancient Aztec God, largely depicted as a feathered Serpent. With the large coiling body of a Snake, the head of a dragon, Wings of a bird, and covered in feathers instead of scales. Quezacoatl also is adorned with aztec garments, mainly, a large jeweled necklace that hangs around its neck. Quetzacoatl is the name given to the many different Aztect gods, however, Quezacoatl is the Main deity, know as the creator of life, giver of Winds, and taker of Souls. Quetzacoatl was born of flames, sacrificing their mortal body, and becoming the stars themselves, to guide those among the living to safe passage.
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Being an Aztect Mythical God diety, Quetzacoatl summons have a number of abilities tied with each summon, each one unique from the next.

  • Firstly, All Summons tied to the Quetzacoatl summoning line are senjutsu masters. Capable of converting chakra into senjutsu chakra, some of them are capable of merging with the user to help them gather senjutsu at an extra 5% per turn. This cannot be used to extend the duration of Perfect Sage mode. In the case of larger Quetzacoatl summons, the summon can envelope the user in an Aura to increase the speed that they convert chakra into senjutsu chakra, allowing the user to passively convert 5% of their chakra per turn without meditating while Quetzacoatl is summoned. This ability can only be used to Help the user enter sage mode, and does not give the Quetzacoatl summons access to any such sage mode or sage mode abilities.
  • Secondly, All Quetzacoatl Summons are entirely Immune to their Primary element, this is due to Quetzacoatl being creation based. Each Quetzacoatl created their Primary element in their realm, and as such, after eons of being exposed to these elements, have gained a complete immunity to them. All Quetzacoatl summons are only Immune to Jutsu One Rank above their Own.(S rank Summon immune to Forbidden Primary Element)
  • All Quetzacoatl are capable of a special ability which is also tied to their senjutsu mastery. This ability is to Remove Senjutsu from an enemy jutsu. This is done by the Summon itself, draining the technique of its Senjutsu, and absorbing the added senjutsu chakra into themselves before releasing it harmlessly back into the world. Each Quetzacoatl is capable of this.
  • Lastly, All Quetzacoatl summons, via the blood signing, are mentally linked to the summoner, capable of communicating telepathically, talking to the user through a blood bond created during the summoning process.



Summoning Animal: Quetzacoatl
Scroll Owner: Jojo
Other Users who have signed contract: N/a
Summoning Boss if existing:N/a
Other Summoning Animals tied to contract: N/A

Quetzacoatl is an ancient Aztec God, largely depicted as a feathered Serpent. With the large coiling body of a Snake, the head of a dragon, Wings of a bird, and covered in feathers instead of scales. Quezacoatl also is adorned with aztec garments, mainly, a large jeweled necklace that hangs around its neck. Quetzacoatl is the name given to the many different Aztect gods, however, Quezacoatl is the Main deity, know as the creator of life, giver of Winds, and taker of Souls. Quetzacoatl was born of flames, sacrificing their mortal body, and becoming the stars themselves, to guide those among the living to safe passage.
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Being an Aztect Mythical God diety, Quetzacoatl summons have a number of abilities tied with each summon, each one unique from the next.

  • Firstly, All Summons tied to the Quetzacoatl summoning line are senjutsu masters. Capable of converting chakra into senjutsu chakra, some of them are capable of merging with the user to help them gather senjutsu at an extra 5% per turn. This cannot be used to extend the duration of Perfect Sage mode. In the case of larger Quetzacoatl summons, the summon can envelope the user in an Aura to increase the speed that they convert chakra into senjutsu chakra, allowing the user to passively convert 5% of their chakra per turn without meditating while Quetzacoatl is summoned. This ability can only be used to Help the user enter sage mode, and does not give the Quetzacoatl summons access to any such sage mode or sage mode abilities.
  • Secondly, All Quetzacoatl Summons are entirely Immune to their Primary element, this is due to Quetzacoatl being creation based. Each Quetzacoatl created their Primary element in their realm, and as such, after eons of being exposed to these elements, have gained a complete immunity to them. All Quetzacoatl summons are only Immune to Jutsu One Rank above their Own.(S rank Summon immune to Forbidden Primary Element)
  • All Quetzacoatl are capable of a special ability which is also tied to their senjutsu mastery. This ability is to Remove Senjutsu from an enemy jutsu. This is done by the Summon itself, draining the technique of its Senjutsu, and absorbing the added senjutsu chakra into themselves before releasing it harmlessly back into the world. Each Quetzacoatl is capable of this.
  • Lastly, All Quetzacoatl summons, via the blood signing, are mentally linked to the summoner, capable of communicating telepathically, talking to the user through a blood bond created during the summoning process.
 

Delta

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I don't care for the issues of the Mortals




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N
ame: Hades Olimpos Uchiha


Nickname: Hades


Gender: Male

Age: Unknown

Clan: Uchiha





Appearance

Hades is a tall and slender man, almost a malnourished look to him. Hades has long, silk like hair, which is very thin, having a strong matted look to it, although it is very soft to the touch. Hades has a very soft look to his face, never known to get angry, and always has a slight tight smile, as if scheming. Hades also has multiple horns protruding his head, however, these horns are actually side affects from failed attempts at entering Wood Sage Mode. Permanent damage that Hades cannot get rid of, making him look like a demon. Hades also wears a black skin tight body, which is open from his naval to just above his pelvis. The body suit is also covered in some sort of animal fur, to keep him warm, giving him yet more reason to look like a demon.

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Personality

Hades personality is very calm, and soothing. Hades almost seems as though he is devoid of emotion, generally just smiling or speaking very little on subjects to begin with. Hades also tries his best to avoid conflicts, knowing he is powerful, he prefers to settle things peacefully instead of resorting to violence. Hades has in the past described himself as a God who is merely watching humanity unfold. As such, he acts more like an observer, than an actor in the show. Preferring to let others do most of the work, Hades likes to just watch, and observe, as he finds the actions of others intriguing. However, this does not mean Hades is a push over, and due to his lack of desire to battle, Hades has an all out mentality, as to end a battle as soon as possible, so that he can return to his normal life of observing.




Village Information
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Land of Birth: Unknown
WSE Clan: Shimogakure

Rank and Chakra Info


Ninja Rank: Jonin(2350 chakra)


Specialty:

Single Handseal Specialist(Fire)
Personal Summoning Specialist
Increased Damage Resistance(20 DMG)
Doctor(1x Extra Medpill)
Ogame Ryu Lightning|Wind(Faster Speed+Tracking)

Elements:

Basic Five | Blaze Release | Adamantine Release
Wood Release

Ninjutsu | Genjutsu | Taijutsu | Kenjutsu

Sharingan(Three Tomoe) | Sharingan Genjutsu
Eternal Mangekyou Sharingan | Rinnegan
Wood Sage Mode | Medical Ninjutsu
Fuuinjutsu | Jaguars(Summon) | Ogame Ryu | Kyotoryu
Chop Hanging Rippling Fist





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Background Information
Hades past is shrouded in mystery. Although, he knows it well, he just keeps it a mystery to everyone else. To those around him, Hades is a strange man with amnesia, unable to remember anything of his past, and merely tagging along for the ride. However, Hades keeps his dark past to himself for a reason. Hades parents where defectors of the Uchiha clan, fleeing the clan and its violence with Hades in toe. Hades ended up growing up in a farming village, however, from when he was a child, Hades felt a sense that he didn't belong. Like his life was simply a ruse or a act, and he was the main star. At a very early age, Hades awoke his Three tomoe Sharingan, much to his parents surprise, as Hades seemed to just, do it, without any of the usual trauma or stress needed to generally awaken such an ability.

Several years past, and Hades ended up, by sheer accident, killing one of the village boys. Hades and the boy wanted to see which one of them was brave enough to jump off a small cliff into the water. Growing bored of the back and forth, Hades simply pushed the small boy off the cliff, however, he hit his head on a rock on the way down, and died on impact. Although not overly upset over the incident, Hades did feel guilty about it, which is when he awoke his Mangekyou Sharingan.

When Hades turned Fifteen, The clan found him and his parents, who at this time had had another child, his kid brother. When the clan came, they killed both Hades parents, for defecting, and took the boys back to join the war. It was during this massacre, that his little brother skipped the entire Sharingan range, unlocking his own Mangekyou Sharingan at the sight of his parents deaths, Hades, however, was impartial, and didn't really care that they where gone. After relocating with the clan, Hades came across the Uchiha tablet, and read it with his Mangekyou Sharingan. Learning that the Sharingan had an even higher evolution, Hades decided he wanted to try it. In cold blood, Hades killed his kid brother, crushing the young boy under a large boulder Hades had rigged up. While his brother had a Mangekyou Sharingan, he had not yet learnt to use it, or any ninjutsu, making the kill quite simple. Of his own doing, Hades removed his own eyes, replacing them with his brothers Mangekyou Sharingan, and awakening his Eternal Mangekyou sharingan. Hades disposed of his brother with the flames of Amaterasu, not overly upset about the young boys demise.

At age seventeen, Hades met with a powerful Senju, who used wood release and Wood Sage mode. The man was interesting, and Hades killed him, as per the Uchiha stone tablet, he would need this mans body to ascend even further. In one of the most disgusting acts Hades had ever committed, Hades at the mans entire body, like a cannibal. Several weeks later, Hades Eternal Mangekyou Sharingan mutated once more, into the Rinnegan. At the same time, Hades gained access to wood release, and the ability to channel senjutsu. After this happened, Hades wiped out his platoon, and vanished.

An unknown amount of years later, Hades returned, having not aged a day, his youthfulness still in full swing. Hades met with Nana, the Kage of Shimogakure, and found the women interesting enough to observe her and her village, to see what they would do. Hades has revealed to no one where he was during this time, as he himself has admitted, where he went, there was no measure of time, so he does not know how long he was gone.





Other Abilities
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Eternal Mangekyou Sharingan: Of the Uchiha clan, few have archieved the abilities of the Mangekyou Sharingan, even few have ascended even further, obtaining the Eternal Mangekyou Sharingan. With this Dojutsu, Hades is able to access Special ninjutsu, without the drawback of a normal Mangekyou sharingan. Having access to jutsu such as Amaterasu, Tsykuyomi and the Perfect Susuanoo. Hades has perfected these abilities, and as such, as a few Signature techniques he uses more regularly.
( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

(Doujutsu: Saigo no Susanoo) - Eye Technique: Final Tempestuous God of Valor
Rank: Forbidden
Type: Defensive/Offensive
Range: Short – Long
Chakra cost: 150 (-20 per turn)
Damage points: N/A (-20 to user per turn)
Description: Madara's Susanoo possesses a complete body, including a lower half and legs, which are visible when it emerges from the ground as well as two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. One of these faces has elongated canine teeth in its lower jaw bracket and two tusks growing from said jaw. The other has similarly elongated canine teeth in its upper jaw bracket instead, as well as a single horn protruding from its forehead. When emerged from the ground, its feet, face towards the side with the elongated lower teeth. Madara has also demonstrated the ability to float inside of Susanoo when it is fully emerged from the ground. The right hand of each side wields an undulating blade and the Susanoo itself is capable of contributing towards some of Madara's techniques, as it was seen forming hand seals when he drew down two meteorites. Madara has also shown the ability to combine this technique with the Wood Release Clones Technique to create a multitude of these ethereal warriors, albeit in a weaker, simpler form. By stabilizing and focusing on his chakra, Madara is able to boost his Susano to a different level. The final form of Madara's Susanoo is an enormous construct with its mouth obscured and a body similar to its full body form. The outer armour which only remotely resembles the usual tengu-like armour, is split down the middle where the normal Susanoo underneath is revealed. It also has four plated arms, two of which wield its undulating blades. Once the final form's chakra is stabilised, the ethereal warrior doubles in size, rivaling the size of a Jinchuriki's complete form. It gains the traditional long, tengu nose, with Madara's being more angular when compared to that of Itachi or Sasuke's. Its back set of arms, which are still plated, extend upwards like wings and its front set of arms, which lose their plating, are somewhat smaller than the plated arms. The undulating blades are replaced with straight katana, which are kept inside the palms of Susanoo's back arms and wielded by its front arms. While initially the Susano can grant a protection against most A-Rank attacks, in its final version, it can defend the user against most attacks regardless of rank and nature and has a physical strength enough to rival anything from Tsunade's top physical strength to that of a Bijuu. However, the user can still be attacked if, by using a tangible attack/element, the opponent manages to remove Madara from inside his Susanoo, by manipulating the substance in which the user is standing or by "entering" Susanoo from an exposed side (if he isn't complete). Not only that but the user is still vulnerable to Genjutsu, Sound, Light and the Susanoo itself can be cancelled if overpowered.
Note: User can't make clones except Wood Clones in which case the user can only make 2 clones and their incomplete, smaller Susanoo bestows only a B-Rank defense and an A-Rank attack
Note: Once activated, takes 2 turns to stabilize into the full form.
Note: User can make use of the susanoo to do the necessary handseals for a technique.
Note: Can only be fully called upon once and lasts for 6 turns max. User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only 2 turns and having an A-Rank strength.
Note: Once deactivated, the user is left unable to reactivate his Sharingan for 2 turns, during which he'll experience a mild fatigue due to the chakra drain.
Note: In complete form, its Sword attacks can extent up to Long Range and are equivalent to S-Rank physical attacks each, while in the inital form his sword boosts an A-Rank attack power and a Long-range reach. Using the sword attack (one or both) counts as a move.
Note: The user can't use Sharingan Eye Techniques while this technique is active apart from those pertaining to Susanoo and can only use 2 techniques per turn while active.
Note: This version can only be used by Uchiha Madara bios with either the EMS or Rinnegan active.

(Yasaka no Magatama) - Eight Slopes Curved Jewel Technique
Rank: S
Type: Offensive
Range: Short- Long
Chakra cost: 50
Damage points: 100
Description:
Through the use of Susanoo, the user is able to create the Yasaka Magatama from any of its hands, which can comprise of a single magatama to several bound together through their respective centres by a thread of chakra. Due to this structure, the tools act in a similar manner to that of a shuriken when thrown by Susanoo — rapidly spinning towards the intended target — and result in a powerful collision upon impact. The size of the created projectiles are dependent upon the user's intent and situation, with smaller variations being faster and more adept af fighting in close quaters and larger ones carrying bigger impact or a bigger area of effect. While the manner in which they work is somewhat similar, the technique can assume multiple forms that differ slightly both in appearance and use. So ffar the 2 users of this technique have been seen using them in 2 unique ways: Itachi produces three magatama bound together by a single, circular thread that are created either between two of Susanoo's hands or from just one. The 3 magatama spin at enormous speeds around its chakra thread and are then propelled towards the target as a single combined projectile. Madara, on the other hand, creates a considerable number of magatama strung out between two of Susanoo's hands, using an interconnecting thread. These then detach themselves from one another once propelled towards the target, so that each magatama becomes a separate projectile, covering a large area of effect. Or, in alternative, instead of firing the magatama individually, Madara's Susanoo can use the stringed together magatamas as a chain/whip-like weapon, albeit with a smaller area of effect.
Note: Requires the user to have activated his Susanoo and have achieved the complete form.
Note: Can only be used by Itachi Uchiha bios with MS or Madara Uchiha bios with EMS.

(Doujutsu: Tsukuyomi) - Eye Technique: Nightmare Realm
Rank: Forbidden rank
Range: Short-Mid
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
Description:
One of the basic techniques awoken with MS, this illusion renders the victim at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The only limitation of the technique is the users own imagination and skill, a fact proven by Itachi Uchiha who was must more masterful with its use than any other Uchiha before him. The technique itself only lasts for but a mere second in reality, but the one affected could have suffered through the equivalent of several weeks of torture which will manifest in severe mental damage and physical fatigue.
Note: Requires direct Eye Contact and the user to have MS active
Note: Each use reduces the duration of MS by 2 turns
Note: Its unblockable and unreleasable
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left unconscious
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter

(Doujutsu: Amaterasu) - Eye Technique: Shining Heaven
Rank: Forbidden Rank
Type:Attack
Range:Short-Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton:
One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.

Rinnegan: Hades, being the the first of hisclan to date, after obtaining DNA from a decendant of a Senjut, found that her Dojutsu had one further level. The Rinnegan, the power of the Sage, Awoke in Hades after the transplant, and as such, granted him the abilities of the Six paths founder. After using the Rinnegan, somewhat mastering it, Hades once more, has a set of technique he uses more than the rest, and even a few technique unique to himself.
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.


( Tendō ) - Deva Path
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra cost: 40 ( -100 per turn if used on an enemy )
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

( Bensho Ten’in ) - Universal Pull
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active

( Rinbo: Hengoku ) - Wheel Grave: Border Jail
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 70
Damage: 80 per clone
Description: Using his Rinnegan, Madara is able to project shadows of himself into the invisible world known as Limbo, which is generally impossible to detect or visually perceive. The shadows can operate independently of the user, attacking and restraining target(s) or defending the original body from harm. Even when detected, the shadows are immune to most forms of attacks apart from attacks that include Six Paths chakra as well as only being detectable by the Six Paths chakra as well as Rinnegan, the latter being able to see the shadows clearly. The downside to this technique is that the user's shadows, after 2 turns, automatically return to their body and are left temporarily unusable. The shadows can be partially combatted by immobilizing or sealing the body in a way that it cannot move, act, or be recalled to the user's body. Madara is also able to switch positioning with each clone if the need calls for it at the cost of a move per turn.
Note: Can only be used by Madara Uchiha with Rinnegan.
Note: While in use, the user can only use two other jutsu per turn.
Note: Clones can only be in use for two turns before automatically rescinding and being unusable for 3 turns.
Note: The user can create up to 2 Limbo clones at a time. When enhanced with Six Paths chakra, up to 4 can be made. This variant is able to make use of Rinne Sharingan jutsu as well as Rinnegan ones.
Note: Limbo clones are only able to utilize Taijutsu, which deals 80 base damage.

( Tengai Shinsei ) - Shattered Heaven
Type: Offensive
Rank: Forbidden
Range: Long
Chakra: 100 (200 for double use)
Damage: 140 (240 for double use)
Description: The user weaves the Ram + Snake + Bird hand seals simultaneously between himself and his Susanoo, in order to use the Deva Path's gravitational abilities to draw a massive meteorite from the upper atmosphere down towards a specific location on the ground. As it is attracted towards the user it descends along linear trajectory. The meteorite is enough to dwarf any entity known so far, being only slightly bigger than Senju Hashirama's (Senpou Mokuton: Shin Susenju) Wood Sage Art: True Thousand Hands Technique. The resulting impact of the meteorite is such that it will also damage the user in a fatal way if he doesn't manage to protect himself. It must also be noted that protecting oneself is not an easy feat as Madara was seen severely injured and left with his susanoo deactivated after using it. Despite its enormous size, the meteorites are very basic and, as they aren't chakra infused but simple lumps of rock attracted towards the user, can still be destroyed or affected by specific, feasible techniques as was the case of Onoki's earth manipulation jutsus. With more chakra, the user can pull two meteorites, one right after the others but at a great cost and most likely ensuring his death as well.
Note: Can only be used once and by Uchiha Madara bios with the Rinnegan
Note: Must have activated the Deva Path beforehand and have Susanoo active
Note: Once used, the user can't use Deva Path's abilities for 5 turns. However, if used to pull two meteorites, the technique consumes 2 moves and disables the users Susanoo and his Doujutsu

Wood and Wood Sage Mode: After obtaining the new DNA, and evolving his Eternal Mangekyou Sharingan, Hades also gained access to individuals special traits. Firstly, Hades gain the ability to heal his body without much conscious effort at an accelerated rate, allowing him to heal even major wounds over a short period of time. On top of this, Hades gained access to the famed Wood Release, allowing him to create and manipulate wood with his chakra. With the Wood Release, Hades also Gained access to Senjutsu chakra, allowing him to Enter Wood Sage Mode, however, Hades lacked the ability to project the Senjutsu into other things, leaving him just an empowered being.
(Saisei Noryoku) - Regeneration Ability
Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage

Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.

Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.

Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki.

( Mokuton Sennin Modo ) - Wood Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user after performing the snake hand seal take advantage of the innate properties of Wood Release to be able to force trees to grow on any surface in an instant the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the afflicted target unconscious. One way to counter this technique is to destroy the trees.
Note: Can only be used by Madara Uchiha or Hashirama Senju biographies.

Med Ninjutsu and Pills: Hades is a master of Med ninjutsu, capable of healing even the worst injuried, using his Medical Chakra. On top of his mastery over the healing arts, Hades also has a plethora of medical pills, which can be used to enhance his abilities even further. With this knowledge, Hades found a way to compact these pills even smaller than usual, and inserted them into his teeth, having them act like fillings. Hades has three of each Canon Med pill stored in his mouth for easy access.
( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Type:
Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type
: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.

(Heishi Piru) Soldier Pills
Type:
Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Hyōrōgan) Military Ration Pills
Type:
Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

( Bijūgan ) - Tailed Beast Drug
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A (-10 to user per turn)(+20 to Taijutsu and Ninjutsu)
Description: These are pills in a capsulated form that give the user a heightened transformation. When activated, the user gains a chakra cloak with tails that can range from one to four tails — though the precise amount of tails generated by the user depends on the amount of chakra they have. The tails are capable of being used as a shield deflecting kunai, taijutsu or ninjutsu and are able to manifest into Tailed Beast Chakra Arms. If the user is rendered unconscious, the cloak will disappear. The chakra shroud protects the user from damage and grants him a high reduction of 25 damage from techniques.
Note: Lasts 3 turns each use. For every 500 chakra the user has, the user gains an additional tail starting with 2 at 500 chakra (500 chakra = 2 tails, 1000 chakra = 3 tails, 1500 chakra = 4, etc).
Note: Can be used up to 3 times per battle. Should the duration of one use be near its end, using another pill will extend this 3 more turns.
Note: After one usage, the user becomes unable to perform higher than S rank techniques for two turns. After two usages, this time doubles and affects the users S ranks as well. During the third use, the user will suffer 20 damage per turn and be unable to use A ranks and above after it ends for three turns.
Note: Requires Doctor Specialty to have on bio and costs a move per turn to use.

Weaponary and Techniques: Even with his massive Ninjutsu arsenal, Hades still carries a few weapons and tools around with him. Besides the standard assortment of ninja tool, such as kunai, smoke bombs, flash bombs, ect, Hades also carries two weapons. Firstly, Hades carries the Uchiha War Fan. This fan is almost as big as Hades, and has a long chain attached to the hilt. The fan resembles the Uchiha symbol, and has tomoe markings all around the border. Hades is Capable of using some special techniques with this War fan that only a few others of his clan have access too. On top of the Gunbai, Hades also carries an Indestructible Vibro named Muramasa. Muramasa stores chakra in the sheath allowing raven to swap elements on the fly.
Gunbai Uchiwa) Army Arrangement Fan
Type: Weapon
Rank: A-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The legendary war fan of Uchiha Madara, the Gunbai Uchiwa is a wide fan weapon with a tomoe pattern on it, a long handle with bandages wrapped around the base and a long chain attached to it. The gunbai is very resilient, being virtually indestructible. Its edges are somewhat shart and its large size makes it ideal for defensive purposes. Additionally, the user can channel chakra into it while swinging it. By doing so, massive blasts of unfocused wind can be released with varying power from C-Rank to A-Rank, depending on the users chakra input. The range of the blast increases with its power (C-Rank Short Range; B-Rank Mid-Range; A-Rank Long Range). Additionally, it can be used to perform some unique and powerful techniques such as (Uchihagaeshi) Uchiha's Return.
Note: The wind ability counts as a move.
Note: Can only be used by Uchiha Madara or Uchiha Obito bios

(Uchihagaeshi) Uchiha's Return
Type: Defensive/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 10-40
Damage: 20-80
Description:
Using his Gunbai as a medium, Madara blocks an incoming attack and absorbs it, nulifying its effects. Not only that but upon demand, Madara is able to deflect the attack back at the enemy as a raw burst of chakra. As this redirection occurs both suddenly and unexpectedly, the reflected attack can prove difficult for opponents to evade. However, the technique, while powerful, can only be used against attacks that can be intercepted by the Gunbai and mainly against "energy-like" techniques. The redirected attack is not the technique initially used against the user but rather a raw blunt version from it.
Note: Can only be used once every 2 turns by Madara Uchiha or Obito Uchiha through his Gunbai.

Long Sword of the Demon Blacksmith (Muramasa no tachi)
Long Sword of the Demon Blacksmith (Muramasa no tachi)
Type:
Weapon
Weapon rank: S
Range: Short
Chakra cost(s):
-30/turn the sword is unsheathed.
-30/Quickdraw used
Damage Chart:
Quickdraw(Short range)
-A rank, 60
Quickdraw with a movement enhancing technique-S rank. 80
Description: Muramasa no tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern ninjutsu & kenjutsu techniques to generate effective strikes with overwhelming damage output.

The sword is a “Tachi” not a Katana, with chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from lightning release, but may involve other elements if used with a Custom jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of lightning chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade.

However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.
Note: The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge.
-Appearance: &

Summons and Personal Summon: Hades is a signer of the Jaguar contract. From this, Hades is capable of summoning any of the Jaguars from the contract, and even has the ability to enter the Were Jaguar state. Hades is also a highly capable summoner, and as such, he is able to have a summon out with him at all times. The summon he chooses currently, are the Hero Twins of the Sun and Moon, Xblanthe and Hunaphu.
(Kuchiyose no Jutsu: Hunahpu to Xbalanque, Hiro-tsuin sono Taiyo to Tsuki) - Summoning Technique: Hunahpu and Xbalanque, the Hero Twins of the Sun and Moon
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Hunahpu and Xbalanque are twin brothers who were born with differing coloration. Hunahpu has the traditional orange fur with black rosette spots, while Xbalanque was born with the more rare black melanism coloration. As the two brothers grew and became more powerful, they began drawing comparisons to the sun and moon, thus earning their nickname as the Hero Twins of the Sun and Moon. Both jaguars are of similar size and stand on all fours with their backs reaching up to about six feet. Hunahpu is proficient in the fire element and is capable of using up to A-rank techniques. He also has the passive ability to sense body heat making him an excellent tracker. Xbalanque is proficient in the wind element and is capable of using up to A-rank techniques. As a melanistic jaguar, Xbalanque is able to extend the jaguar ability to hide their presence from non-sensor ninja to include chakra sensory techniques, making him a stealthy opponent. While masking his chakra, he cannot use any chakra based jutsu of his own without allowing his chakra to be sensed. The twins share a mental link with each other which allows for them to communicate through their thoughts, though this doesn't extend to the summoner. Both summons are considered A-rank individually.
-Can only be summoned once per battle.
-Lasts 4 turns once summoned.

Secret Jaguar Art: Were-Jaguar (Hijaga-jutsu: Were-Jaguar)
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 60 (-15 per turn)
Damage: +10 to Taijutsu, Wind and Water (and rain if applicable) (-15 to the user per turn)
Description: After years of training with Jaguars the user is taught a secret forbidden jutsu that allows them to access the power of the Jaguar. By summoning energy from a hidden idol that belongs to the Jaguar God Tezcatlipoca the user is able to transform into a were-jaguar. Their eyes become ovular and cat-like granting the ability to see clearly in pitch black conditions, their jaws grow stronger and their teeth become pointed. They grow a tail with spotted fur and their nails grow into razor sharp claws. The transformation grants the user increased strength close to that of a sage mode user. They also gain the passive Jaguar ability to hide their presence from non-senor type ninja. However, it takes a tremendous toll on the body and restricts the use of earth and fire elements. The technique will wear off after three turns and will leave the user exhausted.
~Can only be used once per battle.
~Must have signed a contract with the Jaguars and have been trained in its use.
~Lasts three turns once initiated.
~Gives the user a strength boost similar to, but slightly weaker than sage mode.
~Gives the user +10 damage to taijutsu, wind and water (and rain if applicable).
~The user loses the ability to use genjutsu, fire and earth elements.
~The user takes 15 damage every turn.
~The user is left exhausted when the technique wears off.
~Must be taught by Bahamut.

Secret Jaguar Art: Welcome to the Jungle
(Hijaga-jutsu: Uerukamu dzukiza Junguru)
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 45
Damage: 0
Descritpion: This technique is an adapatation of Jiraiya's crushing toad stomach technique which reverse summoned the user and their opponents into the stomach of a toad on Mt. Myoboku. In this variation the user reverse summons him and his opponent deep into the homeland Rain forest of the Jaguars. Giant trees fill the forest with their thick canopies hundreds of feet in the air and to those below looks like a pitch black night sky. The thickness of the canopy blocks out light limiting vision to both the user and the opponent so that nothing can be seen at long range, at mid range a person's silhouette can be seen while at short range they are fully visible. In this forest it is constantly raining in a heavy down pour that saturates the area. This location is a specifically forbidden section of the forest due to its mysterious and sacred past. People who remain here too long will be forcible removed after three turns by unknown forces.
~Can only be used once per battle.
~Must be capable of summoning the boss Jaguar summon.
~No Jaguar summonings or reverse summonings can be used for the remainder of the battle.
~Inside this area the user is incapable of using Fire or Lightning techniques.
~Must be taught by Typhon.

Ogame Ryu: Hades was taught a unique style of Kenjutsu known as the Ogame Ryu sometime during his disappearance. From this style, Hades had mastered two specifics of the Style. Firstly, the lightning style, which was trained so thoroughly, Hades base speed increase by One rank. The other style, Wind style, was all about timing and opponent and dodging last second, due to this training, Hades base tracking increased by One rank as well.




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Custom element Japanese name: Seshiumuton
Custom element English name: Liquid Caesium Release | Sky Silver
The element is based on: Earth Release, Fire Release, Shape Manipulation, Advanced Chakra Control

Facts that prove the element to be possible (in the manga context):
Caesium, or Sky Silver as it's called, is a silvery-gold metal that exists within the earth natural crust. It is the 45th most abundant element and the 36th among the metals. Nevertheless, it is more abundant than such elements as , , and , both of which are Custom elements prior approved, more than proving the fact that is it an element within the manga context.

Caesium is the most volatile element in the metal world. Reacting at tempretures at around room temperature, and exploding at around the same heat(28.5 °C (83.3 °F) and even reacting to freezing tempretures and water (−116 °C (−177 °F). Due to these factors, Caesium is a high reactant, and the way Caesium reacts to these substances is through Oxygen atoms within both objects. When Caesium reacts, it violently explodes, destroying itself in a large concussive blast of raw energy. Caesium, unlike its similar counterpart, Francium, has no radioactive isotopes, making the element safe to be around in its purest form. However, also unlike Francium, Caesium is toxic to skin. Reacting to the Oxygen atoms in the human skin, the element, in lower quantities, will cause acidic like burns to human skin when it explodes, causing the skin to react and melt due to the chemical reaction between Caesium and the Oxygen atoms.

When not exploding, Caesium exists in a purely liquid form. This is due to the elements extremely low melting point, the second lowest of all metals, only behind Mercury. Caesium is also extremely soft, having a hardness of 0.2 Mohs. Due to this softness, Liquid Caesium is also extremely malleable, capable of extremely high ductile strength, allowing the element to withstand extreme tension without deforming or breaking apart.

How it works:

As touched on briefly above, Caesium is a highly reactive, silvery-gold metal that exists in a liquid state. It is created by manipulating the consistency of the user's Fire chakra and adding Earth chakra to create the base of the element, which results in a metallic liquid being produced, after which Shape Manipulation is introduced to allow the element to take on various shapes. When formed, the user creates a "barrier" around the element with their chakra, preventing the element from coming into contact with oxygen atoms. However, this barrier isn't strong, and even the smallest strike can break it, causing the structure to explode. Due to this, the user is also able to Add Caesium into other elements, increasing the strength of the barrier before releasing it, allowing the user to create explosions from jutsu that would normally not explode. Due to its low boiling point Caesium can easily be evaporated when exposed to fire, immediately explodes on contact with water, and ignites when exposed to heated air. Unlike Francium, its solid counterpart, Caesium is corrosive in its liquid state, not radioactive, and reacts even more violently when exposed to water, leaving a large amount of smoke behind after each explosion. The element has a special trait that can only be found in a few substances, which is being more dense in its liquid state than it is in its solid state. Due to this density and through the use of shape manipulation, the user can concentrate Caesium to form constructs that are able to stop solid objects and function almost as a solid when concentrated enough, while still maintaining the viscosity of liquid and regain its shape. Caesium is also able to bend on contort when hit with larger scale techniques without losing its ductile strength, bouncing back similarly to jelly or a sponge. Caesium can be released from the user's body, or from the ground by channeling the chakra into the earth. When the element is ignited and begins to evaporate it creates bright blue flames that can burn an opponent akin to acid burns if not properly defended from, and the light from the flames can effectively blind anyone within short range. Due to the nature of Caesium it serves more supplementary/defensive use, but still retains enough power to be used offensively.

Jutsu Usage Examples:

(Seshiumuton: Sōsa Jörð) Caesium Release: Manipulation of Jörð
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Mid
Chakra cost: 30
Damage Points: 60
Description: The user channels his chakra and, after performing a single handseal, creates constructs such as pillars, orbs, walls, or tendrils of Caesium that can either be used to attack, defend, or bind. These constructs can be made to resemble anything within the user's imagination, and can be made either from their body or from the ground.

(Seshiumuton: Magni Hosoku) Caesium Release: Magni's Entrapment
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 30
Damage Points: 60
Description: After performing three handseals the user channels his Caesium chakra beneath his opponent and creates a large amount of tentacle-like appendages of Caesium that rise from the ground and binds the opponent in place. These tendrils are large enough to wrap around and entangle even a large summoning, and by performing another handseal the user can have the Caesium continuously expand until it completely encases the target. Once encased, the user releases his hold of the technique, allowing oxygen to flood the element, causing it to explode, covering Mid range in its detonation.
Conditions to be able to use it:

User must have completed training in Earth and Fire Release.

Is weak to:
Earth Release: Earth release and Earth based jutsu are far more sturdy than Caesium, and mostly able to survive the concussive blasts thats occur during the reaction. This allows earth to affectively overpower Caesium, taking minimal damage from the interaction

Lightning Release: Caesium is a semiconductor, meaning that electricity can be channeled through it. In addition, the sharpness of lightning techniques will be able to easily slice through Caesium. However, due to the heat generated from the electricity the Caesium will evaporate and give off a bright blue light that can temporarily blind both the user and the opponent. Lightning also destroys Oxygen atoms when it strikes, removing any oxygen for Caesium to react to, effectively nullifying it.

Is strong against:

Water Release:
Caesium reacts violently when it comes into contact with water by instantly exploding. However, the force of the explosion is enough to scatter the water that touches the Caesium in it's entirety.

Ice Release: Caesium reacts violently with water in any state, and ice in no exception. When ice and Caesium come into contact with each other the element will immediately explode and shatter the ice, scattering it in every direction.

Wind Release: Due to it's incredible density, Caesium is capable of withstanding blasts of wind that would normally dispel most liquids, and is flexible enough to retain it's shape when facing slicing/piercing wind techniques.

Radiation Release: Caesium is used in places such as plutonium nuclear pits in order to stabilize radioactive elements due to it alloying well with other metals, which grants it a resistance to radiation and radioactive material.

Co-creator: Anbu Junior

Students I passed this custom element on too: ? & ?
 

Delta

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Truly, this world is a confusing place, and in need of Change.
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Basic Information
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Name: Jack Daw
Nickname: Demon King Jack
Gender: Male

Age: 19

Appearance Information


Height: 188cm
Weight: 77kg
Eye Color: Red Hue

Jack Daw is a slender tall man. Jack looks like a loner, a typical scholar type, and well dressed to boot. Jack sports a simple hair cut, a no nonsense style, which he doesn't accessorize at all. Around his neck, Jack wears a scarf made of Raven feathers, this was a gift from foster father when Jack moved to America. For a shirt, Jack sticks to neutrality, sporting a basic black turtle neck with long sleeves. Over top the turtle neck, Jack wears a pure silver cross, however, its not a Christian cross, but instead the emblem of House Daw. Over top of his Turtle neck, Jack wears a black leather coat, which extends down halfway past his thighs. The coat is Jacks signature uniform, rarely seen without it. The coat opens up at the front, but the zipper is hidden, and angles upwards, stopping just at Jacks sternum. Around the wrists, two large buckled cuffs, mostly for style. In the center of each buckle, is a squared onyx gemstone, embroiled into the cuff. Jack is also rarely seen without his minimalist black leather gloves. A pair of thin leather gloves, which Jack never removes out in public, for reasons unknown. Jack wears standard black jeans, with a simple hidden belt, with no real buckle, preferring a more naked look for his belt. For shoes, Jack always wears standard dress shoes, and always black. This allows Jack to complete his look, of a scholar, but with style.

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Historical Information
Place of Birth: Nunavut, Canada
Ethnicity: Canadian
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History: Born to two Canadian Parents, Jack was born in a small village bordering on the Artic circle, in Nunavut. Being born in the cold heartland of Canada, Jack was just a normal kid, who would help his parents around the village, and just doing general kid like things in the frozen village. When Jack turned Seven however, is when everything changed. When Jacks quirk manifested, its initial outburst wiped out four houses until Jack was swiftly knocked unconscious by his father and the beast that had manifested itself was quelled. Three days after the incident, a Quirk Doctor was brought in to examine Jack, to see how volatile his quirk truly was. Upon an examination, Jack was told that his body had manifested an emitter quirk, but one of the scariest types, Jacks body was the host to a spirit. Controlling spirits was extremely difficult, as the village learnt, they have a tendency to rampage when the user isn't concentrating. Due to this, Jack was isolated from the village, a small hut built on the out skirts of town, for Jack to be alone, until he could control the spirit. While in his own hut, Jack was provided with books and material to teach himself, as he was barred by the villagers to play with the other children, Jack began studying. In his solitude, however, the spirit would constantly whisper to Jack, asking to rampage, to let it loose, and while fighting it back, Jack began to slowly go mad. Several years of this continued, with Jack fighting off the spirit while trying to maintain his sanity, that was until his parents found any quirk user, one with a spirit, to mentor Jack. All the while Jack had been isolated, Jacks mother had been scouring the Canadian land, trying to find someone to help him, and she succeeded. Jack's mentor immediately took him away, after learning what his quirk could do, as not to bring harm to anyone else. Isolating himself and Jack, the man spent the next five years teaching Jack to live in harmony with his spirit, and more importantly to control it. When Jacks training was finished, he returned back to his village, to greet his parents. When he arrived, however, Jack was met with some grave news. His mother, the one who had saved his life in a sense, had unfortunately fallen ill during her crusade to find Jack a mentor, and had died several days after Jack had left. Heart broken, Jack decided to leave the village, and head to america, to learn more about quirks and hero's. During this time, Jack was taken in by a foster family, and went to high school like a normal child, all the while keeping his quirk hidden. During High school, Jacks perception of Hero society began to warp, Not fully understanding why things where the way they where. His time of solitude and the whispering of his spirit had left mental scarring on Jack, to a point where he began to feel like the hero system was a mess. Graduating from his school with top marks, Jack enrolled into College, wanting to observe and understand those who wished to be hero's, observe the hero system and why and how it operates the way it does, and try to sway his own immoral choices.

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Status Information

Role: Villain
Morale: -500
Rank: 1
Title: None

Quirk Section:
Quick: Rashoman
Quick Type: Emitter
Quirk Description:
Rashomon manifests from Jacks body, any part of it, coming out as a black/purple matter like material which is completely malleable. In this state, Jack can use it to attack and defend, as the matter bends and twists to his will. As a classification, the matter is steel like in how it makes contact with other objects. Jack can change the sharpness and shape on the fly, and even grow more matter from existing matter, making it extremely versatile..


Secondly: Rashomon is directly connected to the dimension at which Cautare resides. Due to this, Jack can use the matter as a one way doorway into that dimension, sending any Inorganic materials into the dimension
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Attribute Section

Total Attribute Points:8(+1)
Total Attribute Points spent: 9/9
Power: 2
Intelligence: 1
Defense: 1
Agility: 2
Dexterity: 1
Technique: 2


Trait Section

Total Trait Points: 20
Total Trait points Spent: 20/20
Archetype: Speedster
Persona: Cunning|Nonchalant(5 Tp each)
Novel Traits: Double Life
Quirk Traits: Emitter(10TP)
Physic Traits: N/A


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Delta

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(Tabi no Katana nashi)Journey of the Swordless
Type:
Supplementary
Rank:A
Range:Short
Chakra:30(-15 per turn)
Damage:+20 to FreeForm and All Kenjutsu/Taijutsu based Techniques, +30 to Kyotoryu Techniques. x2 Speed
Description: Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.
Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction.



(Susano'o Kontorōru) Tempestuous God of Control
Type:
Supplementary
Rank: S
Range: N/A(technique dependant)
Chakra: +40 chakra to a technique
Damage: +40 to a technique(-10 to user)
Description: Susanoo control is a technique which is a small deviation of the technique, Susanoo incomplete form. In the parent technique to this variation, the user can summon specific parts of susanoo, like the rib cage or arms, to strike the opponent or defend against jutsu. Susanoo control implores similar application, however, unlike its incomplete variation, Susanoo control is not a stand alone technique. Using similar principles as wrapping a full susanoo around a construct like armor, this adapts that technique, on a small scale, to bolster and increase the strength of a technique by utilizing susanoo along side it.

This technique requires MS/EMS to be activated(Or in the case of Advance Madara, Rinnegan will also work) before it can be applied. When the user creates a jutsu, in the same timeframe, they will summon a portion of susanoo, summoning the ethereal chakra, and infuse the susanoo into and around the jutsu, increasing it power and defenses, while also adding additional chakra to prevent sealing/absorbing. When the technique has been created with susanoo, it will alter its color, and become more ethereal, or in the case of solid elements, it will appear as if a small portion of armor has coated the outer and inner layers of the technique.

What differs this technique, however, is that it is not just simply coating a technique with Susanoo, but the user is in fact merging susanoo partially with the jutsu, so it can take on the power and properties of Susanoo, allowing for a far stronger technique to be produced. When this is created, as Susanoo is anchored to the user, a small tether will be created from the user to the technique, allowing for the user to continue pouring Susanoo into the jutsu even up to long range if the jutsu itself can extend that far. By doing this, the user makes the jutsu used take on the properties of Susanoo, making it neutral to all jutsu.


Restrictions:
Requires MS/EMS to be active.
MS can use it 3 times per battle. EMS can use it 4 times per battle. Madara with Rinnegan can use it 6 times.
Requires 1 turn cool down between usages.
Does not count as a full usage of Susanoo, however, If Susanoo has been used and cannot be used again, this technique cannot be used.
This jutsu is used in conjunction with another technique, and cannot be used standalone or on jutsu create Armor or weapons on the users body.


(Kyotoryu Himitsu No Ato: Kosaten Hoho, Katana Bureka)Kyotoryu Secret Art: Intersection Method, Sword Breaker.
Type:
Defensive
Rank:D-F
Range:Short
Chakra:10-50
Damage:N/A(-10 to user if using forbidden)
Description:Kyotoryu Secret Art: Intersection Method, Sword Breaker, is a technique designed by the masters of Kyotoryu to leave their opponents at a complete disadvantage against them. The art of Kyotoryu is Swordless kenjutsu, and this intersection Method allows the users to imploy a similar method which occurs when two swords clash, that is, the weaker blade will break. Intersection method is actually broken up into three different methods of intersection, however, all three methods have the same overall outcome, which is to stop an opponents blade without harming themselves, and then apply the correct force to the right area of the opponents blade to shatter it into piece in one swift movement. All methods are broken down into different stances of Kyotoryu which are explained below.

Form 1: The first form is used primarily against stabbing style techniques, allowing the user of Kyotoryu to not only evade a stab, but also shatter the opponents blade in one swift movement. This works quite simply. When the opponent goes in for a thrust or a stabbing technique, the user will position both his hands, palms up, at his sides, creating a triangular opening behind the users back. At the same time, the user will position their body, so that the opponents blade will thrust into the two openings created by the users arms, to trap the blade in the openings. As the blade passes through both openings the user creates, the user will thrust both hands forward, slamming the side of the blade into the users back with enough force to shatter the blade as the users arms reach full extension.
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Form 2: Form two is designed to intersect techniques and slashes that are coming from directly above the user, techniques aimed cut the user from the top down, or even from the left or right shoulder down, this technique will work on those to. As the opponent begins to bring their sword down, the user will adopt a lower stance, while also bringing both their arms up in a cross fashion, with their palms face forwards. As the opponents blade comes down, the user will thrust their arms upwards, catching the blade between their crossed hands. As the blade is caught, in the same motion, the user will force their hands apart, creating equal pressure on both flat sides of the opponents blade, cutting the blade in half and smashing it in the process. The trick to this technique, is the user focuses large amounts of chakra into their hands and wrists, using said chakra to act as a cushion to stop the opponents blade from cutting them.
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Form 3: The final form is for slashes coming at the user from the side of from below, making the other two forms useless. This form is, unlike the other two, slightly more straight forward and faster to execute. As the opponents blade is coming towards the user, they will adjust their position, to get their left or right hand as close to the in coming blade as possible. As the blade comes close, the user will extend their hand, channeling large amounts of chakra into it, and catch the blade, stopping it with their own power. As the blade comes to a stop, with their other hand, the user will drive their fingers into the blade, targeting the weakest points, and shattering the blade on the impact point of the hand not holding the opponents blade.


Restrictions:
B ranks can be used 4 times, A ranks 3 times, S rank 2 times, and Forbidden only once.
This technique is capable of shattering all types of swords as long as they are not indestructible.
This jutsu is capable of shattering blades of the same rank as the intersection used, due to the user focusing all their chakra into a singular point in the opponents weapon, instead of spreading it out, allowing the users pin point chakra to pierce through swords and sword techniques of the same rank.

(Shochi Sukyana)Equipment Scanner
Type:
Supplementary
Rank:B
Range:Short-Mid
Chakra:20
Damage:N/A
Description:The Equipment scanner is a small handheld device, looking similar to a smart phone, which the user can carry on them at any time. This devices use is very similar, and that is to scan the opponent and relay information back to the scanner about possible technology the opponent may have on their body. By activating the scanner, it will let out a harmless chakra pulse, which is designed to envelope technology, seeing how it is built, and its compositions, and relaying it back to the device, similar to echolocation. What this archives is the data is sent back to the phone, where a picture is displayed, showing the user a list of the technology the opponent has on them, how it is built and designed, and any possible applications that can technology may be capable of performing depending on whats scanner. However, this information is not enough for the user to deduce what said Technology can really do, but can give the user a rough idea of the possibilities. The more complex the technology, the less accurate the scan will be.

Restrictions:
The scanner is used at the start of battle, and is considered passive.
The scanner simply gives the user a blueprint of the technology scanner, however the information gained about how aid technology can be used cannot be used until said technology is seen in person by the user.
This does not work on full body cyborbs, or large cybernetic enhancements, as the technology is far too complex and complicated for the device to accurately scan, making this only usable on small technology on the opponent or very minor cybernetic enhancements(Such as Cyborg eyes or arms)
 
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Delta

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Who you are has nothing to do with killing you.

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Name: Grimmjow Jaegerjaquez

Nickname: Swordless Demon

Gender: Male

A
ge: Twenty Five

Clan: N/A


Appearance

Grimmjow is a tall, muscular man with light blue spiky hair and light blue eyes, the latter including green lines below them, similar to the eye markings on the Panthera genus of cats. Grimmjow's attire consists of a white hakama, a black sash and a ragged white jacket with an upturned collar. The inner lining of his jacket is black and Grimmjow wears it with the sleeves rolled up and leaving it open to expose his muscular chest. Grimmjow also has a bone mask which consists of a right jaw bone running up his right side, he also has a hole through his abdomen, the cause of this is unknown. He has a tattoo of the number 6 which is located on his back, near the right side of his abdomen hole. Grimmjow also sports a large scar across his torso, gained from his first battle with a rogue ninja.

Personality

While appearing to be a laid-back individual, this scruffy exterior hides Grimmjow's brutal, impulsive, excessively-violent personality and a lethally-short temper. However, despite his aggression and obvious bloodlust in battle, Grimmjow possesses a feral cunning and has a knack for quickly exploiting any opening his opponent reveals. In addition, he is blunt, sarcastic and quite sadistic, revealing a psychotic grin or laughing maniacally whenever he becomes excited. He is also very rude and quite disrespectful. Grimmjow displays little respect for any form of authority and says whatever is on his mind, regardless of whether or not it is appropriate.




Village Information
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Land of Birth: Land of Iron
WSE Clan: N/A

Rank and Chakra Info


Ninja Rank: Jonin(1600/200HP)


Specialty:
Kenjutsu Specialist
Advanced Speed Specialist
Apex Speed Specialist
Lifeline: (25% additional HP)
Ogame Ryu Lightning|Wind(Faster Speed+Tracking)

Elements:
Stone Of Gelel
Taijutsu
Kenjutsu
Samurai Techniques

Ogame Ryu
Kyotoryu

Chop Hanging Rippling Fist
Leg Weights





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Background Information

Not a whole lot is known about Grimmjow. He was born in the Land of Iron to the Samurai, and sometime during his travels, Grimmjow came into contact with the Stone of Gelel, and had the stone implanted into his body so that he could get stronger.




Other Abilities
Kenjutsu and Taijutsu: Being a samurai, Grimmjow was basically born with sword in hand. Due to this, Grimmjow has a passive +20 damage to all his Nin/Kenjutsu abilities. Grimmjow opts out of wearing the Samurai Armor. However, Grimmjow does where a set of leg weights, which when dropped, increase his speed.

Weapons: Grimmjow always carries two blades. One swird is strapped to the front of strap, and standard Katana with no real special abilities. His other blade, is Muramasa, a vibro blade that was a gift from a traveller.

Long Sword of the Demon Blacksmith (Muramasa no tachi)
Long Sword of the Demon Blacksmith (Muramasa no tachi)
Type:
Weapon
Weapon rank: S
Range: Short
Chakra cost(s):
-30/turn the sword is unsheathed.
-30/Quickdraw used
Damage Chart:
Quickdraw(Short range)-A rank, 60
Quickdraw with a movement enhancing technique-S rank. 80
Description: Muramasa no tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern ninjutsu & kenjutsu techniques to generate effective strikes with overwhelming damage output.

The sword is a “Tachi” not a Katana, with chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from lightning release, but may involve other elements if used with a Custom jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of lightning chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade.

However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.
Note: The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge.
-Appearance: & .

Approved Here:


Stone of Gelel: Somewhere along his travels, Grimmjow obtained the Stone of Gelel. This stone is embedded into his abdomen, located in the whole which runs through his body. Using the stone grants Grimmjow the powers of the stone, which he combines with his Samurai skills. Grimmjows transformation takes on the appearance of a Jaguar.
( Gereru Enmaku ) - Smokescreen
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: While in their transformed form, the user can exhale a smokescreen from their mouth. The smokescreen appears to be a diversion technique, as when used against opponents, it has no lasting effects.

( Gereru Tōboe ) - Gelel Howl
Type: Offensive
Rank: A
Range: Mid - Long
Chakra: 30
Damage: 60
Description: The user, while in his transformed state, can produce a loud howl that is strong enough to destroy objects and severely wound enemies. The user seemingly collects energy from the Gelel stone, stores it in his throat and releases it rapidly in the form of a powerful howl. Though this technique resembles Sound Ninjutsu, it is neither an elemental technique nor a Ninjutsu.

( Gereru Bakufū ) - Gelel Blast
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: With a piece of the Stone of Gelel embedded in them, the user can blast objects without the need to make physical contact with it. This ability allows him to release powerful explosions similar to Blast release from his hand, detonating things he aims at within a short range radius. He can inversely create a stream of explosions from his hand towards ranged targets. Though this technique shares similarities with Blast Release, this technique is not considered a Ninjutsu.

( Gereru no Ishi: Tachinaoru Kesseki ) - Stone of Gelel: Recovered Stones
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 60
Damage: N/A
Description: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of the Stone of Gelel and apply them at a greater level, allowing the user to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns and heals up to 60 ( or up to A rank ) damage.

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( Gereru no Ishi: Mezameru Kemono ) - Stone of Gelel: Awakened Beasts
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 80
Damage: N/A
Description: The user accesses the shard of the Stone of Gelel within them, triggering an animalistic, humanoid transformation likened to Curse Mark, enabling it to increase their physical abilities as well as their mastery of Gelel based techniques. Though these changes alter physically from user to user, the general benefits associated with this technique are shared amongst all users. The user gains a tripled speed alongside an increase in Gelel based techniques by 20 damage as well as an increase to their Body Arts techniques by 25 damage. While in this state, the user is able to access Stone of Gelel techniques that are more powerful such as the Howl and Recovered Stones. At the cost of a move per turn, the user is capable of healing nearly any injury by spending 120 chakra. This healing can extend to healing limbs such as a completely blown away chest, broken and shattered limbs or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. This state is also capable of reducing 30 damage from attacks. The transformations have to respect the logic and reasonability of Narutoverse and must be defined and explained within the biography.
Note: Lasts for 6 turns per use and can be used 3 times total.
Note: After use, the user cannot make use of any Gelel based techniques for 2 turns.

( Gereru Rēza ) - Gelel Laser
Type: Offensive
Rank: S - Forbidden
Range: Mid - Long
Chakra: 40 - 50
Damage: 80 - 90
Description: When transformed through the powers of the Gelel Stone, the user is able to fire a giant bluish-green laser from where the stone is embedded. The blast is very powerful and can cause cause damage. By channeling the blast, the laser can be further augmented to fire a much larger Blast with a wider radius. This charged blast is of Forbidden power and has a mid range explosion afterwards. Though the stream resembles lightning, it does not utilize the chakra nature nor is it considered a Ninjutsu.
Note: Forbidden rank usage can only occur once every three turns and requires the Awakened Beasts technique to first be used.


Ogame Ryu: Grimmjow is a master of Ogame Ryu. By being a master, he is capable of specializing in two forms. Grimmjow has chosen the Lightning and Wind Forms. These forms allow him to move 1 rank above his current speed, and track 1 rank above his current base tracking.






 

Delta

Banned
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Messages
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Trait Points
39⚔️
( Gereru no Ishi: Ken'o Basuto)Stone of Gelel: Repulsive Burst
Type:
Offensive
Rank: S-F
Range:Short-Long
Chakra: 40-50
Damage: 80-90(-10 to user)
Description: Using the Stone of Gelel inside the users body, the user will charge the stone, causing it to glow briefly, as the user charges the stone with large amounts of energy. Once the stone is charged, the user will jump upwards, and release all the energy from the middle of the stone. As this happens, all the Gelel energy is expelled from the focal point, creating a large concussive blast that extends in every direction from the focal point of the stone. The blast has enough concussive force to tear the earth apart, and leave a moderately sized crater around the user. The S rank version of this technique can be used any time, and extends up to Mid range. The F rank version requires the user to be in Awakened Beast State, and has reach up to long range.

Restrictions:
S rank can only be used twice per battle with a 1 turn cool down, while F rank can only be used once.
F rank requires the user to be in Awakened Beast State.
After Using F rank, user cannot use any Gelel techniques above A rank for 1 turn.
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( Gereru no Ishi: Fido Kemono)Stone of Gelel: Feed the Beast
Type:
Supplementary
Rank: D-F
Range:Short
Chakra: 10-50
Damage: N/A(increases chakra by Double the technique absorbed)
Description: Feed the Beast is a technique derived from ninjutsu and fuinjutsu which allow opponents to absorb and seal techniques. Using this technique, users of the Stone of Gelel do something similar, however, they use the power of the gem instead.

When an enemy technique is launched towards the user, the stone will glow, and begin siphoning in all forms of energy around the user into itself. As the enemy technique comes into range, the stone will pull the technique into it, breaking the chakra down, and converting it into its own form of energy, before returning said energy to the users Energy pool, replenishing their Energy used to activate this technique, as well as returning an additional amount equal to the amount of chakra absorbed and turned into energy, as a form of reward for feeding the gem.

This absorbing method is capable of dispelling and negating any and all negative affects that could normally harm the user, as the stone itself takes all these affects into itself, and destroys them when it converts the chakra into its own form of energy, leaving the affects destroyed and purified by the stone before being returned to the user of the stone. This allows the user to not have to worry about negative affects from things such as Senjutsu or Yin/Yang side affects, as the stone itself will negate them all

Restrictions:
B rank can be used 4 times, A rank 3 times, S rank 2 times, and F rank once.
The stone returns double whatever the chakra converted is back to the user as energy, meaning Absorbing an A rank will return 60 total energy back to the user.
F rank will Not return any technique to the user, as the strain on the stone is too great.
Using F rank stops the user from using Gelel techniques for 1 turn, and stops this specific technique from being used for 2 turns.
Requires a 1 turn cooldown between usages.


(Gereru no Ishi: Puraimaru Fukki) Stone of Gelel: Primal Reversion
Type:
Supplementary
Rank: Forbidden
Range: Short
Chakra: +50(-20 per turn)
Damage: N/a(-20 to the user per turn)
Description: Primal reversion is, in short, a form of over clocking the Stone of Gelel, drawing more and more power out of it, at risk to the users of well being, to obtain far more strength than usual. Primal Reversion is used in the same Time frame as Stone of Gelel: Awakened Beasts, as it requires this technique to be briefly active before Primal Reversion can kick in. As Awakened Beasts activates, the user will Forcefully pull more energy into their body, more than the stone would normally allow, and increasing the power of the form even further. When this occurs, the users body will become covered in blue veins, symbolizing the amount of power flowing through their body from the stone. Their bodies will also become more animalistic, appearing more beast than human at this point. The greatest part of this technique is how much it changes the original technique and boosts it, at a cost.

Firstly, Primal reversion increases the speed boost to x5. All Stone of Gelel techniques will now deal +40 damage, and all Body Art techniques will deal +45. In this state, the user loses access to the healing techniques provided from the stone, removing their ability to heal any of the damage this technique does to them from the stone. However, while in this state, the user also shaves 50 damage from all interactions if they take damage, their body overflowing with Gelel energy. Finally, due to the sheer amount of power flowing through the user in this state, unlike the Awakened Beasts, the user becomes immune to spiritual attacks like Genjutsu, as the power flowing through them instantly rejects the chakra, destroying it as it tries to penetrate the users body.

Restrictions:
This technique lasts 4 turns.
Use of Primal Reversion Can only be done Once per battle.
Once used, neither Primal Reversion nor Awakened Beasts can be used again during the battle.
Any damage dealt to the user from this Mode cannot be healed by the stone in any way.
After this Mode ends, the user is restricted to A ranks for 3 turns, and their base movement speed drops by 1 rank for 1 turn.
After this mode Ends, the user loses access to Stone Of Gelel techniques for 3 turns.
Counts as 2 moves, meaning when this is activated, the user can only use 1 other jutsu that turn.
 

Delta

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(Gereru no Ishi: Chakura Fukki)Stone of Gelel: Chakra Reversion
Type:
Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Chakra reversion is a jutsu utilized by user of the Stone of Gelel to increase the size of their arsenal in the most basic way possible, by Mimicing Ninjutsu, and using Gelel energy as a replacement. This technique is extremely simple, and easy to execute for users of the Stone. When the user of the Stone of Gelel learns or obtains a new technique, they will, instead of using Chakra, instead use Gelel energy to substitute the chakra, allowing for the user to perform the ninjutsu, using Gelel energy instead of Chakra. This is, of coarse, Limited, as the user cannot use Elemental techniques or Ninjutsu that they themselves cannot learn or normally use. However, this does allow for the users to increase their arsenal with Gelel energy. This cannot be used on Modes that require special kinds of Chakra, like Sage mode or Curse mark, but can be used on techniques that utilize raw chakra, like Bushido or the EIG. However, even though this is the case, the user must still be somewhat capable of performing the technique, or to have at least learnt said techniques, as this jutsu doesn't allow them to use it if they have not previously learnt it or purchased said abilities for the bio this is used with, therefore, Samurai are still incapable of using the basic five if they've not learnt it, and are incapable of activating the EIG if they have not purchased it, but this ability allows them to utilize these abilities if they do possess them.

Restrictions:
This can only be used to substitute chakra once per turn, for 1 technique per turn.
If this is used to substitute Chakra for Gelel energy of a Forbidden rank technique, will require 2 turns before it can be used again.
For Samurai, this only allows them to use abilities that they could normally use with Chakra, and does not allow them to use the Basic five or Genjutsu/Ninjutsu they could not normally use.
For Cyborgs, this allows them to use anything they previously could, including Tech that requires chakra.
This Cannot be used on techniques that require special chakra, even if the user can learn it, such as Sage mode, as those modes and techniques require specific chakra. This also means that Jutsu like Yin/Yang, Doujutsu techniques, and other KG based techniques that require special utilization of chakra, also cannot be used with this technique.
Techniques converted using this jutsu Maintain all the Stone of Gelel's strengths and Weakness'
This jutsu is Passive, with only the main jutsu used after this is activated counting towards the users TF/Moves Per turn.


(Ishi Eneru Konbata)Gelel Energy Converter
Type:
Supplementary
Rank: N/A
Range: N/A
Chakra: N/A(+10 Gelel Energy per Technique)
Damage: N/A
Description: The Gelel energy converter is a special piece of tech created for users of the Stone of Gelel. With the stone removing their abilities to use Ninjutsu and Genjutsu, and limiting them to only Gelel energy and Gelel techniques, this technology was created to increase their arsenal. The way this piece of Tech works, is when the user decides to, The Technology will Passively draw in Gelel energy, breaking it down, and converting it into Chakra, and then manipulating the chakra in the way the user needs. The purpose of this is to give users of the Stone of Gelel access to the Ninjutsu they lost when implanting the stone. This, however, does come with restrictions. This technique can only be used within reason, as the Technology is not a ninja itself, so it cannot use techniques that require special conditions, such as Senjutsu requirements or KG chakra. This piece of Technology is only able to utilize chakra in the basic forms, Raw chakra, and the basic 5. It is unable to convert Gelel energy into more advanced chakra natures. However, that being said, this is capable of sustaining techniques and modes, such as Samurai Sabre and Bushido, but in doing so, will be unable to be used with other techniques until the mode or technique is deactivated, as it is only capable of handling a single technique at a time. This jutsu also allows Gelel users to utilize techniques they normally could not, such as Summoning jutsu and, in the case of Samurai, Elemental Kenjutsu and Taijutsu techniques they have learnt, by using this piece of Tech to supplement their Gelel energy into Chakra to perform said technique.

Restrictions:
Can only be used Once per turn, and can only use 1 technique per use.
In the case of Modes, Modes used with this Tech can be maintained, however, no other technique requiring chakra can be used during the mode until said mode is deactivated.
This piece of Tech does NOT allow users to use jutsu they have not learnt or cannot learn, requiring the user to at least be somewhat capable of using the technique before the stones implementation. Some exceptions can be made, such as Summoning jutsu, as even if the user themselves normally could not perform the summoning technique, as long as they sign the contract, they will be capable of performing the summoning jutsu using this Tech.
Techniques used with this Technology lose their Stone of Gelel Strengths and Weakness', returning to their regular strengths and weakness of the technique used.
This piece of tech is considered Passive, with only the Final jutsu used from the outcome counting towards the users TF/Moves per turn.



Summoning Animal: Quetzacoatl
Scroll Owner: Jojo
Other Users who have signed contract: N/a
Summoning Boss if existing:N/a
Other Summoning Animals tied to contract: N/A

Quetzacoatl is an ancient Aztec God, largely depicted as a feathered Serpent. With the large coiling body of a Snake, the head of a dragon, Wings of a bird, and covered in feathers instead of scales. Quezacoatl also is adorned with aztec garments, mainly, a large jeweled necklace that hangs around its neck. Quetzacoatl is the name given to the many different Aztect gods, however, Quezacoatl is the Main deity, know as the creator of life, giver of Winds, and taker of Souls. Quetzacoatl was born of flames, sacrificing their mortal body, and becoming the stars themselves, to guide those among the living to safe passage.
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Being an Aztect Mythical God diety, Quetzacoatl summons have a number of abilities tied with each summon, each one unique from the next.

  • Firstly, All Summons tied to the Quetzacoatl summoning line are senjutsu masters. Capable of converting chakra into senjutsu chakra, some of them are capable of merging with the user to help them gather senjutsu at an extra 5% per turn. This cannot be used to extend the duration of Perfect Sage mode. In the case of larger Quetzacoatl summons, the summon can envelope the user in an Aura to increase the speed that they convert chakra into senjutsu chakra, allowing the user to passively convert 5% of their chakra per turn without meditating while Quetzacoatl is summoned. This ability can only be used to Help the user enter sage mode, and does not give the Quetzacoatl summons access to any such sage mode or sage mode abilities.
  • Secondly, All Quetzacoatl Summons are entirely Immune to their Primary element, this is due to Quetzacoatl being creation based. Each Quetzacoatl created their Primary element in their realm, and as such, after eons of being exposed to these elements, have gained a complete immunity to them. All Quetzacoatl summons are only Immune to Jutsu One Rank above their Own.(S rank Summon immune to Forbidden Primary Element)
  • All Quetzacoatl are capable of a special ability which is also tied to their senjutsu mastery. This ability is to Remove Senjutsu from an enemy jutsu. This is done by the Summon itself, draining the technique of its Senjutsu, and absorbing the added senjutsu chakra into themselves before releasing it harmlessly back into the world. Each Quetzacoatl is capable of this. (Technique to be made)
  • Lastly, All Quetzacoatl summons, via the blood signing, are mentally linked to the summoner, capable of communicating telepathically, talking to the user through a blood bond created during the summoning process.

Declined: again, bloated with abilities (some of which will never be permitted as contract-wide perks). No, not all of them will be senjutsu masters (this is one of those things that won't ever be contract-wide), be able to absorb senjutsu, have an element, and immunity to said element one rank above their own. This much should be obvious, so be more mindful in the future.


-Pekoms



Summoning Animal: Quetzacoatl
Scroll Owner: Jojo
Other Users who have signed contract: N/a
Summoning Boss if existing:N/a
Other Summoning Animals tied to contract: N/A

Quetzacoatl is an ancient Aztec God, largely depicted as a feathered Serpent. With the large coiling body of a Snake, the head of a dragon, Wings of a bird, and covered in feathers instead of scales. Quezacoatl also is adorned with aztec garments, mainly, a large jeweled necklace that hangs around its neck. Quetzacoatl is the name given to the many different Aztect gods, however, Quezacoatl is the Main deity, know as the creator of life, giver of Winds, and taker of Souls. Quetzacoatl was born of flames, sacrificing their mortal body, and becoming the stars themselves, to guide those among the living to safe passage.
You must be registered for see images
Being an Aztect Mythical God diety, Quetzacoatl summons have a number of abilities tied with each summon, each one unique from the next.

  • Firstly, All Quetzacoatl Summons are entirely Immune to their Primary element, this is due to Quetzacoatl being creation based. Each Quetzacoatl created their Primary element in their realm, and as such, after eons of being exposed to these elements, have gained a complete immunity to them. This only applies to their Primary element, any Quetzacoatl with more than a single element, will still only have Immunity to a single element present in their technique.
  • All Quetzacoatl are tied to the cosmic plane, and the stars, the Core Summon being considered the Morning star. Because of this, All Quetzacoatl have access to a special energy, which they all use differently, and is used through their Ornate Jewel which hangs around the neck of each Quetzacoatl(To be made as individual techniques for each summon)
  • Lastly, All Quetzacoatl summons, via the blood signing, are mentally linked to the summoner, capable of communicating telepathically, talking to the user through a blood bond created during the summoning process. However, Quetzacoatl can take this one further, mentally linking up with the Summoners own sensory abilities, allowing the Quetzacoatl summoned to have the same level of sensory ability as the user. This Does NOT increase the summoners perception, merely brings the Quetzacoatl up to the Summoners level. Nor does this link the summon and the user in any other way, meaning the summon won't be affected by techniques applied to the user.
 
Last edited:

Delta

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Trait Points
39⚔️
(Hashirama Saibo: Sekigyokuteki Saibo Fukko)Hashirama Cell: Aggressive Cell Reconstruction
Type:
Supplementary
Rank: N/A
Range: Self
Chakra: -20 per turn
Damage: N/A
Description: Hashirama Cell: Aggressive Cell Reconstruction, is a medical Passive technique developed by forcefully remapping the Hashirama Cells in the users body, taking a small portion of them, and reprogramming the cells on how they work and operate within the users body. This Medical Technique is Passive, as it requires a medical procedure to be performed upon the user, to take a specific part of the users body, and alter how the Cells behave and are created by that specific part, thus causing this portion of the body to behave differently from the rest of the Hashirama Cells inside the users body.

When this procedure is completed, what occurs is, a small portion of the Hashirama Cells inside the users body behave differently to the others. Whereas usually, Hashirama cells allow the user to Passively heal each turn, and even activate an Advanced healing with Sage mode, this version of the cells have a different job.

By remapping the DNA, and altering the Cells, the user creates a group of aggressive anti bodies, which are a bi-product of the Hashirama cells, and will begin to circle around the users body the moment the procedure is completed. These special Anti bodies, are mapped to mimic White Blood cells, however, in a far more aggressive way. These special Cells inside the users body actively seek out foreign chakra of any kind, attacking it similar to White blood cells, and breaking the foreign chakra down, destroying it using a combination of the users own chakra, and a minute amount of Sage chakra white is mapped into every cell within the users body. This small portion of Sage chakra is minute enough that it has no affect on the users Sage techniques or Sage mode, but it allows the Cells to effectively destroy any foreign chakra the moment it enters the users body. The use of this is, to counter techniques which force the opponents chakra into the user, such as genjutsu, and some Yin techniques. The moment these techniques enter the users body, the Cells will trigger, moving through the users body, and latching onto the chakra, and forcefully invading the the chakra like a virus, breaking down the chakra from the inside out, and destroying it, before the techniques can take effect.

Restrictions:
This technique is always active, and must be posted in the users bio. The Chakra drain is permanent and cannot be turned off.
By having this technique on the users bio, the technique, (Saisei Noryoku) - Regeneration Ability, will have its effectiveness reduced. Firstly, the passively healing ability will drop from +30 HP per turn, to +20. With the Active ability, the healing archived will drop from +60, down to +60. This Technique has no affect on the Level three portion of the jutsu.



(Shurado: Moho)Asura Path: Mimicry
Type:
Supplementary
Rank: N/A
Range: N/A
Chakra: +10 on top of original technique
Damage: N/A(Jutsu Dependant)
Description: Utilizing the overwhelming technological abilities of the Asura path, this jutsu was created to allow the user to gain access to technologies that they would not normally have access to. This technique, however, has quite a few requirements before it can be activated and used properly.

Firstly, before this technique can be used to create copies of an opponents technology, the user must first know the structure and blueprint design of the technology in question. The user must know how the technology is built, and how the all the components go together. Secondly, the user must See the Technology in action, to fully understand how the tech works.

Once these two requirements are fullfilled, this technique can be used. When the opponent activates a piece of technology, the user of this jutsu is able to, anytime during the battle, activate this technique. This technique will trigger, and using the Asura Path, the user will recreate an exact replica of the technology the opponent has used, and use it themselves. This piece of technology can be anything, so long as the requirements are full filled. The limitations of this technique follow the same limitations of the piece of technology copied, and have the same amount of Damage and chakra requirement, plus an additional chakra chakra requirement for the usage of this technique to copy the technology. By doing so, this allows the user to increase their Technological arsenal, without physically having to carry around or have access to said technologies.

Restrictions:
This technique can only Copy Canon Technology, or Custom Technology the user has in the Custom Thread, even if it is not stated in their bio.
This jutsu Is considered Passive,however, the technology copied will abide by its own usage limits and rules when used, and take up the same amount of Move slots per turn as the technology copied.
Requires the user to not only see the technology in use, but also requires the user to know how the technology is made up.
Can only copy 1 piece of technology at a time, with a 1 turn cool down between copies.
If the user deactivates Asura path, this technique, and any subsequent Technology copied, will also dismantle and deactivate.
 

Delta

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https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-11#post-21932037


Summoning Animal: Quetzacoatl
Scroll Owner: Jojo
Other Users who have signed contract: N/a
Summoning Boss if existing:N/a
Other Summoning Animals tied to contract: N/A

Quetzacoatl is an ancient Aztec God, largely depicted as a feathered Serpent. With the large coiling body of a Snake, the head of a dragon, Wings of a bird, and covered in feathers instead of scales. Quezacoatl also is adorned with aztec garments, mainly, a large jeweled necklace that hangs around its neck. Quetzacoatl is the name given to the many different Aztect gods, however, Quezacoatl is the Main deity, know as the creator of life, giver of Winds, and taker of Souls. Quetzacoatl was born of flames, sacrificing their mortal body, and becoming the stars themselves, to guide those among the living to safe passage.
You must be registered for see images
Being an Aztect Mythical God diety, Quetzacoatl summons have a number of abilities tied with each summon, each one unique from the next.

  • Firstly, All Summons tied to the Quetzacoatl summoning line are senjutsu masters. Capable of converting chakra into senjutsu chakra, some of them are capable of merging with the user to help them gather senjutsu at an extra 5% per turn. This cannot be used to extend the duration of Perfect Sage mode. In the case of larger Quetzacoatl summons, the summon can envelope the user in an Aura to increase the speed that they convert chakra into senjutsu chakra, allowing the user to passively convert 5% of their chakra per turn without meditating while Quetzacoatl is summoned. This ability can only be used to Help the user enter sage mode, and does not give the Quetzacoatl summons access to any such sage mode or sage mode abilities.
  • Secondly, All Quetzacoatl Summons are entirely Immune to their Primary element, this is due to Quetzacoatl being creation based. Each Quetzacoatl created their Primary element in their realm, and as such, after eons of being exposed to these elements, have gained a complete immunity to them. All Quetzacoatl summons are only Immune to Jutsu One Rank above their Own.(S rank Summon immune to Forbidden Primary Element)
  • All Quetzacoatl are capable of a special ability which is also tied to their senjutsu mastery. This ability is to Remove Senjutsu from an enemy jutsu. This is done by the Summon itself, draining the technique of its Senjutsu, and absorbing the added senjutsu chakra into themselves before releasing it harmlessly back into the world. Each Quetzacoatl is capable of this. (Technique to be made)
  • Lastly, All Quetzacoatl summons, via the blood signing, are mentally linked to the summoner, capable of communicating telepathically, talking to the user through a blood bond created during the summoning process.

Declined: again, bloated with abilities (some of which will never be permitted as contract-wide perks). No, not all of them will be senjutsu masters (this is one of those things that won't ever be contract-wide), be able to absorb senjutsu, have an element, and immunity to said element one rank above their own. This much should be obvious, so be more mindful in the future.




-Pekoms


Summoning Animal: Quetzacoatl
Scroll Owner: Jojo
Other Users who have signed contract: N/a
Summoning Boss if existing:N/a
Other Summoning Animals tied to contract: N/A

Quetzacoatl is an ancient Aztec God, largely depicted as a feathered Serpent. With the large coiling body of a Snake, the head of a dragon, Wings of a bird, and covered in feathers instead of scales. Quezacoatl also is adorned with aztec garments, mainly, a large jeweled necklace that hangs around its neck. Quetzacoatl is the name given to the many different Aztect gods, however, Quezacoatl is the Main deity, know as the creator of life, giver of Winds, and taker of Souls. Quetzacoatl was born of flames, sacrificing their mortal body, and becoming the stars themselves, to guide those among the living to safe passage.
You must be registered for see images
Being an Aztect Mythical God diety, Quetzacoatl summons have a number of abilities tied with each summon, each one unique from the next.

  • Firstly, All Quetzacoatl Summons are entirely Immune to their Primary element, this is due to Quetzacoatl being creation based. Each Quetzacoatl created their Primary element in their realm, and as such, after eons of being exposed to these elements, have gained a complete immunity to them. This only applies to their Primary element, any Quetzacoatl with more than a single element, will still only have Immunity to a single element present in their technique.
  • All Quetzacoatl are tied to the cosmic plane, and the stars, the Core Summon being considered the Morning star. Because of this, All Quetzacoatl have access to a Cosmic energy, which they all use differently, and is used through their Ornate Jewel which hangs around the neck of each Quetzacoatl(To be made as individual techniques for each summon,and fully explained in each actual summoning technique)
  • Lastly, All Quetzacoatl summons, via the blood signing, are mentally linked to the summoner, capable of communicating telepathically, talking to the user through a blood bond created during the summoning process. However, Quetzacoatl can take this one further, mentally linking up with the Summoners own sensory abilities, allowing the Quetzacoatl summoned to have the same level of sensory ability as the user. This Does NOT increase the summoners perception, merely brings the Quetzacoatl up to the Summoners level. Nor does this link the summon and the user in any other way, meaning the summon won't be affected by techniques applied to the user.
 
Last edited:

Delta

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Type: Supplementary
Rank: N/A
Range: N/a
Chakra: +15 chakra to an earth technique
Damage: +20 to an earth jutsu
Description: This jutsu is quite a simple one, as it involve manipulating an earth jutsu the user is about to use, and by adding additional chakra, altering its properties, to transform it into a Caesium technique instead. Firstly, the user begins by adding a single handseal ontop of any handseals needed to perform the technique. In the case that the technique doesnt take a handseal, and only requires bodily movements, a handseal will be added to trigger this technique.

Once triggered, the user will flood additional fire chakra into the earth chakra being formed within their body, and convert the earth into Caesium. By doing this, instead of an earth jutsu being produced, a caesium technique is instead created from the technique. By doing this, the Earth jutsu gains extra strength, as well as extra chakra, and takes on all the properties of Caesium, altering its strength and weakness' accordingly. This additional add-on is considered passive, however, it doesnt take up a move slot per turn, causing the earth technique to count as 2 moves instead of 1

Restrictions:
Can only be used 6 times per battle
Can only be used to convert Earth jutsu into Caesium, as Fire techniques lack the physical substance to be converted.
 

Delta

Banned
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Messages
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B A S I C-- I N F O R M A T I O N | ベーシック
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Name: Hades Olimpos Uchiha
Nickname: Demon King Hades
Gender: Male
Age: Unknown
Clan: Uchiha

A P P E A R A N C E | ウピアルンス
Hades is a tall and slender man, almost a malnourished look to him. Hades has long, silk like hair, which is very thin, having a strong matted look to it, although it is very soft to the touch. Hades has a very soft look to his face, never known to get angry, and always has a slight tight smile, as if scheming. Hades also has multiple horns protruding his head, however, these horns are actually grown using a basic Wood Release technique, making him look like a demon. Hades also wears a black skin tight body, which is open from his naval to just above his pelvis. The body suit is also covered in some sort of animal fur, to keep him warm, giving him yet more reason to look like a demon. The final touch to Hades look, are a set of pitch black contact lenses. The lenses cover his entire eye in a pitch black color, leaving only the pupil exposed. This allows Hades to hide his Doujutsu shifting, not for any reason, Hades just simply dislikes how they look.
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P E R S O N A L I T Y | パーソナリティー
Hades personality is very calm, and soothing. Hades almost seems as though he is devoid of emotion, generally just smiling or speaking very little on subjects to begin with. Hades also tries his best to avoid conflicts, knowing he is powerful, he prefers to settle things peacefully instead of resorting to violence. Hades has in the past described himself as a God who is merely watching humanity unfold. As such, he acts more like an observer, than an actor in the show. Preferring to let others do most of the work, Hades likes to just watch, and observe, as he finds the actions of others intriguing. However, this does not mean Hades is a push over, and due to his lack of desire to battle, Hades has an all out mentality, as to end a battle as soon as possible, so that he can return to his normal life of observing.

V I L L A G E--I N F O | インフォメーション
Land of Birth: Unknown
WSE Clan: N/A
R A N K/C H A K R A--I N F O | ランク チャクラー
Ninja Rank: Jonin(2350 chakra | 160 Hp)
Specialties:
Single Handseal(Fire), Increase Handseal(Wood)Sourceless(Wood)Sage Master(Passive),Ogame Ryu
Base 5, Wood, Blaze, Caesium, Adamantine. Volcanic Storm.
Nin, Gen, Tai, Ken, Fuuin, Med, Kin, Sharingan(EMS), Rinnegan, Wood SM, CHRP, Ogame Ryu, Kyotoryu
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B A C K G R O U N D--I N F O R M A T I O N | バクグラウンド
Hades past is shrouded in mystery. Although, he knows it well, he just keeps it a mystery to everyone else. To those around him, Hades is a strange man with amnesia, unable to remember anything of his past, and merely tagging along for the ride. However, Hades keeps his dark past to himself for a reason. Hades parents where defectors of the Uchiha clan, fleeing the clan and its violence with Hades in toe. Hades ended up growing up in a farming village, however, from when he was a child, Hades felt a sense that he didn't belong. Like his life was simply a ruse or a act, and he was the main star. At a very early age, Hades awoke his Three tomoe Sharingan, much to his parents surprise, as Hades seemed to just, do it, without any of the usual trauma or stress needed to generally awaken such an ability.
Several years past, and Hades ended up, by sheer accident, killing one of the village boys. Hades and the boy wanted to see which one of them was brave enough to jump off a small cliff into the water. Growing bored of the back and forth, Hades simply pushed the small boy off the cliff, however, he hit his head on a rock on the way down, and died on impact. Although not overly upset over the incident, Hades did feel guilty about it, which is when he awoke his Mangekyou Sharingan.
When Hades turned Fifteen, The clan found him and his parents, who at this time had had another child, his kid brother. When the clan came, they killed both Hades parents, for defecting, and took the boys back to join the war. It was during this massacre, that his little brother skipped the entire Sharingan range, unlocking his own Mangekyou Sharingan at the sight of his parents deaths, Hades, however, was impartial, and didn't really care that they where gone. After relocating with the clan, Hades came across the Uchiha tablet, and read it with his Mangekyou Sharingan. Learning that the Sharingan had an even higher evolution, Hades decided he wanted to try it. In cold blood, Hades killed his kid brother, crushing the young boy under a large boulder Hades had rigged up. While his brother had a Mangekyou Sharingan, he had not yet learnt to use it, or any ninjutsu, making the kill quite simple. Of his own doing, Hades removed his own eyes, replacing them with his brothers Mangekyou Sharingan, and awakening his Eternal Mangekyou sharingan. Hades disposed of his brother with the flames of Amaterasu, not overly upset about the young boys demise.
At age seventeen, Hades met with a powerful Senju, who used wood release and Wood Sage mode. The man was interesting, and Hades killed him, as per the Uchiha stone tablet, he would need this mans body to ascend even further. In one of the most disgusting acts Hades had ever committed, Hades at the mans entire body, like a cannibal. Several weeks later, Hades Eternal Mangekyou Sharingan mutated once more, into the Rinnegan. At the same time, Hades gained access to wood release, and the ability to channel senjutsu. After this happened, Hades wiped out his platoon, and vanished.
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O T H E R--A B I L I T I E S | アビリティズ
Sharingan | シャーリンガン
Of the Uchiha clan, few have archieved the abilities of the Mangekyou Sharingan, even few have ascended even further, obtaining the Eternal Mangekyou Sharingan. With this Dojutsu, Hades is able to access Special ninjutsu, without the drawback of a normal Mangekyou sharingan. Having access to jutsu such as Amaterasu, Tsykuyomi and the Perfect Susuanoo. Hades has perfected these abilities, and as such, as a few Signature techniques he uses more regularly. Lastly, Hades has implanted the Transcription seal on his Eyes, with the ability to be activated sealed as Izanagi. The transcription seal will trigger the moment the user takes fatal damage, trigger Izanagi to activate forcefully, bending space and time and reverting Hades back to his original state.
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 ( - 10 to user )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage.
Note: Mangekyou or higher must be active to utilize.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.

( Doujutsu: Susano'o ) - Eye Technique: Madara's Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
Standard:
In its initial form (requires EMS), Madara's Susanoo has S-rank durability and for combat, employs swords or chakra blades (S-rank constructs). two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. Madara has also shown the ability to combine this technique with the Wood Release Clones Technique in which case the user can only make 2 clones and their incomplete, smaller Susano'o bestows only a A-Rank defense and an A-Rank attack. At this level, it becomes able to use Yasaka Magatama as well.
Complete Body:
Two turns after it initially manifests, the user stabilizes their chakra and hence induces their Susanoo to advance to its final form. In its final form, Susanoo acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a biju. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (120 damage defense). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains. It also becomes capable of being utilized alongside the user's Deva Path abilities should he have obtained Rinnegan, calling down meteorites for the user.
Note: Counts as a move each turn it is active; moreover, Tsukuyomi, Izanagi, and Izanami cannot be used
Note: For Madara with EMS, Susanoo is usable twice and lasts up to six turns, with a three-turn cooldown after which EMS is deactivated.
Note: For Madara with Rinnegan, Susanoo is usable twice and lasts up to eight turns, with a three-turn cooldown.

( Susano'o: Tsuin Ken no Mai ) - Susano'o: Twin Blade Dance )
Type: Offensive
Rank: S - Forbidden
Range: Short - Long
Chakra: 60 - 80
Damage: 80 - 120
Description: The user channels chakra through the blades of his Susano'o. Swinging the blades forward, the user releases waves of raw chakra released from the swords with great force and power, cut through mountains. These waves are capable of crippling large buildings with ease, leaving behind only shattered remains of items as they impact it.
Note: Can only be done with either stabilized Standard Susano'o or a Complete Susano'o ( Perfect Susano'o form ). When used by Complete Susano'o, it is capable of delivering 100 damage to attacks per use.
Note: Susano'o with Rinnegans are able to use the highest damage variant, dealing 120 damage three times per fight.

(Yasaka no Magatama) - Eight Slopes Curved Jewel Technique
Rank: S
Type: Offensive
Range: Short- Long
Chakra cost: 50
Damage points: 100
Description:
Through the use of Susanoo, the user is able to create the Yasaka Magatama from any of its hands, which can comprise of a single magatama to several bound together through their respective centres by a thread of chakra. Due to this structure, the tools act in a similar manner to that of a shuriken when thrown by Susanoo — rapidly spinning towards the intended target — and result in a powerful collision upon impact. The size of the created projectiles are dependent upon the user's intent and situation, with smaller variations being faster and more adept af fighting in close quaters and larger ones carrying bigger impact or a bigger area of effect. While the manner in which they work is somewhat similar, the technique can assume multiple forms that differ slightly both in appearance and use. So ffar the 2 users of this technique have been seen using them in 2 unique ways: Itachi produces three magatama bound together by a single, circular thread that are created either between two of Susanoo's hands or from just one. The 3 magatama spin at enormous speeds around its chakra thread and are then propelled towards the target as a single combined projectile. Madara, on the other hand, creates a considerable number of magatama strung out between two of Susanoo's hands, using an interconnecting thread. These then detach themselves from one another once propelled towards the target, so that each magatama becomes a separate projectile, covering a large area of effect. Or, in alternative, instead of firing the magatama individually, Madara's Susanoo can use the stringed together magatamas as a chain/whip-like weapon, albeit with a smaller area of effect.
Note: Requires the user to have activated his Susanoo and have achieved the complete form.
Note: Can only be used by Itachi Uchiha bios with MS or Madara Uchiha bios with EMS.

(Doujutsu: Tsukuyomi) - Eye Technique: Nightmare Realm
Rank: Forbidden rank
Range: Short-Mid
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
Description:
One of the basic techniques awoken with MS, this illusion renders the victim at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The only limitation of the technique is the users own imagination and skill, a fact proven by Itachi Uchiha who was must more masterful with its use than any other Uchiha before him. The technique itself only lasts for but a mere second in reality, but the one affected could have suffered through the equivalent of several weeks of torture which will manifest in severe mental damage and physical fatigue.
Note: Requires direct Eye Contact and the user to have MS active
Note: Each use reduces the duration of MS by 2 turns
Note: Its unblockable and unreleasable
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left unconscious
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter

(Doujutsu: Amaterasu) - Eye Technique: Shining Heaven
Rank: Forbidden Rank
Type:Attack
Range:Short-Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton:
One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.

( Doujutsu: Tensha Fūin ) - Eye Technique: Transcription Seal
Type: Supplementary
Rank: S
Range: Short
Chakra: 70 ( + chakra of jutsu )
Damage: N/A ( Jutsu dependent )
Description: Transcription Seal is a technique that has the ability to seal a technique of the user's Mangekyō Sharingan within a designated host. Upon being sealed, the technique is typically, involuntarily activated whenever the host when a condition is met; which is predetermined by the user at the moment of sealing. While often being used involuntarily, a skilled user is able to activate it a will when placed upon himself. There are several methods to perform this technique, the most common being channeling chakra to one's fingers and then placing his fingers upon the target's forehead, transferring it to him.
Note: The user is only able to seal Amaterasu based attacks, Tsukiyomi, and other Sharingan attacks barring Susano'o within another eye. He is able to trigger Izanagi within his own eye, however with specific triggers to activate it.
Note: Only one technique can be sealed at any time, and must be stated either in the user's bio or before battle.
Note: Can only be used twice per event.
Note: If Mangekyo Sharingan is needed to activate said sealed techniques, then the Mangekyo will be auto activated when used, taking place of an activation. This counts towards the user's usage count even if the Transcription Seal was created by someone else.
Rinnegan | リンイーガン
Hades, being the the first of his clan to date, after obtaining DNA from a descendant of a Senju, found that his Dojutsu had one further level. The Rinnegan, the power of the Sage, Awoke in Hades after the transplant, and as such, granted him the abilities of the Six paths founder. After using the Rinnegan, somewhat mastering it, Hades once more, has a set of technique he uses more than the rest, and even a few technique unique to himself. After Reviving Zagreus, Hades implanted his Animal Path Into him, leaving Hades unable to utilize that path.
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.

( Chikushōdō ) - Animal Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnegan and as such, the user is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuouslty activated.

( Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

( Tendō ) - Deva Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Ningendō ) - Human Path
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Human Path which grants a Rinnegan user the ability to read the mind of any target by placing his hand on the target's head or chest and yanking the soul out of the body. Though it provides intel by getting well guarded secrets, the technique inevitably kills the target. In the Ninja World, this technique partially draws the target's soul out, leaving them unconscious.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Jigokudō ) - Naraka Path
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Naraka path which grants Nagato the ability to access the interrogation ability of the path but not the regeneration ability. The interrogation ability requires the user to merely grab his target and causing the King of Hell to appear before them. With the victim seemingly paralysed, the King Of Hell will unzip its mouth to release tendril-like arms and would draw out an apparition of the victim's life force energy in the form of an enlarged tongue. The King of Hell then proceeds to pass its judgement. If the person was lying or refused to answer the questions, the King of Hell would remove their tongue and consume it, killing them. However, if they told the truth, they would be spared, although left extremely exhausted.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

( Gakidō ) - Preta Path
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Gedō ) - Outer Path
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Outer Path has control over Life and Death. Its the user himself who embodies the Outer Path and wields its abilities. However, he cannot use them directly but only through the King of Hell. Known as the Seventh Path, this path is required to use the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique, the technique through which the user releases the soul of those deceased into their bodies, using his regenerative abilities to revive them and bringing them back to life.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
Note: Cannot be used in the Ninja World.

( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra: 40 ( -100 per turn if used on an enemy )
Damage: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.

Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.

Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

( Rinbo: Hengoku ) - Wheel Grave: Border Jail
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 60 -140
Damage: 80
Description: Using his Rinnegan, Madara is able to project shadows of himself into the invisible world known as Limbo, which is generally impossible to detect or visually perceive. The shadows can operate independently of the user, attacking and restraining target(s) or defending the original body from harm, allowing them to interact with the physical world if the user chooses to allow them to. Because of this intangible aspect, the shadows are immune to most forms of attacks apart from attacks that include Six Paths chakra as well as only being detectable by the Six Paths chakra as well as Rinnegan, the latter being able to see the shadows clearly. The downside to this technique is that the user's shadows, after 2 turns, automatically return to their body and are left temporarily unusable. The shadows can be partially combatted by immobilizing or sealing the body in a way that it cannot move, act, or be recalled to the user's body. Madara is also able to switch positioning with each clone if the need calls for it at the cost of a move per turn.
Note: Can only be used by Madara Uchiha with Rinnegan.
Note: While in use, the user can only use two other jutsu per turn.
Note: Clones can only be in use for two turns before automatically rescinding and being unusable for 3 turns. These clones can only use hand to hand attacks, dealing 80 damage at the cost of a move per turn. This does not enable use of the Taijutsu Jutsu list, however.
Note: The user can create up to 2 Limbo clones at a time. When enhanced with Six Paths chakra, up to 4 can be made. This variant is able to make use of Rinne Sharingan jutsu as well as Rinnegan ones.
Mokuton Abilities | モキュートン
After obtaining the new DNA, and evolving his Eternal Mangekyou Sharingan, Hades also gained access to individuals special traits. Firstly, Hades gained the ability to heal his body without much conscious effort at an accelerated rate, allowing him to heal even major wounds over a short period of time. On top of this, Hades gained access to the famed Wood Release, allowing him to create and manipulate wood with his chakra. With the Wood Release, Hades also Gained access to Senjutsu chakra, allowing him to Enter Wood Sage Mode, however, Hades lacked the ability to project the Senjutsu into other things, leaving him just an empowered being.
(Saisei Noryoku) - Regeneration Ability
Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage

Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.

Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.

Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki.

( Mokuton Sennin Modo ) - Wood Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user after performing the snake hand seal take advantage of the innate properties of Wood Release to be able to force trees to grow on any surface in an instant the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the afflicted target unconscious. One way to counter this technique is to destroy the trees.
Note: Can only be used by Madara Uchiha or Hashirama Senju biographies.
Medical Ninjutsu | メディカル
Hades is a master of Med ninjutsu, capable of healing even the worst injuries, using his Medical Chakra. On top of his mastery over the healing arts, Hades also has a plethora of medical pills, which can be used to enhance his abilities even further. With this knowledge, Hades found a way to compact these pills even smaller than usual, and inserted them into his teeth, having them act like fillings. Hades has three of each Canon Med pill stored in his mouth for easy access.
( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Type:
Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type
: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.

(Heishi Piru) Soldier Pills
Type:
Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Hyōrōgan) Military Ration Pills
Type:
Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

( Bijūgan ) - Tailed Beast Drug
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A (-10 to user per turn)(+20 to Taijutsu and Ninjutsu)
Description: These are pills in a capsulated form that give the user a heightened transformation. When activated, the user gains a chakra cloak with tails that can range from one to four tails — though the precise amount of tails generated by the user depends on the amount of chakra they have. The tails are capable of being used as a shield deflecting kunai, taijutsu or ninjutsu and are able to manifest into Tailed Beast Chakra Arms. If the user is rendered unconscious, the cloak will disappear. The chakra shroud protects the user from damage and grants him a high reduction of 25 damage from techniques.
Note: Lasts 3 turns each use. For every 500 chakra the user has, the user gains an additional tail starting with 2 at 500 chakra (500 chakra = 2 tails, 1000 chakra = 3 tails, 1500 chakra = 4, etc).
Note: Can be used up to 3 times per battle. Should the duration of one use be near its end, using another pill will extend this 3 more turns.
Note: After one usage, the user becomes unable to perform higher than S rank techniques for two turns. After two usages, this time doubles and affects the users S ranks as well. During the third use, the user will suffer 20 damage per turn and be unable to use A ranks and above after it ends for three turns.
Note: Requires Doctor Specialty to have on bio and costs a move per turn to use.

Weaponry |
ウェポンリー
Even with his massive Ninjutsu arsenal, Hades still carries a few weapons and tools around with him. Besides the standard assortment of ninja tool, such as kunai, smoke bombs, flash bombs, ect, Hades also carries two weapons. Firstly, Hades carries the Uchiha War Fan. This fan is almost as big as Hades, and has a long chain attached to the hilt. The fan resembles the Uchiha symbol, and has tomoe markings all around the border. Hades is Capable of using some special techniques with this War fan that only a few others of his clan have access too. On top of the Gunbai, Hades has a pair of Gauntlets, a gift from a stranger, that he keeps with him sealed in a scroll
Gunbai Uchiwa) Army Arrangement Fan
Type: Weapon
Rank: A-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The legendary war fan of Uchiha Madara, the Gunbai Uchiwa is a wide fan weapon with a tomoe pattern on it, a long handle with bandages wrapped around the base and a long chain attached to it. The gunbai is very resilient, being virtually indestructible. Its edges are somewhat shart and its large size makes it ideal for defensive purposes. Additionally, the user can channel chakra into it while swinging it. By doing so, massive blasts of unfocused wind can be released with varying power from C-Rank to A-Rank, depending on the users chakra input. The range of the blast increases with its power (C-Rank Short Range; B-Rank Mid-Range; A-Rank Long Range). Additionally, it can be used to perform some unique and powerful techniques such as (Uchihagaeshi) Uchiha's Return.
Note: The wind ability counts as a move.
Note: Can only be used by Uchiha Madara or Uchiha Obito bios

(Uchihagaeshi) Uchiha's Return
Type: Defensive/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 10-40
Damage: 20-80
Description:
Using his Gunbai as a medium, Madara blocks an incoming attack and absorbs it, nulifying its effects. Not only that but upon demand, Madara is able to deflect the attack back at the enemy as a raw burst of chakra. As this redirection occurs both suddenly and unexpectedly, the reflected attack can prove difficult for opponents to evade. However, the technique, while powerful, can only be used against attacks that can be intercepted by the Gunbai and mainly against "energy-like" techniques. The redirected attack is not the technique initially used against the user but rather a raw blunt version from it.
Note: Can only be used once every 2 turns by Madara Uchiha or Obito Uchiha through his Gunbai.

(Emerald Mogu Gauntlets) - Emerald Mogu Gauntles
Type: Weapon
Rank: S
Range:
Short-Mid
Chakra: -20 per turn
Damage: N/A
Description:
A very proficient group of blacksmiths collectively called the Mogu, had such skill with shaping and using Hugurian Ore, that generals and leaders traveled all over the world to ask for weapons to be made for them. One particular weapon that was made were a pair of gauntlets, designed for close quarters combat however came with a heavy cost. Originally created for an amazing female warrior, they were lost, and then eventually resurfaced.
The Emerald Mogu Gauntlets are a pair of larger than ordinary fists carved and shaped into dragonesque faced gauntlets, crafted from Hungurian Ore, gilded with Jade, each embedded with a jewel. Each of these jewels empower the gauntlets at the cost of additional chakra, creating a large taxing chakra based weapon.
In the left Gauntlet is a orange topaz, etched with the symbol for barrier. When chakra is charged through the gauntlets, the topaz activates, withdrawing in the same amouont of chakra that is used for a technique, only up to S rank. Once collected the chakra then spreads over the users body as a 10cm layer of second skin, protecting the user and reducing damage taken from the next technique by the amount of chakra taken (ie 40 chakra taken, reducing 40 damage from the next technique that damages the user). while only lasting a few seconds, it only lasts for one turn, and can only draw in chakra from one technique at a time.
The right gauntlet has a malachite gem embedded into the head in which also taxes the user, chakra per technique used. Destined and designed for war and combat, the symbol for challenge is etched into the malachite in which every turn 20 chakra is taken from the uiser each turn. This chakra is the expanded out from the gem once per turn as an invisible field of omnidirectional chakra, acting similarly to a sonar. This chakra in no way harms or damages the opponent however, will ping back to the user about the closest incoming enemy's physical position.
Fighting Styles | ファイティング
Hades was taught a unique style of Kenjutsu known as the Ogame Ryu sometime during his disappearance. From this style, Hades had mastered two specifics of the Style. Firstly, the lightning style, which was trained so thoroughly, Hades base speed increase by One rank. The other style, Wind style, was all about timing and opponent and dodging last second, due to this training, Hades base tracking increased by One rank as well. On top of this, however, Hades is an avid practitioner of Kyotoryu, the Swordless Kenjutsu. At all times, Hades has Journey of the Swordless active, removing his ability to wield a sword, but turning his body into a sword. Due to this, Hades has, the backs of his hands, two seals, for the Lost Blades, his hands replacing the blades.
(Tabi no Katana nashi)Journey of the Swordless
Type:
Supplementary
Rank:A
Range:Short
Chakra:30(-15 per turn)
Damage:+20 to All Kenjutsu/Taijutsu based Techniques, 1.5x Speed
Description: Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.
Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction.

(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank:
S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.
Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique
Specialties | スペシルティズ
Hades, like many others, specializes in many different abilities. From his Uchiha Heritage, Hades was trained in Fire release from an early age, becoming proficient enough to perform all his Fire jutsu with a single handseal. After obtaining Senju DNA, and obtaining Wood Release, Hades spent a many few years training it, increasing his handseal speed, as well as being able to leave his Wood release jutsu to act on their own. Also, through the Senju DNA, Hades obtained Wood Sage Mode. and through training vigoursly with it, learnt how to active Sage mode without wasting any time.
Single Handseal Specialist: (Fire)

You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) handseal, that is still double-handed except when specifically stated otherwise in the technique. This can be applied to Advanced and Custom Elements that are composed of basic elemental affinities.


Increased Elemental Specialist: (Mokuton)

You can perform techniques of a second element with faster seals and halved handseals, if more than 3 seals ( 4 and up ).

Sourceless Materializing Specialist: (Mokuton)

You can materialize your element or skill you specialize in without needing a source. Likewise, you can sustain creations of the element without limiting yourself, such as creation of S rank Earth Golem and allowing it to exist without sustaining it on your own. This is done by adding 1 handseal to the necessary total.

Sage Master:

The user is able to enter Sage Mode passively, no longer counting towards their allowed moves per turn OR The user is able to gain 20% more chakra when entering Sage Mode.
Note: Requires Sage Mode.

Ogame Ryu

Additional effects and Restrictions:
This style involves an incredible knowledge and control over one's own body movements. Mastery of different forms give the swordsman advantages over others. A practitioner in this style is capable of mastering up to two of the five forms and gain the bonuses from those, the two forms they master must be stated in their biography (though they're still capable of using all five). This style is also usable by both Samurai and Shinobi, though Samurai are only able to take advantage of the elemental additions to the techniques if they possess the means to use elemental chakra (Zen's Harmony technique). They cannot receive bonuses from any other custom fighting style.

  • Fire: Kenjutsu techniques gain +10 damage
  • Lightning: Increases base speed by one rank
  • Void: Increases base reaction time by one rank
  • Water: Opponent's ability to track kenjutsu techniques is reduced by one rank (i.e. when calculating, use a base speed of one rank lower).
  • Earth: Immunity to D-rank and below physical damage.

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T H E M E--S O N G | シーム・ソング


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Delta

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Custom element Japanese name:
Kazan Arashi

Custom element English name:
Volcanic Storm

The element is based on:
Lightning|Fire|Earth|

Facts that prove the element to be possible (in the manga context):

Volcanic storm can easily be explained through Manga context and in real life application. In the manga, we clearly see Ash being used in a few variations, One being in Asuma's flammable Ash, which can be reignited through sparks, and through Madara's Hiding in Ash jutsu, where he can expel large amounts of ash from his mouth as an escape. There can be a few explanations that either Ash can be directly created from fire release, or perhaps through earth release to create a fuel source, then fire release to burn it to create ash. Lightning release itself is self explanatory. In the context of Volcanic ash, I will explain below but for now, when something is super heated, it loses an electron which generates an electrical charge. Through lightning release we can either increase this through chakra or collect it and multiply it. Volcanic storm is a solid that acts like a gas, in that, while changing or shaping a solid would be like cutting or breaking it apart, this solid can simply rearrange itself without breaking apart the original construct to shape into a new one.


How it works:

This Elements works by combining the three above elements together into a single medium, to create a large Electrical Ash Storm. Firstly, the user combines all three elements together, and when this occurs, is how the element is formed.
Firstly explaining it scientifically, "Volcanic ash is formed during explosive volcanic eruptions when dissolved gases in expand and escape violently into the atmosphere. "

Translated into the Narutoverse we can use fire release and earth release to create magma/lava (already shown to be possible). This is how we create Volcanic ash instead of regular ash.

As said above, when something is burnt and super heated, it loses electrons. The loss of electrons creates a small electrical charge, however due to the sheer size of electrons, we can increase this number in terms of how many electrons we lose.

We can assume that lightning release is similar or at least we have the ability to produce electrical currents from lightning release. Then via Kekkei Tota, we can combine all 3 elements to produce a lightning charged Volcanic Ash, which has the properties of being both burning hot while also being electrical. This form can be seen as a mix being being solid while also behaving like a gas. By creating a solid that behaves like a gas, it gives the user great control and operational advantage when manipulating the element. Firstly, while most solid act as a rigid and complete entity, this solid that acts like a gas gives it the ability to act on a smaller scale, but hundred or thousands of times in the same shape, to form a much larger shape. Examples of this are compressing the size of an entire building into a single long cylindrical pipe the size of a shoe, by folding it in on itself. Its not restricted to saying as a solid, having to break itself apart to be turned into the object of choice, where acting like a gas, it can simply change and mold itself into what ever is needed.

While other ash based elements are limited to a cloud or gas like state, with physical properties, Volcanic storm creates a more unique solid that is able to shift and change, but retain its form. Things like having a hole punctured through it, wont cause it to collapse. If Volcanic Storm was made to use a table, and something took the legs out, the surface of the Table would still remain where it was, not having to rely on its legs to stay afloat like other solids would.


By doing this, the user creates a huge Ash Storm, which is imbued with Lightning, and burns on two different levels. The first level of burning is from the Ash itself, which leaves burns similar to fire, destroying the cells with raw heat upon contact, leaving reddening marks the longer contact is maintained. Secondly, from that same wound, the lightning burns occur, which travel up the persons body, tearing the skin fibers, in the same way regular lightning would, however, due to the boiling water conductivity, it is far more aggressive, splitting the skin and burn down to the muscle from the impact point.

The difference in heat between the two is slightly different as well. The Ash and Water itself is only as hot as waters boiling point, at 100 degree's. However, the lightning itself, is hotter again, reaching lightnings apex point of 50,000 degree's. The two heats differ, because of the extreme conductivity of boiling water. The lightning itself its bouncing around each individual Ash particle so quickly, that is doesn't have time to increase the waters temperature, as it is moving so quickly between the particles, it is only in contact for a brief moment. Even though this is the case, the entire Volcanic storm itself is still full encased in lightning, at least so it appears, however the current is simply moving between each individual particle so quickly, that it appears the entire cloud is discharging electricity. Upon contact with an object or person, the lightning converges into the target, combining all three Elements into one as it hits the opponent, creating Volcanic Storm.

Jutsu Usage Examples:

(Kazan Arashi: ???) Volcanic Storm: ???
Type:
Defensive/Offensive/Supplementary
Rank: D - S
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80
Description: The user will expel volcanic storm through their mouth to create a dragon. This dragon will come swoop down on the opponent dealing moderate damage. The amount of chakra inputed into the dragon determines the output of the dragon

(Kazan Arashi: ???) Volcanic Storm: ???
Type:
Defensive/Offensive/Supplementary
Rank: D - S
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80
Description: The user will create various structures of Volcanic Storm. Be they waves, blasts, or spikes, as long as it makes sense within Volcanic Storms usage.

Conditions to be able to use it:
Must have learned Lightning, Earth and Fire.

Is weak to:

Lightning and Lightning base Elements:
Volcanic storm is weak to lightning due to the opponent electrical currents. When a secondary current comes into contact with Volcanic storm, the two currents will cancel out, halting Volcanic storms progression, and destroying the Ash due to the combined clash of particles from the outside source.

Wind & Wind Based Elements: Since Lightning surges around and through the storm, the wind would not only overpower the lightning, but Also wind is sharp enough to slash the Volcanic Storm ash to ribbons, pushing it back and also destroying the ash itself.

Is strong against:
Earth & Earth Based Elements:
Due to the incredible amount of lightning that surges through this element, it will simply break down earth like normal, smashing it apart.

Fire & Fire Based Elements: Volcanic Storm would engulf Fire techniques, the heat being absorbed into the ash and simply being dispersed within the storm, becoming one with the storm, and being overpowered.

Water and Water Based Elements: When Volcanic storm comes into contact with Water, the Ash inside the storm will absorb it into itself, and the lightning and heat from the ash will boil it upon contact, causing the Ash to expand, and actually strengthening the Storm by adding more volume to the Ash and expanding the side of the storm upon contact.

Co-creator: Delta
 
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