Name: Raven Uchiha
Nickname: Black Haired Raven
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Raven wears a shallow cut black and red dress, five necklaces with an assortment of beads, a red girdle-belt, and a pair of matching gauntlets. She also wears fingerless gloves.An object that looks to be made from feathers hangs from the right side of her skirt. She also wears detached black leggings. She wears black boots that have red high heels and soles. Her most distinctive feature is a fearsome, full-face mask that resembles the face of a . The mask has four eye slits, further enhancing the character's inhuman appearance. Raven wears a modified version of the Uchiha battle armor on top of all this. She has long black hair, but no one has seen her face under the mask. She has Muramasa, the blood red vibro blade on her left hip at all times.
Raven is cool, collected, and to the point. She is a no fuss kind of person, who doesnt hesitate in the slightest with her decision making. With her Eternal Mangekyou Sharingan, Raven has become extremely confident in her ability, but at the same time tries to not go overboard when an opponent is weaker than herself. Raven has no real interest in hurting people, but won't hesitate to go all out, using her Eternal Mangekyou Sharingan, or if need be, even her Rinnegan. Due to this, Raven tries to avoid people, as power seeks competition, and Raven doesnt entirely enjoy fighting people. While regaining her memory, Raven is on a path to decide whether she will user her power to destroy the world, or to save it.
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Land of Birth: Land of Fire
WSE Clan: N/A
Rank and Chakra Information:
Ninja Rank: Jonin
Single Handseal Specialist(Fire) | Increased Damage Resistance(20 DMG)| Apex Handseal Specialist (Fire) | Doctor(1x Extra Medpill) | Ogame Ryu Lightning|Wind(Faster Speed+Tracking)
Basic Five | Blaze Release | Adamantine Release
Ninjutsu | Genjutsu | Taijutsu | Kenjutsu
Sharingan(Three Tomoe) | Sharingan Genjutsu(Training)
Eternal Mangekyou Sharingan | Rinnegan
Wood Sage Mode | Medical Ninjutsu(Training)
Fuuinjutsu | Jaguars(Summon) | Ogame Ryu | Kyotoryu
Chop Hanging Rippling Fist
Background InformationNothing is truly known of Raven. Washing up on the shores of Kirigakures many islands, Raven was dazed and confused, only remembering snippets of her past life. A few things where known to her, she was an Uchiha. She had awakened the Eternal Magekyou Sharingan, and she was hunting something, or someone, in order to gain more power. The rest, is blurry. She has occasional flashbacks of herself, but more like a male version of herself, fighting people, but the images fade as soon as they appear, further frutrating her. Due to her memory loss, Raven is unsure of her place or he choice in the world, whether she wants to be the hero or the villain, she knows not. For now, Raven merely wanders the World, making judgment calls for her self, to decide whether she will use her great power to raze the world in flames, or nurture it into greatness.
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Eternal Mangekyou Sharingan: Of the Uchiha clan, few have archieved the abilities of the Mangekyou Sharingan, even few have ascended even further, obtaining the Eternal Mangekyou Sharingan. With this Dojutsu, Raven is able to access Special ninjutsu, without the drawback of a normal Mangekyou sharingan. Having access to jutsu such as Amaterasu, Tsykuyomi and the Perfect Susuanoo. Raven has perfect these abilities, and as such, as a few Signature techniques she uses more regularly.
( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Chakra: 70 ( -20 per turn to keep active )
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
(Doujutsu: Saigo no Susanoo) - Eye Technique: Final Tempestuous God of Valor
Range: Short – Long
Chakra cost: 150 (-20 per turn)
Damage points: N/A (-20 to user per turn)
Description: Madara's Susanoo possesses a complete body, including a lower half and legs, which are visible when it emerges from the ground as well as two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. One of these faces has elongated canine teeth in its lower jaw bracket and two tusks growing from said jaw. The other has similarly elongated canine teeth in its upper jaw bracket instead, as well as a single horn protruding from its forehead. When emerged from the ground, its feet, face towards the side with the elongated lower teeth. Madara has also demonstrated the ability to float inside of Susanoo when it is fully emerged from the ground. The right hand of each side wields an undulating blade and the Susanoo itself is capable of contributing towards some of Madara's techniques, as it was seen forming hand seals when he drew down two meteorites. Madara has also shown the ability to combine this technique with the Wood Release Clones Technique to create a multitude of these ethereal warriors, albeit in a weaker, simpler form. By stabilizing and focusing on his chakra, Madara is able to boost his Susano to a different level. The final form of Madara's Susanoo is an enormous construct with its mouth obscured and a body similar to its full body form. The outer armour which only remotely resembles the usual tengu-like armour, is split down the middle where the normal Susanoo underneath is revealed. It also has four plated arms, two of which wield its undulating blades. Once the final form's chakra is stabilised, the ethereal warrior doubles in size, rivaling the size of a Jinchuriki's complete form. It gains the traditional long, tengu nose, with Madara's being more angular when compared to that of Itachi or Sasuke's. Its back set of arms, which are still plated, extend upwards like wings and its front set of arms, which lose their plating, are somewhat smaller than the plated arms. The undulating blades are replaced with straight katana, which are kept inside the palms of Susanoo's back arms and wielded by its front arms. While initially the Susano can grant a protection against most A-Rank attacks, in its final version, it can defend the user against most attacks regardless of rank and nature and has a physical strength enough to rival anything from Tsunade's top physical strength to that of a Bijuu. However, the user can still be attacked if, by using a tangible attack/element, the opponent manages to remove Madara from inside his Susanoo, by manipulating the substance in which the user is standing or by "entering" Susanoo from an exposed side (if he isn't complete). Not only that but the user is still vulnerable to Genjutsu, Sound, Light and the Susanoo itself can be cancelled if overpowered.
Note: User can't make clones except Wood Clones in which case the user can only make 2 clones and their incomplete, smaller Susanoo bestows only a B-Rank defense and an A-Rank attack
Note: Once activated, takes 2 turns to stabilize into the full form.
Note: User can make use of the susanoo to do the necessary handseals for a technique.
Note: Can only be fully called upon once and lasts for 6 turns max. User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only 2 turns and having an A-Rank strength.
Note: Once deactivated, the user is left unable to reactivate his Sharingan for 2 turns, during which he'll experience a mild fatigue due to the chakra drain.
Note: In complete form, its Sword attacks can extent up to Long Range and are equivalent to S-Rank physical attacks each, while in the inital form his sword boosts an A-Rank attack power and a Long-range reach. Using the sword attack (one or both) counts as a move.
Note: The user can't use Sharingan Eye Techniques while this technique is active apart from those pertaining to Susanoo and can only use 2 techniques per turn while active.
Note: This version can only be used by Uchiha Madara bios with either the EMS or Rinnegan active.
(Yasaka no Magatama) - Eight Slopes Curved Jewel Technique
Range: Short- Long
Chakra cost: 50
Damage points: 100
Through the use of Susanoo, the user is able to create the Yasaka Magatama from any of its hands, which can comprise of a single magatama to several bound together through their respective centres by a thread of chakra. Due to this structure, the tools act in a similar manner to that of a shuriken when thrown by Susanoo — rapidly spinning towards the intended target — and result in a powerful collision upon impact. The size of the created projectiles are dependent upon the user's intent and situation, with smaller variations being faster and more adept af fighting in close quaters and larger ones carrying bigger impact or a bigger area of effect. While the manner in which they work is somewhat similar, the technique can assume multiple forms that differ slightly both in appearance and use. So ffar the 2 users of this technique have been seen using them in 2 unique ways: Itachi produces three magatama bound together by a single, circular thread that are created either between two of Susanoo's hands or from just one. The 3 magatama spin at enormous speeds around its chakra thread and are then propelled towards the target as a single combined projectile. Madara, on the other hand, creates a considerable number of magatama strung out between two of Susanoo's hands, using an interconnecting thread. These then detach themselves from one another once propelled towards the target, so that each magatama becomes a separate projectile, covering a large area of effect. Or, in alternative, instead of firing the magatama individually, Madara's Susanoo can use the stringed together magatamas as a chain/whip-like weapon, albeit with a smaller area of effect.
Note: Requires the user to have activated his Susanoo and have achieved the complete form.
Note: Can only be used by Itachi Uchiha bios with MS or Madara Uchiha bios with EMS.
(Doujutsu: Tsukuyomi) - Eye Technique: Nightmare Realm
Rank: Forbidden rank
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
One of the basic techniques awoken with MS, this illusion renders the victim at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The only limitation of the technique is the users own imagination and skill, a fact proven by Itachi Uchiha who was must more masterful with its use than any other Uchiha before him. The technique itself only lasts for but a mere second in reality, but the one affected could have suffered through the equivalent of several weeks of torture which will manifest in severe mental damage and physical fatigue.
Note: Requires direct Eye Contact and the user to have MS active
Note: Each use reduces the duration of MS by 2 turns
Note: Its unblockable and unreleasable
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left unconscious
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter
(Doujutsu: Amaterasu) - Eye Technique: Shining Heaven
Rank: Forbidden Rank
Chakra cost: 70
Damage Points: 120 (-30 to the user)
One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.
Rinnegan: Raven, being the the first of her clan to date, after obtaining DNA from a decendant of Hashirama, found that her Dojutsu had one further level. The Rinnegan, the power of the Sage, Awoke in Raven after the transplant, and as such, granted her the abilities of the Six paths founder. After using the Rinnegan, somewhat mastering it, Raven once more, has a set of technique she uses more than the rest, and even a few technique unique to her herself.
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Chakra: N/A ( -5 per turn )
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
( Tendō ) - Deva Path
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Chakra cost: 40 ( -100 per turn if used on an enemy )
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
( Shinra Tensei ) - Divine Punishment
Chakra: 40 ( +20 per extra range )
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
( Bensho Ten’in ) - Universal Pull
Range: Short - Long
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active
( Rinbo: Hengoku ) - Wheel Grave: Border Jail
Damage: 80 per clone
Description: Using his Rinnegan, Madara is able to project shadows of himself into the invisible world known as Limbo, which is generally impossible to detect or visually perceive. The shadows can operate independently of the user, attacking and restraining target(s) or defending the original body from harm. Even when detected, the shadows are immune to most forms of attacks apart from attacks that include Six Paths chakra as well as only being detectable by the Six Paths chakra as well as Rinnegan, the latter being able to see the shadows clearly. The downside to this technique is that the user's shadows, after 2 turns, automatically return to their body and are left temporarily unusable. The shadows can be partially combatted by immobilizing or sealing the body in a way that it cannot move, act, or be recalled to the user's body. Madara is also able to switch positioning with each clone if the need calls for it at the cost of a move per turn.
Note: Can only be used by Madara Uchiha with Rinnegan.
Note: While in use, the user can only use two other jutsu per turn.
Note: Clones can only be in use for two turns before automatically rescinding and being unusable for 3 turns.
Note: The user can create up to 2 Limbo clones at a time. When enhanced with Six Paths chakra, up to 4 can be made. This variant is able to make use of Rinne Sharingan jutsu as well as Rinnegan ones.
Note: Limbo clones are only able to utilize Taijutsu, which deals 80 base damage.
( Tengai Shinsei ) - Shattered Heaven
Chakra: 100 (200 for double use)
Damage: 140 (240 for double use)
Description: The user weaves the Ram + Snake + Bird hand seals simultaneously between himself and his Susanoo, in order to use the Deva Path's gravitational abilities to draw a massive meteorite from the upper atmosphere down towards a specific location on the ground. As it is attracted towards the user it descends along linear trajectory. The meteorite is enough to dwarf any entity known so far, being only slightly bigger than Senju Hashirama's (Senpou Mokuton: Shin Susenju) Wood Sage Art: True Thousand Hands Technique. The resulting impact of the meteorite is such that it will also damage the user in a fatal way if he doesn't manage to protect himself. It must also be noted that protecting oneself is not an easy feat as Madara was seen severely injured and left with his susanoo deactivated after using it. Despite its enormous size, the meteorites are very basic and, as they aren't chakra infused but simple lumps of rock attracted towards the user, can still be destroyed or affected by specific, feasible techniques as was the case of Onoki's earth manipulation jutsus. With more chakra, the user can pull two meteorites, one right after the others but at a great cost and most likely ensuring his death as well.
Note: Can only be used once and by Uchiha Madara bios with the Rinnegan
Note: Must have activated the Deva Path beforehand and have Susanoo active
Note: Once used, the user can't use Deva Path's abilities for 5 turns. However, if used to pull two meteorites, the technique consumes 2 moves and disables the users Susanoo and his Doujutsu
Wood and Wood Sage Mode: After obtaining the new DNA, and evolving her Eternal Mangekyou Sharingan, Raven also gained access to individuals special traits. Firstly, Raven gain the ability to heal her body without much conscious effort at an accelerated rate, allowing her to heal even major wounds over a short period of time. On top of this, Raven gained access to the famed Wood Release, allowing her to create and manipulate wood with her chakra. With the Wood Release, Raven also Gained access to Senjutsu chakra, allowing her to Enter Wood Sage Mode, however, Raven lacked the ability to project the Senjutsu into other things, leaving her just an empowered being.
(Saisei Noryoku) - Regeneration Ability
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.
Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage
Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.
Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.
Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki.
( Mokuton Sennin Modo ) - Wood Sage Mode
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
Weaponary and Techniques: Even with her massive Ninjutsu arsenal, Raven still carries a few weapons and tools around with her. Besides her demonic helmet that she always wears, and the assortment of ninja tool, such as kunai, smoke bombs, flash bombs, ect, Raven also carries two weapon. Firstly, Raven carries the Uchiha War Fan. This fan is almost as big as Raven, and has a long chain attached to the hilt. The fan resembles the Uchiha symbol, and has tomoe markings all around the border. Raven is Capable of using some special techniques with this War fan that only a few others of her clan have access too. On top of the Gunbai, Raven also carries an Indestructible Vibro named Muramasa. Muramasa stores chakra in the sheath allowing raven to swap elements on the fly.
(Gunbai Uchiwa) Army Arrangement Fan
The legendary war fan of Uchiha Madara, the Gunbai Uchiwa is a wide fan weapon with a tomoe pattern on it, a long handle with bandages wrapped around the base and a long chain attached to it. The gunbai is very resilient, being virtually indestructible. Its edges are somewhat shart and its large size makes it ideal for defensive purposes. Additionally, the user can channel chakra into it while swinging it. By doing so, massive blasts of unfocused wind can be released with varying power from C-Rank to A-Rank, depending on the users chakra input. The range of the blast increases with its power (C-Rank Short Range; B-Rank Mid-Range; A-Rank Long Range). Additionally, it can be used to perform some unique and powerful techniques such as (Uchihagaeshi) Uchiha's Return.
Note: The wind ability counts as a move.
Note: Can only be used by Uchiha Madara or Uchiha Obito bios
(Uchihagaeshi) Uchiha's Return
Using his Gunbai as a medium, Madara blocks an incoming attack and absorbs it, nulifying its effects. Not only that but upon demand, Madara is able to deflect the attack back at the enemy as a raw burst of chakra. As this redirection occurs both suddenly and unexpectedly, the reflected attack can prove difficult for opponents to evade. However, the technique, while powerful, can only be used against attacks that can be intercepted by the Gunbai and mainly against "energy-like" techniques. The redirected attack is not the technique initially used against the user but rather a raw blunt version from it.
Note: Can only be used once every 2 turns by Madara Uchiha or Obito Uchiha through his Gunbai.
Long Sword of the Demon Blacksmith (Muramasa no tachi)
Long Sword of the Demon Blacksmith (Muramasa no tachi)
Weapon rank: S
-30/turn the sword is unsheathed.
Quickdraw(Short range)-A rank, 60
Quickdraw with a movement enhancing technique-S rank. 80
Description: Muramasa no tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern ninjutsu & kenjutsu techniques to generate effective strikes with overwhelming damage output.
The sword is a “Tachi” not a Katana, with chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from lightning release, but may involve other elements if used with a Custom jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of lightning chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade.
However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.
Note: The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge.
-Appearance: & .
Ogame Ryu: Raven was taught a unique style of Kenjutsu known as the Ogame Ryu from a passing shinobi long before she lost her memory, however while she had forgotten his face, his teachings where burnt into her brain. From this style, Raven had mastered two specifics of the Style. Firstly, the lightning style, which was trained so thoroughly, Ravens base speed increase by One. The other style, Wind style, was all about timing and opponent and dodging last second, due to this training, Raven's base tracking increased by One as well.
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Summoning Animal: Quetzacoatl
Scroll Owner: Jojo
Other Users who have signed contract: N/a
Summoning Boss if existing:N/a
Other Summoning Animals tied to contract: N/A
Quetzacoatl is an ancient Aztec God, largely depicted as a feathered Serpent. With the large coiling body of a Snake, the head of a dragon, Wings of a bird, and covered in feathers instead of scales. Quezacoatl also is adorned with aztec garments, mainly, a large jeweled necklace that hangs around its neck. Quetzacoatl is the name given to the many different Aztect gods, however, Quezacoatl is the Main deity, know as the creator of life, giver of Winds, and taker of Souls. Quetzacoatl was born of flames, sacrificing their mortal body, and becoming the stars themselves, to guide those among the living to safe passage.
Being an Aztect Mythical God diety, Quetzacoatl summons have a number of abilities tied with each summon, each one unique from the next.You must be registered for see images
- Firstly, All Summons tied to the Quetzacoatl summoning line are senjutsu masters. Capable of converting chakra into senjutsu chakra, some of them are capable of merging with the user to help them gather senjutsu at an extra 5% per turn. This cannot be used to extend the duration of Perfect Sage mode. In the case of larger Quetzacoatl summons, the summon can envelope the user in an Aura to increase the speed that they convert chakra into senjutsu chakra, allowing the user to passively convert 5% of their chakra per turn without meditating while Quetzacoatl is summoned. This ability can only be used to Help the user enter sage mode, and does not give the Quetzacoatl summons access to any such sage mode or sage mode abilities.
- Secondly, All Quetzacoatl Summons are entirely Immune to their Primary element, this is due to Quetzacoatl being creation based. Each Quetzacoatl created their Primary element in their realm, and as such, after eons of being exposed to these elements, have gained a complete immunity to them. All Quetzacoatl summons are only Immune to Jutsu One Rank above their Own.(S rank Summon immune to Forbidden Primary Element)
- All Quetzacoatl are capable of a special ability which is also tied to their senjutsu mastery. This ability is to Remove Senjutsu from an enemy jutsu. This is done by the Summon itself, draining the technique of its Senjutsu, and absorbing the added senjutsu chakra into themselves before releasing it harmlessly back into the world. Each Quetzacoatl is capable of this.
- Lastly, All Quetzacoatl summons, via the blood signing, are mentally linked to the summoner, capable of communicating telepathically, talking to the user through a blood bond created during the summoning process.