[Hashirama VS Yamato] Who has the bigger wood?

Scorps

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I say hidden near the edge of the forest as mushrooms begin to pop up everywhere.

That tricky girl... she must have passed on her knowledge to an apprentice. This isnt going to be fun.

I perform a couple of hand seals and a flute forms in my hands. I notice you bite your thumb, so I pause for a second as your summons pop into the field. I quickly blow into the flute, Playing an F#, which paralyses you and your summons as the note hit your ears, suddenly a roar erupts from the forest as 100 Yamato's rush toward you and your summons.

(Genjutsu: Pan Yokobue Songu)- Pan Flute Song
Rank: S
Type: Attack
Range: Short-long
Chakra: 40
Damage: N/A
Description: Yamato will utilize his mokuton chakra to form a panflute in his hands. He then plays notes in the flute which induce illusions in the target based on which note is played.
*can only be used 2 times per battle*

Depending on the note played the Target Imagines...
C: ... the ground is shaking causing poor motor skills and aim
D: ... multiple wooden pillars grow from the ground which attack the target
E: ... Wooden Pillars grow from the ground and bind the target imobilizing them
F: ... they are paralyzed and cannot move
G: ... they are being attacked by 100 Yamato's, which cause great pain when they strike

A: ... a blinding flash of light which temporarily blinds them and causes afterimages to appear after the initial flash (similar to a flash-bang grenade)
B: ... ringing in thier ears, making them unable to hear an oncommin attack
Two adjoining notes can be played simultaneously, creating sharps, which combine the effects of two notes. (C#, D#, F#, G#, A#)




Mixed in with the genjutsu clones is one Amber clone who rushes towards you three (his target will be decided upon nearing you and evaluating the situation)

(Kohakuton: kohaku Bunshin ) -Amber Style: Amber Clone
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The user creates a tangible clone out of amber. The clone can use amber jutsu equal to its rank, and can momentarily turn parts of his body into liquid amber in order to absorb a single physical attack at a time.




As the clones advance 5 birds composed of white chakra are seen flying high into the air.

(Shiroi Katon: ejiki chourui) White Fire Style: Birds of Prey
Rank: S
Type: Attack
Range: Short – Long
Chakra: 40
Damage: 80
Description: The user strings 5 hand seals together and 5 falcons, measuring a meter in length, composed of white fire materialize around the user. The user then thrusts his hands forward signalling the falcons to fly, and controls their movements with his hands. The user can control each falcon individually. If the falcon is allowed go to into its hunting dive, its speed will greatly increase (due to its aerodynamics and gravity) up to 200mph/325kph.
Notes:
-Individually the falcons have to power of an A-ranked attack, but 2 or more can attack at the same time to hit with a cumulative power which will not exceed S-rank.
-The user cannot form any other jutsu requiring handseals or composed of a different element while controlling the falcons, however, the user can still move and use freeform taijutsu.
-May be used 2 times per battle.
-The falcons can stay on the field up to 3 turns.
-It takes one full turn before the falcon(s) will reach the diving altitude.




Both myself and My amber clone throw shuriken and kunai at you as we advance, however due to the larg number of Yamatos running at you, its extremely diffeult to figure out where the weapons are comming from. Sprinkled throught the random kunai are attached explosive tags which stay un-detonated.
Fck! This is going to be a pain!

As i hear a note and feel immediatly paralized, i stand there apparently helpless along with my summons. Its quite easy to figure out what just happened being a Genjutsu Specialist. Sound techniques would damage me or make me lose my balance, basically, they would harm me. This however, paralized me, making me start to realise its a genjutsu. That is completely confirmed once the large horde of clones comes at me from the border of the forest. Suddenly i burst into a million spiders that borrow deep into the field of mushrooms created earlier. At the distance, you begin to feel an uncontrolable itch. Its compulsing and very disconfortable. As you scratch on impulse, you see your skin peel out in clumps. From the wounds revealed, thousands of itsy bitsy spiders burst, quickly overcoming you and covering your body, biting, pitching and driving you crazy as they enter your body cavities and feast on your skin. However, this is all a genjutsu. In reality, the moment i was released, i reach to both my summons and release them from the genjutsu by forcefully injecting my chakra into them. With us all released, we see the amber clone approaching. Shiroi and Kuroi advance. One fast, the other stronger than your clone, the close combat match up couldn't be worse for you. Kuroi exhales a dense S-Rank Stream of fire point blank, bathing the whole battle field in a sea of flames as Shiroi stands besides him and uses her ability to sense anyone in contact with the ground (directly or indirectly), she pinpoints your location and yells:

PERVERTED OLD FART OVER THERE!!!!

Revealing your location to me as i prepare my next move. (I didn't defend from the white fire birds as my genjutsu strikes you before you can do them. This said, you'd be unable to perform the technique as the itching effects start to be felt)

Genjutsu: Setsuwa no Ichi Ni Kumo | Illusion Technique: The Tale of the Itsy Bitsy Spider
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu acts both as a form of Kai and an actual genjutsu. Itsy Bitsy Spider allows the user to manipulate the jutsu and make it work towards her own purposes, while trapping the opponent. This jutsu comes in 2 phases.
In the first phase, the user will suddenly start to turn into tiny hideous spiders, until she disintegrates completely, while manipulating the Genjutsu she's on. For example, if an opponent genjutsu creates a tree that envelops the user, it will constrict her so much that she explodes into multiple spiders, while the tree starts to decay. (The user can have any creativity she wants). This marks the release of the opponent jutsu.
In the second phase, the opponent will start to feel uncontrollable itch, and the genjutsu will force him/her to scratch him/herself frantically. The skin will start to breach and create gashes, from where small spiders will start to come out, as the skin will expose the muscles and the bones, until the person is just mutilating itself, with spiders appearing from every inch of his body. The fear and pain will grow on the person quickly and steadily, until all turns black and a huge hideous spiders suddenly appears in front of the user, with multiple horrible eyeballs, which will knock the opponent out, convulsing in his sleep.
*Knocks the opponent out for 2 turns*
*Can only be used against techniques of the same rank or lower*
*The user will not be able to use genjutsus for 3 turns*
*Can only be used 3 times per battle
*Genjutsu especialist or doujutsu specialist will be able to counter techniques one rank above*
 

Scary Yamato

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Fck! This is going to be a pain!

As i hear a note and feel immediatly paralized, i stand there apparently helpless along with my summons. Its quite easy to figure out what just happened being a Genjutsu Specialist. Sound techniques would damage me or make me lose my balance, basically, they would harm me. This however, paralized me, making me start to realise its a genjutsu. That is completely confirmed once the large horde of clones comes at me from the border of the forest. Suddenly i burst into a million spiders that borrow deep into the field of mushrooms created earlier. At the distance, you begin to feel an uncontrolable itch. Its compulsing and very disconfortable. As you scratch on impulse, you see your skin peel out in clumps. From the wounds revealed, thousands of itsy bitsy spiders burst, quickly overcoming you and covering your body, biting, pitching and driving you crazy as they enter your body cavities and feast on your skin. However, this is all a genjutsu. In reality, the moment i was released, i reach to both my summons and release them from the genjutsu by forcefully injecting my chakra into them. With us all released, we see the amber clone approaching. Shiroi and Kuroi advance. One fast, the other stronger than your clone, the close combat match up couldn't be worse for you. Kuroi exhales a dense S-Rank Stream of fire point blank, bathing the whole battle field in a sea of flames as Shiroi stands besides him and uses her ability to sense anyone in contact with the ground (directly or indirectly), she pinpoints your location and yells:

PERVERTED OLD FART OVER THERE!!!!

Revealing your location to me as i prepare my next move. (I didn't defend from the white fire birds as my genjutsu strikes you before you can do them. This said, you'd be unable to perform the technique as the itching effects start to be felt)

Genjutsu: Setsuwa no Ichi Ni Kumo | Illusion Technique: The Tale of the Itsy Bitsy Spider
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu acts both as a form of Kai and an actual genjutsu. Itsy Bitsy Spider allows the user to manipulate the jutsu and make it work towards her own purposes, while trapping the opponent. This jutsu comes in 2 phases.
In the first phase, the user will suddenly start to turn into tiny hideous spiders, until she disintegrates completely, while manipulating the Genjutsu she's on. For example, if an opponent genjutsu creates a tree that envelops the user, it will constrict her so much that she explodes into multiple spiders, while the tree starts to decay. (The user can have any creativity she wants). This marks the release of the opponent jutsu.
In the second phase, the opponent will start to feel uncontrollable itch, and the genjutsu will force him/her to scratch him/herself frantically. The skin will start to breach and create gashes, from where small spiders will start to come out, as the skin will expose the muscles and the bones, until the person is just mutilating itself, with spiders appearing from every inch of his body. The fear and pain will grow on the person quickly and steadily, until all turns black and a huge hideous spiders suddenly appears in front of the user, with multiple horrible eyeballs, which will knock the opponent out, convulsing in his sleep.
*Knocks the opponent out for 2 turns*
*Can only be used against techniques of the same rank or lower*
*The user will not be able to use genjutsus for 3 turns*
*Can only be used 3 times per battle
*Genjutsu especialist or doujutsu specialist will be able to counter techniques one rank above*
Upon seeing Scorps burst into tiny spiders I'm filled with shock and disbelief.

*mutters* That tricky drunk

I begin my seals for the birds of prey as my arms begins to itch. I scratch them when suddenly spiders begin to burst from my arm.

!!!!

I think to myself "there's no way he could be in my skin because he never touched me", I pull out a kunai and stab a spider. The spider moves through the kunai. I push the kunai harder into my arm and the pain overwhelms my senses, releasing the genjutsu.

That sneaky panda is going to have me take myself out.

at that point, flames are heading towards me. I turn and face backwards against a nearby tree and thrust my good hand onto the ground, infusing the trees with water, so I may be protected from the flames.

(Mokuton: Ki mizumaki )-Wood Style: Tree Watering
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: After creating a forest, the user will stomp their hand on the ground and infuse a lot of water chakra into the root system of the forest. By doing this, the user will gather the water in the earth infuse the trees with water. The trees will grow slightly and by being infused with water, the trees will be almost fire-proof. This jutsu can be confirm by anyone who ever tried to burn a wet log of wood. If S-rank fire is used on the tree they will get dry, but won't die. If lightning were used on a tree, the root system of that tree would break and water would leak to the ground causing the lightning to travel to the ground, keeping the rest of the trees safe.
*This jutsu can defend the trees against A-rank fire attacks without drying out*
*Can defend one S-ranked fire attack, but is dryed out after that*
*Lasts 3 turns*
*Can be used once per battle*






I roll to the right and unleash my own large scale fire attack onto you and your happy pandas.

Now it's my turn!!!

A wall of flames is fired towards you and your panda friends, burning all the nearby mushrooms as well. As it nears, the flames glow white and thier intensity increases.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.




(Shiroi Katon: Kasai Kaishin) White Fire Style: Fire Conversion
Type: Supplementary
Rank: D-Forbidden
Range: N/A
Chakra Cost: Original jutsu cost +20
Damage: N/A
Description: The User manipulates the fire chakra within their body and adds excess chakra manipulating it into White Fire. This makes any Fire jutsu used by the User have the result of being stronger and deadlier than normal Katon jutsus. It is very strenuous on the user’s chakra converting the fire into White Fire and thus, an additional +20 chakra cost is added to the original jutsu usage.


 
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Scorps

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Upon seeing Scorps burst into tiny spiders I'm filled with shock and disbelief.

*mutters* That tricky drunk

I begin my seals for the birds of prey as my arms begins to itch. I scratch them when suddenly spiders begin to burst from my arm.

!!!!

I think to myself "there's no way he could be in my skin because he never touched me", I pull out a kunai and stab a spider. The spider moves through the kunai. I push the kunai harder into my arm and the pain overwhelms my senses, releasing the genjutsu.

That sneaky panda is going to have me take myself out.

at that point, flames are heading towards me. I turn and face backwards against a nearby tree and thrust my good hand onto the ground, infusing the trees with water, so I may be protected from the flames.

(Mokuton: Ki mizumaki )-Wood Style: Tree Watering
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: After creating a forest, the user will stomp their hand on the ground and infuse a lot of water chakra into the root system of the forest. By doing this, the user will gather the water in the earth infuse the trees with water. The trees will grow slightly and by being infused with water, the trees will be almost fire-proof. This jutsu can be confirm by anyone who ever tried to burn a wet log of wood. If S-rank fire is used on the tree they will get dry, but won't die. If lightning were used on a tree, the root system of that tree would break and water would leak to the ground causing the lightning to travel to the ground, keeping the rest of the trees safe.
*This jutsu can defend the trees against A-rank fire attacks without drying out*
*Can defend one S-ranked fire attack, but is dryed out after that*
*Lasts 3 turns*
*Can be used once per battle*






I roll to the right and unleash my own large scale fire attack onto you and your happy pandas.

Now it's my turn!!!

A wall of flames is fired towards you and your panda friends, burning all the nearby mushrooms as well. As it nears, the flames glow white and thier intensity increases.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.




(Shiroi Katon: Kasai Kaishin) White Fire Style: Fire Conversion
Type: Supplementary
Rank: D-Forbidden
Range: N/A
Chakra Cost: Original jutsu cost +20
Damage: N/A
Description: The User manipulates the fire chakra within their body and adds excess chakra manipulating it into White Fire. This makes any Fire jutsu used by the User have the result of being stronger and deadlier than normal Katon jutsus. It is very strenuous on the user’s chakra converting the fire into White Fire and thus, an additional +20 chakra cost is added to the original jutsu usage.


Dam! He's a pain to deal with! Shiroi and kuroi, that's enough!

Kuroi and Shiroi dispel into Pandaland (still need to come up with a decent name for their land lol). As the Massive wall of fire comes towards me, i don't flitch. Instead i burst chakra around me and release it in a form of an aura of golden flames with a slight black hue. The frightful sight is one to bear in aww as I'm engulfed in what appears to be an unholy fire.

±Ibiton: Sono Doki no Azazel | Decay Release: The Wrath of Azazel±
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+20 to Taijutsu moves, +20 to Fire techniques S-Rank and below)
Description:
One of the basic techniques of Ibiton in which the user takes full advantage of the main release and the advanced release to power his hand to hand fighting. The user releases huge amounts of Decay Chakra through out his body, covering himself in an energy that resembles the "flames" of the main release of Ibiton. By doing this, not only does the user become extremely dangerous in hand to hand fighting as he gains a good defense against many energy based techniques as well as taijutsu as the decay chakra surrounding him is dense enough to also act as a defensive mechanism. As the user moves his body, he can release decay chakra as semi crescent waves, projectiles or localized jets/streams, by increasing the output of chakra in the correct timing, combining it with his taijutsu. Doing this enables the user to, for example, punch forward, releasing a burst of decay chakra or side sweeping his leg to create a semi crescent wave of decay chakra, all with the properties mentioned above, below and in Ibiton's definition (strength of A-Rank Ibiton). Not only that but since the user is shrouded in Decay Chakra that resembles flames, when using a Katon breath-related technique, it passively mixes with the Decay Chakra and creates an Ibiton/Katon combo with increased power. However due to the accelerated burn produced by the decay chakra, the fire techniques lose on rank in range, meaning that a long range technique becomes mid ranged, mid ranged becomes short ranged. This shroud of decay makes the user seem as if he's caught fire (in the colors that he can manifest the release), seeming as if flames are being fueled by his own essence. These "flames" have the normal properties of the main release with one additional property, given by the advanced release: when these "flames" touch animal flesh, they focus on decaying proteins, quickly liquifying enemy flesh. This effect, in essence, is more like the effects of a very hot flame/temperature, even if the manifestation of decay release doesn't have any kind of heat output.

Note: Once activated, lasts for 4 turns
Note: Can be used 3 times but requires a one turn cold down
Note: The ranged bursts and projectiles passively made by combination with Taijutsu are A-Ranked and count as a move from the 3 per turn count.
Note: While the technique is active, the user can't mold Water Techniques as doing so ends it
Note: Because of the inherent properties of Decay Release (being based on Fire and Lightning), all Fire Breath Techniques S-Rank and below gain +20 in damage if the technique is active, by mixing passively with the decay chakra being released all around the user, creating a Ibiton/Katon combo. However range is reduced by the accelerated burn, losing one rank in range. This means that a long range technique will only reach mid range, mid range only short range. Short ranged techniques are unaffected by this.

Decay is strong against any type of energy (fire, lightning as well as any CE variation of both), thus coating me in an aura of A-Rank Decay is enough to leave me unharmed by your fire technique. Suddenly, Hashirama slams the ground and a panda made of earth rises besides him. As your chakra is siphoned away from you, Hashirama crouches and does a swiping kick from left to right with his left leg, unleashing an A-Rank crescent wave of golden decay "flames" that rages through the battle field towards you.

Fuuinjutsu: Nehan Jomei | Sealing Arts: Nirvana's Excommunication
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:
-Reduces the enemy ninjutsu by 1 rank while active

Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps

White Fire... Again, I envy you...but that won't be enough to actually harm me...




































































SENSEI!
 

Scary Yamato

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Dam! He's a pain to deal with! Shiroi and kuroi, that's enough!

Kuroi and Shiroi dispel into Pandaland (still need to come up with a decent name for their land lol). As the Massive wall of fire comes towards me, i don't flitch. Instead i burst chakra around me and release it in a form of an aura of golden flames with a slight black hue. The frightful sight is one to bear in aww as I'm engulfed in what appears to be an unholy fire.

±Ibiton: Sono Doki no Azazel | Decay Release: The Wrath of Azazel±
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+20 to Taijutsu moves, +20 to Fire techniques S-Rank and below)
Description:
One of the basic techniques of Ibiton in which the user takes full advantage of the main release and the advanced release to power his hand to hand fighting. The user releases huge amounts of Decay Chakra through out his body, covering himself in an energy that resembles the "flames" of the main release of Ibiton. By doing this, not only does the user become extremely dangerous in hand to hand fighting as he gains a good defense against many energy based techniques as well as taijutsu as the decay chakra surrounding him is dense enough to also act as a defensive mechanism. As the user moves his body, he can release decay chakra as semi crescent waves, projectiles or localized jets/streams, by increasing the output of chakra in the correct timing, combining it with his taijutsu. Doing this enables the user to, for example, punch forward, releasing a burst of decay chakra or side sweeping his leg to create a semi crescent wave of decay chakra, all with the properties mentioned above, below and in Ibiton's definition (strength of A-Rank Ibiton). Not only that but since the user is shrouded in Decay Chakra that resembles flames, when using a Katon breath-related technique, it passively mixes with the Decay Chakra and creates an Ibiton/Katon combo with increased power. However due to the accelerated burn produced by the decay chakra, the fire techniques lose on rank in range, meaning that a long range technique becomes mid ranged, mid ranged becomes short ranged. This shroud of decay makes the user seem as if he's caught fire (in the colors that he can manifest the release), seeming as if flames are being fueled by his own essence. These "flames" have the normal properties of the main release with one additional property, given by the advanced release: when these "flames" touch animal flesh, they focus on decaying proteins, quickly liquifying enemy flesh. This effect, in essence, is more like the effects of a very hot flame/temperature, even if the manifestation of decay release doesn't have any kind of heat output.

Note: Once activated, lasts for 4 turns
Note: Can be used 3 times but requires a one turn cold down
Note: The ranged bursts and projectiles passively made by combination with Taijutsu are A-Ranked and count as a move from the 3 per turn count.
Note: While the technique is active, the user can't mold Water Techniques as doing so ends it
Note: Because of the inherent properties of Decay Release (being based on Fire and Lightning), all Fire Breath Techniques S-Rank and below gain +20 in damage if the technique is active, by mixing passively with the decay chakra being released all around the user, creating a Ibiton/Katon combo. However range is reduced by the accelerated burn, losing one rank in range. This means that a long range technique will only reach mid range, mid range only short range. Short ranged techniques are unaffected by this.

Decay is strong against any type of energy (fire, lightning as well as any CE variation of both), thus coating me in an aura of A-Rank Decay is enough to leave me unharmed by your fire technique. Suddenly, Hashirama slams the ground and a panda made of earth rises besides him. As your chakra is siphoned away from you, Hashirama crouches and does a swiping kick from left to right with his left leg, unleashing an A-Rank crescent wave of golden decay "flames" that rages through the battle field towards you.

Fuuinjutsu: Nehan Jomei | Sealing Arts: Nirvana's Excommunication
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:
-Reduces the enemy ninjutsu by 1 rank while active

Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps

White Fire... Again, I envy you...but that won't be enough to actually harm me...



SENSEI!
I watch as my white fire seemingly dissapears from existance only to see Scorps and his flaming aura.

Dafuq?!?!

As the Panda appears from the ground, I see the inscription on its body.

*mummbles* From your power I grow; With your power, I win. hmmm... I wonder.

At that moment I see you kick your leg, sending a crescent towards me. I think to myself "That stuff is strong enough to match my white fire. I wonder how it does against something more physical

Water chakra begins to appear around my hand and quickly forms into a sword. The oxygen molucules are then expelled from the sword turning the sword into liquid hydrogen.

(Shin'en Suiton: Katana no Shin'en Taira) Liquid Hydrogen Release: Sword of the Abysmal Plain
Rank: S
Type: Attack/ Defense
Range: Short
Chakra: 55
Damage: 80 (-10)
Description: User uses shape manipulation to shape liquid hydrogen into a sword. User uses less chakra than normal used in creating liquid hydrogen to raise it's oxidation rate, giving it more flammability (slightly). User than introduces fire chakra to the outside of the sword to ignite and create a flaming sword of liquid hydrogen. This sword can cut through most elements and even steel. However being aflame users hands are burned each turn in use. User can also release blast of liquid hydrogen from sword. Sword remains until destroyed or released by user.
Note:
Only usable twice per battle





I do not set the sword on fire since it appears that fire is useless at this moment. As the crescent approaches I Burst from the trees running at you at full speed. Mere moments before the crescent reaches me I take a deep breath and hold it as I slice upward through the crescent. As the crescent is sliced In half I exhale a sigh of releif and keep running with a smirk as thee flashbomb I released with my other hand just above my head during the upward swing goes off. I swing my sword and release a blast of liquid hydrogen directly at you in that moment of blindness.

I form a couple of seals and release chakra into the ground with each step I take making the ground shake greatly with each step I take


(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.




As you struggle to maintain your balance I throw a kunai with an explosive tag near your feet. Between you and your panda statue, which blows up and ignites any water left over from the blast from my sword.

I'm still approaching.
 

Scorps

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I watch as my white fire seemingly dissapears from existance only to see Scorps and his flaming aura.

Dafuq?!?!

As the Panda appears from the ground, I see the inscription on its body.

*mummbles* From your power I grow; With your power, I win. hmmm... I wonder.

At that moment I see you kick your leg, sending a crescent towards me. I think to myself "That stuff is strong enough to match my white fire. I wonder how it does against something more physical

Water chakra begins to appear around my hand and quickly forms into a sword. The oxygen molucules are then expelled from the sword turning the sword into liquid hydrogen.

(Shin'en Suiton: Katana no Shin'en Taira) Liquid Hydrogen Release: Sword of the Abysmal Plain
Rank: S
Type: Attack/ Defense
Range: Short
Chakra: 55
Damage: 80 (-10)
Description: User uses shape manipulation to shape liquid hydrogen into a sword. User uses less chakra than normal used in creating liquid hydrogen to raise it's oxidation rate, giving it more flammability (slightly). User than introduces fire chakra to the outside of the sword to ignite and create a flaming sword of liquid hydrogen. This sword can cut through most elements and even steel. However being aflame users hands are burned each turn in use. User can also release blast of liquid hydrogen from sword. Sword remains until destroyed or released by user.
Note:
Only usable twice per battle





I do not set the sword on fire since it appears that fire is useless at this moment. As the crescent approaches I Burst from the trees running at you at full speed. Mere moments before the crescent reaches me I take a deep breath and hold it as I slice upward through the crescent. As the crescent is sliced In half I exhale a sigh of releif and keep running with a smirk as thee flashbomb I released with my other hand just above my head during the upward swing goes off. I swing my sword and release a blast of liquid hydrogen directly at you in that moment of blindness.

I form a couple of seals and release chakra into the ground with each step I take making the ground shake greatly with each step I take


(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.




As you struggle to maintain your balance I throw a kunai with an explosive tag near your feet. Between you and your panda statue, which blows up and ignites any water left over from the blast from my sword.

I'm still approaching.
Is that...Liquid Hydrogen?#$%!"#$!

As you rage with your sword in hand and my burst of decay flames are heading towards you I do one hand seal and inhale. As you just finished cutting through my attack and you head towards me making the ground sake tremendously in a very dramatic and frightening way (O_O"), I exhale an enormous sea of Fire while keeping myself attached to the ground by focusing chakra to my feet making use of my awesome chakra control to keep myself in place. This fire however, mixes with the Decay chakra flowing out from my body, making it burn much faster and hotter. As the Fire technique becomes a Fire/Decay combo technique, it gains +20 damage. With two additional hand seal however, i increase the output of fire even further, boosting it damage and size to immense lengths, making sure that even if you move in front of me, all that is in front of me is obliterated into nothing, leaving you little room to escape as an 120º attack just bathed the whole battle field towards you. This also means that even if the ground is shaking and (even if the flash bomb blinds me momentarily) my aim isn't that good, it doesn't matter since the attack is now so large and tremendous that i don't need to aim precisely. With all your techniques now one rank lower, this will be a pain to defend against as it has both the properties of fire (strong against wind, weak against water) and of decay (strong against energy and weak against matter) meaning that it will consume any energy technique sent towards it regardless of rank and nature while still hitting against any water or earth technique as at least a S-Rank.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

(Katon: kasai kakujuu) - Fire style: Fire expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power.

Note: Can only use used on fire the user or the users summon has created
Note: Can only be used once one each fire jutsu creates
Note: can only be used 3 times


Note: Basically the Fire technique is now a Fire/Decay combo of 80+45 damage.


As Hashirama feels the pressure of such an opponent he begins to feel nervous and unease

Why doesn't he die?!?
 

Scary Yamato

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Is that...Liquid Hydrogen?#$%!"#$!

As you rage with your sword in hand and my burst of decay flames are heading towards you I do one hand seal and inhale. As you just finished cutting through my attack and you head towards me making the ground sake tremendously in a very dramatic and frightening way (O_O"), I exhale an enormous sea of Fire while keeping myself attached to the ground by focusing chakra to my feet making use of my awesome chakra control to keep myself in place. This fire however, mixes with the Decay chakra flowing out from my body, making it burn much faster and hotter. As the Fire technique becomes a Fire/Decay combo technique, it gains +20 damage. With two additional hand seal however, i increase the output of fire even further, boosting it damage and size to immense lengths, making sure that even if you move in front of me, all that is in front of me is obliterated into nothing, leaving you little room to escape as an 120º attack just bathed the whole battle field towards you. This also means that even if the ground is shaking and (even if the flash bomb blinds me momentarily) my aim isn't that good, it doesn't matter since the attack is now so large and tremendous that i don't need to aim precisely. With all your techniques now one rank lower, this will be a pain to defend against as it has both the properties of fire (strong against wind, weak against water) and of decay (strong against energy and weak against matter) meaning that it will consume any energy technique sent towards it regardless of rank and nature while still hitting against any water or earth technique as at least a S-Rank.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

(Katon: kasai kakujuu) - Fire style: Fire expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power.

Note: Can only use used on fire the user or the users summon has created
Note: Can only be used once one each fire jutsu creates
Note: can only be used 3 times


Note: Basically the Fire technique is now a Fire/Decay combo of 80+45 damage.


As Hashirama feels the pressure of such an opponent he begins to feel nervous and unease

Why doesn't he die?!?
As I am running towards Scorps I notice that he isnt stumbling around.

As to be expected from Hashirama. He has Excelent Chakra control.

As the flashbomb flashes momentarily, I see scrops inhale deeply causing me to slow and as Giant flams shoot forth, I notice te color is darker than normal and the flames suddenly burst into a larger state of existance.

I take a deep breath

*sigh* U_U It cant be helped.

I form a few seals and suddenly water is drawn from every nearby object which covers your large fire and also yourself. I hold the last seal and fous more chakra into the water to make sure that the water temperature reaches well past freezing.

(Shin'en Faita-kaji ) - Liquid Hydrogen Release: Abysmal FireFighter
Rank: Forbidden
Type: Attack/Defense
Range: Short-Long
Chakra: 55
Damage: 80 (+20 to user) (if covered in water, the enemy will freeze and die)
Description: The user will summon water from everywhere on the field (tree, air, ground...etc) and will focus his water chakra to turn it to abysmal water. Not only does, this happen almost instantaneously, but the user will focus extra chakra into the water to cool it down to the lowest possible level. Once done the user will use all this water and will make it converge on any heat source on the field and therefore on the enemy also. Being the best possible defense and attack against heat, no fire of any kind can evaporate this water. Once the water has converged on the enemy, every part of his body the water touch will be frozen. This jutsu will leave the field covered in abysmal water, making it impossible to use fire jutsu (all forms+lava) the next turn for both fighter.
-Can only be used 2 times per match
-No S-rank liquid hydrogen after this jutsu




I writhe through the haze as I feel the effects from that last technique and I quickly allign myself to stalk my prey. I burst forth with handseals ready. The ground beneath you gives way and you fall feet first in a pit of mud. Much to my surpise the decay chakra surrounding you begins to turn the mud chakra back into hard earth, holding you in place as the ground around you slowly begins to solidify from your Aura. I take advatage of this and throw a kunai with all my might. I form a final handseal and wind chakra quickly surrounds the kunai turning to into a large spinning tornado of destruction at you and that statue.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.




(Fuuton: Arashi) – Wind Release: Tempest
Type: Attack
Rank: Forbidden
Range: Close-Long
Chakra Cost: 50
Damage: 100 (-20 to user)
Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding.

-Can only be used once per match
-No S-rank and higher Wind jutsu next two turns
-Must at least be Kage rank to use this jutsu




The sleave on my arm has been ripped to shreds as I watch closely as the projectile flys at great speed.

*thinking to myself* I havent been pushed this hard since before I was considered to be a sage *panting*
 

Scorps

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As I am running towards Scorps I notice that he isnt stumbling around.

As to be expected from Hashirama. He has Excelent Chakra control.

As the flashbomb flashes momentarily, I see scrops inhale deeply causing me to slow and as Giant flams shoot forth, I notice te color is darker than normal and the flames suddenly burst into a larger state of existance.

I take a deep breath

*sigh* U_U It cant be helped.

I form a few seals and suddenly water is drawn from every nearby object which covers your large fire and also yourself. I hold the last seal and fous more chakra into the water to make sure that the water temperature reaches well past freezing.

(Shin'en Faita-kaji ) - Liquid Hydrogen Release: Abysmal FireFighter
Rank: Forbidden
Type: Attack/Defense
Range: Short-Long
Chakra: 55
Damage: 80 (+20 to user) (if covered in water, the enemy will freeze and die)
Description: The user will summon water from everywhere on the field (tree, air, ground...etc) and will focus his water chakra to turn it to abysmal water. Not only does, this happen almost instantaneously, but the user will focus extra chakra into the water to cool it down to the lowest possible level. Once done the user will use all this water and will make it converge on any heat source on the field and therefore on the enemy also. Being the best possible defense and attack against heat, no fire of any kind can evaporate this water. Once the water has converged on the enemy, every part of his body the water touch will be frozen. This jutsu will leave the field covered in abysmal water, making it impossible to use fire jutsu (all forms+lava) the next turn for both fighter.
-Can only be used 2 times per match
-No S-rank liquid hydrogen after this jutsu




I writhe through the haze as I feel the effects from that last technique and I quickly allign myself to stalk my prey. I burst forth with handseals ready. The ground beneath you gives way and you fall feet first in a pit of mud. Much to my surpise the decay chakra surrounding you begins to turn the mud chakra back into hard earth, holding you in place as the ground around you slowly begins to solidify from your Aura. I take advatage of this and throw a kunai with all my might. I form a final handseal and wind chakra quickly surrounds the kunai turning to into a large spinning tornado of destruction at you and that statue.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.




(Fuuton: Arashi) – Wind Release: Tempest
Type: Attack
Rank: Forbidden
Range: Close-Long
Chakra Cost: 50
Damage: 100 (-20 to user)
Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding.

-Can only be used once per match
-No S-rank and higher Wind jutsu next two turns
-Must at least be Kage rank to use this jutsu




The sleave on my arm has been ripped to shreds as I watch closely as the projectile flys at great speed.

*thinking to myself* I havent been pushed this hard since before I was considered to be a sage *panting*
Oh "#$%&/ me!!!

As the abysmal S-Rank (because of the 1 rank loss in power) gathers from all around the field, covering me, I reach behind and grab my staff. The moment i touch it i focus earth chakra into my body, and my skin turns dark, gaining a S-Rank earth protection to it that leaves me unharmed from your technque. (Its weak to earth so even if it hadn't the rank dimished, I would still be defended against by this S-Rank earth protection...I hope LOL)

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

With the ground now turning into a swamp beneath me, I take the staff (a fairly quick movement since i was already holding it) and slam it into the ground, cancelling the technique completely (ability of my CW). With the massive vortex like typhon raging against me, i expell large amounts of wind chakra into the atmosphere, creating such a disturbance that your technique is halted and the kunai falls to the ground, harmeless, while blocking your use of future wind tecniques.

Fuuton: Horobiru,Suru | Wind Release: Perish, You
Rank: S
Type: Supplmentary
Range: Short-Long
Chakra cost: 40 (+10 per turn.)
Damage points: N/A
Description: The user will release a quite big amount of wind chakra out in the air which will cover the entire field. He then by using the wind chakra he will make it accelerate and fly around in an un-controlled matter creating disruption in the air/wind, this will cause wind jutsus to get canceled out the moment they will get performed as the disruptions in the air/wind will splitter it apart.
~ Useable twice.

A small, lonely, drop of sweat drips from my left cheek

*Dam... He cancelled one of my strongest moves without the slightest effort* You are giving me a run for my money...
 

Scary Yamato

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Oh "#$%&/ me!!!

As the abysmal S-Rank (because of the 1 rank loss in power) gathers from all around the field, covering me, I reach behind and grab my staff. The moment i touch it i focus earth chakra into my body, and my skin turns dark, gaining a S-Rank earth protection to it that leaves me unharmed from your technque. (Its weak to earth so even if it hadn't the rank dimished, I would still be defended against by this S-Rank earth protection...I hope LOL)

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

With the ground now turning into a swamp beneath me, I take the staff (a fairly quick movement since i was already holding it) and slam it into the ground, cancelling the technique completely (ability of my CW). With the massive vortex like typhon raging against me, i expell large amounts of wind chakra into the atmosphere, creating such a disturbance that your technique is halted and the kunai falls to the ground, harmeless, while blocking your use of future wind tecniques.

Fuuton: Horobiru,Suru | Wind Release: Perish, You
Rank: S
Type: Supplmentary
Range: Short-Long
Chakra cost: 40 (+10 per turn.)
Damage points: N/A
Description: The user will release a quite big amount of wind chakra out in the air which will cover the entire field. He then by using the wind chakra he will make it accelerate and fly around in an un-controlled matter creating disruption in the air/wind, this will cause wind jutsus to get canceled out the moment they will get performed as the disruptions in the air/wind will splitter it apart.
~ Useable twice.

A small, lonely, drop of sweat drips from my left cheek

*Dam... He cancelled one of my strongest moves without the slightest effort* You are giving me a run for my money...
It appears that your fight with Madara won't be the only one leaving the maps in need of revision ^_^

The smile on my face is the last thing you see before I slip away from your sight. I quickly clap my hands after the mist forms releasing a massive concussion wave of chakra which deafens anyone it comes in contact with. I then release a barrage of wind blades throughout the mist, slicing all who dwel within.

(Shin'en Suiton: Shin'en Kirigakure No Jutsu) Liquid Hydrogen Release: Abysmal Mist
Rank: A
Style: Attack/ Supplementry
Range: Mid
chakra Cost: 30
Damage points: 60
Description: The user performs the needed hand seal and a mist of liquid hydrogen fills the area. However in the creation of the mist, user uses less then the needed amount of chakra, to keep the hydrogen in it's liquid state. Thus making a mist.The mist has the same consistency as Kirigakure No Jutsu, but if the mist meets a source of ignition it blows up, severely damaging/ burning those inside.




(Shintou Shuuha) - Concussive Wave
Type: Supplementary
Rank:A
Range: Short-Mid
Chakra Cost:30
Damage Points:N/A
Description: The User gathers a large amount of chakra in their hands and quickly claps them together. The clap releases a condensed wave of chakra in all directions. Once the wave reaches the opponents ears (the wave moves very quickly) it will sound like a loud blast followed by a high pitched ringing in the ears which deafens the opponent for 3 turns. This will also result in a noticeable, but not completely impairing, loss of balance in the opponent. The user will concentrate chakra into their ears to provide protection to themselves during the use of this jutsu.

Restrictions:
-Can only be used 2 times per battle.
-User cannot hear at the moment the wave is released due to chakra ear protection.





Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.



 

Scorps

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It appears that your fight with Madara won't be the only one leaving the maps in need of revision ^_^

The smile on my face is the last thing you see before I slip away from your sight. I quickly clap my hands after the mist forms releasing a massive concussion wave of chakra which deafens anyone it comes in contact with. I then release a barrage of wind blades throughout the mist, slicing all who dwel within.

(Shin'en Suiton: Shin'en Kirigakure No Jutsu) Liquid Hydrogen Release: Abysmal Mist
Rank: A
Style: Attack/ Supplementry
Range: Mid
chakra Cost: 30
Damage points: 60
Description: The user performs the needed hand seal and a mist of liquid hydrogen fills the area. However in the creation of the mist, user uses less then the needed amount of chakra, to keep the hydrogen in it's liquid state. Thus making a mist.The mist has the same consistency as Kirigakure No Jutsu, but if the mist meets a source of ignition it blows up, severely damaging/ burning those inside.




(Shintou Shuuha) - Concussive Wave
Type: Supplementary
Rank:A
Range: Short-Mid
Chakra Cost:30
Damage Points:N/A
Description: The User gathers a large amount of chakra in their hands and quickly claps them together. The clap releases a condensed wave of chakra in all directions. Once the wave reaches the opponents ears (the wave moves very quickly) it will sound like a loud blast followed by a high pitched ringing in the ears which deafens the opponent for 3 turns. This will also result in a noticeable, but not completely impairing, loss of balance in the opponent. The user will concentrate chakra into their ears to provide protection to themselves during the use of this jutsu.

Restrictions:
-Can only be used 2 times per battle.
-User cannot hear at the moment the wave is released due to chakra ear protection.





Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.



This is the last turn my Seal is in effect as well as my Decay technique.

__________________
Huuumm...

With a mist forming and my vision of you now blocked, I decide to go big. As i do a blazing sequence of hand seals, 9 squirrels made of rock rise in the field. They form a nonagon around your location, with the border right in front of me (about 50 cms or so) while spanning up to long range behind you and to the sides. (you are not at exactly the center but the humorous size makes it enough for me to be certain that you are somewhere within the nonagon). As the squirrels face you, they unleash a barrage of lightning and earth energies, ripping and tearing through anything in its center, leaving a giant crater behind.

Doton/Raiton: Sono Su-pa Akutibu Torikkusuta-Kinezumi | Earth/Lightning Release: The Super Active Trickster Squirrels
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 100 (-10 to the user)
Description:
The user makes 2 hand seals (snake+monkey) and 9 normal sized squirrels made of rock and dense earth chakra rise from the ground within range. The squirrels are then infused with an enormous amount of lightning chakra, glowing in a bright blueish color. The lightning enables them to move (above ground or underneath) at enormous speeds that only 3T Sharingan and Byakugan can follow. The squirrels surround the enemy in a nonagon pattern facing him. They then link to each other and unleash the combined Earth and Lightning chakras into the nonagon. Within the nonagon, a mayhem of raging vortexes of electromagnetic and geoenergies starts to petrify, rip and shock everything caught in it, releasing heat, (the user can engulf the whole battleground but, if so, takes his own life also) and leaving only a crater behind. The squirrels can also surround the user short range from him and face outwards, using the combination of Earth and Lightning chakras to produce a perfect spherical shield that can protect the user against up to F-Rank Earth, Lightning and Water and S-Rank Fire and Wind. If a squirrel is hit, a non-focused lightning burst is released around him, stunning everything short range around it. However, as long as there is at least 3 squirrels, the technique can be used (3 Squirrels=A-Rank, 4-8 Squirrels=S-Rank). Due to the massive amount of chakra and concentration needed, the user will experience great pain and exhaustion upon use of this technique.

Note: User can't mold Lightning or Earth in the next turn.
Note2: In the turn its used, user can only cast one more jutsu
Note3: Usable only once
Note4: The severe exhaustion left by the amount of chakra spent to use this jutsu leaves the user unable to use ninjutsu (elemental or not) above S-Rank for 2 turns
Note5: Can only be taught by Scorps

I assume that since the concussion wave comes after the mist, that once surrounded by this immense technique, you won't use it. Correct me if my reasoning is wrong.

Now with the seal deactivated and my Ibiton technique coming to an end and having the mist around me, i know that I need to overcome it. So, I release fire from all over my body, creating a sphere of fire around me up to the limits of short range which mixes with the A-Rank Decay Aura and produces an S-Rank Decay/Fire combo. As the technique protects me from the fire and your mist was actually produced as a B-Rank, this S-rank fire/decay combo would ignite the flammable mist and clear the field in a big boom.

Katon: Raion no Honba | Fire Style: Lion's Lair
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user expels a great amount of fire chakra throughout her body, quickly growing a flaming sphere outwards until it reaches the limits of short range. With one handseals (One hand) the orb condenses on itself, concentrating all on the user's hand, which can then be released as an horizontal crescent.
*The user is covered by a thin chakra coat that prevents the jutsu from burning her*
*The user can't use fire jutsus higher than A rank in the next turn, and will have to wait at least two turns to be used again*


I wonder if i'll have chakra once this passes...
 

Scary Yamato

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This is the last turn my Seal is in effect as well as my Decay technique.

__________________
Huuumm...

With a mist forming and my vision of you now blocked, I decide to go big. As i do a blazing sequence of hand seals, 9 squirrels made of rock rise in the field. They form a nonagon around your location, with the border right in front of me (about 50 cms or so) while spanning up to long range behind you and to the sides. (you are not at exactly the center but the humorous size makes it enough for me to be certain that you are somewhere within the nonagon). As the squirrels face you, they unleash a barrage of lightning and earth energies, ripping and tearing through anything in its center, leaving a giant crater behind.

Doton/Raiton: Sono Su-pa Akutibu Torikkusuta-Kinezumi | Earth/Lightning Release: The Super Active Trickster Squirrels
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 100 (-10 to the user)
Description:
The user makes 2 hand seals (snake+monkey) and 9 normal sized squirrels made of rock and dense earth chakra rise from the ground within range. The squirrels are then infused with an enormous amount of lightning chakra, glowing in a bright blueish color. The lightning enables them to move (above ground or underneath) at enormous speeds that only 3T Sharingan and Byakugan can follow. The squirrels surround the enemy in a nonagon pattern facing him. They then link to each other and unleash the combined Earth and Lightning chakras into the nonagon. Within the nonagon, a mayhem of raging vortexes of electromagnetic and geoenergies starts to petrify, rip and shock everything caught in it, releasing heat, (the user can engulf the whole battleground but, if so, takes his own life also) and leaving only a crater behind. The squirrels can also surround the user short range from him and face outwards, using the combination of Earth and Lightning chakras to produce a perfect spherical shield that can protect the user against up to F-Rank Earth, Lightning and Water and S-Rank Fire and Wind. If a squirrel is hit, a non-focused lightning burst is released around him, stunning everything short range around it. However, as long as there is at least 3 squirrels, the technique can be used (3 Squirrels=A-Rank, 4-8 Squirrels=S-Rank). Due to the massive amount of chakra and concentration needed, the user will experience great pain and exhaustion upon use of this technique.

Note: User can't mold Lightning or Earth in the next turn.
Note2: In the turn its used, user can only cast one more jutsu
Note3: Usable only once
Note4: The severe exhaustion left by the amount of chakra spent to use this jutsu leaves the user unable to use ninjutsu (elemental or not) above S-Rank for 2 turns
Note5: Can only be taught by Scorps

I assume that since the concussion wave comes after the mist, that once surrounded by this immense technique, you won't use it. Correct me if my reasoning is wrong.

Now with the seal deactivated and my Ibiton technique coming to an end and having the mist around me, i know that I need to overcome it. So, I release fire from all over my body, creating a sphere of fire around me up to the limits of short range which mixes with the A-Rank Decay Aura and produces an S-Rank Decay/Fire combo. As the technique protects me from the fire and your mist was actually produced as a B-Rank, this S-rank fire/decay combo would ignite the flammable mist and clear the field in a big boom.

Katon: Raion no Honba | Fire Style: Lion's Lair
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user expels a great amount of fire chakra throughout her body, quickly growing a flaming sphere outwards until it reaches the limits of short range. With one handseals (One hand) the orb condenses on itself, concentrating all on the user's hand, which can then be released as an horizontal crescent.
*The user is covered by a thin chakra coat that prevents the jutsu from burning her*
*The user can't use fire jutsus higher than A rank in the next turn, and will have to wait at least two turns to be used again*


I wonder if i'll have chakra once this passes...
I just realized that I had attempted to use serial waves during my last move. since I had used tempest I am not allowed to use S-ranked wind techniques during my last turn and this turn. I apologize for my mistake. U_U

------------------------------------------------------------------------

As I am about to clap my hands I notice the ground rumbling as the 9 squirrels pop into existance (I can only see the ones not in the mist.) Judging from the semi- circular shape around me, which dissapears into the mist, I suspect that I am at the center of the radius.

F&ck me.... -_-

The squirrels begin to glow blue I quickly form four handseals and jump into the air. White wings of wire burst from my back and I take to the air as the squirrels decimate all that stands within thier space.

(Shiroi Katon: serimochi mitsukai megumi)White Fire: Archangel’s Blessing
Rank: S
Type: Supplementary/Attack
Range: Short
Chakra: 40
Damage: 80
Description: The user will make 4 seals, concentrate white fire chakra into his shoulder blades, and create 4 wings composed of white fire. The chakra in the user’s shoulders protects him from the extreme heat produced from the wings. The wings allow the user to take flight and can be shoot at the opponent one at a time.
Note:
-Individually the wings have to power of an A-ranked attack, but 2 or more can attack at the same time to hit with a cumulative power which will not exceed S-rank.
-May be used 2 times per battle.
-The wings may stay active for up to 4 turns.
-At least 2 wings are needed to maintain flight.




As the technique passes a hear an explosion and turn to see that my Mist has detonated. I sigh of relief escapes me as I beleive the fight is over. However, as the smoke clear, the shadow of scrops appears and he is there standing amongst the wreckage. The sealed statue has crumbled, and scrops' aura has dissapeared

*Thinking to myself* This is no man. This is a monster.

At the moment I find my resolve and I dive downwad from the sky. I barrel roll to the right as I release two wings of white fire which take opposing arcs as they approach you from the left and right. As the Wings are released I form a rapid succession of hand seals and suddenly all the light begins to fade and you cannot see, yet you know time is of the essence with those white fire wings approaching.

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.





I stay in my dive, and watch you closely as I approach.
 
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Scorps

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I just realized that I had attempted to use serial waves during my last move. since I had used tempest I am not allowed to use S-ranked wind techniques during my last turn and this turn. I apologize for my mistake. U_U

------------------------------------------------------------------------

As I am about to clap my hands I notice the ground rumbling as the 9 squirrels pop into existance (I can only see the ones not in the mist.) Judging from the semi- circular shape around me, which dissapears into the mist, I suspect that I am at the center of the radius.

F&ck me.... -_-

The squirrels begin to glow blue I quickly form four handseals and jump into the air. White wings of wire burst from my back and I take to the air as the squirrels decimate all that stands within thier space.

(Shiroi Katon: serimochi mitsukai megumi)White Fire: Archangel’s Blessing
Rank: S
Type: Supplementary/Attack
Range: Short
Chakra: 40
Damage: 80
Description: The user will make 4 seals, concentrate white fire chakra into his shoulder blades, and create 4 wings composed of white fire. The chakra in the user’s shoulders protects him from the extreme heat produced from the wings. The wings allow the user to take flight and can be shoot at the opponent one at a time.
Note:
-Individually the wings have to power of an A-ranked attack, but 2 or more can attack at the same time to hit with a cumulative power which will not exceed S-rank.
-May be used 2 times per battle.
-The wings may stay active for up to 4 turns.
-At least 2 wings are needed to maintain flight.




As the technique passes a hear an explosion and turn to see that my Mist has detonated. I sigh of relief escapes me as I beleive the fight is over. However, as the smoke clear, the shadow of scrops appears and he is there standing amongst the wreckage. The sealed statue has crumbled, and scrops' aura has dissapeared

*Thinking to myself* This is no man. This is a monster.

At the moment I find my resolve and I dive downwad from the sky. I barrel roll to the right as I release two wings of white fire which take opposing arcs as they approach you from the left and right. As the Wings are released I form a rapid succession of hand seals and suddenly all the light begins to fade and you cannot see, yet you know time is of the essence with those white fire wings approaching.

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.





I stay in my dive, and watch you closely as I approach.
Np bro ^^

____

As I look upon you, flying above the aftermath of my previous technique, I decide to show you my true power. Before I can even think about it that much, you attack me with your white fire. Without the need for hand seals, A sphere of golden translucid energy appears around me, acting as a shield and blocking your attack as it fades away. Diving towards me I take me stance, my Staff in hand, preparing to strike you as you come into range. But before I can even do much, my world darkens. Immediately a surge of chakra comes from within my gut, overflowing my mind and releasing me from the genjutsu as the might will of the Pandas flows through my body. This secular will power overflows into your mind, taking control of you and putting you into a nightmarish Genjutsu of torture and terror. As you fall to the ground in terror and confusion, losing control of your technique in the frightening nightmarish scenario I decide to take immediate advantage of your current "blindness" of the real world. Taking this chance, I produce a spear of chakra into my right hand and hurl at at you with all my might, hitting you straight in the heart.

Have you forgotten? I will be the Sage of Genjutsu...

±Ibiton: Sono Kougu no Odahviing | Decay Release: The Tools of Odahviing±
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn if kept active)
Damage: 60
Description:
The user will take use of the specific release of Ibiton and manifest any construct his mind is able to imagine and visualize of that specific part of the release (Cubes, Spheres, Kunais, Swords, Walls, etc). These constructs, translucid and golden with a slight black hue in them, can be used to defend or attack. They can be created only Short-Mid range around the user but they can be thrown further. The user can control the movement of the constructs with or without the need for hand gestures, depending on the distance he is from them (Short range, no handgestures, Mid range requires hand gestures). Although hazardous to the enemies and anything present in the battlefield, the user can touch and interact with these constructs freely, taking advantage of their inherent properties to his own advantage. These constructs, if kept in short range, last until either dispelled or countered, making it a good choice to create weapons or defensive shields.
Note: Usable 5 times per battle.
Note: Creates only 1 item per use.

Panda Genjutsu: Kataki no Nemuri Hakkyou | Panda Illusionary Arts: The Revenge of the Sleeping Madness
Type: Defense
Rank: S-Rank
Range: Short to Long
Chakra: 40
Damage: 80
Description:
This special Genjutsu is a formidable defense. Its a technique that stays dormant on the users mind until an enemy connects with it. It can only be triggered by offensive enemy eye techniques (like Sharingan ones), aggressive mind manipulation (like the Yamanaka clans) or any other aggressive technique in which the enemy manipulates the users mind (like Genjutsu). Once the users brain is attacked, this defense activates, backtracking through the link created by the enemy and stimulating his dream center to make him suffer horrible and terrifying nightmares as he loses his grasp on reality, leading to complete mental breakdown, physical pain and ultimately can make him faint. This defense is only possible through years of mental training with the Panda Elders; a training to boost ones mental strength to such a degree that if his mind is breached, his chakra attacks whatever is breaching it to defend himself.

Note: This technique is released automatically with little control from the user
Note2: The moment its activated it releases a massive burst of chakra in the users mind that disrupts its flow and dispels any A-rank and below genjutsu that might have been affecting him
Note3: It doesn't require the user to be conscient to be released/activated
Note4: When activated/released, the user is unable to use Genjutsu for 3 turns and can't use any forbidden rank techniques in the next turn
Note5: Requires the Panda Contract and can only be taught by Scorps
Note6: Usable only once per match
Note7: This jutsu has to be stated in the bios special abilities

Odin Yari | Spear of Odin
Type:Attack
Rank: S
Range:Mid to long
Chakra cost:40
Damage Points:80
Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius
Note:Can be used 3 times.
Created by Chan.
 

Scary Yamato

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Np bro ^^

____

As I look upon you, flying above the aftermath of my previous technique, I decide to show you my true power. Before I can even think about it that much, you attack me with your white fire. Without the need for hand seals, A sphere of golden translucid energy appears around me, acting as a shield and blocking your attack as it fades away. Diving towards me I take me stance, my Staff in hand, preparing to strike you as you come into range. But before I can even do much, my world darkens. Immediately a surge of chakra comes from within my gut, overflowing my mind and releasing me from the genjutsu as the might will of the Pandas flows through my body. This secular will power overflows into your mind, taking control of you and putting you into a nightmarish Genjutsu of torture and terror. As you fall to the ground in terror and confusion, losing control of your technique in the frightening nightmarish scenario I decide to take immediate advantage of your current "blindness" of the real world. Taking this chance, I produce a spear of chakra into my right hand and hurl at at you with all my might, hitting you straight in the heart.

Have you forgotten? I will be the Sage of Genjutsu...

±Ibiton: Sono Kougu no Odahviing | Decay Release: The Tools of Odahviing±
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn if kept active)
Damage: 60
Description:
The user will take use of the specific release of Ibiton and manifest any construct his mind is able to imagine and visualize of that specific part of the release (Cubes, Spheres, Kunais, Swords, Walls, etc). These constructs, translucid and golden with a slight black hue in them, can be used to defend or attack. They can be created only Short-Mid range around the user but they can be thrown further. The user can control the movement of the constructs with or without the need for hand gestures, depending on the distance he is from them (Short range, no handgestures, Mid range requires hand gestures). Although hazardous to the enemies and anything present in the battlefield, the user can touch and interact with these constructs freely, taking advantage of their inherent properties to his own advantage. These constructs, if kept in short range, last until either dispelled or countered, making it a good choice to create weapons or defensive shields.
Note: Usable 5 times per battle.
Note: Creates only 1 item per use.

Panda Genjutsu: Kataki no Nemuri Hakkyou | Panda Illusionary Arts: The Revenge of the Sleeping Madness
Type: Defense
Rank: S-Rank
Range: Short to Long
Chakra: 40
Damage: 80
Description:
This special Genjutsu is a formidable defense. Its a technique that stays dormant on the users mind until an enemy connects with it. It can only be triggered by offensive enemy eye techniques (like Sharingan ones), aggressive mind manipulation (like the Yamanaka clans) or any other aggressive technique in which the enemy manipulates the users mind (like Genjutsu). Once the users brain is attacked, this defense activates, backtracking through the link created by the enemy and stimulating his dream center to make him suffer horrible and terrifying nightmares as he loses his grasp on reality, leading to complete mental breakdown, physical pain and ultimately can make him faint. This defense is only possible through years of mental training with the Panda Elders; a training to boost ones mental strength to such a degree that if his mind is breached, his chakra attacks whatever is breaching it to defend himself.

Note: This technique is released automatically with little control from the user
Note2: The moment its activated it releases a massive burst of chakra in the users mind that disrupts its flow and dispels any A-rank and below genjutsu that might have been affecting him
Note3: It doesn't require the user to be conscient to be released/activated
Note4: When activated/released, the user is unable to use Genjutsu for 3 turns and can't use any forbidden rank techniques in the next turn
Note5: Requires the Panda Contract and can only be taught by Scorps
Note6: Usable only once per match
Note7: This jutsu has to be stated in the bios special abilities

Odin Yari | Spear of Odin
Type:Attack
Rank: S
Range:Mid to long
Chakra cost:40
Damage Points:80
Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius
Note:Can be used 3 times.
Created by Chan.
As I'm diving down towards you, suddenly my ind fills with doubt and images of melf being mutilated fill my head. I lose my thoughts in this sea of terror and I notice a spear being thrown at me. In sheer panic I launch my remaining two wings at the spear to disperse it moment before I slam into the ground. I accept my fate and close my eyes as I plummet to my doom. A large cloud of dust fills the area surrounding me as I slam into the ground.

[for dramatic effect]
About 10 seconds pass when two green eyes can be seen glowing inside the now settling dust. The fear from before has passed now that my hermit chakra courses through my body

(Mokuton: Senju Sennin Joutai) Wood Style: Senju Hermit Mode
Rank: S
Type: Suplementary
Chakra: 40
Damage: -
Description: The user channels natural energy from the nearby trees utlizing a piece of hardwood known as Lignum Vitae, otherwise known as the tree of life. Similar to sage mode, the user must channel vast amounts of natural mokuton chakra into thier body and balance it with thier own.

While in this mode:
-The user's physical strength, speed, and durability drastically increase.
-The user gains mastery over mokuton techniques, and can create and mold wood at will without the use of seals (only requires hand movements, similar to how gara uses his sand)
-The user gains the ability to use nearby trees to sense chakra.
-Injuries received by the user are healed over time due to the healing powers of the tree of life.

Drawbacks:
1. Because the user is moving, the Mokuton chakra cannot be replenished, which means the user can only stay in this mode for 4 turns.
2. In order to gather enough Natural energy to initiate the transformation into Senju Hermit Mode, the user must remain perfectly still, and channel thier chakra through a peice of Lignum Vitae (Tree of Life), which leaves them vonerable for attack.
3. The user cannot use any elemental ninjutsu except for mokuton due to the high amount of mokuton chakra in the system. (non-elemental ninjutsu can still be used)
4.As as soon Senju Hermit Mode ends, Due to the high stress placed on the body, the user is left in an exhausted state and can easily be attacked.


I burst through the dust at sage speeds and rear back like I'm going to punch. However, it is a feint and form a grabbing motion lith my left hand and thrust it upward, causing an immensly dense piece of wood to wrap around your ankle which thurst you violently into the air.(note, that it doesnt let go of your ankle, it jut pushes you upward by it) A second pillar rises into the air directly beneath you. As it follows you I spread the fingers on my hands causing that one pillar to split into 10 smaller pillars which then fan out and smash into you from all angles as I form the snake seal.

(Mokuton: Senju wood technique) Wood Style: Senju Mokuton no Jutsu
Rank: S
Type: Attack/ Defense/ Supplementary
Chakra: 40
Damage: 80
Description: The user can can create large amounts of S-ranked pillars/trees made from Lignum Vitae (a hardwood know as the tree of life). This can be used for attack or defense; and change the size, shape, and density of they wood they conjure as they please. This wood is extremely strong and durable, and can protect agianst all A-ranked attacks, but can only take one shot from a S-ranked lightning or S-ranked wind-cutting technique.
*can only be used 4 times per battle*
use #1
 
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Scorps

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As I'm diving down towards you, suddenly my ind fills with doubt and images of melf being mutilated fill my head. I lose my thoughts in this sea of terror and I notice a spear being thrown at me. In sheer panic I launch my remaining two wings at the spear to disperse it moment before I slam into the ground. I accept my fate and close my eyes as I plummet to my doom. A large cloud of dust fills the area surrounding me as I slam into the ground.

[for dramatic effect]
About 10 seconds pass when two green eyes can be seen glowing inside the now settling dust. The fear from before has passed now that my hermit chakra courses through my body

(Mokuton: Senju Sennin Joutai) Wood Style: Senju Hermit Mode
Rank: S
Type: Suplementary
Chakra: 40
Damage: -
Description: The user channels natural energy from the nearby trees utlizing a piece of hardwood known as Lignum Vitae, otherwise known as the tree of life. Similar to sage mode, the user must channel vast amounts of natural mokuton chakra into thier body and balance it with thier own.

While in this mode:
-The user's physical strength, speed, and durability drastically increase.
-The user gains mastery over mokuton techniques, and can create and mold wood at will without the use of seals (only requires hand movements, similar to how gara uses his sand)
-The user gains the ability to use nearby trees to sense chakra.
-Injuries received by the user are healed over time due to the healing powers of the tree of life.

Drawbacks:
1. Because the user is moving, the Mokuton chakra cannot be replenished, which means the user can only stay in this mode for 4 turns.
2. In order to gather enough Natural energy to initiate the transformation into Senju Hermit Mode, the user must remain perfectly still, and channel thier chakra through a peice of Lignum Vitae (Tree of Life), which leaves them vonerable for attack.
3. The user cannot use any elemental ninjutsu except for mokuton due to the high amount of mokuton chakra in the system. (non-elemental ninjutsu can still be used)
4.As as soon Senju Hermit Mode ends, Due to the high stress placed on the body, the user is left in an exhausted state and can easily be attacked.


I burst through the dust at sage speeds and rear back like I'm going to punch. However, it is a feint and form a grabbing motion lith my left hand and thrust it upward, causing an immensly dense piece of wood to wrap around your ankle which thurst you violently into the air.(note, that it doesnt let go of your ankle, it jut pushes you upward by it) A second pillar rises into the air directly beneath you. As it follows you I spread the fingers on my hands causing that one pillar to split into 10 smaller pillars which then fan out and smash into you from all angles.

(Mokuton: Senju wood technique) Wood Style: Senju Mokuton no Jutsu
Rank: S
Type: Attack/ Defense/ Supplementary
Chakra: 40
Damage: 80
Description: The user can can create large amounts of S-ranked pillars/trees made from Lignum Vitae (a hardwood know as the tree of life). This can be used for attack or defense; and change the size, shape, and density of they wood they conjure as they please. This wood is extremely strong and durable, and can protect agianst all A-ranked attacks, but can only take one shot from a S-ranked lightning or S-ranked wind-cutting technique.
*can only be used 4 times per battle*
use #1
As you plummet to the ground I, for some reason, have this weird feeling that it was just too...easy. As you rise from the dust, your green eyes glowing behind the dust, a shiver of fear runs through my back.

So this is Senju Hermit Mode... You really are the Sage of Wood...

By using my Mushie chakra, a large mushroom rises behind me. As it starts gathering Natural Energy, your enhanced mode has now its timeline set in fungus (As i start my next turn, your mode will puff away).

(Masshuru-Muton: Kodama no Bouei ) Mushroom Release: Protection of Leshy
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user is able to erupt a beautiful orange mushroom that looks like a intricate coral, anywhere within range. This large being will then start gathering Natural Energy for one turn. After the turn has passed, the mushroom will act as a vacuum against opponent's that gathered Natural Energy, cleansing them from it, while at the same time it will act as a guardian from all the natural beings in the battle field, and will prevent the opponent from gathering new Natural Energy. If the mushroom is touched, it will let out a burst of Natural Energy that will petrify even the most experienced of Sage Mode users.
*The user can, with one handseal, make the mushroom go underground and appear on a new location, without loosing any of the aforementioned abilities*
*The mushroom stays active until it is destroyed*
*Can only be used 3 times per battle*

As the mushroom rises, I feel the earth tremble beneath me only to notice large amounts of wood rising from the ground. Without much thought to it, I, in pure instinct engulf my body in Decay chakra, dispersing the wood into a mushed, putrid mass of slur as i take advantage of its inherent strength towards organic materials.

±Ibiton: Sono Doki no Azazel | Decay Release: The Wrath of Azazel±
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+20 to Taijutsu moves, +20 to Fire techniques S-Rank and below)
Description:
One of the basic techniques of Ibiton in which the user takes full advantage of the main release and the advanced release to power his hand to hand fighting. The user releases huge amounts of Decay Chakra through out his body, covering himself in an energy that resembles the "flames" of the main release of Ibiton. By doing this, not only does the user become extremely dangerous in hand to hand fighting as he gains a good defense against many energy based techniques as well as taijutsu as the decay chakra surrounding him is dense enough to also act as a defensive mechanism. As the user moves his body, he can release decay chakra as semi crescent waves, projectiles or localized jets/streams, by increasing the output of chakra in the correct timing, combining it with his taijutsu. Doing this enables the user to, for example, punch forward, releasing a burst of decay chakra or side sweeping his leg to create a semi crescent wave of decay chakra, all with the properties mentioned above, below and in Ibiton's definition (strength of A-Rank Ibiton). Not only that but since the user is shrouded in Decay Chakra that resembles flames, when using a Katon breath-related technique, it passively mixes with the Decay Chakra and creates an Ibiton/Katon combo with increased power. However due to the accelerated burn produced by the decay chakra, the fire techniques lose on rank in range, meaning that a long range technique becomes mid ranged, mid ranged becomes short ranged. This shroud of decay makes the user seem as if he's caught fire (in the colors that he can manifest the release), seeming as if flames are being fueled by his own essence. These "flames" have the normal properties of the main release with one additional property, given by the advanced release: when these "flames" touch animal flesh, they focus on decaying proteins, quickly liquifying enemy flesh. This effect, in essence, is more like the effects of a very hot flame/temperature, even if the manifestation of decay release doesn't have any kind of heat output.

Note: Once activated, lasts for 4 turns
Note: Can be used 3 times but requires a one turn cold down
Note: The ranged bursts and projectiles passively made by combination with Taijutsu are A-Ranked and count as a move from the 3 per turn count.
Note: While the technique is active, the user can't mold Water Techniques as doing so ends it
Note: Because of the inherent properties of Decay Release (being based on Fire and Lightning), all Fire Breath Techniques S-Rank and below gain +20 in damage if the technique is active, by mixing passively with the decay chakra being released all around the user, creating a Ibiton/Katon combo. However range is reduced by the accelerated burn, losing one rank in range. This means that a long range technique will only reach mid range, mid range only short range. Short ranged techniques are unaffected by this.

I punch the ground beneath me. With my enhanced strength and the damage added from the decay technique and its decay burst shot from my fist into the ground, the ground crumbles up to you, into a shockwave of rubble, decay flames and "impact" (I basically released the burst of decay into the ground instead as in a ranged formed and added it to the +15 from my chakra enhanced strength and the +20 of my decay to taijutsu to produce a powerful, dramatic shockwave-like punch into the ground). The effect is a tremor and a semi crescent crater that stands in front of me.

In a moment, your Senju mode will be disabled and you'll finally be put down...
 

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As you plummet to the ground I, for some reason, have this weird feeling that it was just too...easy. As you rise from the dust, your green eyes glowing behind the dust, a shiver of fear runs through my back.

So this is Senju Hermit Mode... You really are the Sage of Wood...

By using my Mushie chakra, a large mushroom rises behind me. As it starts gathering Natural Energy, your enhanced mode has now its timeline set in fungus (As i start my next turn, your mode will puff away).

(Masshuru-Muton: Kodama no Bouei ) Mushroom Release: Protection of Leshy
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user is able to erupt a beautiful orange mushroom that looks like a intricate coral, anywhere within range. This large being will then start gathering Natural Energy for one turn. After the turn has passed, the mushroom will act as a vacuum against opponent's that gathered Natural Energy, cleansing them from it, while at the same time it will act as a guardian from all the natural beings in the battle field, and will prevent the opponent from gathering new Natural Energy. If the mushroom is touched, it will let out a burst of Natural Energy that will petrify even the most experienced of Sage Mode users.
*The user can, with one handseal, make the mushroom go underground and appear on a new location, without loosing any of the aforementioned abilities*
*The mushroom stays active until it is destroyed*
*Can only be used 3 times per battle*

As the mushroom rises, I feel the earth tremble beneath me only to notice large amounts of wood rising from the ground. Without much thought to it, I, in pure instinct engulf my body in Decay chakra, dispersing the wood into a mushed, putrid mass of slur as i take advantage of its inherent strength towards organic materials.

±Ibiton: Sono Doki no Azazel | Decay Release: The Wrath of Azazel±
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+20 to Taijutsu moves, +20 to Fire techniques S-Rank and below)
Description:
One of the basic techniques of Ibiton in which the user takes full advantage of the main release and the advanced release to power his hand to hand fighting. The user releases huge amounts of Decay Chakra through out his body, covering himself in an energy that resembles the "flames" of the main release of Ibiton. By doing this, not only does the user become extremely dangerous in hand to hand fighting as he gains a good defense against many energy based techniques as well as taijutsu as the decay chakra surrounding him is dense enough to also act as a defensive mechanism. As the user moves his body, he can release decay chakra as semi crescent waves, projectiles or localized jets/streams, by increasing the output of chakra in the correct timing, combining it with his taijutsu. Doing this enables the user to, for example, punch forward, releasing a burst of decay chakra or side sweeping his leg to create a semi crescent wave of decay chakra, all with the properties mentioned above, below and in Ibiton's definition (strength of A-Rank Ibiton). Not only that but since the user is shrouded in Decay Chakra that resembles flames, when using a Katon breath-related technique, it passively mixes with the Decay Chakra and creates an Ibiton/Katon combo with increased power. However due to the accelerated burn produced by the decay chakra, the fire techniques lose on rank in range, meaning that a long range technique becomes mid ranged, mid ranged becomes short ranged. This shroud of decay makes the user seem as if he's caught fire (in the colors that he can manifest the release), seeming as if flames are being fueled by his own essence. These "flames" have the normal properties of the main release with one additional property, given by the advanced release: when these "flames" touch animal flesh, they focus on decaying proteins, quickly liquifying enemy flesh. This effect, in essence, is more like the effects of a very hot flame/temperature, even if the manifestation of decay release doesn't have any kind of heat output.

Note: Once activated, lasts for 4 turns
Note: Can be used 3 times but requires a one turn cold down
Note: The ranged bursts and projectiles passively made by combination with Taijutsu are A-Ranked and count as a move from the 3 per turn count.
Note: While the technique is active, the user can't mold Water Techniques as doing so ends it
Note: Because of the inherent properties of Decay Release (being based on Fire and Lightning), all Fire Breath Techniques S-Rank and below gain +20 in damage if the technique is active, by mixing passively with the decay chakra being released all around the user, creating a Ibiton/Katon combo. However range is reduced by the accelerated burn, losing one rank in range. This means that a long range technique will only reach mid range, mid range only short range. Short ranged techniques are unaffected by this.

I punch the ground beneath me. With my enhanced strength and the damage added from the decay technique and its decay burst shot from my fist into the ground, the ground crumbles up to you, into a shockwave of rubble, decay flames and "impact" (I basically released the burst of decay into the ground instead as in a ranged formed and added it to the +15 from my chakra enhanced strength and the +20 of my decay to taijutsu to produce a powerful, dramatic shockwave-like punch into the ground). The effect is a tremor and a semi crescent crater that stands in front of me.

In a moment, your Senju mode will be disabled and you'll finally be put down...
Then it looks like I need to end this here!

As I had already been running at you, I should be relatively close by now due to my enhanced form. As you punch down into the ground, sending a decay crescent towards me, I crouch and propell myself forward as a pillars of hardwood pop out of my feet (then detach), which lauches me at blinding speeds (should be close range by now). I sail above the decaying ground and hardwood covers my forearms as I push through your "shroud" delivering a punch to your sternum as the wood around my arms melts away. As I make contact with your body I release multiple pulses of chakra in the only place your decay chakra cannot reach, your insides.

(Mokuton: Senju wood technique) Wood Style: Senju Mokuton no Jutsu
Rank: S
Type: Attack/ Defense/ Supplementary
Chakra: 40
Damage: 80
Description: The user can can create large amounts of S-ranked pillars/trees made from Lignum Vitae (a hardwood know as the tree of life). This can be used for attack or defense; and change the size, shape, and density of they wood they conjure as they please. This wood is extremely strong and durable, and can protect agianst all A-ranked attacks, but can only take one shot from a S-ranked lightning or S-ranked wind-cutting technique.
*can only be used 4 times per battle*
use #2

(Kinjutsu: Ryu Sutoraiki no Hokuto Shinken)- Dragon's Strike from The Divine Fist of the North Star
Rank: Forbidden
Type: Attack
Range: Short (Mid if Elemental Variation is used)
Chakra: 50
Damage: 95 (130 for elemental variation) (- 80 damage to user)
Description: Zatoichi Taijutsu's only forbidden technique, used only in the most desperate of situations.Using their ability to emit chakra pulses from their body, user focuses their chakra into their fist. As the opponent nears the user strikes them with their fist. As soon as the fist makes contact with the opponent user sends forth several pulses of their own chakra through their opponents body. Users chakra acts a shock wave that ripples through their opponents body, causing some internal bleeding. User can add in elemental chakra for elemental variation. Releasing the pulse breaks the chakra receptors in users entire arm, making it no longer usable(for remainder of battle).
Note
Can only be used once per battle
Only one other jutsu can be used during the turn this is used.
Last Resort Jutsu

My senju mode is released as your mushroom absorbs the remaining energy from the immediate area and I am left huffing and puffing with one lifeless arm.
 

Scorps

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Then it looks like I need to end this here!

As I had already been running at you, I should be relatively close by now due to my enhanced form. As you punch down into the ground, sending a decay crescent towards me, I crouch and propell myself forward as a pillars of hardwood pop out of my feet (then detach), which lauches me at blinding speeds (should be close range by now). I sail above the decaying ground and hardwood covers my forearms as I push through your "shroud" delivering a punch to your sternum as the wood around my arms melts away. As I make contact with your body I release multiple pulses of chakra in the only place your decay chakra cannot reach, your insides.

(Mokuton: Senju wood technique) Wood Style: Senju Mokuton no Jutsu
Rank: S
Type: Attack/ Defense/ Supplementary
Chakra: 40
Damage: 80
Description: The user can can create large amounts of S-ranked pillars/trees made from Lignum Vitae (a hardwood know as the tree of life). This can be used for attack or defense; and change the size, shape, and density of they wood they conjure as they please. This wood is extremely strong and durable, and can protect agianst all A-ranked attacks, but can only take one shot from a S-ranked lightning or S-ranked wind-cutting technique.
*can only be used 4 times per battle*
use #2

(Kinjutsu: Ryu Sutoraiki no Hokuto Shinken)- Dragon's Strike from The Divine Fist of the North Star
Rank: Forbidden
Type: Attack
Range: Short (Mid if Elemental Variation is used)
Chakra: 50
Damage: 95 (130 for elemental variation) (- 80 damage to user)
Description: Zatoichi Taijutsu's only forbidden technique, used only in the most desperate of situations.Using their ability to emit chakra pulses from their body, user focuses their chakra into their fist. As the opponent nears the user strikes them with their fist. As soon as the fist makes contact with the opponent user sends forth several pulses of their own chakra through their opponents body. Users chakra acts a shock wave that ripples through their opponents body, causing some internal bleeding. User can add in elemental chakra for elemental variation. Releasing the pulse breaks the chakra receptors in users entire arm, making it no longer usable(for remainder of battle).
Note
Can only be used once per battle
Only one other jutsu can be used during the turn this is used.
Last Resort Jutsu

My senju mode is released as your mushroom absorbs the remaining energy from the immediate area and I am left huffing and puffing with one lifeless arm.
As you burst towards me i know that my life is in danger however there is little I can do. Your speed and strength is higher than mine (Official Sage, Master of Lazy Fist, Master of Kaito's Taijutsu and with Hermit Mode active) so I can barely do a thing. As you hit me, sacrificing your hand in the process I use my left hand and put a tag on the side of your abdomen. In the midst of decay flames, and the speed burst and all the mayhem of your blazing move, this would be almost unnoticeable (which i hope for).

Assaku Fuuin | Compression Seal
Rank: S
Range: Short
Type: Attack/Defense
Chakra: 40
Damage: 80
Description: When this tag comes into contact with a foreign chakra, the tag produces a sophisticated barrier which surrounds the chakra source and then rapidly compresses itself. The compression of this barrier can neutralize a jutsu or crush a physical being
Note: Can only be activated 3 times

As the seal comes in contact with your body, I activates and forms almost a localized miniature black hole, crushing half of your torax in the process and sealing it away into nothing.

On the other hand, I took the full hit and I am sent backwards, gasping for air. With my medical knowledge I quickly pass my hand through my sternum and scan myself with my chakra. I clearly detect that i just suffered a severe internal bleeding a fact proven by the great pain I feel. Not only do I have several bruised organs as my chakra flow is affected. I collapse into the ground, bleeding heavily as I cough and gasping for air. I raise my head and search for you, my vision hazed, hoping to have also hit you...

In the end...It wasn't enough...




________

Epic fight! But with your speed there is no possible way that at that distance I can do hand seals or do much more than take the hit. The speed difference is just too big, so Its best to take the hit while trying to return something towards you. Lol


Tons of fun old boy, tons of fun! ^^
 

Scary Yamato

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As you burst towards me i know that my life is in danger however there is little I can do. Your speed and strength is higher than mine (Official Sage, Master of Lazy Fist, Master of Kaito's Taijutsu and with Hermit Mode active) so I can barely do a thing. As you hit me, sacrificing your hand in the process I use my left hand and put a tag on the side of your abdomen. In the midst of decay flames, and the speed burst and all the mayhem of your blazing move, this would be almost unnoticeable (which i hope for).

Assaku Fuuin | Compression Seal
Rank: S
Range: Short
Type: Attack/Defense
Chakra: 40
Damage: 80
Description: When this tag comes into contact with a foreign chakra, the tag produces a sophisticated barrier which surrounds the chakra source and then rapidly compresses itself. The compression of this barrier can neutralize a jutsu or crush a physical being
Note: Can only be activated 3 times

As the seal comes in contact with your body, I activates and forms almost a localized miniature black hole, crushing half of your torax in the process and sealing it away into nothing.

On the other hand, I took the full hit and I am sent backwards, gasping for air. With my medical knowledge I quickly pass my hand through my sternum and scan myself with my chakra. I clearly detect that i just suffered a severe internal bleeding a fact proven by the great pain I feel. Not only do I have several bruised organs as my chakra flow is affected. I collapse into the ground, bleeding heavily as I cough and gasping for air. I raise my head and search for you, my vision hazed, hoping to have also hit you...

In the end...It wasn't enough...




________

Epic fight! But with your speed there is no possible way that at that distance I can do hand seals or do much more than take the hit. The speed difference is just too big, so Its best to take the hit while trying to return something towards you. Lol


Tons of fun old boy, tons of fun! ^^
LOL I would have done the EXACT same move if the tables were turned xd
-------------------------------------------------------------------------
Moments pass before I regain conciousness. Pain courses through the side of my body as I feel the results of my torso being crushed by the seal.

*thinking to myself* I never should have taught him that jutsu.

My head rolls to the right and through weary eyes I see the blurred outline of Scorps body on the ground. Pain rushes through my body and I know if I dont get help I'll be dead soon. Memories of past battles with foes such as Izuna and Mr. G fill my mind and I know this battle will be right along side them.

I'll see them again... I know it.

My resolve strengthens and I roll to my stomach, and push myself up off the ground using my only responsive arm. I slowly shuffle over to Scrops and drop heavily onto the ground next to him in a seated position.

I think we took things a little to far my friend. Do you think you can get us back to Konoha?


(Muneisei Za chuushin) - Will power of the heart
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: (+15 to taijutsu techniques)
Description: The user will use this when they are at deaths door and then have dying thoughts that they had believed there was something they didn�t quite accomplish and then by using sheer will power they manage to pull themselves together long enough to accomplish that goal and provides the user with extra power due to the sheer determination of the heart of the user. Jiraya shows this technique when he fights the 6 paths of pein. This jutsu provides +15 damage points to all taijutsu techniques.
Note: Lasts 3 turns and can only be used once
Note: User must defeat the enemy in the 3 turns or they die due to depletion of energy
(the second jutsu to restricted)
 

Scorps

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LOL I would have done the EXACT same move if the tables were turned xd
-------------------------------------------------------------------------
Moments pass before I regain conciousness. Pain courses through the side of my body as I feel the results of my torso being crushed by the seal.

*thinking to myself* I never should have taught him that jutsu.

My head rolls to the right and through weary eyes I see the blurred outline of Scorps body on the ground. Pain rushes through my body and I know if I dont get help I'll be dead soon. Memories of past battles with foes such as Izuna and Mr. G fill my mind and I know this battle will be right along side them.

I'll see them again... I know it.

My resolve strengthens and I roll to my stomach, and push myself up off the ground using my only responsive arm. I slowly shuffle over to Scrops and drop heavily onto the ground next to him in a seated position.

I think we took things a little to far my friend. Do you think you can get us back to Konoha?


(Muneisei Za chuushin) - Will power of the heart
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: (+15 to taijutsu techniques)
Description: The user will use this when they are at deaths door and then have dying thoughts that they had believed there was something they didn�t quite accomplish and then by using sheer will power they manage to pull themselves together long enough to accomplish that goal and provides the user with extra power due to the sheer determination of the heart of the user. Jiraya shows this technique when he fights the 6 paths of pein. This jutsu provides +15 damage points to all taijutsu techniques.
Note: Lasts 3 turns and can only be used once
Note: User must defeat the enemy in the 3 turns or they die due to depletion of energy
(the second jutsu to restricted)
Lol Great minds think alike! ^^

______________

As Yamato approaches i remember my medical teachings. The pain tortures me and leaves me almost unable to think. With some effort I pull a mixture of herbs and other substances from my pounch and swallow them. Relieving my pain bit, I spread my hand into my chest and examine it with my medical skills.

Fractured sternum, 6 broken ribs, bleeding of the spleen, liver, left lung and pancreas....dam...

Focusing my chakra into my chest i accelerate my blood coagulation and provide a swift temporary counter to my injuries. Enough to enable me to sit down and look upon you.

You'll be the death of me old man...Yes, i think i can still make it.

I bite my thumb and do a quick set of hand seals, slamming my hand on the ground. The most beautiful bird puffs beneath us.

Kure-n Kuchiyose no Jutsu: Sono Aoi Keimei | Crane Summoning Technique: The Blue Dawn
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
The Blue Dawn is a big blue crane, with red eyes and a orange long beak, with a wing spam of 15 meters. Calm, composed and with a naturally leadership demeanor, when she is on the ground, standing on her two legs, she is about 3 meters tall. Being the Matriarch of the Cranes, she stands as their leader. Capable of communicating with his summoner either through speech or through a special mind link. Her powers are unrivaled as are her flying grace and speed while also being a master manipulator of Water. Unable to use Water jutsu themselves, she can, however, use 3 water based abilities which more than make up for that small short coming.

Abilities:
-She is capable of exhaling a strong, wide, S-Rank, short to long range, dense stream of Water, which can be used as a water source for the users techniques
-She can materialize water from the atmosphere around her to create a spherical, transparent S-Rank Water Shield around her, protecting her and her summoner
-She can sense any water molecule in the field, up to Long Range
-Can be summoned anywhere between short to mid range of the summoner

Restrictions:
-Can only be summoned once
-Can stay on the field for a max of 4 turns
-Using the Water Stream and the Water Shield count towards the users move count

Blue...take us to the Leaf. We need to heal our old bones...

Sat upon this magnificent animal, we take flight into the sunset...
 
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