Zone 2
The top right quadrant, this area is 75 x 75 meters wide.
Located in Zone 2:
Hokusai
21 Savage
LGeezy
Zatanna
Sasori
21 Savage
LGeezy
Zatanna
Sasori
Kazumi would charge her chakra around her body as it surges to her fists and feet. Forming a seal she releases the seal on her head as it moves across her face. Then as she begins running towards the bottom zone, she channels earthen chakra around her body with each step leaving imprints in the ground.
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Chakura Chikara) - Chakra Enhanced Strength
Byakugō no In) White Strength SealRank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.
Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
Doton: Chō Kajūgan no Jutsu) - Earth Release: Super AddedType: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The Byakugō no In is a powerful sealing technique used by Tsunade and later taught to Sakura. By storing chakra over a period of time, the user creates a seal on their forehead which keeps the chakra undisturbed for future use. Once the seal is formed and is fully filled, the users already impressive chakra control allows them to fully access their chakra and as such produce a greater physical strength or perform techniques without any wasted stamina or chakra. The effort to fuel the chakra into the seal is such that when it finally becomes full, the user can re direct his focus and his chakra to his body once more, taking full advantage of it and its own chakra control. To release the seal, one uses the command Infūin: Kai (White Seal: Release), pumping the stored chakra back into the body, greatly increasing chakra flow. The release command will open the seal and allow the stored chakra to pump back into her body. The seal has two levels of release which enable the use of specific techniques unique to Tsunade:
-Level 1: User partially opens the seal, which makes the markings of the White Seal spread around her face. The Chakra that flows from the Seal (adding 500 chakra points) powers Tsunade's physical abilities, increasing her already chakra enhanced enormous strength to monstrous levels, adding another +15 to her Taijutsu. Her medical techniques are boosted in both speed and effectiveness (heals twice as much, twice as fast). This level enables her the ability to use (Sōzō Saisei) Creation Rebirth on herself or on others through Katsuyu.
-Level 2: After releasing Level 1 of the White Seal, the user forces the seal to open completely. Upon release, the markings of the white seal spread around Tsunade's body. This level unleashes the full chakra contained in the White Seal (adding 1000 chakra points), boosting her physical abilities, strength and power to unimaginable levels. Her Taijutsu gains another additional +25 boost in damage and her medical techniques gain a tremendous boost in speed and effectiveness (adds twice as much healing as before, twice as fast). This level enables her the ability to use the (Byakugō no Jutsu) Strength of a Hundred Technique on her self or through Katsuyu on others.
Note: Can only be used by Tsunade and Sakura Bios
Note: Level 1 lasts for 7 turns, Level 2 lasts for 5 turns
Note: Because Sakura is younger and doesn't need to spend chakra from the seal to keep her body young, she can more effectively use the chakra of the seal and gains and additional +10 to Taijutsu for each level.
Note: Each level can only be used once and each count as a move
Note: After the release of the White Seal and when its duration expires, user will be rendered deprived of stamina and have trouble molding chakra. For 3 turns she cannot use healing techniques nor mold chakra above A-rank.Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
I surrender.”Well…any idea on how you want to start this?” Matatabi questioned her host; much to which Kokonoe idly placed a lollipop into her mouth as she noted the person trying to leave the area, shortly followed by the other throwing his weapons. This leaved the cybernetic freak of nature and this classy looking young lady.” Anyone really…though it more be problematic if we continue to just stand here doing nothing…” Miyu then spoke afterwards towards Kokonoe – but the Jinchuriki toned both annoyances out of her mind as she set her focus on the enemy (Circe).
“ Guess Ill start with you, Madame. ” she said as she activated a technique two techniques that would largely remain unknown to the enemy – the first of them being allowing for her to modify her fire technique release ash from its core as though smoke was leaking from within it. While the second would allow for techniques to consume ash within the terrain as a needed source in order to further fuel it’s creation. Once this was achieved – her actual offense had already begun as the ground surrounding Circe would be destroyed as a large spiraling pillar of flames erupted from underneath her.
She would also passively activate Pyromania on the pillar of flames, increasing its chakra cost but also allowing her to be protected by her own technique and also Phantom Fire to make the flames neutral to all elementals.
(Katon: Moya No Besubiusu) Fire Release: Smog of Vesuvius
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20 ( -5 per turn )
Damage: N/A
Description: By spending twenty chakra the user will be capable of activating an ability that will allow them to alter future fire techniques that they create. Fire techniques altered by Smog of Vesuvius will produce an immense amount of thick, black smoke as they burn that will waft out in large, vision obscuring and light blocking plumes. The released smoke is purely fire based, being made up of fine particles of ash rendered inert by the users chakra, which will both haze the air and settle over structures in thick, powdery black layers. The ash, while fairly hot, possesses no offensive capabilities of its own, and as a result largely exists for diversionary measures. For opponents the smoke will produce a distinct, acrid smell that can interfere with their olfactory senses - just as the smoke can inhibit their vision in a similar manner to Kirigakure’s mist (but potentially worse on account of the smokes dark color), however for the user (and their allies, such as summons and animal companions) the smoke will be purely scentless.
Notes:
- The heat of the expended ash won't affect the user in any way.
- The user has to expend an additional 5 chakra when choosing to apply this effect to a fire technique.
- Smog of Vesuvius lasts for 5 turns or until deactivated, can only be used three times, and works with Fire and Fire KG/CE variants that could logically produce it (i.e lava) though the user cannot manipulate this smoke at all.
- Those with a fire specialty can change the color of the smoke, but only along the grey-scale (so from white to black) or to shades of red/orange
(Katon: Minami Reiji) | Fire Release: The Samsara Equation
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: M/A
Description: This technique seeks to take advantage of the ash/gas that is often left behind as residue after certain fire techniques are produced. The Katon element often makes use of ash and gas to produce flames, sometimes having ignitable ash/gas, and at other times making it explosive. This technique explores the flammable aspect as a method to benefit future fire techniques. When activated, this technique will allow ash and gas to be burned as fuel so as to amplify the flames growth, resulting in affected fire techniques becoming larger and hotter and thus affording it a twenty damage point increase. (whether it be natural, inert ash, or ash/gas produced by the user's techniques, or ash left behind in the residue of a clash). This will occur as the fire technique will be altered so that it can ignite any ash or gas within its immediate vicinity, and then draw in the resulting flame to bolster its own power. This technique in and of itself however does not produce any ash, therefore it is imperative that the user either have an adequate source of ash that this technique can take advantage of, or produces an ash or gas technique in preparation for this jutsu, otherwise this jutsu will prove to be completely and utterly useless. Once activated this technique will stay active for four turns, during which time fire jutsu that this technique is applied to will have an additional +10 chakra added to their creation. On account of this technique lacking any independent uses, this technique can be passively activated virtually instantaneously, essentially does not affect timeframe, and lasts two turns each usage.
Note:
This effect is applicable to Flame and Heat based fire techniques.
Despite having no independent uses and requiring set conditions to be met to have any effect, this technique can only be used twice
Two turn cooldown between uses.
(Katon: Barioria no Unmei) | Fire Release: Doom of Valyria
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40 x 2 = 80 + 10 + 5 + 10 = 105
Damage Points: 80 (+ 20 + 30 = 130)
Description: An extremely powerful jutsu, Doom of Valyria allows the user to (after making 4 handseals) flood immense amounts of fire chakra into the ground, and through it raise gigantic pillar(s) of fire. These pillars will spiral ferociously as they rise which, is not just a cosmetic effect, but rather serves to imbue the rising flame with the effects of ‘Aggravate’. That is, the rotating columns of fire will, through use of convection, create shifting high to low, and low to high airflows that will serve to exert a powerful suction effect. The suction effect will span out up to short range away from the pillars, and can neutralise propulsion forces of B rank and below. The scale of this technique can be such that it would be capable of affecting large swathes of land, each pillar affecting up to a short ranged radius area and towering up to 15 meters into the sky
Note:
This technique can only be used twice, with a two turn cooldown in between uses. Once used, the user will be barred from utilising fire techniques above B rank for the rest of the turn, and cannot use fire above S rank next turn. Because of its effects, this technique is potentially fatal if used within short range of the user, unless they have some kind of countermeasure
(Katon: Hōka) | Fire Release: Pyromania
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: (x2 to the desired technique)
Damage Points: N/A
Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.
Note:
Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.
(Bijuutsu: Maboroshihi) - Tailed Beast Technique: Phantom Fire
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10 Chakra Each Technique Infused)
Damage: N/A
Description: Derived from the usage of Tailed Beast Technique: Duality, the Jinchuriki of the Nibi applies the usage of the “Positive Black Chakra” variant of the technique into their fire techniques exclusively – allowing the infusion to occur naturally should the user desire such an effect. This allows all the user’s Katon based techniques to gain universal neutrality due to the unique infusion. What makes this technique more unique from the original is due to the flames of the Nibi being partially infused into the flames generated by its Jinchuriki are part of its body thus producing a more easier and precise version comes with practice. This can only be used by a Jinchuriki of the Nibi, being passive in nature and not costing a move. It must however be in the user’s bio or mentioned before hand. Cannot be used in consecutive turns.
TF in case your confused: Smog > Doom (Pyromania, Phantom Fire, Samsara All Applied here passively)
Challenging Sasori, if you accept – make the thread with your counter.
1800 - 105 - 20 -20 = 1655
Cyborg would move from this arena to the next, along with the puppets and the drone forming like a wall of bouncers around him as they jogged away."So the games are here! So many people to kill, I feel happy already!" was what theYou must be registered for see linkswould say as he would see several individuals around him jumping into challenging one another leaving him alone without a partner. Not that he was concerned, he still had to prepare before he sprung into attacking. He would reach for a scroll in his clothing which he sets to the ground, performing the necessary seals for the unsealing process before summoning four puppets to his side to serve as aid for the battles to come. In the same breath he would release four drones from his back that take into the air scattered around the battleground in strategic locations away from view. He then waits.Type: Tool
Rank: A
Range: Short-Long
Chakra: 30 (40)
Damage: 60 (90)
Description: An advanced type of puppet that makes
use of scientific ninja tools to attain a limited degree
of autonomy that ergo, enables them to act
independent of a puppeteer. To initiate this method,
each puppet must first be programmed with a set of
specific functions that then makes use of a
detection system to prompt them into action. More
specifically, the puppets will be able to act whenever
foreign chakra enters mid-range of them while
deployed in a battle or in the same landmark as
them (WSE). Once prompted to act, these puppets
are capable of firing several chakra bullets in rapid
succession to inflict major damage (A-rank with
twice the speed of Kage-ranked bios). In addition,
they are also able to fire chakra bullets nonstop once
every three turns, which results in a much higher
collective damage output (Forbidden-ranked). But
afterwards, the puppets are rendered unable to fire
any bullets while they undergo a two-turn cooldown.
Note: Puppeteers are able to have use two
autonomous puppets while cyborgs can used up to
four.
Note: Can be carried in scrolls if desired.
Note: Must have puppetry as an Advanced Ninjutsu.
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 Initial Cost (-10 per turn)
Damage: N/A
Description: This Scientific Ninja Tool is a disk-
shaped drone that can be controlled remotely with
chakra to fly and attack. The user can have up to
four in his possession, which he can use to fire
Jutsu Bullets from, that are strong enough to render
a target unconscious and move at comparable speed
to Lightning jutsu. These drones are able to be used
up to long range, or one landamark adjacent to the
user's location.
Note: User can only have 2 max, taking one of his
Tools slots. Cyborg bios can have up to 4, counting
as 1 slot.
Note: Once deployed, Mirror Drones last up to 10
turns before their chakra runs out, requiring a break
of the same amount of time before they can be used.
Cyborg bios have double the using time for half the
charging time ( only 5 turns to recharge battery).
1400 - 30 - 30 = 1340. Health Point: 140
Simultaneously, he also passively activates his legilimeny, allowing him to survey the thoughts of everyone present, even those in other zones on account of his being the head of Gryffindor.Maximum Shield Defensive said:An advance Shield Charms ( Protego Maxima ) is a more powerful version of the previous form. This version allows the user the same level of functionality but with an added ability; now able to imbibe objects with a Shield charm, the user is able to apply this charm to other objects or his person itself, granting limited defensive abilities compared to the primary usage ( the ability to shield said object from A ranks and lower ) This allows the user to "gift" this ability to others by charming their clothes to contain the charm or even other objects, such as armors or shield. If used for it's primary usage, the user is able to create an S ranked shield in front of him. The primary usage can only be used 3 times with a 3 turn cooldown and unable to use any S rank and higher DADA spell for 2 turns once it ends. The primary usage can only last for four turns and no other spells can be used while it's active. The secondary usage will last until deactivated, can be used 3 times and can only be applied to S ranked physical entities with a 2 turn cooldown period in between usages.
Sensing Kazumi's intention to leave the area, Inchato grins. His last battle had him feeling confident. This head would look much better on his belt than his last opponent. Inchato flicks his wands, and an immense silvery elephant materializes before him. With a quick hop, Inchato lands on its back and flicks his wand up towards you, causing the elephant to stampede forward through the air, gliding in your direction and quickly reaching your height, hovering a mid-range away from you. "Surely you weren't gonna leave without at least saying hi, right?" Still empowered from his recently activated magics, the wizard's eyes gleam with delight, excited at the battle prospect before him.After finishing her fight, Kazumi and Katsuyu moves onward.
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As the elephant takes flight, Inchato lobs a kunai marked with an explosive tag aimed for the base of your throat. Should it reach its mark, the tag will detonate, destroying your neck instantly and sending your severed head arcing through the air. Simultaneously, Inchato flicks his wand with his other hand. "Obtestor." Ten meters to your right, a gleaming sword of gryffindor pops into existence before spinning in your direction, seeking to remove your head from your shoulders, reaching you shortly after the kunai would.Patronus Charm - Supplementary/Defensive said:The Patronus Charm ( Expecto Patronum ) represents that which is hidden, unknown but necessary within the personality. When confronted with inherent evil and dark chakra, such as the Dark Arts, the user is able to cast a corporeal Patronus. Every Patronus is as unique as its creator and even identical twins have been known to produce very different Patronuses, each taking the shape of a different animal of the user. To successfully cast the spell, one must muster the happiest memory they can think of and then say the incantation, Expecto Patronum; the Patronus will come from the tip of the wand and can be directed towards a target by pointing one's wand at said target. When created, the Patronus has the ability to repel dark and naturally "evil" chakra, such as Dark Arts, Keigoku, etc from nearing the Patronus's short range radius. This allows the user to stay safe as long as the Patronus itself is near them, preventing dark energy from reaching it, being the ultimate defense against dark forces. Against other jutsu, the Patronus grants an S rank defense towards them, being able to survive one S ranked attack of any power as long as the user sacrifices 40 chakra for it, allowing it to reform. Can only be used 3 times in all, each use lasting 3 turns. After ending, the user cannot use any DADA spells for 3 turns.
To finally conclude his guillotine-ish onslaught, Inchato points his wand directly at you. "Diffindo." A blue jet of magic erupts from the tip of Inchato's wand. Again, it goes straight for your throat, seeking to decapitate you as Inchato adjusts the course ever so slightly so that it will carve through your neck on arrival.Conjuration - Offensive/Defensive/Supplementary ( D - S ) said:The most difficult branch of Transfiguration, conjuration deals with the usage of Mahou to create objects from nothing. Conjurations are done with the use of the incantation (Obtestor). With a usage from D-S, the user is able to conjure anything he desires within reason from chairs to swords. However, being the most useful facet of Transfiguration, also leads conjuration to be the most restricted. Nothing within the realms of custom elements, for example, can be summoned. The user could not conjure a "sword that cuts through anything" or an unbreakable shield for example. The Conjured objects are imbued with a measure of mahou, ranging from D-S rank and guided by the user's wand at speeds up to twice as fast as the user's speed. Conjured objects last a maximum of 4 turns before automatically fading away, draining 10 chakra per turn. Additionally, the user is unable to conjure people or sentient/living beings, or anything within short range of the opponent. Additionally, when several items are conjured, the rank of said conjuration is split evenly. S ranked Conjurations can only last 3 turns and be used 3 times in all.
Chakra: 1500 - 40 - 40 - 40 - 5 (Legilimency) = 1375Severing Charm: - Offensive/Defensive said:The Severing Charm ( Diffindo ) is a charm used to precisely and accurately cut something. It is taught in second year charms classes, and if used inappropriately can cause death or injury. Appearing as a thin blue jet, the Severing Charm is able to cut through S rank jutsu and below, splitting the jutsu easily. It is capable of removing limbs and even causing death if used in an irresponsible way. This cannot be used in consecutive turns and only up to mid range. After using, the user cannot use S rank or baove charms for two turns and no other S rank charm on that same turn.