hasashi's custom jutsu

~Hasashi~

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yeah i know i never made a thread xd and all mah other customs got deleted >.< by accident

earth style: crushing earth (doton: assai tsuchi)
rank: A
type: attack
range: short-mid
chakra: 30
damage: 60
description: the user makes one quick hand sign and focus his earth chakra throughout the ground the earth crushes an opponent in the ground or change the earth under the opponent so if he chooses to go underground it will crush him as soon as he goes under
~3 times per battle


wind style: protection shield (fuuton: bouie tate)
rank: S
type: defense
range: short
chakra: 40
damage: n/a
description: the user will focus his chakra throughout the air around him causing the wind to form into an invisible shield the shield is strong enough to block any lightning attack (including kirin if the shield is created b4 chidori is fully charged) and any other element or attack A rank and down besides fire however if fire is used on the shield (B rank and higher) it will cause anything protected by the shield (inside it it is a 360 degree shield) to completely burn
~once per battle
~lasts 4 turns
~no fire jutsu inside the shield

lightning style: lightning manipulation: (raiton: denkou soujou)
rank: S
type: attack/supplementary
range: short-long
chakra: 40
damage: 80
description: the user focuses his lightning chakra throughout the air causing any already created lightning to fall under the users manipulation once the jutsu is in affect the user can control the lightning anyway way he pleases
~the lightning must be already created
~once per battle
~lasts 2 turns

fire style: flame on (katon: honoo oite)
rank: forbidden
type: supplementary
range: short
chakra:50
damage: 30 to the user
description: the user will focus chakra throughout his body and say 'flame on' then he will erupt in fire and all his fire jutsu will be + 20 he will loose his legs and have speed equal to the 3rd gate and have the ability to fly 20 meters into the air
NOTE
1 time per battle
lasts 3 turns
user cant use fire jutsu for 3 turns after

earth style: death trap (doton: zetsumei kansei)
rank: S
type: attack
range: short-mid
chakra: 40
damage: 80
description: the user will slam his hands on the ground and the earth around the opponent will come up and trap then in a dome of earth (with about 6 inches of room) the dome is special if the opponent attacks the walls of the dome they will instantly shatter and earth spikes will shoot out of the wall spewing the opponent all over however the entire after the dome is formed the user focuses his fire chakra into the dome so if the opponent doesn't attack the walls after 1 turn the walls will melt to lava and burn the opponent
~no earth jutsu for 3 turns after
~no fire jutsu 3 turns after
~once per battle
~the dome forms quickly so if the opponent is in middle of a jutsu and does not realize the dome is forming it is very hard to dodge


(Shainingumizu: Dousei Kawari) ? Shinning Water Release: State of Change

Rank: A
Type: Supplementary
Range: Long
Chakra cost: 30
Damage points: N/A
Description: The user releases charka into a water source and then can change its chemical structure to turn its element into shinning water and then making normal water useable for shinning water jutsu.

Note: Can only be used 3 times

(Shainingumizu: Mizu Yoshi) ? Shinning Water Release: Water Well

Rank: A
Type: Supplementary
Range: Long
Chakra cost: 30
Damage points: N/A
Description: The user creates a large lake full of shinning water come up from the ground that will reflect the light making the enemy see a bright film cover the floor and cant have direct look on the floor because of the blinding light reflecting and also be useable for a source of water for other shinning water techniques.

Note: Only the user can make use of the water.

(Shainingumizu: Shainingu Mizu Koutetsu) : Shinning Water Release: Shinning Water Armor

Rank: S
Type: Supplementary
Range: long
Chakra cost: 40
Damage points: N/A
Description: the user releases chakra coating all over their body and mixing with shinning water to create a reflective armor preventing the enemy from seeing the user because the brightness of the light being reflected from the shinning water.

Note: can only be used once
Note: Lasts 4 turns

(Shainingumizu: Shainingu mizu Kasui Kabe) Shining Water Release: Shining Water Spike Wall

Rank: S
type: attack
Range: short-long
Chakra Cost: 40
Damagepoints: 80
description:the user creates a huge wall of shining water then the user will create spikes that come out of the water and slam his hands on the wall the wall will then shoot forward and the opponent cant look at the water if he chooses to he will not know how far away the wall or that it has spikes all he will see is a huge wall of reflected light

Note: can only be used once per battle

(Shainingumizu: Gekiha Nami Kabe) ? Shinning Water Release: Crushing Tsunami Wall

Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user slams their foot down on the water and then they create a large wall of shinning water and send it crashing at the enemy causing them to see a large wall of light heading towards them.

Note: Can only be used 3 times
Note: Water Source needed.

(Shainingumizu: Kadou Rasengan) ? Shinning Water Release: Vortex Spiralling Sphere

Rank: S
Type: Attack
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: the user uses elemental manipulation with the Rasengan by adding shinning water element to the Rasengan and then shoots the Rasengan at the enemy and making it turn creating a vortex which then causes the enemy to see a vortex of shinning light.

Note: Can only be used 3 times
 

~Hasashi~

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Doton : Hangurichidou no Jutsu ( Earth Release : Hungry Shrine Technique )
Type: Supplementary/Offensive
Rank: A
Range:Short-Long
Chakra: 30 ( + 5 each turn )
Damage: N/A normally, 60 if the opponent goes underground.
A technique where the user forces their Earth Element Chakra into the ground, and forms a layer of spikes so that the opponent, on going underground, is stabbed by the spikes. If the opponent changes the terrain ( for example, by creating an Earth Plateau ) the spikes grow under the surface of the Earth Plateau as well, so the opponent cannot go underground there.
Notes:
- The user may not go underground either.
- The technique does no damage unless the opponent goes underground.

given permission from emp


[1]

Kuchiose- (Subeta Of-u Musubi ) - Summonings - Sword off Ending
Rank: S
Type:Attack/Supplementary
Range:Short-Long
Chakra cost:40
Damage Points: 0
Descripton: After making a few hand signs,A Huge sword will appear around the user falling to the ground.This Sword named Subeta will only show His real power after after the next has been used to activate it.


[2]

Kuchiose - ( hakumei - kokuou) - Summoning - Twilight King
Rank: Forbidden
Type:Attack/Defence
Range:short-Long
Chakra cost: 55 -15 every turn active.
Damage Points: 110 (can also be used to defend)
Descripton:After a few hand signs: An old Minister wearing a dark cape and dark cloth will appear.This summoning is used to activate(Kuchiose- (Subeta Of-u Musubi ) - Summonings - Sword off Ending). The summon will then use highly condensed chakra strings to feed the sword chakra and activate his power.Once this is done the sword will open up to show hundreds of other blades flying out.The Minister will use Highly condensed chakra strings to control all of these blades,he will control all of the blades at a very far and safe distance,hidden from the enemy.These baldes can be used to defend or to attack.



Attack mode: By using his Chakra strings the blades will move though midair at extreme speeds that even makes it difficult for a sharingan user to see. .These blades are so dense/Sharp they can cut through steel.They will attack the opponent and slice him or her into thousands of pieces in a split second.

Defense mode: The summoning will take control of the blades and make them circle the user at superb speeds from all directions.(top,Bottom,Sides, Etc.) This will act as an almost undistructible shield protecting the user from even the strongest attacks.

Note: This summoning only lasts 3 turns.

Note:After the summoning]At the cost of using this summoning the user will be fully drained of most of his chakra and also will only be able to use an C rank jutsu or lower for his next turn then B rank after 2 turns Finally A rank jutsu after 3 turns,But will not be able to use S rank any more till the end of the battle.

Note Must have: Kuchiose-(ken ofu hakumei) - Kuchiose- (Subeta Of-u Musubi ) - Summonings - Sword off Ending) out in play.

________________________________________

(Suiton:Taku-ofu-gosunkugi)-Water Style:House of Spikes
Rank:S
Type: Attack
Range:Medium/Short
Chakra:40
Damage:80
Description:The user gathers chakra into a water source.The water chakra goes under the opponent,Traps the opponent by the feet.Then some large walls surround the opponent and shapes into a house like building.The opponent hands gets binded by water wips and is at the mercy of the user.The user then concentrates chakra into the wall and makes spikes come out of the wall witch are all directed toward the opponent.
(can only be used by Mizutoki)
Note:CAn only be used 3 times per battle.

__________________________________________________ __

(raikou mo-do):Lightning Mode

Rank:S
Type:Attack/Defence
Range:medium
Chakra:40 (-5 per turn)
Damage:+10 to every lightning attack or defence)(-10 to user if over used)
Description:The user concentrates lightning around the air around them and gather all its energy within the users body.the user Must have total concentration or can kill self.The user Then absorbs all the energy of lightning protons around him.The energy gathers inside the Body of the user and becomes a Sage of lightning.The user becomes master of lightning and can control lighting much better and make it stronger.The user agility becomes stronger also.

Note:After 3 turns of use of the mode the body starts to react to the over power off the body and starts causing sever damage to the user (-15 damage to the user if he does not deactivate the mode)

________________________________________

(Raiton:suto-mu,hei)Lightning Style:Storm wall
Rank: S
Type: Defence
Range:Short/medium
Chakra Cost:40
Damage:N/A
Description:The user makes a huge wall of lighting that is able to take the force of the strongest lighting attack and swallow in all the energy too protect the user.The wall then vaporizes into the air along with the force of the attack.
Note:can only be used 3 times per Battle.
(can only be used by Mizutoki)


________________________________

(Suiton: (kadou-subeta)Water Style:Vortex Sword
Rank: D
Type:Attack
Range:Medium
Chakra Cost:10(-5 every use)
Damage:20
Description:The user Concentrates water chakra into the sword of draining and is able to let out small water vortex toward the opponent using the sword,but drains 5 chakra each time used.
Note:Must have (Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining)out to use this ability.
(Can Only be used by Mizutoki)

__________________________________________


(Raiton-(kunrin,ofu,ikazuchi)-Lightning Stlye: Reign of Thunder
Rank: S
Type:Attack
Range:long
Chakra Cost:40
Damage:80
Description:The user makes Several lightning rods and throws them around the opponent.The user then concentrates lighting chakra in hand and takes control of the lighting,lighting shoots down all around the rods and trap the opponent inside a dangerous barrier of lightning the user then uses lighting control and sends a reign of thunder,straight above the helpless opponent and into his/her body.
Note:can only be used twice per Battle.
(can only be used by Mizutoki)

______________________________________


(Raiton: (dageki,hei):LIghtning style:Shock Wall
Rank:A
Type:Attack/Defence
Range:Long/wide
Chakra Cost:30
Damage:40(stuns opponent)
Description:The user Gathers lighting in between both hands and shapes it into a small square.Then concentrates lightning chakra into the square and compresses it into a small panel of lighting,the user then releases the panel of lighting and releases its energy and turns into a huge lightning wall that passes through the body of the opponent and sends a massive shock to the opponent and leave the body damaged and Numb making the opponent slower.
(can only be used my Mizutoki)

__________________________________________

kuchyose:MIzu-koinu)Summonings: Water Puppy
Rank: S
Type: Defence/supplementary
Range:Short
Chakra cost:40
Damage Points: N/A
Description:The user summons a small puppy that is able to use Water abilities ,using his body and turning into a great water shield that is able to shield the user from power full attacks(can only be used once).After the ability is used the puppy automatically disperses.
(can only be used by Mizutoki)

_____________________________________

(Suiton:mizu,gosunkugi)Water Style: Water spikes
Rank:A
Type:Attack
Range:Medium/short
Chakra Cost:30
Damage Points: 60
Description:The user sticks his hand into a water source and compresses the water molecules in the water beneath the opponent.This makes water spikes under the opponent witch then shoot out and stab the opponent.
(opponent must be in a water source)
(can only be used by Mizutoki)

_____________________________________


(Katon-hei)Fire Style:Hells Wall
Rank:A
Type: Defence/Attack
Range:Short/Medium
Chakra Cost:30
Damage Points: (1/2 of Opponents attack)
Description:The user makes a huge wall of fire that is able to suck the opponents fire attack and return half of the attack and damage back.
Note: only works for fire jutsu.(can only be used by Mizutoki)

_________________________________________________

kuchiose: (raikou-i-guru):Summonings:Lightning Eagle
Rank:s
Type: Suplementary/Defense
Range:Long
Chakra cost:40
Damage:N/A
description:The user Bites his fingers and summons an eagle of lightning that fuses with the users blood.The bird flies high above looking at the user from safety and protects him from harm by creating large lightning shields for the user when he is attacked from a un seen/unblockable attack.The bird reacts on its will and knows when the user is in danger.
(can only be used by Mizutoki)

_______________________________________

kuchiose: (mizu-ookami):Summonings:Water Wolf
Rank: S
Type: Attack
Range: Medium-Long
Chakra Cost:40
Damage:80
Description:The user Bites his fingers and mixes his blood with water chakra,thus summoning a great wolf of water and as long as this summon is in water it can regenerate it self.The wolf has the ability to walk on water and evade attack by turning into a puddle and regenerate back.It attacks by releasing Giant Water Vortex's toward the opponent and can also Bite the opponent.
(can only be used by Mizutoki)

___________________________________

hi:ikazuchi otakebi)Lightning style:Thunder roar
Type:attack
Rank:s
range:long/medium
Chakra:40
Damage:80
Description:The user gathers lightning chakra in their palms and compresses into a tiny ball,the lighting ball makes a huge roar in the palms.the user then releases the ball too the object desired witch then upon contact creates a powerful barrier of lightning and traps the opponent inside and implodes,sends a massive shock to the body able to leave deep wounds to the body of the opponent and leave the opponent paralyzed.
(can only be used by Mizutoki)
Note:can only be used twice per battle.

________________________________________

(kasai,furea ryou)Fire Style:Fire Flare skill
Rank:s
Type:Attack/Defence
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description:A skill in witch the user gathers Fire chakra into their own blood and summons forth a great Bird of fire.The Bird will follow the users command at will it can be used to defend or to attack.The bird can attack the opponent by making a huge ring of fire surrounding the opponent and then fires a huge Fire blaze flare straight downward toward the opponent causing severe injuries to the opponent.
(Can only be used by Mizutoki)

given permission from mizu


(Han Sochi jutsu)- Half Step technique

Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.

Note: can only be taught by Uchiha Kaito
Note: Can only be used twice per battle

plus his other taijutsu

(Quezacotl Takaoushou Za Kihou Sora) - Quezacotl Hawk King of the high skies

Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Quezacotl is the King of The Hawks and Ancient ruler of old times. He has the power to bend lightning element to his will making him able to use lightning element up to the users rank. He flies around with swift speeds and at high altitudes making him a hard target and as he flies around he leaves behind a trail of golden light made from the release of natural lightning energy built up in his body. He is capable of using his talons and wings as weapons making him a deadly force.

Note: Can only be summoned 2 times and lasts 4 turns
Note: Must sign the Giant Hawk contract from Kaito-sama.



(Raiton: Shingai Arashi) – Lightning Style: Terror Storm

Rank: Forbidden
Type: Attack
Range: Long
Chakra cost: 50
Damage points: 90 (- 30 damage to user)
Description: Quezacotl releases the lightning chakra that is emitted from his body which then causes large bolt blasts of lightning chakra to shoot down and surround the enemy target spaced 2 meters away from the opponent in every direction and then move towards the enemy target where they then join up and explode causing a large scale explosion leaving a large scale crater and destroying everything in its path.

Note: Can only be used once
Note: Causes – 30 damage to user from lightning charge of summon
Note: User cannot perform lightning element the following turn
Note: Can only be taught by Kaito-sama

allowed by kaito

Magen: Genjuu Kuchiyose (Mythical Beast Summoning)

Rank: Forbidden
Range: Short-Long
Type: Supplementary
Chakra: 50
Damage Points: 90
Description: Like the normal summoning, the user will quickly perform the hand seals, draw blood and slam their hand on a surface. The only difference is that there is no summoning but in a strict sense. The jutsu will activate once the user and opponent had been in contact in anyway and once the user has finished the summoning the animal or beast can be whatever the user creates in his imagination. After the smoke disappears for the summoning the desired animal or beast that has been created will attack the opponent. This is a highly leveled Genjutsu, meaning the summoning will appear real, look real and feel real for those trapped by staring at the summoning ceremony and have been in contact with the user from before. Any injury sustained by the animal or beast will remain on the opponent’s bodies even after the illusion ends
Note: Kai cannot dispel the genjutsu but defeating the animal or beast will only dispel it or attacking the user
Note: The user must give a full description of the animal/beast he have summoned including its abilities, appearances, and amount of how many were summoned
Note: Can only be used once in battle
Note: Only used by Anbu Kakashi

Wind Style: Vacuum Orb (Fuuton: Shinkuu Kyuutai)

Rank: A
Type: Defense/Supplementary
Range; Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user creates a orb of wind that suck in the air around it, sucking up poison gases, and even Wind and Lightning jutsu. Can also be used to suffocate the opponent. The orb can be placed anywhere the user pleases


allowed by anbu k

Katon • Horou no Jutsu [Fire Release • Fire Prison]

Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost:40
Damage Points:30
Description:A skill in which generates a circular flame upon the ground, raising up bars of flame and a covering over top. This intense flame heats all within it, preventing water from being created from the inside with the dryness of the air. Touching the sides results in various burns, and while this jutsu is used it can be linked to any other fire jutsu and the jutsu will be fired at the person inside the prison.
Note: Can only be used twice per battle”
Note: Prison only last 3 turn”


(Raiton: Ion Denka Soujuu) Lighting Release: Ion Charge Manipulation

*Rank: S
*Type: Supplementary
*Range: N/A
*Chakra: 40
*Damage: 10 (damage added to lightning)
*Description: User Manipulates the ionic charge of their body and the area around the opponent. For Three Turns the user’s Lightning techniques have an extra kick and attack much faster. Ranged lightning attacks gain homing properties making them unavoidable. In addition the users speed is increased due to the charge and the user can also channel this charge into weapons like kunai making them seek out the opponent in the air even after being deflected, or repel weapons away from themselves.

*Can only be used 2 times in battle*
*+10 dmg to Lightning attacks*
*While charged, the user is weaker to water attacks (-10 damage)*
 

~Hasashi~

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taijutsu: kinetic absorbing mode (douteki mo-do)
rank: S
type: defense/attack
range: short
chakra: n/a
damage: double the opponents attack
description: the user will focus his chakra to his brain and enter this mode while in this mode the user will gain the speed of the 5th gate and the ability to when the opponent tries to punch the user ect... he will absorb the kinetic energy behind the punch of the opponent and transfer it to which ever part of the body he choose to attack with and hit the opponent with twice the power the opponent tried to hit him with
~2 times per battle
~lasts 3 turns
~no taijutsu that require physical contact for 3 turns after usage
 

~Hasashi~

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allowed by mizu

(resandisku) spiral disk
Rank:S
Type:attack
Range:Short-Long
Chakra:40
Damage:80
Description: the user makes a resangan which is flattened into a thin but large spiraling cutting disk which is thrown,the disk can cut through anything.

------------------------------------------------------
(makai ryouken)-hell hounds
*Rank: S
*Type:attack
*Range:long
*chakra cost:60
*Damage Points:100
*description: the user bites both thumbs and summons a pack of 5 hell hounds which are made from fire each 1 is mixed if the users blood which aloows them to command then, they can shoot a powerful jet of fire or charge and bite the opponent.Due to there extreme temperature of each hell hound water evapourates before it can even touch them.
*Note: each hell hound is the same size as a large wolf.
 

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flame on mode (honoo oite mo-do)
rank: FORBIDDEN
range: short
type: supplementary
chakra: 50
damage: N/A
description the user will focus fire chakra out of all pours and chant 'flame on' once he does his body will erupt in flames (become flames) and be pretty much immune to most fire attacks b/c of this. furthermore all A rank water jutsu and below (being that forbidden fire beats A water) water jutsu are evaporated when the user gets near them. the user gains the ability to fly and gets the speed of the third gate all fire jutsu require no hand signs and go up 30 in damage points
~once per battle
~lasts 4 turns
~50 damage to the user
~no fire jutsu 3 turns after usage
~no S or A rank water or wind jutsu useable while in flame on mode
 

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(Shainingumizu: Shainingu Mizu Ryuu Taihou) – Shinning Water Release: Shining Water Dragon Cannon

Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates a large cannon of shinning water in the shape of a dragon which then attacks the enemy and causes the enemy to see a large light source come at them because of the reflection of the light from the water and hits the opponent crashing them into the ground or water depending upon the factor of the enemy being on land or on water.

Note: Requires a water source
Note: Can only be used 2 times
 

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reflection binding (touei baindingu)
rank: S
type: attack
range: short-mid
chakra 40
damage: 80
description: this technique requires both the user and the opponent to be on terrain with a reflection below it (I.E. water). The user will focus his chakra and make one hand sign (the jutsu is very fast) once done the users chakra will travel through the terrain below and grab on to the reflection of the opponent. Once this happens it will appear if you looked at the reflection that there are millions of small ropes holding on to the opponent completely sealing his movements. then the user will say ''rip'' and in the reflection the strings will rip through the opponents flash all over killing him
~once per battle
~no ninjutsu for 3 turns afterwards (not including elemental jutsu)
~no taijutsu three turns afterwards
~no other jutsu can be used by the user in the same turn
~the user must have amazing chakra control to use this jutsu
 

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(Naibun Fuu zonokiri)-Heavy Mist

Type:Supplementary
Rank:A-rank
Range:Short/Mid
Chakra Cost:30
Damage Points:N/A
Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist.
Note: Can only be used 3 times per match
Note:The mist stay denser and heavier for 2 turns after use of this jutsu
 

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mera-mera bodi (flame-flame body)
rank: A
type: supplementary
range: short
chakra: 30
damage: N/A
description: This technique is a technique Ace uses to turn his body into fire. By focusing his fire chakra out of all pours he can turn his body to fire at will. By doing so he doesn't have the actual appearence of fire, at first it isn't noticable however when an object say, a kunai, passes through him it will just sail through him and you will see the fire reforming his body. B/c of this all Ace's fire jutsu naturally become stronger where all his water and wind become weaker. He is also immune to elements such as earth, wind, which would just blow him away and allow him to reform without taking damage, and fire itself. While he is obviously weak to all techniques strong against fire.
~can only be activated for maximum 2 turns at a time and a maximum of three times per battle
~all fire jutsu go +20
~no water jutsu in the form
~opponent's earth or fire techniques do no damage; opponent's water techniques do 2x damage and could extinguish the fire should a S-Rank or higher hit Ace.
~all of Ace's wind jutsu lose half their power
~No EIG or any other mode while in this form


flame flame whips (mera-mera shiranui)
rank: S
type: attack
range: short
chakra: 40
damage: 100 (80+20 for mera-mera)
description: Ace launches two long lances made of fire at his opponent's chest. The lances have the combined effect of simultaneously burning an opponent while piercing their chest.
~only when mera-mera is active
~Twice per battle
~no wind jutsu same turn




mera mera jiten (flame flame spin)
type: Attack
rank: S
range: short-long (depending on the speed and power of the spin)
chakra: 40
damage: 100 (+20 for mera-mera mode)
description: Much similar to the Hyuga clan rotation Ace spins top speed. Because of his body of fire the spinning releases a wave of fire that burns everything in it's path(goes in all directions) at high speeds (the same speeds as pressure damage). When the technique ends the entire battlefield is left in ruins and the ground in a near-lava state. No more ice jutsu can be used for the duration of the battle, Furthermore all water sources previously on the field are evaporated, thus in order to perform most water jutsu the opponent first has to create a source however water jutsu that don't require a source are usable. All fire jutsu (for the user and opponent) go up +10 due to the heat in the air. Since the jutsu is made originally from Ace's own body he can choose if he wants to appear at the end of the wave by traveling the fire or remain in the same position.
~1 times per battle
~only fire jutsu in the same turn as usage
~only 2 jutsu in the same turn and the next turn
~no fire jutsu 2 turns after mera-mera ends because of this
~the opponent takes +20 damage instantly due to the heat in the air after the technique ends and whenever the user ends mera-mera mode he takes the same damage (+20)
~only water jutsu of the same rank (either S with a boost or forbidden b/c the jutsu equals in power with forbidden due to mera mera technique) can stop this jutsu. If a water jutsu on a lower rank is used it will just be evaporated


mera-mera koudo atsusa (flame-flame advanced heat)
rank: Forbidden
type: supplementary
range: short
chakra: 100 (requires intense concentration of chakra)
damage: +50 to all fire jutsu and 100 damage to the user after the technique ends
description: The ultimate mera-mera technique, by focussing an intense amount of fire the user will enter mera-mera however the flames that make up his body are 10 times hotter than normal. So hot that the user can literally sit in a pool of lava and act as if it were normal. The justu advances all his fire jutsu greatly however it has major drawbacks.
~lasts only one mera-mera mode
~mera-mera can't be used 3 turns before usage
~only fire jutsu in this form of mera-mera
~does 100 damage to the user after mera-mera advanced heat
~no more fire, water, or wind jutsu after mera-mera advanced hea
~ and no more A, S or forbidden ranks after mera-mera advanced heat
~no more taijutsu for the rest of the battle
~no more jutsu that require hand signs for the rest of the battle
~any water jutsu that comes within close range of the user will evaporate


mera-mera fenikkusu tama (flame-flame phoenix bullet)
rank: S
type: attack
range: short-long
chakra: 40
damage: 100 (80+20 for mera-mera)
description: The user releases a small bullet of fire that travels at great speeds towards the opponent. At about 5 feet infront of the opponent the user focuses his fire chakra and the bullet turns into a phoenix of fire (about twice the size of the normal phoenix) hitting the opponent a bunring him to a crisp
~once per battle
~only one other jutsu in the same turn
 
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~Hasashi~

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( Kinjutsu : Hone Kujiku Yuuri ) Forbidden Technique : Bone Shattering Vibrations

Rank: Forbidden
Range: All
Chakra Cost:50
Damage Points:90
Type : Offense
Description:The user releases a ultrasonic sound that shatters bones of the opponent or bone jutsus and literally rips the cells apart, preventing regeneration by a Kekken Genkai or by medical means for one turn. This makes the opponent unable to move and causes excessive pain and damage due to the fragmented bone. This is done by matching the natural vibrations of these bones. Can only be avoided by going underground, as ultrasonics cannot travel underground.
Note : a) This technique does 20 dmg to the user
b) The user cannot use any taijutsu for the rest of the battle after using this technique.
C) Can only be used once per battle.
 
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(Go Ishiki Houmen) - Sealing Jutsu: Five Senses Release
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 35
Damage Points: N/A
Description: This jutsu enables the user to disable the use of one of their five senses: sight, smell, hearing, taste, or touch. If one sense is disabled, the user's remaining senses will be enhanced (twice their normal strength; doujutsu cannot be enhanced further). This technique is especially useful against sound-based techniques, or if the user is in extreme pain, negatively affecting their ability to fight.
-Once the sense is disabled, it will remain disabled for the rest of the fight
-Only one sense may be disabled at a time
-Can only be used once per battle
-Only useable by Izuna Uchiha and -Naruto Uzumaki-
 

RokuNR

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(Go Ishiki Houmen) - Sealing Jutsu: Five Senses Release
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 35
Damage Points: N/A
Description: This jutsu enables the user to disable the use of one of their five senses: sight, smell, hearing, taste, or touch. If one sense is disabled, the user's remaining senses will be enhanced (twice their normal strength; doujutsu cannot be enhanced further). This technique is especially useful against sound-based techniques, or if the user is in extreme pain, negatively affecting their ability to fight.
-Once the sense is disabled, it will remain disabled for the rest of the fight
-Only one sense may be disabled at a time
-Can only be used once per battle
-Only useable by Izuna Uchiha and -Naruto Uzumaki-
>_>'
Of course...because removing your sense of touch will be more useful than removing your sense of hearing...

The primary purpose of this technique was to counter Music Arts. xd
 

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Doton: mimi puragu ) Earth Style : Ear Plugs
Rank: B
Type: Supplementay
Chakra: 25
Damage: N/A
Description: user uses Earth chakra and manipulates Earth it into ear plugs for himself or any1 else thus blocking any sound ( Fully Sound Proof ).
 

~Hasashi~

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Name: ken no jigoku hi : english name: Sword Of Hell Fire
Rank:Forbidden
Type:Supplementary
Range: All
Chakra Cost: 60 ( +10 to keep t active )
Damage Points: 40 to 100
Description: A sword of fire which is brought from the depths of hell. can use all fire based attacks. enhance fire atatcks and increase fire attacks damage by 40.
NOTE:
1) while this sword is in play no other summonings can be done .
2) Sword can remain in play for 3 turns
( only alimujtaba786 can teach this jutsu )
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allowed by ali as well as the use of hellfire CE and all his customs (as long as it isn't against kiri)
 

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to all people i allowed to use flame on mode
that jutsu has been revoked in exchange for mera-mera

contact me and we will work out a deal for a new custom
mera-mera is off limits though
 
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